AVCaptureSession stopRunning() Mysterious Crash - ios

Recently I got notified about a crash from firebase and this is the message:
[AVCaptureSession stopRunning] stopRunning may not be called between calls to beginConfiguration and commitConfiguration
I went through my code and the weirdest part is I never call and there is no mention nowhere of beginConfiguration() and commitConfiguration().
In my CameraManager class this is the function that triggers the crash, it called on deinit:
func stop() {
guard isStarted else { return Log.w("CameraManager wasn't started") }
queue.async {
self.isStarted = false
self.isCapturingFrame = false
self.isCapturingCode = false
self.session?.stopRunning()
self.session = nil
self.device = nil
}
notificationCenter.removeObserver(self, name: UIApplication.didBecomeActiveNotification, object: nil)
layer.removeFromSuperlayer()
layer.session = nil
}
The queue is just a serial disptach queue.
No matter what I tried, I couldn't reproduce this crash.
Tried pulling the menu, push notification, phone call, simulate memory warning etc...
Just to clarify, there is not a single place in my code calling beginConfiguration and commitConfiguration.

I could imagine that layer.session = nil will cause a re-configuration of the capture session (since the connection to the preview layer is removed). And since you are calling stopRunning() async, I guess you can run into race conditions where stopRunning() gets called right in the middle of the configuration change.
I would suggest you either try to make the cleanup calls synchronous (queue.sync { ... }) or move the layer cleanup into the async block as well.

Related

Can two same closures on the main thread, from the same function call, crash an iOS program written in Swift?

My users experienced crashes when I sent them an update on TestFlight. After examining the eight crash reports they submitted, I've noticed a commonality - there are two of the same closures sitting on top of thread 0. Could this have caused the crash? What do you think is the cause, if not?
Please see image for crash report of thread 0. All other threads generally look the same in the report.
Note - when the users opened their app subsequent times after the initial opening, they did not experience further crashes.
Thank you in advance for your thoughts.
Update from comments, 9/29/22 -
Here's the closure code as requested by Damien and Tadreik:
When the app is opened, this line runs during initialization, which sets up the variables the connection view controller needs. Thus the empty closure.
if !twilioIDs.isEmpty {
ProfileModelManager.shared.getUsersForConnectionView(withTwilioIDs: twilioIDs) { _ in }
}
And the code below is invoked when the connection view is tapped on from the menu tab the second time:
if !twilioIDs.isEmpty {
ProfileModelManager.shared.getUsersForConnectionView(withTwilioIDs: twilioIDs) { result in
guard let success = result else { return }
if success {
self.handleSuccessOfGettingConnectionCards()
}
else {
self.handleFailureOfGettingConnectionCards()
}
}
}
Here is the code for handleSuccessOfGettingConnectionCards -
refreshControl.endRefreshing()
hideNoConnectionsLabel()
createChatViewControllersForChannels()
connectionsTableView.alpha = 1
errorConnectingLabel.alpha = 0
connectionsTableView.reloadData()
showActivitySpinner(false)
navigationController?.navigationBar.isHidden = true
Here is the code for handleFailureOfGettingConnectionCards -
showErrorConnectingMessage()
refreshControl.endRefreshing()
connectionsTableView.alpha = 0
hideNoConnectionsLabel()
showActivitySpinner(false)
Thanks in advance again for any intuition or experience you may share.
The crash log for thread 0
The code inside the closure ProfileModelManager.shared.getUsersForConnectionView(withTwilioIDs: twilioIDs) { result in captures a reference to self, your problem might be that at the time of execution, self is pointing to a null reference (has been deallocated), which can cause a crash. Try to set a weak reference to self like that and see if the crash still occurs :
if !twilioIDs.isEmpty {
ProfileModelManager.shared.getUsersForConnectionView(withTwilioIDs: twilioIDs) { [weak self] result in
guard let success = result else { return }
if success {
self?.handleSuccessOfGettingConnectionCards()
}
else {
self?.handleFailureOfGettingConnectionCards()
}
}
}
If you want you could also handle the nil case of the weak self as any other optional.

