I'm trying to add an icon (downward) when the user pulls the tableView to refresh.
the icon shows(downward indicator) to the user.
here my code is
var refreshControl = UIRefreshControl()
let arr = ["first row ","2nd row ","3rd row ","4th row ","5th row ","6th row ","7th row ","8th row ","9th row"]
#IBOutlet weak var tableView: UITableView!
override func viewDidLoad() {
super.viewDidLoad()
refreshControl.addTarget(self, action: #selector(self.refresh(_:)), for: .valueChanged)
tableView.addSubview(refreshControl)
tableView.rowHeight = 160
}
#objc func refresh(_ sender: AnyObject) {
refreshControl.endRefreshing()
}
func tableView(_ tableView: UITableView, numberOfRowsInSection section: Int) -> Int {
return arr.count
}
func tableView(_ tableView: UITableView, cellForRowAt indexPath: IndexPath) -> UITableViewCell {
let cell = tableView.dequeueReusableCell(withIdentifier: "cell", for: indexPath)
cell.textLabel?.text = arr[indexPath.row]
return cell
}
but I want a downward arrow icon on collectionView before the refresh indicator
Here is a template for creating your custom class for UIRefreshControl:
class CustomRefreshControl: UIRefreshControl {
fileprivate var isAnimating = false
fileprivate let maxPullDistance: CGFloat = 150
override init() {
super.init(frame: .zero)
setupView()
}
required init?(coder aDecoder: NSCoder) {
fatalError("init(coder:) has not been implemented")
}
func updateProgress(with offsetY: CGFloat) {
guard !isAnimating else { return }
// progress
let _ = min(abs(offsetY / maxPullDistance), 1)
}
override func beginRefreshing() {
super.beginRefreshing()
isAnimating = true
}
override func endRefreshing() {
super.endRefreshing()
isAnimating = false
}
func setupView() {
tintColor = .clear
addTarget(self, action: #selector(beginRefreshing), for: .valueChanged)
}
}
Related
I'm trying to pass data from UIView contains UITableView to UIViewController but unfortunately, it doesn't work.
Model:
struct Recipes: Codable {
let recipes: [Recipe]
}
struct Recipe: Codable {
let title: String?
let image: String?
let pricePerServing: Double?
let readyInMinutes, servings: Int?
}
The data should be passed from this view
HomeView:
protocol RecipesDetailsSelectActionDelegate: class {
func recipeDetails(recipeTitle: String)
}
class HomeView: UIView {
var recipes: Recipes?
var recipesDetails = [Recipe]()
let indicator = ActivityIndicator()
weak var homeViewDidSelectActionDelegate: HomeViewDidSelectActionDelegate?
weak var recipeDetailsViewSelectActionDelegate: RecipesDetailsSelectActionDelegate?
override init( frame: CGRect) {
super.init(frame: frame)
layoutUI()
}
required init?(coder: NSCoder) {
fatalError("init(coder:) has not been implemented")
}
lazy var foodTableView: UITableView = {
let foodTableView = UITableView()
foodTableView.translatesAutoresizingMaskIntoConstraints = false
foodTableView.backgroundColor = .customVeryLightGray()
foodTableView.delegate = self
foodTableView.dataSource = self
foodTableView.register(HomeTableViewCell.self, forCellReuseIdentifier: "HomeTableViewCell")
foodTableView.rowHeight = UITableView.automaticDimension
foodTableView.estimatedRowHeight = 100
foodTableView.showsVerticalScrollIndicator = false
foodTableView.separatorStyle = .none
return foodTableView
}()
}
extension HomeView: UITableViewDelegate, UITableViewDataSource {
func tableView(_ tableView: UITableView, numberOfRowsInSection section: Int) -> Int {
return recipesDetails.count
}
func tableView(_ tableView: UITableView, cellForRowAt indexPath: IndexPath) -> UITableViewCell {
