Where can I find Copy Bundle Ressources in xCode 12 [closed] - ios

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I get this error during compilation
Multiple commands produce ....
After googling, I think this might happen because I have several info.plist files.
According to this answere I can find the several info.plist files here
Solution -> Open target -> Build phases > Copy Bundle Resources
However, the person who wrote this answere uses an older version of xCode.
I use xCode 12 and I am not sure where I can find Copy Bundle Resources
This is how my screen looks like

As EmilioPelaez indicated at the comment, you need to check out the section written Copy Bundle Resources in Build Phases. Here is the SS.

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I have tried quit and re-open my xCode, also restart my mac several time but still facing this issue.
Unable to run my code because of this:
It's probably because of Rosetta.
Go to Application -> Xcode -> Get Info -> uncheck Rosetta.
And restart your mac.

Xcode 10 fails to run XCTest/XCUITest on device [closed]

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Closed 4 years ago.
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After upgrading to XCode 10, it fails to run my tests on the device.
After finish building, it immediately shows a popup "Test Failed" without showing any errors on the console.
"Run" works on device. Both XCTest and XCUITest runs on simulator.
The error is reproducible on new project running the default UITest on the device.
Restarting the phone made it work.
Check Targets [Build Settings] Search IPHONEOS_DEPLOYMENT_TARGET
Remove IPHONEOS_DEPLOYMENT_TARGET setting
Before:
After:

Xcode asked me to replace something and i did, now my xcode doesn't work properly? [closed]

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Closed 8 years ago.
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My xcode asked me to replace something, not sure what, it had to do with the test folder of my project so i just accepted it since xcode recommended it. Now every time i do something in interface builder i get an error. I spent probably 40 hours on the project in interface builder but now everything i do gives me an error... What should i do?
I searched for way to load an old saved file of the project but i found that this is not possible so right now i'm stuck with a project that gives me errors every time i add something or change something.
EDIT: I'm guessing i'm in test mode or something since it gives me really dumb errors that are obvious but i don't know how to come back to the normal mode.
If XCode asked you to change something automatically, it probably had created a snapshot of your project.
You can revert from the File Menu > Restore Snapshot.

Xcode Clang error file not found [closed]

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Closed 9 years ago.
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Wondering if I can get some direction here; I've got 18 Warnings (which I think are all deprecated functions for SDK(s) for in-ap-advertising. I'm working through them separately. The only error I have is as follows, causing me to be unable to run on both iOS Simulators and on physical devices.
clang: error: no such file or directory: '_ObjC'
The masses of text immediately above this give file paths for what looks like all the compile source paths.
I can confirm that the Build Settings - Linking-Other Linker Flags contains "-all_load" and "_ObjC".
I've had a look about and have found similar questions and tried to transpose the answers into something that will relate to my Error, but am going a bit mad right now because it's probably something really simple :|
Please let me know if you require any further information or screenshots etc., etc.
Regards,
I'm Mad
That should be -ObjC, a hyphen, not _ObjC, an underscore.

how to integrate one project file to another in xcode [closed]

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Closed 9 years ago.
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Hello friends I developed an app in ios in that contains a database (coredata) the user can login with a username and a password and then he can store the personal details, pictures, files, documents.... Now, I want to link this Xcode project to another code project of mine so can anyone help how to add one Xcode project file to another. I tried by adding new files in Xcode but it was not showing project file which I want to add hope I'll get the best answer
You can drop the .xcodeproj you want to add in the file selector in the sidebar of Xcode.
The best approach would be to move the files into a separate directory, treat it as a separate project and put that project under revision control. Then link it to your two other projects as a submodule.

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