Shared Interface Implementation in Remote Proxy Pattern - dart

I'm brushing up on my design patterns knowledge by going through them in Dart, and I'm currently working on the remote proxy pattern. As I understand, the pattern implies a shared interface between the real object residing on a server machine, and the proxy object on a client machine.
I've managed to get all the networking between the client and server working fine, and i've set up a simple RPC API with dart's HttpServer and HttpClient, but there's one thing that's bugging me. The methods on the proxy object must be asynchronous because of the networking involved, but the real object's methods aren't asynchronous. It would appear that this makes it impossible for them to share an interface, and thus functional consistency between the two classes isn't guaranteed by the type system.
Is there a way to implement some kind of a future version of a certain interface in dart? I don't mean something that returns Future<SomeInterface>, but something where the methods of SomeInterface are implemented asynchronously with Future return types. What i'm looking for is something like:
abstract class IShared {
int foo();
}
class Bar implements IShared {
#override
int foo() {
// perform work here
return 0;
}
}
class BarProxy implements async IShared {
// Currently an invalid override
#override
Future<int> foo() async {
// perform async work here
return 0;
}
}
I'm aware that Future<IShared> implies something completely different entirely, but is there anything that could help implement what I want? Maybe i'm being too strict with requiring a shared interface between the real object and the proxy, but that's how it's always implemented in class diagrams.
Or perhaps there's a good pattern that i'm missing that can achieve this.
To be clear, I don't want to make the methods of the shared interface and non proxy object async with Future returns if possible.

Seems like a case for FutureOr which you can use to represent the case where you want to be able to return a object or same object packed inside an Future:
import 'dart:async';
abstract class IShared {
FutureOr<int> foo();
}
class Bar implements IShared {
#override
int foo() {
// perform work here
return 0;
}
}
class BarProxy implements IShared {
#override
Future<int> foo() async {
// perform async work here
return 0;
}
}

Related

What exactly is a ReceivePort / RawReceivePort? And how to find external method implementations in Dart?

