Published properties defaults reset in Design-time - delphi

I'm developing some components - custom buttons. I installed it, but in design-time custom published properties resets to zeros. First of all I'm talking about colors - it resets to clBlack (or for clBtnFace for Color property). Caption reset to empty string. I mean when I drop component to form in design-time all custom properties in Object Inspector reset to zero (colors to clBlack and so on). I can change it manually but why don't work default values that I set in code? The problem is only in design-time. When I create component in run-time it works fine. Here is code (take for example Color property).
Base class
TpfCustomButton = class(TCustomControl)
...
published
...
property Color;
...
end;
Main code
TpfCustomColoredButton = class(TpfCustomButton)
...
public
constructor Create(AOwner: TComponent);
...
end;
constructor TpfCustomColoredButton.Create(AOwner: TComponent);
begin
inherited Create(AOwner);
Color := $00E1E1E1;//Look at this: setting Color
...
end;
Component Code
TpfColoredButton = class(TpfCustomColoredButton)
published
...
property Action;
property Align;
//And some other standard properties
end;
procedure Register;
implementation
procedure Register;
begin
RegisterComponents('PF Components', [TpfColoredButton]);
end;
...
Furthermore, just for test I'm trying so code:
TpfColoredButton = class(TpfCustomColoredButton)
public
constructor Create(AOwner: TComponent);
...
constructor TpfColoredButton.Create(AOwner: TComponent);
begin
inherited Create(AOwner);
Caption := 'abc';
end;
And in design-time Caption was empty, but again, if I create it in run-time we see the Caption=abc as we expect. In run-time I create new object like this (and it works OK):
TForm2 = class(TForm)
procedure FormCreate(Sender: TObject);
private
pf: TpfColoredButton;
end;
procedure TForm2.FormCreate(Sender: TObject);
begin
pf := TpfColoredButton.Create(Self);
pf.Parent := Self;
end;

You are changing the default value of the property in your derived class constructor, but you are not specifying the same default value in the property declaration to update its RTTI, which is used by the Object Inspector and DFM streaming.
Also, you are missing override on your derived constructors. This is why your properties are not getting initialized properly when creating the components at design-time. Your derived constructors are not even being called. Whereas at run-time, you are calling the derived constructors directly.
Change this:
TpfCustomColoredButton = class(TpfCustomButton)
...
public
constructor Create(AOwner: TComponent);
...
end;
To this:
TpfCustomColoredButton = class(TpfCustomButton)
...
published
...
property Color default $00E1E1E1;
...
public
constructor Create(AOwner: TComponent); override;
...
end;
Do the same with all other published properties of derived classes that have different default values than their base classes.

