Overlap UIButton on two or more views on swift - ios

I am trying to overlap the button on two or more views. So when I add this on the first view it is not showing on the second view so I want one button must shown on two views.

You can make two views and embed second view to first and then button to second View and can play with its Y axis
class overlapViewcontroller:UIViewController {
private let firstView:UIView = {
let view = UIView(frame: CGRect(x: 10,
y: 100,
width: 350,
height: 50))
view.backgroundColor = .green
return view
}()
private let secondView:UIView = {
let view = UIView(frame: CGRect(x: 10,
y: 10,
width: 330,
height: 30))
view.backgroundColor = .purple
return view
}()
private let button:UIButton = {
let button = UIButton(frame: CGRect(x: 10,
y: -5,
width: 310,
height: 20))
button.setTitle("Button", for: .normal)
button.backgroundColor = .systemOrange
return button
}()
override func viewDidLoad() {
super.viewDidLoad()
view.backgroundColor = .systemBackground
view.addSubview(firstView)
firstView.addSubview(secondView)
secondView.addSubview(button)
}
}

Did you try this? You need to add the button to the container subview and add
this line container.bringSubviewToFront(button)
https://www.hackingwithswift.com/example-code/uikit/how-to-bring-a-subview-to-the-front-of-a-uiview

You need either to
add the button as the very last so that it can be the top one on the subviews stack
or to apply the superview.bringSubviewToFront(button)

Related

Navigation item in my UIViewController is overlapping child views and labels

I am adding custom navigation item to my application. But every time I navigate the items of navigation item overlaps. My code is
func fixNavBar(){
self.navigationItem.setHidesBackButton(true, animated: true)
let nav = self.navigationController?.navigationBar
let navView = UIView(frame: CGRect(x: 0, y: 0, width: (nav?.frame.width)!, height: (nav?.frame.height)!))
let backButton = UIButton(frame: CGRect(x: 0, y: 0, width: navView.frame.height, height: navView.frame.height))
backButton.imageView?.contentMode = .scaleToFill
backButton.setImage(UIImage(systemName: "chevron.left"), for: .normal)
backButton.setTitleColor(UIColor(rgb: 0x23C0FF), for: .normal)
backButton.tintColor = UIColor(rgb: 0x23C0FF)
nav?.addSubview(navView)
backButton.addTarget(self, action: #selector(goBack), for: .touchUpInside)
navView.backgroundColor = .clear
let imageView = UIImageView(frame: CGRect(x: backButton.frame.width+5, y: 0, width: navView.frame.height-2, height: navView.frame.height-2))
let profUrl = URL(string: "\(selectedUser.profilePictuer)")
imageView.kf.setImage(with: profUrl)
let userLbl = UILabel(frame: CGRect(x: backButton.frame.width + 15 + imageView.frame.width, y: 0, width: 150, height: navView.frame.height))
userLbl.font = UIFont(name: UIFont.fontNames(forFamilyName: "Ubuntu")[0], size: 17)
userLbl.text = selectedUser.fullName
userLbl.textAlignment = .left
userLbl.textColor = .black
navView.addSubview(imageView)
navView.addSubview(userLbl)
navView.addSubview(backButton)
imageView.layer.cornerRadius = imageView.frame.height/2
imageView.layer.masksToBounds = true
}
#objc func goBack(sender: UIButton!) {
self.navigationController!.popViewController(animated: true)
}
override func viewDidLoad() {
super.viewDidLoad()
fixNavBar()
}
This is root view controller when where I select any chat to open
When I select chat for first time I get something like that
And when select second chat it does not remove previous user's name but overlaps it
Your root and child view controller has the same navigationcontroller so when everytime you call fixNavBar , some views appending on the previous .
First option is adding nav?.subviews.forEach({$0.removeFromSuperview()}) on the top of your function like #Raja's comment.
Second is go storyboard and embed a new navigationController to your child viewcontroller(where yout function is)