I'm currently experimenting with Isolates in dart.
I'm trying to create a wrapper around an Isolate to make it more pleasant to use.
The desired interface is something along the lines:
abstract class BgIsolateInterface {
Future<Response> send<Message, Response>(Message message);
}
I want to have a method that sends a message to the background interface and then return the response to the caller.
To achieve this I figured I have to create a new RawReceivePort or ReceivePort in the send function to reliably get the correct response.
But this would mean I'm essentially creating the port and discarding it. Going against the documentations which states
Opens a long-lived port for receiving messages.
So my questions are:
what exactly are ReceivePorts and RawReceivePorts?
would my use case be valid i.e. have them be created only to read a single response?
should I look at another way of doing things?
Note: Please don't suggest the Flutter compute function as an alternative. I'm looking to do this in a long running isolate so I can share services / state between function calls. I'm just not showing this here to keep the question short.
Thank you very much!!!
Edit #1:
When providing the answer I realised there was also an underling question about how to read the Dart source, more specifically how to find external methods' implementations. That question was added to the title. The original question was just: What exactly is a ReceivePort / RawReceivePort?.
Yesterday, I've searched across the source and I think, I now have the answers. If I'm wrong, anyone more involved with the engine please correct me. This is mostly my speculation.
TLDR:
ReceivePort/RawReceivePorts are essentially int ids with a registered message handler. The SendPort knows to which id i.e. ReceivePort/RawReceivePort it should send the data to.
Yes. But for another use case there is better way.
Change the interface, so we react to states / responses coming from the isolate i.e.
abstract class BgIsolateInterface<Message, Response> {
void send(Message message);
void listen(void Function(Response) onData);
}
Long
#1
I've looked at the implementation and I'm including my findings here also to put a note for my future self on how to actually do this if I ever need to.
First, if we look at the implementation of ReceivePort (comments removed):
abstract class ReceivePort implements Stream<dynamic> {
external factory ReceivePort([String debugName = '']);
external factory ReceivePort.fromRawReceivePort(RawReceivePort rawPort);
StreamSubscription<dynamic> listen(void onData(var message)?,
{Function? onError, void onDone()?, bool? cancelOnError});
void close();
SendPort get sendPort;
}
We can see the external keyword. Now, this means implementation is defined somewhere else. Great! Where?
Let's open the SDK source and look. We are looking for a class definition of the same name i.e. ReceivePort with a #patch annotation. Also it seems the Dart team follows the convention of naming the implementation files for these external methods with the suffix _patch.dart.
We then find the three of these patch files. Two for the js runtime, one for development and one for production, and one file for the native? runtime. Since, I'm not using Dart for the web, the latter is the one I'm interested in.
In the file: sdk/lib/_internal/vm/lib/isolate_patch.dart we see:
#patch
class ReceivePort {
#patch
factory ReceivePort([String debugName = '']) =>
new _ReceivePortImpl(debugName);
#patch
factory ReceivePort.fromRawReceivePort(RawReceivePort rawPort) {
return new _ReceivePortImpl.fromRawReceivePort(rawPort);
}
}
Ok, so the implementation for ReceivePort is actually a library private _ReceivePortImpl class.
Note: As you can see factory methods don't have to return the same class the method is defined in. You just have to return an object that implements or extends it. i.e., has the same contract.
class _ReceivePortImpl extends Stream implements ReceivePort {
_ReceivePortImpl([String debugName = ''])
: this.fromRawReceivePort(new RawReceivePort(null, debugName));
_ReceivePortImpl.fromRawReceivePort(this._rawPort)
: _controller = new StreamController(sync: true) {
_controller.onCancel = close;
_rawPort.handler = _controller.add;
}
SendPort get sendPort {
return _rawPort.sendPort;
}
StreamSubscription listen(void onData(var message)?,
{Function? onError, void onDone()?, bool? cancelOnError}) {
return _controller.stream.listen(onData,
onError: onError, onDone: onDone, cancelOnError: cancelOnError);
}
close() {
_rawPort.close();
_controller.close();
}
final RawReceivePort _rawPort;
final StreamController _controller;
}
Which as we can see is really just a wrapper around a RawReceivePort where the handler is a StreamController.add method. So, what about the RawReceivePort?
If we look at initial file where ReceivePort is defined we again see. It's just one external factory method and an interface for others.
abstract class RawReceivePort {
external factory RawReceivePort([Function? handler, String debugName = '']);
void set handler(Function? newHandler);
SendPort get sendPort;
}
Luckily, its #patch version can also be found in the same place as the ReceivePorts.
#patch
class RawReceivePort {
#patch
factory RawReceivePort([Function? handler, String debugName = '']) {
_RawReceivePortImpl result = new _RawReceivePortImpl(debugName);
result.handler = handler;
return result;
}
}
Ok, again the actual implementation is _RawReceivePortImpl class.
#pragma("vm:entry-point")
class _RawReceivePortImpl implements RawReceivePort {
factory _RawReceivePortImpl(String debugName) {
final port = _RawReceivePortImpl._(debugName);
_portMap[port._get_id()] = <String, dynamic>{
'port': port,
};
return port;
}
#pragma("vm:external-name", "RawReceivePortImpl_factory")
external factory _RawReceivePortImpl._(String debugName);
close() {
_portMap.remove(this._closeInternal());
}
SendPort get sendPort {
return _get_sendport();
}
bool operator ==(var other) {
return (other is _RawReceivePortImpl) &&
(this._get_id() == other._get_id());
}
int get hashCode {
return sendPort.hashCode;
}
#pragma("vm:external-name", "RawReceivePortImpl_get_id")
external int _get_id();
#pragma("vm:external-name", "RawReceivePortImpl_get_sendport")
external SendPort _get_sendport();
#pragma("vm:entry-point", "call")
static _lookupHandler(int id) {
var result = _portMap[id]?['handler'];
return result;
}
#pragma("vm:entry-point", "call")
static _lookupOpenPorts() {
return _portMap.values.map((e) => e['port']).toList();
}
