I have the following code snippet displaying a popup Window.
class SearchBar(TextInput):
articles = ListProperty()
def __init__(self, **kwargs):
super().__init__(**kwargs)
self.bind(text=self.on_text)
self.bind(articles=self.on_articles)
def on_text(self, *args):
WikiSearcher().get_search_results(self.text, self)
def on_articles(self, *args):
self.parent.parent.children[0].update_recommendations(self.articles)
class SearchItem(ButtonBehavior, Label):
def __init__(self, **kwargs):
super().__init__(**kwargs)
self.url = ''
def on_release(self):
print (self.url)
class Recommendations(BoxLayout):
def update_recommendations(self, recommendations: list):
for (search_item, recommendation) in zip(reversed(self.children), recommendations):
search_item.text = recommendation
try:
search_item.url = wikipedia.page(recommendation).url
except:
search_item.url = 'https://en.wikipedia.org/wiki/' + recommendation.replace(" ", "_")
Builder.load_string('''
<SearchItem>:
font_size: self.height * 0.4
canvas.before:
Color:
rgba: [0.8, 0.8, 0.8, 1] if self.state == 'normal' else [30/255, 139/255, 195/255, 1]
Rectangle:
#pos: self.pos
#size: self.size[0], self.size[1]
size: root.size[0], root.size[1]
pos: self.pos[0], self.pos[1]
Color:
rgba: 0, 0, 0, 1
Line:
rectangle: self.x, self.y, self.width, self.height
color: 0, 0, 0, 1
<Urlpup>:
size_hint: 1, 1
auto_dismiss: False
title: 'Enter URL or keywords'
BoxLayout:
canvas.before:
Color:
rgba: 1, 1, 1, 1
Rectangle:
size: self.size
pos: self.pos
orientation: 'vertical'
padding: self.width * 0.1
spacing: self.height * 0.1
BoxLayout:
orientation: 'horizontal'
Spinner:
id: spinner
size_hint: 0.5, 0.4
pos_hint: { 'top' : 1 }
text: 'en'
values: 'en', 'fr', 'de', 'it'
SearchBar:
id: url_input
size_hint: 1, 0.4
pos_hint: { 'center_x' : 0.5, 'top' : 1 }
multiline: False
font_size: self.height*0.8
Button:
text: 'OK'
size_hint: 0.5, 0.4
pos_hint: { 'top' : 1 }
on_press: root.dismiss()
on_release: app.create_new_article(url_input.text)
Recommendations:
id: recommendations
orientation: 'vertical'
SearchItem
SearchItem
SearchItem
SearchItem
''')
class Urlpup(Popup):
pass
Here is a picture of the popup Window
You can see that the SearchItems are not tightly below the SearchBar, where I'm struggling to position it. Can you fix it? On the picture there are 4 SearchItems but I plan to have 10 Searchitems so it should work for 10 SearchItems or be flexible when I decide to change the number of SearchItems
The BoxLayout tries to distribute its available space equally among its children, unless you tell it otherwise. So, your top level BoxLayout in the Urlpup class evenly divides its space between the BoxLayout containing the TextInput and the Recommendations widget. You can reduce the space between those two widgets by limiting the space given to the horizontal BoxLayout. You can do that by specifying a height for that BoxLayout, like this:
BoxLayout:
size_hint_y: None
height: 50
orientation: 'horizontal'
Spinner:
id: spinner
size_hint: 0.5, 1
pos_hint: { 'top' : 1 }
text: 'en'
values: 'en', 'fr', 'de', 'it'
SearchBar:
id: url_input
size_hint: 1, 1
pos_hint: { 'center_x' : 0.5, 'top' : 1 }
multiline: False
font_size: self.height*0.8
Button:
text: 'OK'
size_hint: 0.5, 1
pos_hint: { 'top' : 1 }
on_press: root.dismiss()
on_release: app.create_new_article(url_input.text)
Note that the children of this BoxLayout all have a size_hint_y of 1.0, so they will all be the height that is specified for their container.
The Recommendations widget gets the remaining vertical space (minus the spacing). You can move the Recommendations even closer by reducing the spacing.
