This question is similar to this unanswered question from the Apple Developer Forums, but with a slightly different scenario:
I have a view with a #FetchRequest property of type FetchedResults<Metric>
Within the view, I display the list of those objects
I can tap on one item to select it, storing that selection in a #State var selection: Metric? = nil property.
Here's the properties I defined for my #FocusedValue:
struct FocusedMetricValue: FocusedValueKey {
typealias Value = Metric?
}
extension FocusedValues {
var metricValue: FocusedMetricValue.Value? {
get { self[FocusedMetricValue.self] }
set { self[FocusedMetricValue.self] = newValue }
}
}
Here's how I set the focusedValue from my list view:
.focusedValue(\.metricValue, selection)
And here's how I'm using the #FocusedValue on my Commands struct:
struct MacOSCommands: Commands {
#FocusedValue(\.metricValue) var metric
var body: some Commands {
CommandMenu("Metric") {
Button("Test") {
print(metric??.name ?? "-")
}
.disabled(metric == nil)
}
}
}
The code builds successfully, but when I run the app and select a Metric from the list, the app freezes. If I pause the program execution in Xcode, this is the stack trace I get:
So, how can I make #FocusedValue work in this scenario, with an optional object from a list?
I ran into the same issue. Below is a View extension and ViewModifier that present a version of focusedValue which accepts an Binding to an optional. Not sure why this wasn't included in the framework as it corresponds more naturally to a selection situation in which there can be none...
extension View{
func focusedValue<T>(_ keypath: WritableKeyPath<FocusedValues, Binding<T>?>, selection: Binding<T?>) -> some View{
self.modifier(FocusModifier(keypath: keypath, optionalBinding: selection))
}
}
struct FocusModifier<T>: ViewModifier{
var keypath: WritableKeyPath<FocusedValues, Binding<T>?>
var optionalBinding: Binding<T?>
func body(content: Content) -> some View{
Group{
if optionalBinding.wrappedValue == nil{
content
}
else if let binding = Binding(optionalBinding){
content
.focusedValue(keypath, binding)
}
else{
content
}
}
}
}
In your car usage would look like:
.focusedValue(\.metricValue, selection: $selection)
I have also found that the placement of this statement is finicky. I can only make things work when I place this on the NavigationView itself as opposed to one of its descendants (eg List).
// 1 CoreData optional managedObject in #State var selection
#State var selection: Metric?
// 2 modifiers on View who own the list with the selection
.focusedValue(\.metricValue, $selection)
.focusedValue(\.deleteMetricAction) {
if let metric = selection {
print("Delete \(metric.name ?? "unknown metric")?")
}
}
// 3
extension FocusedValues {
private struct SelectedMetricKey: FocusedValueKey {
typealias Value = Binding<Metric?>
}
private struct DeleteMetricActionKey: FocusedValueKey {
typealias Value = () -> Void
}
var metricValue: Binding<Metric?>? {
get { self[SelectedMetricKey.self] }
set { self[SelectedMetricKey.self] = newValue}
}
var deleteMetricAction: (() -> Void)? {
get { self[DeleteMetricActionKey.self] }
set { self[DeleteMetricActionKey.self] = newValue }
}
}
// 4 Use in macOS Monterey MenuCommands
struct MetricsCommands: Commands {
#FocusedValue(\.metricValue) var selectedMetric
#FocusedValue(\.deleteMetricAction) var deleteMetricAction
var body: some Commands {
CommandMenu("Type") {
Button { deleteMetricAction?() } label: { Text("Delete \(selectedMetric.name ?? "unknown")") }.disabled(selectedMetric?.wrappedValue == nil || deleteMetricAction == nil )
}
}
}
// 5 In macOS #main App struct
var body: some Scene {
WindowGroup {
ContentView()
.environment(\.managedObjectContext, PersistenceController.shared.container.viewContext)
}
.commands {
SidebarCommands()
MetricsCommands()
}
}
Use of #FocusedValues in Apple WWDC21 example
Use of FocusedValues in SwiftUI with Majid page
Use of #FocusedSceneValue with example of action value passed, in Apple documentation
For SwiftUI 3 macOS Table who support multiple selections
