SwiftUI simple view, need a push into right direction - ios

I am complete beginner with SwiftUI and I can't wrap my head around how to connect these images with views that represents lines. Now I simply have 3 VStacks with image and text and put them into a HStack, but don't know how to connect these images with a line shown in red in the picture I attached. Note that there's some space between the line and the image. I need general direction and some hints, full working code not necessary.
Thank you.

How's this?
In SwiftUI, you use HStacks and VStacks to stack your Views. For the red line, a Rectangle should do. Here's the code:
struct ContentView: View {
var body: some View {
HStack { /// horizontal stack
VStack {
Image(systemName: "face.smiling")
.font(.system(size: 80))
.padding()
.border(Color.black, width: 5)
Text("Text TEXTEXT")
}
Rectangle()
.fill(Color.red)
.frame(height: 5)
VStack {
Image(systemName: "face.smiling")
.font(.system(size: 80))
.padding()
.border(Color.black, width: 5)
Text("Text TEXTEXT")
}
Rectangle()
.fill(Color.red)
.frame(height: 5)
VStack {
Image(systemName: "face.smiling")
.font(.system(size: 80))
.padding()
.border(Color.black, width: 5)
Text("Text TEXTEXT")
}
}
}
}
struct ContentView_Previews: PreviewProvider {
static var previews: some View {
ContentView()
.previewLayout(.fixed(width: 800, height: 200))
}
}

Version 1.0.0
I decided to give my answer which is same like aheze answer with this difference that you can have CustomVerticalAlignment as well! As I see in your Image in question you want that also:
with CustomVerticalAlignment: In center!
without CustomVerticalAlignment: off center!
import SwiftUI
struct ContentView: View {
var body: some View {
HStack(alignment: .customVerticalAlignment) {
VStack {
Image(systemName: "star")
.resizable()
.scaledToFit()
.frame(width: 50, height: 50, alignment: .center)
.padding()
.border(Color.black, width: 5)
.alignmentGuide(.customVerticalAlignment) { d in d[VerticalAlignment.center] }
Text("Text")
}
Capsule()
.fill(Color.red)
.frame(height: 5)
.alignmentGuide(.customVerticalAlignment) { d in d[VerticalAlignment.center] }
VStack {
Image(systemName: "star")
.resizable()
.scaledToFit()
.frame(width: 50, height: 50, alignment: .center)
.padding()
.border(Color.black, width: 5)
.alignmentGuide(.customVerticalAlignment) { d in d[VerticalAlignment.center] }
Text("Text")
}
Capsule()
.fill(Color.red)
.frame(height: 5)
.alignmentGuide(.customVerticalAlignment) { d in d[VerticalAlignment.center] }
VStack {
Image(systemName: "star")
.resizable()
.scaledToFit()
.frame(width: 50, height: 50, alignment: .center)
.padding()
.border(Color.black, width: 5)
.alignmentGuide(.customVerticalAlignment) { d in d[VerticalAlignment.center] }
Text("Text")
}
}
.padding()
}
}
extension VerticalAlignment {
struct CustomVerticalAlignment: AlignmentID {
static func defaultValue(in d: ViewDimensions) -> CGFloat {
d[VerticalAlignment.center]
}
}
static let customVerticalAlignment = VerticalAlignment(CustomVerticalAlignment.self)
}
Update Version 2.0.0
About this version: I would say it does the same job of version 1.0.0 in less code and also Text and Line are not depending on VStack or eachother any moere!
import SwiftUI
struct ContentView: View {
var body: some View {
HStack {
image.overlay(text.offset(y: 40), alignment: .bottom)
capsule
image.overlay(text.offset(y: 40), alignment: .bottom)
capsule
image.overlay(text.offset(y: 40), alignment: .bottom)
}
.padding(50)
}
var image: some View {
return Image(systemName: "star.fill")
.resizable()
.scaledToFit()
.padding(10)
.shadow(radius: 10)
.frame(width: 50, height: 50, alignment: .center)
.foregroundColor(Color.red)
.background(Color.yellow)
.border(Color.black, width: 5)
}
var capsule: some View {
return Capsule()
.fill(Color.red)
.frame(height: 5)
}
var text: some View {
return Text("Hello World!")
.lineLimit(1)
.fixedSize()
}
}

