Use variables inside a completion handler somewhere else - ios

I'm trying to convert address to coordinates in order to create a Firestorm GeoPoint object.
I currently have this code:
func getCoords(from address: String, locationCompletionHandler: #escaping (CLLocationCoordinate2D?, Error?) -> Void) {
let geoCoder = CLGeocoder()
geoCoder.geocodeAddressString(address) { (placemarks, error) in
guard
let placemarks = placemarks,
let coordinate = placemarks.first?.location?.coordinate
else {
locationCompletionHandler(nil, error)
return
}
locationCompletionHandler(coordinate, nil)
}
}
func addressToGeoPoint(from address: String) -> GeoPoint {
var latitude:Double = 0
var longitude:Double = 0
getCoords(from: address) { coordinate, error in
if let coordinate = coordinate {
latitude = coordinate.latitude
longitude = coordinate.longitude
}
else {
print("Can't get coords: \(String(describing: error?.localizedDescription))")
}
}
return GeoPoint(latitude: latitude, longitude: longitude)
}
The problem is that when the GeoPoint object is being initialized, the latitude and longitude variables are still 0 because the completion handler hasn't finished yet.
The function addressToGeoPoint must return a GeoPoint.
What can I do in order for this to work?
Thanks!

Related

swift - How to perform task completion

I'm trying to do reverse geocoding for multiple locations at the same time. So I create a function performReverseGeoLocation. The problem is, that since CLGeocoder().reverseGeocodeLocation a closure, the completionHandlerLocations will get executed first. How do I change these functions so that the caller will get completion handler after all CLGeocoder().reverseGeocodeLocation inside the for loop is done?
Code I have tried:
private func getImageLocation() {
performReverseGeoLocation(completionHandlerLocations: { (cities, countries) in
print("***** This is executed before the reverse geo code location is done")
})
}
private func performReverseGeoLocation(completionHandlerLocations: #escaping (_ cities: [String], _ countries: [String]) -> Void) {
var cities = [String]()
var countries = [String]()
for image in self.images {
let longitude = image.longitude
let latitude = image.latitude
let location = CLLocation(latitude: latitude, longitude: longitude)
CLGeocoder().reverseGeocodeLocation(location, completionHandler: {(placemarks, error) -> Void in
print("***** This is executed after completionHandlerLocations is done")
if error != nil {
self.alertError("Reverse geocoder failed with error" + (error?.localizedDescription)!)
return
}
if placemarks!.count > 0 {
let pm = placemarks![0]
let country = pm.country
let city = pm.locality
if (!cities.contains(city!)) {
cities.append(city!)
}
if (!countries.contains(country!)) {
countries.append(country!)
}
}
else {
self.alertError("Fail to perform reverse geo location")
}
})
}
// THIS IS WILL EXECUTED FIRST
completionHandlerLocations(cities, countries)
}
You can do something like this:
var count = 0
for image in self.images {
...
CLGeocoder().reverseGeocodeLocation(location) {
// get result
counter ++
if count == self.images.count { // finish all requests
completionHandlerLocations(cities, countries)
}
}
}
That's the most simple way to do.
As i-am-jorf mentioned, you can create a DispatchGroup and wait for the notification when all reverse geocoding tasks are complete:
private func performReverseGeoLocation(completionHandlerLocations: #escaping (_ cities: [String], _ countries: [String]) -> Void) {
let group = DispatchGroup()
var cities = [String]()
var countries = [String]()
self.images.forEach { (location) in
group.enter()
let longitude = image.longitude
let latitude = image.latitude
let location = CLLocation(latitude: latitude, longitude: longitude)
CLGeocoder().reverseGeocodeLocation(location, completionHandler: { (placemark, error) in
// do all your checks...
if placemark != nil && placemark!.count > 0 {
cities.append(placemark!.first!.locality!)
countries.append(placemark!.first!.country!)
}
group.leave()
})
}
group.notify(queue: DispatchQueue.main) {
completionHandlerLocations(cities, countries)
}
}

