check app for release mode
I want to know that how can we test an ios app in release mode ,and how to check as it is not possible to run release mode ios, app in simulator so how can we check and what are the steps to do that.and i want to do that without uploading to the app store.
For this you can make Adhoc build or App store build and upload it to Testflight to check feature in release environment.
Related
I have already released my app in AppStore with Bluetooth always enabled in background mode. Now the requirement has changed and now I am removing Bluetooth from the background mode.
With this updated change, when I release the app in TestFlight, the app crashes every time the user opens it. The only way is to uninstall and then install the app. How can I solve this in production build?
Before: in production build
After: Want to release this without app crashing
How to remove an iPad device from App Store in developer account?
I am following this process from my understanding --
Remove the live app completely
Again upload a new build of the same package without Ipad device
Is it okay or I am following the incorrect procedure. Do let me know, please?
Yes, you can remove it or submit a new version. You can check which device screens your app consists of by clicking "View All Sizes in Media Manager in your developer account App page"
As far as I remember, once you've released a build with iPad support, AppStore Connect will reject any future builds that don't include iPad support.
So you can't remove iPad support.
Refer to this image to remove iPad from your next build:
No need to remove your app from AppStore to support just only iPhone devices. App store connect is responsible to manage the device family support
Archive your new build with deployment info iPhone and increase version number as shown in the image
Push your new build at AppStore
Open app store connect and select your App
check device family support in the build metadata section
I am new to flutter and want to know how to implement a little app store for iOS with flutter.
I am working flutter but no idea to install app without app store.
What I think is that you can have initially you can have the debug build for the iOS directly run in the debug mode which will only work on that device. And if you want to have it for the many people then you can use the Visual studio Appcenter where you want to have the apple certificate to be installed and you need to have a udid of all apple device you want the application to run.
Check out this link : https://medium.com/#arup.nayak/hosting-enterprise-ios-apps-with-appcenter-without-mdm-ca2f0b234686
I have an iPhone app with an Apple extension and when I build the app in XCode only the Watch app starts building, I see both simulators but the iPhone app doesn't launch, is this a normal behavior when testing iPhone+Watch app?
I would like to have more control as far as builds since at times I just want to test the iPhone app and the Watch app doesn't need to be involved and vice versa.
Can I have both apps launch when building in Xcode so I can debug both?
Can I stop testing the watch app and only test the iPhone app if I wanted to?
Is there a way to speedup the build time?
Thanks
If the Watch App's or Watch Extension's scheme is selected, when you press Build, only your Watch app will launch.
You can launch both separately and debug both. If you only want to test the iPhone app, you can do it exactly as usual by selecting the iPhone app and running it from Xcode.
Regarding the build time, I think it's as fast as possible. Just make sure you don't have something that causes a full rebuild each time you are debugging, as build usually takes less than 2 seconds when working on a project if the project is not building from ground up (which usually takes over a minute in a normal-sized project).
I compile my app using the fast compile option for iOS using staring and FlashDevelop.
Here is where I use the option 4:
Its said that the release quality is much faster, but how do I test it?
If I compile for the App Store, there is no way I can install the .ipa,
it can only run on the App Store for download, right?
Im confused...please send me some suggestions...
I want to test release quality version before sending to the review...
Mirza
I believe you need ad-hoc version - this is release quality but can be installed locally without going thru app store.
And you can install the .ipa directly with itunes (just drag ipa file into itunes app window) but i wouldn't be surprised if Flash Develop can do that bit for you.