How do I quantify the similarity between spatial patterns - image-processing

Problem Formulation
Suppose I have several 10000*10000 grids (can be transformed to 10000*10000 grayscale images. I would regard image and grid as the same below), and at each grid-point, there is some value (in my case it's the number of copies of a specific gene expressed at that pixel location, note that the locations are same for every grid). What I want is to quantify the similarity between two 2D spatial point-patterns of this kind (i.e., the spatial expression patterns of two distinct genes), and rank all pairs of genes in a "most similar" to "most dissimilar" manner. Note that it is not the spatial pattern in terms of the absolute value of expression level that I care about, rather, it's the relative pattern that I care about. As a result, I might need to utilize some correlation instead of distance metrics when comparing corresponding pixels.
The easiest method might be directly viewing all pixels together as a vector and calculate some correlation metric between the two vectors. However, this does not take the spatial information into account. Those genes that I am most interested in have spatial patterns, i.e., clustering and autocorrelation effects their expression pattern (though their "cluster" might take a very thin shape rather than sticking together, e.g., genes specific to the skin cells), which means usually the image would have several peak local regions, while expression levels at other pixels would be extremely low (near 0).
Possible Directions
I am not exactly sure if I should (1) consider applying image similarity comparison algorithms from image processing that take local structure similarity into account (e.g., SSIM, SIFT, as outlined in Simple and fast method to compare images for similarity), or (2) consider applying spatial similarity comparison algorithms from spatial statistics in GIS (there are some papers about this, but I am not sure if there are some algorithms dealing with simple point data rather than the normal region data with shape (in a more GIS-sense way, I need to find an algorithm dealing with raster data rather than polygon data)), or (3) consider directly applying statistical methods that deal with discrete 2D distributions, which I think might be a bit crude (seems to disregard the regional clustering/autocorrelation effects, ~ Tobler's First Law of Geography).
For direction (1), I am thinking about a simple method, that is, first find some "peak" regions in the two images respectively and regard their union as ROIs, and then compare those ROIs in the two images specifically in a simple pixel-by-pixel way (regard them together as a vector), but I am not sure if I can replace the distance metrics with correlation metrics, and am a bit worried that many methods of similarity comparison in image processing might not work well when the two images are dissimilar. For direction (2), I think this direction might be more appropriate because this problem is indeed related to spatial statistics, but I do not yet know where to start in GIS. I guess direction (3) is somewhat masked by (2), so I might not consider it here.
Sample
Sample image: (There are some issues w/ my own data, so here I borrowed an image from SpatialLIBD http://research.libd.org/spatialLIBD/reference/sce_image_grid_gene.html)
Let's say the value at each pixel is discretely valued between 0 and 10 (could be scaled to [0,1] if needed). The shapes of tissues in the right and left subfigure are a bit different, but in my case they are exactly the same.
PS: There is one might-be-serious problem regarding spatial statistics though. The expression of certain marker genes of a specific cell type might not be clustered in a bulk, but in the shape of a thin layer or irregularly. For example, if the grid is a section of the brain, then the high-expression peak region for cortex layer-specific genes (e.g., Ctip2 for layer V) might form a thin arc curved layer in the 10000*10000 grid.
UPDATE: I found a method belonging to the (3) direction called "optimal transport" problem that might be useful. Looks like it integrates locality information into the comparison of distribution. Would try to test this way (seems to be the easiest to code among all three directions?) tomorrow.
Any thoughts would be greatly appreciated!

