I need to print an image that is aquired from a scanner.
When the scan fits on one A4 page, there is no problem and my code prints perfect.
However, when the scan does not fits, but needs 2 pages, only one page is printed. The first.
This is my code so far
procedure TFormMain.PrintPicture;
var
MyRect: TRect;
Scale: Double;
begin
try
Printer.BeginDoc;
Scale := Printer.PageWidth / ImgHolder.Picture.Bitmap.Width;
MyRect.Left := 0;
MyRect.Top := 0;
MyRect.Right := trunc(ImgHolder.Picture.Bitmap.Width * Scale);
MyRect.Bottom := trunc(ImgHolder.Picture.Bitmap.Height * Scale);
Printer.Canvas.StretchDraw(MyRect, ImgHolder.Picture.Bitmap);
Printer.EndDoc;
except
on E:Exception do
begin
MessageBox(Handle, PChar('Printing failed' + chr(13) + E.Message), PChar(Caption), MB_OK or MB_ICONWARNING);
end;
end;
end;
when the image holds one page, the height of MyRect = 13092
when the image holds 2 pages, the height is 26185
This seems correct to me, but still only the first page is printed.
So I must be doing it all wrong, can someone please point me in the correct direction on how to print an image that is higher then the height of one page
EDIT
I want to print on more than one page if the image is larger.
I do not want to scale down the image to one page.
The reason for the scale in my code is because I could not print correct at first, and I find this code in another question that solved that for me.
But now it seems this approach is wrong.
So I would appreciate if I could get some help in setting up my printing correct.
If the user scans 2 or 3 times, the image will be made larger and the new scan will be added to the image at the bottom.
This is how the image gets longer than one page.
Now I need to print this image complete, so on more than one page if needed
There are many ways to print an image.
First, please remember that your screen and your printer have different resolutions (in pixels per inch, say). Typically, a printer has much higher resolution than a PC monitor, so if you print your full-screen 1920×1080 image on an A4 page, you will get a very small image on the page unless you magnify it.
Now, having said that, let's us consider two common scenarios (you want the second one).
Scaling the image so it fits perfectly on a single page
By "fits perfectly", I mean the image is scaled proportionally, preserving its aspect ratio, so that it is as large as possible on the page without being clipped.
Let (uses Math)
ScaleX := Printer.PageWidth / Bitmap.Width;
ScaleY := Printer.PageHeight / Bitmap.Height;
Scale := Min(ScaleX, ScaleY).
Then Scale is your scaling factor.
Indeed, ScaleX is the greatest scaling factor that allows the image to fit the page horizontally. For instance, if the paper is 1000×1000 and the image 2000×1000, you clearly need to shrink it to at least ScaleX = 50% to make it fit horizontally. On the other hand, if the image is 1000×5000, the problem is not the width but the height, and you clearly need to shrink it to at least ScaleY = 20% to make it fit vertically.
So if the image is 2000×5000, you need the scale factor to be 50% or less to make it fit horizontally, and you need the scale factor to be 20% or less to make it fit vertically. The greatest scale factor satisfying these two restrictions is 20%, the minimum of 50% and 20%.
