Multiple commands produce frameworks issue (related to usage of cocoapod) - ios

I have two frameworks 'GeneralABC' and 'GeneralXYZ'. Both of them have the same interface but different business logic. I define their module_name in podspec as General, so that other projects using my framework only need to define which General framework(GeneralABC or GeneralXYZ) they want to use in their Podfile, without changing their codes. (i.e. in their code file, they can always say import General)
In my example project, i have two targets, each target using different General framework. My Podfile is as follows:
target 'Example_ABC' do
pod 'GeneralABC'
end
target 'Example_XYZ' do
pod 'GeneralXYZ'
end
however when i try to build one of my target in xcode, I have got the following error
message
Multiple commands produce '/MYPATH/General.framework':
1) Target 'GeneralABC' has create directory command with output 'MYPATH/General.framework'
2) Target 'GeneralXYZ' has create directory command with output 'MYPATH/General.framework'
Multiple commands produce '/MYPATH/General.framework':
1)Target 'GeneralABC' has link command with output 'MYPATH/General.framework'
2)Target 'GeneralXYZ' has link command with output 'MYPATH/General.framework'
It can be solved by two approaches:
changing the workspace settings to legacy build system. however I don't think it is a solution in the future.
remove one of the target in the Podfile, and pod update every time we build the target. however, it is not so nice for maintenance and our build process.
is there any solution that i can manipulate my Podfile, so that i can fix the issue?
I appreciate very much of any suggestions.
Thank you for your attention!

I cannot find the exact solution that I want (1 pod file maintain all the targets). However, after some discussions with our teammates. we come up another kind of solution, so that we don't have to worry about the deprecated legacy build system.
solution are as follows:
create 2 podfile (i.e. 1 for target 'Example_ABC' the other for 'Example_XYZ')
create 2 workspace file (i.e. 1 for target 'Example_ABC' the other for 'Example_XYZ')
a mini shell script, that link the Podfile_ABC or Podfile_XYZ, when do the pod install/update/deintegrate

Related

iOS getting stuck at multiple commands found [duplicate]

