Flutter PopupMenuButton onSelected not triggered - ios

PopupMenuButton onSelected not getting called on iPhone 11, even when I add a breakpoint, and it's not working. When I click on the PopupMenuItem, the PopupMenuButton just disappears.
enum FeedMoreAction { Report, Block }
class UserInfoWidget extends StatefulWidget {
#override
_UserInfoWidgetState createState() => _UserInfoWidgetState();
}
class _UserInfoWidgetState extends State<UserInfoWidget> {
final GlobalKey _popupButtonKey = GlobalKey<State>();
final List<PopupMenuEntry> _menuEntries = [
PopupMenuItem<FeedMoreAction>(
value: FeedMoreAction.Report,
child: Text('Report'),
),
PopupMenuItem(
value: FeedMoreAction.Block,
child: Text('Block'),
),
];
#override
Widget build(BuildContext context) {
return Row(
crossAxisAlignment: CrossAxisAlignment.center,
mainAxisAlignment: MainAxisAlignment.spaceBetween,
children: [
Row(
children: [
PopupMenuButton<FeedMoreAction>(
onSelected: (FeedMoreAction action) async {
switch (action) {
case FeedMoreAction.Report:
showDialog(
context: context,
barrierDismissible: false,
child: AlertDialog(
title: Text('Are your sure?'),
content: Container(
height: 50,
child: Text('Are you sure you want to report this?')),
actions: [
TextButton(
onPressed: () {
Navigator.of(context).pop();
},
child: Text('Yes')),
TextButton(
onPressed: () {
Navigator.of(context).pop();
},
child: Text('No')),
],
));
break;
case FeedMoreAction.Block:
break;
default:
}
},
itemBuilder: (_) => _menuEntries,
key: _popupButtonKey,
child: GestureDetector(
onTap: () async {
// Here we get the render object of our physical button, later to get its size & position
final RenderBox popupButtonObject =
_popupButtonKey.currentContext.findRenderObject();
// Get the render object of the overlay used in `Navigator` / `MaterialApp`, i.e. screen size reference
final RenderBox overlay =
Overlay.of(context).context.findRenderObject();
// Calculate the show-up area for the dropdown using button's size & position based on the `overlay` used as the coordinate space.
final RelativeRect position = RelativeRect.fromRect(
Rect.fromPoints(
popupButtonObject.localToGlobal(Offset.zero,
ancestor: overlay),
popupButtonObject.localToGlobal(
popupButtonObject.size.bottomRight(Offset.zero),
ancestor: overlay),
),
Offset.zero &
overlay
.size, // same as: new Rect.fromLTWH(0.0, 0.0, overlay.size.width, overlay.size.height)
);
await showMenu(
context: context, position: position, items: _menuEntries);
},
child: Icon(Icons.more_horiz_outlined),
),
),
],
);
}
}

Related

Flutter. Scan QR Code, redirect to Screen

I would like to create my own QR Code, Print it and whenever I want to scan it with my flutter app, it should redirect me to a screen of the app.
Is this possible?
import the qr_flutter package on pub.dev, this is the code to use below
import 'dart:developer';
import 'dart:io';
import 'package:flutter/foundation.dart';
import 'package:flutter/material.dart';
import 'package:qr_code_scanner/qr_code_scanner.dart';
void main() => runApp(MaterialApp(home: MyHome()));
class MyHome extends StatelessWidget {
const MyHome({Key? key}) : super(key: key);
#override
Widget build(BuildContext context) {
return Scaffold(
appBar: AppBar(title: Text('Flutter Demo Home Page')),
body: Center(
child: ElevatedButton(
onPressed: () {
Navigator.of(context).push(MaterialPageRoute(
builder: (context) => QRViewExample(),
));
},
child: Text('qrView'),
),
),
);
}
}
class QRViewExample extends StatefulWidget {
#override
State<StatefulWidget> createState() => _QRViewExampleState();
}
class _QRViewExampleState extends State<QRViewExample> {
Barcode? result;
QRViewController? controller;
final GlobalKey qrKey = GlobalKey(debugLabel: 'QR');
// In order to get hot reload to work we need to pause the camera if the platform
// is android, or resume the camera if the platform is iOS.
