I have read that the cellForRowAt method should not be to resource-intensive as it is called frequently while a user is scrolling through a TableView I tried to limit how much went into my cellForRowAt but seem to have overused it because anytime it is called scrolling is interrupted as it loads more data.
Here is my function:
override func tableView(_ tableView: UITableView, cellForRowAt indexPath: IndexPath) -> UITableViewCell {
print(indexPath)
var post: PostStruct
var peopleUserIsFollowing: [String] = []
let cell = tableView.dequeueReusableCell(withIdentifier: K.cellIdentifier, for: indexPath) as! PostCell
cell.delegate = self
if postArray.count == 0 {
let instructions = cell.textLabel
instructions?.text = "Press the camera to start Piking!"
instructions?.textAlignment = .center
clearPosts(cell)
}else {
post = postArray[indexPath.row]
if let leftPostArray = userDefaults.array(forKey: fbLeftKey) as? [String]{
votedLeftPosts = leftPostArray
}
if let rightPostArray = userDefaults.array(forKey: fbRightKey) as? [String]{
votedRightPosts = rightPostArray
}
let firstReference = storageRef.child(post.firstImageUrl)
let secondReference = storageRef.child(post.secondImageUrl)
cell.firstImageView.sd_setImage(with: firstReference)
cell.secondImageView.sd_setImage(with: secondReference)
//For FriendsTableView query
let db = Firestore.firestore()
let followingReference = db.collection("following")
.document(currentUser!)
.collection("UserIsFollowing")
followingReference.getDocuments(){(querySnapshot, err) in
if let err = err {
print("Error getting documents: \(err)")
} else {
for document in querySnapshot!.documents {
peopleUserIsFollowing.append(document.documentID)
}
}
}
//Fill in labels and imageViews
cell.timer = createTimer(post, cell)
cell.leftTitle.text = post.firstTitle
cell.rightTitle.text = post.secondTitle
cell.postDescription.text = post.postDescription
if post.userPic == "" {
userPic =
"Placeholder"
} else{
userPic = post.userPic
}
let url = URL(string: userPic)
let data = try? Data(contentsOf: url!) //make sure your image in this url does exist, otherwise unwrap in a if let check / try-catch
cell.profilePic.image = UIImage(data: data!)
let votesCollection = db.collection("votes").document(post.postID)
getCount(ref: votesCollection, cell: cell)
if(post.uid != currentUser){
cell.userName.text = post.poster
}else{
cell.userName.text = "Me"
cell.tapLeft.isEnabled = false
cell.tapRight.isEnabled = false
}
cell.textLabel?.text = ""
if(post.poster == Auth.auth().currentUser!.uid || post.endDate - Int(NSDate().timeIntervalSince1970) <= 0){
cell.tapRight.isEnabled = false
cell.tapLeft.isEnabled = false
cell.firstImageView.layer.borderWidth = 0
cell.secondImageView.layer.borderWidth = 0
}
else if(votedRightPosts.contains(post.firstImageUrl)){
cell.secondImageView.layer.borderColor = UIColor.green.cgColor
cell.secondImageView.layer.borderWidth = 4
cell.firstImageView.layer.borderWidth = 0
cell.tapRight.isEnabled = false
cell.tapLeft.isEnabled = true
}
else if (votedLeftPosts.contains(post.firstImageUrl)){
cell.firstImageView.layer.borderColor = UIColor.green.cgColor
cell.firstImageView.layer.borderWidth = 4
cell.secondImageView.layer.borderWidth = 0
cell.tapLeft.isEnabled = false
cell.tapRight.isEnabled = true
}
}
return cell
}
I felt that the biggest issue would probably be the three images that are loaded into the cell but I am utilizing caching and when I commented out their loading I experienced the same issue. I have also read that utilizing a model can help which I believe that I did with the PostStruct object. I think I may need to pre-fetch however I cannot figure out where to even start with that. How can I improve my function so that scrolling in my app is smoother?
This would be a great place to use the Instruments tool. Run the time profiler on your app as you scroll through your table view. It will show you where the bulk of the delay is coming from.
Where are your images coming from? Are they loading from your local file system, or are those URLs network URLS?
