AVCaptureVideoDataOutputSampleBufferDelegate.CaptureOutput not called in Swift - ios

Can anyone please advise why this solution works? I have same question using Swift, when I define my 'Scanner' in a standalone swift file, the AVCaptureVideoDataOutputSampleBufferDelegate.CaptureOutput not called but, when I move the Scanner in the same file when I call session.addOutput(videoOutput) and videoOutput.setSampleBufferDelegate it works.
I am binginer to Swift/iOS dev, this issue drives me crazy, finally this solution works. thank you for sharing this!
just clarify and add my code:
I have a CamService.swift which I have a method to setup the AVCaptureSession:
session.beginConfiguration()
// ...
//add AVCaptureVideoDataOutput
if session.canAddOutput(videoOutput) {
session.addOutput(videoOutput)
videoOutput.alwaysDiscardsLateVideoFrames = true
videoOutput.setSampleBufferDelegate(self, queue:DispatchQueue.global(qos: .userInteractive) )
videoOutput.connections.first?.videoOrientation = .landscapeLeft
} else {
//fatalError("could not add video output")
print("Couldn't add video output to the session.")
session.commitConfiguration()
return
}
// ...
session.commitConfiguration()
when I extension CamService as below, it works, the captureOutput can be called
extension CamService: AVCaptureVideoDataOutputSampleBufferDelegate {
public func captureOutput(_ output: AVCaptureOutput,
didOutput sampleBuffer: CMSampleBuffer, from connection:
AVCaptureConnection) {
print("sampleBuffer")
}
}
But, if I create a new swift file say,
MyDalegate: AVCaptureVideoDataOutputSampleBufferDelegate,
and config
videoOutput.setSampleBufferDelegate(MyDalegate(),
queue:DispatchQueue.global(qos: .userInteractive) )
this won't work captureOutput never get called.

Related

ios - Replacing CMSampleBuffer imageBuffer with new data

I'm working with Apple's own example here:
Applying Matte Effects to People in Images and Video
My goal is simple, I want to save the filtered video content on file as a video.
extension ViewController: AVCaptureVideoDataOutputSampleBufferDelegate {
func captureOutput(_ output: AVCaptureOutput, didOutput sampleBuffer: CMSampleBuffer, from connection: AVCaptureConnection) {
//1. Grab the pixelbuffer frame from the camera output
guard let pixelBuffer = sampleBuffer.imageBuffer else { return }
//2. create a new CIImage from the pixelBuffer that segments a person from the background
guard let image = processVideoFrame(pixelBuffer, sampleBuffer: sampleBuffer) else { return }
//3. #todo (need help here) - we want to somehow create a new CMSampleBuffer from the new image / frame
let updatedBuffer = image.convertToCMSampleBuffer()
//4. WORKS - Save the updated sample buffer to the current recording session
self.assetWriterHelper?.captureOutput(output, didOutput: sampleBuffer, from: connection)
}
}
Their example doesn't show this functionality (saving the actual video), and I've tried various solutions but nothing seems to work.
Anyone have an idea how you would go about saving the modified frame/image into the current recording session?
Thank ¥ou!
You can use the CIContext render(_:to:) function to render your image into a pixel buffer:
func render(
_ image: CIImage,
to buffer: CVPixelBuffer
)

How can I extract image buffer from captureOutput (didDrop samplebuffer)?