API calls blocks UI thread Swift

I need to sync web database in my coredata, for which I perform service api calls. I am using Alamofire with Swift 3. There are 23 api calls, giving nearly 24k rows in different coredata entities.
My problem: These api calls blocks UI for a minute, which is a long time for a user to wait.
I tried using DispatchQueue and performing the task in background thread, though nothing worked. This is how I tried :
let dataQueue = DispatchQueue.init(label: "com.app.dataSyncQueue")
dataQueue.async {
DataSyncController().performStateSyncAPICall()
DataSyncController().performRegionSyncAPICall()
DataSyncController().performStateRegionSyncAPICall()
DataSyncController().performBuildingRegionSyncAPICall()
PriceSyncController().performBasicPriceSyncAPICall()
PriceSyncController().performHeightCostSyncAPICall()
// Apis which will be used in later screens are called in background
self.performSelector(inBackground: #selector(self.performBackgroundTask), with: nil)
}
An API call from DataSyncController:
func performStateSyncAPICall() -> Void {
DataSyncRequestManager.fetchStatesDataWithCompletionBlock {
success, response, error in
self.apiManager.didStatesApiComplete = true
}
}
DataSyncRequestManager Code:
static func fetchStatesDataWithCompletionBlock(block:#escaping requestCompletionBlock) {
if appDelegate.isNetworkAvailable {
Util.setAPIStatus(key: kStateApiStatus, with: kInProgress)
DataSyncingInterface().performStateSyncingWith(request:DataSyncRequest().createStateSyncingRequest() , withCompletionBlock: block)
} else {
//TODO: show network failure error
}
}
DataSyncingInterface Code:
func performStateSyncingWith(request:Request, withCompletionBlock block:#escaping requestCompletionBlock)
{
self.interfaceBlock = block
let apiurl = NetworkHttpClient.getBaseUrl() + request.urlPath!
Alamofire.request(apiurl, parameters: request.getParams(), encoding: URLEncoding.default).responseJSON { response in
guard response.result.isSuccess else {
block(false, "error", nil )
return
}
guard let responseValue = response.result.value else {
block (false, "error", nil)
return
}
block(true, responseValue, nil)
}
}
I know many similar questions have been already posted on Stackoverflow and mostly it is suggested to use GCD or Operation Queue, though trying DispatchQueues didn't work for me.
Am I doing something wrong?
How can I not block UI and perform the api calls simultaneously?
You can do this to run on a background thread:
DispatchQueue.global(qos: .background).async {
// Do any processing you want.
DispatchQueue.main.async {
// Go back to the main thread to update the UI.
}
}
DispatchQueue manages the execution of work items. Each work item submitted to a queue is processed on a pool of threads managed by the system.
I usually use NSOperationQueue with Alamofire, but the concepts are similar. When you set up an async queue, you allow work to be performed independently of the main (UI) thread, so that your app doesn't freeze (refuse user input). The work will still take however long it takes, but your program doesn't block while waiting to finish.
You really have only put one item into the queue.
You are adding to the queue only once, so all those "perform" calls wait for the previous one to finish. If it is safe to run them concurrently, you need to add each of them to the queue separately. There's more than one way to do this, but the bottom line is each time you call .async {} you are adding one item to the queue.
dataQueue.async {
DataSyncController().performStateSyncAPICall()
}
dataQueue.async {
DataSyncController(). performRegionSyncAPICall l()
}

