I am working on an app where the Welcome Screen should be dismissed with a button but I can't figure out how to toggle the welcome screen. I tried to use #Binding and #AppStorage but no success within the existing UserDefaults.
Like an onboarding, the launch screen should only show screen once when the app is first opened.
Thanks for the help!
extension UserDefaults {
var welcomeScreenShown: Bool {
get {
return (UserDefaults.standard.value(forKey: "welcomeScreenShown") as? Bool) ?? false
}
set {
UserDefaults.standard.setValue(newValue, forKey: "welcomeScreenShown")
}
}
}
struct ContentView: View {
var body: some View {
if UserDefaults.standard.welcomeScreenShown {
HomeView()
} else {
WelcomeScreen()
}
}
}
struct ContentView_Previews: PreviewProvider {
static var previews: some View {
ContentView()
}
}
struct WelcomeScreen: View {
#AppStorage("welcomeScreenShown")
var welcomeScreenShown: Bool = false
var body: some View {
VStack(alignment: .leading) {
Text("Welcome to")
.font(.system(size: 50, weight: .bold))
.foregroundColor(.black)
.offset(y: -7)
Text("App")
.font(.system(size: 50, weight: .heavy))
.foregroundColor(.black)
.offset(y: -14)
Button(action: {}, label: {
Text("Get Started")
})
.font(.system(size: 18, weight: .bold))
.foregroundColor(.white)
.padding(.horizontal, 25)
.padding(.vertical, 10)
.background(Color.blue)
.clipShape(Capsule())
.animation(.easeInOut(duration: 0.25))
}.frame(maxWidth: .infinity, maxHeight: .infinity).background(Color.white)
.onAppear(perform: { UserDefaults.standard.welcomeScreenShown = true
})
}
}
struct WelcomeScreen_Previews: PreviewProvider {
static var previews: some View {
WelcomeScreen()
}
You can use #AppStorage at the top level and then pass it with a #Binding to the WelcomeScreen:
struct ContentView: View {
#AppStorage("welcomeScreenShown")
var welcomeScreenShown: Bool = false
var body: some View {
if welcomeScreenShown {
HomeView()
} else {
WelcomeScreen(welcomeScreenShown: $welcomeScreenShown)
}
}
}
struct HomeView : View {
var body: some View {
Text("Home")
}
}
struct WelcomeScreen: View {
#Binding var welcomeScreenShown : Bool
var body: some View {
Text("Welcome")
Button(action: {
welcomeScreenShown = true
}) {
Text("Done")
}
}
}
struct WelcomeScreen_Previews: PreviewProvider {
static var previews: some View {
WelcomeScreen(welcomeScreenShown: .constant(false))
}
}
Another option is to use #AppStorage on both screens, but it seems redundant.
With #AppStroage, there doesn't seem to be a need for your first extension.
Related
I have three files: ContentView (main file), HomeView, ConfigView
I wish I could change one string that is located in HomeView by pressing a button in ConfigView, but I can't do it.
Edit: I realized the problem is because I'm storing objects inside the DadosTimes class. I tried to store a simple string and it worked. How can I make it work even using an object?
