I have the following code:
var body: some View {
VStack {
ScrollView {
VStack {
ForEach(1...7, id: \.self) { num in
Text("\(num)")
.font(.title3)
.padding([.top, .bottom], 5)
.onTapGesture {
self.getGames()
}
}
}
}
ScrollView() {
GameCell(games: $games, picks: self.$playerPicks)
}
.onAppear(perform: getGames)
}
}
It gets all the games and all, based on the value of num; as it should based on .onAppear(perform: getGames)
When num is selected it refreshes the main ScrollVeiw with the GameCell but if the main ScrollView (with the GameCells) is scrolled to any position, when the data refreshes it stays at that location... is there a way to have it scroll to the top of the main ScrollView (with the GameCells)?
UPDATE
I updated the code above, there are two scrollviews, I would like to have the second scrollveiw which has the GameCells scroll to the top each time the new value is selected in the first scrollview.
You can use ScrollViewReader (docs & HWS article).
For your use case, we need to save the ScrollViewProxy in a #State variable so it can be accessed outside of the closure. Use it like so:
struct ContentView: View {
#State private var reader: ScrollViewProxy?
var body: some View {
VStack {
ScrollView {
VStack {
ForEach(1 ... 7, id: \.self) { num in
Text("\(num)")
.font(.title3)
.padding([.top, .bottom], 5)
.onTapGesture {
self.getGames()
print("Tap:", num)
// Scroll to tag 'GameCell-top'
reader?.scrollTo("GameCell-top", anchor: .top)
}
}
}
}
ScrollView {
ScrollViewReader { reader in
LinearGradient(
gradient: Gradient(colors: [.red, .blue]),
startPoint: .top,
endPoint: .bottom
)
.frame(height: 1000)
.id("GameCell-top") // <- ID so reader works
.tag("GameCell-top") // <- Tag view for reader
.onAppear {
self.reader = reader // <- Set current reader proxy
}
// You can uncomment this view and do a similar thing to the VStack above
// GameCell(games: $games, picks: self.$playerPicks)
}
}
.onAppear(perform: getGames)
}
}
}
Result (I scroll bottom scroll view, then tap any number from 1 to 7 at the top):
Related
Is it possible to create a custom horizontal indicator that has empty and filled circles to show how many images there are and the current position?
The below attempt uses a lazyHStack and OnAppear but, judging from the console output, it doesn't work properly since scrolling back and forth doesn't recall the onAppear consistently.
import SwiftUI
struct ContentView: View {
let horizontalScrollItems = ["wind", "hare.fill", "tortoise.fill", "rosette" ]
var body: some View {
GeometryReader { geometry in
ScrollView(.horizontal, showsIndicators: false) {
LazyHStack {
ForEach(horizontalScrollItems, id: \.self) { symbol in
Image(systemName: symbol)
.font(.system(size: 200))
.frame(width: geometry.size.width)
.onAppear(){print("\(symbol)")}
}
}
}
}
}
}
This is the desired indicator. I'm just not sure how to properly fill and empty each circle as the user scrolls back and forth. Appreciate the help!
You can get the desired result using TabView() and PageTabViewStyle()
Note : This will work from SwiftUI 2.0
Here is the code :
struct ContentView: View {
let horizontalScrollItems = ["wind", "hare.fill", "tortoise.fill", "rosette" ]
var body: some View {
GeometryReader { geometry in
TabView(){
ForEach(horizontalScrollItems, id: \.self) { symbol in
Image(systemName: symbol)
.font(.system(size: 200))
.frame(width: geometry.size.width)
}
}
.tabViewStyle(PageTabViewStyle())
.indexViewStyle(PageIndexViewStyle(backgroundDisplayMode: .always))
}
}
}
Result :
So I have two buttons on the bottom of my screen, button A and button B, somewhere along the line I need to replace the image in the button with text, so we do so by changing the Bool in the top.