You might need to refactor your code to return cells without the images, and trigger async code that loads the images in a background thread, installs them into your model, and then updates the cell once the images have finished loading.
I found out that this line of code was the issue:
if post.userPic == "" {
userPic =
"Placeholder"
} else{
userPic = post.userPic
}
let url = URL(string: userPic)
let data = try? Data(contentsOf: url!) //make sure your image in this url does exist, otherwise unwrap in a if let check / try-catch
cell.profilePic.image = UIImage(data: data!)
In stead I changed it to utilize SDWebImage like the other two images in the post.
Related
I have a collection view which is populated with videos or images, based on what is fetched from firebase.
I am having this problem where when I fetch the data and add to the cells, some cells get a video added on top [of the image].
I have looked through the code found bellow and cant seem to . find where the problem is coming from.
func collectionView(_ collectionView: UICollectionView, cellForItemAt indexPath: IndexPath) -> UICollectionViewCell {
let cell = collectionView.dequeueReusableCell(withReuseIdentifier: "p1Item", for: indexPath) as! CollectionViewCell1
if postArray[indexPath.item].media[0].image != nil { //its an image
let date = ConvertDate(mediaTimestamp: postArray[indexPath.row].media[0].postNum!, isItForP3: false).getDate!
do {
cell.imageView.image = postArray[indexPath.item].media[0].image!
if postArray[indexPath.item].user.profileImageUrl != "" {
let url = URL(string: "\(postArray[indexPath.item].user.profileImageUrl)")
let data = try Data(contentsOf: url!)
if let profileImage = UIImage(data: data) {
cell.profImage.image = profileImage
cell.titleLabel.text = postArray[indexPath.item].user.username
cell.subtitleLabel.text = date
}
} else {
//I add a fake image here
cell.titleLabel.text = postArray[indexPath.item].user.username
cell.subtitleLabel.text = date
cell.profImage.image = UIImage(named: "media")
}
} catch {
print("need to add stuff to this catch")
}
} else { //its a video
let videoURL = postArray[indexPath.item].media[0].videoURL
let player = AVPlayer(url: videoURL! as URL)
let playerLayer = AVPlayerLayer(player: player)
playerLayer.frame = cell.bounds
cell.layer.addSublayer(playerLayer)
let date = ConvertDate(mediaTimestamp: postArray[indexPath.item].media[0].postNum!, isItForP3: false).getDate!
do {
if postArray[indexPath.item].user.profileImageUrl != "" {
let url = URL(string: "\(postArray[indexPath.item].user.profileImageUrl)")
let data = try Data(contentsOf: url!)
if let profileImage = UIImage(data: data) {
cell.profImage.image = profileImage
cell.titleLabel.text = postArray[indexPath.item].user.username
cell.subtitleLabel.text = date
}
} else {
//I add a fake profile image here
cell.titleLabel.text = postArray[indexPath.item].user.username
cell.subtitleLabel.text = date
cell.profImage.image = UIImage(named: "media")
}
} catch {
print("need to add stuff to this catch")
}
}
print("Completed: ", cell.imageView!)
return cell
}
How do i fix this?
The reason is here
cell.layer.addSublayer(playerLayer)
you should clear the cell because it's dequeued
let cell = collectionView.dequeueReusableCell(withReuseIdentifier: "p1Item", for: indexPath) as! CollectionViewCell1
cell.layer.sublayers.forEach {
if $0 is AVPlayerLayer {
$0.removeFromSuperlayer()
}
}
, also you shouldn't use
let data = try Data(contentsOf: url!)
for remote data gribbing , you may use SDWebImage
When you say
let cell = collectionView.dequeueReusableCell(withReuseIdentifier: "p1Item", for: indexPath) as! CollectionViewCell1
This means that you are reusing the old cell and in your case the old cell might have a AVPlayerLayer
One way to fix this is to use different withReuseIdentifier
if postArray[indexPath.item].media[0].image != nil { //its an image
let cell = collectionView.dequeueReusableCell(withReuseIdentifier: "ImgageCell", for: indexPath) as! CollectionViewCell1
return cell
} else { //its a video
let cell = collectionView.dequeueReusableCell(withReuseIdentifier: "VideoCell", for: indexPath) as! CollectionViewCell1
return cell
}
}
Or reset the Cell before reuse i.e. remove the layer after dequeueReusableCell
This question already has an answer here:
Asynchronously load image in uitableviewcell
(1 answer)
Closed 5 years ago.
