iOS how to export video from PHAsset faster? - ios

I need to upload video from the album, so I use Phasset to fetch the video source, I am going to export video from PHAsset to sandbox, in which the video will be compressed by different rate. I found the duration of export video too long in high rate. so I am looking for a faster way to export video but without lose the video's rate.
here is my video, 500M, takes me about a half minute to export in the highest rate.
or is there any other way to upload the video in album directly without export?
here is my way to export:
PHVideoRequestOptions* options = [[PHVideoRequestOptions alloc] init];
options.version = PHVideoRequestOptionsVersionCurrent;
options.deliveryMode = PHVideoRequestOptionsDeliveryModeHighQualityFormat;
options.networkAccessAllowed = YES;
[[PHImageManager defaultManager] requestAVAssetForVideo:asset options:options resultHandler:^(AVAsset* avasset, AVAudioMix* audioMix, NSDictionary* info){
// NSLog(#"Info:\n%#",info);
AVURLAsset *videoAsset = (AVURLAsset*)avasset;
// NSLog(#"AVAsset URL: %#",myAsset.URL);
[self startExportVideoWithVideoAsset:videoAsset presetName:presetName success:success failure:failure];
}];
- (void)startExportVideoWithVideoAsset:(AVURLAsset *)videoAsset presetName:(NSString *)presetName success:(void (^)(NSString *outputPath))success failure:(void (^)(NSString *errorMessage, NSError *error))failure {
// Find compatible presets by video asset.
NSArray *presets = [AVAssetExportSession exportPresetsCompatibleWithAsset:videoAsset];
// Begin to compress video
// Now we just compress to low resolution if it supports
// If you need to upload to the server, but server does't support to upload by streaming,
// You can compress the resolution to lower. Or you can support more higher resolution.
if ([presets containsObject:presetName]) {
AVAssetExportSession *session = [[AVAssetExportSession alloc] initWithAsset:videoAsset presetName:presetName];
NSDateFormatter *formater = [[NSDateFormatter alloc] init];
[formater setDateFormat:#"yyyy-MM-dd-HH:mm:ss-SSS"];
// NSLog(#"video outputPath = %#",outputPath);
NSString *outputPath = [NSString stringWithFormat:#"%#output-%#.mp4",
[UserCenterUtiles TempVideoPath],
[formater stringFromDate:[NSDate date]]];
session.outputURL = [NSURL fileURLWithPath:outputPath];
// Optimize for network use.
session.shouldOptimizeForNetworkUse = true;
NSArray *supportedTypeArray = session.supportedFileTypes;
if ([supportedTypeArray containsObject:AVFileTypeMPEG4]) {
session.outputFileType = AVFileTypeMPEG4;
} else if (supportedTypeArray.count == 0) {
if (failure) {
failure(#"No supported file types", nil);
}
NSLog(#"No supported file types");
return;
} else {
session.outputFileType = [supportedTypeArray objectAtIndex:0];
}
if (![[NSFileManager defaultManager] fileExistsAtPath:[NSHomeDirectory() stringByAppendingFormat:#"/tmp"]]) {
[[NSFileManager defaultManager] createDirectoryAtPath:[NSHomeDirectory() stringByAppendingFormat:#"/tmp"] withIntermediateDirectories:YES attributes:nil error:nil];
}
AVMutableVideoComposition *videoComposition = [self fixedCompositionWithAsset:videoAsset];
if (videoComposition.renderSize.width) {
session.videoComposition = videoComposition;
}
// Begin to export video to the output path asynchronously.
[session exportAsynchronouslyWithCompletionHandler:^(void) {
dispatch_async(dispatch_get_main_queue(), ^{
switch (session.status) {
case AVAssetExportSessionStatusUnknown: {
NSLog(#"AVAssetExportSessionStatusUnknown");
} break;
case AVAssetExportSessionStatusWaiting: {
NSLog(#"AVAssetExportSessionStatusWaiting");
} break;
case AVAssetExportSessionStatusExporting: {
NSLog(#"AVAssetExportSessionStatusExporting");
} break;
case AVAssetExportSessionStatusCompleted: {
NSLog(#"AVAssetExportSessionStatusCompleted");
if (success) {
success(outputPath);
}
} break;
case AVAssetExportSessionStatusFailed: {
NSLog(#"AVAssetExportSessionStatusFailed");
if (failure) {
failure(#"export failed", session.error);
}
[[NSNotificationCenter defaultCenter] postNotificationName:#"XMVideoOutputNoticeKey" object:[NSNumber numberWithFloat:session.progress]];
} break;
case AVAssetExportSessionStatusCancelled: {
NSLog(#"AVAssetExportSessionStatusCancelled");
if (failure) {
failure(#"export canceled", nil);
}
[[NSNotificationCenter defaultCenter] postNotificationName:#"XMVideoOutputNoticeKey" object:[NSNumber numberWithFloat:session.progress]];
} break;
default: break;
}
});
}];
} else {
if (failure) {
NSString *errorMessage = [NSString stringWithFormat:#"the device not support export"];
failure(errorMessage, nil);
}
}
}

Related

Can't start iPhone X flash in touch mode

I have problems with running iPhone X flash in torch mode.
Back AVCaptureDeviceTypeBuiltInTelephotoCamera selected as capture device:
com.apple.avfoundation.avcapturedevice.built-in_video:2' -
AVCaptureDeviceTypeBuiltInTelephotoCamera
After checking touch mode availability with:
[self.captureDevice isTorchModeSupported:AVCaptureTorchModeOn]
I'm trying to switch flash light into torch mode with
[self.captureDevice lockForConfiguration:nil];
BOOL result = [self.captureDevice setTorchModeOnWithLevel:1 error:&error];
[self.captureDevice unlockForConfiguration];
This call is successful. result == YES and error == nil. But flash light blinks once then turns off.