#override
void reassemble() {
super.reassemble();
if (Platform.isAndroid) {
controller!.pauseCamera();
}
controller!.resumeCamera();
}
#override
Widget build(BuildContext context) {
return Scaffold(
body: Column(
children: <Widget>[
Expanded(flex: 4, child: _buildQrView(context)),
Expanded(
flex: 1,
child: FittedBox(
fit: BoxFit.contain,
child: Column(
mainAxisAlignment: MainAxisAlignment.spaceEvenly,
children: <Widget>[
if (result != null)
Text(
'Barcode Type: ${describeEnum(result!.format)} Data: ${result!.code}')
else
Text('Scan a code'),
Row(
mainAxisAlignment: MainAxisAlignment.center,
crossAxisAlignment: CrossAxisAlignment.center,
children: <Widget>[
Container(
margin: EdgeInsets.all(8),
child: ElevatedButton(
onPressed: () async {
await controller?.toggleFlash();
setState(() {});
},
child: FutureBuilder(
future: controller?.getFlashStatus(),
builder: (context, snapshot) {
return Text('Flash: ${snapshot.data}');
},
)),
),
Container(
margin: EdgeInsets.all(8),
child: ElevatedButton(
onPressed: () async {
await controller?.flipCamera();
setState(() {});
},
child: FutureBuilder(
future: controller?.getCameraInfo(),
builder: (context, snapshot) {
if (snapshot.data != null) {
return Text(
'Camera facing ${describeEnum(snapshot.data!)}');
} else {
return Text('loading');
}
},
)),
)
],
),
Row(
mainAxisAlignment: MainAxisAlignment.center,
crossAxisAlignment: CrossAxisAlignment.center,
children: <Widget>[
Container(
margin: EdgeInsets.all(8),
child: ElevatedButton(
onPressed: () async {
await controller?.pauseCamera();
},
child: Text('pause', style: TextStyle(fontSize: 20)),
),
),
Container(
margin: EdgeInsets.all(8),
child: ElevatedButton(
onPressed: () async {
await controller?.resumeCamera();
},
child: Text('resume', style: TextStyle(fontSize: 20)),
),
)
],
),
],
),
),
)
],
),
);
}
Widget _buildQrView(BuildContext context) {
// For this example we check how width or tall the device is and change the scanArea and overlay accordingly.
var scanArea = (MediaQuery.of(context).size.width < 400 ||
MediaQuery.of(context).size.height < 400)
? 150.0
: 300.0;
// To ensure the Scanner view is properly sizes after rotation
// we need to listen for Flutter SizeChanged notification and update controller
return QRView(
key: qrKey,
onQRViewCreated: _onQRViewCreated,
overlay: QrScannerOverlayShape(
borderColor: Colors.red,
borderRadius: 10,
borderLength: 30,
borderWidth: 10,
cutOutSize: scanArea),
onPermissionSet: (ctrl, p) => _onPermissionSet(context, ctrl, p),
);
}
void _onQRViewCreated(QRViewController controller) {
setState(() {
this.controller = controller;
});
controller.scannedDataStream.listen((scanData) {
setState(() {
result = scanData;
});
});
}
void _onPermissionSet(BuildContext context, QRViewController ctrl, bool p) {
log('${DateTime.now().toIso8601String()}_onPermissionSet $p');
if (!p) {
ScaffoldMessenger.of(context).showSnackBar(
SnackBar(content: Text('no Permission')),
);
}
}
#override
void dispose() {
controller?.dispose();
super.dispose();
}
}
Use the qr_flutter package on pub.dev.

How to manage form state with BLoC pattern?

I am currently working on a side project to learn about Rx and BLoC pattern.
I would like to manage the form state without using any setState().
I already have a BLoC that manage my 'events' which are stored in a SQLite db and added after validating this form.
Do I need to create a need BLoC specifically for this UI part, and how ? Is it OK to keep a code like that ? Should I change my actual BLoC ?