#pragma("vm:entry-point", "call")
static _handleMessage(int id, var message) {
final handler = _portMap[id]?['handler'];
if (handler == null) {
return null;
}
handler(message);
_runPendingImmediateCallback();
return handler;
}
#pragma("vm:external-name", "RawReceivePortImpl_closeInternal")
external int _closeInternal();
#pragma("vm:external-name", "RawReceivePortImpl_setActive")
external _setActive(bool active);
void set handler(Function? value) {
final int id = this._get_id();
if (!_portMap.containsKey(id)) {
_portMap[id] = <String, dynamic>{
'port': this,
};
}
_portMap[id]!['handler'] = value;
}
static final _portMap = <int, Map<String, dynamic>>{};
}
OK, now we're getting somewhere. A lot is going on.
First thing to note are the: #pragma("vm:entry-point"), #pragma("vm:entry-point", "call") and #pragma("vm:external-name", "...") annotations. Docs can be found here.
Oversimplified:
vm:entry-point tells the compiler this class / method will be used from native code.
vm:external-name tells the compiler to invoke a native function which is registered to the name provided by the annotation.
For instance to know the implementation of:
#pragma("vm:external-name", "RawReceivePortImpl_factory")
external factory _RawReceivePortImpl._(String debugName);
We have to look for DEFINE_NATIVE_ENTRY(RawReceivePortImpl_factory. And we find the entry in: runtime/lib/isolate.cc.
DEFINE_NATIVE_ENTRY(RawReceivePortImpl_factory, 0, 2) {
ASSERT(TypeArguments::CheckedHandle(zone, arguments->NativeArgAt(0)).IsNull());
GET_NON_NULL_NATIVE_ARGUMENT(String, debug_name, arguments->NativeArgAt(1));
Dart_Port port_id = PortMap::CreatePort(isolate->message_handler());
return ReceivePort::New(port_id, debug_name, false /* not control port */);
}
We see the port_id is created by PortMap::CreatePort and is of type Dart_Port. Hmmm, and what is a the type definition for Dart_Port.
runtime/include/dart_api.h
typedef int64_t Dart_Port;
OK so the actual internal representation of a RawReceivePort is a signed int stored in 64 bits, and some additional information like the type, state, debug names etc.
Most of the work is then being done in PortMap::CreatePort and other of its methods. I won't go in depth, because quite honestly I don't understand everything.
But from the looks of it the PortMap uses the port_id to point to some additional information + objects. It generates it randomly and makes sure the id is not taken. It also does a lot of different things but let's move on.
When sending a message through SendPort.send, the method essentially calls the registered entry SendPortImpl_sendInternal_ which determines which port to send the information to.
Note: SendPort essentially just points to its ReceivePort and also stores the id of the Isolate where it was created. When posting a message this id is used to determine what kind of objects can be sent through.
The a message is created and passed to PortMap::PostMessage which in turn calls MessageHandler::PostMessage.
There the message is enqueued by a call to MessageQueue::Enqueue. Then a MessageHandlerTask is ran on the ThreadPool.
The MessageHandlerTask essentially just calls the MessageHandler::TaskCallback which eventually calls MessageHandler::HandleMessages.
There the MessageHandler::HandleMessage is called, but this function is implemented by a child class of MessageHandler.
Currently there are two:
IsolateMessageHandler and
NativeMessageHandler.
We are interested in the IsolateMessageHandler.
Looking there we see IsolateMessageHandler::HandleMessage eventually calls DartLibraryCalls::HandleMessage which calls object_store->handle_message_function(). full chain: Thread::Current()->isolate_group()->object_store()->handle_message_function()
The function handle_message_function is defined by the (dynamic?) macro LAZY_ISOLATE(Function, handle_message_function) in runtime/vm/object_store.h.
The property + stores created are used in: runtime/vm/object_store.cc by the: ObjectStore::LazyInitIsolateMembers.
_RawReceivePortImpl is registered to lazily load at the isolate_lib.LookupClassAllowPrivate(Symbols::_RawReceivePortImpl()) call.
As well as, the methods marked with #pragma("vm:entry-point", "call"), including static _handleMessage(int id, var message).
Which is the handler that ->handle_message_function() returns.
Later the DartLibraryCalls::HandleMessage invokes it through DartEntry::InvokeFunction with the parameters port_id and the message.
This calls the _handleMessage function which calls the registered _RawReceivePort.handler.
#2
If we compare the Flutter's compute method implementation. It spins up an Isolate and 3 ReceivePorts for every compute call. If I used compute, I would be spending more resources and loose context between multiple message calls I can have with a long-running Isolate. So for my use case I reason, creating a new ReceivePort everytime I pass a message shouldn't be a problem.
#3
I could use a different approache. But I still wish to have a long running Isolate so I have the flexibility to share context between different calls to the Isolate.
Alternative:
Would be following a bloc / stream style interface and have a method to assign a listener and a method to send or add a message event, and have the calling code listen to the responses received and act accordingly.
i.e. an interface like:
abstract class BgIsolateInterface<Message, Response> {
void send(Message message);
void addListener(void Function(Response) onData);
void removeListener(void Function(Response) onData);
}
the down side is the Message and Response have to be determined when creating the class rather than simply when using the send method like the interface in my question. Also now some other part of the code base has to handle the Response. I prefer to handle everything at the send call site.
Note: The source code of the Dart project is put here for presentation purposes. The live source may change with time. Its distribution and use are governed by their LICENSE.
Also: I'm not C/C++ developer so any interpretation of the C/C++ code may be wrong.
While this answer is long side-steps the questions a little bit, I find it useful to include the steps to search through the Dart source. Personally, I found it difficult initially to find where external functions are defined and what some of the annotation values mean. While these steps could be extracted into a separate question, I think it's useful to keep it here where there was a use case to actually dive deep.
Thank you for reading!