I saw this behaviour on iPhone X myself and there is a reports of the same behaviour from iPhone 8 and iPhone 8 Plus owners. Some users say that this problem appeared after update to iOS 11.1. But I couldn't reproduce it with iPhone 8 myself.
Is there any ideas how to fix or debug this problem?
Full code snippet from my app listed below:
// Retrieve the back camera
if ([AVCaptureDeviceDiscoverySession class]) {
DDLogDebug(#"Search camera with AVCaptureDeviceDiscoverySession");
AVCaptureDevice* camera =
[AVCaptureDeviceDiscoverySession
discoverySessionWithDeviceTypes: #[AVCaptureDeviceTypeBuiltInTelephotoCamera]
mediaType:AVMediaTypeVideo
position:AVCaptureDevicePositionBack].devices.firstObject;
if (!camera) {
camera = [AVCaptureDeviceDiscoverySession
discoverySessionWithDeviceTypes: #[AVCaptureDeviceTypeBuiltInTelephotoCamera]
mediaType:AVMediaTypeVideo
position:AVCaptureDevicePositionBack].devices.firstObject;
}
DDLogDebug(#"Did find %# camera", camera);
self.captureDevice = camera;
} else {
DDLogDebug(#"Haven't found camera device with AVCaptureDeviceDiscoverySession");
}
if (!self.captureDevice) {
DDLogDebug(#"Searching at [AVCaptureDevice devices], where %lu devices available", (unsigned long)AVCaptureDevice.devices.count);
for (AVCaptureDevice *device in [AVCaptureDevice devices]) {
if ([device hasMediaType:AVMediaTypeVideo] && [device hasTorch]) {
self.captureDevice = device;
break;
}
}
}
if (!self.captureDevice) {
NSError* error = [NSError buildError:^(MRErrorBuilder *builder) {
builder.localizedDescription = NSLocalizedString(#"There is no camera devices able to measure heart rate", nil);
builder.domain = kWTCameraHeartRateMonitorError;
builder.code = 27172;
}];
DDLogError(#"%#", error);
self.session = nil;
self.handler(0, 0, error);
return NO;
}
NSError *error;
AVCaptureDeviceInput *input = [[AVCaptureDeviceInput alloc] initWithDevice:self.captureDevice
error:&error];
if (error) {
DDLogError(#"%#", error);
self.session = nil;
self.handler(0, 0, error);
return NO;
}
NSString* deviceType = [self.captureDevice respondsToSelector:#selector(deviceType)] ? self.captureDevice.deviceType : #"Unknown";
DDLogDebug(#"Configurating camera '%#'/'%#' - %# id %# at %ld connected: %#", self.captureDevice.localizedName, self.captureDevice.modelID, deviceType, self.captureDevice.uniqueID, (long)self.captureDevice.position, self.captureDevice.connected?#"YES":#"NO");
self.session = [[AVCaptureSession alloc] init];
NSString* preset = [self.session canSetSessionPreset:AVCaptureSessionPresetLow] ? AVCaptureSessionPresetLow : nil;
if (preset) {
self.session.sessionPreset = preset;
}
[self.session beginConfiguration];
[self.session addInput:input];
// Find the max frame rate we can get from the given device
AVCaptureDeviceFormat *currentFormat;
for (AVCaptureDeviceFormat *format in self.captureDevice.formats)
{
NSArray *ranges = format.videoSupportedFrameRateRanges;
AVFrameRateRange *frameRates = ranges[0];
// Find the lowest resolution format at the frame rate we want.
if (frameRates.maxFrameRate == FRAMES_PER_SECOND && (!currentFormat || (CMVideoFormatDescriptionGetDimensions(format.formatDescription).width < CMVideoFormatDescriptionGetDimensions(currentFormat.formatDescription).width && CMVideoFormatDescriptionGetDimensions(format.formatDescription).height < CMVideoFormatDescriptionGetDimensions(currentFormat.formatDescription).height)))
{
currentFormat = format;
}
}
if (![self.captureDevice isTorchModeSupported:AVCaptureTorchModeOn]) {
NSError* error = [NSError buildError:^(MRErrorBuilder *builder) {
builder.localizedDescription = NSLocalizedString(#"Torch mode is not supported for your camera", nil);
builder.domain = kWTCameraHeartRateMonitorError;
builder.code = 28633;
}];
self.session = nil;
DDLogError(#"%#", error);
self.session = nil;
self.handler(0, 0, error);
return NO;
}
// Tell the device to use the max frame rate.
[self.captureDevice lockForConfiguration:nil];
DDLogVerbose(#"Turn on tourch mode with level 0.5");
self.captureDevice.flashMode = AVCaptureFlashModeOff;
BOOL result = [self.captureDevice setTorchModeOnWithLevel:0.5 error:&error];
if (!result) {
DDLogError(#"%#", error);
self.session = nil;
self.handler(0, 0, error);
return NO;
}
[self.captureDevice setFocusMode:AVCaptureFocusModeLocked];
[self.captureDevice setFocusModeLockedWithLensPosition:1.0
completionHandler:nil];
self.captureDevice.activeFormat = currentFormat;
self.captureDevice.activeVideoMinFrameDuration = CMTimeMake(1, FRAMES_PER_SECOND);
self.captureDevice.activeVideoMaxFrameDuration = CMTimeMake(1, FRAMES_PER_SECOND);
[self.captureDevice unlockForConfiguration];
// Set the output
AVCaptureVideoDataOutput* videoOutput = [AVCaptureVideoDataOutput new];
// create a queue to run the capture on
dispatch_queue_t captureQueue=dispatch_queue_create("catpureQueue", DISPATCH_QUEUE_SERIAL);
// setup our delegate
[videoOutput setSampleBufferDelegate:self queue:captureQueue];
// configure the pixel format
videoOutput.videoSettings = #{(id)kCVPixelBufferPixelFormatTypeKey: #(kCVPixelFormatType_32BGRA)};
videoOutput.alwaysDiscardsLateVideoFrames = NO;
[self.session addOutput:videoOutput];
if (debugPath) {
NSError* error;
[[NSFileManager defaultManager] removeItemAtPath:debugPath
error:nil];
BOOL result =
[[NSFileManager defaultManager] createDirectoryAtPath:debugPath
withIntermediateDirectories:YES
attributes:nil
error:&error];
if (result) {
[self setupDebugRecordAt:debugPath withFormat:currentFormat];
} else {
DDLogError(#"%#", error);
}
const char* path = [debugPath cStringUsingEncoding:NSUTF8StringEncoding];
self.filter->setDebugPath(path);
}
// Start the video session
[self.session commitConfiguration];
self.frameNumber = 0;
[self.assetWriter startWriting];
[self.assetWriter startSessionAtSourceTime:kCMTimeZero];
[self.session startRunning];
Finally, the problem is fixed. I'm not sure about exact reason. Any information related to this issue are appreciated.