procedure PrintBitmap(ABitmap: TBitmap);
begin
Printer.BeginDoc;
var ScaleX := Printer.PageWidth / ABitmap.Width;
var ScaleY := Printer.PageHeight / ABitmap.Height;
var Scale := Min(ScaleX, ScaleY);
var W := Round(ABitmap.Width * Scale); // Note: scaling proportionally,
var H := Round(ABitmap.Height * Scale); // same factor
Printer.Canvas.Brush.Color := clRed;
Printer.Canvas.StretchDraw(
TRect.Create( // Centre on page
Point((Printer.PageWidth - W) div 2, (Printer.PageHeight - H) div 2),
W, H
),
ABitmap
);
Printer.EndDoc;
end;
For example,
procedure TForm1.FormCreate(Sender: TObject);
begin
var bm := TBitmap.Create;
try
bm.LoadFromFile('K:\Sally.bmp');
PrintBitmap(bm);
finally
bm.Free;
end;
end;
Having a fixed image size, potentially spanning several pages
Now, instead suppose you have a fixed image size (W, H) and you want to print it on as many pages as needed. Then you need to loop through the 2D paper grid and draw each page separately:
procedure PrintBitmap(ABitmap: TBitmap);
var
W, H: Integer;
ImgPageWidth, ImgPageHeight: Integer;
function GetSourceRect(Row, Col: Integer): TRect;
begin
Result := TRect.Create(
Point(Col * ImgPageWidth, Row * ImgPageHeight),
ImgPageWidth, ImgPageHeight
);
end;
function GetDestRect(Row, Col: Integer): TRect;
begin
Result := Rect(0, 0, Printer.PageWidth, Printer.PageHeight);
end;
begin
Printer.BeginDoc;
W := ABitmap.Width * 4; // Hardcoding these in this example
H := ABitmap.Height * 4;
ImgPageWidth := Round(ABitmap.Width * (Printer.PageWidth / W));
ImgPageHeight := Round(ABitmap.Height * (Printer.PageHeight / H));
var PageCountX := Ceil(W / Printer.PageWidth); // Image width in pages
var PageCountY := Ceil(H / Printer.PageHeight); // Image height in pages
// Notice that the total page count is PageCountX * PageCountY.
for var y := 0 to PageCountY - 1 do
for var x := 0 to PageCountX - 1 do
begin
if x + y > 0 then
Printer.NewPage;
Printer.Canvas.CopyRect(
GetDestRect(y, x),
ABitmap.Canvas,
GetSourceRect(y, x)
);
end;
Printer.EndDoc;
end;
or
To print a big image on several pages, you have to loop on the width and on the height (two loops) to create pages with partial image. To print one partial image, you can use TCanvas.CopyRect
Related
How can I set TImage size as double value? Example Image1.width := 50.1; or what component accept it, because TImage only accept integer values.
I'm working with download files, and one image should be the number of elements to download, so Image1.width max value is 340, i need to divide this value by the amount of files who will be downloaded, and increase this value on image1.width when every download be finished, but TImage only accept Integer value.
I already did it using "Round" but it is not what I need.
As answered, you cannot set the image's size to any floating point value.
However, using coordinate spaces and transformations functions, you can set an arbitrary transformation between a logical coordinate system and the viewing device. This can be used to increase the logical extent of the image's canvas size with each download and yet keep the image on the screen with an entirely different size.
The below example demonstrates the concept by drawing 4 rows and 4 columns of a 256x256 image on a 105x105 bitmap canvas of a TPicture of a TImage. Basically it achieves to draw a single 256x256 image on a 26.25x26.25 px. surface.
uses
pngimage;
procedure TForm1.Button1Click(Sender: TObject);
const
Col = 4;
Row = 4;
var
Png: TPngImage;
ImgCanvas: TCanvas;
ExtX, ExtY: Integer;
MapMode: Integer;
Size: TSize;
i, j: Integer;
begin
Png := TPngImage.Create;
try
Png.LoadFromFile('...\Attention.png');
Png.Draw(Canvas, Rect(0, 0, Png.Width, Png.Height)); // original picture
Image1.Picture.Bitmap.Canvas.Brush.Color := Color;
Image1.Picture.Bitmap.SetSize(Image1.Width, Image1.Height);
ImgCanvas := Image1.Picture.Bitmap.Canvas;
SetStretchBltMode(ImgCanvas.Handle, HALFTONE);
MapMode := SetMapMode(ImgCanvas.Handle, MM_ISOTROPIC);
if MapMode <> 0 then
try
ExtX := Png.Width * Col;
ExtY := Png.Height * Row;
if not GetWindowExtEx(ImgCanvas.Handle, Size) then
RaiseLastOSError;
if not SetWindowExtEx(ImgCanvas.Handle, Size.cx * ExtX div Image1.Width,
Size.cy * ExtY div Image1.Height, nil) then
RaiseLastOSError;
if not SetViewportExtEx(ImgCanvas.Handle, Size.cx, Size.cy, nil) then
RaiseLastOSError;
i := 0;
j := 0;
while j < ExtY do begin
while i < ExtX do begin
Png.Draw(ImgCanvas, Rect(i, j, i + Png.Width, j + Png.Height));
Inc(i, Png.Width);
end;
i := 0;
Inc(j, Png.Height);
end;
finally
SetMapMode(ImgCanvas.Handle, MapMode);
end
else
RaiseLastOSError;
finally
Png.Free;
end;
end;
Probably worth noting that GDI may not be the best graphics system when scaling is involved. For quick reference, here's what the above yields:
Assuming you're using the VCL framework, all controls across Delphi are Integer based. You simply cannot assign a float value, not without first converting it to an integer.
