Visual Studio for Mac won't update - Xamarin - visual-studio-mac

Weird issue here. I have Visual Studio for Mac. My mac is fully upto date on the mac sidel. I have updated to Xcode 12.5. I have selected the check for updates option in VSMac. I see that there are a bunch of updates for xamarin on my mac. I selected for it to update and restart, and then nothing happens. VSMac just closes. I'm assuming I have something on my system that VSMac doesn't like. Is there a way to just get the downloads and manually install them?

Here was the way that I solved the problem. I went and downloaded the various pieces that I knew I had specific problems with. This was VSMac, Xamarin.iOS, and Xamarin.Mac. I downloaded those, and then installed the iOS and Mac versions. Everything was still good. Then I installed the most up to date VSMac. It detected the old versions of Mono, Android, and some other stuff, and downloaded and installed them. Now, my current problem is solved. There may still be others, but this got my immediate problem resolved.
Hopefully, this helps someone else in the future.

Related

Visual Studio 2019 editor fails to select modules in the editor

I have a problem with VS 2019 editor for a while, but it became a real problem lately.
Specifically, with the editor open, I cannot navigate to objects / classes and their methods or properties
You can see example in the screencast below.
https://www.screencast.com/t/0ceZ4C3TabY
I have the latest version, 16.10.2
This happens on two different PC's.
The problem started in a previous update, but I don't know which. I noticed it few times ago, but I didn't paid attention.
Does anyone else encountered it, and knows any solution?
Thank you
The problem was finally fixed in 16.10.3

Uno Platform - xamarin No Virtual method getTargetState()

I recently updated Visual Studio 2019 to 16.9. When it updated- there was a message indicating that the Android SDK was updated. When I go to run the IOS version of my Uno Project- it runs fine. However- when I go to run it on the Android version- I have had a few issues. At first it would not compile- but after doing some web searches I found I needed to reenable AAPT. I am now able to compile it- but I get an exception when I run the app on my android device. It says no virtual method getTargetState()- and then lists the library as the picture shows. I checked Nuget for any package updates and applied them- but still have the same error. It is showing a method missing- that presumably was there earlier. I am not sure how to resolve this- so any help would be appreciated.
I started thinking about what Leo Zhu said above and it made me think- there was no update to the package mentioned. Maybe there was a breaking change in the package that was installed? So- I downgraded it to 2.2.0.3- and it is working again. One point to make is I was using the latest alpha release- so a breaking change is not surprising. I hope this helps someone else that encounters this issue or a similar issue.

DirectX Sample using DXUT Failed to create Direct3D device (Debug only)

Quite a strange problem I have here, I am trying to run the DXUT DirectX 10/11 tutorials from DirectX sample browser. They build fine, but cannot be run in Debug mode, as this triggers the error warning "Failed to create the Direct3D device". This is strange as I can run them in release mode. The strangest thing however is that they use to run in Debug mode, and I swear I changed nothing in the day it ran, and the next day that it didn't. A friend also has the same exact problem, which happened around the same time.
Has anyone ran into this problem and know of a solution, or perhaps know why its happening beyond the obvious, I have a DirectX 11 capable card if you didn't pick that up.
Thanks.
I literally just spent all day trying to fix this exact same problem. Here is the solution which should hopefully fix yours too...
I managed to find this article explaining that a recent update, (26th February 2013 to be exact), caused the older version to mess up:
http://blogs.msdn.com/b/chuckw/archive/2013/02/26/directx-11-1-and-windows-7-update.aspx
That explains why it was working fine a few weeks ago, and now it just suddenly stopped working I guess!
Following their advice, I downloaded a trial version of Visual Studio 2012, and after an hour and a half of installation time, and a system restart, you should have all the new DirectX SDK files that you need.
NOTE: You don't even have to use Visual Studio 2012. The new files should fix your issues for Visual Studio 2010 and older versions I presume!
(Before doing this I also installed all the latest drivers, but I don't think that did anything to help, but it's worth upgrading drivers whenever you can, as that has fixed a similar issue I had before).
Hope this helps!!! :)
Somewhere in your code you probably have something along the line of this
#if defined(DEBUG) || defined(_DEBUG)
createDeviceFlags |= D3D10_CREATE_DEVICE_DEBUG;
#endif
If you do take a look at the D3D10_CREATE_DEVICE_DEBUG; on the msdn you will see this
To use this flag, you must have D3D11_1SDKLayers.dll installed;
otherwise, device creation fails.
You should check that you do have that dll in your system or you should reinstall the DirectX SDK.
The automatic IE10 update is what caused my issue of automatic non support of directx development. Simplest solution is downloading standalone win8 sdk at...
http://msdn.microsoft.com/en-us/windows/desktop/hh852363
The directx debug layer dll has to be updated.

Why am i getting this error trying to compile an asp.net-mvc app using Parallels on my MacBook

I posted a question on the apple site but someone suggested that I might get a better response on stackoverflow directly since its a visual studio related issue.
I installed parallels on my macbook pro and i installed windows 7 iso via a DVD. at first everything looked fine exception now I am now trying to compile an asp.net-mvc app in visual studio and i get this error over and over
No matter what i click it will eventually progress but this is quite annoying. The same question was asked here but no good answer was given. It almost seems like it think it needs to depend on something from the DVD drive (which it shouldn't)
Can someone please explain why devenv.exe would need the ISO dvd to be connected to my laptop at this point?
after rebooting this problem seems to go away

Macromedia Fireworks 6.0

I understand this is an old technology, but I have been using it forever and own the software so I can't really change. I just installed Fireworks 6.0 on a Windows 7 box and even thought I can use the keyboard to get to my tools I can't actually CLICK any of my tools. It is the strangest thing I have ever seen. Could this be a Windows 7 issue because I've installed this product countless times on Windows XP machines and I can't ever remember this happening....HELP!
The issue with using Fireworks 6 ended up being even more bizarre than I originally thought. On my new laptop running Windows 7 I can not click to anything in my toolbox HOWEVER when I put Fireworks on my second monitor I can click everything in my toolbox. I found this out quite by accident.
I had an issue with old fireworks on windows 7 where it would not save preferences, one of the fixes was to enable compatibility mode and set it to run as administrator, you can do this by right clicking on the fireworks icon.
Hope that helps this problem too.

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