I have a big problem with a system I just created.
I did the standard installation of Laravel 8 with jetstream using the docker and laravel sail...
However, I am not able to do the npm run hot or npm run watch to auto reload or browser sync...
My files are standard with laravel 8 and I haven't made any changes to the code yet.
Informations:
Laravel: v8.41.0
PHP: PHP v8.0.5
Jetstream: v2.3.5
npm: v7.7.6
NodeJS: v15.14.0
my webpack.mix.js looks like this:
const mix = require('laravel-mix');
/*
|--------------------------------------------------------------------------
| Mix Asset Management
|--------------------------------------------------------------------------
|
| Mix provides a clean, fluent API for defining some Webpack build steps
| for your Laravel applications. By default, we are compiling the CSS
| file for the application as well as bundling up all the JS files.
|
*/
mix.js('resources/js/app.js', 'public/js').vue()
.postCss('resources/css/app.css', 'public/css', [
require('postcss-import'),
require('tailwindcss'),
])
.webpackConfig(require('./webpack.config'));
if (mix.inProduction()) {
mix.version();
}
my webpack.config.js looks like this:
const path = require('path');
module.exports = {
resolve: {
alias: {
'#': path.resolve('resources/js'),
},
},
};
I have also tried to change the two webpacks with some information I found earlier in research, but really nothing is working, would there be a way for Hot Reload and Browser Sync to work together with Laravel Sail?
While a browsersync script is already included in app.blade.php I did not get it to work either. I removed that line and expanded my webpack.mix.js as follows:
mix.browserSync({
proxy: 'YOURDOMAIN.test',
host: 'YOURDOMAIN.test',
open: 'external'
});
Then run npm run watch- probably twice because it's going to install browsersync - and it's working.
open: 'external' save me ( same i use valet and https )
.browserSync({
proxy: 'https://app.tunnel.test',
host: 'app.tunnel.test',
open: 'external',
https: {
key: homedir + '/.config/valet/Certificates/' + domain + '.key',
cert: homedir + '/.config/valet/Certificates/' + domain + '.crt',
},
})
Related
At the beginning I got a problem with the french date in the antd calendar. I use vite so I install the antd_dayjs_vite_plugin to switch from Moment.js to Day.js. It worked well but this morning the vite build process is in error. I tried to update the antd_dayjs_vite_plugin version (was 1.1.4) and now I got the same problem when I try to lunch a yarn dev as you can see :
$ yarn dev
yarn run v1.22.15
$ vite
failed to load config from vite.config.ts
error when starting dev server:
TypeError: (0 , import_antd_dayjs_vite_plugin.default) is not a function [...]
Here is the code in vite.config.ts :
import reactRefresh from '#vitejs/plugin-react-refresh';
import antdDayjs from 'antd-dayjs-vite-plugin';
import { defineConfig } from 'vite';
// https://vitejs.dev/config/
export default defineConfig({
plugins: [reactRefresh(), antdDayjs()],
server: {
host: process.env.HOST || '127.0.0.1',
},
resolve: {
alias: [{ find: '#', replacement: '/src' }],
},
define: {
__APP_VERSION__: JSON.stringify(process.env.npm_package_version),
},
build: {
commonjsOptions: {
transformMixedEsModules: true,
},
},
});
The problem also appears in antd-dayjs-vite-plugin 1.1.4 version or the 1.2.2. I also already tried to update vite to 3.1 (was in 2.5).
I don't understand the code seems to be exactly the same as the usage in the Readme package.
Thanks in advance for your help. 🙏🏻
Seams that a default export is expected by vite.js (tried to replace import statement with import {antdDayjs} from 'antd-dayjs-vite-plugin'; without success)
I was able to create a workaround using patch-package with the below steps:
modifiy node_modules/antd-dayjs-vite-plugin/dist-node/index.js
at the very end of that file, add exports.default = antdDayjs;
create a patch for antd-dayjs-vite-plugin
ensure you have the postinstall script (refer to patch-package doc)
I'm trying to use dev-server in docker containers with devilbox.
Devilbox port: 80 and host: 127.0.0.1.
I did all configuration to use dev-server in virtual machine that i found: https://symfony.com/doc/current/frontend/encore/virtual-machine.html
But in chrome consol i have this error:
GET http://inmogence.loc/build/app.css net::ERR_ABORTED 404 (Not Found)
(index):98 GET http://inmogence.loc/build/app.js net::ERR_ABORTED 404 (Not Found)
And also i dont have autorefreshing window when i save.
I do the command $ yarn dev-server and tha answer is:
devilbox#php-7.4.9 in /shared/httpd/inmogence/symfony $ yarn dev-server
yarn run v1.22.4
$ encore dev-server --public http://inmogence.loc:80 --host 127.0.0.1
Running webpack-dev-server ...