You could define a Shape that represents your line.
I used the spacing parameter of HStack to do the spacing:
struct MyLine : Shape {
func path(in rect: CGRect) -> Path {
Path { path in
path.move(to: CGPoint(x: 0, y: rect.midY))
path.addLine(to: CGPoint(x: rect.maxX, y: rect.midY))
}
}
}
struct ContentView: View {
var body: some View {
HStack(spacing: 10) {
VStack {
Image(systemName: "pencil")
Text("Label")
}
MyLine().stroke(Color.red)
VStack {
Image(systemName: "pencil")
Text("Label 2")
}
MyLine().stroke(Color.red)
VStack {
Image(systemName: "pencil")
Text("Label 3")
}
}
}
}
You could add a lineWidth parameter to make the stroke thicker:
.stroke(Color.red, lineWidth: 4)
Also, if you didn't using spacing on the HStack, you could using a padding modifier on either the VStacks or the MyLines to get the spacing.

Related

burger menu layout issues in swiftUI

how to make is that when i press the burger menu it doesn't move the other content around it
i am using a button with an if statement in a ZStack to create a menu like effect from the side
import SwiftUI
struct ContentView: View {
#State private var showMenu = false
var body: some View {
VStack {
HStack {
Image("logo")
.resizable()
.frame(width: 164, height: 34)
.padding(15)
Spacer()
ZStack {
if showMenu{
Text("About")
.foregroundColor(.white)
.frame(width: UIScreen.main.bounds.width/2)
}
Button {
showMenu.toggle()
}label: {
Image("menu")
.resizable()
.frame(width: 30, height: 30)
.padding(15)
}
}
.background(Color.black.opacity(showMenu ? 0.7 : 0))
.animation(.default)
.edgesIgnoringSafeArea(.all)
.onTapGesture {
showMenu = false
}
}
VStack {
Text("Hire The World's Top Calibers")
.font(.system(size: 47))
.fontWeight(.semibold)
Image("image")
.resizable()
.frame(width: 500, height: 400)
Spacer()
HStack {
Button {
//code
}label: {
Rectangle()
.fill(.black)
.frame(width: 150, height: 70)
.overlay(
Text("Hire a Caliber")
.foregroundColor(.white)
)
}
.padding()
Button {
//code
}label: {
Rectangle()
.fill(.white)
.border(Color.black, width: 2)
.frame(width: 150, height: 70)
.overlay(
Text("Join as a Caliber")
.foregroundColor(.black)
)
}
.padding()
}
}
}
}
}
struct ContentView_Previews: PreviewProvider {
static var previews: some View {
ContentView()
.preferredColorScheme(.light)
}
}
it was originally in a HStack and i tried putting it in a ZStack but that didn't work
i tried looking for answers on chatGPT and this is the best that i got