In the absence of any sample image, I am assuming that your problem is similar to texture-pattern recognition.
We can start with Local Binary Patterns (2002), or LBPs for short. Unlike previous (1973) texture features that compute a global representation of texture based on the Gray Level Co-occurrence Matrix, LBPs instead compute a local representation of texture by comparing each pixel with its surrounding neighborhood of pixels. For each pixel in the image, we select a neighborhood of size r (to handle variable neighborhood sizes) surrounding the center pixel. A LBP value is then calculated for this center pixel and stored in the output 2D array with the same width and height as the input image. Then you can calculate a histogram of LBP codes (as final feature vector) and apply machine learning for classifications.
LBP implementations can be found in both the scikit-image and OpenCV but latter's implementation is strictly in the context of face recognition — the underlying LBP extractor is not exposed for raw LBP histogram computation. The scikit-image implementation of LBPs offer more control of the types of LBP histograms you want to generate. Furthermore, the scikit-image implementation also includes variants of LBPs that improve rotation and grayscale invariance.
Some starter code:
from skimage import feature
import numpy as np
from sklearn.svm import LinearSVC
from imutils import paths
import cv2
import os
class LocalBinaryPatterns:
def __init__(self, numPoints, radius):
# store the number of points and radius
self.numPoints = numPoints
self.radius = radius
def describe(self, image, eps=1e-7):
# compute the Local Binary Pattern representation
# of the image, and then use the LBP representation
# to build the histogram of patterns
lbp = feature.local_binary_pattern(image, self.numPoints,
self.radius, method="uniform")
(hist, _) = np.histogram(lbp.ravel(),
bins=np.arange(0, self.numPoints + 3),
range=(0, self.numPoints + 2))
# normalize the histogram
hist = hist.astype("float")
hist /= (hist.sum() + eps)
# return the histogram of Local Binary Patterns
return hist
# initialize the local binary patterns descriptor along with
# the data and label lists
desc = LocalBinaryPatterns(24, 8)
data = []
labels = []
# loop over the training images
for imagePath in paths.list_images(args["training"]):
# load the image, convert it to grayscale, and describe it
image = cv2.imread(imagePath)
gray = cv2.cvtColor(image, cv2.COLOR_BGR2GRAY)
hist = desc.describe(gray)
# extract the label from the image path, then update the
# label and data lists
labels.append(imagePath.split(os.path.sep)[-2])
data.append(hist)
# train a Linear SVM on the data
model = LinearSVC(C=100.0, random_state=42)
model.fit(data, labels)
Once our Linear SVM is trained, we can use it to classify subsequent texture images:
# loop over the testing images
for imagePath in paths.list_images(args["testing"]):
# load the image, convert it to grayscale, describe it,
# and classify it
image = cv2.imread(imagePath)
gray = cv2.cvtColor(image, cv2.COLOR_BGR2GRAY)
hist = desc.describe(gray)
prediction = model.predict(hist.reshape(1, -1))
# display the image and the prediction
cv2.putText(image, prediction[0], (10, 30), cv2.FONT_HERSHEY_SIMPLEX,
1.0, (0, 0, 255), 3)
cv2.imshow("Image", image)
cv2.waitKey(0)
Have a look at this excellent tutorial for more details.
Ravi Kumar (2016) was able to extract more finely textured images by combining LBP with Gabor filters to filter the coefficients of LBP pattern

Related

How to calculate correlation of colours in a dataset?

In this Distill article (https://distill.pub/2017/feature-visualization/) in footnote 8 authors write:
The Fourier transforms decorrelates spatially, but a correlation will still exist
between colors. To address this, we explicitly measure the correlation between colors
in the training set and use a Cholesky decomposition to decorrelate them.
I have trouble understanding how to do that. I understand that for an arbitrary image I can calculate a correlation matrix by interpreting the image's shape as [channels, width*height] instead of [channels, height, width]. But how to take the whole dataset into account? It can be averaged over, but that doesn't have anything to do with Cholesky decomposition.
Inspecting the code confuses me even more (https://github.com/tensorflow/lucid/blob/master/lucid/optvis/param/color.py#L24). There's no code for calculating correlations, but there's a hard-coded version of the matrix (and the decorrelation happens by matrix multiplication with this matrix). The matrix is named color_correlation_svd_sqrt, which has svd inside of it, and SVD wasn't mentioned anywhere else. Also the matrix there is non-triangular, which means that it hasn't come from the Cholesky decomposition.
Clarifications on any points I've mentioned would be greatly appreciated.
I figured out the answer to your question here: How to calculate the 3x3 covariance matrix for RGB values across an image dataset?
In short, you calculate the RGB covariance matrix for the image dataset and then do the following calculations
U,S,V = torch.svd(dataset_rgb_cov_matrix)
epsilon = 1e-10
svd_sqrt = U # torch.diag(torch.sqrt(S + epsilon))

How are the FCN heads convolved over RetinaNet's FPN features?