let cell = tableView.dequeueReusableCell(withIdentifier: "HomeTableViewCell", for: indexPath) as! HomeTableViewCell
let url = URL(string: recipesDetails[indexPath.row].image ?? "Error")
cell.foodImage.kf.setImage(with: url)
cell.foodTitle.text = recipesDetails[indexPath.row].title
if let readyInMin = recipesDetails[indexPath.row].readyInMinutes {
cell.cookingTimeInfoLabel.text = "\(readyInMin) Minutes"
}
if let pricePerServing = recipesDetails[indexPath.row].pricePerServing {
cell.priceInfoLabel.text = String(format: "%.2f", pricePerServing / 100)
}
if let serving = recipesDetails[indexPath.row].servings {
cell.servesInfoLabel.text = "\(serving)"
}
return cell
}
func tableView(_ tableView: UITableView, didSelectRowAt indexPath: IndexPath) {
recipeDetailsViewSelectActionDelegate?.recipeDetails(recipeTitle: recipesDetails[indexPath.row].title ?? "Error")
}
}
HomeViewController:
class HomeViewController: UIViewController {
lazy var mainView: HomeView = {
let view = HomeView(frame: self.view.frame)
view.recipeDetailsViewSelectActionDelegate = self
return view
}()
override func loadView() {
super.loadView()
view = mainView
}
}
extension HomeViewController: RecipesDetailsSelectActionDelegate {
func recipeDetails(recipeTitle: String) {
let vc = RecipesDetailsViewController()
vc.mainView.recipeTitle = recipeTitle
self.show(vc, sender: nil)
}
}
The data should be passed to this view
RecipesDetailsView:
class RecipesDetailsView: UIView {
override init(frame: CGRect) {
super.init(frame: frame)
layoutUI()
}
required init?(coder: NSCoder) {
fatalError("init(coder:) has not been implemented")
}
var recipeTitle: String?
lazy var tableView: UITableView = {
let tableView = UITableView()
tableView.translatesAutoresizingMaskIntoConstraints = false
tableView.delegate = self
tableView.dataSource = self
tableView.rowHeight = UITableView.automaticDimension
tableView.estimatedRowHeight = 100
tableView.showsVerticalScrollIndicator = false
tableView.separatorStyle = .none
tableView.backgroundColor = .white
tableView.register(IngredientsTableViewCell.self, forCellReuseIdentifier: "IngredientsTableViewCell")
return tableView
}()
extension RecipesDetailsView: UITableViewDelegate, UITableViewDataSource {
func numberOfSections(in tableView: UITableView) -> Int {
return 1
}
func tableView(_ tableView: UITableView, numberOfRowsInSection section: Int) -> Int {
return 1
}
func tableView(_ tableView: UITableView, cellForRowAt indexPath: IndexPath) -> UITableViewCell {
let cell = tableView.dequeueReusableCell(withIdentifier: "IngredientsTableViewCell", for: indexPath) as! IngredientsTableViewCell
cell.recipeTitleLabel.text = recipeTitle
return cell
}
}
RecipesDetailsViewController:
class RecipesDetailsViewController: UIViewController {
lazy var mainView: RecipesDetailsView = {
let view = RecipesDetailsView(frame: self.view.frame)
view.backgroundColor = .white
return view
}()
override func loadView() {
super.loadView()
view = mainView
}
}
How do I handle a custom UIView button action inside a TableViewCell?
I have custom UIView with XIB which I added to TableView which is implementet in UIViewControler. For each cell I add my custom UIView in tableView function - cellForRowAt. Everything looks fine but I can't handle button action from added custom UIView for that cell. Can someone help me how to do that?
Edit:
My custom UIView which has own XIB.
protocol TicketButtonDelegate {
func starButtonAction(_: UIButton)
}
class TicketView: UIView {
#IBOutlet var ticketContentView : UIView!
var delegate: TicketButtonDelegate!