ℹ 「wds」: Project is running at http://inmogence.loc:80/
ℹ 「wds」: webpack output is served from http://inmogence.loc:80/build/
ℹ 「wds」: Content not from webpack is served from /shared/httpd/inmogence/symfony/public
ℹ 「wds」: 404s will fallback to /index.html
DONE Compiled successfully in 866ms 9:14:39 PM
WAIT Compiling... 9:57:12 PM
DONE Compiled successfully in 73ms
So it look that its working.
My webpack.config.js:
var Encore = require('#symfony/webpack-encore');
// Manually configure the runtime environment if not already configured yet by the "encore" command.
// It's useful when you use tools that rely on webpack.config.js file.
if (!Encore.isRuntimeEnvironmentConfigured()) {
Encore.configureRuntimeEnvironment(process.env.NODE_ENV || 'dev');
}
Encore
// directory where compiled assets will be stored
.setOutputPath('public/build/')
// public path used by the web server to access the output path
.setPublicPath('/build')
// only needed for CDN's or sub-directory deploy
//.setManifestKeyPrefix('build/')
/*
* ENTRY CONFIG
*
* Add 1 entry for each "page" of your app
* (including one that's included on every page - e.g. "app")
*
* Each entry will result in one JavaScript file (e.g. app.js)
* and one CSS file (e.g. app.css) if your JavaScript imports CSS.
*/
.addEntry('app', './assets/js/app.js')
//.addEntry('page1', './assets/js/page1.js')
//.addEntry('page2', './assets/js/page2.js')
// When enabled, Webpack "splits" your files into smaller pieces for greater optimization.
.splitEntryChunks()
// will require an extra script tag for runtime.js
// but, you probably want this, unless you're building a single-page app
.enableSingleRuntimeChunk()
/*
* FEATURE CONFIG
*
* Enable & configure other features below. For a full
* list of features, see:
* https://symfony.com/doc/current/frontend.html#adding-more-features
*/
.cleanupOutputBeforeBuild()
.enableBuildNotifications()
.enableSourceMaps(!Encore.isProduction())
// enables hashed filenames (e.g. app.abc123.css)
.enableVersioning(Encore.isProduction())
// enables #babel/preset-env polyfills
.configureBabelPresetEnv((config) => {
config.useBuiltIns = 'usage';
config.corejs = 3;
})
// enables Sass/SCSS support
//.enableSassLoader()
// uncomment if you use TypeScript
//.enableTypeScriptLoader()
// uncomment to get integrity="..." attributes on your script & link tags
// requires WebpackEncoreBundle 1.4 or higher
//.enableIntegrityHashes(Encore.isProduction())
// uncomment if you're having problems with a jQuery plugin
//.autoProvidejQuery()
// uncomment if you use API Platform Admin (composer req api-admin)
//.enableReactPreset()
//.addEntry('admin', './assets/js/admin.js')
;
module.exports = Encore.getWebpackConfig();
And my package.json:
{
"devDependencies": {
"#symfony/webpack-encore": "^0.30.0",
"core-js": "^3.0.0",
"regenerator-runtime": "^0.13.2",
"webpack-notifier": "^1.6.0"
},
"license": "UNLICENSED",
"private": true,
"scripts": {
"dev-server": "encore dev-server --public http://inmogence.loc:80 --host 127.0.0.1",
"dev": "encore dev",
"watch": "encore dev --watch",
"build": "encore production --progress"
}
}
My build/manifest.json:
{
"build/app.css": "http://inmogence.loc:80/build/app.css",
"build/app.js": "http://inmogence.loc:80/build/app.js",
"build/runtime.js": "http://inmogence.loc:80/build/runtime.js",
"build/vendors~app.js": "http://inmogence.loc:80/build/vendors~app.js"
}
And my entrypoints.json:
{
"entrypoints": {
"app": {
"js": [
"http://inmogence.loc:80/build/runtime.js",
"http://inmogence.loc:80/build/vendors~app.js",
"http://inmogence.loc:80/build/app.js"
],
"css": [
"http://inmogence.loc:80/build/app.css"
]
}
}
}
So any solution ?
Given an application made in electron. The folder structure would look something like:
App
- assets
-models
- exe files
index.html
main.js
When executing the build following the recommendation of the site by entering the following command:
electron-packager . --overwrite --asar=true --platform=win32 --arch=ia32 --icon=assets/icons/win/icon.ico --prune=true --out=release-builds --version-string.CompanyName=CE --version-string.FileDescription=CE --version-string.ProductName="Electron Tutorial App"
The electron v.1.7.9 creates the build correctly, however it inside the release-builds / resources folder the app.asar file, so all the content that was inside my models folder becomes inaccessible. Inside this folder were .exe files that should be run on demand.