error: Multiple commands produce '/Users/uesr/Library/Developer/Xcode/DerivedData/OptimalLive-fxatvygbofczeyhjsawtebkimvwx/Build/Products/Debug-iphoneos/OptimalLive.app/Info.plist':
1) Target 'OptimalLive' has copy command from '/Users/uesr/Desktop/workSpace/SEALIVE/SeaLive1.1/OptimalLive/Info.plist' to '/Users/uesr/Library/Developer/Xcode/DerivedData/OptimalLive-fxatvygbofczeyhjsawtebkimvwx/Build/Products/Debug-iphoneos/OptimalLive.app/Info.plist'
2) Target 'OptimalLive' has copy command from '/Users/uesr/Desktop/workSpace/SEALIVE/SeaLive1.1/OptimalLive/Server/Masonry/Info.plist' to '/Users/uesr/Library/Developer/Xcode/DerivedData/OptimalLive-fxatvygbofczeyhjsawtebkimvwx/Build/Products/Debug-iphoneos/OptimalLive.app/Info.plist'
3) Target 'OptimalLive' has process command with input '/Users/uesr/Desktop/workSpace/SEALIVE/SeaLive1.1/OptimalLive/Info.plist'
Running the code in Xcode 9 works, but there is an error in Xcode 10.
The issue might be occurring because of multiple Plist or other files within App-
Solution -> Open target -> Build phases > Copy Bundle Resources and remove info.plist from there.
Note: If you have developed a watch app too then you will have to remove the plist from the watch and watch-extension too.
This answer is deprecated - Xcode 12 has deprecated the Legacy Build System, it will be removed in a further release
I found the solution for this build error, for anybody else having the same issue with Xcode 10 build system, follow the following steps to fix it:
In Xcode, go to File->Project/Workspace settings.
Change the build system to Legacy Build system.
It will resolve the build issue with the new Xcode 10.
If you want to work with the new build system, then you can find the troubleshooting help from this apple Xcode help page.
Go to Xcode -> File ->Workspace Settings.
You will find one pop up like.
Select "Legacy Build System" from Build System tag.
Press on "Done"
Note:- Make sure clear your project with "cmd+shift+alt+k" and "Derived Data"
Build your project it will work charm :)
I was experimenting with Core Data. I built a data model for a simple checklist program and generated the NSManagedObjects. When I compiled the project I got the following error:
error: Multiple commands produce '/Users/myUSerName/Library/Developer/Xcode/DerivedData/myCoreDateExperiment-gzbslaqdwglkzxemijpdqmizgyzc/Build/Intermediates.noindex/ myCoreDateExperiment /Debug-iphonesimulator/ myCoreDateExperiment.build/Objects-normal/x86_64/CheckListItem+CoreDataProperties.o':
1) Target ' myCoreDateExperiment ' (project ' myCoreDateExperiment ') has compile command for Swift source files
2) Target ' myCoreDateExperiment ' (project ' myCoreDateExperiment ') has compile command for Swift source files
The problem was the data model (CheckList.xcdatamodeld in my case) was in the "Compile Sources" list. The project compiled cleanly when I removed it from the list.
Open the project navigator and select the project (very first entry at the top)
Select your build target under Targets in the "Projects and Targets" pane
Select Build Phases option near the top
Expand the "Compile Sources" entry and look for your data model name. Search for "xcdatamodeld" if you have trouble finding it.
Delete the model from the compile list
Make sure the data model is included in the "Copy Bundle Resources" list. Add it if it is missing.
EDIT
As #WilliamT. explains in the comments, you need the xcdatamodeld in the compile list. Instead, go to your entities within the xcdatamodeld file. Select the models that are erroring, expand the left panel, and change the field of "Codegen" to "Manual/None".
This answer is deprecated - XCode 12 has deprecated the Legacy Build System, it will be removed in a further release
Try this as well.
Xcode->File->Project Settings-> Build System -> Legacy Build System.
If you are getting this from the Ditto command creating multiple instances of the same name (NOT the 'copy files' build phase), you may have to change the Product Module Name.
Click on your Target(s) Xcode is complaining about
Click on Build Settings
Search for Product Module Name
Change the name to something unique
We have a watch target and a few notification targets in our app, so I just put things like Extension on the end of the module name.
I found this solution originally here: https://forums.developer.apple.com/thread/103913
If you use CocoaPods you may want to try deintegrate the pods and install again. It works for me.
pod deintegrate
pod install
While checking the build log, I noticed a warning:
note: Using new build system
note: Planning build
note: Constructing build description
Build system information
warning: The Copy Bundle Resources build phase contains this target's Info.plist file '/Users/<redacted>/Repositories/Whitesmith/optimize-ios/Carthage/Checkouts/WSStatusBarNotification/Miscellaneous/Info.plist'. (in target 'JDStatusBarNotification')