Layout updates slowly after application becomes active

My goal is to check the authorization status of UNUserNotificationCenter (when the app becomes active again / enters the foreground) and turn a UISwitch either on or off, based on the info.
The function works and gets triggered right away but the UISwitch takes 3-5 seconds to update. Is there a better way to update it?
override func viewDidLoad() {
super.viewDidLoad()
NotificationCenter.default.addObserver(self, selector: #selector(checkNotificationSettings), name: NSNotification.Name.UIApplicationDidBecomeActive, object: nil)
}
func checkNotificationSettings() {
self.center.getNotificationSettings { (settings) in
switch settings.authorizationStatus {
case .authorized:
self.notificationSwitch.isOn = true
case .notDetermined, .denied:
self.notificationSwitch.isOn = false
}
}
}
getNotificationSettings basically requests notification settings asynchronously so it takes some time until the completion block has been executed.
Apple documentation for the above method also says that the completion block may be executed on a background thread. However, everything that interacts with the UI must be run on the main thread otherwise you'll run into problems similar to what you've encountered in your case.
You should wrap it up with DispatchQueue.main to relay UI-related work to main queue and everything should work as expected:
self.center.getNotificationSettings { settings in
DispatchQueue.main.async {
self.notificationSwitch.isOn = (settings.authorizationStatus == .authorized)
}
}