Although we apply the same modifiers, the padding of button B changes, and the UI moves around, it seems as if the text claims more space. Desired situation: button A and B, should not move around when changing the button Image to Text.
import SwiftUI
private var showImage: Bool = true
struct SwiftUIView: View {
var body: some View {
VStack {
Spacer()
Button(action: {
print("CLICK")
}) {
Image(systemName: "a.circle")
.modifier(TestButtonModifier())
}
.padding(10)
Button(action: {
print("CLICK")
}) {
if showImage {
Image(systemName: "b.circle")
.modifier(TestButtonModifier())
} else {
Text("B")
.modifier(TestButtonModifier())
}
}
.padding(10)
} //: VSTACK
}
}
struct TestButtonModifier: ViewModifier {
func body(content: Content) -> some View {
content
.font(.system(size: 52, weight: .regular))
.frame(minWidth: 0, maxWidth: .infinity, maxHeight: 100)
.background(Color.black)
.padding(2)
.foregroundColor(Color.white)
}
}
struct SwiftUIView_Previews: PreviewProvider {
static var previews: some View {
SwiftUIView()
}
}
It is due to VStack spacing, which by default differs between different pairs of subviews, so specify some explicit (or remove at all, ie set to zero)
struct SwiftUIView: View {
var body: some View {
VStack(spacing: 0) { // << here !!
// .. other code
I am working through a sample app to familiarize myself with Swift and SwiftUI and am wanting to combine the ideas of composite layouts using custom views and GeometryReader to determine the screen-size of the device.
The page I'm trying to build is a scrollable list of friends where each row item is a button that can be selected to expand the list to see more details of each friend. I've built the button and all containing views as a FriendView to use inside of my FriendListView. I have defined 2 GeometryReader views within the FriendListView but do not know how I can define the size of each row from within the FriendView to make it maintain the appropriate size.
The need for this comes from not every image that could be set by a user later on for their friend will have the same dimensions so I want to keep it consistent. I understand I could set a .frame() modifier and hardcode the width but I would like it to be relational to the screen to be consistent across all phone screens.
Example: When a row is not expanded, the image should take up half of the device width. When it is expanded I would want it to take up one quarter of the device screen width.
Screenshot
Application View
Sample Code
struct FriendListView: View {
var pets = ["Woofer", "Floofer", "Booper"]
var body: some View {
GeometryReader { geo1 in
NavigationView {
GeometryReader { geo2 in
List(self.pets, id: \.self) { pet in
FriendView(name: pet)
}// End of List
}
.navigationBarTitle(Text("Furiends"))
}// End of NavigationView
}// End of GeometryReader geo1
}// End of body
}
struct FriendView: View {
#State private var isExpanded = false
var randomPic = Int.random(in: 1...2)
var name = ""
var breed = "Dawg"
var body: some View {
Button(action: self.toggleExpand) {
HStack {
VStack {
Image("dog\(self.randomPic)")
.resizable()
.renderingMode(.original)
.scaledToFill()
.clipShape(Circle())
if self.isExpanded == false {
Text(self.name)
.font(.title)
.foregroundColor(.primary)
}
}
if self.isExpanded == true {
VStack {
Text(self.name).font(.title)
Text(self.breed).font(.headline)
}
.foregroundColor(.primary)
}
}
}// End of Button
}
func toggleExpand() {
isExpanded.toggle()
}
}
You can define a GeometryReader in the top level FriendListView and pass the screen width to the FriendView:
struct FriendListView: View {
var pets = ["Woofer", "Floofer", "Booper"]
var body: some View {
GeometryReader { geo in
NavigationView {
List(self.pets, id: \.self) { pet in
FriendView(name: pet, screenWidth: geo.size.width)
}
.navigationBarTitle(Text("Furiends"))
}
}
}
}
Then use the .frame to set the maximum width for an image.
struct FriendView: View {
...