Related

Delphi: Use public procedures from a dynamic form

I have a Delphi XE+ application with 3 forms, 2 of them created dynamically, like so:
form_main is triggering form_equip
form_equip is triggering form_certif
form_main -> form_equip -> form_certif
1'st: Open form_equip
procedure Tform_main.button_equip_addClick(Sender: TObject);
var
form_equip: Tform_equip;
begin
form_equip:= Tform_equip.Create(Self);
form_equip.equip_id:= 0;
form_equip.ShowModal;
FreeAndNil(form_equip);
end;
On form_equip I have a public procedure has_changes
2'nd: Open form_certif
procedure Tform_equip.button_certif_addClick(Sender: TObject);
var
form_certif: Tform_certif;
begin
form_certif:= Tform_certif.Create(Self);
form_certif.index:= 0;
form_certif.ShowModal;
FreeAndNil(form_certif);
end;
Now, when I press OK button from form_certif
procedure Tform_certif.button_okClick(Sender: TObject);
begin
//do something...
form_equip.has_changes; //this public procedure from form_equip is not visible because form was created as local var on form_main
end;
The question is, how can I transmit the sender/parent name to form_certif so can I see the public procedures and variables from form_equip?
A simple way is to declare inside unit_equip as global:
var
form_equip: Tform_equip
but I avoid to do this because form_equip is made to be opened dynamically in multiple windows with different names...
Pass all needed information from form_equip to form_certif. That way form_certif is decoupled from any dependence of form_equip.
procedure Tform_equip.button_certif_addClick(Sender: TObject);
var
form_certif: Tform_certif;
begin
form_certif:= Tform_certif.Create(nil);
try
form_certif.index:= 0;
// Pass all other needed variable values to form_certif
// including callback methods
form_certif.Has_Changes_Method := Self.Has_Changes();
if form_certif.ShowModal = mrOk then
begin
// take care of changes
end;
finally
FreeAndNil(form_certif);
end;
end;
And this is how it would look in the form_certif unit:
type
THas_Changes_Method = procedure of Object;
TForm_Certif = class(TForm)
...
private
FIndex: Integer;
FHasChanges: THas_Changes_Method;
public
property Index: Integer read FIndex write FIndex;
property Has_Changes_Method: THas_Changes_Method read fHasChanges write fHasChanges;
end;
Pass the information as a parameter in the constructor. Declare the constructor like this:
constructor Create(AOwner: TComponent; const ParentName: string);
In the implementation of the constructor, make a note of the name that was passed.
Since you are creating forms in code, you can add custom constructor to the form and pass other form as parameter.
Tform_certif = class(TForm)
...
protected
form_equip: Tform_equip;
public
constructor Create(AOwner: TComponent; Aform_equip: Tform_equip); reintroduce;
end;
constructor Tform_certif.Create(AOwner: TComponent; Aform_equip: Tform_equip);
begin
inherited Create(AOwner);
form_equip := Aform_equip;
end;
So now you can call form_equip.has_changes, because it is a field that you have initialized during construction of your Tform_certif form and it points to particular instance of Tform_equip that created this particular instance of Tform_certif.
procedure Tform_certif.button_okClick(Sender: TObject);
begin
//do something...
// test whether form_equip is assigned to avoid AV by calling methods on nil object
if Assigned(form_equip) then form_equip.has_changes;
end;
And to create your Tform_certif you would use following code
procedure Tform_equip.button_certif_addClick(Sender: TObject);
var
form_certif: Tform_certif;
begin
form_certif:= Tform_certif.Create(Self, Self);
form_certif.index:= 0;
form_certif.ShowModal;
FreeAndNil(form_certif);
end;
There is also variation of above constructor code, where you only need to send one parameter and then test in constructor whether AOwner it is of Tform_equip type and you don't need to change code in button_certif_addClick for using that kind of solution.
Tform_certif = class(TForm)
...
protected
form_equip: Tform_equip;
public
constructor Create(AOwner: TComponent); override;
end;
constructor Tform_certif.Create(AOwner: TComponent);
begin
inherited Create(AOwner);
if AOwner is Tform_equip then form_equip := Tform_equip(AOwner);
end;

Getting the Component Name in the Constructor?