The system then looks for the files in the following url: parth_do_projeto / resources / app.asar / assets / models /, that is, it considers that the app.assar is a folder, but after the app.asar build is a file.
Since there were .exe files inside the original folder, the app.asar can not absorb executables.
What would be the way I keep these .exe files? If you build the build without the --asar parameter, the program works correctly, enter, all my project folder / source code is exposed.
My question is what is the best way to generate the build, keeping the code closed and making use of .exe files?
The short answer to your question is to use the unpackDir option for the asar option inside of electron-packager. Here is a sample of what this might look like:
'use strict';
... ...
var packager = require('electron-packager');
var electronPackage = require('electron/package.json');
var pkg = require('./package.json');
// pull the electron version from the package.json file
var electronVersion = electronPackage.version;
... ...
var opts = {
name: pkg.name,
platform: 'win32',
arch: 'ia32', // ia32, x64 or all
dir: './', // source location of app
out: './edist/', // destination location for app os/native binaries
ignore: config.electronignore, // don't include these directories in the electron app build
icon: config.icon,
asar: {unpackDir: config.excludeFromASAR}, // compress project/modules into an asar blob excluding some things.
overwrite: true,
prune: true,
electronVersion: electronVersion , // Tell the packager what version of electron to build with
appCopyright: pkg.copyright, // copyright info
appVersion: pkg.version, // The version of the application we are building
win32metadata: { // Windows Only config data
CompanyName: pkg.authors,
ProductName: pkg.name,
FileDescription: pkg.description,
OriginalFilename: pkg.name + '.exe'
}
};
// Build the electron app
gulp.task('build:electron', function (cb) {
console.log('Launching task to package binaries for ' + opts.name + ' v' + opts['appVersion']);
packager(opts, function (err, appPath) {
console.log(' <- packagerDone() ' + err + ' ' + appPath);
console.log(' all done!');
cb();
});
});
In the past I always bundled my Angular 1 and Rails apps together and typically used heroku, which has worked great for me. Now that I'm over to Angular 2 I want to separate out my Angular and Rails code. I've created a very basic Angular 2 app via the Angular-Cli, but I haven't been able to figure out how to deploy it to Heroku. I'm not using expressjs or anything like that. Anyone figure it out yet?
Ok I came up with a solution. I had to add a very basic PHP backend, but it's pretty harmless. Below is my process.
First setup a heroku app and Angular 2 app.
Create your heroku app
Set the heroku buildpack to heroku/php
heroku buildpacks:set heroku/php --app heroku-app-name
Create a project via Angular-Cli
Add a index.php file to /scr with the below snippet
<?php include_once("index.html"); ?>
Add a Procfile to /scr with the below snippet
web: vendor/bin/heroku-php-apache2
Added /deploy to the .gitignore
Now I used a npm package to push a tarballs to heroku
Here's a simple package to upload the tarball, https://www.npmjs.com/package/heroku-deploy-tarball
npm i heroku-deploy-tarball --save
I'm also using tar.gz to create the tarball
npm i tar.gz --save
Then I created the deploy.js file at the root of my projecdt with the following code. I first run the buildCommand specified and then move the index.php and Profile to the dist folder. I then tarball the entire dist folder and it gets uploaded to heroku.
var deploy = require('heroku-deploy-tarball');
var targz = require('tar.gz');
var exec = require('child_process').exec;
var requestedTarget = process.argv[2];
if (!requestedTarget) {
console.log('You must specify a deploy target');
return;
}
var targets = {
production: {
app: 'heroku-app-name',
tarball: 'deploy/build.tar.gz',
buildCommand: 'ng build --prod'
}
}
var moveCompressFiles = function (callback) {
exec('cp ./src/index.php ./dist/index.php',
function(err) {
if(err)
console.log(err);
console.log('index.php was copied.');
});
exec('cp ./src/Procfile ./dist/Procfile',
function(err) {
if(err)
console.log(err);
console.log('Procfile was copied.');
});
new targz().compress('./dist', './deploy/build.tar.gz',
function(err){
if(err)
console.log(err);
else
callback();
console.log('The compression has ended!');
});
};
console.log('Starting ' + targets[requestedTarget].buildCommand);
exec(targets[requestedTarget].buildCommand, {maxBuffer: 1024 * 500}, function(error) {
if (!error) {
console.log(targets[requestedTarget].buildCommand + ' successful!');
moveCompressFiles(function () {
deploy(targets[requestedTarget]);
});
} else {
console.log(targets[requestedTarget].buildCommand + ' failed.', error);
}
});
Now just run node deploy production and it should deploy to heroku.
Edit
Just got word from heroku that they are working on an experimental buildpack that would allow for static sites like this. Here is the link to the build pack.