#IBOutlet weak var starButton : UIButton!
override init(frame: CGRect) {
super.init(frame: frame)
commonInit()
}
required init?(coder aDecoder: NSCoder) {
super.init(coder: aDecoder)
}
private func commonInit() {
Bundle.main.loadNibNamed("TicketView", owner: self, options: nil)
addSubview(ticketContentView)
starButton.addTarget(self, action: #selector(starButtonAction(_:)), for: .touchUpInside)
ticketContentView.frame = CGRect(x: 0, y: 0, width: UIScreen.main.bounds.width, height: 132)
}
#objc func starButtonAction(_ sender: UIButton) {
delegate.starButtonAction(sender)
}
}
My UIViewController.
class MhdDashboardBottom: UIViewController, TicketButtonDelegate {
#IBOutlet weak var mhdTicketsTable: UITableView!
override func viewDidLoad() {
super.viewDidLoad()
mhdTicketsTable.delegate = self
mhdTicketsTable.dataSource = self
mhdTicketsTable.register(UINib(nibName: "MhdTicketTableCell", bundle: nil), forCellReuseIdentifier: "MhdTicketCell")
}
func tableView(_ tableView: UITableView, numberOfRowsInSection section: Int) -> Int {
return 10
}
func tableView(_ tableView: UITableView, cellForRowAt indexPath: IndexPath) -> UITableViewCell {
let cellIdentifier = "MhdTicketCell"
guard let cell = tableView.dequeueReusableCell(withIdentifier: cellIdentifier, for: indexPath) as? MhdTicketTableCell else {
fatalError("The dequeued cell is not an instance of MhdTicketTableCell")
}
let ticket = tickets[indexPath.row]
let ticketCell = TicketView()
ticketCell.delegate = self
ticketCell.tag = 700
var viewExists = false
for view in cell.contentCellView.subviews {
if view.tag == ticketCell.tag {
viewExists = true
break
}
}
if viewExists == false {
cell.contentCellView.addSubview(ticketCell)
}
return cell
}
func tableView(_ tableView: UITableView, heightForRowAt indexPath: IndexPath) -> CGFloat {
return 132
}
func starButtonAction(_: UIButton) {
print("Works?")
}
}
My MhdTicketTableCell (UITableViewCell)
class MhdTicketTableCell: UITableViewCell {
#IBOutlet weak var contentCellView: UIView!
}
Rather than a protocol use a callback closure, it avoids view hierarchy math, tags and protocol declaration:
In the view delete the protocol
protocol TicketButtonDelegate {
func starButtonAction(_: UIButton)
}
Replace var delegate: TicketButtonDelegate! with weak var callback: (() -> Void)?
Replace
#objc func starButtonAction(_ sender: UIButton) {
delegate.starButtonAction(sender)
}
with
#objc func starButtonAction(_ sender: UIButton) {
callback?()
}
In the controller delete
func starButtonAction(_: UIButton) {
print("Works?")
}
Replace
ticketCell.delegate = self
with
ticketCell.callback = {
print("Works?", indexPath)
}
The index path and even the ticket are captured.
Well after very long research for answer I come up with solution.
Into my TicketView I had to add this function to pass touch events into subviews.
override func point(inside point: CGPoint, with event: UIEvent?) -> Bool {
for subview in subviews {
if !subview.isHidden && subview.isUserInteractionEnabled && subview.point(inside: convert(point, to: subview), with: event) {
return true
}
}
return false
}
After this, I deleted delegate implementation and I just added
ticketCell.starButton.addTarget(self, action: #selector(starButtonAction(_:)), for: .touchUpInside)
into UIViewControlers cellForRow function and then added objc function
#objc func starButtonAction(_ sender: UIButton) {
print("Works?")
}
All thanks to this answered question.
I created a UITabBarController with two controllers , as first I have a
ViewController with UIButton on it and the second is UITableViewController, how can I by pressing on btn in ViewController insert new row in tableView?
Should it be done with custom delegation ?