I have a problem with the image in table view cell
The images are downloaded form the Google Firebase and in every cell there is one of that
But when I scroll up or down the images change automatically the index
Here is my code, someone can help me? thanks a lot!
func tableView(_ tableView: UITableView, cellForRowAt indexPath: IndexPath) -> UITableViewCell {
if postsArray[indexPath.row].imageNoImage == true{
let cell = tableView.dequeueReusableCell(withIdentifier: "imageLook", for: indexPath) as! imageLookTableViewCell
cell.authorLabel.text = self.postsArray[indexPath.row].author
cell.likesCountLabel.text = "\(self.postsArray[indexPath.row].likes!)"
cell.postID = postsArray[indexPath.row].postId
cell.textViewPost.text = self.postsArray[indexPath.row].textPost
let url = URL(string: postsArray[indexPath.row].pathToImage as! String)
if url != nil {
DispatchQueue.global().async {
let data = try? Data(contentsOf: url!)
DispatchQueue.main.async {
if data != nil {
cell.imagePost.image = UIImage(data:data!)
}else{
}
}
}
}
for person in self.postsArray[indexPath.row].peopleWhoLike {
if person == FIRAuth.auth()!.currentUser!.uid {
cell.likesBtn.isHidden = false
break
}
}
return cell
}
Your question is not very descriptive/well written, but I think your problem is that you are not caching your images.
Try this:
let imageCache = NSCache()
let cell = tableView.dequeueReusableCell(withIdentifier: "imageLook", for: indexPath) as! imageLookTableViewCell
cell.authorLabel.text = self.postsArray[indexPath.row].author
cell.likesCountLabel.text = "\(self.postsArray[indexPath.row].likes!)"
cell.postID = postsArray[indexPath.row].postId
cell.textViewPost.text = self.postsArray[indexPath.row].textPost
let url = URL(string: postsArray[indexPath.row].pathToImage as! String)
if url != nil {
if let cachedImage = imageCache.objectForKey(url) as? UIImage {
cell.imagePost.image = cachedImage
return
}
DispatchQueue.global().async {
let data = try? Data(contentsOf: url!)
DispatchQueue.main.async {
if data != nil {
if let myImageName = UIImage(data:data!){
imageCache.setObject(myImageName, forKey: url)
}
cell.imagePost.image = UIImage(data:data!)
}else{
}
}
}
}
for person in self.postsArray[indexPath.row].peopleWhoLike {
if person == FIRAuth.auth()!.currentUser!.uid {
cell.likesBtn.isHidden = false
break
}
}
return cell
}
My images dont load into the imageview until you scroll the cell off the table and back on, or go to another view and come back to the the view (redraws the cell).
How do I make them load in correctly?
/////////
My viewDidLoad has this in it:
tableView.delegate = self
tableView.dataSource = self
DispatchQueue.global(qos: .background).async {
self.getBusinesses()
DispatchQueue.main.async {
self.tableView.reloadData()
}
}
I call the function download the image here in the .getBusinesses function called in viewDidLoad:
func getBusinesses() -> Array<Business> {
var businessList = Array<Business>()
//let id = 1
let url = URL(string: "**example**")!
