Expo InAppPurchases Error: Must be connected to App Store - in-app-purchase

I am using Expo In App Purchases and I am getting “Error: Must be connected to App Store” error on android device even though I have made the necessary settings in the play store. I am only developing android app and I will not use ios app. I published my app as a closed test on the Play store and created a subscription.

Related

Do I need to do binary encryption of Xamarin iOS or is it handled by App Store?

I developed an iOS app using xamarin.form.
Now our app is on TestFlight for internal testing.
If we check cryptId of our TestFlight app it's showing 0. Meaning it's not an encrypted binary.
Now, we are planing to launch our app on App Store. Do we need to do encryption of the binary of our xamarin.iOS app or will app store take care of that?
Note: Our application does not connect to networks. It only connects to one embedded device through BLE.
Thanks!!
Tried:
Build iOS app using xamarin.form
Sign in
Upload ipa to TestFlight.
Download app from TestFlight
Use otool to check cryptid
its showing 0
Expectation: cryptid should be 1.

iOS APP error in iTunes connect due to not supporting SDK 11?

I have submitted an APP for review yesterday and everything went smoothly as they should.
I uploaded my APP from the Application Loader and no errors at all either.
However, when I submitted my APP for review, at the top of my iTunes connect showed this error:
The app previews and screenshots for the iPhone 5.8-Inch display won’t appear on the App Store because your binary wasn’t built with the iOS 11 SDK.
The APP is still in review but the question I have right now is if they (Apple) will reject it because of that or not?

Unable to upload app to iTunes connect. WatchKit 1 issue?

I have just tried to submit a build of my app to iTunes connect and I am unable to via Xcode. Via Application loader the app will upload but then I receive an email stating the binary is invalid due to invalid watchkit support.
Invalid WatchKit Support - The WatchKitSupport folder is missing. Rebuild your app using the current public (GM) version of Xcode and resubmit it.
The application contains a watch os1 app which has been in the app for over a year without much update. The application has been updated several times since the watch app was added without any issues.
I have a strong feeling this is related to the upcoming requirement for watchOS Apps.
Starting June 1, 2016, all new watchOS apps submitted to the App Store must be native apps built with the watchOS 2 SDK or later.
However it is more than one day early... Is anyone else experiencing this?

Codename one IOS App Store

We have successfully tested our IOS app on IPAD with Codename one Build IOS debug feature. It is working fine out here. But When we build for the App Store, The app downloads in the device and don't get installed. We have already generated the certificates for production and development, yet we didn't found any perfect solution
App store build can't work on a device until it's signed by Apple. It's meant for publishing in the store. The only app that could work on your device without passing through App store is a debug app.
When your app is fully ready, you can submit it by going to itunes connect -> My Apps and click on the plus sign to create a new app. Follow the process and submit all the requirements.
To upload the App store IPA file, open Application Loader on your Mac, login and Upload your file. It will appear on your iTunes connect within few minutes.
It takes approximately 7 working days (9 days) for Apple to review and approve or reject your app, so relax and be patient.

Using sandbox user to test In App Purchase

When I test my Cordova app (with cordova-plugin-purchase) all in app product IDs are reported invalid.
I tried to restore purchase (which calls store.refresh()) and a login prompt appeared. I log in with sandbox account but it asks for my billing information which it shouldn't. How do I test this app correctly?
Things I have tried:
Sign out from iOS App Store
Close iTunes on my Mac
Uninstall app, restart the phone, reinstall app
Install app via Xcode
Create a fresh sandbox user in US region
I never use sandbox account to sign in in the App Store application or in the iOS settings. I also never verified its email.
About my app's environment:
I have completed paid apps contract
The app is waiting for review submission
The binary is signed with developer key
One in app product is waiting for review submission, others are waiting for screenshot
All in app products are consumable
I have tested the code on Android and it is working correctly. I used same product ID in iTunes connect as in Play Store.
I noticed that app produces sandbox push notification token
The devices tested are an iPhone 4 running iOS 6 and a jailbroken iPad 2 running iOS 6

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