var screenWidth: CGFloat
var imageWidth: CGFloat {
isExpanded ? screenWidth / 4 : screenWidth / 2
}
var body: some View {
Button(action: self.toggleExpand) {
HStack {
VStack {
Image("dog\(self.randomPic)")
.resizable()
.renderingMode(.original)
.scaledToFill()
.clipShape(Circle())
.frame(width: imageWidth, height: imageWidth) // <- add frame boundaries
if self.isExpanded == false {
Text(self.name)
.font(.title)
.foregroundColor(.primary)
}
}
if self.isExpanded == true {
VStack {
Text(self.name).font(.title)
Text(self.breed).font(.headline)
}
.foregroundColor(.primary)
}
}
}
}
func toggleExpand() {
isExpanded.toggle()
}
}
In case you'd want your picture to be centered you can use Spacer:
HStack {
Spacer()
FriendView(name: pet, screenWidth: geo.size.width)
Spacer()
}
I have a complex view in List row:
var body: some View {
VStack {
VStack {
FullWidthImageView(ad)
HStack {
Text("\(self.price) \(self.ad.currency!)")
.font(.headline)
Spacer()
SwiftUI.Image(systemName: "heart")
}
.padding([.top, .leading, .trailing], 10.0)
Where FullWidthImageView is view with defined contexMenu modifier.
But when I long-press on an image I see not the only image in preview, but all row view.
There is no other contextMenu on any element.
How to make a preview in context with image only?
UPD. Here is a simple code illustrating the problem
We don't have any idea why in your case it doesn't work, until we see your FullWidthImageView and how you construct the context menu. Asperi's answer is working example, and it is correctly done! But did it really explain your trouble?
The trouble is that while applying .contextMenu modifier to only some part of your View (as in your example) we have to be careful.
Let see some example.
import SwiftUI
struct FullWidthImageView: View {
#ObservedObject var model = modelStore
var body: some View {
VStack {
Image(systemName: model.toggle ? "pencil.and.outline" : "trash")
.resizable()
.aspectRatio(contentMode: .fit)
.frame(width: 200)
}.contextMenu(ContextMenu {
Button(action: {
self.model.toggle.toggle()
}) {
HStack {
Text("toggle image to?")
Image(systemName: model.toggle ? "trash" : "pencil.and.outline")
}
}
Button("No") {}
})
}
}
class Model:ObservableObject {
#Published var toggle = false
}
let modelStore = Model()
struct ContentView: View {
#ObservedObject var model = modelStore
var body: some View {
VStack {
FullWidthImageView()
Text("Long press the image to change it").bold()
}
}
}
struct ContentView_Previews: PreviewProvider {
static var previews: some View {
ContentView()
}
}
while running, the "context menu" modified View seems to be "static"!
Yes, on long press, you see the trash image, even though it is updated properly while you dismiss the context view. On every long press you see trash only!
How to make it dynamic? I need that the image will be the same, as on my "main View!
Here we have .id modifier. Let see the difference!
First we have to update our model
class Model:ObservableObject {
#Published var toggle = false
var id: UUID {
UUID()
}
}
and next our View
FullWidthImageView().id(model.id)
Now it works as we expected.
For another example, where "standard" state / binding simply doesn't work check SwiftUI hierarchical Picker with dynamic data crashes
UPDATE
As a temporary workaround you can mimic List by ScrollView
import SwiftUI
struct Row: View {
let i:Int
var body: some View {
VStack {
Image(systemName: "trash")
.resizable()
.aspectRatio(contentMode: .fit)
.frame(width: 200)
.contextMenu(ContextMenu {
Button("A") {}
Button("B") {}
})
Text("I don’t want to show in preview because I don’t have context menu modifire").bold()
}.padding()
}
}
struct ContentView: View {
var body: some View {
VStack {
ScrollView {
ForEach(0 ..< 20) { (i) in
VStack {
Divider()
Row(i: i)
}
}
}
}
}
}
It is not optimal, but in your case it should work
Here is a code (simulated possible your scenario) that works, ie. only image is shown for context menu preview (tested with Xcode 11.3+).