My application involves getting video frames from the camera and running CoreML on it. This will then get displayed on the view. To do this, I have an AVCaptureSession() that is hooked to a video output. The main processing of CoreML is being done in captureOutput(didOutput Samplebuffer). Each processing of the frame takes about 0.15 seconds, meaning that I WILL have some dropped frames.After CoreML process is done, I have an AVAssetWriter that append all these frames together and saves it within the phone directory.
THE main problem is however, that my use-case also requires the original video to be saved, and this video should have HIGH FPS and since I am only able to get the image frames only in captureOutput(didOutput), the video quality will be choppy.
I have tried the following:
The reason that I'm using AVAssetWriter is because it is given here: https://forums.developer.apple.com/thread/98113#300885 that it is NOT POSSIBLE to have both AVCaptureVideoDataOutput and AVCaptureMovieFileOutput.
I have also tried extracting Image buffer from the captureOutput(didDrop) using guard let pixelBuffer = CMSampleBufferGetImageBuffer(sampleBuffer) else { return } but it is giving me nil. This is because sampleBuffer only contains metadata but not imagebuffer as explained here: https://developer.apple.com/documentation/avfoundation/avcapturevideodataoutputsamplebufferdelegate/1388468-captureoutput.
Here is some of my code:
func captureOutput(_ output: AVCaptureOutput, didDrop sampleBuffer: CMSampleBuffer, from connection: AVCaptureConnection) { /* HOW DO I possibly extract an image buffer here from the dropped frames here? */ }
func captureOutput(_ captureOutput: AVCaptureOutput, didOutput sampleBuffer: CMSampleBuffer, from connection: AVCaptureConnection) {
guard let pixelBuffer = CMSampleBufferGetImageBuffer(sampleBuffer) else { return }
let inputVideoImage = UIImage(pixelBuffer: pixelBuffer)
if self.isRecording{
let sourceTime = CMSampleBufferGetPresentationTimeStamp(sampleBuffer)
if let camera = self.videoWriterVideoInput, camera.isReadyForMoreMediaData {
videoWriterQueue.async() {
self.videoWriterInputPixelBufferAdaptor.append(pixelBuffer, withPresentationTime: sourceTime)
}
}else{
print("AVAssetInput is not ready for more media data ... ")
}
}
runCoreML()
}

captureOutput not being called by AVCaptureAudioDataOutputSampleBufferDelegate

I have an app that records video, but I need it to show pitch levels of the sounds captured on the microphone in real-time to the user. I have been able to successfully record audio and video to MP4 using AVCaptureSession. However, when I add AVCaptureAudioDataOutput to the session and assign the AVCaptureAudioDataOutputSampleBufferDelegate I receive no errors, and yet the captureOutput function is never called once the session starts.
Here is the code:
import UIKit
import AVFoundation
import CoreLocation
class ViewController: UIViewController,
AVCaptureVideoDataOutputSampleBufferDelegate,
AVCaptureFileOutputRecordingDelegate, CLLocationManagerDelegate ,
AVCaptureAudioDataOutputSampleBufferDelegate {
var videoFileOutput: AVCaptureMovieFileOutput!
let session = AVCaptureSession()
var outputURL: URL!
var timer:Timer!
var locationManager:CLLocationManager!
var currentMagnitudeValue:CGFloat!
var defaultMagnitudeValue:CGFloat!
var visualMagnitudeValue:CGFloat!
var soundLiveOutput: AVCaptureAudioDataOutput!
override func viewDidLoad() {
super.viewDidLoad()
self.setupAVCapture()
}
func setupAVCapture(){
session.beginConfiguration()
//Add the camera INPUT to the session
let videoDevice = AVCaptureDevice.default(.builtInWideAngleCamera,
for: .video, position: .front)
guard
let videoDeviceInput = try? AVCaptureDeviceInput(device: videoDevice!),
session.canAddInput(videoDeviceInput)
else { return }
session.addInput(videoDeviceInput)
//Add the microphone INPUT to the session
let microphoneDevice = AVCaptureDevice.default(.builtInMicrophone, for: .audio, position: .unspecified)
guard
let audioDeviceInput = try? AVCaptureDeviceInput(device: microphoneDevice!),
session.canAddInput(audioDeviceInput)
else { return }
session.addInput(audioDeviceInput)
//Add the video file OUTPUT to the session
videoFileOutput = AVCaptureMovieFileOutput()
guard session.canAddOutput(videoFileOutput) else {return}
if (session.canAddOutput(videoFileOutput)) {
session.addOutput(videoFileOutput)
}
//Add the audio output so we can get PITCH of the sounds
//AND assign the SampleBufferDelegate
soundLiveOutput = AVCaptureAudioDataOutput()
soundLiveOutput.setSampleBufferDelegate(self, queue: DispatchQueue(label: "test"))
if (session.canAddOutput(soundLiveOutput)) {
session.addOutput(soundLiveOutput)
print ("Live AudioDataOutput added")
} else
{
print("Could not add AudioDataOutput")
}
//Preview Layer
let previewLayer = AVCaptureVideoPreviewLayer(session: session)
let rootLayer :CALayer = self.cameraView.layer
rootLayer.masksToBounds=true
previewLayer.frame = rootLayer.bounds
rootLayer.addSublayer(previewLayer)
previewLayer.videoGravity = AVLayerVideoGravity.resizeAspectFill;
//Finalize the session
session.commitConfiguration()
//Begin the session
session.startRunning()
}
func captureOutput(_: AVCaptureOutput, didOutput: CMSampleBuffer, from:
AVCaptureConnection) {
print("Bingo")
}
}
Expected output:
Bingo
Bingo
Bingo
...
I have read:
StackOverflow: captureOutput not being called - The user was not declaring the captureOutput method correctly.
StackOverflow: AVCaptureVideoDataOutput captureOutput not being called - The user was not declaring the captureOutput method at all.
Apple - AVCaptureAudioDataOutputSampleBufferDelegate - Apple's documentation on the delegate and it's method - the method matches the method I have declared.
Other common errors I have encountered online:
Using the declaration for older versions of Swift (I am using v4.1)
Apparently on one article after Swift 4.0, AVCaptureMetadataOutput replaces AVCaptureAudioDataOutput - Although I couldn't find this in Apple's documentation, I tried this also, but similarly, the metadataOutput function is never called.
I am fresh out of ideas. Am I missing something obvious?
Ok, nobody got back to me but after playing around with it I worked out the correct way to declare the captureOutput method for Swift4 is as follows:
func captureOutput(_ output: AVCaptureOutput, didOutput sampleBuffer: CMSampleBuffer, from connection: AVCaptureConnection) {
//Do your stuff here
}
Unfortunately, the documentation for this online is very poor. I guess you just need to get it exactly right - there are no errors thrown if you mispell or misname the variables as it is an optional function.
The method you're using is been updated with this one, Which will get called for both AVCaptureAudioDataOutput & AVCaptureVideoDataOutput. you make sure you check the output before writing the sample buffers to asset writer.
func captureOutput(_ output: AVCaptureOutput, didOutput sampleBuffer: CMSampleBuffer, from connection: AVCaptureConnection) {
//Make sure you check the output before using sample buffer
if output == audioDataOutput {
//Use sample buffer for audio
}
}
The problem for me turned out to be this, and that the AVAudioSession and AVCaptureSession where declared as local variables and when I started the session, it just went away. Once I moved them to class level variables, everything worked great!