Can someone please show quick example
here is my code
import UIKit
class Home: UIViewController {
var delegate: TableViewDelegate?
lazy var addButton : UIButton = {
let button = UIButton(type: .system)
button.setImage(#imageLiteral(resourceName: "plus_photo"), for: .normal)
button.translatesAutoresizingMaskIntoConstraints = false
button.addTarget(self, action: #selector(setupRows), for: .touchUpInside)
return button
}()
#objc func setupRows() {
delegate?.insertingRows()
}
override func viewDidLoad() {
super.viewDidLoad()
delegate = self as? TableViewDelegate
setupRows()
navigationItem.title = "Test"
view.backgroundColor = .white
view.addSubview(addButton)
addButton.centerXAnchor.constraint(equalTo: view.centerXAnchor).isActive = true
addButton.centerYAnchor.constraint(equalTo: view.centerYAnchor).isActive = true
addButton.heightAnchor.constraint(equalToConstant: 150).isActive = true
addButton.widthAnchor.constraint(equalToConstant: 150).isActive = true
}
}
import UIKit
protocol TableViewDelegate {
func insertingRows()
}
class TableViewTest: UITableViewController , TableViewDelegate {
var items = ["abc", "abcd", "abcde"]
let cellid = "cellid"
override func viewDidLoad() {
super.viewDidLoad()
tableView.register(CustomCell.self, forCellReuseIdentifier: cellid)
insertingRows()
}
func insertingRows() {
let indexPath = IndexPath(row: items.count + 1, section: 0)
tableView.insertRows(at: [indexPath], with: .left)
self.tableView.reloadData()
}
override func tableView(_ tableView: UITableView, cellForRowAt indexPath: IndexPath) -> UITableViewCell {
let cell = tableView.dequeueReusableCell(withIdentifier: cellid, for: indexPath) as! CustomCell
cell.textLabel?.text = items[indexPath.row]
return cell
}
override func tableView(_ tableView: UITableView, numberOfRowsInSection section: Int) -> Int {
return items.count
}
override func tableView(_ tableView: UITableView, heightForRowAt indexPath: IndexPath) -> CGFloat {
return 100
}
}
class CustomCell: UITableViewCell {
override init(style: UITableViewCellStyle, reuseIdentifier: String?) {
super.init(style: style, reuseIdentifier: reuseIdentifier)
setupViews()
}
required init?(coder aDecoder: NSCoder) {
fatalError("init(coder:) has not been implemented")
}
func setupViews() {
}
}
You can use tabBar(_:didSelect:) delegate method in your Home viewController.
Your Home VC :
class Home: UIViewController, UITabBarControllerDelegate {
private var selectedIndex: Int?
override func viewDidLoad() {
super.viewDidLoad()
self.tabBarController?.delegate = self
}
func tabBarController(_ tabBarController: UITabBarController, didSelect viewController: UIViewController) {
if tabBarController.selectedIndex == 1 {
if let secondViewController = viewController as? TableViewTest, let index = selectedIndex {
secondViewController.insertingRows(index: index)
}
}
}
#objc func setupRows() {
selectedIndex = 3
}
}
Your TableViewTest TableViewController :
class TableViewTest: UITableViewController {
func insertingRows(index: Int) {
let indexPath = IndexPath(row: index, section: 0)
tableView.beginUpdates()
tableView.insertRows(at: [indexPath], with: .none)
tableView.endUpdates()
}
}
I am trying to learn MVVM pattern and writing all my views programatically using Snapkit. I am creating hamburger menu which consist of simple tableView and I have a problem, that my tableView in cusom view is losing delegate and data source references on the view controller. I also tried using UITableViewController, but result is the same, here is my code:
ViewModel:
class SideMenuViewModel {
let cellId = "SideMenuCellId"
weak var delegate: SideMenuViewModelDelegate?
