Inspecting pcap file with Wireshark: [Packet size limited during capture] - wireshark

I'm inspecting a pcap file with Wireshark and some of the entries have this written in their information field:
10001 โ†’ 27017 Len=121[Packet size limited during capture]
I read that this happens when you capture packets with tcpdump and tcpdump cuts off the packet at a specific length.
What does 10001 โ†’ 27017 mean?
In the information field it says Len=121, but in the Length field it says it is 163 Bytes long. What is the correct length?

What does 10001 โ†’ 27017 mean?
As #SteffenUllrich pointed out, these are the ports.
In the information field it says Len=121, but in the Length field, it says it is 163 Bytes long. What is the correct length?
I am not entirely sure, but I think the difference in the length could be because of the [Packet size limited during capture].
By default, Director has a packet size limit to capture data on the wire. Larger packets than the packet size limit will show "Packet size limited during capture" when reading the packet capture. Taking a capture on larger packet sizes increases the processing time of packets.
(https://knowledge.broadcom.com/external/article/165718/error-packet-size-limited-during-capture.html)
So, my speculation is that the packet is 163 bytes, but only 121 were captured.

Related

tshark.exe: capture traffic without content, only headers of packets

Please tell me which keys to use to run the tshark utility to record only the network packet headers
If using the command:
.\tshark.exe -i "Ethernet" -w d:\traffic.pcap
it writes all traffic, which eats up too much disk space
From the tshark man page:
-s|--snapshot-length
Set the default snapshot length to use when capturing live data. No
more than snaplen bytes of each network packet will be read into
memory, or saved to disk. A value of 0 specifies a snapshot length of
262144, so that the full packet is captured; this is the default.
This won't give you the packet headers per se, but rather it will simply limit the maximum number of bytes captured per packet. So, if you're mostly interested in TCP/IP traffic transmitted over Ethernet framing, and assuming standard IP and TCP header sizes, you can try a snaplen of 54 (14 bytes Ethernet, 20 bytes standard IP header and 20 bytes standard TCP header).

How to parse WMV (ASF) file? Can't find length of data packets

I try to parse WMV (ASF) files without any SDK, just by decoding raw bytes. Now I have problem with ASF_Data_Object, where I can't find length of data packet. More precise, Single payload data packet.
See image:
Here I have 9 packets, but unable to find size of individual packet. How I can determine border between packets?
I think, my problem at byte 0x411, where field "Length type flags". As you can see, here 0 value, so all flags are zero. Even Packet Length Type.
Yes, 0 value here allowed here. But how to read this type of content?
This is now compressed payload, as replication data is 8, not 1. So, this is single payload without additional fields of size.
Sample of WMV file: https://files.catbox.moe/b51l2j.wmv
You seem to be having fixed size packets with no explicit payload length included, meaning that payload data size is derived from top level data object structure.
Spec quote commented:
That is, the ASF data object carries 9 packets, 3200 bytes each, then internally the packets contain payload 3174 bytes of payload per packet except the last one which has less data and some padding.

How to make Wireshark ignore "bytes on wire" and use "bytes captured"

I use Npcap's NULL/loopback capture with Wireshark v2.4.2 and I get complete nonsense stats because for some reason loopback "captures" way too much "on the wire":
As you can see, actual sent packet was 1476 bytes, but Wireshark "captured" 2948 bytes on the wire. This totally messes up with all kinds of statistics and IO graphs do not make any sense.
Is this a bug (in Wireshark or Npcap loopback capturer?) How can I make Wireshark ignore that bytes on wire metric and use bytes captured instead for all kinds of stuff (like io graphs, or to show it in "Length" column)
If "bytes captured" is less than "bytes on the wire", it's typically because a snaplen was set when capturing.
Check your capture options (Wireshark: Capture -> Options) and if a snaplen was set, you should either set it to the default value (typically 262144) or some other large value whereby you can ensure that all bytes will be captured.
This may be due to an Npcap bug; see Npcap issue #1524.

What is the effect of UIP_CONF_BUFFER_SIZE in contiki_conf.h file

I am working on contiki for some time, and recently I faced a weird problem where I noticed that the cooja mote fails to receive any data packet larger than 57 bytes, for z1 mote the limit is something around 96 - 97 bytes (in cooja simulator) and in real hardware(mbxxx target) I've observed that this limit is 92 bytes. Anyone else faced similar situation, is this has something to do with platform specific configuration, and how do I change this? I've looked into contiki_conf.h file and found UIP_CONF_BUFFER_SIZE parameter. What is the effect if this parameter is changed?
I figured it out and it seems like the maximum IP payload handled by the uip stack. Thus it sums up the 40 byte IP header + 8 byte UDP header + UDP payload size. Same would hold for TCP connections. So for example if th UIP_CONF_BUFFER_SIZE is set to 140, and if we ping the mote with an effective IP packet size more than 140, the mote will fail to respond!