// 1 Properties
#Environment(\.managedObjectContext) var context
var type: Type
var fetchRequest: FetchRequest<Propriete>
var proprietes: FetchedResults<Propriete> { fetchRequest.wrappedValue }
#State private var selectedProprietes = Set<Propriete.ID>()
// 2 Init from Type managedObject who own Propriete managedObjects
// #FecthRequest required to have updates in Table (when delete for example)
init(type: Type) {
self.type = type
fetchRequest = FetchRequest<Propriete>(entity: Propriete.entity(),
sortDescriptors: [ NSSortDescriptor(key: "nom",
ascending: true,
selector: #selector(NSString.localizedCaseInsensitiveCompare(_:))) ],
predicate: NSPredicate(format: "type == %#", type))
}
// 3 Table view
VStack {
Table(proprietes, selection: $selectedProprietes) {
TableColumn("Propriétés :", value: \.wrappedNom)
}
.tableStyle(BorderedTableStyle())
.focusedSceneValue(\.selectedProprietes, $selectedProprietes)
.focusedSceneValue(\.deleteProprietesAction) {
deleteProprietes(selectedProprietes)
}
}
// 4 FocusedValues
extension FocusedValues {
private struct FocusedProprietesSelectionKey: FocusedValueKey {
typealias Value = Binding<Set<Propriete.ID>>
}
var selectedProprietes: Binding<Set<Propriete.ID>>? {
get { self[FocusedProprietesSelectionKey.self] }
set { self[FocusedProprietesSelectionKey.self] = newValue }
}
}
// 5 Delete (for example) in Table View
private func deleteProprietes(_ proprietesToDelete: Set<Propriete.ID>) {
var arrayToDelete = [Propriete]()
for (index, propriete) in proprietes.enumerated() {
if proprietesToDelete.contains(propriete.id) {
let propriete = proprietes[index]
arrayToDelete.append(propriete)
}
}
if arrayToDelete.count > 0 {
print("array to delete: \(arrayToDelete)")
for item in arrayToDelete {
context.delete(item)
print("\(item.wrappedNom) deleted!")
}
try? context.save()
}
}
How to manage selection in Table
Related
I am making an app that has information about different woods, herbs and spices, and a few other things. I am including the ability to save their favorite item to a favorites list, so I have a heart button that the user can press to add it to the favorites. Pressing the button toggles the isFavorite property of the item and then leaving the page calls a method that encodes the data to save it to the user's device. The problem that I am running into is that it is not encoding the updated value of the isFavorite property. It is still encoding the value as false, so the favorites list is not persisting after closing and reopening the app.
Here is my Wood.swift code, this file sets up the structure for Wood items. I also included the test data that I was using to make sure that it displayed properly in the Wood extension:
import Foundation
struct Wood: Identifiable, Codable {
var id = UUID()
var mainInformation: WoodMainInformation
var preparation: [Preparation]
var isFavorite = false
init(mainInformation: WoodMainInformation, preparation: [Preparation]) {
self.mainInformation = mainInformation
self.preparation = preparation
}
}
struct WoodMainInformation: Codable {
var category: WoodCategory
var description: String
var medicinalUses: [String]
var magicalUses: [String]
var growZone: [String]
var lightLevel: String
var moistureLevel: String
var isPerennial: Bool
var isEdible: Bool
}
enum WoodCategory: String, CaseIterable, Codable {
case oak = "Oak"
case pine = "Pine"
case cedar = "Cedar"
case ash = "Ash"
case rowan = "Rowan"
case willow = "Willow"
case birch = "Birch"
}
enum Preparation: String, Codable {
case talisman = "Talisman"
case satchet = "Satchet"
case tincture = "Tincture"
case salve = "Salve"
case tea = "Tea"
case ointment = "Ointment"
case incense = "Incense"
}
extension Wood {
static let woodTypes: [Wood] = [
Wood(mainInformation: WoodMainInformation(category: .oak,
description: "A type of wood",
medicinalUses: ["Healthy", "Killer"],
magicalUses: ["Spells", "Other Witchy Stuff"],
growZone: ["6A", "5B"],
lightLevel: "Full Sun",
moistureLevel: "Once a day",
isPerennial: false,
isEdible: true),