You can find my current code here :
class _EventsAddEditScreenState extends State<EventsAddEditScreen> {
bool hasDescription = false;
bool hasLocation = false;
bool hasChecklist = false;
DateTime eventDate;
TextEditingController eventNameController = new TextEditingController();
TextEditingController descriptionController = new TextEditingController();
#override
Widget build(BuildContext context) {
final eventBloc = BlocProvider.of<EventsBloc>(context);
return BlocBuilder(
bloc: eventBloc,
builder: (BuildContext context, EventsState state) {
return Scaffold(
body: Stack(
children: <Widget>[
Column(children: <Widget>[
Expanded(
child: ListView(
shrinkWrap: true,
children: <Widget>[
_buildEventImage(context),
hasDescription ? _buildDescriptionSection(context) : _buildAddSection('description'),
_buildAddSection('location'),
_buildAddSection('checklist'),
//_buildDescriptionSection(context),
],
))
]),
new Positioned(
//Place it at the top, and not use the entire screen
top: 0.0,
left: 0.0,
right: 0.0,
child: AppBar(
actions: <Widget>[
IconButton(icon: Icon(Icons.check), onPressed: () async{
if(this._checkAllField()){
String description = hasDescription ? this.descriptionController.text : null;
await eventBloc.dispatch(AddEvent(Event(this.eventNameController.text, this.eventDate,"balbla", description: description)));
print('Saving ${this.eventDate} ${eventNameController.text}');
}
},)
],
backgroundColor: Colors.transparent, //No more green
elevation: 0.0, //Shadow gone
),
),
],
),
);
},
);
}
Widget _buildAddSection(String sectionName) {
TextStyle textStyle = TextStyle(
color: Colors.black87, fontSize: 18.0, fontWeight: FontWeight.w700);
return Container(
alignment: Alignment.topLeft,
padding:
EdgeInsets.only(top: 20.0, left: 40.0, right: 40.0, bottom: 20.0),
child: FlatButton(
onPressed: () {
switch(sectionName){
case('description'):{
this.setState((){hasDescription = true;});
}
break;
case('checklist'):{
this.setState((){hasChecklist = true;});
}
break;
case('location'):{
this.setState((){hasLocation=true;});
}
break;
default:{
}
break;
}
},
padding: EdgeInsets.only(top: 0.0, left: 0.0),
child: Text(
'+ Add $sectionName',
style: textStyle,
),
),
);
}
Let's solve this step by step.
Your first question:
Do I need to create a need BLoC specifically for this UI part?
Well this relative of your needs and your app. You can have a BLoC for each screen if needed but you can have too a single BLoC for 2 or 3 widgets, there is no rule about it. If you think that in this case is a good approach implement another BLoC for your screen because the code will be more readable, organized and scaleable you can do this or if you think that is better make only one bloc with all inside you're free to this too.
Your second question: and how ?
Well in your code I only see setState calls in _buildAddSection so let's change this writing a new BLoc class and handle state changes with RxDart streams.
class LittleBloc {
// Note that all stream already start with an initial value. In this case, false.
final BehaviorSubject<bool> _descriptionSubject = BehaviorSubject.seeded(false);
Observable<bool> get hasDescription => _descriptionSubject.stream;
final BehaviorSubject<bool> _checklistSubject = BehaviorSubject.seeded(false);
Observable<bool> get hasChecklist => _checklistSubject.stream;
final BehaviorSubject<bool> _locationSubject = BehaviorSubject.seeded(false);
Observable<bool> get hasLocation => _locationSubject.stream;
void changeDescription(final bool status) => _descriptionSubject.sink.add(status);
void changeChecklist(final bool status) => _checklistSubject.sink.add(status);
void changeLocation(final bool status) => _locationSubject.sink.add(status);
dispose(){
_descriptionSubject?.close();
_locationSubject?.close();
_checklistSubject?.close();
}
}
Now I will use this BLoc in your widget. I will put the entire build method code below with the changes. Basically we'll use StreamBuilder to build widgets in widget tree.