let data = try? Data(contentsOf: url as URL)
var isnil = false
if data == nil{
isnil = true
}
print("is nill is \(isnil)")
if(data == nil){
print("network error")
businessList = []
return businessList
}
else{
values = try! JSONSerialization.jsonObject(with: data!, options: JSONSerialization.ReadingOptions.mutableContainers) as! NSDictionary
}
let json = JSON(values)
var i = 0;
for (key, values) in json {
var businessReceived = json[key]
let newBusiness = Business(id: "18", forename: "", surname: "", email: "", password: "", business: true, level: 1, messageGroups: [], problems: [])
newBusiness.name = businessReceived["name"].stringValue
newBusiness.description = businessReceived["description"].stringValue
newBusiness.rating = Int(businessReceived["rating"].doubleValue)
newBusiness.category = businessReceived["category"].intValue
newBusiness.distance = Double(arc4random_uniform(198) + 1)
newBusiness.image_url = businessReceived["image"].stringValue
newBusiness.url = businessReceived["url"].stringValue
newBusiness.phone = businessReceived["phone"].stringValue
newBusiness.postcode = businessReceived["postcode"].stringValue
newBusiness.email = businessReceived["email"].stringValue
newBusiness.id = businessReceived["user_id"].stringValue
if(newBusiness.image_url == ""){
newBusiness.getImage()
}
else{
newBusiness.image = #imageLiteral(resourceName: "NoImage")
}
if(businessReceived["report"].intValue != 1){
businessList.append(newBusiness)
}
}
businesses = businessList
print(businesses.count)
holdBusinesses = businessList
return businessList
}
Here in the business object i have this method to download the image from the url and store it in the business object's image property:
func getImage(){
if(self.image_url != ""){
print("runs imageeee")
var storage = FIRStorage.storage()
// This is equivalent to creating the full reference
let storagePath = "http://firebasestorage.googleapis.com\(self.image_url)"
var storageRef = storage.reference(forURL: storagePath)
// Download in memory with a maximum allowed size of 1MB (1 * 1024 * 1024 bytes)
storageRef.data(withMaxSize: 30 * 1024 * 1024) { data, error in
if let error = error {
// Uh-oh, an error occurred!
} else {
// Data for "images/island.jpg" is returned
self.image = UIImage(data: data!)!
print("returned image")
}
}
}
else{
self.image = #imageLiteral(resourceName: "NoImage")
}
}
I then output it in the tableview here:
func tableView(_ tableView: UITableView, cellForRowAt indexPath: IndexPath) -> UITableViewCell {
let cell = self.tableView.dequeueReusableCell(withIdentifier: "Cell", for : indexPath) as! BusinessesViewCell
cell.businessImage.image = businesses[(indexPath as NSIndexPath).row].image
//.............
return cell
}
self.image = UIImage(data: data!)!
should become
DispatchQueue.main.async {
self.image = UIImage(data: data!)!
}
Inside
storageRef.data(withMaxSize: 30 * 1024 * 1024) { data, error in
EDIT: My initial thought was the download logic was inside the cell, now I know its not.
you either need to call reloadData() on the tableView each time you get to
self.image = UIImage(data: data!)!
or better yet find out which index you just updated, then called
tableView.reloadRows:[IndexPath]
You can use
cell.businessImage.setNeedsLayout()
I have an async problem - I have a function that loads images from S3, stores them into an array of UIImages (here called Images)
I also have a tableview that loads its cells from firebase fetched data, my question is, how to update the cell image once the async finishes loading ?
I'm also afraid that the queue of images won't match exactly the indexPath.row since some images might load faster than other images.
func download(key:String, myindex:NSIndexPath, myrow:Int) -> NSString {
let path:NSString = NSTemporaryDirectory().stringByAppendingString("image.jpg")
let url:NSURL = NSURL(fileURLWithPath: path as String)
// let downloadingFilePath = downloadingFileURL.path!
let downloadRequest = AWSS3TransferManagerDownloadRequest()
downloadRequest.bucket = "witnesstest/" + rootref.authData.uid
downloadRequest.key = key
downloadRequest.downloadingFileURL = url
switch (downloadRequest.state) {
case .NotStarted, .Paused:
let transferManager = AWSS3TransferManager.defaultS3TransferManager()
transferManager.download(downloadRequest).continueWithBlock({ (task) -> AnyObject! in
if let error = task.error {
if error.domain == AWSS3TransferManagerErrorDomain as String
&& AWSS3TransferManagerErrorType(rawValue: error.code) == AWSS3TransferManagerErrorType.Paused {
print("Download paused.")