How does sending tinygrams cause network congestion?

I've read advice in many places to the effect that sending a lot of small packets will lead to network congestion. I've even experienced this with a recent multi-threaded tcp app I wrote. However, I don't know if I understand the exact mechanism by which this occurs.
My initial guess is that if the MTU of the physical transmission media is fixed, and you send a bunch of small packets, then each packet may potential take up an entire transmission frame on the physical media.
For example, my understanding is that even though Ethernet supports variable frames most equipment uses a fixed Ethernet frame of 1500 bytes. At 100 Mbit, a 1500 byte frame "goes by" on the wire every 0.12 milliseconds. If I transmit a 1 byte message ( plus tcp & ip headers ) every 0.12 milliseconds I will effectively saturate the 100Mb Ethernet connection with 8333 bytes of user data.
Is this a correct understanding of how tinygrams cause network congestion?
Do I have all my terminology correct?
In wired ethernet at least, there is no "synchronous clock" that times the beginning of every frame. There is a minimum frame size, but it's more like 64 bytes instead of 1500. There are also minimum gaps between frames, but that might only apply to shared-access networks (ATM and modern ethernet is switched, not shared-access). It is the maximum size that is limited to 1500 bytes on virtually all ethernet equipment.
But the smaller your packets get, the higher the ratio of framing headers to data. Eventually you are spending 40-50 bytes of overhead for a single byte. And more for its acknowledgement.
If you could just hold for a moment and collect another byte to send in that packet, you have doubled your network efficiency. (this is the reason for Nagle's Algorithm)
There is a tradeoff on a channel with errors, because the longer frame you send, the more likely it experience an error and will have to be retransmitted. Newer wireless standards load up the frame with forward error correction bits to avoid retransmissions.
The classic example of "tinygrams" is 10,000 users all sitting on a campus network, typing into their terminal session. Every keystroke produces a single packet (and acknowledgement).... At a typing rate of 4 keystrokes per second, That's 80,000 packets per second just to move 40 kbytes per second. On a "classic" 10mbit shared-medium ethernet, this is impossible to achive, because you can only send 27k minimum sized packets in one second - excluding the effect of collisions:
96 bits inter-frame gap
+ 64 bits preamble
+ 112 bits ethernet header
+ 32 bits trailer
-----------------------------
= 304 bits overhead per ethernet frame.
+ 8 bits of data (this doesn't even include IP or TCP headers!!!)
----------------------------
= 368 bits per tinygram
10000000 bits/s รท 368 bits/packet = 27172 Packets/second.
Perhaps a better way to state this is that an ethernet that is maxed out moving tinygrams can only move 216kbits/s across a 10mbit/s medium for an efficiency of 2.16%
A TCP Packet transmitted over a link will have something like 40 bytes of header information. Therefore If you break a transmission into 100 1 byte packets, each packet sent will have 40 bytes, so about 98% of the resources used for transmission are overhead. If instead, you send it as one 100 byte packet, the total transmitted data is only 140 bytes, so only 28% overhead. In both cases you've transmitted 100 bytes of payload over the network, but in one you used 140 bytes of network resources to accomplish it, and in the other you've used 4000 bytes. In addition, it take more resources on the intermediate routers to correctly route 100 41 byte payloads, than 1 40 byte payloads. Routing 1 byte packets is pretty much the worst case scenerio for the routers performancewise, so they will generally exhibit their worst case performance under this situation.
In addition, especially with TCP, as performance degrades due to small packets, the machines can try do do things to compensate (like retransmit) that will actually make things worse, hence the use of Nagles algorithm to try to avoid this.
BDK has about half the answer (+1 for him). A large part of the problem is that every message comes with 40 bytes of overhead. Its actually a little worse than that though.
Another issue is that there is actually minimum packet size specified by IP. (This is not MTU. MTU is a Maximum before it will start fragmenting. Different issue entirely) The minimum is pretty small (I think 46 bytes, including your 24 byte TCP header), but if you don't use that much, it still sends that much.
Another issue is protocol overhead. Each packet sent by TCP causes an ACK packet to be sent back by the recipient as part of the protocol.
The result is that is you do something silly, like send one TCP packet every time the user hits a key, you could easily end up with a tremendous amount of wasted overhead data floating around.

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