So, if that's your case then just go to your target:
Build Phases
Copy Bundle Resource
Remove info.plist.
Read this answer if error message references Core Data files
Synopsis: You may have both automatically-generated and manually-generated Core Data managed object class files.
This answer applies if the first line of the error refers to a Foo+CoreDataProperties.o or Foo+CoreDataClass.o file. Example:
error: Multiple commands produce '/Users/me/Library/Developer/Xcode/DerivedData/MyApp-uebslaqdwgldkjemijpdqmizgyzc/Build/Intermediates.noindex/ MyApp /Debug-iphonesimulator/ MyApp.build/Objects-normal/x86_64/Foo+CoreDataProperties.o':
1) Target ' MyApp ' (project ' MyApp ') has compile command for Swift source files
2) Target ' MyApp ' (project ' MyApp ') has compile command for Swift source files
The root cause can be seen by expanding the Compile Swift Source Files section of the Build Transcript. For example:
<unknown>:0: error: filename "Address+CoreDataClass.swift" used twice: '/Users/myUserName/Projects/Jnky/Foo+CoreDataProperties' and '/Users/jk/myUserName/Developer/Xcode/DerivedData/MyApp-uebslaqdwgldkjemijpdqmizgyzc/Build/Intermediates.noindex/MyApp.build/Debug/MyApp.build/DerivedSources/CoreDataGenerated/Jnky/Foo+CoreDataProperties.swift'
The first file mentioned there is a source file in your project directory, which someone generated by selecting your data model in the Project Navigator and clicking in the menu Editor > Create Managed Object Subclass. This feature was added in Xcode 7 or so.
The second file is a file of the same name but which is buried in Xcode's DerivedData. This file is generated automatically by Xcode during every build if the data model (.xcdatamodeld) file is included in the target's Compile Sources build phase. This feature was added in Xcode 9 or so. Zero, one or two files are generated for each entity/class, depending on the setting of the Codegen popup. That popup is in the Data Model Inspector when you select an entity while editing your data model…
The settings are:
Manual/None No files are generated
Category/Extension One file, Foo+CoreDataProperties.m or .swift is generated, containing an Objective-C category or Swift extension.
Class Definition That same Category/Extension file is generated, and in addition a Foo+CoreDataClass.m or .swift is generated, containing class declaration and definition.
So you see the problem occurs when a developer (like me) who is accustomed to the older Xcode begins a project in a newer Xcode. We think that we need to use the Create Managed Object Subclass menu item, which we do, to create the files we can see in the Project Navigator while not realizing that our settings in the Codegen popup are causing Xcode to create duplicate files, which Apple "cleverly" does not show in the Project Navigator, because they don't trust developers to read and heed the comment in the header // This file was automatically generated and should not be edited.
Solution 1 - Use the Older Way
You can disable all automatic Codegen for a data model with just one setting:
Open the problem Target's Build Phases (In Project Navigator, select project, then in list of TARGETS which appears, select the problem target, then tab Build Phases).
Expand the Compile Sources entry and find the problem data model (.xcdatamodeld file).
Delete it from the compile list
Ensure the data model is included in the Copy Bundle Resources list.
Solution 2 - Core Data Magic For Beginners
Here, you go all in on the newer way.
Leave your data model as is in that Compile Sources.
In each Entity Inspector in your data model, set Codegen to Class Definition.
In the Project Navigator, delete and trash any Foo+CoreDataClass files, and rename any Foo+CoreDataProperties.m or .swift files to something like Foo+MyProperties.
In each Foo+MyProperties.m or .swift file, if there are properties generated by Xcode, delete these properties because they will be in the hidden files created by Codegen.
With this solution, your class definitions are generated automatically from the data model on each build. You can't even see them. It is Core Data Magic, nice and simple for beginners.
Solution 3 - For Most Real-World Apps
But Solution 2 is no good if you really want to add non-managed properties. (Objective-C does not allow properties to be added in categories, and Swift does not allow stored properties to be added in extensions.) So in most real-world apps, you probably want to go halfway between Solutions 1 and 2…
Leave your data model in the list of Compile Sources
In each Entity Inspector in your data model, set Codegen to Category/Extension.
In the Project Navigator, delete and trash any Foo+CoreDataClass.m or .swift files, and, to reduce future confusion, rename any Foo+CoreDataProperties.m or .swift files to maybe just Foo.m or .swift.