The Firemonkey framework on the other hand is widely based on float values.
I want to paint a monochome bitmap stretched at 200% with two colors: pure black and pure white.
I use the following code, but nothing gets displayed.
If I replace SRCCOPY with SRCPAINT I get a white rectangle, but still no random 2x2 blocks get painted as is supposed to happen.
procedure TForm1.Button1Click(Sender: TObject);
begin
ShowCell(Form1.Canvas); //Using another canvas does not help.
end;
procedure ShowCell(Canvas: TCanvas);
const
cHeight = 100;
cWidth = 50; //50 * 8 = 400 pixels
var
bmpinfo: PBitmapInfo;
color: PRGBQUAD;
i: Integer;
x,y,h: integer;
DataBuffer: array[0..cHeight-1,0..cWidth-1] of byte;
ScanLineWidth: integer;
Cell: TLifeCell;
Coordinate: TCoordinate;
begin
GetMem(bmpinfo, SizeOf(TBitmapInfo) + SizeOf(TRGBQUAD)*2);
color:= #bmpinfo^.bmiColors[0];
color^.rgbRed:= 255;
color^.rgbBlue:= 255;
color^.rgbGreen:= 255;
color^.rgbReserved:= 0;
Inc(color);
color^.rgbRed:= 0;
color^.rgbBlue:= 0;
color^.rgbGreen:= 0;
color^.rgbReserved:= 0;
with bmpinfo.bmiHeader do begin
biSize:= SizeOf(bmpinfo.bmiHeader);
biWidth:= cWidth*8; //8 pixels per byte
biHeight:= cHeight;
biPlanes:= 1;
biBitCount:= 1;
biCompression:= BI_RGB;
biSizeImage:= 0;
biXPelsPerMeter:= 0;
biYPelsPerMeter:= 0;
biClrUsed:= 0;
biClrImportant:= 0;
end;
ScanlineWidth:= cWidth div 8;
if (ScanlineWidth mod 4) <> 0 then Inc(ScanlineWidth, 4 - ScanlineWidth mod 4);
for x:= 0 to cwidth-1 do begin
for y:= 0 to cheight-1 do begin
DataBuffer[x][y]:= Random(255);
end;
end;
StretchDIBits(Canvas.Handle, 0, 0, cHeight*2, cWidth*2*8, 0, 0, cHeight, cWidth*8,
#DataBuffer, bmpinfo^, DIB_RGB_COLORS, SRCCOPY);
FreeMem(bmpinfo);
end;
What am I doing wrong here?
It works for me with some corrections - cwidth/cheight in the cycle and main - width and height arguments of StretchDiBits function were exchanged. Has GetLastError reported wrong param values? (In my case - not)
for x:= 0 to cwidth-1 do begin
for y:= 0 to cheight-1 do begin
DataBuffer[x][y]:= Random(255);
end;
end;
StretchDIBits(Canvas.Handle, 0,0,cWidth*2*8,cHeight*2,0,0,cwidth*8,cHeight,#DataBuffer,
bmpinfo^, DIB_RGB_COLORS, SRCCOPY);
Another possible issue - you defined cWidth (data buffer width) independently of ScanlineWidth calculation.