I've recently read the RetinaNet paper and I have yet to understood one minor detail:
We have the multi-scale feature maps obtained from the FPN (P2,...P7).
Then the two FCN heads (the classifier head and regessor head) are convolving each one of the feature maps.
However, each feature map has different spatial scale, so, how does the classifier head and regressor head maintain fixed output volumes, given all their convolution parameters are fix? (i.e. 3x3 filter with stride 1, etc).
Looking at this line at PyTorch's implementation of RetinaNet, I see the heads just convolve each feature and then all features are stacked somehow (the only common dimension between them is the Channel dimension which is 256, but spatially they are double from each other).
Would love to hear how are they combined, I wasn't able to understand that point.
After the convolution at each pyramid step, you reshape the outputs to be of shape (H*W, out_dim) (with out_dim being num_classes * num_anchors for the class head and 4 * num_anchors for the bbox regressor).
Finally, you can concatenate the resulting tensors along the H*W dimension, which is now possible because all the other dimensions match, and compute losses as you would on a network with a single feature layer.

Calculate histogram of gradients (HOG) of a fixed length regardless of image size

I'm training a HOG + SVM model, and my training data comes in various sizes and aspect ratios. The SVM model can't be trained on variable sized lists, so I'm looking to calculate a histogram of gradients that is the same length regardless of image size.
Is there a clever way to do that? Or is it better to resize the images or pad them?
What people usually do in such case is one of the follow two things:
Resize all images (or image patches) to a fixed size and extract the HOG features from those.
Use the "Bag of Words/Features" method and don't resize the images.
The first method 1. is quite simple but it has some problems which method 2. tries to solve.
First, think of what a hog descriptor does. It divides an image into cells of a fixed length, calculates the gradients cell-wise to generate cell-wise histograms(based on voting). At the end, you'll have a concatenated histogram of all the cells and that's your descriptor.
So there is a problem with it, because the object (that you want to detect) has to cover the images in similar manner. Otherwise your descriptor would look different depending on the location of the object inside the image.
Method 2. works as follows:
Extract the HOG features from both positive and negative images in your training set.
Use an clustering algorithm like k-means to define a fixed amount of k centroids.
For each image in your dataset, extract the HOG features and compare them element-wise to the centroids to create a frequency histogram.
Use the frequency histograms for the training of your SVM and use it for the classification phase. This way, the location doesn't matter and you'll always have a fixed sized of inputs. You'll also benefit from the reduction of dimensions.
You can normalize the images to a given target shape using cv2.resize(), divide image into number of blocks you want and calculate the histogram of orientations along with the magnitudes. Below is a simple implementation of the same.
img = cv2.imread(filename,0)
img = cv2.resize(img,(16,16)) #resize the image
gx = cv2.Sobel(img, cv2.CV_32F, 1, 0) #horizontal gradinets
gy = cv2.Sobel(img, cv2.CV_32F, 0, 1) # vertical gradients
mag, ang = cv2.cartToPolar(gx, gy)
bin_n = 16 # Number of bins
# quantizing binvalues in (0-16)
bins = np.int32(bin_n*ang/(2*np.pi))
# divide to 4 sub-squares
s = 8 #block size
bin_cells = bins[:s,:s],bins[s:,:s],bins[:s,s:],bins[s:,s:]
mag_cells = mag[:s,:s], mag[s:,:s], mag[:s,s:], mag[s:,s:]
hists = [np.bincount(b.ravel(), m.ravel(), bin_n) for b, m in zip(bin_cells,mag_cells)]
hist = np.hstack(hists) #histogram feature data to be fed to SVM model
Hope that helps!

Having difficulties detecting small objects in noisy background. Any ways to fix this?