HK2 Proxy vs javax.inject.Provider

I have two singleton services bound to the dependency injector (via Jersey):
ResourceConfig.register(new AbstractBinder() {
#Override
protected void configure() {
bind(Foo.class)
.to(Foo.class)
.in(Singleton.class);
bind(Bar.class)
.to(Bar.class)
.in(Singleton.class);
}
});
Foo uses Bar, so I can simply do the following:
public class Foo {
#javax.inject.Inject private Bar bar;
}
If Foo only uses Bar rarely, then I can defer its construction:
public class Foo {
#javax.inject.Inject private javax.inject.Provider<Bar> bar;
}
I have also read that using Provider is recommended in general as it avoids this eager evaluation and circular dependencies (though I try to avoid those anyway).
But what about making it a proxy?:
ResourceConfig.register(new AbstractBinder() {
#Override
protected void configure() {
bind(Foo.class)
.to(Foo.class)
.in(Singleton.class)
.proxy(true)
.proxyForSameScope(true);
bind(Bar.class)
.to(Bar.class)
.in(Singleton.class)
.proxy(true)
.proxyForSameScope(true);
}
});
I am new to injection so not sure on the history. Are they effectively the same concept for the two different frameworks?
A proxy makes the code look nicer and pushes the concern to the creator of the service instead of the user of it (which may or may not be desirable). Is there any disadvantage to this versus Provider?
Note the only thing being considered here is singleton services.
This is purely an opinion, but I would prefer the proxy myself, for most of the reasons you mentioned. It is better in general to proxy interfaces because then the JDK proxies are used but as long as your Bar class follows the proxy rules you should still be ok.