Alamofire request blocking during application lifecycle

I'm having troubles with Alamofire using Operation and OperationQueue.
I have an OperationQueue named NetworkingQueue and I push some operation (wrapping AlamofireRequest) into it, everything works fine, but during application living, at one moment all Alamofire request are not sent. My queue is getting bigger and bigger and no request go to the end.
I do not have a scheme to reproduce it anytime.
Does anybody have a clue for helping me?
Here is a sample of code
The BackgroundAlamoSession
let configuration = URLSessionConfiguration.background(withIdentifier: "[...].background")
self.networkingSessionManager = Alamofire.SessionManager(configuration: configuration)
AbstractOperation.swift
import UIKit
import XCGLogger
class AbstractOperation:Operation {
private let _LOGGER:XCGLogger = XCGLogger.default
enum State:String {
case Ready = "ready"
case Executing = "executing"
case Finished = "finished"
var keyPath: String {
get{
return "is" + self.rawValue.capitalized
}
}
}
override var isAsynchronous:Bool {
get{
return true
}
}
var state = State.Ready {
willSet {
willChangeValue(forKey: self.state.rawValue)
willChangeValue(forKey: self.state.keyPath)
willChangeValue(forKey: newValue.rawValue)
willChangeValue(forKey: newValue.keyPath)
}
didSet {
didChangeValue(forKey: oldValue.rawValue)
didChangeValue(forKey: oldValue.keyPath)
didChangeValue(forKey: self.state.rawValue)
didChangeValue(forKey: self.state.keyPath)
}
}
override var isExecuting: Bool {
return state == .Executing
}
override var isFinished:Bool {
return state == .Finished
}
}
A concrete Operation implementation
import UIKit
import XCGLogger
import SwiftyJSON
class FetchObject: AbstractOperation {
public let _LOGGER:XCGLogger = XCGLogger.default
private let _objectId:Int
private let _force:Bool
public var object:ObjectModel?
init(_ objectId:Int, force:Bool) {
self._objectId = objectId
self._force = force
}
convenience init(_ objectId:Int) {
self.init(objectId, force:false)
}
override var desc:String {
get{
return "FetchObject(\(self._objectId))"
}
}
public override func start(){
self.state = .Executing
_LOGGER.verbose("Fetch object operation start")
if !self._force {
let objectInCache:objectModel? = Application.main.collections.availableObjectModels[self._objectId]
if let objectInCache = objectInCache {
_LOGGER.verbose("object with id \(self._objectId) founded on cache")
self.object = objectInCache
self._LOGGER.verbose("Fetch object operation end : success")
self.state = .Finished
return
}
}
if !self.isCancelled {
let url = "[...]\(self._objectId)"
_LOGGER.verbose("Requesting object with id \(self._objectId) on server")
Application.main.networkingSessionManager.request(url, method : .get)
.validate()
.responseJSON(
completionHandler: { response in
switch response.result {
case .success:
guard let raw:Any = response.result.value else {
self._LOGGER.error("Error while fetching json programm : Empty response")
self._LOGGER.verbose("Fetch object operation end : error")
self.state = .Finished
return
}
let data:JSON = JSON(raw)
self._LOGGER.verbose("Received object from server \(data["bId"])")
self.object = ObjectModel(objectId:data["oId"].intValue,data:data)
Application.main.collections.availableobjectModels[self.object!.objectId] = self.object
self._LOGGER.verbose("Fetch object operation end : success")
self.state = .Finished
break
case .failure(let error):
self._LOGGER.error("Error while fetching json program \(error)")
self._LOGGER.verbose("Fetch object operation end : error")
self.state = .Finished
break
}
})
} else {
self._LOGGER.verbose("Fetch object operation end : cancel")
self.state = .Finished
}
}
}
The NetworkQueue
class MyQueue {
public static let networkQueue:SaootiQueue = SaootiQueue(name:"NetworkQueue", concurent:true)
}
How I use it in another operation and wait for for result
let getObjectOperation:FetchObject = FetchObject(30)
SaootiQueue.networkQueue.addOperations([getObjectOperation], waitUntilFinished: true)
How I use it the main operation using KVO
let getObjectOperation:FetchObject = FetchObject(30)
operation.addObserver(self, forKeyPath: #keyPath(Operation.isFinished), options: [.new], context: nil)
operation.addObserver(self, forKeyPath: #keyPath(Operation.isCancelled), options: [.new], context: nil)
queue.addOperation(operation)
//[...]
override func observeValue(forKeyPath keyPath: String?, of object: Any?, change: [NSKeyValueChangeKey : Any]?, context: UnsafeMutableRawPointer?) {
if let operation = object as? FetchObject {
operation.removeObserver(self, forKeyPath: #keyPath(Operation.isFinished))
operation.removeObserver(self, forKeyPath: #keyPath(Operation.isCancelled))
if keyPath == #keyPath(Operation.isFinished) {
//Do something
}
}
A few clarifications:
My application is a radio player and I need, while playing music and the background, to fetch the currently playing program. This is why I need background Session.
In fact I also use the background session for all the networking I do when the app is foreground. Should I avoid that ?
The wait I'm using is from another queue and is never used in the main queue (I know it is a threading antipattern and I take care of it).
In fact it is used when I do two networking operation and the second one depends of the result of the second. I put a wait after the first operation to avoid KVO observing. Should I avoid that ?
Additional edit:
When I say "My queue is getting bigger and bigger and no request go to the end", it means that at one moment during application livecycle, random for the moment (I can not find a way to reproduce it at every time), Alamofire request don't reach the response method.
Because of that the Operation wrapper don't end and the queue is growing.
By the way I'm working on converting Alamofire request into URLRequest for having clues and I founded some problem on using the main queue. I have to sort what is due to the fact that Alamofire use the main queue for reponse method and I'll see if I find a potential deadlock
I'll keep you informed. Thanks
There are minor issues, but this operation implementation looks largely correct. Sure, you should make your state management thread-safe, and there are other stylistic improvements you could make, but I don't think this is critical to your question.
What looks worrisome is addOperations(_:waitUntilFinished:). From which queue are you waiting? If you do that from the main queue, you will deadlock (i.e. it will look like the Alamofire requests never finish). Alamofire uses the main queue for its completion handlers (unless you override the queue parameter of responseJSON), but if you're waiting on the main thread, this can never take place. (As an aside, if you can refactor so you never explicitly "wait" for operations, that not only avoids the deadlock risk, but is a better pattern in general.)
I also notice that you're using Alamofire requests wrapped in operations in conjunction with a background session. Background sessions are antithetical to operations and completion handler closure patterns. Background sessions continue after your app has been jettisoned and you have to rely solely upon the SessionDelegate closures that you set when you first configure your SessionManager when the app starts. When the app restarts, your operations and completion handler closures are long gone.
Bottom line, do you really need background session (i.e. uploads and downloads that continue after your app terminates)? If so, you may want to lose this completion handler and operation based approach. If you don't need this to continue after the app terminates, don't use background sessions. Configuring Alamofire to properly handle background sessions is a non-trivial exercise, so only do so if you absolutely need to. Remember to not conflate background sessions and the simple asynchronous processing that Alamofire (and URLSession) do automatically for you.
You asked:
My application is a radio player and I need, while playing music and the background, to fetch the currently playing program. This is why I need background Session.
You need background sessions if you want downloads to proceed while the app is not running. If your app is running in the background, though, playing music, you probably don't need background sessions. But, if the user chooses to download a particular media asset, you may well want background session so that the download proceeds when the user leaves the app, whether the app is playing music or not.
In fact I also use the background session for all the networking I do when the app is foreground. Should I avoid that ?
It's fine. It's a little slower, IIRC, but it's fine.
The problem isn't that you're using background session, but that you're doing it wrong. The operation-based wrapping of Alamofire doesn't make sense with a background session. For sessions to proceed in the background, you are constrained as to how you use URLSession, namely:
You cannot use data tasks while the app is not running; only upload and download tasks.
You cannot rely upon completion handler closures (because the entire purpose of background sessions is to keep them running when your app terminates and then fire up your app again when they're done; but if the app was terminated, your closures are all gone).
You have to use delegate based API only for background sessions, not completion handlers.
You have to implement the app delegate method to capture the system provided completion handler that you call when you're done processing background session delegate calls. You have to call that when your URLSession tells you that it's done processing all the background delegate methods.
All of this is a significant burden, IMHO. Given that the system is keeping you app alive for background music, you might contemplate using a standard URLSessionConfiguration. If you're going to use background session, you might need to refactor all of this completion handler-based code.
The wait I'm using is from another queue and is never used in the main queue (I know it is a threading antipattern and I take care of it).
Good. There's still serious code smell from ever using "wait", but if you are 100% confident that it's not deadlocking here, you can get away with it. But it's something you really should check (e.g. put some logging statement after the "wait" and make sure you're getting past that line, if you haven't already confirmed this).
In fact it is used when I do two networking operation and the second one depends of the result of the second. I put a wait after the first operation to avoid KVO observing. Should I avoid that ?
Personally, I'd lose that KVO observing and just establish addDependency between the operations. Also, if you get rid of that KVO observing, you can get rid of your double KVO notification process. But I don't think this KVO stuff is the root of the problem, so maybe you defer that.