There are a number of errors:
Bitmap declaration does not match StretchDIBits call.
Bitmap is upside down
Loop has x and y reversed
Status code is not checked (and finally)
For performance reasons the width of a bitmap should be a multiple of 4 (or 8) bytes
Bitmap declaration does not match StretchDIBits call
The problem is that the declaration of the bitmap must match the arguments of StretchDIBits. If these do not match you'll get a silent error and nothing will get displayed.
Here are the problem lines:
with bmpinfo.bmiHeader do begin
biSize:= SizeOf(bmpinfo.bmiHeader);
biWidth:= cWidth*8; //8 pixels per byte must match srcWidth.
biHeight:= cHeight; // must match srcHeight below.
StretchDIBits(Canvas.Handle,0,0,cWidth*2*8,cHeight*2
,0,0,cwidth*8,cHeight, //srcWidth,srcHeight
#DataBuffer, bmpinfo^, DIB_RGB_COLORS, SRCCOPY);
If either the srcWidth or srcHeight parameter exceed the dimensions of the bitmap the call will fail.
In the call to StretchDIBits in the question Height and Width are reversed, making the bitmap too large and forcing an error, preventing display.
Bitmap is upside down
Because IBM has had it's grubby hands on the bitmap format logic went out the window and the default for bitmaps is to be upside down.
BITMAPINFOHEADER
biHeight The height of the bitmap, in pixels. If biHeight is positive, the bitmap is a bottom-up DIB and its origin is the lower-left corner. If biHeight is negative, the bitmap is a top-down DIB and its origin is the upper-left corner.
Unless you want your data to be upside down, you'd better make biHeight negative, like so:
with bmpinfo.bmiHeader do begin
biSize:= SizeOf(bmpinfo.bmiHeader);
biWidth:= cWidth*8; //8 pixels per byte must match srcWidth.
biHeight:= -cHeight; // "-" = TopDown: must match srcHeight below.
Loop has x and y reversed
In the loop, take note that x and y are reversed in the buffer.
for y:= 0 to cHeight-1 do begin
for x:= 0 to cWidth-1 do begin //fill scanlines in the inner loop.
DataBuffer[y][x]:= Random(256); //y,x must be reversed!
end; {for x}
end; {for y}
Status code is not checked
If I had bothered to check the return value of StretchDIBits than I could have saved myself the bother. I would have known there was an error.
If the function succeeds, the return value is the number of scan lines copied. Note that this value can be negative for mirrored content.
If the function fails, or no scan lines are copied, the return value is 0.
Success:= StretchDIBits(.....
Assert(Success <> 0,'StretchDIBits error, check your arguments');
For performance reasons the width of a bitmap should be a multiple of 4 bytes
If you are going to write to your bitmap buffer using (32-bit) integers, you'd better make sure your bitmap width is a multiple of 4 bytes, or you're going to suffer delays due to misaligned writes.
If you use 64-bit Int64 writes, make it a multiple of 8 bytes.
Windows only enforces a 2-byte alignment. This is because the bitmaps need to stay compatible with 16-bit Windows bitmaps.
bmWidthBytes The number of bytes in each scan line. This value must be divisible by 2, because the system assumes that the bit values of a bitmap form an array that is word aligned
Gretings to all!
How to print pictures in Delphi on TPrinter, in real sizes of pictures?
From canvas of TImage I have good results, but if I paints on TPrinter canvas, I have BAD result, puctures is too small than real size of bitmap.
Why that happens What I'm need to do for fix bug?
UPDATE
Yes, I seen question from the hint in the 1st post.
I can't use JCL/JVCL code in my project, but I got idea from it.