ContentView file:
import SwiftUI
extension View {
func inExpandingRectangle() -> some View {
ZStack {
Rectangle()
.fill(Color.clear)
self
}
}
}
//Here i have a declaration for a custom button
class Equipe {
var nome: String
var pontos: Int
var vitorias: Int
init(nome: String) {
self.nome = nome
self.pontos = 0
self.vitorias = 0
}
func addPontos(_qtd: Int){
self.pontos += _qtd
}
}
struct ContentView: View {
#EnvironmentObject var InfoJogo: DadosTimes
var body: some View {
TabView{
HomeView()
.tabItem({
Image(systemName: "house")
Text("Placar")
})
ConfigView()
.tabItem({
Image(systemName: "gear")
Text("Configurações")
})
}
}
}
struct ContentView_Previews: PreviewProvider {
static var previews: some View {
ContentView()
}
}
class DadosTimes: ObservableObject{
#Published var time1 = Equipe(nome: "Nós")
#Published var time2 = Equipe(nome: "Eles")
}
HomeView file:
import SwiftUI
struct HomeView: View {
#EnvironmentObject var InfoJogo: DadosTimes
var body: some View {
ZStack{
Color("FundoVerde")
.ignoresSafeArea()
VStack {
HStack{
VStack(spacing: 0){
TextField("", text: $InfoJogo.time1.nome)
.foregroundColor(Color.black)
.font(.system(size: 50))
Text(String(InfoJogo.time1.pontos))
.foregroundColor(Color.black)
.font(.system(size: 85))
Text(String(InfoJogo.time1.vitorias) + " Vitórias")
.foregroundColor(Color(.darkGray))
.font(.system(size: 17))
BotaoPrimario(title: "+", size: 50, action: {
InfoJogo.time1.addPontos(_qtd: 1)
verificaGanhador()
})
}
.inExpandingRectangle()
.fixedSize(horizontal: false, vertical: true)
VStack(spacing: 0){
Text(InfoJogo.time2.nome)
.foregroundColor(Color.black)
.font(.system(size: 50))
Text(String(InfoJogo.time2.pontos))
.foregroundColor(Color.black)
.font(.system(size: 85))
Text(String(InfoJogo.time2.vitorias) + " Vitórias")
.foregroundColor(Color(.darkGray))
.font(.system(size: 17))
BotaoPrimario(title: "+", size: 50, action: {
InfoJogo.time2.addPontos(_qtd: 1)
verificaGanhador()
})
}
.inExpandingRectangle()
.fixedSize(horizontal: false, vertical: true)
}
.padding(.vertical, 50)
.frame(maxWidth: .infinity)
.background(Rectangle()
.foregroundColor(.white)
.cornerRadius(15)
.shadow(radius: 15)
)
}
.padding(.horizontal, 20)
}
}
}
struct HomeView_Previews: PreviewProvider {
static var previews: some View {
HomeView()
}
}
ConfigView file
import SwiftUI
struct ConfigView: View {
#EnvironmentObject var InfoJogo: DadosTimes
var body: some View {
ZStack{
Color("FundoVerde")
.ignoresSafeArea()
VStack{
Button("Mudar Nome"){
InfoJogo.time1.nome = "oiii"
}
TextField("", text: $InfoJogo.time1.nome)
}
}
}
}
struct ConfigView_Previews: PreviewProvider {
static var previews: some View {
ConfigView()
}
}
I have already logged in console the InfoJogo.time1.nome variable and it changes in the memory. It's not updating on the screen. What should I do? I've already looked for help everywhere but I couldn't find the solution.
Sorry if it's a basic question, but I've started learning swift yesterday ;)
#Paulw11 provided a perfect description why the change doesn't trigger an update.
What you can do is trigger the update manually with objectWillChange.send().
In your button action do:
BotaoPrimario(title: "+", size: 50, action: {
infoJogo.objectWillChange.send() // here
infoJogo.time2.addPontos(_qtd: 1)
verificaGanhador()
})
I'm learning SwiftUI over break for fun over youtube, trying to build a fun little app to learn stuff and i'm attempting to make a custom tab bar at the bottom to control views, and have objects (i made a Person object) that i owuld like to be able to access and modify throughout all my views. From what I can tell, I've achieved that, as it runs perfectly well as I expect it to on the Simulator, but when I try to run on my iPhone I get the error "Thread 1: EXC_BAD_ACCESS (code=257, address=0x481bdfee88082008)"
I'm not familiar with reading memory addresses, i'm just trying to screw around with building apps for fun with my downtime
myTestApp.swift
import SwiftUI
#main
struct myTestApp: App {
var testPerson = Person(name: "Stinky", age: 69)
var body: some Scene {
WindowGroup {
ContentView()
.environmentObject(testPerson)
}
}
}
ContentView.swift
import SwiftUI
struct ContentView: View {
#State var selectedIndex = 0
let icons = [
"house", "person", "doc", "dice", "gear"
]
let tabNames = [
"Home", "People", "Overview", "Activities", "Settings"
]
var body: some View {
VStack {
ZStack {
switch selectedIndex {
case 0: HomeView()
case 1: PeopleView()
case 2: OverView()
case 3: ActivitiesView()
case 4: SettingsView()
default: HomeView()
}
}
Divider()
.frame(height: 2.0)
HStack {
ForEach(0..<5, id: \.self) { i in
Spacer()
VStack {
Image(systemName: icons[i])
.frame(height: 20.0)
.font(.system(size:23))
.foregroundColor(self.selectedIndex == i ? Color("SelectedColor") : Color("AccentColor"))
Text("\(tabNames[i])")
.font(.system(size:10, weight: .medium, design: .default))
.foregroundColor(self.selectedIndex == i ? Color("SelectedColor") : Color("AccentColor"))
.padding(.top, 1.0)
}
.onTapGesture {
selectedIndex = i
}
.frame(width: 70.0, height: 60.0)
Spacer()
}
}
.frame(height: 41.0)
}
}
}
struct ContentView_Previews: PreviewProvider {
static var previews: some View {
ContentView()
}
}
Views.swift
import SwiftUI
struct HomeView: View {
#EnvironmentObject var testPerson: Person
var body: some View {
NavigationView {
VStack {
ScrollView {
VStack {
Text(testPerson.name + " \(testPerson.age)")
ForEach(0..<5) { i in
Text("The Train Has Arrived!")