private let cells: [SideMenuItemStruct] = [SideMenuItemStruct(type: .allDogs, title: "ALL DOGOS"),
SideMenuItemStruct(type: .randomDog, title: "RANDOM DOGO")]
init(delegate: SideMenuViewModelDelegate) {
self.delegate = delegate
}
var numberOfRows: Int {
return cells.count
}
func selectedMenuItem(indexPath: IndexPath) {
switch SideMenuItemsEnum(rawValue: indexPath.row) {
case .allDogs?:
delegate?.selectedMenuItem(selectedItem: SideMenuItemsEnum.allDogs)
case .randomDog?:
delegate?.selectedMenuItem(selectedItem: SideMenuItemsEnum.randomDog)
default:
print("error when choosing menu item")
}
}
func cellForRow(_ tableView: UITableView, indexPath: IndexPath) -> UITableViewCell {
guard let cell = tableView.dequeueReusableCell(withIdentifier: cellId, for: indexPath) as? SideMenuCell else {
fatalError("could not deque Side menu cell")
}
cell.selectionStyle = .none
cell.setUpCell(sideMenuItem: cells[indexPath.row])
return cell
}
}
View:
class SideMenuView: UIView {
var sideMenuTableView = UITableView()
let sideMenuButton = UIButton(type: .system)
weak var delegate: UITableViewDelegate? {
get {
return sideMenuTableView.delegate
}
set {
sideMenuTableView.delegate = newValue
}
}
weak var dataSource: UITableViewDataSource? {
get {
return sideMenuTableView.dataSource
}
set {
sideMenuTableView.dataSource = newValue
}
}
override init(frame: CGRect) {
super.init(frame: frame)
initUI()
}
required init?(coder aDecoder: NSCoder) {
fatalError("init(coder:) has not been implemented")
}
override func awakeFromNib() {
super.awakeFromNib()
}
private func initUI() {
addSubview(sideMenuButton)
addSubview(sideMenuTableView)
setUpSideMenuButton()
setUpSideMenuTableView()
}
private func setUpSideMenuButton() {
sideMenuButton.setTitle("DELEGATE", for: .normal)
sideMenuButton.addTarget(self, action: #selector(buttonPrint), for: .touchUpInside)
sideMenuButton.snp.makeConstraints { (make) in
make.top.equalTo(self)
make.centerX.equalTo(self)
}
}
#objc func buttonPrint() {
print("delegate: \(String(describing: sideMenuTableView.delegate)), data source: \(String(describing: sideMenuTableView.dataSource))")
}
private func setUpSideMenuTableView() {
sideMenuTableView.snp.makeConstraints { (make) in
make.top.equalTo(sideMenuButton.snp.bottom)
make.bottom.equalTo(self)
make.left.equalTo(self)
make.right.equalTo(self)
}
}
}
And my View Controller:
class SideMenuController: UIViewController {
fileprivate let viewModel: SideMenuViewModel
fileprivate var sideMenuView: SideMenuView {
return view as! SideMenuView
}
init(viewModel: SideMenuViewModel) {
self.viewModel = viewModel
super.init(nibName: nil, bundle: nil)
}
override func loadView() {
let sideMenuView = SideMenuView()
sideMenuView.sideMenuTableView.delegate = self
sideMenuView.sideMenuTableView.dataSource = self
view = sideMenuView
}
override func viewDidLoad() {
super.viewDidLoad()
sideMenuView.sideMenuTableView.register(SideMenuCell.self, forCellReuseIdentifier: viewModel.cellId)
}
required init?(coder aDecoder: NSCoder) {
fatalError("init(coder:) has not been implemented")
}
}
extension SideMenuController: UITableViewDelegate, UITableViewDataSource {
func tableView(_ tableView: UITableView, numberOfRowsInSection section: Int) -> Int {
return viewModel.numberOfRows
}
func tableView(_ tableView: UITableView, cellForRowAt indexPath: IndexPath) -> UITableViewCell {
return viewModel.cellForRow(tableView, indexPath: indexPath)
}
func tableView(_ tableView: UITableView, didSelectRowAt indexPath: IndexPath) {
viewModel.selectedMenuItem(indexPath: indexPath)
print("awd")
}
}
Simulater after init
Simulator after scroll
DELEGATE button tapped result
I am learning from few tutorials and they didn't had this problem, but they were all using Interface builders, which I want to avoid. Please, let me know, if I am doing something really wrong, thanks.