Related
I have a function that will display a main popup, and when the user close the popup by tapping any where another popup will appear depending on the passed value as a parameter for the function, the problem is the style of popup content, when I use .kv file is looks perfect but, when I try to create the same style using .py file there is so many problems appear to me, so there is any way to call the popup window from .kv file and use it in .py file ?
My function in .py file:
def show_popup(result):
def show_second_popup(self, *args):
if result == True:
# Show popup 1
elif result == False:
# Show popup 2
# Show the main popup
str = Label(markup= True, text_size=(190, 160), text= "This is the main popup" ,
halign="center", valign="center", color= (0,0,0,1),font_size= 24)
popupWindow = Popup(
auto_dismiss= True,
content= str,
size_hint= (0.8,0.4),
pos_hint= {'x': 0.15,'y': 0.3},
title= "", separator_height= 0
)
popupWindow.open()
popupWindow.bind(on_dismiss= show_second_popup)
The popup style in .kv file:
<PopupTrue#Popup>
auto_dismiss: False
title: ""
separator_height: 0
size_hint: 0.8, 0.6
background_color: (0,0,0,0)
background_normal: ''
BoxLayout:
orientation: "vertical"
size: root.width, root.height
padding: 0, 10, 10, 10
border: 50
border_color: (1,1,1,1)
canvas.before:
Color:
rgba:(255/255,255/255,255/255,1)
RoundedRectangle:
pos: self.x - 20, self.y - 10
size: self.width + 40, self.height - 60
radius: [40]
Image:
source: 'icon.png'
Label:
text: "This popup appear if the condition was TRUE"
color: 0,0,0,1
font_size: 25
CloseButton:
text: "Close"
color: 0,0,0,1
size_hint: (None , None)
width: 105
height: 40
pos_hint: {'center_x':0.5}
on_release: root.dismiss()
<PopupFalse#Popup>
auto_dismiss: False
title: ""
separator_height: 0
size_hint: 0.8, 0.6
background_color: (0,0,0,0)
background_normal: ''
BoxLayout:
orientation: "vertical"
size: root.width, root.height
padding: 0, 10, 10, 10
border: 50
border_color: (1,1,1,1)
canvas.before:
Color:
rgba:(255/255,255/255,255/255,1)
RoundedRectangle:
pos: self.x - 20, self.y - 10
size: self.width + 40, self.height - 60
radius: [40]
Image:
source: 'icon.png'
Label:
text: "This popup appear if the condition was False"
color: 0,0,0,1
font_size: 25
CloseButton:
text: "Close"
color: 0,0,0,1
size_hint: (None , None)
width: 105
height: 40
pos_hint: {'center_x':0.5}
on_release: root.dismiss()
I want the main popup appear from python file, and call another popup from .kv file, because my .kv file popup has canvas for the button and popup layout, and I faced a problem with writing the canvas part.