I am creating a custom control derived from TCustomControl, for example:
type
TMyCustomControl = class(TCustomControl)
private
FText: string;
procedure SetText(const Value: string);
protected
procedure Paint; override;
public
constructor Create(AOwner: TComponent); override;
destructor Destroy; override;
published
property Text: string read FText write SetText;
end;
Note, the above is incomplete for purpose of the example to keep it short and simple.
Anyway, in my control I have a Paint event which displays text (from FText field) using Canvas.TextOut.
When my component is added to the Delphi Form Designer (before any user changes can be made to the component) I want the TextOut to display the name of the Component - TButton, TCheckBox, TPanel etc are examples of this with their caption property.
If I try to assign the name of my Component to FText in the constructor it returns empty, eg '';
constructor TMyCustomControl.Create(AOwner: TComponent);
begin
inherited Create(AOwner);
FText := Name; //< empty string
ShowMessage(Name); //< empty message box too
end;
If I change FText := Name to FText := 'Name'; it does output the text to my Component so I do know it is not a problem within the actual code, but obviously this outputs 'Name' and not the actual Component name like MyCustomControl1, MyCustomControl2 etc.
So my question is, how can you get the name of your Component from its constructor event?
The Name property has not been assigned yet when the constructor is running. At design-time, the IDE assigns a value to the Name property after the component has been dropped onto the Designer, after the control's constructor has exited. At runtime, the Name property is set by the DFM streaming system instead, which is also invoked after the constructor has exited.
Either way, the TControl.SetName() property setter validates the new value, and then sets the new value to the control's Text property to match if the current Text value matches the old Name value and the control's ControlStyle property includes the csSetCaption flag (which it does by default). When the Text property changes for any reason, the control automatically sends itself a CM_TEXTCHANGED notification. You can have your control catch that message and call Invalidate() on itself to trigger a new repaint. Inside of your Paint() handler, simply draw the current Name as-is, whatever value it happens to be. If it is blank, so be it. Don't try to force the Name, let the VCL handle it for you normally.
I believe the proper way to handle this is to use the inherited Text or Caption property of TCustomControl, and to make sure that the csSetCaption ControlStyle is set.
To apply the name you may override TComponent.Loaded method.
But i don't think You should copy Name to Text. Those are semantically separate properties and adding unexpected binding to them would hurt you some day.
Rather WMPaint method should check if the Text is empty and then render Name then, but the very property of Text should not be changed.
procedure TMyComponent.WMPaint; message WM_Paint; var InternalCaption: string;
begin
....
InternalCaption := Self.Text;
If InternalCaption = '' then InternalCaption := Self.Name;
If InternalCaption = '' then InternalCaption := Self.ClassName;
....
Self.Canvas.OutText(InternalCaption);
If anything - you should keep properties separated just for the simple reason that Name := 'AAA'; Name := 'BBB'; should not make Text and name out of sync. And with your approach 1st statement would settle the Text and the second would make old Name still displayed after the actual name changed.
Un easy way is to override the method SetName:
TMyCaptionString = type of WideString;
TMyLabel = class(TCustomControl)
private
FCaption: TMyCaptionString;
FCaptionAsName: Boolean;
procedure SetCaption(Value: TMyCaptionString);
protected
procedure SetName(const NewName: TComponentName); override;
public
constructor Create(AOwner: TComponent); override;
property Caption: TMyCaptionString read FCaption write SetCaption;
end;
implementation
constructor TMyLabel.Create(AOwner: TComponent);
begin
inherited Create(AOwner);
ControlStyle := ControlStyle + [csOpaque, csReplicatable,csSetCaption];
FCaptionAsName := (csDesigning in ComponentState) and not (csReadingState in ControlState);
...
end;
procedure TMyLabel.SetName(const NewName: TComponentName);
begin
if FCaptionAsName then
begin
FCaptionAsName := FCaption = Name;
FCaption := NewName;
invalidate;
end;
inherited SetName(NewName);
end;
procedure TMyLabel.SetCaption(Value: TMyCaptionString);
begin
if FCaption <> Value then
begin
FCaption := Value;
Invalidate;
FCaptionAsName := False;
end;
end;
I needed my own variable for the Caption poreprty, because I want to use widestring instead unicode and to write a custom Property editor. Sorry that i'm writing in old topic, but i hope this will helpfull.

Changing properties class in custom component at designtime

I'm writing simple component. What I want to achieve is that my MethodOptions will change in Object Inspector according to Method I choose.
Something like this:
So far I coded:
TmyMethod = (cmFirst, cmSecond);
TmyMethodOptions = class(TPersistent)
published
property SomethingInBase: boolean;
end;
TmyMethodOptionsFirst = class(TmyMethodOptions)
published
property SomethingInFirst: boolean;
end;
TmyMethodOptionsSecond = class(TmyTMethodOptions)
published
property SomethingInSecond: boolean;
end;
TmyComponent = class(TComponent)
private
fMethod: TmyMethod;
fMethodOptions: TmyMethodOptions;
procedure ChangeMethod(const Value: TmyMethod);
public
constructor Create(AOwner: TComponent); override;
destructor Destroy; override;
published
property Method: TmyMethod read fMethod write ChangeMethod default cmFirst;
property MethodOptions: TmyMethodOptions read fMethodOptions
write fMethodOptions;
end;
implementation
procedure TmyComponent.ChangeMethod(const Value: TmyMethod);
begin
fMethod := Value;
fMethodOptions.Free;
// case...
if Value = cmFirst then
fMethodOptions := TmyMethodOptionsFirst.Create
else
fMethodOptions := TmyMethodOptionsSecond.Create;
// fMethodOptions.Update;
end;
constructor TmyComponent.Create(AOwner: TComponent);
begin
inherited;
fMethodOptions := TmyMethodOptions.Create;
fMethod := cmFirst;
end;
destructor TmyComponent.Destroy;
begin
fMethodOptions.Free;
inherited;
end;
Of course it does almost nothing (except hanging IDE) and I don't have any starting point where to search the suitable knowledge to achieve this.
If I understand correctly I believe that this the same technique the Developer Express implemented in their Quantum Grid component, for dynamically showing different properties for various field types in the grid. There is an explanation of the mechanism here: Technology of the QuantumGrid

