How to publish app to app store flutter on windows 10 - ios

I made an application using flutter, I own a windows 10 pc. I can't get a mac ( or a mac in cloud ), so is there a way to just build it and publish without having a mac?

To build app for iOS you need Mac. Build tools for iOS apps exists only for macOS. You can try to use Codemagic (it has a free plan) or a similar Cloud CI/CD service for build and publish your app to App Store.

Related

Can I test my Flutter app from VSCode (Windows) on my physical iPhone device?

I want to deploy my Flutter app on my physical iPhone device from my VSCode desktop application in Widnows. I did it with React Native app in VSCode and Expo Cli on my iPhone device but I would like to do this with my Flutter app.
It's not possible as is. You need a Mac device to develop for iOS.
There are solutions though. You could use a tool like Appollo to achieve it. Appollo is a CLI utility tool that let's you build and test iOS apps.
You can check how to use it on github or from their documentation or you can check a demo from their YouTube channel
This is not possible, you need to have Xcode which is only available on macOS in order to run the app.
You can use VirtualBox with macOS installed as a workaround but it will be very slow
No, that's impossible to do this directly. You need to have Xcode installed to build iOS builds.
You can use cloud-based CI/CD tools to build for iOS.

Can I make an app on just 2 IOS devices with flutter on windows?

I need to make an app only for 2 people on their iPhones. Is it possible to build an app with flutter on a windows OS and just install it on those 2 IOS devices? Because I saw that you need a Mac for publishing the app, but what about just installing it for separate devices?
No, it is not possible. For build app for iOS and other Apple's platforms you need to have build tools that available only for macOS.
No you need a MacOS to build app for iOS.
But you can use a tool called Appollo (https://github.com/Appollo-CLI/Appollo) for that.
It's a Python CLI that gives you access to MacOS build machines.
You can do everything from configuring Xcode, generating your IPA file and publishing your flutter app.

How to build IOS apps in flutter in windows

I want to develop a application for for my company. I'm using flutter to build it for both android and IOS platform. But I have only windows machine, so I'm only able to build it for Android. Can I build(generate apk) IOS flutter apps in windows machine ?
if yes please explain it well.
You can develop the UI on android itself. However, you need OSX to run an Iphone Simulator. An alternative would be to use a virtual machine with OSX installed. It is not recommended though.
Also, for IOS the build is different. It is not as simple as generating an apk and installing it on your phone. You will need itunes and a legit account to run it.
See more here

Cloud Build IOS in linux NativeScript

I am using free apple developer account.
I am using Nativescript Sidekick in Ubuntu 16.04.
IOS device cannot be detected ( OS has limitation maybe ).
I want to run my app in my iPhone.
How to create a certificate for cloud build for IOS with Ubuntu and iPhone with free developer account
You cannot build IOS apps in Ubuntu because you need a certificate to develop which can be created from
Either a Xcode
NativeScript Sidekick with a iPhone connected ( Ubuntu OS has this limitation cannot connect iPhones to it )
You can use the link to create app certificates but you need a paid deveoper lisence for it. Click Here to go to page.

How can I connect IOS project created by flutter to firebase? [duplicate]

I am new to developing mobile apps and wanted to try Flutter but I use Windows. Because Flutter doesn't support Windows yet I had the idea to use a virtual machine running Linux to install Flutter. Does this work?
Also in the Flutter setup it says this:
To develop Flutter apps for iOS, you need a Mac with Xcode 7.2 or newer.
Is there a way to develop iOS apps without having a Mac?
Yes, you can develop iOS apps with Linux (or Windows) using Android Studio or Visual Studio Code. The point of Flutter is that you have one code base and can deploy to both Android and iOS. So the development phase is no problem.
In the past you could only deploy iOS apps to the App Store if you had a Mac, but there are some more options now. See the following articles:
How to sign Flutter apps for iOS automatically without a Mac
Developing and debugging Flutter apps for iOS without a Mac
How to develop and distribute iOS apps without Mac with Flutter & Codemagic
Build an iOS app without a Mac or iPhone using Flutter
To test your app on the iOS simulator, though, it is still necessary to have a Mac. However, theoretically the app should have the same behavior for most things as on an Android device, so you wouldn't necessary need to test it using the iOS simulator. I would say long term you would probably want to consider getting a Mac, but it is certainly not necessary in the beginning.
Update: In a recent app I made, my tests passed in the Android emulator but crashed in the iOS simulator. It was a normal bug and nothing specific to iOS, but for some reason the Android simulator didn't crash. So for a production app, you really do need to test it on an iOS device/simulator.
As you point in your question:
To develop Flutter apps for iOS, you need a Mac with Xcode 7.2 or newer.
You can work around by using an external service (like Travis-ci or other) to build your code for iOS. However it's not usable as a developer workflow as that can take several minutes to get the artefact.
You should check out MacOS cloud solutions like MacInCloud. There are CI/CD solution that will support it (e.g. CircleCI and BitRise) however these are not suited for development.
Services like MacInCloud allow you to remote desktop into a Mac where you could conceivably use XCode remotely.
Windows is now partially supported in the way you can edit and publish for Android but you still can't create for IOS where a mac is required (XCode).
More informations https://flutter.io/setup-windows
You can use tools like Appollo to do just that directly from Windows or Linux. Appollo is a python CLI tool.
To install Appollo run pip install appollo, then setup your developer account with Appollo (https://appollo.readthedocs.io/en/master/tutorial/2_configure_app_store_connect.html) once this is done you can start building your app with appollo build start
You can check out a few example videos here : https://www.youtube.com/channel/UCBNRrJd4UP0QQRoYF4JOEmA

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