iOS 15 Keyboard hides textfield

I am trying to create a messaging page layout but the keyboard hides the textfield and moves everything to the the top. I have looked at many tutorials online and replicated them exactly but none of them seem to work.
Here is all the code I have written:
struct MessagingPage: View {
var user: OfficialUserModel
#ObservedObject private var vm = TheUserModel()
#State var screenWidth = UIScreen.main.bounds.width
#State var imageSize = UIScreen.main.bounds.width / 12
#State var text = ""
#State var show = false
#Environment(\.presentationMode) var presentationMode
var body: some View {
NavigationView{
ZStack{
VStack{
HStack{
Spacer()
NavigationLink(destination: UserDisplayPage(user: user)) {
HStack{
WebImage(url: URL(string: user.imageURL ))
.resizable()
.aspectRatio( contentMode: .fill)
.frame(width: imageSize, height: imageSize
)
.cornerRadius(imageSize/2)
VStack(alignment: .leading){
Text(user.FullName)
.font(.body)
.fontWeight(.bold)
.foregroundColor(.white)
Text("\(user.City) , \(user.Country)")
.font(.caption)
.fontWeight(.semibold)
.foregroundColor(.white)
}
}
}
Spacer()
HStack{
Button{
presentationMode.wrappedValue.dismiss()
} label: {
Image(systemName: "chevron.down")
.font(.title)
.foregroundColor(.myWhite)
}
}
.padding(.trailing)
}
.padding(.top, 30)
.frame(height: 75)
.background(Color.mainBlack)
ScrollView{
Spacer()
ForEach(0..<2){ num in
HStack{
Spacer()
HStack{
Text("Hello \(user.firstName)")
.foregroundColor(.orange)
}
.padding()
.background(Color.mainBlack)
.cornerRadius(15)
.shadow(color: .orange, radius: 2)
}
.padding(.horizontal)
.padding(.top, 8)
}
HStack{Spacer()}
HStack{
HStack{
Text("\(user.FullName) is unable to recieve your message at this time. Please try again at a later time.")
.foregroundColor(.green)
}
.padding()
.background(Color.mainBlack)
.cornerRadius(15)
.shadow(color: .green, radius: 2)
Spacer()
}
.padding(.horizontal)
.padding(.top, 8)
HStack{Spacer()}
}
.background(Color.mainBlack)
ZStack{
HStack{
HStack{
HStack{
TextField("Say Something...", text: self.$text)
.placeholder(when: text.isEmpty) {
Text("Say Something...").foregroundColor(.myWhite.opacity(0.5))
}
.frame(width: screenWidth - 200, height: screenWidth/25)
.foregroundColor(.myCyan)
.accentColor(.myCyan)
.background(Color.mainBlack)
.textContentType(.emailAddress)
if !text.isEmpty{
Button{
print(text)
self.text = ""
}label: {
Image(systemName: "paperplane")
.foregroundColor(.myCyan)
.font(.system(size: 20))
}
}
else{
Button{
print("Show more options")
}label: {
Image(systemName: "plus")
.foregroundColor(.myCyan)
.font(.system(size: 20))
}
}
}
.frame(width: screenWidth - 150, height: screenWidth/25)
.padding()
.background(Color.mainBlack)
.cornerRadius(30)
.shadow(color: .myCyan, radius: 5)
.padding(.bottom,5)
}
}
.padding(.bottom, 50)
.frame(width: screenWidth)
}
}
}
.frame(width: UIScreen.main.bounds.width, height: UIScreen.main.bounds.height)
.background(Color.mainBlack)
.navigationBarTitle("")
.navigationBarHidden(true)
}
}
}
I want the the textfield to move up as well as the messages in the scrollview but the top HStack with the user image and back/dismiss button should remain in place.
You really have a lot of code in there - and two reasons to clean it up:
To get a good answer, you need to post a minimal, reproducible example, which may also help you debug the code before posting it