.padding(.all, 3.0)
}
}
.frame(maxWidth: .infinity, maxHeight: .infinity)
.cornerRadius(20)
.background(Color.gray)
}
Button(action: {
testPerson.age += 1
}, label: {
Text("Age: \(testPerson.age)")
.font(.system(size: 20))
.foregroundColor(.white)
.frame(maxWidth: .infinity)
})
.frame(maxWidth: .infinity, maxHeight: 50)
.foregroundColor(.blue)
.background(.blue)
.cornerRadius(15)
.padding(.horizontal)
}
.navigationTitle("Age: \(testPerson.age)")
}
}
}
struct PeopleView: View {
#EnvironmentObject var testPerson: Person
#State var newPersonCreation = false
var body: some View {
NavigationView {
VStack {
ZStack {
Spacer().fullScreenCover(isPresented: $newPersonCreation, content: {
Button("ass", action: {
self.newPersonCreation.toggle()
})
})
}
Text("Age: \(testPerson.age)")
}
.navigationTitle("People")
.toolbar {
Button(action: {
self.newPersonCreation.toggle()
}, label: {
Image(systemName: "plus")
.foregroundColor(.white)
})
}
}
}
}
struct OverView: View {
var body: some View {
NavigationView {
VStack {
}
.navigationTitle("Overview")
}
}
}
struct ActivitiesView : View {
var body: some View {
NavigationView {
VStack {
}
.navigationTitle("Activities")
}
}
}
struct SettingsView: View {
var body: some View {
NavigationView {
VStack {
}
.navigationTitle("Settings")
}
}
}
struct Previews_Views_Previews: PreviewProvider {
static var previews: some View {
ContentView()
}
}
Person.swift
import SwiftUI
class Person: ObservableObject {
#Published var name = "Anonymous"
#Published var age = 1
init(name: String, age: Int) {
self.name = name
self.age = age
}
}
I'm trying to show my onboarding view as a sheet. Is there anyone here who can help me?
Here's how it looks right now:
I want it to be displayed as a sheet from top to bottom. I tried to do it, but it doesn't work. Is there a solution to this?