I create temporary TImage, and calculate dimensions of it in accordance with the factor of printer's DPI:
var
i, iRow, iCol, // Counter
iBorderSize, // Ident from left/top borders
iImgDistance, // Ident between images in grid
iRows, // Rows Count
iColumns, // Colun count
iLeft, iTop: Integer; // For calc
bmp: TBitmap;
bStop, bRowDone, bColDone: Boolean;
Img1: TImage;
scale: Double;
function CalcY: Integer;
begin
if (iRow = 1) then
Result := iBorderSize
else
Result := iBorderSize + (iImgDistance * (iRow - 1)) +
(bmp.Height * (iRow - 1));
end;
function CalcX: Integer;
begin
if (iCol = 1) then
Result := iBorderSize
else
Result := iBorderSize + (iImgDistance * (iCol - 1)) +
(bmp.Width * (iCol - 1));
end;
begin
iBorderSize := StrToInt(BorderSizeEdit.Text);
iImgDistance := StrToInt(ImgsDistanceEdit.Text);
iRows := StrToInt(RowsCountEdit.Text);
iColumns := StrToInt(ColCountEdit.Text);
iRow := 1;
iCol := 1;
iLeft := iBorderSize;
iTop := iBorderSize;
if Printer.Orientation = poPortrait then
scale := GetDeviceCaps(Printer.Handle, LOGPIXELSX) /
Screen.PixelsPerInch
else
scale := GetDeviceCaps(Printer.Handle, LOGPIXELSY) /
Screen.PixelsPerInch;
bmp := TBitmap.Create;
Img1 := TImage.Create(nil);
Img1.Height := Trunc(Printer.PageHeight / scale); //Calc canvas size
Img1.Width := Trunc(Printer.PageWidth / scale); //Calc canvas size
Img1.Canvas.Brush.Color := clWhite;
Img1.Canvas.FillRect(Rect(0, 0, Img1.Width, Img1.Height));
try
bmp.LoadFromFile(ExtractFilePath(ParamStr(0)) + 'Source.bmp');
for i := 1 to 18 do
begin
if (iRow <= iRows) then
begin
iTop := CalcY;
iLeft := CalcX;
Img1.Canvas.Draw(iLeft, iTop, bmp);
if not((iRow = iRows) and (iCol = iColumns)) then
begin
if (iCol = iColumns) then
begin
Inc(iRow);
iCol := 1;
end
else
Inc(iCol);
end
else
begin
PrintImage(Img1, 100);
iRow := 1;
iCol := 1;
Img1.Canvas.Brush.Color := clWhite;
Img1.Canvas.FillRect(Rect(0, 0, Img1.Width, Img1.Height));
end;
end;
end;
finally
FreeAndNil(bmp);
FreeAndNil(Img1);
end;
end;
And draw it on TPrinter.Canvas.
You can see results below:
Results is good, but not perfect.
As you can see, in the last column, all images are drawn not to the end, some part misses off the paper and not drawn.
I think it's happens because I use the Trunc to get integer part of double when I'm calculate dimensions of TImage.Canvas in accordance with the factor of printer's DPI.
By experiments I know value 0.20. 0.20 is a part of last column images, in pixels, that not drawn. If I change code, that gets scale factor by this:
if Printer.Orientation = poPortrait then
scale := GetDeviceCaps(Printer.Handle, LOGPIXELSX) /
Screen.PixelsPerInch - 0.20
else
scale := GetDeviceCaps(Printer.Handle, LOGPIXELSY) /
Screen.PixelsPerInch - 0.20;
I have that, what I need:
I think the value 0.20 isn't a constant and it will change on every PC.
How to calculate this value? What need to solve this problem?