How do I code a property with sub-properties? (redux)

I am sure that I got a good answer to my previous question because I have previously had a great deal of help on other questions from the guys who posted there.
But I am obviously doing something wrong, because when I copy the example code what the object inspector shows me for the MyProp property is a single text input field. I was expecting to see something that looks like the Font property, with Pitch, font family, etc i.e I expect to see a tree structure but I don't see the Color, Height or Width properties of the MyProp property.
Any ideas? Again, I copied that code exactly.
Edit: I forgot to mention (in this question) that I am using TMS scripter pro, which allows users to design forms at run time and provides its own object inspector, but that is probably derived from standard Delphi stuff, I guess.
Anyway, it appears that I am too dumb to code Delphi as I simply can't get this to work.
Edit: TMS assure me that if the class with "sub-properties) is descended from TPresistent then it will appear in the object inspector with sub-properties, just like Font, Anchors, etc
When I use this code, the "Warning" property appears as a text field in the object inspector and has no sub-properties
unit IntegerEditBox;
// An edit box which only accepts integer values and warns if the value is not in a certain range
interface
uses
SysUtils, Classes, Controls, StdCtrls,
EditBox_BaseClass;
type
TWarning = Class(TPersistent)
private
FWarningBelowValue : Integer;
FWarningAboveValue : Integer;
FWarningEmailTo : String;
FWarningSmsTo : String;
published
property WarningBelowValue : Integer read FWarningBelowValue write FWarningBelowValue;
property WarningAboveValue : Integer read FWarningAboveValue write FWarningAboveValue;
property WarningEmailTo : String read FWarningEmailTo write FWarningEmailTo;
property WarningSmsTo : string read FWarningSmsTo write FWarningSmsTo;
end;
TIntegerEditBox = class(TEditBox_BaseClass)
private
FWarning : TWarning;
procedure WriteValue(const newValue : Integer);
protected
// The new property which w/e introduce in this class
FValue : Integer;
public { Public declarations }
Constructor Create(AOwner: TComponent); override; // This constructor uses defaults
property Text;
published { Published declarations - available in the Object Inspector at design-time }
property Hint;
// Now our own properties, which we are adding in this class
property Value : Integer read FValue write WriteValue;
property Warning : TWarning read FWarning write FWarning ;
end; // of class TIntegerEditBox()
procedure Register;
implementation
uses
Dialogs;
procedure Register;
begin
RegisterComponents('Standard', [TIntegerEditBox]);
end;
Constructor TIntegerEditBox.Create(AOwner: TComponent);
begin
inherited; // Call the parent Create method
Hint := 'Only accepts a number|Only accepts a number'; // Tooltip | status bar text
Mandatory := True;
Value := 0;
Text := IntToStr(Value);
end;
procedure TIntegerEditBox.WriteValue(const newValue : Integer);
begin
Text := IntToStr(newValue);
end;
end.
The original version of the demo code neglected to create an instance of the property object.
constructor TMyControl.Create(AOwner: TComponent)
begin
inherited;
FMyProp := TCustomType.Create;
end;
Don't forget to free it in the destructor.
Remy's comment on that answer points out that the property needs to be assigned differently. The property's write accessor shouldn't write directly to the field. Instead, it should have a setter method that works like this:
procedure TMyControl.SetMyProp(const Value: TCustomType);
begin
FMyProp.Assign(Value);
end;
That also highlights the requirement that the property class's Assign method be implemented, or else you'll get strange error messages like "Cannot assign a TCustomType to a TCustomType." A simple implementation could go like this:
procedure TCustomType.Assign(Source: TPersistent);
begin
if Source is TCustomType then begin
Color := TCustomType(Source).Color;
Height := TCustomType(Source).Height;
Width := TCustomType(Source).Width;
end else
inherited;
end;