Ok I find the answer, I tried to create a two classes with a Popup parameter, and I named the classes as the name in the .kv file, finally I just call the class with open() function. :)
class PopupTrue(Popup):
pass
class PopupFalse(Popup):
pass
def show_popup(result):
def show_second_popup(self, *args):
if result == True:
# Show popup 1
PopupTrue().open()
elif result == False:
# Show popup 2
PopupFalse().open()
# Show the main popup
str = Label(markup= True, text_size=(190, 160), text= "This is the main popup" ,
halign="center", valign="center", color= (0,0,0,1),font_size= 24)
popupWindow = Popup(
auto_dismiss= True,
content= str,
size_hint= (0.8,0.4),
pos_hint= {'x': 0.15,'y': 0.3},
title= "", separator_height= 0
)
popupWindow.open()
popupWindow.bind(on_dismiss= show_second_popup)
Here is the relevant portion of my Animal Picker in KIVY file shown below:
AniPic#ANIMALPICKER
id: aroot
labelText: ''
imageSource: ''
animalCode: 'AB'
animalName: 'GOGGA'
BoxLayout:
orientation: 'horizontal'
width: root.width
pos: 0,0
canvas.before:
RoundedRectangle:
pos: 5, 5
# the next two lines determine the position of the rectangle for the image
size: root.width-10, root.height-10
source: root.imageSource
radius:[10]
PinButton:
id: _pin
on_release:
root.pin_action(root.labelText)
Label:
id: _label
text: root.labelText
width: root.width
color: (1, 1, 1, 1)
MapButton:
id: _map
on_release:
root.map_show(root.labelText)
#==========================================================================
AnimalWindow:
:
id: animalid
name: 'animal'
canvas.before:
Color:
rgba: 1, 1, 1, 1
Rectangle:
pos: self.pos
size: self.size
BoxLayout:
orientation: 'vertical'
Label:
id: choice
text: "Sightings"
color: 0, 0, 0, 1
size_hint_y: 0.05
canvas.before:
Color:
rgba: 0.5, 1, 0.5, 1
Rectangle:
pos: self.pos
size: self.size
ScrollView:
do_scroll_x: False
do_scroll_y: True
GridLayout:
size: (root.width, root.height)
cols: 1
rows: 9
padding: 10
spacing: 10
size_hint_x: None
size_hint_y: 9
height: self.minimum_height
row_default_height: 120
row_force_default: True
AniPic:
labelText: 'LION'
imageSource: 'images/lion_pic.jpg'
animalCode: 'LI'
AniPic:
labelText: 'CHEETAH'
imageSource: 'images/cheetah_pic.png'
animalCode: 'CH'
Now when I click on a 'PinButton' of a particular animal (CHEETA) I get the app executing
def pin_it(_animal):
print('aaaa', _animal )
and shows.
'aaaa CHEETAH'
BUT the POPUP code below, where I want 'confirmation' for pin action, does not show the popup but crashes:
class ANIMALPICKER(RelativeLayout):
def pin_action(self, _animal):
# Prepare to confirm that you want to Pin the sighting
title_text = _animal + ' ' + 'SIGHTING'
content_text = 'Confirm Sighting?'
content_box = BoxLayout(orientation='vertical')
btn_box = BoxLayout(orientation='horizontal')
btn_box.height = 24
content_label = Label()
content_label.text = content_text
yes_btn = Button(text='Yes')
yes_btn.background_color = 0, 1, 0, 1
no_btn = Button(text='No')
no_btn.background_color = 1, 0, 0, 1
btn_box.add_widget(yes_btn)
btn_box.add_widget(no_btn)
content_box.add_widget(content_label)
content_box.add_widget(btn_box)
# Now confirm that you want to Pin the sighting
popup = Popup(title=title_text,
separator_height=4,
title_size='20sp',
content=content_box,
size_hint=(None, None),
size=(200, 240),
auto_dismiss=False)
# dismiss popup and proceed to pin the sighting, on release of yes button
yes_btn.bind(on_press=pin_it(_animal))
# dismiss popup on release of the NO button
yes_btn.bind(on_release=popup.dismiss)
popup.open()
with the following message:
File "/home/sib/PycharmProjects/SpotMap/animalWindow.py", line 66, in pin_action
yes_btn.bind(on_press=pin_it(_animal))
File "kivy/_event.pyx", line 444, in kivy._event.EventDispatcher.bind
AssertionError: None is not callable
However when I bind a simple 'yes_btn.bind(on_press=dismiss)' instead of 'yes_btn.bind(on_press=pin_it(_animal))' the popup does display and the the popup dismisses when the button to which it is attached is pressed.
Please at 82 years of age and a limited knowledge of Python, Kivy and OO I desperately need help in completing this app.
A work around will also satisfy me
Many Thanks
I think the problem is that pin_it(_animal) completes the function instead of referencing the function object.
from functools import partial
myfun = partial(pin_it, animal=_animal)
# this should be a function, not function()
yes_btn.bind(on_press=myfun)
Here is a class NewWindow with a GridLayout in a FloatLayout, a dynamic class NewButton inheriting from ToggleButton, and a class in the Python file that receives the GridProperty in order to add_widget NewButton into it.