How to create Onboarding\Walkthrough swift

I'm trying to create a welcome onboarding for the first time users but none of the views are loafing in the simulator, all I'm getting is a red background when the onboardingVC gets presented. Can anyone see the issue as to why the titles, buttons, and images won't appear?
This is the message I'm getting in the console:
Warning: Attempt to present <EMA.WalkthroughVC: 0x7faa2401e5b0> on <EMA.HomeVC: 0x7faa22407e00> whose view is not in the window hierarchy!
FOUND ALL!!
let holderView: UIView = {
let view = UIView()
view.translatesAutoresizingMaskIntoConstraints = true
view.backgroundColor = .darkGray
return view
}()
override func viewDidLoad() {
super.viewDidLoad()
view.backgroundColor = UIColor.white
}
override func viewDidLayoutSubviews() {
super.viewDidLayoutSubviews()
view.backgroundColor = UIColor.red
configure()
}
private func configure() {
let scrollView = UIScrollView(frame: holderView.bounds)
holderView.addSubview(scrollView)
let titles = ["Hi","Welcome","real nigga"]
for x in 0..<3 {
let pageView = UIView(frame: CGRect(x: CGFloat(x) * holderView.frame.size.width, y: 0, width: holderView.frame.size.width, height: holderView.frame.size.height))
scrollView.addSubview(pageView)
let label = UILabel(frame: CGRect(x: 10, y: 10, width: pageView.frame.size.width-20, height: 120))
let imageView = UIImageView(frame: CGRect(x: 10, y: 10+120+10, width: pageView.frame.size.width-20, height: pageView.frame.size.height - 60 - 130 - 15))
let button = UIButton(frame: CGRect(x: 10, y: pageView.frame.size.height - 60, width: pageView.frame.size.width-20, height: 50))
label.textAlignment = .center
label.font = UIFont.systemFont(ofSize: 16, weight: .semibold)
pageView.addSubview(label)
label.text = titles[x]
imageView.contentMode = .scaleAspectFill
imageView.image = UIImage(named: "BankCard\(x)")
pageView.addSubview(imageView)
button.setTitleColor(.red, for: .normal)
button.backgroundColor = .black
button.setTitle("Continue", for: .normal)
if x == 2 {
button.setTitle("Get Started", for: .normal)
}
button.addTarget(self, action: #selector(didTapButton), for: .touchUpInside)
pageView.addSubview(button)
}
}
#objc func didTapButton(_ button: UIButton) {
}
}
"whose view is not in the window hierarchy"
you didn't add the views that you created to the main view try to add the subviews to the main by using this one
self.view.addSubview(holderView)
also don't forget to add the frame for the holder view like that
UIView(frame: CGRect(x: 0, y: 0, width: UIScreen.main.bounds.width, height: UIScreen.main.bounds.height))
view.translatesAutoresizingMaskIntoConstraints = true
and inside the view did load
override func viewDidLoad() {
super.viewDidLoad()
view.backgroundColor = UIColor.white
self.view.addSubview(holderView)
}

Swift Content Tabs?