This problem exists on iPhone 8, 8+ and iPhone X running iOS 11.1. I've reproduced this behaviour on iPhone 8 after updating form iOS from 11.0 to 11.1.
What I noticed is that torch turns on after calling
BOOL result = [self.captureDevice setTorchModeOnWithLevel:0.5 error:&error];
and turns off after
[self.captureDevice setFocusMode:AVCaptureFocusModeLocked];
or
[self.session commitConfiguration];
So the solution was to perform torch configuration where ALL other session and device configurations are finished and session is started.
My current implementation is:
// Session configuration ...
[self.session startRunning];
if (![self.captureDevice isTorchModeSupported:AVCaptureTorchModeOn]) {
NSError* error = [NSError buildError:^(MRErrorBuilder *builder) {
builder.localizedDescription = NSLocalizedString(#"Torch mode is not supported for your camera", nil);
builder.domain = kWTCameraHeartRateMonitorError;
builder.code = 28633;
}];
DDLogError(#"%#", error);
if (self.session) {
[self.session stopRunning];
}
self.session = nil;
self.handler(0, 0, error);
return NO;
}
[self.captureDevice lockForConfiguration:nil];
self.captureDevice.flashMode = AVCaptureFlashModeOff;
[self.captureDevice setFocusMode:AVCaptureFocusModeLocked];
[self.captureDevice setFocusModeLockedWithLensPosition:1.0
completionHandler:nil];
self.captureDevice.activeFormat = currentFormat;
self.captureDevice.activeVideoMinFrameDuration = CMTimeMake(1, FRAMES_PER_SECOND);
self.captureDevice.activeVideoMaxFrameDuration = CMTimeMake(1, FRAMES_PER_SECOND);
// This call should be placed AFTER all other configurations
BOOL result = [self.captureDevice setTorchModeOnWithLevel:0.5 error:&error];
if (!result) {
DDLogError(#"%#", error);
self.session = nil;
self.handler(0, 0, error);
return NO;
}
[self.captureDevice unlockForConfiguration];

Videos shot from android phones get ruined after editing with AVFoundation iOS

I am working on an app that requires editing videos(setting overlays).Now,while the videos shot from iPhones are edited fine,the ones shot from android phones are getting blank after editing.
I can't imagine what the problem could be.I would appreciate an immediate help.
This is one of the methods(Trim functionality).
- (IBAction)cutButtonTapped:(id)sender {
hud = [MBProgressHUD showHUDAddedTo:self.view animated:YES];
hud.mode = MBProgressHUDModeText;
hud.labelText = #"Encoding...";
[self.playButton setBackgroundImage:[UIImage imageNamed:#"video_pause.png"] forState:UIControlStateNormal];
NSString *uniqueString = [[NSProcessInfo processInfo]globallyUniqueString];
//do this to export video
NSURL *videoFileUrl = [NSURL fileURLWithPath:[AppHelper userDefaultsForKey:#"videoURL"]];
AVAsset *anAsset = [[AVURLAsset alloc] initWithURL:videoFileUrl options:nil];
NSArray *compatiblePresets = [AVAssetExportSession exportPresetsCompatibleWithAsset:anAsset];
if ([compatiblePresets containsObject:AVAssetExportPresetMediumQuality]) {
self.exportSession_ = [[AVAssetExportSession alloc]
initWithAsset:anAsset presetName:AVAssetExportPresetPassthrough];
// Implementation continues.
// NSURL *furl = [self newURLWithName:[uniqueString stringByAppendingString:#".mov"]];
NSURL *furl = [self newURLWithName:[uniqueString stringByAppendingString:[NSString stringWithFormat:#".%#",[videoFileUrl pathExtension]]]];
self.exportSession_.outputURL = furl;
self.exportSession_.outputFileType = AVFileTypeMPEG4;
CMTime start = CMTimeMakeWithSeconds(self.startTime, anAsset.duration.timescale);
CMTime duration = CMTimeMakeWithSeconds(self.stopTime-self.startTime, anAsset.duration.timescale);
CMTimeRange range = CMTimeRangeMake(start, duration);
CMTimeShow( self.exportSession_.timeRange.duration);
self.exportSession_.timeRange = range;
CMTimeShow( self.exportSession_.timeRange.duration);
[self.exportSession_ exportAsynchronouslyWithCompletionHandler:^{
switch ([self.exportSession_ status]) {
case AVAssetExportSessionStatusFailed:
NSLog(#"Export failed: %#", [[self.exportSession_ error] localizedDescription]);
break;
case AVAssetExportSessionStatusCancelled:
NSLog(#"Export canceled");
break;
default:
NSLog(#"NONE");
dispatch_async(dispatch_get_main_queue(), ^{
// [self playDocumentDirectoryVideoWithURLString:[uniqueString stringByAppendingString:#".mov"]];
[self playDocumentDirectoryVideoWithURLString:[uniqueString stringByAppendingString:[NSString stringWithFormat:#".%#",[videoFileUrl pathExtension]]]];
});
}
}];
}
}
Could anyone please help me with this?