The basic problem here is one of scaling. More or less, figure out how much to expand the resolution of the image and then stretchdraw it to the printer canvas. Something like this gets the image stretched out to the dimension of the printer canvas.
procedure TForm1.Button2Click(Sender: TObject);
var
MyRect: TRect;
scale: Double;
begin
if PrintDialog1.Execute then
begin
Printer.BeginDoc;
scale := Printer.PageWidth / Bitmap1.Width;
ShowMessage(FloatToStr(scale));
{ horizontal pixels, vertical pixels, bit depth 600 x 600 x 24}
MyRect.Left := 0;
MyRect.Top := 0;
MyRect.Right := trunc(Bitmap1.Width * scale);
MyRect.Bottom := trunc(Bitmap1.Height * scale);
Printer.Canvas.StretchDraw(MyRect, Bitmap1);
Printer.EndDoc;
end;
Of course, you have to check "Right" and "Bottom" to make sure they don't exceed your PageWidth and PageHeight depending on the type of scaling you use (6.25 or 600/96 seems fine for simply making an image the same relative size as the screen, assuming those numbers match your printer and screen), assuming you want to keep the image to one page and not mosaic pieces of it onto multiple pages.
I don't know if this works entirely since I don't have a varied number of devices (i.e. different DPIs) to test both orientations on, but this seems to be what you want to get both DPI numbers dynamically.
if Printer.Orientation = poPortrait then
scale := GetDeviceCaps(Printer.Handle, LOGPIXELSX) / PixelsPerInch
else
scale := GetDeviceCaps(Printer.Handle, LOGPIXELSY) / pixelsperinch;
Then of course, you multiply like above.
The issue you're running into is that there really isn't a "real size" of an image, it's all relative. The printer often has a lot higher resolution then your monitor and that's why pictures look small.
Your monitor has often a resolution of 96 dpi and normal printer has a resolution of 600 dpi which means your image prints in its real size it just looks small because a printer can put a lot more dots in the same space then a monitor can.
Delphi Basics link was also helpful : http://www.delphibasics.co.uk/RTL.asp?Name=printer&ExpandCode1=Yes
on form : drag n drop TPrintDialog from your Tool Palette
and manually add this to the uses clause under [Implementation]
uses printers; // Unit containing the printer command
With that and this post I was able to print directly to any printer at the size I wanted for images or text. There is no need to call the bitmap or assign the TPrinter once you have added the unit above. Just draw directly to the canvas in your PC printer queue.
procedure TForm1.cmdPrintCircleClick(Sender: TObject);
var
xx, yy, mySize : integer;
//printer1 : TPrinter;
begin
// create image directly on Printer Canvas and print it
//Ellipse( X-(Width div 2), Y-(Height div 2), X+(Width div 2), Y+(Height div 2));
if PrintDialog1.Execute then
try
with Printer do
begin
if Printer.Orientation = poPortrait then
begin
// represents 1/2 US-inch relative to Portrait page size 8.5 x 11
mySize := Trunc(PageWidth / 8.5 / 2);
end
else
begin
// represents 1/2 US-inch relative to Landscape page size 11 x 8.5
mySize := Trunc(PageHeight / 8.5 / 2);
end;
xx := Trunc(PageWidth / 2);
yy := Trunc(PageHeight / 2);
// Start printing
BeginDoc;
// Write out the ellipse // create one-inch black circle
Canvas.Brush.Color := clBlack;
Canvas.Ellipse(xx - mySize, yy - mySize, xx + mySize, yy + mySize);
// Finish printing
EndDoc;
end;
finally
end;
end;
Hi mates i want to print a picture i generated i use the following code
Printer.BeginDoc;
Printer.Canvas.Draw(0,0,img1.Picture.Bitmap);
Printer.EndDoc;
It works but the image it prints is very small how can i print the actual size of the image as it appears on the screen ?
Thanks very much.
You can call Canvas.StretchDraw() instead. However, be prepared for the results to be less than impressive. Trying to scale a raster image in this way will lead to very blocky results. Vector images are what you need in order to be able to scale to printer resolutions.
var
Scale: Integer;
...
Scale := Min(
Printer.PageWidth div Bitmap.Width,
Printer.PageHeight div Bitmap.Height
);
Printer.Canvas.StretchDraw(
Rect(0, 0, Bitmap.Width*Scale, Bitmap.Height*Scale),
Bitmap
);
The scaling I chose here will preserve the aspect ratio and make the image as large as possible when printed.