} else {
print("download failed: [\(error)]")
}
} else if let exception = task.exception {
print("download failed: [\(exception)]")
} else {
dispatch_async(dispatch_get_main_queue(), { () -> Void in
let tempimage:UIImage = UIImage(contentsOfFile: path as String)!
print("dl ok")
self.Images.append(tempimage)
})
}
return nil
})
break
default:
break
}
return path
}
and the cell :
func tableView(tableView: UITableView, cellForRowAtIndexPath indexPath: NSIndexPath) -> UITableViewCell {
let cell: MainWitnessTableViewCell = self.tableView.dequeueReusableCellWithIdentifier("RIcell") as! MainWitnessTableViewCell
// populate the cell
let postitem = posts[indexPath.row]
cell.postOwner.text = postitem.author
cell.postContent.text = postitem.content
cell.postDate.text = postitem.createon
let myindex = indexPath
let myrow = indexPath.row
// cell.cellImage.image = Images[indexPath.row] // returns array index out of range
// download(postitem.imagekey, myindex: myindex, myrow: myrow)
return cell
}
You can just set the imageView's image after you download the image and at the same time set postitem's image property (assuming you add one). It's hard for me to understand everything your download method is doing, but I think the gist of what you want is something like:
func tableView(tableView: UITableView, cellForRowAtIndexPath indexPath: NSIndexPath) -> UITableViewCell {
let cell: MainWitnessTableViewCell = self.tableView.dequeueReusableCellWithIdentifier("RIcell") as! MainWitnessTableViewCell
// populate the cell
let postitem = posts[indexPath.row]
cell.postOwner.text = postitem.author
cell.postContent.text = postitem.content
cell.postDate.text = postitem.createon
//postitem should also have a imageURL property or you should have some way of getting the image url.
if post item.image == nil{
dispatch_queue_t imageFetchQ = dispatch_queue_create("image fetcher", NULL)
dispatch_async(imageFetchQ, ^{
let imageData = NSData(contentsOfURL: postitem.imageURL)
let image = UIImage(data: imageData)
postitem.image = image
dispatch_async(dispatch_get_main_queue(), ^{
//the UITableViewCell may have been dequeued and reused so check if the cell for the indexPath != nil
if tableView.cellForRowAtIndexPath(indexPath) != nil{
cell.imageView.image = image
}
})
})
return cell
}
I would recommend you create a cache of images and the indices they're supposed to be associated with, and then instead of loading all the images in your function, you would create the table view, and then for that specific cell ask for the image from your server or from the cache if it's already there, rather then trying to download them all async at one time
I have a profile page that is made up of two custom tableview cells. The first custom cell is the user's info. The second custom cell is the user's friend. The first row is the user's info, and all of the cells after that are the user's friends. My code worked in Xcode 6, but stopped working after the update.
Problem: A user with 2 friends, their profile page should have a table with three cells: 1 user info cell, 2 friend cells. However, the first and second cell aren't showing. Only the third cell is showing.
Clarification: There should be three cells. Cell 1 is not showing. Cell 2 is not showing. But Cell 3 is showing. Cell 1 is the user's info. Cell 2 is one friend. Cell 3 is another friend.
Here's my code:
func numberOfSectionsInTableView(tableView: UITableView) -> Int {
return 1
}
func tableView(tableView: UITableView, numberOfRowsInSection section: Int) -> Int {
return friendList.count + 1
}
func tableView(tableView: UITableView, heightForRowAtIndexPath indexPath: NSIndexPath) -> CGFloat {
if indexPath.row == 0{
return 182.0
}else{
return 95.0
}
}
func tableView(tableView: UITableView, cellForRowAtIndexPath indexPath: NSIndexPath) -> UITableViewCell {
if indexPath.row != 0{
let cell = tableView.dequeueReusableCellWithIdentifier("friendCell", forIndexPath: indexPath) as! ProfileFriendTableViewCell
let friend = friendList[indexPath.row - 1]
cell.nameLabel.text = friend[1]
cell.usernameLabel.text = friend[2]
cell.schoolLabel.text = friend[3]
cell.sendRequestButton.tag = indexPath.row
var profileImageExists = false
if profileImages != nil{
for profileImage in profileImages{
if profileImage.forUser == friend[2]{
profileImageExists = true
cell.friendImageProgress.hidden = true
cell.profilePic.image = UIImage(data: profileImage.image)
UIView.animateWithDuration(0.2, animations: {
cell.profilePic.alpha = 1
})
}
}
}else if loadingImages == true{
profileImageExists = true
cell.friendImageProgress.hidden = true
cell.profilePic.image = UIImage(named: "profileImagePlaceholder")
UIView.animateWithDuration(0.2, animations: {
cell.profilePic.alpha = 1
})
}
if profileImageExists == false{
if Reachability.isConnectedToNetwork() == true{
let query = PFUser.query()
query?.getObjectInBackgroundWithId(friend[0], block: { (object, error) -> Void in
if error == nil{
if let object = object as? PFUser{
let friendProfilePicture = object.objectForKey("profileImage") as? PFFile
friendProfilePicture?.getDataInBackgroundWithBlock({ (data, error) -> Void in
if data != nil{
let image = UIImage(data: data!)