First of all, I recommend you to check duration & range values. It seems like an issue with CMTime and decoding.
And second, try to initialise your AVURLAsset with an option to force duration extraction:
AVAsset *anAsset = [[AVURLAsset alloc] initWithURL:videoFileUrl options:#{AVURLAssetPreferPreciseDurationAndTimingKey: #(YES)}];

Strange Issue loading audio files within app

I am having issues loading certain audio files in my app, certain songs /audio will work fine, others do not and I can't figure out how or why.
When it is cloud based iTunes music, it does not work for sure, but mostly if the music has been downloaded to the device from iTunes, it will load, but even then, some files simply refuse to load.
Here is the code, for opening;
#define EXPORT_NAME #"exported.m4a"
- (void) openSoundFile:(ProductInfo*)info
{
[self dismissViewControllerAnimated:YES completion:nil];
if (currentProduct) {
[currentProduct release];
currentProduct = nil;
}
currentProduct = [[ProductInfo alloc] init];
currentProduct.index = info.index;
currentProduct.parent = info.parent;
currentProduct.title = [info.title copy];
currentProduct.name = [info.name copy];
currentProduct.tempo = info.tempo;
currentProduct.pitch = info.pitch;
currentProduct.key = info.key;
[m_lblName setText:info.title];
[m_viewIsLoading setHidden:NO];
[self loadSoundFileToM4A];
}
Then we show loadSoundFileToM4A method;
-(void) loadSoundFileToM4A
{
NSURL *assetURL = [NSURL URLWithString:currentProduct.name];
AVURLAsset *songAsset = [AVURLAsset URLAssetWithURL:assetURL options:nil];
AVAssetExportSession *exporter = [[AVAssetExportSession alloc]
initWithAsset: songAsset
presetName: AVAssetExportPresetAppleM4A];
exporter.outputFileType = #"com.apple.m4a-audio";
// set up export (hang on to exportURL so convert to PCM can find it)
NSArray *dirs = NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES);
NSString *documentsDirectoryPath = [dirs objectAtIndex:0];
NSString *exportPath = [[documentsDirectoryPath stringByAppendingPathComponent:EXPORT_NAME] retain];
if ([[NSFileManager defaultManager] fileExistsAtPath:exportPath]) {
[[NSFileManager defaultManager] removeItemAtPath:exportPath error:nil];
}
NSURL *exportURL = [NSURL fileURLWithPath:exportPath];
exporter.outputURL = exportURL;
// do the export
[exporter exportAsynchronouslyWithCompletionHandler:^{
int exportStatus = exporter.status;
switch (exportStatus) {
case AVAssetExportSessionStatusFailed: {
// log error to text view
NSError *exportError = exporter.error;
NSLog (#"AVAssetExportSessionStatusFailed: %#", exportError);
[self loadSoundFileFail];
break;
}
case AVAssetExportSessionStatusCompleted: {
NSLog (#"AVAssetExportSessionStatusCompleted");
// set up AVPlayer
[self loadSoundFile];
break;
}
case AVAssetExportSessionStatusUnknown: { NSLog (#"AVAssetExportSessionStatusUnknown"); break;}
case AVAssetExportSessionStatusExporting: { NSLog (#"AVAssetExportSessionStatusExporting"); break;}
case AVAssetExportSessionStatusCancelled: { NSLog (#"AVAssetExportSessionStatusCancelled"); break;}
case AVAssetExportSessionStatusWaiting: { NSLog (#"AVAssetExportSessionStatusWaiting"); break;}
default: { NSLog (#"didn't get export status"); break;}
}
}];
}
when it fails, it uses this method;
- (void) loadSoundFileFail
{
[m_viewIsLoading setHidden:YES];
UIAlertView* alert = [[UIAlertView alloc] initWithTitle:#"Failed"
message:#"Couldn't load file"
delegate:self
cancelButtonTitle:nil
otherButtonTitles:#"OK", nil];
[alert show];
}
And on success, this is the method;
- (void) loadSoundFile
{
[m_viewIsLoading setHidden:YES];
NSArray *dirs = NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES);
NSString *documentsDirectoryPath = [dirs objectAtIndex:0];
NSString *exportPath = [[documentsDirectoryPath stringByAppendingPathComponent:EXPORT_NAME] retain];
if ([[NSFileManager defaultManager] fileExistsAtPath:exportPath]) {
if( m_pPlayer != NULL )
{
if( m_pPlayer->IsRunning() )
{
OSStatus result = m_pPlayer->StopQueue();
if (result == noErr)
[[NSNotificationCenter defaultCenter] postNotificationName:#"soundQueueResumed" object:self];
}
m_pPlayer->DisposeQueue( TRUE );
CFStringRef strFilePath = (CFStringRef)exportPath;
m_pPlayer->CreateQueueForFile( strFilePath );
nTempo = (float)currentProduct.tempo;
nPitch = (float)currentProduct.pitch/100.0f;
nKey = (float)currentProduct.key;
[self setKeyValue];
[self setTempoValue];
[self setPitchValue];
[m_sldTempo setValue:nTempo];
[m_sldPitch setValue:nPitch];
[m_sldKey setValue:nKey];
[self setRepeatSwitchState];
[self setReverseSwitchState];
// Set the button's state back to "record"
if( m_pPlayer->Queue() == NULL )
m_btnPlay.enabled = NO;
else
m_btnPlay.enabled = YES;
}
}
}
I capture this error in the debugger;
AVAssetExportSessionStatusFailed: Error Domain=NSURLErrorDomain Code=-1 "unknown error"
UserInfo=0x1700ffa80 {NSUnderlyingError=0x17804edf0 "The operation couldn’t be completed.