Many lines of code are redundant or useless, for example:
Why using things like HStack{Spacer()} instead of Spacer(), which by the way is not needed in this context?
Why having a stack that has only another stack inside?
Coming to your issue, the problem is that one of the redundant modifiers is preventing the text file to move up, and this is the line to delete:
.frame(width: UIScreen.main.bounds.width, height: UIScreen.main.bounds.height)
Why setting a frame that is as high and large as much as the screen? This is forcing the text field to stay at the bottom.
I tried to do some clean up, I bet some more can be done - see the code below, now the keyboard does not cover the text field anymore:
struct MessagingPage: View {
// Removed some lines of code to reproduce your issue
#State var screenWidth = UIScreen.main.bounds.width
#State var imageSize = UIScreen.main.bounds.width / 12
#State var text = ""
#State var show = false
#Environment(\.presentationMode) var presentationMode
var body: some View {
NavigationView{
// What is the purpose of this ZStack???
// ZStack{
VStack{
HStack{
Spacer()
NavigationLink(destination: Text("Hello")) {
Text("Top bar")
}
Spacer()
HStack{
Button{
presentationMode.wrappedValue.dismiss()
} label: {
Image(systemName: "chevron.down")
.font(.title)
.foregroundColor(.white)
}
}
.padding(.trailing)
}
.padding(.top, 30)
.frame(height: 75)
.background(Color.black)
ScrollView{
// All the views inside the Scrollview need to be inside a VStack
VStack {
// Why this spacer???
// Spacer()
ForEach(0..<2){ num in
HStack{
Spacer()
HStack{
Text("Hello username")
.foregroundColor(.orange)
}
.padding()
.background(Color.black)
.cornerRadius(15)
.shadow(color: .orange, radius: 2)
}
.padding(.horizontal)
.padding(.top, 8)
}
HStack{Spacer()}
HStack{
HStack{
Text("User is unable to receive your message at this time. Please try again at a later time.")
.foregroundColor(.green)
}
.padding()
.background(Color.black)
.cornerRadius(15)
.shadow(color: .green, radius: 2)
Spacer()
}
.padding(.horizontal)
.padding(.top, 8)
// Why a Spacer inside an HStack???
// HStack{Spacer()}
}
.background(Color.black)
}
// What is the purpose of this ZStack???
// ZStack{
// Why an HStack that has only an HStack inside??
// HStack{
// Why an HStack that has only an HStack inside??
// HStack{
HStack{
TextField("Say Something...", text: self.$text)
.frame(width: screenWidth - 200, height: screenWidth/25)
.foregroundColor(.cyan)
.accentColor(.cyan)
.background(Color.white)
.textContentType(.emailAddress)
if !text.isEmpty{
Button{
print(text)
self.text = ""
}label: {
Image(systemName: "paperplane")
.foregroundColor(.cyan)
.font(.system(size: 20))
}
}
else{
Button{
print("Show more options")
}label: {
Image(systemName: "plus")
.foregroundColor(.cyan)
.font(.system(size: 20))
}
}
}
// Are you sure you want set the height of this stack based on the width?
// .frame(width: screenWidth - 150, height: screenWidth/25)
.frame(width: screenWidth - 150)
.padding()
.background(Color.black)
.cornerRadius(30)
.shadow(color: .black, radius: 5)
.padding(.bottom,5)
// }
// }
.padding(.bottom, 50)
.frame(width: screenWidth)
// }
}
// }
// Why setting a frame that is high and large as much as the screen??
// .frame(width: UIScreen.main.bounds.width, height: UIScreen.main.bounds.height)
.background(Color.black)
.navigationBarTitle("")
.navigationBarHidden(true)
}
}
}

