ms teams deep link not working for ios app - ios

I need your help, I am developing a bot for ms teams and in my scenario the user must be redirected from chat to tab, for this I use a deep link here is an example link
`https://teams.microsoft.com/l/entity/${process.env.APPLICATION_ID}/${process.env.TAB_ID}`
and it works great everywhere in the browser in the desktop version and in window and in ubuntu and even on Android, but as it turned out, it does not work on IOS, and specifically in the ms teams application for IOS
however in the app on IOS I get the following.
Any hints and tips any advice that can help me solve this problem
UPDATE: a small addition today I put a desktop application on a macbook and there was no such problem. So the problem occurs only in the mobile application

We have a backlog bug item for this and will inform you if it gets resolved.

There was a fix done for this issue in latest store app. It's working now. Please check.

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I'm trying to get Facebook Codeless Event to work, but I can't seem to connect my app to Events Manager.
Followed instruction from this article: https://developers.facebook.com/docs/app-events/codeless-app-events/#ios
After updating Facebook Core SDK to 4.39.1 and even including Marketing SDK just in case. Included I went to Facebook app, and it did have check mark to say that my SDK version is compatible.
Then, the instruction say to open new session and shake the app, but even after vigorous shaking for more than 10 seconds, nothing happens in the app nor in the web browser.
Anybody know what can be done to properly set it up?
I had the same issue, it seems like the FBSDK has a different behaviour for the simulator.
Opening the simulator and executing a "Hardware" -> "Shake Gesture" worked for me.
I was able to get this working by not using Facebook SDK directly from website, but using Carthage to get the frameworks.
By getting 4.40.0 version from Carthage, shaking to connect to the Event Manager worked. There were some error creating events, but this is out of scope for this question, so I will mark this as solved.
Only setting that seems to be needed to connect correctly were: Facebook App Id and bundle id.

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I'm trying to use Facebook login with an iOS app built in Unity. I'm using the Facebook Unity SDK (7.9.0). The login seems to work fine, but afterwards, instead of returning to the app, I stay in the safari window, with a blank white screen.
enter image description here
I saw some similar questions on StackOverflow, but none were answered in enough detail for me to work out what to do to fix it, and I don't have enough reputation to ask clarifying questions :-(
So I never found out what caused this problem, but I uninstalled the Facebook SDK and then reinstalled it and it works as expected now. I suspect that I didn't copy the code across from their examples exactly correct or something.
In case anyone finds this question when searching on Google like I did. I was running iOS 10.3 with Unity 5.6 and had this happen. The specific reason I found was that Firebase Invites was not compatible with the Unity Facebook sdk. Once I removed it everything worked as expected so make sure to check your other third party libraries.
TLDR : Place these 2 files into Plugins/iOS folder and that fixes it.
What version of Unity are you using?
This seems to be a Unity 5.5 bug, see this conversation on Facebook Developer forum

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I'm now testing my project with TestFlight, I can see some logs (including checkpoint, session_start, etc) in SDK Debugger, but my reports are empty in Build. I send email to support#testflightapp.com, asked the question on Twitter, and even checked the tweets listed, but still cannot find the solution..I think SO is the only site I can refer to help now..
Have anyone met this issue before & solved now?? And btw, where is the TFLog? I cannot find any debug log that I set.
Thanks in advance!
EDIT:
Here're two screenshots that will show my issue clearly.
You see, I sent feedback, checkpoints (and there're also some session_stard/end logs), but no detail report. :(
SDK Debugger: The TestFlight SDK Debugger lets you see your team's SDK data before it hits our queues. The console also shows orphaned SDK events which can help you confirm you have implemented the SDK correctly.
So I think I implemented the SDK correctly. I tried both SDK v1.0 & v.0.8.3, and I build a new project for testing this service, same result.
How I wish I can offer bounty now!! Please help..
Finally, I got a reply from Testflight team:
To be blunt we've been having some stability issues which seem like they're the root cause of your trouble. The team is working as fast as they can to bring you a faster, more stable TestFlight.
unfortunately..
And I found the TFLog (tested reports from my simulator, but cannot receive reports for my device yet):
choose your desired build in Builds section;
choose Sessions in Reports section;
choose a desired tester, and you'll find some logs like:
click the blue INFO icon to open a detail dialog:
and at the top right corner, you'll find a Events button, click to open a selection area, then just select the Log and you'll get the TFLogs.
Just a heads up for anyone experiencing issues with the Testflight SDK not logging events at all.
Double check if you are also using Flurry for Analytics and see if disabling it solves the problem (it did for me). I read somewhere that this is a known issue with the way exception handlers have been implemented on Testflight SDK.

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I uploaded my app this morning, I *THINK I've satisfied all the requirements for uploading. The app shows up as active in the developer console, but I can't find in in the market via the phone or computer internet version of the market.
Now I haven't done much with the permissions yet, but in the console it shows that the app is compatible with 611 devices including my droid x.
Still, I would think it would at least show up.
Is there generally a delay in the publishing? From what I've seen it should be pretty much instant.
It's also not showing up by using the link format market://details?id=.
Otherwise, can you think of anything I could be missing in the app to keep it from showing up like this?
This is my first time publishing, so try to think back to the elementary concepts of publishing lol.
25 October 2011 - Recently published apps not appearing in Android
Market We're aware of reports from some developers that apps recently
published don't appear in Android Market. This issue is impacting both
app searches and when viewing a developer's app catalog on both mobile
devices and the web view of Android Market. We're investigating this
issue and are striving to resolve it as soon as possible.
Lol well there's you're problem... That's so my luck. I upload my first app, have no clue what i'm doing and then turns out the market broke, and I was doing stuff right. haha go figure

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I'm trying to integrate Google Analytics SDK with my iPhone app.
As it's described in the docs, before I began using the SDK, I've first created a free account at www.google.com/analytics and created a new website profile in that account using a fake but descriptive website URL.
For the created profile tracking status is always "Tracking Not Installed".
So, my question is, will it cause a problem to send tracking requests from my iPhone application? If yes, please advice me what to do then.
Thanks a lot.
Ok, I have found the answer...When I run the my app in Simulator, it is not sending trucking requests, but everything is fine, when I run it on the device.

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