Here's the code:
Login view
import SwiftUI
struct LoginView: View {
#AppStorage("needsAppOnboarding") private var needsAppOnboarding: Bool = false
var body: some View {
Text(/*#START_MENU_TOKEN#*/"Hello, World!"/*#END_MENU_TOKEN#*/)
.sheet(isPresented: $needsAppOnboarding) {
OnboardingView()
}
}
}
struct LoginView_Previews: PreviewProvider {
static var previews: some View {
LoginView()
}
}
OnboardingView
import SwiftUI
struct OnboardingView: View {
var body: some View {
VStack(spacing: 20) {
Spacer()
Image("wulkanowy-svg")
.resizable()
.frame(width: 200, height: 200, alignment: .top)
.foregroundColor(Color("OnboardingColor"))
VStack(spacing: 20) {
Text("onboarding.description.title")
.font(.headline)
.multilineTextAlignment(.center)
Text("onboarding.description.content")
.font(.subheadline)
.multilineTextAlignment(.center)
}
.padding(.horizontal, 20)
Spacer()
OnboardingButtonView()
.padding()
}
}
}
struct WulkanowyCardView_Previews: PreviewProvider {
static var previews: some View {
Group {
OnboardingView().previewLayout(.fixed(width: 320, height: 640))
}
}
}
OnboardingButtonView
import SwiftUI
struct OnboardingButtonView: View {
#AppStorage("needsAppOnboarding") var needsAppOnboarding: Bool = true
var body: some View {
Button(action: {
needsAppOnboarding = false
}, label: {
Text("onboarding.continue")
})
.padding(10)
.frame(minWidth: 0, maxWidth: .infinity)
.background(Color("OnboardingColor"))
.foregroundColor(.white)
.font(.title)
.cornerRadius(20)
}
}
struct OnboardingButtonView_Previews: PreviewProvider {
static var previews: some View {
OnboardingButtonView()
.previewLayout(.sizeThatFits)
}
}
I have control with an edit and a list in a Stack. I want the list to drop down from top to bottom to animate like a fancy menu. However I am having a few issues. If I just try to use the move transition nothing happens. If I use the scale transition it always scales form center never from top down. This was just trying to get the transition overridden to slide. Anything but fade.
My control looks like so
struct Search: Identifiable {
let id: UUID
let text: String
}
struct SearchBox: View {
#State var searchParam: String = ""
#State var stuff = [Search]()
init() {
// To remove only extra separators below the list:
UITableView.appearance().tableFooterView = UIView()
// To remove all separators including the actual ones:
UITableView.appearance().separatorStyle = .none
}
var body: some View {
var binding = Binding<String>(
get: {
self.searchParam
},
set: {
self.stuff.append(
Search(id: UUID(), text: $0))
self.searchParam = $0
})
return VStack(spacing: 0.0) {
TextField("Search", text: binding )
.font(.title)
.padding()
.background(Color.white)
Color(.darkGray)
.frame(height: 1.0)
if stuff.count > 0 {
List(stuff, id: \.id) {
Text($0.text)
}
.transition(.slide)
}
}
}
struct SearchBox_Preview: PreviewProvider {
static var previews: some View{
SearchBox()
}
}
}
The content view is simple..
struct ContentView: View {
var body: some View {
GeometryReader { geometry in
ZStack(alignment: .topLeading) {
Color.blue
SearchBox()
.frame(width: geometry.size.width * 0.40, alignment: .topLeading)
.frame(minHeight: 0, maxHeight: geometry.size.height * 0.40,
alignment: .topLeading)
.padding()
.clipped()
.shadow(radius: 5.0)
}
.background(Color.clear)
}
}
}
struct ContentView_Previews: PreviewProvider {
static var previews: some View {
ContentView()
}
}
I have to be missing, or not getting, something simple
Answered my own question. We need to force an animation by using withAnimation on a state. So I have changed my biding to be like so:
struct Search: Identifiable {
let id: UUID
let text: String
}
struct SearchBox: View {
#State var searchParam: String = ""
#State var stuff = [Search]()
#State var showList = false
init() {
// To remove only extra separators below the list:
UITableView.appearance().tableFooterView = UIView()
// To remove all separators including the actual ones:
UITableView.appearance().separatorStyle = .none
}
var body: some View {
var binding = Binding<String>(
get: {
self.searchParam
},
set: {
self.stuff.append(
Search(id: UUID(), text: $0)
)
self.searchParam = $0
// change visibility state with in animation block.
withAnimation { self.showList = stuff.count > 0 }
})
return VStack(spacing: 0.0) {
TextField("Search", text: binding )
.font(.title)
.padding()
.background(Color.white)
Color(.darkGray)
.frame(height: 1.0)
if showList {
List(stuff, id: \.id) {
Text($0.text)
}
.transition(.slide)
}
}
}
struct SearchBox_Preview: PreviewProvider {
static var previews: some View{
SearchBox()
}
}
}
I am trying to push from login view to detail view but not able to make it.even navigation bar is not showing in login view. How to push on button click in SwiftUI? How to use NavigationLink on button click?
var body: some View {
NavigationView {
VStack(alignment: .leading) {
Text("Let's get you signed in.")