final LittleBloc bloc = LittleBloc(); // Our instance of bloc
#override
Widget build(BuildContext context) {
final eventBloc = BlocProvider.of<EventsBloc>(context);
return BlocBuilder(
bloc: eventBloc,
builder: (BuildContext context, EventsState state) {
return Scaffold(
body: Stack(
children: <Widget>[
Column(children: <Widget>[
Expanded(
child: ListView(
shrinkWrap: true,
children: <Widget>[
_buildEventImage(context),
StreamBuilder<bool>(
stream: bloc.hasDescription,
builder: (context, snapshot){
hasDescription = snapshot.data; // if you want hold the value
if (snapshot.data)
return _buildDescriptionSection(context);//we got description true
return buildAddSection('description'); // we have description false
}
),
_buildAddSection('location'),
_buildAddSection('checklist'),
//_buildDescriptionSection(context),
],
),
),
]
),
new Positioned(
//Place it at the top, and not use the entire screen
top: 0.0,
left: 0.0,
right: 0.0,
child: AppBar(
actions: <Widget>[
IconButton(icon: Icon(Icons.check),
onPressed: () async{
if(this._checkAllField()){
String description = hasDescription ? this.descriptionController.text : null;
await eventBloc.dispatch(AddEvent(Event(this.eventNameController.text, this.eventDate,"balbla", description: description)));
print('Saving ${this.eventDate} ${eventNameController.text}');
}
},
),
],
backgroundColor: Colors.transparent, //No more green
elevation: 0.0, //Shadow gone
),
),
],
),
);
},
);
}
And no more setState calls in your _buildAddSection. Just need change a switch statement. The changes...calls will update the streams in BLoc class and this will make a rebuild of the widget that is listening the stream.
switch(sectionName){
case('description'):
bloc.changeDescription(true);
break;
case('checklist'):
bloc.changeChecklist(true);
break;
case('location'):
bloc.changeLocation(true);
break;
default:
// you better do something here!
break;
}
And don't forgot to call bloc.dispose() inside inside WidgetState dispose method.

AlertDialog setstate in Function/OnTap

new to flutter. I know how to set state the alert dialog, but with the need of tap to function like ()=> _createPlayer, It does not want to rebuild the alert dialog.
I wonder how to set state on alert dialog when you need to tap them.
File _image;
GestureDetector(
onTap: () => _createPlayer(),
After tap, it will display an alert dialog like this:
_createPlayer() {
return showDialog(
context: context,
builder: (BuildContext context) {
return AlertDialog(
shape: RoundedRectangleBorder(
borderRadius: BorderRadius.all(Radius.circular(32.0))),
content: Container(
height: 400,
width: 300,
child: Column(
children: <Widget>[
Text('Create Player', style: Theme
.of(context)
.textTheme
.body1),
GestureDetector(
onTap: _getImageCamera,
child: CircleAvatar(
radius: 100,
backgroundColor: Colors.white,
backgroundImage: _image != null ? FileImage(_image) : AssetImage('assets/images/undercover.png'),
),
),
],
),
),
);
});
}
_getImageCamera() async{
var image = await ImagePicker.pickImage(source: ImageSource.camera);
setState(() {
_image = image;
});
}
I want to set state/change the image in alert dialog when selected. Any idea?
You can use StatefulBuilder for change inside dialog
showDialog(
context: context,
builder: (context) {
String contentText = "Content of Dialog";
// add StatefulBuilder to return value
return StatefulBuilder(
builder: (context, setState) {
return AlertDialog(
title: Text("Title of Dialog"),
content: Text(contentText),
actions: <Widget>[
FlatButton(
onPressed: () => Navigator.pop(context),
child: Text("Cancel"),
),
FlatButton(
onPressed: () {
setState(() {
contentText = "Changed Content of Dialog";
});
},
child: Text("Change"),
),
],
);
},
);
},
);
Create a separate Stateful Widget CustomDialog for the AlertDialog and move the _getImageCamera function _image variable inside it like this
_createPlayer() {
return CustomDialog();
}
class CustomDialog extends StatefulWidget {
#override
State<StatefulWidget> createState() {
return CustomDialogState();
}
}
class CustomDialogState extends State<CustomDialog> {
ImageProvider _image;
#override
void initState() {
super.initState();
}
#override
Widget build(BuildContext context) {
return AlertDialog(
shape: RoundedRectangleBorder(
borderRadius: BorderRadius.all(Radius.circular(32.0))),
content: Container(
height: 400,
width: 300,
child: Column(
children: <Widget>[
Text('Create Player', style: Theme
.of(context)
.textTheme
.body1),
GestureDetector(
onTap: _getImageCamera,
child: CircleAvatar(
radius: 100,
backgroundColor: Colors.white,
backgroundImage: _image != null ? FileImage(_image) : AssetImage('assets/images/undercover.png'),
),
),
],
),
),
);
});
}
_getImageCamera() async{
var image = await ImagePicker.pickImage(source: ImageSource.camera);
setState(() {
_image = image;
});
}
}
In order to see UI changes on showDialog, you have to create a new StatefulWidget and then work with dialog in that class. Here is the example/sample code
The most stupidest and quickest fix is:
Navigator.of(context).pop();
Then call the showDialog() again.