SOLUTION
I found out, I made a really huge mistake outside of this showed code, I initialized SideMenuController in a function and didn't keep reference to it, so naturaly it was automaticly deinitialized after end of a function. It was a really bad mistake. Thanks for all answers, code here is working, but I refactored it according to answer.
I guess you have been hacking on this for a while and it looks like code has ended up a bit all over the place.
If you are going to follow MVVM then you need to think about the role of each component.
Model - An array of SideMenuItem
ViewModel - In this case it is the same as your Model so you can dispense with the Model and just use the ViewModel. In more complex examples, the ViewModel maps back to the Model, exposing on the data required by the view and performing any required translations
View - The actual visual elements; In this case just a tableview (although you also have a button for debugging)
Finally, you still have the View Controller that brings it all together
ViewModel
struct SideMenuViewModel {
let items = [SideMenuItemStruct(type: .allDogs, title: "ALL DOGOS"),
SideMenuItemStruct(type: .randomDog, title: "RANDOM DOGO")]
}
View
class SideMenuView: UIView {
weak var viewModel: SideMenuViewModel?
weak var delegate: SideMenuViewDelegate? // Was SideMenuViewModelDelegate
private let sideMenuButton = UIButton(type: .system)
private var sideMenuTableView = UITableView()
private let cellId = "YourCellID"
override init(frame: CGRect) {
super.init(frame: frame)
initUI()
}
required init?(coder aDecoder: NSCoder) {
fatalError("init(coder:) has not been implemented")
}
override func awakeFromNib() {
super.awakeFromNib()
}
private func initUI() {
addSubview(sideMenuButton)
addSubview(sideMenuTableView)
setUpSideMenuButton()
setUpSideMenuTableView()
}
private func setUpSideMenuButton() {
sideMenuButton.setTitle("DELEGATE", for: .normal)
sideMenuButton.addTarget(self, action: #selector(buttonPrint), for: .touchUpInside)
sideMenuButton.snp.makeConstraints { (make) in
make.top.equalTo(self)
make.centerX.equalTo(self)
}
}
#objc func buttonPrint() {
print("delegate: \(String(describing: sideMenuTableView.delegate)), data source: \(String(describing: sideMenuTableView.dataSource))")
}
private func setUpSideMenuTableView() {
sideMenuTableView.snp.makeConstraints { (make) in
make.top.equalTo(sideMenuButton.snp.bottom)
make.bottom.equalTo(self)
make.left.equalTo(self)
make.right.equalTo(self)
}
sideMenuTableView.datasource = self
sideMenuTableView.delegate = self
sideMenuTableView.register(SideMenuCell.self, forCellReuseIdentifier: cellId)
}
}
extension SideMenuView: UITableViewDelegate, UITableViewDataSource {
func tableView(_ tableView: UITableView, numberOfRowsInSection section: Int) -> Int {
return viewModel?.numberOfRows ?? 0
}
func tableView(_ tableView: UITableView, cellForRowAt indexPath: IndexPath) -> UITableViewCell {
guard let cell = tableView.dequeueReusableCell(withIdentifier: cellId, for: indexPath) as? SideMenuCell else {
fatalError("could not deque Side menu cell")
}
cell.selectionStyle = .none
cell.setUpCell(sideMenuItem: self.viewModel!.items[indexPath.row])
return cell
}
func tableView(_ tableView: UITableView, didSelectRowAt indexPath: IndexPath) {
let menuItem = self.viewModel!.items[indexPath.row]
self.delegate?.didSelect(menuItem)
}
}
ViewController
class SideMenuController: UIViewController {
fileprivate let viewModel: SideMenuViewModel
fileprivate var sideMenuView: SideMenuView {
return view as! SideMenuView
}
override func loadView() {
let sideMenuView = SideMenuView()
sideMenuView.delegate = self
sideMenuView.viewModel = viewModel
view = sideMenuView
}
init(viewModel: SideMenuViewModel) {
self.viewModel = viewModel
super.init(nibName: nil, bundle: nil)
}
required init?(coder aDecoder: NSCoder) {
fatalError("init(coder:) has not been implemented")
}
}
extension SideMenuController: SideMenuViewDelegate {
// TODO: Implement delegate method for menu selection
}
This code is for a tableViewController that lists tasks. When the UIButton is tapped, it's supposed to toggle the button's title from an empty string to a check mark. For some reason when I tap the button in the simulator, nothing happens and there are no errors showing in the console. Anyone know why it's not toggling? The reference code is below. Any help would be greatly appreciated! Thanks everybody!