.bold()
.font(.system(size: 40))
.multilineTextAlignment(.leading)
.frame(width: 300, height: 100, alignment: .topLeading)
.padding(Edge.Set.bottom, 50)
Text("Email address:")
.font(.headline)
TextField("Email", text: $email)
.frame(height:44)
.accentColor(Color.white)
.background(Color(UIColor.darkGray))
.cornerRadius(4.0)
Text("Password:")
.font(.headline)
SecureField("Password", text: $password)
.frame(height:44)
.accentColor(Color.white)
.background(Color(UIColor.darkGray))
.cornerRadius(4.0)
Button(action: {
print("login tapped")
}) {
HStack {
Spacer()
Text("Login").foregroundColor(Color.white).bold()
Spacer()
}
}
.accentColor(Color.black)
.padding()
.background(Color(UIColor.darkGray))
.cornerRadius(4.0)
.padding(Edge.Set.vertical, 20)
}
.padding(.horizontal,30)
}
.navigationBarTitle(Text("Login"))
}
To fix your issue you need to bind and manage tag with NavigationLink, So create one state inside you view as follow, just add above body.
#State var selection: Int? = nil
Then update your button code as follow to add NavigationLink
NavigationLink(destination: Text("Test"), tag: 1, selection: $selection) {
Button(action: {
print("login tapped")
self.selection = 1
}) {
HStack {
Spacer()
Text("Login").foregroundColor(Color.white).bold()
Spacer()
}
}
.accentColor(Color.black)
.padding()
.background(Color(UIColor.darkGray))
.cornerRadius(4.0)
.padding(Edge.Set.vertical, 20)
}
Meaning is, when selection and NavigationLink tag value will match then navigation will be occurs.
I hope this will help you.
iOS 16+
Note: Below is a simplified example of how to present a new view. For a more advanced generic example please see this answer.
In iOS 16 we can access the NavigationStack and NavigationPath.
Usage #1
A new view is activated by a simple NavigationLink:
struct ContentView: View {
var body: some View {
NavigationStack {
NavigationLink(value: "NewView") {
Text("Show NewView")
}
.navigationDestination(for: String.self) { view in
if view == "NewView" {
Text("This is NewView")
}
}
}
}
}
Usage #2
A new view is activated by a standard Button:
struct ContentView: View {
#State private var path = NavigationPath()
var body: some View {
NavigationStack(path: $path) {
Button {
path.append("NewView")
} label: {
Text("Show NewView")
}
.navigationDestination(for: String.self) { view in
if view == "NewView" {
Text("This is NewView")
}
}
}
}
}
Usage #3
A new view is activated programmatically:
struct ContentView: View {
#State private var path = NavigationPath()
var body: some View {
NavigationStack(path: $path) {
Text("Content View")
.navigationDestination(for: String.self) { view in
if view == "NewView" {
Text("This is NewView")
}
}
}
.onAppear {
path.append("NewView")
}
}
}
iOS 13+
The accepted answer uses NavigationLink(destination:tag:selection:) which is correct.
However, for a simple view with just one NavigationLink you can use a simpler variant: NavigationLink(destination:isActive:)
Usage #1
NavigationLink is activated by a standard Button:
struct ContentView: View {
#State var isLinkActive = false
var body: some View {
NavigationView {
VStack(alignment: .leading) {
...
NavigationLink(destination: Text("OtherView"), isActive: $isLinkActive) {
Button(action: {
self.isLinkActive = true
}) {
Text("Login")
}
}
}
.navigationBarTitle(Text("Login"))
}
}
}
Usage #2
NavigationLink is hidden and activated by a standard Button:
struct ContentView: View {
#State var isLinkActive = false
var body: some View {
NavigationView {
VStack(alignment: .leading) {
...