Convert address to coordinates swift

How can I convert a String address to CLLocation coordinates with Swift?
I have no code yet; I looked for a solution but couldn't find any.
Use CLGeocoder to reverse geocode the address into latitude/longitude coordinates:
let address = "1 Infinite Loop, Cupertino, CA 95014"
let geoCoder = CLGeocoder()
geoCoder.geocodeAddressString(address) { (placemarks, error) in
guard
let placemarks = placemarks,
let location = placemarks.first?.location
else {
// handle no location found
return
}
// Use your location
}
You will also need to add and import CoreLocation framework.
You can use CLGeocoder, you can convert address(string) to coordinate and you vice versa, try this:
import CoreLocation
var geocoder = CLGeocoder()
geocoder.geocodeAddressString("your address") {
placemarks, error in
let placemark = placemarks?.first
let lat = placemark?.location?.coordinate.latitude
let lon = placemark?.location?.coordinate.longitude
print("Lat: \(lat), Lon: \(lon)")
}
Here's what I came up with to return a CLLocationCoordinat2D object:
func getLocation(from address: String, completion: #escaping (_ location: CLLocationCoordinate2D?)-> Void) {
let geocoder = CLGeocoder()
geocoder.geocodeAddressString(address) { (placemarks, error) in
guard let placemarks = placemarks,
let location = placemarks.first?.location?.coordinate else {
completion(nil)
return
}
completion(location)
}
}
So let's say I've got this address:
let address = "Springfield, Illinois"
Usage
getLocation(from: address) { location in
print("Location is", location.debugDescription)
// Location is Optional(__C.CLLocationCoordinate2D(latitude: 39.799372, longitude: -89.644458))
}
Swift 5 and Swift 5.1
import CoreLocation
var geocoder = CLGeocoder()
geocoder.geocodeAddressString("your address") { placemarks, error in
let placemark = placemarks?.first
let lat = placemark?.location?.coordinate.latitude
let lon = placemark?.location?.coordinate.longitude
print("Lat: \(lat), Lon: \(lon)")
}
This works
let geocoder = CLGeocoder()
let address = "8787 Snouffer School Rd, Montgomery Village, MD 20879"
geocoder.geocodeAddressString(address, completionHandler: {(placemarks, error) -> Void in
if((error) != nil){
print("Error", error ?? "")
}
if let placemark = placemarks?.first {
let coordinates:CLLocationCoordinate2D = placemark.location!.coordinate
print("Lat: \(coordinates.latitude) -- Long: \(coordinates.longitude)")
}
})
The CLLocationManager object reports locations as a latitude/longitude pair. While these values uniquely represent any location on the planet, they are not values that users immediately associate with the location. Users are more familiar with names that describe a location, such as street names or city names. The CLGeocoder class lets you convert between geographic coordinates and the user-friendly names associated with that location. You can convert from either a latitude/longitude pair to a user friendly place name, or the other way around.
func getCoordinate( addressString : String,
completionHandler: #escaping(CLLocationCoordinate2D, NSError?) -> Void ) {
let geocoder = CLGeocoder()
geocoder.geocodeAddressString(addressString) { (placemarks, error) in
if error == nil {
if let placemark = placemarks?[0] {
let location = placemark.location!
completionHandler(location.coordinate, nil)
return
}
}
completionHandler(kCLLocationCoordinate2DInvalid, error as NSError?)
}
}

iOS Framework: All Functions Demanding Different Types of Parameters [duplicate]