Real time face tracking with camera in swift 4

I want to be able to track a users face from the camera feed. I have looked at this SO post. I used the code given in the answer but it did not seem to do anything. I have heard that
func captureOutput(_ captureOutput: AVCaptureOutput!, didOutputSampleBuffer sampleBuffer: CMSampleBuffer!, from connection: AVCaptureConnection!)
has been changed to something else in swift 4. Could this be the problem with the code?
While face tracking I want to also monitor face landmarks with CIFaceFeature. How would I do this?
I have found a starting point here: https://github.com/jeffreybergier/Blog-Getting-Started-with-Vision.
Basically you can instatiate a video capture session declaring a lazy variable like this:
private lazy var captureSession: AVCaptureSession = {
let session = AVCaptureSession()
session.sessionPreset = AVCaptureSession.Preset.photo
guard
let frontCamera = AVCaptureDevice.default(.builtInWideAngleCamera, for: .video, position: .front),
let input = try? AVCaptureDeviceInput(device: frontCamera)
else { return session }
session.addInput(input)
return session
}()
Then inside viewDidLoad you start the session
self.captureSession.startRunning()
And finally you can perform your requests inside
func captureOutput(_ output: AVCaptureOutput,
didOutput sampleBuffer: CMSampleBuffer, from connection: AVCaptureConnection) {
}
for example:
func captureOutput(_ output: AVCaptureOutput, didOutput sampleBuffer:
CMSampleBuffer, from connection: AVCaptureConnection) {
guard
// make sure the pixel buffer can be converted
let pixelBuffer: CVPixelBuffer = CMSampleBufferGetImageBuffer(sampleBuffer)
else { return }
let faceRequest = VNDetectFaceRectanglesRequest(completionHandler: self.faceDetectedRequestUpdate)
// perform the request
do {
try self.visionSequenceHandler.perform([faceRequest], on: pixelBuffer)
} catch {
print("Throws: \(error)")
}
}
And then you define your faceDetectedRequestUpdate function.
Anyway I have to say that I haven't been able to figure out how to create a working example from here. The best working example I have found is in Apple's documentation: https://developer.apple.com/documentation/vision/tracking_the_user_s_face_in_real_time

iOS camera facetracking (Swift 3 Xcode 8)