There will be a micro delay but works.

How to make a full screen dialog in flutter?

I want to make a full screen dialog box. Dialog box background must be opaque.
Here is an example:
How to make like this in Flutter?
You can use the Navigator to push a semi-transparent ModalRoute:
import 'package:flutter/material.dart';
class TutorialOverlay extends ModalRoute<void> {
#override
Duration get transitionDuration => Duration(milliseconds: 500);
#override
bool get opaque => false;
#override
bool get barrierDismissible => false;
#override
Color get barrierColor => Colors.black.withOpacity(0.5);
#override
String get barrierLabel => null;
#override
bool get maintainState => true;
#override
Widget buildPage(
BuildContext context,
Animation<double> animation,
Animation<double> secondaryAnimation,
) {
// This makes sure that text and other content follows the material style
return Material(
type: MaterialType.transparency,
// make sure that the overlay content is not cut off
child: SafeArea(
child: _buildOverlayContent(context),
),
);
}
Widget _buildOverlayContent(BuildContext context) {
return Center(
child: Column(
mainAxisSize: MainAxisSize.min,
children: <Widget>[
Text(
'This is a nice overlay',
style: TextStyle(color: Colors.white, fontSize: 30.0),
),
RaisedButton(
onPressed: () => Navigator.pop(context),
child: Text('Dismiss'),
)
],
),
);
}
#override
Widget buildTransitions(
BuildContext context, Animation<double> animation, Animation<double> secondaryAnimation, Widget child) {
// You can add your own animations for the overlay content
return FadeTransition(
opacity: animation,
child: ScaleTransition(
scale: animation,
child: child,
),
);
}
}
// Example application:
void main() => runApp(MyApp());
class MyApp extends StatelessWidget {
#override
Widget build(BuildContext context) {
return MaterialApp(
title: 'Flutter Playground',
home: TestPage(),
);
}
}
class TestPage extends StatelessWidget {
void _showOverlay(BuildContext context) {
Navigator.of(context).push(TutorialOverlay());
}
#override
Widget build(BuildContext context) {
return Scaffold(
appBar: AppBar(title: Text('Test')),
body: Padding(
padding: EdgeInsets.all(16.0),
child: Center(
child: RaisedButton(
onPressed: () => _showOverlay(context),
child: Text('Show Overlay'),
),
),
),
);
}
}
Well here is my implementation which is quite straightforward.
from first screen
Navigator.of(context).push(PageRouteBuilder(
opaque: false,
pageBuilder: (BuildContext context, _, __) =>
RedeemConfirmationScreen()));
at 2nd screen
class RedeemConfirmationScreen extends StatelessWidget {
#override
Widget build(BuildContext context) {
return Scaffold(
backgroundColor: Colors.white.withOpacity(0.85), // this is the main reason of transparency at next screen. I am ignoring rest implementation but what i have achieved is you can see.
.....
);
}
}
and here are the results.