Here's the UITableViewController code:
import UIKit
class LoLFirstTableViewController: UITableViewController {
var tasks:[Task] = taskData
override func viewDidLoad() {
super.viewDidLoad()
tableView.rowHeight = UITableViewAutomaticDimension
tableView.estimatedRowHeight = 60.0
}
override func didReceiveMemoryWarning() {
super.didReceiveMemoryWarning()
}
override func numberOfSections(in tableView: UITableView) -> Int {
return 1
}
override func tableView(_ tableView: UITableView, numberOfRowsInSection section: Int) -> Int {
return tasks.count
}
#IBAction func cancelToLoLFirstTableViewController(_ segue:UIStoryboardSegue) {
}
#IBAction func saveAddTask(_ segue:UIStoryboardSegue) {
if let AddTaskTableViewController = segue.source as? AddTaskTableViewController {
if let task = AddTaskTableViewController.task {
tasks.append(task)
let indexPath = IndexPath(row: tasks.count-1, section: 0)
tableView.insertRows(at: [indexPath], with: .automatic)
}
}
}
override func tableView(_ tableView: UITableView, cellForRowAt indexPath: IndexPath) -> UITableViewCell {
let cell = tableView.dequeueReusableCell(withIdentifier: "TaskCell", for: indexPath) as! TaskCell
let task = tasks[indexPath.row]
cell.task = task
var rowChecked: [Bool] = Array(repeating: false, count: tasks.count)
if cell.accessoryView == nil {
let cb = CheckButton()
cb.addTarget(self, action: #selector(buttonTapped(_:forEvent:)), for: .touchUpInside)
cell.accessoryView = cb
}
let cb = cell.accessoryView as! CheckButton
cb.check(rowChecked[indexPath.row])
return cell
}
func buttonTapped(_ target:UIButton, forEvent event: UIEvent) {
guard let touch = event.allTouches?.first else { return }
let point = touch.location(in: self.tableView)
let indexPath = self.tableView.indexPathForRow(at: point)
var tappedItem = tasks[indexPath!.row] as Task
tappedItem.completed = !tappedItem.completed
tasks[indexPath!.row] = tappedItem
tableView.reloadRows(at: [indexPath!], with: UITableViewRowAnimation.none)
}
Here's the code for the UIButton:
import UIKit
class CheckButton : UIButton {
convenience init() {
self.init(frame:CGRect.init(x: 0, y: 0, width: 20, height: 20))
self.layer.borderWidth = 2
self.layer.cornerRadius = 10
self.titleLabel?.font = UIFont(name:"Georgia", size:10)
self.setTitleColor(.black, for: .normal)
self.check(false)
}
func check(_ yn:Bool) {
self.setTitle(yn ? "✔" : "", for: .normal)
}
override init(frame:CGRect) {
super.init(frame:frame)
}
required init?(coder aDecoder: NSCoder) {
fatalError("init(coder:) has not been implemented")
}
}
You only every call check with cb.check(rowChecked[indexPath.row]) and rowChecked is always an array of [false, false, false, ...].
This should probably be cb.check(tasks[indexPath.row].completed) based on what you're doing in buttonTapped.