How to pass data down the reactive chain

Whenever I need to pass data down the reactive chain I end up doing something like this:
public Mono<String> doFooAndPassDtoAsMono(Dto dto) {
return Mono.just(dto)
.flatMap(dtoMono -> {
Mono<String> result = // remote call returning a Mono
return Mono.zip(Mono.just(dtoMono), result);
})
.flatMap(tup2 -> {
return doSomething(tup2.getT1().getFoo(), tup2.getT2()); // do something that requires foo and result and returns a Mono
});
}
Given the below sample Dto class:
class Dto {
private String foo;
public String getFoo() {
return this.foo;
}
}
Because it often gets tedious to zip the data all the time to pass it down the chain (especially a few levels down) I was wondering if it's ok to simply reference the dto directly like so:
public Mono<String> doFooAndReferenceParam(Dto dto) {
Mono<String> result = // remote call returning a Mono
return result.flatMap(result -> {
return doSomething(dto.getFoo(), result); // do something that requires foo and result and returns a Mono
});
}
My concern about the second approach is that assuming a subscriber subscribes to this Mono on a thread pool would I need to guarantee that Dto is thread safe (the above example is simple because it just carries a String but what if it's not)?
Also, which one is considered "best practice"?
Based on what you have shared, you can simply do following:
public Mono<String> doFooAndPassDtoAsMono(Dto dto) {
return Mono.just(dto.getFoo());
}
The way you are using zip in the first option doesn't solve any purpose. Similarly, the 2nd option will not work either as once the mono is empty then the next flat map will not be triggered.
The case is simple if
The reference data is available from the beginning (i.e. before the creation of the chain), and
The chain is created for processing at most one event (i.e. starts with a Mono), and
The reference data is immutable.
Then you can simple refer to the reference data in a parameter or local variable – just like in your second solution. This is completely okay, and there are no concurrency issues.
Using mutable data in reactive flows is strongly discouraged. If you had a mutable Dto class, you might still be able to use it (assuming proper synchronization) – but this will be very surprising to readers of your code.

What is the purpose of the getter methods in Components in Dagger 2?