I have a class named Location that has several methods in it that do not have any parameters.
However, when I try to create a variable with the result of the method, it wants an argument. Why is that?
Location class:
let locationManager = CLLocationManager()
public class Location {
public func coordinate() -> (latitude: Float?, longitude: Float?) {
let latitude = Float((locationManager.location?.coordinate.latitude)!)
let longitude = Float((locationManager.location?.coordinate.longitude)!)
return (latitude: latitude, longitude: longitude)
}
public func getCity() -> String {
var returnCity: String = "N/A"
let geoCoder = CLGeocoder()
let location = CLLocation(latitude: (locationManager.location?.coordinate.latitude)!, longitude: (locationManager.location?.coordinate.longitude)!)
geoCoder.reverseGeocodeLocation(location, completionHandler: { (placemarks, error) -> Void in
// Place details
var placeMark: CLPlacemark!
placeMark = placemarks?[0]
// City
if let city = placeMark.addressDictionary!["City"] as? String {
returnCity = city
}
})
return returnCity
}
public func getCountry() -> String {
var returnCountry: String = "N/A"
let geoCoder = CLGeocoder()
let location = CLLocation(latitude: (locationManager.location?.coordinate.latitude)!, longitude: (locationManager.location?.coordinate.longitude)!)
geoCoder.reverseGeocodeLocation(location, completionHandler: { (placemarks, error) -> Void in
// Place details
var placeMark: CLPlacemark!
placeMark = placemarks?[0]
// City
if let country = placeMark.addressDictionary!["Country"] as? String {
returnCountry = country
}
})
return returnCountry
}
public func getZip() -> Int {
var returnZip: Int = 0
let geoCoder = CLGeocoder()
let location = CLLocation(latitude: (locationManager.location?.coordinate.latitude)!, longitude: (locationManager.location?.coordinate.longitude)!)
geoCoder.reverseGeocodeLocation(location, completionHandler: { (placemarks, error) -> Void in
// Place details
var placeMark: CLPlacemark!
placeMark = placemarks?[0]
// City
if let zip = placeMark.addressDictionary!["ZIP"] as? Int {
returnZip = zip
}
})
return returnZip
}
public func getLocationName() -> String {
var returnName: String = "N/A"
let geoCoder = CLGeocoder()
let location = CLLocation(latitude: (locationManager.location?.coordinate.latitude)!, longitude: (locationManager.location?.coordinate.longitude)!)
geoCoder.reverseGeocodeLocation(location, completionHandler: { (placemarks, error) -> Void in
// Place details
var placeMark: CLPlacemark!
placeMark = placemarks?[0]
// City
if let locationName = placeMark.addressDictionary!["Name"] as? String {
returnName = locationName
}
})
return returnName
}
public func getStreetAddress() -> String {
var returnAddress: String = "N/A"
let geoCoder = CLGeocoder()
let location = CLLocation(latitude: (locationManager.location?.coordinate.latitude)!, longitude: (locationManager.location?.coordinate.longitude)!)
geoCoder.reverseGeocodeLocation(location, completionHandler: { (placemarks, error) -> Void in
// Place details
var placeMark: CLPlacemark!
placeMark = placemarks?[0]
// City
if let street = placeMark.addressDictionary!["Thoroughfare"] as? String {
returnAddress = street
}
})
return returnAddress
}
}
Trying to create a variable:
let city = Location.getCity()
Here are some screen shots of what I get:
These methods are not class methods, they are instance methods. You must call them on an instance of the Location class, not on the class itself. Evidently, Swift can call instance methods similarly to Python: the method is a function owned by the class, and its argument is an instance of the class. But you should not call instance methods this way.
The best way to solve this problem is to construct a Location object and then call the method on it:
let city: Location = Location().getCity()
Because you're trying to call it as a class function. You should be creating an instance of Location and calling the function on that. Note also that it returns String Where your code is telling the compiler you're expecting it to return a Location.

Display route on map in Swift

I am trying to draw the route between two points on Apple map (Swift code).
The following structure is used to store the coordinates
struct GeoLocation {
var latitude: Double
var longitude: Double
func distanceBetween(other: GeoLocation) -> Double {
let locationA = CLLocation(latitude: self.latitude, longitude: self.longitude)
let locationB = CLLocation(latitude: other.latitude, longitude: other.longitude)
return locationA.distanceFromLocation(locationB)
}
}
self.foundLocations - is an array of these structures
In the custom class I recieve the coordinates of the points on the map.
var coordinates = self.foundLocations.map{$0.coordinate}
Then I draw the route on the map
self.polyline = MKPolyline(coordinates: &coordinates, count: coordinates.count)
self.mapView.addOverlay(self.polyline, level: MKOverlayLevel.AboveRoads)
To draw the route I use the following method from MKMapViewDelegate
func mapView(mapView: MKMapView!, rendererForOverlay overlay: MKOverlay!) -> MKOverlayRenderer! {
if let polylineOverlay = overlay as? MKPolyline {
let render = MKPolylineRenderer(polyline: polylineOverlay)
render.strokeColor = UIColor.blueColor()
return render
}
return nil
}
Instead of the actual route laying on roads I get just a straight line between two points.
How can I display the actual route?
You actually have to fetch the route from Apple's maps' server using calculateDirectionsWithCompletionHandler.
First create the relevant MKMapItems for both the source and destination, ex:
let geocoder = CLGeocoder()
let location = CLLocation(latitude: sourceLatitude, longitude: sourceLongitude)
geocoder.reverseGeocodeLocation(location, completionHandler: {
(placemarks:[AnyObject]?, error:NSError?) -> Void in
if placemarks?.count > 0 {
if let placemark: MKPlacemark = placemarks![0] as? MKPlacemark {
self.source = MKMapItem(placemark: placemark)
}
}
})
(Repeat for destination.)
Then fetch the MKRoute, ex:
let request:MKDirectionsRequest = MKDirectionsRequest()
// source and destination are the relevant MKMapItems
request.setSource(source)
request.setDestination(destination)
// Specify the transportation type
request.transportType = MKDirectionsTransportType.Automobile;
// If you're open to getting more than one route,
// requestsAlternateRoutes = true; else requestsAlternateRoutes = false;
request.requestsAlternateRoutes = true
let directions = MKDirections(request: request)
directions.calculateDirectionsWithCompletionHandler ({
(response: MKDirectionsResponse?, error: NSError?) in
if error == nil {
self.directionsResponse = response
// Get whichever currentRoute you'd like, ex. 0
self.route = directionsResponse.routes[currentRoute] as MKRoute
}
})
Then after retrieving the MKRoute, you can add the polyline to the map like so:
mapView.addOverlay(route.polyline, level: MKOverlayLevel.AboveRoads)
Swift 3 and reusable conversion of Lyndsey Scott's answer:
final class Route {
static func getRouteFor(
source: CLLocationCoordinate2D,
destination: CLLocationCoordinate2D,
completion: #escaping (
_ route: MKRoute?,
_ error: String?)->()
) {
let sourceLocation = CLLocation(
latitude: source.latitude,
longitude: source.longitude
)
let destinationLocation = CLLocation(
latitude: destination.latitude,
longitude: destination.longitude
)
let request = MKDirectionsRequest()
self.getMapItemFor(location: sourceLocation) { sourceItem, error in
if let e = error {
completion(nil, e)
}
if let s = sourceItem {
self.getMapItemFor(location: destinationLocation) { destinationItem, error in
if let e = error {
completion(nil, e)
}
if let d = destinationItem {
request.source = s
request.destination = d
request.transportType = .walking
let directions = MKDirections(request: request)
directions.calculate(completionHandler: { response, error in
if let r = response {
let route = r.routes[0]
completion(route, nil)
}
})
}
}
}
}
}
static func getMapItemFor(
location: CLLocation,
completion: #escaping (
_ placemark: MKMapItem?,
_ error: String?)->()
) {
let geocoder = CLGeocoder()
geocoder.reverseGeocodeLocation(location) { placemark, error in
if let e = error {
completion(nil, e.localizedDescription)
}
if let p = placemark {
if p.count < 1 {
completion(nil, "placemark count = 0")
} else {
if let mark = p[0] as? MKPlacemark {
completion(MKMapItem(placemark: mark), nil)
}
}
}
}
}
}
Usage:
Route.getRouteFor(source: CLLocationCoordinate2D, destination: CLLocationCoordinate2D) { (MKRoute?, String?) in
<#code#>
}