(OSStatus error -12935.)", NSErrorFailingURLStringKey=(null), NSErrorFailingURLKey=(null), NSURL=(null),
NSLocalizedDescription=unknown error}

use PhotoEditing Extension to make effects on images

I want to set cropped image in PhotoEditing Extension
I provided that facility for cropping and rotate facility now I want to make that effect on Photos of simulator
// Adjustment data
PHContentEditingOutput *contentEditingOutput = [[PHContentEditingOutput alloc] initWithContentEditingInput:self.input];
NSData *archivedData = [NSKeyedArchiver archivedDataWithRootObject:self.strSelectedFilterName];
PHAdjustmentData *adjustmentData = [[PHAdjustmentData alloc] initWithFormatIdentifier:#"com.test.PhotoEditingExtensionDemo"
formatVersion:#"1.0"
data:archivedData];
contentEditingOutput.adjustmentData = adjustmentData;
switch (self.input.mediaType)
{
case PHAssetMediaTypeImage:
{
// Get full size image
NSURL *url = self.input.fullSizeImageURL;
int orientation = self.input.fullSizeImageOrientation;
// Generate rendered JPEG data
UIImage *image = [UIImage imageWithContentsOfFile:url.path];
image = [self transformedImage:image withOrientation:orientation usingFilter:self.ciFilter];
NSData *renderedJPEGData = UIImageJPEGRepresentation(image, 0.9f);
// Save JPEG data
NSError *error = nil;
BOOL success = [renderedJPEGData writeToURL:contentEditingOutput.renderedContentURL options:NSDataWritingAtomic error:&error];
if (success) {
completionHandler(contentEditingOutput);
} else {
NSLog(#"An error occured: %#", error);
completionHandler(nil);
}
break;
}
case PHAssetMediaTypeVideo: {
// Get AV asset
AAPLAVReaderWriter *avReaderWriter = [[AAPLAVReaderWriter alloc] initWithAsset:self.input.avAsset];
avReaderWriter.delegate = self;
// Save filtered video
[avReaderWriter writeToURL:contentEditingOutput.renderedContentURL
progress:^(float progress) {
}
completion:^(NSError *error) {
if (!error) {
completionHandler(contentEditingOutput);
} else {
NSLog(#"An error occured: %#", error);
completionHandler(nil);
}
}];
break;
}
default:
break;
}

How to programmatically perform fastest 'trans-wrap' of mov to mp4 on iPhone/iPad application?

I want to change the container of .mov video files that I pick using 
UIImagePickerController and compressed them via AVAssetExportSession with AVAssetExportPresetMediumQuality and  shouldOptimizeForNetworkUse = YES to .mp4 container.
I need programmatically way/sample code to perform a fastest trans-wrap on iPhone/iPad application
I tried to set AVAssetExportSession.outputFileType property to AVFileTypeMPEG4 but it is not supported and I got an exception.
I tried to do this transform using AVAssetWriter by specifying fileType:AVFileTypeMPEG4, actually I got .mp4 output file, but it was not wrap-trans, the output file was  3x bigger than source, and the convert process took 128 sec for video with 60 sec duration.
I need solution that will run quickly and will keep the file size 
This is the code I use to convert .mov to .mp4:
I set assetWriter options on setUpReaderAndWriterReturningError method
#import "MCVideoConverter.h"
#import <AVFoundation/AVAsset.h>
#import <AVFoundation/AVAssetTrack.h>
#import <AVFoundation/AVAssetReader.h>
#import <AVFoundation/AVAssetReaderOutput.h>
#import <AVFoundation/AVAssetWriter.h>
#import <AVFoundation/AVAssetWriterInput.h>
#import <AVFoundation/AVMediaFormat.h>
#import <AVFoundation/AVAudioSettings.h>
#import <AVFoundation/AVVideoSettings.h>
#import <AVFoundation/AVAssetImageGenerator.h>
#import <AVFoundation/AVTime.h>
#import <CoreMedia/CMSampleBuffer.h>
#protocol RWSampleBufferChannelDelegate;
#interface RWSampleBufferChannel : NSObject
{
#private
AVAssetReaderOutput *assetReaderOutput;
AVAssetWriterInput *assetWriterInput;
dispatch_block_t completionHandler;
dispatch_queue_t serializationQueue;
BOOL finished; // only accessed on serialization queue
}
- (id)initWithAssetReaderOutput:(AVAssetReaderOutput *)assetReaderOutput assetWriterInput:(AVAssetWriterInput *)assetWriterInput;
- (void)startWithDelegate:(id <RWSampleBufferChannelDelegate>)delegate completionHandler:(dispatch_block_t)completionHandler; // delegate is retained until completion handler is called. Completion handler is guaranteed to be called exactly once, whether reading/writing finishes, fails, or is cancelled. Delegate may be nil.