preparation: [Preparation.incense, Preparation.satchet]),
Wood(mainInformation: WoodMainInformation(category: .pine,
description: "Another type of wood",
medicinalUses: ["Healthy"],
magicalUses: ["Spells"],
growZone: ["11G", "14F"],
lightLevel: "Full Moon",
moistureLevel: "Twice an hour",
isPerennial: true,
isEdible: true),
preparation: [Preparation.incense, Preparation.satchet])
]
}
Here is my WoodData.swift file, this file contains methods that allow the app to display the correct wood in the list of woods, as well as encode, and decode the woods:
import Foundation
class WoodData: ObservableObject {
#Published var woods = Wood.woodTypes
var favoriteWoods: [Wood] {
woods.filter { $0.isFavorite }
}
func woods(for category: WoodCategory) -> [Wood] {
var filteredWoods = [Wood]()
for wood in woods {
if wood.mainInformation.category == category {
filteredWoods.append(wood)
}
}
return filteredWoods
}
func woods(for category: [WoodCategory]) -> [Wood] {
var filteredWoods = [Wood]()
filteredWoods = woods
return filteredWoods
}
func index(of wood: Wood) -> Int? {
for i in woods.indices {
if woods[i].id == wood.id {
return i
}
}
return nil
}
private var dataFileURL: URL {
do {
let documentsDirectory = try FileManager.default.url(for: .documentDirectory, in: .userDomainMask, appropriateFor: nil, create: true)
return documentsDirectory.appendingPathComponent("evergreenData")
}
catch {
fatalError("An error occurred while getting the url: \(error)")
}
}
func saveWoods() {
if let encodedData = try? JSONEncoder().encode(woods) {
do {
try encodedData.write(to: dataFileURL)
let string = String(data: encodedData, encoding: .utf8)
print(string)
}
catch {
fatalError("An error occurred while saving woods: \(error)")
}
}
}
func loadWoods() {
guard let data = try? Data(contentsOf: dataFileURL) else { return }
do {
let savedWoods = try JSONDecoder().decode([Wood].self, from: data)
woods = savedWoods
}
catch {
fatalError("An error occurred while loading woods: \(error)")
}
}
}
Finally, this is my WoodsDetailView.swift file, this file displays the information for the wood that was selected, as well as calls the method that encodes the wood data:
import SwiftUI
struct WoodsDetailView: View {
#Binding var wood: Wood
#State private var woodsData = WoodData()
var body: some View {
VStack {
List {
Section(header: Text("Description")) {
Text(wood.mainInformation.description)
}
Section(header: Text("Preparation Techniques")) {
ForEach(wood.preparation, id: \.self) { technique in
Text(technique.rawValue)
}
}
Section(header: Text("Edible?")) {
if wood.mainInformation.isEdible {
Text("Edible")
}
else {
Text("Not Edible")
}
}
Section(header: Text("Medicinal Uses")) {
ForEach(wood.mainInformation.medicinalUses.indices, id: \.self) { index in
let medicinalUse = wood.mainInformation.medicinalUses[index]
Text(medicinalUse)
}
}
Section(header: Text("Magical Uses")) {
ForEach(wood.mainInformation.magicalUses.indices, id: \.self) { index in
let magicalUse = wood.mainInformation.magicalUses[index]
Text(magicalUse)
}
}
Section(header: Text("Grow Zone")) {
ForEach(wood.mainInformation.growZone.indices, id: \.self) { index in
let zone = wood.mainInformation.growZone[index]
Text(zone)
}
}
Section(header: Text("Grow It Yourself")) {
Text("Water: \(wood.mainInformation.moistureLevel)")
Text("Needs: \(wood.mainInformation.lightLevel)")
if wood.mainInformation.isPerennial {
Text("Perennial")
}
else {
Text("Annual")
}
}
}
}
.navigationTitle(wood.mainInformation.category.rawValue)
.onDisappear {
woodsData.saveWoods()
}
.toolbar {
ToolbarItem {
HStack {
Button(action: {
wood.isFavorite.toggle()
}) {
Image(systemName: wood.isFavorite ? "heart.fill" : "heart")
}
}
}
}
}
}
struct WoodsDetailView_Previews: PreviewProvider {
#State static var wood = Wood.woodTypes[0]
static var previews: some View {
WoodsDetailView(wood: $wood)
}
}
This is my MainTabView.swift file:
import SwiftUI
struct MainTabView: View {
#StateObject var woodData = WoodData()
var body: some View {
TabView {
NavigationView {
List {