iOS Swift coordinates function returns nil

I'm working on a function to convert a city (string) to coordinates. However, when I call the function I get "(0.0, 0.0)" as a result. It should be the latitude and longitude.
Please help me out. Thanks!
This is the function
func getCoordinates(huidigeLocatie: String) -> (lat: CLLocationDegrees, long: CLLocationDegrees) {
var lat:CLLocationDegrees
var long:CLLocationDegrees
var geocoderHuidigeLocatie = CLGeocoder()
geocoderHuidigeLocatie.geocodeAddressString(huidigeLocatie, completionHandler:
{(placemarks: [AnyObject]!, error: NSError!) in
if error != nil {
println("Geocode failed with error: \(error.localizedDescription)")
} else if placemarks.count > 0 {
let placemark = placemarks[0] as CLPlacemark
let location = placemark.location
var lat = location.coordinate.latitude
var long = location.coordinate.longitude
}
})
return (lat: CLLocationDegrees(), long: CLLocationDegrees())
}
There are two issues here:
You want to return the actual lat and long variables, not CLLocationDegrees().
A more subtle issue is that you're calling a function that returns its results asynchronously, so you cannot return the values immediately. Instead, you might employ your own completionHandler pattern.
For example:
func getCoordinates(huidigeLocatie: String, completionHandler: (lat: CLLocationDegrees!, long: CLLocationDegrees!, error: NSError?) -> ()) -> Void {
var lat:CLLocationDegrees
var long:CLLocationDegrees
var geocoderHuidigeLocatie = CLGeocoder()
geocoderHuidigeLocatie.geocodeAddressString(huidigeLocatie) { (placemarks: [AnyObject]!, error: NSError!) in
if error != nil {
println("Geocode failed with error: \(error.localizedDescription)")
completionHandler(lat: nil, long: nil, error: error)
} else if placemarks.count > 0 {
let placemark = placemarks[0] as CLPlacemark
let location = placemark.location
let lat = location.coordinate.latitude
let long = location.coordinate.longitude
completionHandler(lat: lat, long: long, error: nil)
}
}
}
And you'd call it like so:
getCoordinates(string) { lat, long, error in
if error != nil {
// handle the error here
} else {
// use lat, long here
}
}
// but not here
You should return (lat: lat, long: long).

Resources