Button(action: {
self.isLinkActive = true
}) {
Text("Login")
}
}
.navigationBarTitle(Text("Login"))
.background(
NavigationLink(destination: Text("OtherView"), isActive: $isLinkActive) {
EmptyView()
}
.hidden()
)
}
}
}
Usage #3
NavigationLink is hidden and activated programmatically:
struct ContentView: View {
#State var isLinkActive = false
var body: some View {
NavigationView {
VStack(alignment: .leading) {
...
}
.navigationBarTitle(Text("Login"))
.background(
NavigationLink(destination: Text("OtherView"), isActive: $isLinkActive) {
EmptyView()
}
.hidden()
)
}
.onAppear {
self.isLinkActive = true
}
}
}
Here is a GitHub repository with different SwiftUI extensions that makes navigation easier.
Another approach:
SceneDelegate
if let windowScene = scene as? UIWindowScene {
let window = UIWindow(windowScene: windowScene)
window.rootViewController = UIHostingController(rootView: BaseView().environmentObject(ViewRouter()))
self.window = window
window.makeKeyAndVisible()
}
BaseView
import SwiftUI
struct BaseView : View {
#EnvironmentObject var viewRouter: ViewRouter
var body: some View {
VStack {
if viewRouter.currentPage == "view1" {
FirstView()
} else if viewRouter.currentPage == "view2" {
SecondView()
.transition(.scale)
}
}
}
}
#if DEBUG
struct MotherView_Previews : PreviewProvider {
static var previews: some View {
BaseView().environmentObject(ViewRouter())
}
}
#endif
ViewRouter
import Foundation
import Combine
import SwiftUI
class ViewRouter: ObservableObject {
let objectWillChange = PassthroughSubject<ViewRouter,Never>()
var currentPage: String = "view1" {
didSet {
withAnimation() {
objectWillChange.send(self)
}
}
}
}
FirstView
import SwiftUI
struct FirstView : View {
#EnvironmentObject var viewRouter: ViewRouter
var body: some View {
VStack {
Button(action: {self.viewRouter.currentPage = "view2"}) {
NextButtonContent()
}
}
}
}
#if DEBUG
struct FirstView_Previews : PreviewProvider {
static var previews: some View {
FirstView().environmentObject(ViewRouter())
}
}
#endif
struct NextButtonContent : View {
var body: some View {
return Text("Next")
.foregroundColor(.white)
.frame(width: 200, height: 50)
.background(Color.blue)
.cornerRadius(15)
.padding(.top, 50)
}
}
SecondView
import SwiftUI
struct SecondView : View {
#EnvironmentObject var viewRouter: ViewRouter
var body: some View {
VStack {
Spacer(minLength: 50.0)
Button(action: {self.viewRouter.currentPage = "view1"}) {
BackButtonContent()
}
}
}
}
#if DEBUG
struct SecondView_Previews : PreviewProvider {
static var previews: some View {
SecondView().environmentObject(ViewRouter())
}
}
#endif
struct BackButtonContent : View {
var body: some View {
return Text("Back")
.foregroundColor(.white)
.frame(width: 200, height: 50)
.background(Color.blue)
.cornerRadius(15)
.padding(.top, 50)
}
}
Hope this helps!
Simplest and most effective solution is :
NavigationLink(destination:ScoresTableView()) {
Text("Scores")
}.navigationBarHidden(true)
.frame(width: 90, height: 45, alignment: .center)
.foregroundColor(.white)
.background(LinearGradient(gradient: Gradient(colors: [Color.red, Color.blue]), startPoint: .leading, endPoint: .trailing))
.cornerRadius(10)
.contentShape(Rectangle())
.padding(EdgeInsets(top: 16, leading: UIScreen.main.bounds.size.width - 110 , bottom: 16, trailing: 20))
ScoresTableView is the destination view.
In my opinion a cleaner way for iOS 16+ is using a state bool to present the view.
struct ButtonNavigationView: View {
#State private var isShowingSecondView : Bool = false
var body: some View {
NavigationStack {
VStack{
Button(action:{isShowingSecondView = true} ){
Text("Show second view")
}
}.navigationDestination(isPresented: $isShowingSecondView) {
Text("SecondView")
}
}
}
}
I think above answers are nice, but simpler way should be:
NavigationLink {
TargetView()
} label: {
Text("Click to go")
}