cell.profilePic.image = image
if let managedObjectContext = (UIApplication.sharedApplication().delegate as! AppDelegate).managedObjectContext {
let newProfileImage = NSEntityDescription.insertNewObjectForEntityForName("ProfileImageEntity", inManagedObjectContext: managedObjectContext) as! ProfileImage
newProfileImage.forUser = friend[2]
newProfileImage.image = UIImagePNGRepresentation(image!)
do{
try managedObjectContext.save()
}catch _{
print("insert error")
}
}
}else{
cell.friendImageProgress.hidden = true
cell.profilePic.image = UIImage(named: "profileImagePlaceholder")
}
}, progressBlock: { (progress: Int32) -> Void in
let percent = progress
let progressPercent = Float(percent) / 100
cell.friendImageProgress.progress = progressPercent
cell.friendImageProgress.hidden = true
})
}
}
})
}
else{
cell.friendImageProgress.hidden = true
cell.profilePic.image = UIImage(named: "profileImagePlaceholder")
}
}
return cell
}else{
let cell = tableView.dequeueReusableCellWithIdentifier("profileTopCell", forIndexPath: indexPath) as! ProfileTableViewCell
var profileImageExists = false
if profileImages != nil{
for profileImage in profileImages{
if profileImage.forUser == PFUser.currentUser()!.username!{
profileImageExists = true
cell.profilePic.image = UIImage(data: profileImage.image)
}
}
}else if loadingImages == true{
profileImageExists = true
cell.profilePic.image = UIImage(named: "profileImagePlaceholder")
}
if profileImageExists == false{
if Reachability.isConnectedToNetwork() == true{
let profilePicture = PFUser.currentUser()!.objectForKey("profileImage") as? PFFile
profilePicture?.getDataInBackgroundWithBlock({ (data, error) -> Void in
if data != nil{
let image = UIImage(data: data!)
cell.profilePic.image = image
if let managedObjectContext = (UIApplication.sharedApplication().delegate as! AppDelegate).managedObjectContext {
let newProfileImage = NSEntityDescription.insertNewObjectForEntityForName("ProfileImageEntity", inManagedObjectContext: managedObjectContext) as! ProfileImage
newProfileImage.forUser = PFUser.currentUser()!.username!
newProfileImage.image = UIImagePNGRepresentation(image!)
do{
try managedObjectContext.save()
}catch _{
print("insert error")
}
}
}else{
cell.profilePic.image = UIImage(named: "profileImagePlaceholder")
}
})
}else{
cell.profilePic.image = UIImage(named: "profileImagePlaceholder")
}
}
cell.nameLabel.text = PFUser.currentUser()!.objectForKey("Name") as? String
cell.usernameLabel.text = PFUser.currentUser()!.objectForKey("username") as? String
let friendNumber = PFUser.currentUser()!.objectForKey("numberOfFriends") as? Int
if friendNumber != 1{
cell.numberOfFriendsLabel.text = "\(friendNumber!) Friends"
}else{
cell.numberOfFriendsLabel.text = "1 Friend"
}
return cell
}
}
Try to use estimatedRowHeightand rowHeight = UITableViewAutomaticDimension on your viewDidLoad or viewWillAppear and on heightForRowAtIndexPath return UITableViewAutomaticDimension, remember to put constraints on your custom cell, so these can work properly.
Thanks to Jeremy Andrews (https://stackoverflow.com/a/31908684/3783946), I found the solution:
"All you have to do is go to file inspector - uncheck size classes - there will be warnings etc.run and there is the data - strangely - go back to file inspector and check "use size classes" again, run and all data correctly reflected. Seems like in some cases the margin is set to negative."
It was just a bug.