I am trying to make a computer vision program in which it would detect litter and random trash in a noisy background such as the beach (noisy due to sand).
Original Image:
Canny Edge detection without any image processing:
I realize that a certain combination of image processing technique will help me accomplish my goal of ignoring the noisy sandy background and detect all trash and objects on the ground.
I tried to preform median blurring, play around and tune the parameters, and it gave me this:
It preforms well in terms of ignoring the sandy background, but it fails to detect some of the other many objects on the ground, possibly because it is blurred out (not too sure).
Is there any way of improving my algorithm or image processing techniques that will ignore the noisy sandy background while allowing canny edge detection to find all objects and have the program detect and draw contours on all objects.
Code:
from pyimagesearch.transform import four_point_transform
from matplotlib import pyplot as plt
import numpy as np
import cv2
import imutils
im = cv2.imread('images/beach_trash_3.jpg')
#cv2.imshow('Original', im)
# Histogram equalization to improve contrast
###
#im = np.fliplr(im)
im = imutils.resize(im, height = 500)
imgray = cv2.cvtColor(im,cv2.COLOR_BGR2GRAY)
# Contour detection
#ret,thresh = cv2.threshold(imgray,127,255,0)
#imgray = cv2.GaussianBlur(imgray, (5, 5), 200)
imgray = cv2.medianBlur(imgray, 11)
cv2.imshow('Blurred', imgray)
'''
hist,bins = np.histogram(imgray.flatten(),256,[0,256])
plt_one = plt.figure(1)
cdf = hist.cumsum()
cdf_normalized = cdf * hist.max()/ cdf.max()
cdf_m = np.ma.masked_equal(cdf,0)
cdf_m = (cdf_m - cdf_m.min())*255/(cdf_m.max()-cdf_m.min())
cdf = np.ma.filled(cdf_m,0).astype('uint8')
imgray = cdf[imgray]
cv2.imshow('Histogram Normalization', imgray)
'''
'''
imgray = cv2.adaptiveThreshold(imgray,255,cv2.ADAPTIVE_THRESH_GAUSSIAN_C,\
cv2.THRESH_BINARY,11,2)
'''
thresh = imgray
#imgray = cv2.medianBlur(imgray,5)
#imgray = cv2.Canny(imgray,10,500)
thresh = cv2.Canny(imgray,75,200)
#thresh = imgray
cv2.imshow('Canny', thresh)
contours, hierarchy = cv2.findContours(thresh.copy(),cv2.RETR_TREE,cv2.CHAIN_APPROX_SIMPLE)
cnts = sorted(contours, key = cv2.contourArea, reverse = True)[:5]
test = im.copy()
cv2.drawContours(test, cnts, -1,(0,255,0),2)
cv2.imshow('All contours', test)
print '---------------------------------------------'
##### Code to show each contour #####
main = np.array([[]])
for c in cnts:
epsilon = 0.02*cv2.arcLength(c,True)
approx = cv2.approxPolyDP(c,epsilon,True)
test = im.copy()
cv2.drawContours(test, [approx], -1,(0,255,0),2)
#print 'Contours: ', contours
if len(approx) == 4:
print 'Found rectangle'
print 'Approx.shape: ', approx.shape
print 'Test.shape: ', test.shape
# frame_f = frame_f[y: y+h, x: x+w]
frame_f = test[approx[0,0,1]:approx[2,0,1], approx[0,0,0]:approx[2,0,0]]
print 'frame_f.shape: ', frame_f.shape
main = np.append(main, approx[None,:][None,:])
print 'main: ', main
# Uncomment in order to show all rectangles in image
#cv2.imshow('Show Ya', test)
#print 'Approx: ', approx.shape
#cv2.imshow('Show Ya', frame_f)
cv2.waitKey()
print '---------------------------------------------'
cv2.drawContours(im, cnts, -1,(0,255,0),2)
print main.shape
print main
cv2.imshow('contour-test', im)
cv2.waitKey()
what i am understanding from your problem is: you want to segment out the foreground objects from a background which is variable in nature(sand gray level is depending on many other conditions).
there are various ways to approach this kind of problem:
Approach 1:
From your image one thing is clear that, background color pixels will always much more in numbers than foreground, simplest method to start initial segmentation is:
Convert the image into gray.
Create its histogram.
Find the peak index of the histogram, i.e. index which have maximum pixels.
above three steps give you an idea of background BUT the game is not ends here, now you can put this index value in the center and take a range of values around it like 25 above and below, for example: if your peak index is 207 (as in your case) choose a range of gray level from 75 to 225 and threshold image, As according to nature of your background above method can be used for foreground object detection, after segmentation you have to perform some post processing steps like morphological analysis to segment out different objects after extraction of objects you can apply some classification stuff for finer level of segmentation to remove false positive.
Approach 2:
Play with some statistics of the image pixels, like make a small data set of gray values and
Label them class 1 and 2, for example 1 for sand and 2 for foreground,
Find out mean and variance(std deviation) of pixels from both the classes, and also calculate probability for both the class ( num_pix_per_class/total_num_pix), now store these stats for later use,
Now come back to image and take every pixel one by one and apply a gaussian pdf: 1/2*pisigma(exp(-(pix - mean)/2*sigma)); at the place of mean put the mean calculated earlier and at the sigma put std deviation calculated earlier.
after applying stage 3 you will get two probability value for each pixel for two classes, just choose the class which have higher probability.
Approach 3:
Approach 3 is more complex than above two: you can use some texture based operation to segment out sand type texture, but for applying texture based method i will recommend supervised classification than unsupervised(like k-means).
Different texture feature which you can use are:
Basic:
Range of gray levels in a defined neighborhood.
local mean and variance or entropy.
Gray Level Co-occurrence Matrices (GLCM).
Advanced:
Local Binary Patterns.
Wavelet Transform.
Gabor Transform. etc.
PS: In my opinion you should give a try to approach 1 and 2. it can solve lot of work. :)
For better results you should apply many algorithms. The OpenCV-tutorials focus always on one feature of OpenCV. The real CV-applications should use as many as possible techniques and algorithms.
I've used to detect biological cells in noisy pictures and I gained very good results applying some contextual information:
Expected size of cells
The fact that all cells have similar size
Expected number of cells
So I changed many parameters and tried to detect what I'm looking for.
If using edge detection, the sand would give rather random shapes. Try to change the canny parameters and detect lines, rects, circles, ets. - any shapes more probable for litter. Remember the positions of detected objects for each parameters-set and at the and give the priority to those positions (areas) where the shapes were detected most times.
Use color-separation. The peaks in color-histogram could be the hints to the litter, as the distribution of sand-colors should be more even.
For some often appearing, small objects like cigarette-stubs you can apply object matching.
P.S:
Cool application! Jus out of curiosity, are yoou going to scan the beach with a quadcopter?
If you want to detect objects on such uniform background, you should start by detecting the main color in the image. Like that you will detect all the sand, and the objects will be in the remaining parts. You can take a look to papers published by Arnaud LeTrotter and Ludovic Llucia who both used this type of "main color detection".