The overall goal is to have a button that adds a toggle button into the grid layout, and for all button/toggle buttons to be able to dynamically change size for different screen resolutions. The issue I'm having is that I can't simply write (root.width**2 + root.height**2) / 12**4 for NewButton. I think it's because "root" in NewWindow is not the same as "root" in NewButton, but I do not have a solution.
Is there a way for me to access NewWindow's "root" inside of NewButton? I ultimately just want all my buttons to match each other's sizes and for it to be dynamic, so I don't want to simply write a static "30" for font_size.
# File: main.kv
<NewWindow>:
parentGrid: parentGrid
FloatLayout:
Button:
text: "Add New Button"
pos_hint: {"x": 0.05, "top": 0.7}
size_hint: .4, 0.05
font_size: (root.width**2 + root.height**2) / 12**4
on_release:
root.addButton()
GridLayout:
id: parentGrid
cols: 1
pos_hint: {"x": 0.5, "top": 0.7
size_hint: .4, .5
<NewButton#ToggleButton>:
text: "BUTTON"
size_hint_y: ???
#height: ???
font_size: ???
# Cannot simply use root.width or root.height, also size_hint: .4, 0.05 doesn't work
# File: MainApp.py
class NewWindow(Screen):
parentGrid = ObjectProperty(None)
def AddButton(self):
self.parentGrid.add_widget(NewButton())
You are right the two roots are different. One is as you say the size of the new window, but the other would only be the size of GridLayout. The problem you have with the size_hint is because you are using a GridLayout. If you can change to example a BoxLayout that would work if not the size_hint: None, None and then set the size: would work:
To get the the NewWindow Root use app.root.width and app.root.heigth
main.py:
from kivy.app import App
from kivy.lang import Builder
from kivy.properties import ObjectProperty
from kivy.uix.screenmanager import ScreenManager, Screen
from kivy.uix.togglebutton import ToggleButton
class NewButton(ToggleButton):
pass
class NewWindow(Screen):
parentGrid = ObjectProperty(None)
def __init__(self, **kwargs):
super(NewWindow, self).__init__(**kwargs)
def addButton(self):
print('test')
self.parentGrid.add_widget(NewButton())
class Manager(ScreenManager):
pass
class TestApp(App):
def build(self):
return Builder.load_file('test.kv')
if __name__ == '__main__':
TestApp().run()
.kv:
Manager:
NewWindow:
name: 'new'
<NewButton#ToggleButton>:
text: "BUTTON18"
pos_hint: {"x": 0.05, "top": 0.7}
size_hint_x: None
size_hint: 1, 1
#size: 10, 10
font_size: (app.root.width**2 + app.root.height**2) / 12**4
<NewWindow>:
parentGrid: parentGrid
FloatLayout:
Button:
text: "Add New Button"
pos_hint: {"x": 0.05, "top": 0.7}
size_hint: .4, 0.05
font_size: (root.width**2 + root.height**2) / 12**4
on_release:
root.addButton()
BoxLayout:
id: parentGrid
cols: 1
pos_hint: {"x": 0.5, "top": 0.7}
size_hint: .4, .5
canvas:
Color:
rgba: 1,1,1,1
Rectangle:
size: self.size
pos: self.pos
# Cannot simply use root.width or root.height, also size_hint: .4, 0.05 doesn't work
I did also add the screenmanager to be able to access the width and height
Hope this helps
I give up. I think I have tried everything I possibly could. I need some explatanion how to position nested layouts classes. In below code I need these labels to be positioned in the center of the screen. Anything I've tried leaves the Labels on the left side.