- (void)cancel;
#property (nonatomic, readonly) NSString *mediaType;
#end
#protocol RWSampleBufferChannelDelegate <NSObject>
#required
- (void)sampleBufferChannel:(RWSampleBufferChannel *)sampleBufferChannel didReadSampleBuffer:(CMSampleBufferRef)sampleBuffer;
#end
#interface MCVideoConverter () <RWSampleBufferChannelDelegate>
// These three methods are always called on the serialization dispatch queue
- (BOOL)setUpReaderAndWriterReturningError:(NSError **)outError; // make sure "tracks" key of asset is loaded before calling this
- (BOOL)startReadingAndWritingReturningError:(NSError **)outError;
- (void)readingAndWritingDidFinishSuccessfully:(BOOL)success withError:(NSError *)error;
#end
#implementation MCVideoConverter
+ (NSArray *)readableTypes
{
return [AVURLAsset audiovisualTypes];;
}
+ (BOOL)canConcurrentlyReadDocumentsOfType:(NSString *)typeName
{
return YES;
}
- (id)init
{
self = [super init];
if (self)
{
NSString *serializationQueueDescription = [NSString stringWithFormat:#"%# serialization queue", self];
serializationQueue = dispatch_queue_create([serializationQueueDescription UTF8String], NULL);
}
return self;
}
- (void)dealloc
{
[asset release];
[outputURL release];
[assetReader release];
[assetWriter release];
[audioSampleBufferChannel release];
[videoSampleBufferChannel release];
if (serializationQueue)
dispatch_release(serializationQueue);
[super dealloc];
}
#synthesize asset=asset;
#synthesize timeRange=timeRange;
#synthesize writingSamples=writingSamples;
#synthesize outputURL=outputURL;
#synthesize propgerssView;
- (void)convertVideo:(NSURL*) inputURL outputURL: (NSURL*) _outputURL progress:(UIProgressView*) _propgerssView
{
self.asset = [AVURLAsset URLAssetWithURL:inputURL options:nil];
self.propgerssView = _propgerssView;
cancelled = NO;
[self performSelector:#selector(startProgressSheetWithURL:) withObject:_outputURL afterDelay:0.0]; // avoid starting a new sheet while in
}
- (void)startProgressSheetWithURL:(NSURL *)localOutputURL
{
[self setOutputURL:localOutputURL];
[self setWritingSamples:YES];
AVAsset *localAsset = [self asset];
[localAsset loadValuesAsynchronouslyForKeys:[NSArray arrayWithObjects:#"tracks", #"duration", nil] completionHandler:^
{
// Dispatch the setup work to the serialization queue, to ensure this work is serialized with potential cancellation
dispatch_async(serializationQueue, ^{
// Since we are doing these things asynchronously, the user may have already cancelled on the main thread. In that case, simply return from this block
if (cancelled)
return;
BOOL success = YES;
NSError *localError = nil;
success = ([localAsset statusOfValueForKey:#"tracks" error:&localError] == AVKeyValueStatusLoaded);
if (success)
success = ([localAsset statusOfValueForKey:#"duration" error:&localError] == AVKeyValueStatusLoaded);
if (success)
{
[self setTimeRange:CMTimeRangeMake(kCMTimeZero, [localAsset duration])];
// AVAssetWriter does not overwrite files for us, so remove the destination file if it already exists
NSFileManager *fm = [NSFileManager defaultManager];
NSString *localOutputPath = [localOutputURL path];
if ([fm fileExistsAtPath:localOutputPath])
success = [fm removeItemAtPath:localOutputPath error:&localError];
}
// Set up the AVAssetReader and AVAssetWriter, then begin writing samples or flag an error
if (success)
success = [self setUpReaderAndWriterReturningError:&localError];
if (success)
success = [self startReadingAndWritingReturningError:&localError];
if (!success)
[self readingAndWritingDidFinishSuccessfully:success withError:localError];
});
}];
}
- (BOOL)setUpReaderAndWriterReturningError:(NSError **)outError
{
BOOL success = YES;
NSError *localError = nil;
AVAsset *localAsset = [self asset];
NSURL *localOutputURL = [self outputURL];
// Create asset reader and asset writer
assetReader = [[AVAssetReader alloc] initWithAsset:asset error:&localError];
success = (assetReader != nil);
if (success)
{
//changed assetWriter = [[AVAssetWriter alloc] initWithURL:localOutputURL fileType:AVFileTypeQuickTimeMovie error:&localError];
assetWriter = [[AVAssetWriter alloc] initWithURL:localOutputURL fileType:AVFileTypeMPEG4 error:&localError];
success = (assetWriter != nil);
}
// Create asset reader outputs and asset writer inputs for the first audio track and first video track of the asset
if (success)
{
AVAssetTrack *audioTrack = nil, *videoTrack = nil;
// Grab first audio track and first video track, if the asset has them
NSArray *audioTracks = [localAsset tracksWithMediaType:AVMediaTypeAudio];
if ([audioTracks count] > 0)
audioTrack = [audioTracks objectAtIndex:0];
NSArray *videoTracks = [localAsset tracksWithMediaType:AVMediaTypeVideo];
if ([videoTracks count] > 0)
videoTrack = [videoTracks objectAtIndex:0];
if (audioTrack)
{
// Decompress to Linear PCM with the asset reader
NSDictionary *decompressionAudioSettings = [NSDictionary dictionaryWithObjectsAndKeys:
[NSNumber numberWithUnsignedInt:kAudioFormatLinearPCM], AVFormatIDKey,
nil];
AVAssetReaderOutput *output = [AVAssetReaderTrackOutput assetReaderTrackOutputWithTrack:audioTrack outputSettings:decompressionAudioSettings];
[assetReader addOutput:output];
AudioChannelLayout stereoChannelLayout = {
.mChannelLayoutTag = kAudioChannelLayoutTag_Stereo,
.mChannelBitmap = 0,
.mNumberChannelDescriptions = 0
};
NSData *channelLayoutAsData = [NSData dataWithBytes:&stereoChannelLayout length:offsetof(AudioChannelLayout, mChannelDescriptions)];