What is Depth of a convolutional neural network?

I was taking a look at Convolutional Neural Network from CS231n Convolutional Neural Networks for Visual Recognition. In Convolutional Neural Network, the neurons are arranged in 3 dimensions(height, width, depth). I am having trouble with the depth of the CNN. I can't visualize what it is.
In the link they said The CONV layer's parameters consist of a set of learnable filters. Every filter is small spatially (along width and height), but extends through the full depth of the input volume.
For example loook at this picture. Sorry if the image is too crappy.
I can grasp the idea that we take a small area off the image, then compare it with the "Filters". So the filters will be collection of small images? Also they said We will connect each neuron to only a local region of the input volume. The spatial extent of this connectivity is a hyperparameter called the receptive field of the neuron. So is the receptive field has the same dimension as the filters? Also what will be the depth here? And what do we signify using the depth of a CNN?
So, my question mainly is, if i take an image having dimension of [32*32*3] (Lets say i have 50000 of these images, making the dataset [50000*32*32*3]), what shall i choose as its depth and what would it mean by the depth. Also what will be the dimension of the filters?
Also it will be much helpful if anyone can provide some link that gives some intuition on this.
EDIT:
So in one part of the tutorial(Real-world example part), it says The Krizhevsky et al. architecture that won the ImageNet challenge in 2012 accepted images of size [227x227x3]. On the first Convolutional Layer, it used neurons with receptive field size F=11, stride S=4 and no zero padding P=0. Since (227 - 11)/4 + 1 = 55, and since the Conv layer had a depth of K=96, the Conv layer output volume had size [55x55x96].
Here we see the depth is 96. So is depth something that i choose arbitrarily? or something i compute? Also in the example above(Krizhevsky et al) they had 96 depths. So what does it mean by its 96 depths? Also the tutorial stated Every filter is small spatially (along width and height), but extends through the full depth of the input volume.
So that means the depth will be like this? If so then can i assume Depth = Number of Filters?
In Deep Neural Networks the depth refers to how deep the network is but in this context, the depth is used for visual recognition and it translates to the 3rd dimension of an image.
In this case you have an image, and the size of this input is 32x32x3 which is (width, height, depth). The neural network should be able to learn based on this parameters as depth translates to the different channels of the training images.
UPDATE:
In each layer of your CNN it learns regularities about training images. In the very first layers, the regularities are curves and edges, then when you go deeper along the layers you start learning higher levels of regularities such as colors, shapes, objects etc. This is the basic idea, but there lots of technical details. Before going any further give this a shot : http://www.datarobot.com/blog/a-primer-on-deep-learning/
UPDATE 2:
Have a look at the first figure in the link you provided. It says 'In this example, the red input layer holds the image, so its width and height would be the dimensions of the image, and the depth would be 3 (Red, Green, Blue channels).' It means that a ConvNet neuron transforms the input image by arranging its neurons in three dimeonsion.
As an answer to your question, depth corresponds to the different color channels of an image.
Moreover, about the filter depth. The tutorial states this.
Every filter is small spatially (along width and height), but extends through the full depth of the input volume.
Which basically means that a filter is a smaller part of an image that moves around the depth of the image in order to learn the regularities in the image.
UPDATE 3:
For the real world example I just browsed the original paper and it says this : The first convolutional layer filters the 224×224×3 input image with 96 kernels of size 11×11×3 with a stride of 4 pixels.
In the tutorial it refers the depth as the channel, but in real world you can design whatever dimension you like. After all that is your design
The tutorial aims to give you a glimpse of how ConvNets work in theory, but if I design a ConvNet nobody can stop me proposing one with a different depth.
Does this make any sense?
Depth of CONV layer is number of filters it is using.