Setting a subview.hidden = false locks up UI for many seconds

I'm using a button to populate a UIPickerView on a hidden UIVisualEffectView. The user clicks the button, the VisualEffectView blurs everything else, and the PickerView displays all the names in their contact list (I'm using SwiftAddressBook to do this.)
This works fine except when the user clicks the button, the UI locks up for about 5-10 seconds. I can't find any evidence of heavy CPU or memory usage. If I just print the sorted array to the console, it happens almost immediately. So something about showing the window is causing this bug.
#IBAction func getBffContacts(sender: AnyObject) {
swiftAddressBook?.requestAccessWithCompletion({ (success, error) -> Void in
if success {
if let people = swiftAddressBook?.allPeople {
self.pickerDataSource = [String]()
for person in people {
if (person.firstName != nil && person.lastName != nil) {
//println("\(person.firstName!) \(person.lastName!)")
self.pickerDataSource.append(person.firstName!)
}
}
//println(self.pickerDataSource)
println("done")
self.sortedNames = self.pickerDataSource.sorted { $0.localizedCaseInsensitiveCompare($1) == NSComparisonResult.OrderedAscending }
self.pickerView.reloadAllComponents()
self.blurView.hidden = false
}
}
else {
//no success, access denied. Optionally evaluate error
}
})
}
You have a threading issue. Read. The. Docs!
requestAccessWithCompletion is merely a wrapper for ABAddressBookRequestAccessWithCompletion. And what do we find there?
The completion handler is called on an arbitrary queue
So your code is running in the background. And you must never, never, never attempt to interact with the user interface on a background thread. All of your code is wrong. You need to step out to the main thread immediately at the start of the completion handler. If you don't, disaster awaits.

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