struct FullWidthImageView: View {
var body: some View {
Image("auto")
.resizable()
.aspectRatio(contentMode: .fit)
.frame(width: 200)
.contextMenu(ContextMenu() {
Button("Ok") {}
})
}
}
struct TestContextMenu: View {
var body: some View {
VStack {
VStack {
FullWidthImageView()
HStack {
Text("100 $")
.font(.headline)
Spacer()
Image(systemName: "heart")
}
.padding([.top, .leading, .trailing], 10.0)
}
}
}
}
It's buried in the replies here, but the key discovery is that List is changing the behavior of .contextMenu -- it creates "blocks" that pop up with the menu instead of attaching the menu to the element specified. Switching out List for ScrollView fixes the issue.
I have an HStack:
struct BottomList: View {
var body: some View {
HStack() {
ForEach(navData) { item in
NavItem(image: item.icon, title: item.title)
}
}
}
}
How do I perfectly center its content with equal spacing automatically filling the whole width?
FYI just like Bootstraps CSS class .justify-content-around
The frame layout modifier, with .infinity for the maxWidth parameter can be used to achieve this, without the need for an additional Shape View.
struct ContentView: View {
var data = ["View", "V", "View Long"]
var body: some View {
VStack {
// This will be as small as possible to fit the data
HStack {
ForEach(data, id: \.self) { item in
Text(item)
.border(Color.red)
}
}
// The frame modifier allows the view to expand horizontally
HStack {
ForEach(data, id: \.self) { item in
Text(item)
.frame(maxWidth: .infinity)
.border(Color.red)
}
}
}
}
}
The various *Stack types will try to shrink to the smallest size possible to contain their child views. If the child view has an ideal size, then the *Stack will not expand to fill the screen. This can be overcome by placing each child on top of a clear Rectangle in a ZStack, because a Shape will expand as much as possible. A convenient way to do this is via an extension on View:
extension View {
func inExpandingRectangle() -> some View {
ZStack {
Rectangle()
.fill(Color.clear)
self
}
}
}
You can then call it like this:
struct ContentView: View {
var data = ["View", "View", "View"]
var body: some View {
VStack {
// This will be as small as possible to fit the items
HStack {
ForEach(data, id: \.self) { item in
Text(item)
.border(Color.red)
}
}
// Each item's invisible Rectangle forces it to expand
// The .fixedSize modifier prevents expansion in the vertical direction
HStack {
ForEach(data, id: \.self) { item in
Text(item)
.inExpandingRectangle()
.fixedSize(horizontal: false, vertical: true)
.border(Color.red)
}
}
}
}
}
You can adjust the spacing on the HStack as desired.
I inserted Spacer() after each item...but for the LAST item, do NOT add a Spacer():
struct BottomList: View {
var body: some View {
HStack() {
ForEach(data) { item in
Item(title: item.title)
if item != data.last { // match everything but the last
Spacer()
}
}
}
}
}
Example list that is evenly spaced out even when item widths are different:
(Note: The accepted answers .frame(maxWidth: .infinity) did not work for all cases: it did not work for me when it came to items that have different widths)
If items are fullwidth compatible, it will be done automatically, you can wrap items between spacers to make it happen:
struct Resizable: View {
let text: String
var body: some View {
HStack {
Spacer()
Text(text)
Spacer()
}
}
}
So you. can use it in a loop like:
HStack {
ForEach(data, id: \.self) { item in
Resizable(text: item)
}
}
You can also use spacing in stacks ... ie
HStack(spacing: 30){
Image("NetflixLogo")
.resizable()
.scaledToFit()
.frame(width: 40)
Text("TV Show")
Text("Movies")
Text("My List")
}
.frame(maxWidth: .infinity)
output result looks like this ...
If your array has repeating values, use array.indices to omit a spacer after the last element.
HStack() {
ForEach(data.indices) { i in
Text("\(data[i])")
if i != data.last {
Spacer()
}
}
}