Screenshot (Flutter's native dialog)
Call this method to show the dialog in fullscreen.
showGeneralDialog(
context: context,
barrierColor: Colors.black12.withOpacity(0.6), // Background color
barrierDismissible: false,
barrierLabel: 'Dialog',
transitionDuration: Duration(milliseconds: 400),
pageBuilder: (_, __, ___) {
return Column(
children: <Widget>[
Expanded(
flex: 5,
child: SizedBox.expand(child: FlutterLogo()),
),
Expanded(
flex: 1,
child: SizedBox.expand(
child: ElevatedButton(
onPressed: () => Navigator.pop(context),
child: Text('Dismiss'),
),
),
),
],
);
},
);
Note: This answer does not discuss making the modal transparent, but is an answer is for the stated question of "How to make a full screen dialog in flutter?". Hopefully this helps other that find this question through a search like I did, that don't need a transparent modal.
Create your modal dialog class:
class SomeDialog extends StatelessWidget {
#override
Widget build(BuildContext context) {
return new Scaffold(
appBar: new AppBar(
title: const Text('Dialog Magic'),
),
body: new Text("It's a Dialog!"),
);
}
}
In the class that needs to open the dialog, add something like this:
void openDialog() {
Navigator.of(context).push(new MaterialPageRoute<Null>(
builder: (BuildContext context) {
return new SomeDialog();
},
fullscreenDialog: true));
}
If fullscreenDialog above is true, then the app bar will have an "x" close button. If false, it will have a "<-" back arrow.
If you need to get the result of a dialog action, add a button to your dialog that returns a value when popping the navigation stack. Something like this:
onPressed: () {
Navigator
.of(context)
.pop(new MyReturnObject("some value");
}
then in your class opening the dialog, do capture the results with something like this:
void openDialog() async {
MyReturnObject results = await Navigator.of(context).push(new MaterialPageRoute<MyReturnObject>(
builder: (BuildContext context) {
return new SomeDialog();
},
fullscreenDialog: true));
}
You can use showGeneralDialog method with any widget extends from Material like Scaffold, Card, ..etc.
For example I am going to it with Scaffold like this:
showGeneralDialog(
context: context,
pageBuilder: (context, animation, secondaryAnimation) => Scaffold(
backgroundColor: Colors.black87,
body: //Put your screen design here!
),
);
And now you can set your design as a normal screen by using Scaffold.
Note: if you want to go back you can Navigator like this:
Navigator.of(context).pop(null)
Different ways to show fullscreen dialog
A. Material Dialog
showDialog<void>(
context: context,
useSafeArea: false,
builder: (BuildContext context) {
return const SomeScaffoldView();
},
);
B. Cupertino Dialog
showCupertinoDialog<void>(
context: context,
builder: (BuildContext context) {
return const SomeScaffoldView();
},
);
C. Custom Dialog
Flutter uses this under-the-hood when displaying dialogs.
Can customize transition animation with transitionBuilder, here's a random guide with example animations.
showGeneralDialog(
context: context,
pageBuilder: (
BuildContext context,
Animation<double> animation,
Animation<double> secondaryAnimation,
) {
return const SomeScaffoldView();
},
);
Sample Scaffold View used in above snippets.
class SomeScaffoldView extends StatelessWidget {
#override
Widget build(BuildContext context) {
return Scaffold(
appBar: AppBar(
title: const Text('Sample Fullscreen Dialog'),
),
body: const Center(child: Text('Dialog Body')),
);
}
}
You can use AlertDialog with zero insetPadding like below:
showDialog(
barrierDismissible: false,
context: context,
builder: (BuildContext context) {
return StatefulBuilder(builder: (context, setState) {
return AlertDialog(
insetPadding: EdgeInsets.zero,
shape: RoundedRectangleBorder(
borderRadius: BorderRadius.all(Radius.circular(10.0))),
content: SizedBox.expand(
child: Column(
children: <Widget>[
SingleChildScrollView(
physics: BouncingScrollPhysics(),
child: Wrap(
children: <Widget>[
Row(
children: <Widget>[
Expanded(
flex: 1,
child: Text(
"Sample type",
style: TextStyle(fontWeight: FontWeight.w700),
),
),
Expanded(flex: 1, child: Text(""))
],
),
],
)),
],
),
));
});
},
);
RFlutter Alert is super customizable and easy-to-use alert/popup dialogs for Flutter. You may create reusable alert styles or add buttons as much as you want with ease.