I am building an app and I am required to have 3 tabs if you click on the first tab, its a tableview, second tab a different tableview, third tab, TextView, here is an image of what I am trying to do:
Every time I google looking for examples of something like this, I get referred to UITabBarController, I don't think a tab bar is what I am looking for.
What you are looking for is called Segmented Control (UISegmentedControl).
You can see it in Action natively e.g. in both the Apple iTunes and Health App.
Instead of performing segues to different views with the UITabBarController, you can, using Interface Builder, connect it to your UIViewController like so
#IBOutlet weak var segmentedControl: UISegmentedControl!
and in
viewDidLoad() {
switch segmentedControl.selectedIndex {
case 0: // Do something on your first picture
someFunction()
case 1: // Do something on your second picture
performSegue(withIdentifier: "your identifier here", sender: nil)
case 2: // Do something on your third picture
image.isHidden = true
button.isEnabled = false
default: break
}
... etc. You could also initiate different View Controllers instead of manipulating just one View, which you can then access via segues.
Please see official Swift doc # https://developer.apple.com/documentation/uikit/uisegmentedcontrol?changes=_3
I would create this layout programmatically. You want a custom look to it so I do not think the standard controls are your best option.
Here is a playground to get you started on one way this could be achieved:
import UIKit
import PlaygroundSupport
class ViewController: UIViewController {
let view1 = UIView(frame: CGRect(x: 0, y: 100, width: 768, height: 924))
let view2 = UIView(frame: CGRect(x: 0, y: 100, width: 768, height: 924))
let view3 = UIView(frame: CGRect(x: 0, y: 100, width: 768, height: 924))
override func viewDidLoad() {
super.viewDidLoad()
self.view.frame = CGRect(x: 0, y: 0, width: 768, height: 1024)
self.view.backgroundColor = .black
// View to have a border around the buttons
let box = UIView(frame: CGRect(x: 40, y: 20, width: 300, height: 50))
box.layer.borderColor = UIColor.white.cgColor
box.layer.borderWidth = 2
self.view.addSubview(box)
// Tab buttons
let button1 = UIButton(frame: CGRect(x: 40, y: 20, width: 100, height: 50))
button1.setTitle("Orange", for: .normal)
button1.tag = 1
button1.addTarget(self, action: #selector(tabTouched(sender:)), for: .touchUpInside)
self.view.addSubview(button1)
let button2 = UIButton(frame: CGRect(x: 140, y: 20, width: 100, height: 50))
button2.setTitle("Blue", for: .normal)
button2.tag = 2
button2.addTarget(self, action: #selector(tabTouched(sender:)), for: .touchUpInside)
self.view.addSubview(button2)
let button3 = UIButton(frame: CGRect(x: 240, y: 20, width: 100, height: 50))
button3.setTitle("Green", for: .normal)
button3.tag = 3
button3.addTarget(self, action: #selector(tabTouched(sender:)), for: .touchUpInside)
self.view.addSubview(button3)
// Tab Views
view1.backgroundColor = .orange
self.view.addSubview(view1)
view2.backgroundColor = .blue
view2.alpha = 0
self.view.addSubview(view2)
view3.backgroundColor = .green
view3.alpha = 0
self.view.addSubview(view3)
}
// When each of the buttons are tapped we will hide or show the correct tab's view
#objc func tabTouched(sender: UIButton) {
if sender.tag == 1 {
UIView.animate(withDuration: 0.3) {
self.view1.alpha = 1
self.view2.alpha = 0
self.view3.alpha = 0
}
} else if sender.tag == 2 {
UIView.animate(withDuration: 0.3) {
self.view1.alpha = 0
self.view2.alpha = 1
self.view3.alpha = 0
}
} else if sender.tag == 3 {
UIView.animate(withDuration: 0.3) {
self.view1.alpha = 0
self.view2.alpha = 0
self.view3.alpha = 1
}
}
}
}
PlaygroundPage.current.needsIndefiniteExecution = true
PlaygroundPage.current.liveView = ViewController()
You can copy and paste this into an empty playground to see it in action. Essentially this is showing or hiding the appropriate views based on which button is selected. You can swap out the views for view controllers if you so desire.

Custom view scrolls inside a scroll view

I have made a custom view called SignView and added to another customView called mainSignView which is inside an scrollview called getFormView but when I sign on the signView it scrolls and I cannot do any sign help me to overcome this please!
Here is what I have
#objc func pressedSignViewAction(_ sender: UILabel) {
self.signViewElement = "signView1"
uniY += 60
mainSignView = UIView(frame: CGRect(x: 20, y: uniY, width: 250, height: 250))
mySignViewName = UILabel(frame: CGRect(x: 20, y: 10, width: 200, height: 30))
let signLabel = UILabel(frame: CGRect(x: 20, y: 50, width: 200, height: 30))
signView = YPDrawSignatureView(frame: CGRect(x: 10, y: 90, width: 230, height: 100))
signView.backgroundColor = .white
signLabel.text = "Signature"
mainSignView.backgroundColor = .green
mySignViewName.text = self.signViewNameFD
self.signViewNameElement = self.signViewNameFD
cancelButton = UIButton(frame : CGRect(x: 20, y: 200, width: 100, height: 25))
cancelButton.addTarget(self, action: #selector(pressedSignClearAction(_:)), for: .touchUpInside)
cancelButton.setTitle("Clear",for: .normal)
cancelButton.setTitleColor(UIColor.red, for: .normal)
uniY += 170
self.view.addSubview(getFormView)
//self.getFormView.addSubview(signLabel)
self.getFormView.addSubview(mainSignView)
self.mainSignView.addSubview(signLabel)
self.mainSignView.addSubview(signView)
self.mainSignView.addSubview(mySignViewName)
self.mainSignView.addSubview(cancelButton)
self.enterSignViewTitle()
self.updateScrollY()
}
#objc func pressedSignClearAction(_ sender: UIButton) {
self.signView.clear()
}
From YPDrawSignatureView Documentation:
// MARK: - Delegate Methods
// The delegate functions gives feedback to the instanciating class. All functions are optional,
// meaning you just implement the one you need.
// didStart() is called right after the first touch is registered in the view.
// For example, this can be used if the view is embedded in a scroll view, temporary
// stopping it from scrolling while signing.
func didStart() {
print("Started Drawing")
yourScroll.isScrollEnabled = false
}
// didFinish() is called rigth after the last touch of a gesture is registered in the view.
// Can be used to enable scrolling in a scroll view if it has previous been disabled.
func didFinish() {
print("Finished Drawing")
yourScroll.isScrollEnabled = true
}