Depth of a filter is equal to depth of image it is using as input.
For Example: Let's say you are using an image of 227*227*3.
Now suppose you are using a filter of size of 11*11(spatial size).
This 11*11 square will be slided along whole image to produce a single 2 dimensional array as a response. But in order to do so, it must cover every aspect inside of 11*11 area. Therefore depth of filter will be depth of image = 3.
Now suppose we have 96 such filter each producing different response. This will be depth of Convolutional layer. It is simply number of filters used.
I'm not sure why this is skimped over so heavily. I also had trouble understanding it at first, and very few outside of Andrej Karpathy (thanks d00d) have explained it. Although, in his writeup (http://cs231n.github.io/convolutional-networks/), he calculates the depth of the output volume using a different example than in the animation.
Start by reading the section titled 'Numpy examples'
Here, we go through iteratively.
In this case we have an 11x11x4. (why we start with 4 is kind of peculiar, as it would be easier to grasp with a depth of 3)
Really pay attention to this line:
A depth column (or a fibre) at position (x,y) would be the activations
X[x,y,:].
A depth slice, or equivalently an activation map at depth d
would be the activations X[:,:,d].
V[0,0,0] = np.sum(X[:5,:5,:] * W0) + b0
V is your output volume. The zero'th index v[0] is your column - in this case V[0] = 0 this is the first column in your output volume.
V[1] = 0 this is the first row in your output volume. V[3]= 0 is the depth. This is the first output layer.
Now, here's where people get confused (at least I did). The input depth has absolutely nothing to do with your output depth. The input depth only has control of the filter depth. W in Andrej's example.
Aside: A lot of people wonder why 3 is the standard input depth. For color input images, this will always be 3 for plain ole images.
np.sum(X[:5,:5,:] * W0) + b0 (convolution 1)
Here, we are calculating elementwise between a weight vector W0 which is 5x5x4. 5x5 is an arbitrary choice. 4 is the depth since we need to match our input depth. The weight vector is your filter, kernel, receptive field or whatever obfuscated name people decide to call it down the road.
if you come at this from a non python background, that's maybe why there's more confusion since array slicing notation is non-intuitive. The calculation is a dot product of your first convolution size (5x5x4) of your image with the weight vector. The output is a single scalar value which takes the position of your first filter output matrix. Imagine a 4 x 4 matrix representing the sum product of each of these convolution operations across the entire input. Now stack them for each filter. That shall give you your output volume. In Andrej's writeup, he starts moving along the x axis. The y axis remains the same.
Here's an example of what V[:,:,0] would look like in terms of convolutions. Remember here, the third value of our index is the depth of your output layer
[result of convolution 1, result of convolution 2, ..., ...]
[..., ..., ..., ..., ...]
[..., ..., ..., ..., ...]
[..., ..., ..., result of convolution n]
The animation is best for understanding this, but Andrej decided to swap it with an example that doesn't match the calculation above.
This took me a while. Partly because numpy doesn't index the way Andrej does in his example, at least it didn't I played around with it. Also, there's some assumptions that the sum product operation is clear. That's the key to understand how your output layer is created, what each value represents and what the depth is.
Hopefully that helps!
Since the input volume when we are doing an image classification problem is N x N x 3. At the beginning it is not difficult to imagine what the depth will mean - just the number of channels - Red, Green, Blue. Ok, so the meaning for the first layer is clear. But what about the next ones? Here is how I try to visualize the idea.
On each layer we apply a set of filters which convolve around the input. Lets imagine that currently we are at the first layer and we convolve around a volume V of size N x N x 3. As #Semih Yagcioglu mentioned at the very beginning we are looking for some rough features: curves, edges etc... Lets say we apply N filters of equal size (3x3) with stride 1. Then each of these filters is looking for a different curve or edge while convolving around V. Of course, the filter has the same depth, we want to supply the whole information not just the grayscale representation.