You should achieve better results if you resize the image to an intermediate bitmap (with a size suitable for the printer resolution) using one of the resamplers in JCL or Graphics32 and then you print the resized bitmap.
The following routine will try to get the same size in printer as in the screen:
uses
JclGraphics;
procedure PrintGraphic(source: TGraphic);
var
dest: TBitmap;
destWidth, destHeight,
printerPixelsPerInch_X, printerPixelsPerInch_Y,
printerLeftMargin, printerTopMargin: integer;
begin
printerPixelsPerInch_X := GetDeviceCaps(Printer.Handle, LOGPIXELSX);
printerPixelsPerInch_Y := GetDeviceCaps(Printer.Handle, LOGPIXELSY);
printerLeftMargin := GetDeviceCaps(Printer.Handle, PHYSICALOFFSETX);
printerTopMargin := GetDeviceCaps(Printer.Handle, PHYSICALOFFSETY);
dest := TBitmap.Create;
try
destWidth := source.Width * printerPixelsPerInch_X div Screen.PixelsPerInch;
destHeight := source.Height * printerPixelsPerInch_Y div Screen.PixelsPerInch;
Stretch(destWidth, destHeight, rfLanczos3, 0, source, dest);
Printer.BeginDoc;
try
Printer.Canvas.Draw(printerLeftMargin, printerTopMargin, dest);
Printer.EndDoc;
except
Printer.Abort;
raise;
end;
finally
dest.Free;
end;
end;
procedure TFormMain.Button1Click(Sender: TObject);
begin
if not PrinterSetupDialog.Execute then
exit;
PrintGraphic(Image1.Picture.Graphic);
end;
IIRC (I don't have Delphi in front of me to check right now), TPrinter has a PixelsPerInch or similar property that has to be set so printing is at the correct resolution. The default value does not match the screen, which is why the image gets printed so small. Most newbies to using TPrinterdon't know to set the property.
Does anyone know how to get the width and height of text in a TRichEdit control, in the same way that you would use TextWidth and TextHeight on a TCanvas?
The reason I need to know this doing this is I have a RichEdit on a non-visible form that I copy the contents of to a canvas using Richedit.Perform(EM_FORMATRANGE, ...). The problem is that the EM_FORMATRANGE requires a parameter of type TFormatRange in which the target rect is specified, but I don't know what the rect should be because I don't know in advance the size of the contents in the RichEdit. Hope that makes sense.
Again use EM_FORMATRANGE for measuring, see EM_FORMATRANGE Message on MSDN:
wParam Specifies whether to render the
text. If this parameter is a nonzero
value, the text is rendered.
Otherwise, the text is just measured.
Generally you would already have a destination area, which has a width and height, where you'd do the drawing, like printing on a paper or producing a preview on a predefined surface. A most simple example for a predefined width to get the required height could be;
var
Range: TFormatRange;
Rect: TRect;
LogX, LogY, SaveMapMode: Integer;
begin
Range.hdc := ACanvas.Handle;
Range.hdcTarget := ACanvas.Handle;
LogX := GetDeviceCaps(Range.hdc, LOGPIXELSX);
LogY := GetDeviceCaps(Range.hdc, LOGPIXELSY);
Range.rc.Left := 0;
Range.rc.Right := RichEdit1.ClientWidth * 1440 div LogX; // Any predefined width
Range.rc.Top := 0;
Range.rc.Bottom := Screen.Height * 1440 div LogY; // Some big number
Range.rcPage := Range.rc;
Range.chrg.cpMin := 0;
Range.chrg.cpMax := -1;
RichEdit1.Perform(EM_FORMATRANGE, 0, Longint(#Range));
ShowMessage(IntToStr(Range.rc.Bottom * LogY div 1440)); // Get the height
RichEdit1.Perform(EM_FORMATRANGE, 0, 0); // free cache
For a more complete example see this article, or in general any RichEdit previewing/printing code...