How do I create clang links to llvm? - clang

clang-6.0, clang-6, clang-9.0.0 and clang-9 provide several links to the LLVM compiler and library of the matching LLVM versions. My just-installed LLVM-10 does not include any links. Is there a program or script to create these links?
I can create links manually for lib and include, and hope that they work, but cannot be sure of which program is the compiler.
I am using Ubuntu 18.04 and will need the same on Ubuntu 16.04.

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mingw : Giving reference to opencv libraries in simpler way

Successfully installed opencv 4.5.4 in windows under mingw evironment. I was able to compile opencv applications. But is there any easy way to give reference to libraries instead of typing long list of opencv libraries (i.e. something like pkg-config in windows)
For a simple opencv program I need to give reference to 4 libraries.
g++ rotate.cpp -lopencv_core454 -lopencv_highgui454 -lopencv_imgproc454 -lopencv_imgcodecs454
instead do we have some option to give list of libraries through some flags in windows environment.
Thanks
You can actually use pkg-config in Windows. If you use MSYS2 shell is is usually available or it can be installed via pacman.

Complete and isolated LLVM/musl toolchain

What I'm trying to achieve is to compile an GNU independent and isolated LLVM toolchain using musl as clib.
Recently LLVM 4.0 has been released with lot's of new cool features, including production ready LLD, so also the linking step could be handled by LLVM.
More or less the stack is:
clang
llvm
lld
compiler-rt
libcxx
libcxxabi
musl
Following this, it is actually possible to do so without much patching or such (apart from compiling musl), but sadly, there is no good documentation about that.
Any suggestions?
There is an example of using Clang + Musl together to compile "Hello World" in C here: https://github.com/njlr/portable-cxx
It only requires wget, tar and make to be installed. Clang and Musl are downloaded as part of the build process.
The key is to disable the usual include paths using -nostdinc and then add the Musl ones using -isystem.
I was solving the same problem with my NGTC (Non-GNU toolchain) project. Please take a look at my build scripts and patches.
I used this toolchain to build a small Linux distro without any code from GNU project: nenuzhnix.

clang/clang++ not detecting standard header files like iostream.h and stdio.h

I ran clang++ -v testfile.cpp and found that many standard headers were missing from the directory C:\LLVM\lib\clang\3.9.0\include. I downloaded a pre-built binary of clang 3.9.0 for 32 bit windows from this link.
Can someone please help me sort out this mess and explain me why the standard libraries are missing in the pre-build version of clang? I've searched the web for hours to get the answer and solution to this problem but couldn't find one. Thanks in advance.
why the standard libraries are missing in the pre-build version of clang?
Your Windows binary download comprises only binary build tools
plus a handful of clang-specific headers because you are supposed
to use clang, on Windows, in lieu of another native compiler that provides your
standard library. Similarly if you install clang on Linux you'll build against
the GCC standard library by default.
Your internet search seemingly failed to lead you to Installing clang++ to compile and link on Windows, which
explains how to integrate clang with the mingw-w64 GCC standard library for 32- and/or 64-bit work
in the manner that clang for Windows expects and supports.

cvBlobsLib with mingw

Does anybody know how to build cvBlobsLib using MinGW? On official page http://opencv.willowgarage.com/wiki/cvBlobsLib there is only instruction for VS.
There is also linux version of this lib http://opencv.willowgarage.com/wiki/cvBlobsLib?action=AttachFile&do=view&target=cvblobs8.3_linux.tgz , but its makefile cannot be used in windows as i see.
If you use eclipse then you dont have a lot of work:
Create a new project, using MinGW toolchain.
Go to the project properties, and under C/C++ General >> Paths and Symbols add the openCV library paths.
compile the project and it should be OK.
Use this
http://opencv.willowgarage.com/wiki/cvBlobsLib#Build_intructions
if you have more problems (especially NOTE 3)

Building DEB package for fsharp compiler

I would like to install the fsharp compiler from Github on my Debian system, and the usual way would be to create a deb package first and then install it (so it is possible to uninstall it later, etc.). What is the easiest way to achieve this? All the examples of how to use dh_make assume you have a source tar.gz appropriately named, whereas I don't. Also I need to use some prefix for the autogen script:
./autogen.sh --prefix=/usr
I am not sure it this makes the task any more difficult.
This should actually be fairly simple to achieve with a binary package - which will also be cross-platform because the F# compiler itself is written in F#. The compiler itself is fairly standalone and depends only on a few BCL libraries. There are versions that run on Mono.
More important than installing the compiler is the integration with your platform's build system(s). Microsoft ships a Microsoft.FSharp.targets file for MSBuild, I don't know whether that will work with Mono's xBuild.
I have put together a blog post that explains where to find the various bits that make up the F# compiler and how to package them to compile on a platform that has only .NET and MSBuild (AppHarbor in my case), which you may find helpful.

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