Now, if M filters will look for M different curves or edges. And each of these filters will produce a feature map consisting of scalars (the meaning of the scalar is the filter saying: The probability of having this curve here is X%). When we convolve with the same filter around the Volume we obtain this map of scalars telling us where where exactly we saw the curve.
Then comes feature map stacking. Imagine stacking as the following thing. We have information about where each filter detected a certain curve. Nice, then when we stack them we obtain information about what curves / edges are available at each small part of our input volume. And this is the output of our first convolutional layer.
It is easy to grasp the idea behind non-linearity when taking into account 3. When we apply the ReLU function on some feature map, we say: Remove all negative probabilities for curves or edges at this location. And this certainly makes sense.
Then the input for the next layer will be a Volume $V_1$ carrying info about different curves and edges at different spatial locations (Remember: Each layer Carries info about 1 curve or edge).
This means that the next layer will be able to extract information about more sophisticated shapes by combining these curves and edges. To combine them, again, the filters should have the same depth as the input volume.
From time to time we apply Pooling. The meaning is exactly to shrink the volume. Since when we use strides = 1, we usually look at a pixel (neuron) too many times for the same feature.
Hope this makes sense. Look at the amazing graphs provided by the famous CS231 course to check how exactly the probability for each feature at a certain location is computed.
In simple terms, it can explain as below,
Let's say you have 10 filters where each filter is the size of 5x5x3. What does this mean? the depth of this layer is 10 which is equal to the number of filters. Size of each filter can be defined as we want e.g., 5x5x3 in this case where 3 is the depth of the previous layer. To be precise, depth of each filer in the next layer should be 10 ( nxnx10) where n can be defined as you want like 5 or something else. Hope will make everything clear.
The first thing you need to note is
receptive field of a neuron is 3D
ie If the receptive field is 5x5 the neuron will be connected to 5x5x(input depth) number of points. So whatever be your input depth, one layer of neurons will only develop 1 layer of output.
Now, the next thing to note is
depth of output layer = depth of conv. layer
ie The output volume is independent of the input volume, and it only depends on the number filters(depth). This should be pretty obvious from the previous point.
Note that the number of filters (depth of the cnn layer) is a hyper parameter. You can take it whatever you want, independent of image depth. Each filter has it's own set of weights enabling it to learn a different feature on the same local region covered by the filter.
The depth of the network is the number of layers in the network. In the Krizhevsky paper, the depth is 9 layers (modulo a fencepost issue with how layers are counted?).
If you are referring to the depth of the filter (I came to this question searching for that) then this diagram of LeNet is illustrating
Source http://yann.lecun.com/exdb/publis/pdf/lecun-01a.pdf
How to create such a filter; Well in python like https://github.com/alexcpn/cnn_in_python/blob/main/main.py#L19-L27
Which will give you a list of numpy arrays and length of the list is the depth
Example in the code above,but adding a depth of 3 for color (RGB), the below is the network. The first Convolutional layer is a filter of shape (5,5,3) and depth 6
Input (R,G,B)= [32.32.3] *(5.5.3)*6 == [28.28.6] * (5.5.6)*1 = [24.24.1] * (5.5.1)*16 = [20.20.16] *
FC layer 1 (20, 120, 16) * FC layer 2 (120, 1) * FC layer 3 (20, 10) * Softmax (10,) =(10,1) = Output
In Pytorch
np.set_printoptions(formatter={'float': lambda x: "{0:0.2f}".format(x)})
# Generate a random image
image_size = 32
image_depth = 3
image = np.random.rand(image_size, image_size)
# to mimic RGB channel
image = np.stack([image,image,image], axis=image_depth-1) # 0 to 2
image = np.moveaxis(image, [2, 0], [0, 2])
print("Image Shape=",image.shape)
input_tensor = torch.from_numpy(image)
m = nn.Conv2d(in_channels=3,out_channels=6,kernel_size=5,stride=1)
output = m(input_tensor.float())
print("Output Shape=",output.shape)
Image Shape= (3, 32, 32)
Output Shape= torch.Size([6, 28, 28])

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