Alert(context: context, title: "RFLUTTER", desc: "Flutter is awesome.").show();
RFlutter
It's easy to use! :)
you can do like this if you use popular flutter library getx
getx link
void showAlertDialogg(
String body,
String? confirmButtonText,
String? cancelButtonText,
Function(bool onConfirm, bool onCancel) clickEvent,
{barrierDismissible = false}) {
Get.dialog(
Column(
mainAxisAlignment: MainAxisAlignment.center,
children: [
TextComponent(
body,
textAlign: TextAlign.center,
fontSize: textSmallFontSize,
fontWeight: titleFontWeight,
color: Colors.white,
),
Row(
//crossAxisAlignment : CrossAxisAlignment.center,
children: [
Expanded(
flex: 1,
child: OutlineButtonComponent(
text: cancelButtonText,
borderColor: kPrimaryColor,
onPressed: () {
Get.back();
clickEvent(false, true);
},
textColor: kPrimaryColor,
padding: EdgeInsets.fromLTRB(16, 16, 8, 16),
),
),
Expanded(
flex: 1,
child: ButtonComponent(
text: confirmButtonText,
buttonColor: kPrimaryColor,
onPressed: () {
Get.back();
clickEvent(true, false);
},
textColor: Colors.white,
padding: EdgeInsets.fromLTRB(8, 16,16, 16),
),
),
],
)
],
),
barrierColor: Colors.black12.withOpacity(0.8),
useSafeArea: true
);
}
you can pas params as you want & call this method where you need it. it supports widget so you can setup the widget as you want.
Wrap your top-level widget with Navigator widget like so:
return Navigator(
pages: [
MaterialPage(
child: MainScreen(
child: widgets...
then call showDialog and because useRootNavigator is set to true in default it will use the root navigator that we added above the MainScreen

Destruct and Construct cards in Flutter dynamically

I'm new to Flutter,
I want to destruct cards created initially and construct them again as per data provided in API call.
Basically when I tap on button in UI, it should call APIs and based on data from API call, if it is different from the data I already have, I want to destruct cards and construct them again.
How I can achieve this?
The cards will auto update their content when you make the call again, it is like refreshing your data.
I have made a simple example with a single card that shows data from this JSON Where I am calling the API first time in initState and then repeating the call each time I press on the FAB.
I am adding the index variable just to show you the updates (updating my single card with the next item in the list)
Also it is worth noting that I am handling the null or empty values poorly for the sake of time.
Also forget about the UI overflow ¯_(ツ)_/¯
class CardListExample extends StatefulWidget {
#override
_CardListExampleState createState() => new _CardListExampleState();
}
class _CardListExampleState extends State<CardListExample> {
Map cardList = {};
int index = 0;
#override
void initState() {
_getRequests();
super.initState();
}
_getRequests() async {
String url = "https://jsonplaceholder.typicode.com/users";
var httpClinet = createHttpClient();
var response = await httpClinet.get(
url,
);
var data = JSON.decode(response.body);
//print (data);
setState(() {
this.cardList = data[index];
this.index++;
});
print(cardList);
print(cardList["name"]);
}
#override
Widget build(BuildContext context) {
return new Scaffold(
floatingActionButton:
new FloatingActionButton(onPressed: () => _getRequests()),
appBar: new AppBar(
title: new Text("Card List Example"),
),
body: this.cardList != {}
? new ListView(children: <Widget>[
new Card(
child: new Column(
children: <Widget>[
new Row(
mainAxisAlignment: MainAxisAlignment.start,
children: <Widget>[
new Text(
cardList["name"] ?? '',
style: Theme.of(context).textTheme.display1,
),
new Text(
this.cardList['email'] ?? '',
maxLines: 50,
),
],
),
new Text(cardList["website"] ?? '')
],
),
),
])
: new Center(child: new CircularProgressIndicator()),
);
}
}
Yes, Answer from Aziza works.