What is the best strategy to deploy a Dart Web-ui app manually ?
pub deploy doesn't work for me and I have raised bug report. So am thinking what is the best way to manually deploy.
This is how I started:
1) From project root I compile the webui components (dwc.dart)
2) change directory to web/out then run dart2js
3) copy all .js files into that scripts/js public folder on server
4) copy appname.html to server changing css and script paths to option 3
5) Make sure dart.js is also in the same directory as item 3
this is as far as I got. So what else do I need to do ?
A few questions:
1) Do I manually change the file paths in the generated .js files to point to public folders on server for the files they are referencing and make sure those files are on server also ?
2) Do I need to copy all packages to server also ?
3) Any preferred file structure on server?
Any tips on this really appreciated.
Thanks.
I wrote a Grunt script for it (since I had no time to look up how to properly write code for Grunt, I did not share the code since it's a mess) but I basically do this:
compiling a list of files with dwc to a given out dir
compile it to javascript
clean up all non-deployable files
change some paths inside the HTML to match the server paths (for some reasons, this gets changed by the compilation process)
remove all packages except the ones I really need (JS interopt and browser)
Since I'm only using the JS version, I remove all dart packages. Since the paths inside the HTML files are up to you, you can already use a structure that suits you/your server.
I can provide you with a Grunt script to understand the order of tasks. Practically the order I use is this one:
Create the build directory. I usually use /build/web. I usually create these files (index.html, main.dart, /css and so on into the /web dir). I create the rest of components into /lib directory.
Compile the .dart file that contains the main() function ("main.dart" in my case for simpler projects) file to Javascript and put it into /build/web directory
Copy the other needed files and folders to the /build/web directory. Also, during this process you'll be copying the packages that your project needs. You'll see in the example provided below.
Remove all empty folders from the project
You can create a Grunt task to open the /index.html file in the browser once the building process has ended (I will not provide this example)
The structure of the dart test project:
testApp
- gruntfile.js
- package.js
/lib
/packages
/angular
/web
- index.html
- main.dart
/css
/img
So, the Grunt example script to cover steps from 1 - 4 looks like this (copy it to gruntfile.js):
module.exports = function (grunt) {
grunt.initConfig({
// 1.
// create build web directory
mkdir: {
build: {
options: {
create: ['build/web']
}
}
},
// 2.
// compile dart files
dart2js: {
options: {
// use this to fix a problem into dart2js node module. The module calls dart2js not dart2js.bat.
// this is needed for Windows. So use the path to your dart2js.bat file
"dart2js_bin": "C:/dart/dart-sdk/bin/dart2js.bat"
},
compile: {
files: {'build/web/main.dart.js': 'web/main.dart'}
}
},
// 3.
// copy all needed files, including all needed packages
// except the .dart files.
copy: {
build: {
files: [
{
expand: true,
src: [
'web/!(*.dart)',
'web/css/*.css',
'web/res/*.svg',
'web/packages/angular/**/!(*.dart)',
'web/packages/browser/**/!(*.dart)'
],
dest: 'build'
}
]
}
},
// 4.
// remove empty directories copied using the previous task
cleanempty: {
build: {
options: {
files: false
},
src: ['build/web/packages/**/*']
}
},
});
require('matchdep').filterDev('grunt-*').forEach(grunt.loadNpmTasks);
grunt.registerTask('default', [
'mkdir:build',
'dart2js',
'copy:build',
'cleanempty:build'
]);
};
So this is the Grunt script example.
Create a /gruntfile.js file into your project's root directory and copy/paste the script to it.
Create a /package.json file into your project's root directory and copy/paste the following script:
{
"name": "testApp",
"version": "0.0.1",
"description": "SomeDescriptionForTheTestApp",
"main": "",
"scripts": {
"test": "echo \"Error: no test specified\" && exit 1"
},
"author": "YourName",
"peerDependencies": {
"grunt-cli": "^0.1.13"
},
"devDependencies": {
"grunt": "^0.4.5",
"grunt-cleanempty": "^1.0.3",
"grunt-contrib-copy": "^0.7.0",
"grunt-dart2js": "0.0.5",
"grunt-mkdir": "^0.1.2",
"matchdep": "^0.3.0"
}
}
Open Command Prompt in Windows, Terminal in Linux, navigate to your project's root directory and use this command:
npm install
Wait untill all Grunt modules needed will be downloaded to your local project. Once this is finished, issue this command in Command Prompt or Terminal:
node -e "require('grunt').cli()"
You can use this to initiate Grunt default task without having Grunt installed globally on your system.
Now, to know the exact build structure for your project (including the packages that the project needs), make a build using Pub Build. Then you will be able to instruct Grunt to create the same dir structure.
You can add other tasks (like minification) if you want.
Hope this will help you all to understand the process and get you started with a test app first. Add your comments to make this even better and simplify it even more.