WoodsListView(viewStyle: .allCategories(WoodCategory.allCases))
}
}
.tabItem { Label("Main", systemImage: "list.dash")}
NavigationView {
List {
WoodsListView(viewStyle: .favorites)
}
.navigationTitle("Favorites")
}.tabItem { Label("Favorites", systemImage: "heart.fill")}
}
.environmentObject(woodData)
.onAppear {
woodData.loadWoods()
}
.preferredColorScheme(.dark)
}
}
struct MainTabView_Previews: PreviewProvider {
static var previews: some View {
MainTabView()
}
}
This is my WoodListView.swift file:
import SwiftUI
struct WoodsListView: View {
#EnvironmentObject private var woodData: WoodData
let viewStyle: ViewStyle
var body: some View {
ForEach(woods) { wood in
NavigationLink(wood.mainInformation.category.rawValue, destination: WoodsDetailView(wood: binding(for: wood)))
}
}
}
extension WoodsListView {
enum ViewStyle {
case favorites
case singleCategory(WoodCategory)
case allCategories([WoodCategory])
}
private var woods: [Wood] {
switch viewStyle {
case let .singleCategory(category):
return woodData.woods(for: category)
case let .allCategories(category):
return woodData.woods(for: category)
case .favorites:
return woodData.favoriteWoods
}
}
func binding(for wood: Wood) -> Binding<Wood> {
guard let index = woodData.index(of: wood) else {
fatalError("Wood not found")
}
return $woodData.woods[index]
}
}
struct WoodsListView_Previews: PreviewProvider {
static var previews: some View {
WoodsListView(viewStyle: .singleCategory(.ash))
.environmentObject(WoodData())
}
}
Any assistance into why it is not encoding the toggled isFavorite property will be greatly appreciated.
Your problem is that structs are value types in Swift. Essentially this means that the instance of Wood that you have in WoodsDetailView is not the same instance that is in your array in your model (WoodData); It is a copy (Technically, the copy is made as soon as you modify the isFavourite property).
In SwiftUI it is important to maintain separation of responsibilities between the view and the model.
Changing the favourite status of a Wood is something the view should ask the model to do.
This is where you have a second issue; In your detail view you are creating a separate instance of your model; You need to refer to a single instance.
You have a good start; you have put your model instance in the environment where views can access it.
First, change the detail view to remove the binding, refer to the model from the environment and ask the model to do the work:
struct WoodsDetailView: View {
var wood: Wood
#EnvironmentObject private var woodsData: WoodData
var body: some View {
VStack {
List {
Section(header: Text("Description")) {
Text(wood.mainInformation.description)
}
Section(header: Text("Preparation Techniques")) {
ForEach(wood.preparation, id: \.self) { technique in
Text(technique.rawValue)
}
}
Section(header: Text("Edible?")) {
if wood.mainInformation.isEdible {
Text("Edible")
}
else {
Text("Not Edible")
}
}
Section(header: Text("Medicinal Uses")) {
ForEach(wood.mainInformation.medicinalUses, id: \.self) { medicinalUse in
Text(medicinalUse)
}
}
Section(header: Text("Magical Uses")) {
ForEach(wood.mainInformation.magicalUses, id: \.self) { magicalUse in
Text(magicalUse)
}
}
Section(header: Text("Grow Zone")) {
ForEach(wood.mainInformation.growZone, id: \.self) { zone in
Text(zone)
}
}
Section(header: Text("Grow It Yourself")) {
Text("Water: \(wood.mainInformation.moistureLevel)")
Text("Needs: \(wood.mainInformation.lightLevel)")
if wood.mainInformation.isPerennial {
Text("Perennial")
}
else {
Text("Annual")
}
}
}
}
.navigationTitle(wood.mainInformation.category.rawValue)
.onDisappear {
woodsData.saveWoods()
}
.toolbar {
ToolbarItem {
HStack {
Button(action: {
self.woodsData.toggleFavorite(for: wood)
}) {
Image(systemName: wood.isFavorite ? "heart.fill" : "heart")
}
}
}
}
}
}
struct WoodsDetailView_Previews: PreviewProvider {
static var wood = Wood.woodTypes[0]
static var previews: some View {
WoodsDetailView(wood: wood)
}
}
I also got rid of the unnecessary use of indices when listing the properties.