// Compress to 128kbps AAC with the asset writer
NSDictionary *compressionAudioSettings = [NSDictionary dictionaryWithObjectsAndKeys:
[NSNumber numberWithUnsignedInt:kAudioFormatMPEG4AAC], AVFormatIDKey,
[NSNumber numberWithInteger:128000], AVEncoderBitRateKey,
[NSNumber numberWithInteger:44100], AVSampleRateKey,
channelLayoutAsData, AVChannelLayoutKey,
[NSNumber numberWithUnsignedInteger:2], AVNumberOfChannelsKey,
nil];
AVAssetWriterInput *input = [AVAssetWriterInput assetWriterInputWithMediaType:[audioTrack mediaType] outputSettings:compressionAudioSettings];
[assetWriter addInput:input];
// Create and save an instance of RWSampleBufferChannel, which will coordinate the work of reading and writing sample buffers
audioSampleBufferChannel = [[RWSampleBufferChannel alloc] initWithAssetReaderOutput:output assetWriterInput:input];
}
if (videoTrack)
{
// Decompress to ARGB with the asset reader
NSDictionary *decompressionVideoSettings = [NSDictionary dictionaryWithObjectsAndKeys:
[NSNumber numberWithUnsignedInt:kCVPixelFormatType_32ARGB], (id)kCVPixelBufferPixelFormatTypeKey,
[NSDictionary dictionary], (id)kCVPixelBufferIOSurfacePropertiesKey,
nil];
AVAssetReaderOutput *output = [AVAssetReaderTrackOutput assetReaderTrackOutputWithTrack:videoTrack outputSettings:decompressionVideoSettings];
[assetReader addOutput:output];
// Get the format description of the track, to fill in attributes of the video stream that we don't want to change
CMFormatDescriptionRef formatDescription = NULL;
NSArray *formatDescriptions = [videoTrack formatDescriptions];
if ([formatDescriptions count] > 0)
formatDescription = (CMFormatDescriptionRef)[formatDescriptions objectAtIndex:0];
// Grab track dimensions from format description
CGSize trackDimensions = {
.width = 0.0,
.height = 0.0,
};
if (formatDescription)
trackDimensions = CMVideoFormatDescriptionGetPresentationDimensions(formatDescription, false, false);
else
trackDimensions = [videoTrack naturalSize];
// Grab clean aperture, pixel aspect ratio from format description
NSMutableDictionary *compressionSettings = nil;
// [NSMutableDictionary dictionaryWithObjectsAndKeys:
// AVVideoProfileLevelH264Baseline30, AVVideoProfileLevelKey,
// [NSNumber numberWithInt:960000], AVVideoAverageBitRateKey,
// [NSNumber numberWithInt:1],AVVideoMaxKeyFrameIntervalKey,
// nil ];
//NSDictionary *videoSettings = nil;
if (formatDescription)
{
NSDictionary *cleanAperture = nil;
NSDictionary *pixelAspectRatio = nil;
CFDictionaryRef cleanApertureFromCMFormatDescription = CMFormatDescriptionGetExtension(formatDescription, kCMFormatDescriptionExtension_CleanAperture);
if (cleanApertureFromCMFormatDescription)
{
cleanAperture = [NSDictionary dictionaryWithObjectsAndKeys:
CFDictionaryGetValue(cleanApertureFromCMFormatDescription, kCMFormatDescriptionKey_CleanApertureWidth), AVVideoCleanApertureWidthKey,
CFDictionaryGetValue(cleanApertureFromCMFormatDescription, kCMFormatDescriptionKey_CleanApertureHeight), AVVideoCleanApertureHeightKey,
CFDictionaryGetValue(cleanApertureFromCMFormatDescription, kCMFormatDescriptionKey_CleanApertureHorizontalOffset), AVVideoCleanApertureHorizontalOffsetKey,
CFDictionaryGetValue(cleanApertureFromCMFormatDescription, kCMFormatDescriptionKey_CleanApertureVerticalOffset), AVVideoCleanApertureVerticalOffsetKey,
nil];
}
CFDictionaryRef pixelAspectRatioFromCMFormatDescription = CMFormatDescriptionGetExtension(formatDescription, kCMFormatDescriptionExtension_PixelAspectRatio);
if (pixelAspectRatioFromCMFormatDescription)
{
pixelAspectRatio = [NSDictionary dictionaryWithObjectsAndKeys:
CFDictionaryGetValue(pixelAspectRatioFromCMFormatDescription, kCMFormatDescriptionKey_PixelAspectRatioHorizontalSpacing), AVVideoPixelAspectRatioHorizontalSpacingKey,
CFDictionaryGetValue(pixelAspectRatioFromCMFormatDescription, kCMFormatDescriptionKey_PixelAspectRatioVerticalSpacing), AVVideoPixelAspectRatioVerticalSpacingKey,
nil];
}
if (cleanAperture || pixelAspectRatio)
{
if (cleanAperture)
[compressionSettings setObject:cleanAperture forKey:AVVideoCleanApertureKey];
if (pixelAspectRatio)
[compressionSettings setObject:pixelAspectRatio forKey:AVVideoPixelAspectRatioKey];
}
}
// Compress to H.264 with the asset writer
NSMutableDictionary *videoSettings = [NSMutableDictionary dictionaryWithObjectsAndKeys:
AVVideoCodecH264, AVVideoCodecKey,
[NSNumber numberWithDouble:trackDimensions.width], AVVideoWidthKey,
[NSNumber numberWithDouble:trackDimensions.height], AVVideoHeightKey,
nil];
if (compressionSettings)
[videoSettings setObject:compressionSettings forKey:AVVideoCompressionPropertiesKey];
AVAssetWriterInput *input = [AVAssetWriterInput assetWriterInputWithMediaType:[videoTrack mediaType] outputSettings:videoSettings];
[assetWriter addInput:input];
// Create and save an instance of RWSampleBufferChannel, which will coordinate the work of reading and writing sample buffers
videoSampleBufferChannel = [[RWSampleBufferChannel alloc] initWithAssetReaderOutput:output assetWriterInput:input];
}
}
if (outError)
*outError = localError;
return success;
}
- (BOOL)startReadingAndWritingReturningError:(NSError **)outError
{
BOOL success = YES;
NSError *localError = nil;
// Instruct the asset reader and asset writer to get ready to do work
success = [assetReader startReading];
if (!success)
localError = [assetReader error];
if (success)
{
success = [assetWriter startWriting];
if (!success)
localError = [assetWriter error];
}
if (success)
{