How to improve the use of Delphi Frames

I've used frames in Delphi for years, and they are one of the most powerful features of the VCL, but standard use of them seems to have some risk such as:
It's easy to accidentally move or edit the frame sub-components on a frame's host form without realising that you are 'tweaking' with the frame - I know this does not affect the original frame code, but it's generally not what you would want.
When working with the frame you are still exposed to its sub-components for visual editing, even when that frame is years old and should not be touched.
So I got to thinking....
Is there a way of 'grouping' components such that their positions are 'locked'? This would be useful for finished forms as well as frames. Often other developers return code to me where only the form bounds have changed and even they did not intend any change.
Is there any way of turning a frame and its components into a single Delphi component? If so, the frame internals would be completely hidden and its useability would increase further.
I'm interested in any thoughts...
Brian.
Registering your frames as a component solves both 1. and 2.:
the components on the frame are locked when you put that frame control on a form or other frame
you will get a component (actually: control) that you can design visually
But: there are a few catches (which can be solved, see article link), of which the most important is this one:
When you put components on your frame, and later drop that frame as a component on a Delphi form or frame, the components are visible in the Structure Pane.
The problem is that because they are visible in the structure pane, you can delete them, causing access violations.
The trick to solve this to not forget the 'sprig'.
I learned that valuable lesson from Ray Konopka during DelphiLive 2009.
Since the lesson is so valuable, I wrote a blog post on it that describes it in detail.
The essential portion is this little piece of code (more details in the blog post):
procedure RegisterFramesAsComponents(const Page: string; const FrameClasses: array of TFrameClass);
var
FrameClass: TFrameClass;
begin
for FrameClass in FrameClasses do
begin
RegisterComponents(Page, [FrameClass]);
RegisterSprigType(FrameClass, TComponentSprig);
end;
end;
Hope this helps.
--jeroen
Yes, just register them as components. :-)
Design your frame normally and after this register it. Also be sure to not have unwanted dependencies on different units since these are linked when your 'component' is used. Also you can add published properties in order to use them in the Object Inspector later. See for example the following code generated by the IDE (see also my comments):
unit myUnit;
uses
...
type
TmyComp = class(TFrame) //set your frame name to be the name your component
ToolBar1: TToolBar; //different components added in the form designer
aliMain: TActionList;
...
published //this section is added by hand
property DataSource: TDataSource read FDataSource write SetDataSource; //some published properties added just for exemplification
property DefFields: string read FDefFields write SetDefFields;
...
end;
procedure Register; //added by hand
implementation
{$R *.DFM}
procedure Register;
begin
RegisterComponents('MyFrames', [TmyComp]); //register the frame in the desired component category
end;
Compile the above in a package of your choice, install it and check you component palette. :-)
HTH
I'm almost always creating frame instances in code. This is easy and worked well for me so far.
Just for increasing contribution, note that if you go to Structure window and right-click on the TFrame name that you chose, and click on the Add to Palete menu option.
This will make a component out of your Frame and you don't need to create any Register procedure. ;-)
I also ran into that problem when trying to use frames as components. There are various possibilities to fix the obvious issues, but they all undermine the principle of information hiding (all the frame's subcomponents are exposed as published properties, which means everyone can access them).
I solved it by implementing a generic "frame control" component:
unit RttiBrow.Cbde.FrameControl;
interface
uses
Classes, Controls, Forms, Messages, ExtCtrls;
type
TFrameClass = class of TFrame;
TComponentFrame = class (TFrame)
private
function GetClientHeight: Integer;
function GetClientWidth: Integer;
procedure SetClientHeight(const Value: Integer);
procedure SetClientWidth(const Value: Integer);
function GetOldCreateOrder: Boolean;
procedure SetOldCreateOrder(const Value: Boolean);
function GetPixelsPerInch: Integer;
procedure SetPixelsPerInch(const Value: Integer);