Now, add a toggleFavorite function to your WoodData object:
func toggleFavorite(for wood: Wood) {
guard let index = self.woods.firstIndex(where:{ $0.id == wood.id }) else {
return
}
self.woods[index].isFavorite.toggle()
}
You can also remove the index(of wood:Wood) function (which was really just duplicating Array's firstIndex(where:) function) and the binding(for wood:Wood) function.
Now, not only does your code do what you want, but you have hidden the mechanics of toggling a favorite from the view; It simply asks for the favorite status to be toggled and doesn't need to know what this actually involves.
I am following the KMM tutorial and was able to successfully run the app on Android side. Now I would like to test the iOS part. Everything seems to be fine except the compilation error below. I suppose this must be something trivial, but as I have zero experience with iOS/Swift, I am struggling fixing it.
My first attempt was to make RocketLaunchRow extend Identifiable, but then I run into other issues... Would appreciate any help.
xcode version: 12.1
Full source:
import SwiftUI
import shared
func greet() -> String {
return Greeting().greeting()
}
struct RocketLaunchRow: View {
var rocketLaunch: RocketLaunch
var body: some View {
HStack() {
VStack(alignment: .leading, spacing: 10.0) {
Text("Launch name: \(rocketLaunch.missionName)")
Text(launchText).foregroundColor(launchColor)
Text("Launch year: \(String(rocketLaunch.launchYear))")
Text("Launch details: \(rocketLaunch.details ?? "")")
}
Spacer()
}
}
}
extension RocketLaunchRow {
private var launchText: String {
if let isSuccess = rocketLaunch.launchSuccess {
return isSuccess.boolValue ? "Successful" : "Unsuccessful"
} else {
return "No data"
}
}
private var launchColor: Color {
if let isSuccess = rocketLaunch.launchSuccess {
return isSuccess.boolValue ? Color.green : Color.red
} else {
return Color.gray
}
}
}
extension ContentView {
enum LoadableLaunches {
case loading
case result([RocketLaunch])
case error(String)
}
class ViewModel: ObservableObject {
let sdk: SpaceXSDK
#Published var launches = LoadableLaunches.loading
init(sdk: SpaceXSDK) {
self.sdk = sdk
self.loadLaunches(forceReload: false)
}
func loadLaunches(forceReload: Bool) {
self.launches = .loading
sdk.getLaunches(forceReload: forceReload, completionHandler: { launches, error in
if let launches = launches {
self.launches = .result(launches)
} else {
self.launches = .error(error?.localizedDescription ?? "error")
}
})
}
}
}
struct ContentView: View {
#ObservedObject private(set) var viewModel: ViewModel
var body: some View {
NavigationView {
listView()
.navigationBarTitle("SpaceX Launches")
.navigationBarItems(trailing:
Button("Reload") {
self.viewModel.loadLaunches(forceReload: true)
})
}
}
private func listView() -> AnyView {
switch viewModel.launches {
case .loading:
return AnyView(Text("Loading...").multilineTextAlignment(.center))
case .result(let launches):
return AnyView(List(launches) { launch in
RocketLaunchRow(rocketLaunch: launch)
})
case .error(let description):
return AnyView(Text(description).multilineTextAlignment(.center))
}
}
}
using a List or ForEach on primitive types that don’t conform to the Identifiable protocol, such as an array of strings or integers. In this situation, you should use id: .self as the second parameter to your List or ForEach
From the above, we can see that you need to do this on that line where your error occurs:
return AnyView(List(launches, id: \.self) { launch in
I think that should eliminate your error.
I have a model like this:
protocol PurchasableProduct {
var randomId: String { get }
}
class Cart: Identifiable {
var items: [PurchasableProduct]
init(items: [PurchasableProduct]) {
self.items = items
}
}
class Product: Identifiable, PurchasableProduct {
var randomId = UUID().uuidString
var notes: String = ""
}
class DigitalGood: Identifiable, PurchasableProduct {
var randomId = UUID().uuidString
}
where items conform to protocol PurchasableProduct.