Swift 3 add remove subview and its content dynamically

I am writing my first Swift app for quiz. Each question has random way to render on screen as below screenshot.
I am programming app without story board ie. programmatically. I want to create simple pagination flow for each question within single viewcontroller without using Collocationview, Tableview or navigation.
What I did so far? I have simple viewcontroller with UIView() added as subview. I am adding question components dynamically. Now once user click on continue I wanted remove subview and add new subview with new question. I am able to remove subview but contents on subview seems to be still there as I can see its overwriting.
To get more clarification please view my code.
import UIKit
class QuizController: UIViewController {
let subView = UIView()
var currentQuestion:Int = 1;
let questions = ["This is question 1", "Hello to question 2", "Question 3"]
override func viewDidLoad() {
super.viewDidLoad()
self.view.backgroundColor = .white
setup_layout()
}
func setup_layout(){
let closeBtn = UIButton(frame: CGRect(x: 5, y: 10, width: 200, height: 50))
closeBtn.backgroundColor = UIColor.red
closeBtn.setTitle("Close", for: .normal)
closeBtn.addTarget(self, action: #selector(close), for: .touchUpInside)
view.addSubview(closeBtn)
//dynamic view
create_subview()
}
func nextQuestion(){
print("Show next")
if let viewWithTag = self.view.viewWithTag(currentQuestion) {
viewWithTag.removeFromSuperview()
currentQuestion += 1;
create_subview()
} else {
print("No!")
}
}
func create_subview(){
let heightOfView = view.frame.size.height
let widthOfView = view.frame.size.width
subView.tag = currentQuestion
subView.backgroundColor = UIColor(red: 0, green: 0, blue: 0, alpha: 0.2)
subView.frame = CGRect(x: 0, y: 60, width: self.view.frame.width, height: heightOfView - 60)
self.view.addSubview(subView)
let txtLabel1 = UILabel(frame: CGRect(x: 35, y: 120, width: widthOfView , height: 20))
txtLabel1.text = questions[currentQuestion-1]
txtLabel1.font = txtLabel1.font.withSize(12)
subView.addSubview(txtLabel1)
let nextBtn = UIButton(frame: CGRect(x: 5, y: 300, width: 200, height: 50))
nextBtn.backgroundColor = UIColor.red
nextBtn.setTitle("Continue", for: .normal)
nextBtn.addTarget(self, action: #selector(nextQuestion), for: .touchUpInside)
subView.addSubview(nextBtn)
}
func close(){
self.dismiss(animated: true, completion: nil)
}
}
And this is what I see which I click continue.
NOTE: Initially thought using Collocation or Table view will be more appropriate as I can set to scroll horizontally for each question and fetch questions using REST API and place to each cell. But I want to present next screen to user only once then click on continue. I guess with collectionview user can move to next screen on swipe.
Just found the answer. I assumed removing subview will also remove all components on subview by itself ie. UILable and UIButton in my case.
I have to remove them separately.
for subview in self.subView.subviews {
subview.removeFromSuperview()
}
Now i can add tag to components and remove like this:
for subview in self.subView.subviews {
if (subview.tag == 1) {
subview.removeFromSuperview()
}
}
Why are you removing superviews and adding again and again??
Simply change UILabel.text :)

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