Example use case of "carriage return" - return

I have recently encountered the concept of carriage return, but I couldn't think of a good test case where I would need it.
As a beginner, I am trying to help this concept set in my memory. Any examples are appreciated!
Ayush

Related

New to Z3 - Some little guidance is needed

I am new to Z3 and haven't exposed to it before.
I am so interested in this filed and my research work requires me to be familiar with Z3.
unfortunately I am facing some issues as I need a little push/guidance at the beginning from an experts.
I am a quick learner and eager to get the info
Please let me know if by any chance you think you can give a little guidance/help that would be great.
Thank you
Start with https://theory.stanford.edu/~nikolaj/programmingz3.html
Stack-overflow is much more suitable for specific programming questions, as opposed to general advice. However, reading through the above document will get you started in the right direction.

F# - Resources for learning it from scratch

I appreciate there are a few posts out there, asking about F# tutorials/learning resources, but so many of the questions (and answers) assume a somewhat established knowledge or experience in C# or programming generally.
While I HAVE engaged in some programming, it's been very bitty and over many years. What I'm looking for is an F# tutorial, or series of tutorials, that walks you through from the very basics (a "complete" program that prints "Hello World!"), and progresses naturally while still showing you the complete solution. Most resources I've found cut out most things and just say "this is how you'd do it in C#, and this is now F#", leaving out other elements that complete the solution to the problem.
EDIT: I found the free course on F Sharp TV (udemy course), but didn't like how it was always exploiting F# Interactive to demo the language, as opposed to building an actually complete application.
I am very new to F#. I just started picking it up this month and I have really enjoyed it so far!
I can really relate to your question because every book or tutorial I've found assumed a lot more knowledge than I had. I would open them up start reading and then 3...2...1...and I was completely lost.
I'm sure once I am better at the language the references that are usually listed will be obviously superior to what I'm about to recommend.
One book I've enjoyed is "Functional Programming Using F#". It starts from the very, very basics and provides information about the small things in F# that I otherwise would have missed. The best part are the exercises at the end of the chapters, because someone went through all of them and posted answers here: [1]. So you can struggle through the exercises and then get an idea of how someone else approached the problem! The main drawback of this book is that the examples can be math heavy at times.
The second book I've used is called "Friendly F#". I really have never seen it linked or talked about, but I have thoroughly enjoyed it. I have found the approach the author takes to be rather novel. Instead of showing me how to implement the Fibonacci sequence in F# for the bajillionth time the author starts with projects! Real projects where you can actually visualize things! For example, in the first chapter you create an F# script where you visualize a ball bouncing in a box acted on by gravity! I know real coders are probably more worried about the esoteric features of the language but as someone starting out it was super motivating to actually be able to visualize something and more importantly to have something to show to my wife so she won't think I'm just wasting hours doing nothing. 😁
The last thing I'll recommend is Excercism. It's a great website where the tutors give great feedback. The only drawback is that you need to have somewhat of an idea of what the language can do. For me, I wasted countless hours trying to solve one of the problems only to realize that there is something called Seq.zip which would have solved the problem instantly. So, I recommend sitting down with a problem thinking hard on it for an hour and then googling "fsharp excercism solutions insert problem name here". Luckily, you can navigate directly to the solutions page and go through hundreds of solutions that other folks came up with. That's how I learned forever what Seq.zip is.
EDIT:
I also wanted to add this video [2]. It's not going to teach you all you need to know about F# in one video. However, it will give you a great overview of the language so while you are learning it in more depth you have an idea of what the language is capable of.
I hope this helps!!
[1] - https://github.com/TorbenRahbekKoch/Functional-Programming-Using-FSharp
[2] - https://www.youtube.com/watch?v=c7eNDJN758U
As mentioned in the comments, some might think this answer can be seen as opinion motivated. I feel that those resources could be a good entry point to learning more about the language.
Reference: sachabarbs.wordpress.com/1406-2
Reference en.wikibooks.org/wiki/F_Sharp_Programming
Bonus: Getting started with F# in the cloud with Azure, take a peek at this awesome reference!
Reference: Getting started with F# with Azure Notebooks
I would recommend first fsharpforfunandprofit.com - clearly a big starting point. You have the complete. This is a great section to "thibk functionally". https://fsharpforfunandprofit.com/series/thinking-functionally.html
When you get used to the language (a little bit), I would recommend "Stylish F#" . It is a very recent well written book on good practices for beginners (but who can write a bit of F#). Really liked it.

F#-Monodevelop comment issue

Beginning to learn F#, I decided on using Monodevelop rather than VS. The strange thing is, some of the lines appear formatted as a comment. I would appreciate any help with solving this as it is quite annoying. THanx. For example:

What is the best way of documenting f# code?

I have tried Sandcastle with the patches included with the guided GUI installation, but unless I am doing something very wrong it's basically unsuitable for documenting F# code (even if it would work really well for C#). Maybe it works for others, in which case I would be very grateful for a short complete example that I could start from. Many thanks.
I am aware of Sandcastle doesn't output everything from a F# assembly , but the project referenced there does not yet appear ready for prime time.
There must surely be something that works reliably and is "good enough"? Many thanks for any suggestions.
Edit: Many thanks to everyone who replied. Brian's answer was closest to what I wanted, so I will accept it. However, the outcome is that there does not appear to be a solution that is both suited to F# and that works reliably. I will stick with textual comments for now.
I expect FsHtmlDoc.exe will start to work at some point. While I cannot rule out that it works already and I just did not use it correctly, googling it suggests I am not the only one to find it is not yet perfect.
I know next to nothing about Sandcastle, but note that like C#, in F# you can use triple-slash comments, and they will be output in the XML documentation file that the compiler outputs (in VS, on the project properties page, build tab, check the 'Xml documentation file' checkbox; on the command line, use the --doc argument to fsc.exe.)
Also, see FsHtmlDoc.exe in the PowerPack.
You could also look at Focco
It produces a nice html based documentation. See here for an example:
You could also check out ApiStack from IntelliFactory. I realize Focco requires a very different approach if you already have a lot of standard XML doc comments.
I haven't used it, but it might be worth giving docu a try...

Tips for Understanding Memory

Can anyone recommend some tips for understanding PC memory? I just can't seem to get it. I've read various chapters from books on memory and the stack and such, looked for info online, and tried playing with debuggers and programming stuff, but nothing seems to click.
Is there perhaps a simpler approach I could take, or a particularly intuitive tutorial someone could recommend?
Thankyou
http://www.amazon.com/Code-Language-Computer-Hardware-Software/dp/0735611319/ref=sr_1_1?ie=UTF8&qid=1306226404&sr=8-1
Is a very good book for architecture in general.
But essentially memory is just a collection of circuits organized in rows and columns that "remember" the input. Input being 0 or 1. There is really nothing extraordinary happening.
try this. there is a tape somewhere there. be patient, if you get through this.. then pick any popular computer architecture book. i recommend this.
Edit
ofcourse you'll need more source than just a wiki page. here. this should take only a couple of months.. but its worth it.

Resources