I want to build a View that shows cart like this:
struct CartView: View {
#State var cart: Cart
var body: some View {
List {
ForEach(cart.items.indices) { index in
CartItemView(item: self.$cart.items[index])
}
}
}
}
where CartItemView is:
struct CartItemView: View {
#Binding var item: PurchasableProduct
var body: some View {
VStack {
if self.item is Product {
Text("Product")
} else {
Text("Digital Good")
}
}
}
}
That's working and give me result as
This (screenshot)
But I want to extend this a but more that my items element can be passed as a binding variable lets say as:
struct CartItemView: View {
#Binding var item: PurchasableProduct
var body: some View {
VStack {
if self.item is Product {
VStack {
TextField("add notes", text: (self.$item as! Product).notes) // ❌ Cannot convert value of type 'String' to expected argument type 'Binding<String>'
TextField("add notes", text: (self.$item as! Binding<Product>).notes) // ⚠️ Cast from 'Binding<PurchasableProduct>' to unrelated type 'Binding<Product>' always fails
}
} else {
Text("Digital Good")
}
}
}
}
What I'm trying to achieve is:
I have a collection of items that depends on a class should be drawn differently
Items have different editable sync that should be binded into CartView
Not sure if thats syntax issue or my approach issue ... how to cast this on body to get the correct view based on type?
You may create a custom binding:
struct CartItemView: View {
#Binding var item: PurchasableProduct
var product: Binding<Product>? {
guard item is Product else { return nil }
return .init(
get: {
self.$item.wrappedValue as! Product
}, set: {
self.$item.wrappedValue = $0
}
)
}
var body: some View {
VStack {
if product != nil {
TextField("add notes", text: product!.notes)
} else {
Text("Digital Good")
}
}
}
}
App crash when I change data source like I tap “change data” button in APIView or delete item in QueryParametersView.list
console log:
This class 'SwiftUI.AccessibilityNode' is not a known serializable
element and returning it as an accessibility element may lead to
crashes
Fatal error: Index out of range: file
/AppleInternal/BuildRoot/Library/Caches/com.apple.xbs/Sources/swiftlang/swiftlang-1103.8.25.8/swift/stdlib/public/core/ContiguousArrayBuffer.swift,
line 444
class URLComponentsModel: ObservableObject {
#Published var urlComponents = URLComponents.init()
var urlQueryItems: [URLQueryItem] {
get {
urlComponents.queryItems ?? [URLQueryItem].init()
}
set {
urlComponents.queryItems = newValue
}
}
}
struct APIView: View {
#ObservedObject var urlComponentsModel = URLComponentsModel.init()
var body: some View {
Button.init("change data") {
self.urlComponentsModel.urlComponents.queryItems?.removeFirst()
}
QueryParametersView.init(parameters: self.$urlComponentsModel.urlQueryItems)
}
}
struct QueryParametersView: View {
#Binding var parameters: [URLQueryItem]
var body: some View {
List {
ForEach(self.parameters.indices, id: \.self) { i in
HStack {
ParameterView.init(urlQueryItem: self.$parameters[i])
Text.init("delete")
.onTapGesture {
self.parameters.remove(at: i)
}
}
}
.onDelete { indices in
indices.forEach {
self.parameters.remove(at: $0)
}
}
}
}
struct ParameterView: View {
#Binding var urlQueryItem: URLQueryItem
var body: some View {
ZStack {
...
HStack {
...
if self.urlQueryItem.value != nil {
TextField("Value", text: Binding.init(get: {
(self.urlQueryItem.value ?? "")
}, set: { (value) in
self.urlQueryItem.value = value
}))
}
}
}
}
}
why? anybody help me?
removeFirst()
It says
The collection must not be empty.
If the collection is empty when you call removeFirst, app crashes with index out of range.
Has anyone been able to successfully integrate Realm with SwiftUI, especially deleting records/rows from a SwiftUI List? I have tried a few different methods but no matter what I do I get the same error. After reading some related threads I found out that other people have the same issue.