I am trying to understand Components in Dagger 2. Here is an example:
#Component(modules = { MyModule.class })
public interface MyComponent {
void inject(InjectionSite injectionSite);
Foo foo();
Bar bar();
}
I understand what the void inject() methods do. But I don't understand what the other Foo foo() getter methods do. What is the purpose of these other methods?
Usage in dependent components
In the context of a hierarchy of dependent components, such as in this example, provision methods such as Foo foo() are for exposing bindings to a dependent component. "Expose" means "make available" or even "publish". Note that the name of the method itself is actually irrelevant. Some programmers choose to name these methods Foo exposeFoo() to make the method name reflect its purpose.
Explanation:
When you write a component in Dagger 2, you group together modules containing #Provides methods. These #Provides methods can be thought of as "bindings" in that they associate an abstraction (e.g., a type) with a concrete way of resolving that type. With that in mind, the Foo foo() methods make the Component able to expose its binding for Foo to dependent components.
Example:
Let's say Foo is an application Singleton and we want to use it as a dependency for instances of DependsOnFoo but inside a component with narrower scope. If we write a naive #Provides method inside one of the modules of MyDependentComponent then we will get a new instance. Instead, we can write this:
#PerFragment
#Component(dependencies = {MyComponent.class }
modules = { MyDependentModule.class })
public class MyDependentComponent {
void inject(MyFragment frag);
}
And the module:
#Module
public class MyDepedentModule {
#Provides
#PerFragment
DependsOnFoo dependsOnFoo(Foo foo) {
return new DependsOnFoo(foo);
}
}
Assume also that the injection site for DependentComponent contains DependsOnFoo:
public class MyFragment extends Fragment {
#Inject DependsOnFoo dependsOnFoo
}
Note that MyDependentComponent only knows about the module MyDependentModule. Through that module, it knows it can provide DependsOnFoo using an instance of Foo, but it doesn't know how to provide Foo by itself. This happens despite MyDependentComponent being a dependent component of MyComponent. The Foo foo() method in MyComponent allows the dependent component MyDependentComponent to use MyComponent's binding for Foo to inject DependsOnFoo. Without this Foo foo() method, the compilation will fail.
Usage to resolve a binding
Let's say we would like to obtain instances of Foo without having to call inject(this). The Foo foo() method inside the component will allow this much the same way you can call getInstance() with Guice's Injector or Castle Windsor's Resolve. The illustration is as below:
public void fooConsumer() {
DaggerMyComponent component = DaggerMyComponent.builder.build();
Foo foo = component.foo();
}
Dagger is a way of wiring up graphs of objects and their dependencies. As an alternative to calling constructors directly, you obtain instances by requesting them from Dagger, or by supplying an object that you'd like to have injected with Dagger-created instances.
Let's make a coffee shop, that depends on a Provider<Coffee> and a CashRegister. Assume that you have those wired up within a module (maybe to LightRoastCoffee and DefaultCashRegister implementations).
public class CoffeeShop {
private final Provider<Coffee> coffeeProvider;
private final CashRegister register;
#Inject
public CoffeeShop(Provider<Coffee> coffeeProvider, CashRegister register) {
this.coffeeProvider = coffeeProvider;
this.register = register;
}
public void serve(Person person) {
cashRegister.takeMoneyFrom(person);
person.accept(coffeeProvider.get());
}
}
Now you need to get an instance of that CoffeeShop, but it only has a two-parameter constructor with its dependencies. So how do you do that? Simple: You tell Dagger to make a factory method available on the Component instance it generates.
#Component(modules = {/* ... */})
public interface CoffeeShopComponent {
CoffeeShop getCoffeeShop();
void inject(CoffeeService serviceToInject); // to be discussed below
}
When you call getCoffeeShop, Dagger creates the Provider<Coffee> to supply LightRoastCoffee, creates the DefaultCashRegister, supplies them to the Coffeeshop constructor, and returns you the result. Congratulations, you are the proud owner of a fully-wired-up coffeeshop.
Now, all of this is an alternative to void injection methods, which take an already-created instance and inject into it:
public class CoffeeService extends SomeFrameworkService {
#Inject CoffeeShop coffeeShop;
#Override public void initialize() {
// Before injection, your coffeeShop field is null.
DaggerCoffeeShopComponent.create().inject(this);
// Dagger inspects CoffeeService at compile time, so at runtime it can reach
// in and set the fields.
}
#Override public void alternativeInitialize() {
// The above is equivalent to this, though:
coffeeShop = DaggerCoffeeShopComponent.create().getCoffeeShop();
}
}
So, there you have it: Two different styles, both of which give you access to fully-injected graphs of objects without listing or caring about exactly which dependencies they need. You can prefer one or the other, or prefer factory methods for the top-level and members injection for Android or Service use-cases, or any other sort of mix and match.
(Note: Beyond their use as entry points into your object graph, no-arg getters known as provision methods are also useful for exposing bindings for component dependencies, as David Rawson describes in the other answer.)

Adding Dagger to an existing project

I'm trying to add Dagger to an existing web application and am running into a design problem.
Currently our Handlers are created in a dispatcher with something like
registerHandler('/login', new LoginHandler(), HttpMethod.POST)
Inside the login handler we might call a function like
Services.loginService.login('username', 'password');
I want to be able to inject the loginService into the handler, but am having trouble figuring out the best approach. There is a really long list of handlers in the dispatcher, and injecting them all as instance variables seems like a large addition of code.
Is there a solution to this type of problem?
Based on your comment about having different services to inject. I would propose next solution.
ServicesProvider:
#Module(injects = {LoginHandler.class, LogoutHandler.class})
public class ServicesProvider {
#Provides #Singleton public LoginService getLoginService() {
return new LoginService();
}
}
LoginHandler.java:
public class LoginHandler extends Handler {
#Inject LoginService loginService;
}
HttpNetwork.java
public class HttpNetwork extends Network {
private ObjectGraph objectGraph = ObjectGraph.create(new ServicesProvider());
public registerHandler(String path, Handler handler, String methodType) {
getObjectGraph().inject(handler);
}
}
There is one week point in this solution - you can't easily change ServiceProvider for test purpose (or any other kind of purpose). But if you inject it also (for example with another object graph or just through constructor) you can fix this situation.

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