from kivy.app import App
from kivy.lang import Builder
kv = """
<StorageLabel#Label>
background_normal: ''
size_hint: None, None
size: 65, 50
canvas.before:
Color:
rgba: (1, 0, 0.5, 1)
Rectangle:
pos: self.pos
size: self.size
halign: "left"
valign: "middle"
<Storage#BoxLayout>
ScrollView:
size_hint_x: 1
bar_width: 10
scroll_type: ['bars', 'content']
bar_color: [0, 0, 0, 1]
bar_inactive_color: [0, 0, 0, 1]
pos_hint: {'center_x': 0.5}
GridLayout:
cols: 3
size_hint_y: None
size: self.minimum_size
height: self.minimum_height
StorageLabel:
text: '1m'
StorageLabel:
text: '2m'
StorageLabel:
text: '3m'
Storage:
"""
sm = Builder.load_string(kv)
class Main(App):
def build(self):
return sm
if __name__ == '__main__':
Main().run()
The easiest way to center the Labels is to let the GridLayout size and position them. This results in a larger width for each Label, but they are centered:
from kivy.app import App
from kivy.lang import Builder
kv = """
<StorageLabel#Label>
background_normal: ''
# leave size_hint_x at default of 1
size_hint_y: None
height: 50
canvas.before:
Color:
rgba: (1, 0, 0.5, 1)
Rectangle:
pos: self.pos
size: self.size
<Storage#BoxLayout>
ScrollView:
size_hint_x: 1
bar_width: 10
scroll_type: ['bars', 'content']
bar_color: [0, 0, 0, 1]
bar_inactive_color: [0, 0, 0, 1]
pos_hint: {'center_x': 0.5}
GridLayout:
cols: 3
# add some padding and spacing
padding: 5
spacing: 5
size_hint_y: None
height: self.minimum_height
StorageLabel:
text: '1m'
StorageLabel:
text: '2m'
StorageLabel:
text: '3m'
Storage:
"""
sm = Builder.load_string(kv)
class Main(App):
def build(self):
return sm
if __name__ == '__main__':
Main().run()
If you want the labels to be your original size, then you can place each in its own Layout (perhaps a FloatLayout), and let the GridLayout size and position those Layouts:
from kivy.app import App
from kivy.lang import Builder
kv = """
<StorageLabel#Label>
background_normal: ''
size_hint: None, None
size: 65, 50
# position the label in the center of its FloatLayout
pos_hint: {'center_x':0.5}
canvas.before:
Color:
rgba: (1, 0, 0.5, 1)
Rectangle:
pos: self.pos
size: self.size
<Storage#BoxLayout>
ScrollView:
size_hint_x: 1
bar_width: 10
scroll_type: ['bars', 'content']
bar_color: [0, 0, 0, 1]
bar_inactive_color: [0, 0, 0, 1]
pos_hint: {'center_x': 0.5}
GridLayout:
cols: 3
size_hint_y: None
height: self.minimum_height
# set the default row height to the height of the Labels
row_default_height: 50
FloatLayout:
StorageLabel:
text: '1m'
FloatLayout:
StorageLabel:
text: '2m'
FloatLayout:
StorageLabel:
text: '3m'
Storage:
"""
sm = Builder.load_string(kv)
class Main(App):
def build(self):
return sm
if __name__ == '__main__':
Main().run()
The last letter is overflowing
I'm using Kivy 1.10.1. I've added a text input (multiline = False). The sentence entered above is "This is a long sentence being typed into Kivy". All the letters have been entered. But the last letter - the "y" is outside the text input.
I've tried changing the padding size, the border size and changing the size of the textinput itself. I don't know if I'm doing something wrong or it is a bug with the library.
Edit:( I should have added the widget code here )
text_input: input_text_field
canvas:
Color:
rgba: self.background_color_intensity_red, self.background_color_intensity_green, self.background_color_intensity_blue, 1
Rectangle:
size: 396, 768
pos: self.pos
source: "sprites/phone.png"
BoxLayout:
size: 354, 598
pos: 21, 96
orientation: 'vertical'
BoxLayout:
size_hint: 1, 0.1
pos: root.pos
orientation: 'horizontal'
Image:
size_hint: 0.15, 1
source: "sprites/profile_pic.png"
TextInput:
id: input_text_field
size_hint: 0.85, 0.5
pos_hint: {'top': 0.75}
background_color: 1,1,1,1
border: (20, 20, 20, 20)
multiline: False
halign: 'center'
focus: True
on_text_validate: self.parent.parent.parent.on_text_input()
BoxLayout:
size_hint: 1, 0.9
pos: root.pos
orientation: 'vertical'
Thank you.