The following code successfully presents all of the items from Realm in a SwiftUI List, I can create new ones and they show up in the List as expected, my issues is when I try to delete records from the List by either manually pressing a button or by left-swiping to delete the selected row, I get an Index is out of bounds error.
Any idea what could be causing the error?
Here is my code:
Realm Model
class Dog: Object {
#objc dynamic var name = ""
#objc dynamic var age = 0
#objc dynamic var createdAt = NSDate()
#objc dynamic var userID = UUID().uuidString
override static func primaryKey() -> String? {
return "userID"
}
}
SwiftUI Code
class BindableResults<Element>: ObservableObject where Element: RealmSwift.RealmCollectionValue {
var results: Results<Element>
private var token: NotificationToken!
init(results: Results<Element>) {
self.results = results
lateInit()
}
func lateInit() {
token = results.observe { [weak self] _ in
self?.objectWillChange.send()
}
}
deinit {
token.invalidate()
}
}
struct DogRow: View {
var dog = Dog()
var body: some View {
HStack {
Text(dog.name)
Text("\(dog.age)")
}
}
}
struct ContentView : View {
#ObservedObject var dogs = BindableResults(results: try! Realm().objects(Dog.self))
var body: some View {
VStack{
List{
ForEach(dogs.results, id: \.name) { dog in
DogRow(dog: dog)
}.onDelete(perform: deleteRow )
}
Button(action: {
try! realm.write {
realm.delete(self.dogs.results[0])
}
}){
Text("Delete User")
}
}
}
private func deleteRow(with indexSet: IndexSet){
indexSet.forEach ({ index in
try! realm.write {
realm.delete(self.dogs.results[index])
}
})
}
}
Error
Terminating app due to uncaught exception ‘RLMException’, reason: ‘Index 23 is out of bounds (must be less than 23).’
Of course, the 23 changes depending on how many items are in the Realm database, in this case, I had 24 records when I swiped and tapped the delete button.
FYI - The error points to the AppDelegate file with a Thread 1: signal SIGABRT.
Here is an example of how i do this. This is without realm operations but i hope u get the idea where you can put the realm stuff. (I also almost never use the realm objects directly but instead convert them to structs or classes.)
import Foundation
import Realm
import Combine
import SwiftUI
struct dogs: Hashable {
let name: String
}
class RealmObserverModel: ObservableObject {
var didChange = PassthroughSubject<Void, Never>()
#Published var dogsList: [dogs] = [dogs(name: "Dog 1"), dogs(name: "Dog 2")]
// get your realm objects here and set it to
// the #Publsished var
func getDogs() {
let count = dogsList.count + 1
dogsList.append(dogs(name: "Dog \(count)"))
}
// get your realm objects here and set it to
// the #Publsished var
func deletetDogs() {
_ = dogsList.popLast()
}
}
/// Master View
struct DogView: View {
#EnvironmentObject var observer: RealmObserverModel
var body: some View {
VStack{
DogsListView(dogsList: $observer.dogsList)
HStack{
Button(action: {
self.observer.getDogs()
}) {
Text("Get more dogs")
}
Button(action: {
self.observer.deletetDogs()
}) {
Text("Delete dogs")
}
}
}
}
}
// List Subview wiht Binding
struct DogsListView: View {
#Binding var dogsList: [dogs]
var body: some View {
VStack{
List{
ForEach(dogsList, id:\.self) { dog in
Text("\(dog.name)")
}
}
}
}
}
struct DogView_Previews: PreviewProvider {
static var previews: some View {
DogView().environmentObject(RealmObserverModel())
}
}
Not a great solution but my work around was copying each realm result to a local object/array. I updated my Lists/Views to use the realmLocalData instead of the data returned from the realm object itself.
class ContentViewController: ObservableObject {
private var realmLocalData: [ScheduleModel] = [ScheduleModel]()
private let realm = try! Realm()
func updateData() {
realmLocalData.removeAll()
let predicate = NSPredicate(format: "dateIndex >= %# && dateIndex <= %#", argumentArray: [startDate, endDate])
let data = self.realm.objects(MonthScheduleModel.self).filter(predicate)
for obj in data {
realmLocalData.append(ScheduleModel(realmObj: obj))
}
}
}