SwiftUI Crash BoxVTable

I am seeing an odd crash with some beta testers on TestFlight. It seems to be at app startup, but prior to the point where we are making any network calls. There does not seem to be a lot on the internet regarding this, and symbolication isn't helping much either. Just curious if anyone has run into this before and what they did about it? I have had it happen on two tester's devices and I have never been able to recreate the issue locally.
For a bit of context, I am creating a list view on my main screen with a LazyVGrid that contains a LazyHGrid inside of it that are both filled using published vars from my viewmodel, though this seems to happen prior to any of those being created.
Thanks for any ideas / help
Edit: Some more details / actual code:
The view with the grids:
import SwiftUI
import Kingfisher
struct FeaturedView: View {
#EnvironmentObject var viewRouter: ViewRouter
#EnvironmentObject var tabRouter : TabRouter
#StateObject var loadingViewModel = LoadingViewModel()
private let imageProcessor = SVGImgProcessor()
private let playerManager = PlayerManager.shared
private var gridItemLayout = [GridItem(.flexible())]
let userDefaults = UserDefaults.standard
var body: some View {
let padding: CGFloat = 20
let paddingHStack: CGFloat = 25
GeometryReader { geometry in
ZStack(alignment: .top){
Color(hex:"#00091C").edgesIgnoringSafeArea(.all)
VStack {
HStack {
HStack {
Text("Hello, \(loadingViewModel.name)")
.frame(alignment: .leading)
.multilineTextAlignment(.center)
.font(Font.custom("poppins-medium", size: 20))
.foregroundColor(Color(hex:"#667C95"))
.padding(.leading, 15)
.padding(.top, 15)
.padding(.bottom, 15)
Image("PremiumStar")
.resizable()
.frame(width: 15.0, height: 15.0)
.opacity(userDefaults.isSubscriber() ? 1 : 0)
}
Spacer()
Button(action: {
print("Settings Clicked")
viewRouter.currentPage = .settingsFlow
}) {
Image("Settings")
.resizable()
.frame(width: 22.0, height: 22.0)
.padding(15)
}
}
ScrollView(showsIndicators: false) {
VStack(spacing: 10) {
LazyVGrid(columns: gridItemLayout, spacing: 17) {
ForEach(loadingViewModel.getCategories()) { category in
Text(category.title)
.foregroundColor(.white)
.font(Font.custom("poppins-bold", size: 30))
ZStack {
KFImage(URL(string: (category.background?.svg!)!))
.resizable()
.setProcessor(imageProcessor)
.frame(width: geometry.size.width - padding, height: 175, alignment: .topLeading)
.aspectRatio(contentMode: .fill)
.clipped()
.cornerRadius(5)
ScrollView(.horizontal, showsIndicators: false) {
LazyHGrid(rows: gridItemLayout, spacing: 20){
ForEach(loadingViewModel.getSoundsForCategory(category: category.key)) { sound in
Button(action: {
playerManager.play(sound: sound)
}) {
VStack {
ZStack{
RoundedRectangle(cornerRadius: 5).frame(width: 90, height: 90)
.foregroundColor(Color.black)
.opacity(0.85)
ZStack(alignment:.bottomTrailing){
KFImage(URL(string: sound.icon.png!)!)
.resizable()
.renderingMode(.template)
.foregroundColor(.white)
.frame(width: 75, height: 75)
.aspectRatio(contentMode: .fill)
.clipped()
Image("LockIcon")
.frame(width: 12, height: 12, alignment: .bottomTrailing)
.aspectRatio(contentMode: .fill)
.clipped()
.hidden(loadingViewModel.isSubscriber || sound.tier != 2)
}
}
Text(sound.name)
.foregroundColor(.white)
.font(Font.custom("poppins-regular", size: 12))
.lineLimit(1)
.frame(minWidth: 0, idealWidth: 90, maxWidth: 100, alignment: .center)
}
}
}
}.padding(.horizontal)
}
.frame(width: geometry.size.width - paddingHStack, height: 175, alignment: .topLeading)
}
Button("Explore All"){
print("Explore All \(category.title) Tapped")
tabRouter.categoryKey = category.key
tabRouter.hasChanged = true
tabRouter.currentTab = 1
}
.font(Font.custom("poppins-bold", size: 15))
.foregroundColor(Color.white)
}
}.padding(.bottom, 120)
}
}
}
}
}
}
}
struct ContentView_Previews: PreviewProvider {
static var previews: some View {
FeaturedView()
}
}
That is loaded by this tab view, which goes between two screens which share the same viewModel / load the same data
// MARK: Tab View
var body: some View {
ZStack{
TabView(selection: $selectedTab){
FeaturedView()
.environmentObject(tabRouter)
.tabItem{
Label("FEATURED", image: "Featured")
}.tag(0)
.overlay(
VStack {
if (showOverlay && !isExpanded){
playView
} else {
EmptyView()
}
}
)
SoundView()
.environmentObject(tabRouter)
.tabItem{
Label("SOUNDS", image: "Sounds")
}.tag(1)
.overlay(
VStack {
if (showOverlay && !isExpanded){
playView
} else {
EmptyView()
}
}
)
}
}
}