function GetTextHeight: Integer;
procedure SetTextHeight(const Value: Integer);
published
{ workarounds for IDE bug }
property ClientWidth: Integer read GetClientWidth write SetClientWidth stored False;
property ClientHeight: Integer read GetClientHeight write SetClientHeight stored False;
property OldCreateOrder: Boolean read GetOldCreateOrder write SetOldCreateOrder stored False;
property PixelsPerInch: Integer read GetPixelsPerInch write SetPixelsPerInch stored False;
property TextHeight: Integer read GetTextHeight write SetTextHeight stored False;
end;
TComponentFrame<TFrameControl: class { TControl }> = class (TComponentFrame)
private
function GetController: TFrameControl; inline;
protected
property Controller: TFrameControl read GetController;
public
constructor Create (AOwner: TComponent); override;
end;
TFrameControl<T: TFrame> = class (TWinControl)
private
FFrame: T;
function PlainFrame: TFrame;
protected
procedure CreateParams (var Params: TCreateParams); override;
property Frame: T read FFrame;
public
constructor Create (AOwner: TComponent); override;
property DockManager;
published
property Align;
property Anchors;
property BiDiMode;
property Color;
property Constraints;
property Ctl3D;
property UseDockManager default True;
property DockSite;
property DoubleBuffered;
property DragCursor;
property DragKind;
property DragMode;
property Enabled;
property Font;
property ParentBiDiMode;
property ParentBackground;
property ParentColor;
property ParentCtl3D;
property ParentDoubleBuffered;
property ParentFont;
property ParentShowHint;
property ShowHint;
property TabOrder;
property TabStop;
property Touch;
property Visible;
property OnAlignInsertBefore;
property OnAlignPosition;
property OnCanResize;
property OnConstrainedResize;
property OnDockDrop;
property OnDockOver;
property OnDragDrop;
property OnDragOver;
property OnEndDock;
property OnEndDrag;
property OnEnter;
property OnExit;
property OnGesture;
property OnGetSiteInfo;
property OnMouseActivate;
property OnMouseDown;
property OnMouseEnter;
property OnMouseLeave;
property OnMouseMove;
property OnMouseUp;
property OnResize;
property OnStartDock;
property OnStartDrag;
property OnUnDock;
end;
implementation
uses
Windows;
{ TFrameControl<T> }
constructor TFrameControl<T>.Create(AOwner: TComponent);
begin
inherited;
FFrame := T (TFrameClass (T).Create (Self));
PlainFrame.Parent := Self;
PlainFrame.Align := alClient;
end;
procedure TFrameControl<T>.CreateParams(var Params: TCreateParams);
begin
inherited;
Params.Style := Params.Style or WS_CLIPCHILDREN;
Params.ExStyle := Params.ExStyle or WS_EX_CONTROLPARENT;
end;
function TFrameControl<T>.PlainFrame: TFrame;
begin
Result := FFrame; // buggy compiler workaround
end;
{ TComponentFrame }
function TComponentFrame.GetOldCreateOrder: Boolean;
begin
Result := False;
end;
function TComponentFrame.GetPixelsPerInch: Integer;
begin
Result := 0;
end;
function TComponentFrame.GetTextHeight: Integer;
begin
Result := 0;
end;
procedure TComponentFrame.SetClientHeight(const Value: Integer);
begin
Height := Value;
end;
procedure TComponentFrame.SetClientWidth(const Value: Integer);
begin
Width := Value;
end;
procedure TComponentFrame.SetOldCreateOrder(const Value: Boolean);
begin
end;
procedure TComponentFrame.SetPixelsPerInch(const Value: Integer);
begin
end;
procedure TComponentFrame.SetTextHeight(const Value: Integer);
begin
end;
function TComponentFrame.GetClientHeight: Integer;
begin
Result := Height;
end;
function TComponentFrame.GetClientWidth: Integer;
begin
Result := Width;
end;
{ TComponentFrame<TFrameControl> }
constructor TComponentFrame<TFrameControl>.Create(AOwner: TComponent);
begin
inherited;
Assert (AOwner <> nil);
Assert (AOwner.InheritsFrom (TFrameControl));
end;
function TComponentFrame<TFrameControl>.GetController: TFrameControl;
begin
Result := TFrameControl (Owner);
end;
end.
With this class, adding a frame as a component becomes a two-stage process:
// frame unit
type
TFilteredList = class;
TFrmFilteredList = class (TComponentFrame<TFilteredList>)
// lots of published sub-components and event methods like this one:
procedure BtnFooClick(Sender: TObject);
end;
TFilteredList = class (TFrameControl<TFrmFilteredList>)
private
procedure Foo;
public
// the component's public interface
published
// the component's published properties
end;
procedure Register;
...
procedure Register;
begin
RegisterComponents ('CBDE Components', [TFilteredList]);
end;
procedure TFrmFilteredList.BtnFooClick(Sender: TObject);
begin
Controller.Foo;
end;
procedure TFilteredList.Foo;
begin
end;
...
When using this approach, the user of your component won't see your sub-components.

Resources