Ensure that each Foo.m or .swift file contains the class definition, to which you can add your own non-managed properties.
(Acknowledgments to the answer by Positron. My answer here explains why Positron's answer (my Solution 1) works, and adds Solution 2 and Solution 3.)
Solution 1 :
Open target ➼ Build phases ➼ Copy Bundle Resources ➼ remove info.plist from there. ➼ you will have to remove the plist from the Extensions too (if any).
Solution 2:
If you use CocoaPods you may want to try deintegrate the pods and install again.
Commands:
1) pod deintegrate
2) pod install
Solution 3:
In Xcode, go to File ➼ Project/Workspace settings.
➼ Change the build system to Legacy Build system.
I had the same problem, I had a one more helper app in main App and copy this in resource. In my case solved as :-
1) Target -> 2)Build Phases 2) Copy File (n items) 3) Remove Copy File.
The Helper app automatically copied in Xcode 10.0.
Try this Its Working :
In Xcode, go to File->Project/Workspace settings.
Change the build system to Legacy Build system.
None of the solutions proposed here worked for me. This was particularly due to CocoaPods. I was previously using Cocoapods 1.3.1. Simply upgrading to 1.5.3 didn't resolve the issue right away.
The steps I followed were:
Delete Podfile.lock
Delete Pods directory
Delete Derived Data & Clean
Exit Xcode
Update CocoaPods to 1.5.3
Run pod install
Open workspace and build
One option which solved my issue is to changing build system to legacy build system. Please follow the following steps in Xcode 10+.
Here I have written a detailed article on the problem & its solution. Xcode Error: Multiple commands produce
In my case PDFGenerator was producing an info.plist file, I just deleted it.
This answer is deprecated - Xcode 12 has deprecated the Legacy Build System, it will be removed in a further release
I'm using Xcode 11.4
Can't build old project
Xcode => File => Project Settings => Build System => Legacy Build System
Before I begin note that my project utilizes Carthage as a dependency manager.
None of the existing answers here resolved my issue. What did resolve the issue for me was the following.
First, I noticed that the build error pointed out one framework in particular. Next I filtered App Target > Build Phases for that framework. I noticed that that framework was present in both "Link Binary With Libraries" and "Embed Frameworks". Noting that none of the frameworks listed under "Embed Frameworks" were ones managed by Carthage I removed the framework in question from "Embed Frameworks". I then re-built my project and everything works fine including the functionality enabled by the framework in question.
This issue arose for me after adding a second part of the Fabric suite of SDKs to the app.
What actually happened was that the GoogleUtilies Framework was added twice to the Pods project
This would have been fine prior to Xcode 10 but Xcode 10 will complain if a file has two actions against it (in this case a copy action).
It's safe to remove the second framework.
there are some reasons that cause this error to be shown.
1- the project name is the same as a dependency that is used on the project
this error may happen when you choose a name for your project that is the same as one of the dependencies that you use on the project for example you cannot choose FirebaseAuth or GoogleSignIn as the project's name if you use them via pod or SPM.
to solve this problem you should change the project name with the following way:
choose the project from project navigator on the left sidebar, change the project name from the file inspector -> Identity and Type -> name from the right sidebar.
after you change it, XCode asks you to change all relative targets and just press rename.
2 - duplicated info.plist on the Copy Bundle resources portion
you may face this error when info.plist is added to Copy Bundle resources unwanted, choose project form project navigator -> choose target -> goto Build Phases tab -> Copy Bundle Resources and if you see info.plist there, remove it by choose info.plist like the following image
3 - pod files do not work well
sometimes you got this error because the dependencies that you use break for unexpected reasons.
1 - Delete Podfile.lock
2 - Delete Pods directory
3 - Delete Derived Data & Clean (you can find this directory from XCode menu -> Preferences... -> Locations -> Derived Data and go to the directory by clicking the arrow icon at the right of the address)
4 - Exit Xcode
5 - Update CocoaPods with [sudo] gem install cocoapods on mac terminal
6 - goto the project directory on the terminal and run pod install
7 - Open workspace and build
5- duplicated Core data
you may face this problem when you use Core data on the project
first I explain coreData codegen types:
**Class Definition: ** Choose Class Definition when you don’t need to edit the properties or functionality of the managed object subclass and properties files that Core Data generates for you.
Category/Extension: Choose Category/Extension to add additional convenience methods or business logic inside your managed object subclass.
Manual/None: Choose Manual/None to edit the properties in your managed object subclass, for example, to alter access modifiers, and to add additional convenience methods or business logic.
Choose the Manual/None and check if a copy of xcmodeldata is exist on CopyBundleRecources, remove it.
Well, in my case:
If you create two file with same name, will trigger this error.
Remove the one you recently added, will solve this problem.
Hope this helps.
I had this problem when I had a file with the same name in two different targets. For some reason one of those files I had part of both targets. So basically I had two files. And both of those files belonged to one target.
It makes sense that a target can only have one file name per target, so just unchecking the target member box for the file that wasn't related to the main target fixed the issue.
So the problem I was having is that I had accidentally included the Info.plist in the project settings -> Build Phases -> Copy Bundle Resources for my target.
Steps:
Go to Xcode File
Click to WorkSpace Settings
Build System Select as Legacy Build System
Here is another working solution : (If you are using custom Pods)
Select "Pods" from sidebar as highlights in screenshot.
Click on Build Phase. Expand "Headers" section. There are 3 options Public, Private, Project
Expand Public and check there are duplicate files. Remove it. DONE!!
Unfortunately none of these answers worked for me... here was the error I was seeing:
"Multiple commands produce '/Users/.../.../.../Frameworks/abcdef.framework"
That command depends on command ...: script phase ""
That command depends on command ...: script phase ""
Adding this line to the Podfile and doing a " Pod Install " was the ONLY thing that worked.
install! 'cocoapods', :disable_input_output_paths => true
I really hope this helps someone. I spent hours trying to fix this and finally got it.
Sometimes I just wish Xcode was as efficient as IntelliJ / Android Studio :(
Goodluck!
My error was:
duplicate output file
'/Users/home/Library/Developer/Xcode/DerivedData/myAppName-fawptgabysjowicvpeqydjniuovo/Build/Products/Debug-iphoneos/myAppName.app/GoogleMaps.bundle'
on task: PhaseScriptExecution [CP] Copy Pods Resources
/Users/home/Library/Developer/Xcode/DerivedData/myAppName-fawptgabysjowicvpeqydjniuovo/Build/Intermediates.noindex/myAppName.build/Debug-iphoneos/myAppName.build/Script-32CCC25BF727B592A1784900.sh
I focused on the problem file being GoogleMaps.bundle and the location of that file being in [CP] Copy Pods Resources, and the fact that it specified it’s a duplicate output file (I highlighted them in black above), it's the 4th step below
First create a copy of your project and make sure you first do the following steps on that copy
1- In the project navigator I went to the blue project icon
2- I choose Build phases
3- Under Build Phases I choose [CP] Copy Pods Resources
4- Under [CP] Copy Pods Resources I went to Output Files and underneath there I found the file that ended with GoogleMaps.bundle. I selected it and pressed the minus sign to delete it. Make sure you go to Output Files and NOT Input Files
5- I did a clean shift+cmmd+k and afterwards when I built the project the error was gone
The odd thing was even though the red error went away the yellow warning was still there but it worked :)
I had bunch of Multiple commands produce warnings - not limited to info.plist duplication in one target. Including localized resources and string files, headers etc.
Solution: remove all duplications in target membership.
Try all this option anyone of this 3 option will work for you, for sure
Option 1: Remove all files from
Target >> Build Phases >> Compile Sources
Target >> Build Phases >> Copy Bundle Resources
Option 2: Change the build system
Xcode->File->Project Settings-> Build System -> Legacy Build System
Option 3: remove and update existing pod
pod cache clean PromisesObjC
pod cache clean PromisesSwift
cd [your_project_dir]
rm -rf Pods/
rm Podfile.lock
pod update
I hope this will help you, Happy coding :-)
Go in Project Build Phase and Remove info.plist from the Compile Sources. It will remove that issue and project will be active again.
It's worth noting that this error can be produced after auto generation of CoreData models where the Codegen is not set to Manual/None.
To correct this in Xcode 10 double click on your xcdatamodeId file and select each of your entities and set Codegen to Manual/None under Class in your Data Model Inspector.