Home page view background color in not on full screen in iPhone 11 Simulator

I am trying to build an app in SwiftUI and facing 1 challenge (Xcode Version 11.5) -
While running app on iPhone 11 simulator, background color is not coming on entire screen, bottom part of screen is still white however while running it on iPhone 8 simulator, it works fine. Not sure if it is simulator issue or code issue. I tried to add Spacer, change VStack, HStack but it did not work.
struct HomePageView: View {
#State var size = UIScreen.main.bounds.width / 1.6
var body: some View {
GeometryReader{geometry in
VStack {
HStack {
ZStack{
NavigationView{
ZStack {
ScrollView(.vertical, showsIndicators: false) {
VStack {
View1()
}.frame( maxWidth: .infinity)
}
.navigationBarItems(leading: Button(action: {
self.size = 10
}, label: {
Image("menu")
.resizable()
.frame(width: 30, height: 30)
}).foregroundColor(.appHeadingColor), trailing:
Button(action: {
print("profile is pressed")
}) {
HStack {
NavigationLink(destination: ProfileView()) {
LinearGradient.lairHorizontalDark
.frame(width: 30, height: 30)
.mask(
Image(systemName: "person.crop.circle")
.resizable()
.scaledToFit()
)
}
}
}
).navigationBarTitle("Home", displayMode: .inline)
}
}
HStack{
menu(size: self.$size)
.cornerRadius(20)
.padding(.leading, -self.size)
.offset(x: -self.size)
Spacer().background(Color.lairBackgroundGray)
}
//Spacer()
}.animation(.spring()).background(Color.lairBackgroundGray)
//Spacer()
}.padding(.top, UIApplication.shared.windows.first?.safeAreaInsets.top)
.padding(.bottom, UIApplication.shared.windows.first?.safeAreaInsets.bottom)
}.frame(height: geometry.size.height).background(Color.lairBackgroundGray)
}//.background(Color.lairBackgroundGray.edgesIgnoringSafeArea(.all))
}
}
Below is my another view which basically get painted on screen as part of home view. Please forgive me to put so much code here but wanted to make sure if it is not because of View1 -
struct View1: View {
#State var index = 0
var body: some View{
// ScrollView {
GeometryReader { geometry in
VStack{
HStack{
VStack {
ZStack{
Circle()
.trim(from: 0, to: 1)
.stroke(Color.lairDarkGray.opacity(0.09), style: StrokeStyle(lineWidth: 34, lineCap: .round))
.frame(width: 80, height: 80)
Circle()
.trim(from: 0, to: 0.5)
.stroke(LinearGradient(gradient: Gradient(colors: [.buttonGradientStartColor, .buttonGradientEndColor]), startPoint: UnitPoint(x: -0.2, y: 0.5), endPoint: .bottomTrailing), style: StrokeStyle(lineWidth: 34, lineCap: .round))
.frame(width: 80 , height: 80)
.rotationEffect(.init(degrees: -90))
Text("15")
.font(.system(size:30))
.fontWeight(.bold)
}.padding()
Text("Day(s)")
.foregroundColor(Color.black.opacity(0.8))
}.frame(height: 100)
VStack(alignment: .leading, spacing: 12){
HStack {
Image("1")
.resizable()
.aspectRatio(contentMode: .fit)
.frame(width: 170, height: 170)
}
.background(Color.lairBackgroundGray)
//.padding(.bottom, 5)
}
.padding(.leading, 20)
Spacer(minLength: 0)
}
.padding(.horizontal, 20)
}//.frame(height: geometry.size.height)
.background(Color.lairBackgroundGray.edgesIgnoringSafeArea(.all))
}
//}
}
}[![enter image description here][1]][1]
You just need to add
.edgesIgnoringSafeArea(.all)
to the view that you want to go fullscreen
After recreating entire view and removing some unnecessary view, i was able to resolve this iissue.

Add new item in Scroll View in SwiftUI

I'm trying to add a new view inside the Scroll View that contains a button every time that I click in the blue button in the bottom
]1
Here i create the scroll view with 2 buttons, and want to add more after I click in the button on the right
HStack{
ScrollView(.horizontal, content: {
HStack{
PageStep()
PageStep()
}
})
Button(action: {
self.addNewStep = true
}) {
Image(systemName: "plus.square")
.frame(width: 75, height: 75)
.overlay(
RoundedRectangle(cornerRadius: 10)
.stroke(Color.blue, lineWidth: 5)
)
}.buttonStyle(PlainButtonStyle()).padding(.trailing, 10)
}
.padding(.leading, 10)
.frame(minWidth: 0, maxWidth: UIScreen.main.bounds.width, minHeight: 80, alignment: .bottom)
.foregroundColor(Color.blue)
struct PageStep: View {
var stepPossition = String()
var body: some View {
Button(action: {
print("Entrou")
}){
Rectangle()
.fill(Color.red)
.frame(width: 75, height: 75)
.cornerRadius(10)
}
}
}
Here is possible approach. Tested with Xcode 11.4.
struct ContentView: View {
#State private var steps = 2 // pages counter
var body: some View {
HStack{
ScrollView(.horizontal, content: {
HStack{
// create available pages
ForEach(0..<steps, id: \.self) { i in
PageStep(stepPossition: "\(i)").id(i) // inject
}
}
})
Button(action: {
self.steps += 1 // << add next page
}) {
Image(systemName: "plus.square")
.frame(width: 75, height: 75)
.overlay(
RoundedRectangle(cornerRadius: 10)
.stroke(Color.blue, lineWidth: 5)
)
}.buttonStyle(PlainButtonStyle()).padding(.trailing, 10)
}
.padding(.leading, 10)
.frame(minWidth: 0, maxWidth: UIScreen.main.bounds.width, minHeight: 80, alignment: .bottom)
.foregroundColor(Color.blue)
}
}
struct PageStep: View {
var stepPossition: String
var body: some View {
Button(action: {
print("Entrou")
}){
Rectangle()
.fill(Color.red)
.frame(width: 75, height: 75)
.cornerRadius(10)
}
}
}

Resources