I am trying to make a simple camera application where the front camera can detect faces.
This should be simple enough:
Create a CameraView class that inherits from UIImage and place it in the UI. Make sure it implements AVCaptureVideoDataOutputSampleBufferDelegate in order to process frames from the camera in real time.
class CameraView: UIImageView, AVCaptureVideoDataOutputSampleBufferDelegate
Within a function handleCamera, called when the CameraView is instantiated, setup an AVCapture session. Add input from the camera.
override init(frame: CGRect) {
super.init(frame:frame)
handleCamera()
}
func handleCamera () {
camera = AVCaptureDevice.defaultDevice(withDeviceType: .builtInWideAngleCamera,
mediaType: AVMediaTypeVideo, position: .front)
session = AVCaptureSession()
// Set recovered camera as an input device for the capture session
do {
try input = AVCaptureDeviceInput(device: camera);
} catch _ as NSError {
print ("ERROR: Front camera can't be used as input")
input = nil
}
// Add the input from the camera to the capture session
if (session?.canAddInput(input) == true) {
session?.addInput(input)
}
Create output. Create a serial output queue to pass the data to which will then be processed by the AVCaptureVideoDataOutputSampleBufferDelegate (the class itself in this case). Add output to session.
output = AVCaptureVideoDataOutput()
output?.alwaysDiscardsLateVideoFrames = true
outputQueue = DispatchQueue(label: "outputQueue")
output?.setSampleBufferDelegate(self, queue: outputQueue)
// add front camera output to the session for use and modification
if(session?.canAddOutput(output) == true){
session?.addOutput(output)
} // front camera can't be used as output, not working: handle error
else {
print("ERROR: Output not viable")
}
Setup the camera preview view and run the session
// Setup camera preview with the session input
previewLayer = AVCaptureVideoPreviewLayer(session: session)
previewLayer?.videoGravity = AVLayerVideoGravityResizeAspectFill
previewLayer?.connection.videoOrientation = AVCaptureVideoOrientation.portrait
previewLayer?.frame = self.bounds
self.layer.addSublayer(previewLayer!)
// Process the camera and run it onto the preview
session?.startRunning()
in the captureOutput function run by the delegate, convert the recieved sample buffer to CIImage in order to detect faces. Give feedback if a face is found.
func captureOutput(_ captureOutput: AVCaptureOutput!, didDrop sampleBuffer: CMSampleBuffer!, from connection: AVCaptureConnection!) {
let pixelBuffer = CMSampleBufferGetImageBuffer(sampleBuffer)
let cameraImage = CIImage(cvPixelBuffer: pixelBuffer!)
let accuracy = [CIDetectorAccuracy: CIDetectorAccuracyHigh]
let faceDetector = CIDetector(ofType: CIDetectorTypeFace, context: nil, options: accuracy)
let faces = faceDetector?.features(in: cameraImage)
for face in faces as! [CIFaceFeature] {
print("Found bounds are \(face.bounds)")
let faceBox = UIView(frame: face.bounds)
faceBox.layer.borderWidth = 3
faceBox.layer.borderColor = UIColor.red.cgColor
faceBox.backgroundColor = UIColor.clear
self.addSubview(faceBox)
if face.hasLeftEyePosition {
print("Left eye bounds are \(face.leftEyePosition)")
}
if face.hasRightEyePosition {
print("Right eye bounds are \(face.rightEyePosition)")
}
}
}
My problem: I can get the camera running but with the multitude of different codes I have tried from all over the internet, I have never been able to get captureOutput to detect a face. Either the application doesn't enter the function or it crashes because of a varible that doesn't work, the most often being that the sampleBuffer variable is nul.
What am I doing wrong?
You need to change your captureOutput function arguments to the following: func captureOutput(_ captureOutput: AVCaptureOutput!, didOutputSampleBuffer sampleBuffer: CMSampleBuffer!, from connection: AVCaptureConnection!)
Your captureOutput function calls when buffer drops, not when it gets from camera.

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