Though I used the code as below :
void main() =>
runApp(new MaterialApp(
onGenerateRoute: (RouteSettings settings) {
switch (settings.name) {
case '/about':
return new FromRightToLeft(
builder: (_) => new _aboutPage.About(),
settings: settings,
);
}
},
home : new HomePage(),
theme: new ThemeData(
fontFamily: 'Poppins',
primarySwatch: Colors.blue,
),
));
class HomePage extends StatefulWidget{
#override
HomePageState createState() => new HomePageState();
}
class HomePageState extends State<HomePage>{
List data;
Future<String> getData() async{
var response = await http.get(
Uri.encodeFull(<SOMEURL>),
headers: {
"Accept" : "application/json"
}
);
this.setState((){
data = JSON.decode(response.body);
});
return "Success";
}
#override
void initState() {
// TODO: implement initState
super.initState();
this.getData();
}
#override
Widget build(BuildContext context){
return new Scaffold(
appBar : new AppBar(
title : new Text("ABC API"),
actions: <Widget>[
new IconButton( // action button
icon: new Icon(Icons.cached),
onPressed: () => getData(),
)],
),
drawer: new Drawer(
child: new ListView(
children: <Widget> [
new Container(
height: 120.0,
child: new DrawerHeader(
padding: new EdgeInsets.all(0.0),
decoration: new BoxDecoration(
color: new Color(0xFFECEFF1),
),
child: new Center(
child: new FlutterLogo(
colors: Colors.blueGrey,
size: 54.0,
),
),
),
),
new ListTile(
leading: new Icon(Icons.chat),
title: new Text('Support'),
onTap: () {
Navigator.pop(context);
Navigator.of(context).pushNamed('/support');
}
),
new ListTile(
leading: new Icon(Icons.info),
title: new Text('About'),
onTap: () {
Navigator.pop(context);
Navigator.of(context).pushNamed('/about');
}
),
new Divider(),
new ListTile(
leading: new Icon(Icons.exit_to_app),
title: new Text('Sign Out'),
onTap: () {
Navigator.pop(context);
}
),
],
)
),
body: this.data != null ?
new ListView.builder(
itemCount: data.length,
itemBuilder: (BuildContext context, int index){
return new Container(
padding: new EdgeInsets.fromLTRB(8.0,5.0,8.0,0.0),
child: new Card(
child: new Padding(
padding: new EdgeInsets.fromLTRB(10.0,12.0,8.0,0.0),
child: new Column(
mainAxisSize: MainAxisSize.min,
children: <Widget>[
new ListTile(
enabled: data[index]['active'] == '1' ? true : false,
title: new Text(data[index]['header'],
style:Theme.of(context).textTheme.headline,
),
subtitle: new Text("\n" + data[index]['description']),
),
new ButtonTheme.bar(
child: new ButtonBar(
children: <Widget>[
new FlatButton(
child: new Text(data[index]['action1']),
onPressed: data[index]['active'] == '1' ? _launchURL :null,
),
],
),
),
],
),
),
),
);
},
)
:new Center(child: new CircularProgressIndicator()),
);
}
}
_launchURL() async {
const url = 'http://archive.org';
if (await canLaunch(url)) {
await launch(url);
} else {
throw 'Could not launch $url';
}
}
class FromRightToLeft<T> extends MaterialPageRoute<T> {
FromRightToLeft({ WidgetBuilder builder, RouteSettings settings })
: super(builder: builder, settings: settings);
#override
Widget buildTransitions(
BuildContext context,
Animation<double> animation,
Animation<double> secondaryAnimation,
Widget child) {
if (settings.isInitialRoute)
return child;
return new SlideTransition(
child: new Container(
decoration: new BoxDecoration(
boxShadow: [
new BoxShadow(
color: Colors.black26,
blurRadius: 25.0,
)
]
),
child: child,
),
position: new Tween(
begin: const Offset(1.0, 0.0),
end: const Offset(0.0, 0.0),
)
.animate(
new CurvedAnimation(
parent: animation,
curve: Curves.fastOutSlowIn,
)
),
);
}
#override Duration get transitionDuration => const Duration(milliseconds: 400);
}
The above code includes Navigation drawer, page navigation animation and also answer to the above question.

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