What are the Xcode-generated files that start with "._"?

When using Xcode to build my project, it seems it always generated a bunch of files that started with ._ such as
._AsyncTask.h
._helpers.cpp
._Promise.cpp
._Pod.xcodeproj
._package.json
They are a bit annoying and could sometimes confuse the compiler. The most common case is they prevent pod install with the error
[!] Could not automatically select an Xcode project. Specify one in your Podfile like so:
project 'path/to/Project.xcodeproj'
(caused by the generated ._Pod.xcodeproj)
I would need to manually exclude them but next time I build the project with Xcode, they show up again ...
I couldn't find what those files are with google...
So my questions are:
1. what are those files, and why are they generated?
2. are there any way to avoid them?
Thanks!

CocoaPods: How can I have multiple workspaces reference the same pods

I have several Xcode workspaces, each containing several projects. The projects in these workspaces are related and need to reference several of the same CocoaPods.
I want to create a single common directory into which I can download one copy of each pod I use, but I can't figure out how to set up the podfile so that it does treats each workspace independently. What happens is that when two workspaces are named, the second one gets both non-pod projects.
To simplify things, I created two simple projects, FooProject and BarProject, each contained in its own workspace (FooWorkspace and BarWorkspace). For clarity, my directory structure looks like this:
+ Common
- Podfile
- Podfile.lock
+ Pods
+ Workspace1
- FooProject.xcodeproj
- FooWorkspace.xcworkspace
+ Workspace2
- BarProject.xcodeproj
- BarWorkspace.xcworkspace
Here's my podfile:
# Uncomment this line to define a global platform for your project
platform :ios, '8.0'
def common_pods
pod "ConsoleBanner"
end
target 'FooProject' do
project '../Workspace1/FooProject.xcodeproj'
workspace '../Workspace1/FooWorkspace.xcworkspace'
common_pods
end
target 'BarProject' do
project '../Workspace2/BarProject.xcodeproj'
workspace '../Workspace2/BarWorkspace.xcworkspace'
common_pods
end
This almost does the trick. It downloads the pod only one time and puts it in the shared directory below this file. The only problem is that it updates BarWorkspace to include not only BarProject and the Pods project, but also FooProject. The first project/workspace referenced in the podfile works properly.
I tried adding inherit! :none within the target blocks, but it didn't have any effect. I also considered creating separate podfiles as peers in the same directory, but it seems that podfile has to be named, exactly, podfile.
How can I have the projects from separate workspaces reference the same podfiles?
I'm going to answer my own question based on my research efforts over the last few days. Hopefully this is useful to someone else at some point.
It doesn't seem that you can create a podfile that applies to multiple workspaces. But the more I think about it, maybe this is the way it should be.
One podfile maps to a collection of pods. Each pod has a specific version number. Presumably, different projects you might work on could require different versions of the same pods. For example, suppose Project 1 uses Pod X, version 3.0. But Project 2, because of legacy requirements, cannot use version 3.0 of Pod X but instead must use version 2.0.
In this case, you would need two different podfiles, each pointing to totally distinct collections of pods.
If you have a collection of projects that are so tightly linked that you can guarantee that they all use exactly the same versions of each pod they depend on, then maybe it makes sense to put those projects all together into a single workspace. That's what I ended up doing.
I may be wrong about some of these details, and I would welcome corrections if so. I hope this writeup is useful for others getting started with CocoaPods.

All Pods not recognized after starting the process of adding to app store 'No such module' error

My app worked just fine until I started the process to upload to the app store and somewhere during that process, I started getting the error 'No such module'.
I have tried different pods, same result
I have tried a new blank project with just the import line (after importing the pod), same result
After eliminating the pod it self and the project, it has got to be a setting that got changed that won't allow it to see the pod files. If anybody has any thoughts, I would be greatly appreciative.
*edit: Taking Dershowitz123's advice, I have tried changing the path for the frameworks to
$(SRCROOT)
screenshot1 (sry, I don't have the reputation to post embedded images yet).
I still get a failed build, but I think you are in the right direction. I noticed that it isn't finding the framework file.
screenshot2
I've looked for the file listed and I don't see one in the directory anywhere. When I made my blank test project, it also didn't create a Pods_RiskAssement.framework file (or similar named file).
*edit 2
here's my Podfile:
# Uncomment this line to define a global platform for your project
# platform :ios, '8.0'
# Uncomment this line if you're using Swift
use_frameworks!
target ‘RiskAssement’ do
pod ‘SimplePDF’
end
*edit
Resolution. I was unable to figure out how to import the pod, but was able to copy the swift file data and embed it directly into the code for my app. This way I didn't need to reference the pod and was able to build the app.
I'm not sure why this is actually happens, but one way to solve your issue is to go into your build settings and defining the Framework Search Paths to a folder which contains the frameworks in question. If the frameworks are placed in your project directory, simply set the framework search path to $(SRCROOT) and set it to recursive.
I recently received the same 'No such module' message for the different PODS that I had installed. The resolution for me was to select the PODS project in my workspace, select all of my targets, and then manually build them using either the menu command or the Command B shortcut. After it finished building the errors went away.
I hope it helps!

Custom cocoapods xcodeproj file

By default a CocoaPods installation makes Pods/Pods.xcodeproj. Is there a way I can set it to be called something else, like Pods/MyCustomPods.xcodeproj?
The scenario is that I have a workspace that contains multiple projects in multiple directories, and two of the projects there use CocoaPods. And not only would it then be confusing with two projects named Pods, but Xcode can't cope well with that and confuses the two projects.
Cheers
Nik
The approach with multiple Pods projects was incorrect. In this case, rather make a .xcorkspace and then point your Podfile at it
workspace 'MyCustom.xcworkspace'
then in each of your targets, point at the respective .xcodeproj:
target 'A' do
xcodeproj 'A.xcodeproj'
pod 'SamplePod'
end
target 'B' do
xcodeproj 'B.xcodeproj'
pod 'SamplePod'
pod 'OtherPod'
end
This works really well :-)

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