dispatch_group_t dispatchGroup = dispatch_group_create();
// Start a sample-writing session
[assetWriter startSessionAtSourceTime:[self timeRange].start];
// Start reading and writing samples
if (audioSampleBufferChannel)
{
// Only set audio delegate for audio-only assets, else let the video channel drive progress
id <RWSampleBufferChannelDelegate> delegate = nil;
if (!videoSampleBufferChannel)
delegate = self;
dispatch_group_enter(dispatchGroup);
[audioSampleBufferChannel startWithDelegate:delegate completionHandler:^{
dispatch_group_leave(dispatchGroup);
}];
}
if (videoSampleBufferChannel)
{
dispatch_group_enter(dispatchGroup);
[videoSampleBufferChannel startWithDelegate:self completionHandler:^{
dispatch_group_leave(dispatchGroup);
}];
}
// Set up a callback for when the sample writing is finished
dispatch_group_notify(dispatchGroup, serializationQueue, ^{
BOOL finalSuccess = YES;
NSError *finalError = nil;
if (cancelled)
{
[assetReader cancelReading];
[assetWriter cancelWriting];
}
else
{
if ([assetReader status] == AVAssetReaderStatusFailed)
{
finalSuccess = NO;
finalError = [assetReader error];
}
if (finalSuccess)
{
finalSuccess = [assetWriter finishWriting];
if (!finalSuccess)
finalError = [assetWriter error];
}
}
[self readingAndWritingDidFinishSuccessfully:finalSuccess withError:finalError];
});
dispatch_release(dispatchGroup);
}
if (outError)
*outError = localError;
return success;
}
- (void)cancel
{
self.propgerssView = nil;
// Dispatch cancellation tasks to the serialization queue to avoid races with setup and teardown
dispatch_async(serializationQueue, ^{
[audioSampleBufferChannel cancel];
[videoSampleBufferChannel cancel];
cancelled = YES;
});
}
- (void)readingAndWritingDidFinishSuccessfully:(BOOL)success withError:(NSError *)error
{
NSLog(#"%s[%d] - success = %d error = %#", __FUNCTION__, __LINE__, success, error);
if (!success)
{
[assetReader cancelReading];
[assetWriter cancelWriting];
}
// Tear down ivars
[assetReader release];
assetReader = nil;
[assetWriter release];
assetWriter = nil;
[audioSampleBufferChannel release];
audioSampleBufferChannel = nil;
[videoSampleBufferChannel release];
videoSampleBufferChannel = nil;
cancelled = NO;
// Dispatch UI-related tasks to the main queue
dispatch_async(dispatch_get_main_queue(), ^{
if (!success)
{
}
[self setWritingSamples:NO];
});
}
static double progressOfSampleBufferInTimeRange(CMSampleBufferRef sampleBuffer, CMTimeRange timeRange)
{
CMTime progressTime = CMSampleBufferGetPresentationTimeStamp(sampleBuffer);
progressTime = CMTimeSubtract(progressTime, timeRange.start);
CMTime sampleDuration = CMSampleBufferGetDuration(sampleBuffer);
if (CMTIME_IS_NUMERIC(sampleDuration))
progressTime= CMTimeAdd(progressTime, sampleDuration);
return CMTimeGetSeconds(progressTime) / CMTimeGetSeconds(timeRange.duration);
}
static void removeARGBColorComponentOfPixelBuffer(CVPixelBufferRef pixelBuffer, size_t componentIndex)
{
CVPixelBufferLockBaseAddress(pixelBuffer, 0);
size_t bufferHeight = CVPixelBufferGetHeight(pixelBuffer);
size_t bufferWidth = CVPixelBufferGetWidth(pixelBuffer);
size_t bytesPerRow = CVPixelBufferGetBytesPerRow(pixelBuffer);
static const size_t bytesPerPixel = 4; // constant for ARGB pixel format
unsigned char *base = (unsigned char *)CVPixelBufferGetBaseAddress(pixelBuffer);
for (size_t row = 0; row < bufferHeight; ++row)
{
for (size_t column = 0; column < bufferWidth; ++column)
{
unsigned char *pixel = base + (row * bytesPerRow) + (column * bytesPerPixel);
pixel[componentIndex] = 0;
}
}
CVPixelBufferUnlockBaseAddress(pixelBuffer, 0);
}
+ (size_t)componentIndexFromFilterTag:(NSInteger)filterTag
{
return (size_t)filterTag; // we set up the tags in the popup button to correspond directly with the index they modify
}
- (void)sampleBufferChannel:(RWSampleBufferChannel *)sampleBufferChannel didReadSampleBuffer:(CMSampleBufferRef)sampleBuffer
{
CVPixelBufferRef pixelBuffer = NULL;
// Calculate progress (scale of 0.0 to 1.0)
double progress = progressOfSampleBufferInTimeRange(sampleBuffer, [self timeRange]);
NSLog(#"%s[%d] - progress = %f", __FUNCTION__, __LINE__, progress);
// Grab the pixel buffer from the sample buffer, if possible
CVImageBufferRef imageBuffer = CMSampleBufferGetImageBuffer(sampleBuffer);
if (imageBuffer && (CFGetTypeID(imageBuffer) == CVPixelBufferGetTypeID()))
{
pixelBuffer = (CVPixelBufferRef)imageBuffer;
if (filterTag >= 0) // -1 means "no filtering, please"
removeARGBColorComponentOfPixelBuffer(pixelBuffer, [[self class] componentIndexFromFilterTag:filterTag]);
}
}
#end
#interface RWSampleBufferChannel ()
- (void)callCompletionHandlerIfNecessary; // always called on the serialization queue
#end
#implementation RWSampleBufferChannel
- (id)initWithAssetReaderOutput:(AVAssetReaderOutput *)localAssetReaderOutput assetWriterInput:(AVAssetWriterInput *)localAssetWriterInput
{
self = [super init];
if (self)
{
assetReaderOutput = [localAssetReaderOutput retain];
assetWriterInput = [localAssetWriterInput retain];
finished = NO;
NSString *serializationQueueDescription = [NSString stringWithFormat:#"%# serialization queue", self];
serializationQueue = dispatch_queue_create([serializationQueueDescription UTF8String], NULL);
}
return self;
}
- (void)dealloc
{
[assetReaderOutput release];
[assetWriterInput release];
if (serializationQueue)
dispatch_release(serializationQueue);
[completionHandler release];
[super dealloc];
}
- (NSString *)mediaType
{
return [assetReaderOutput mediaType];
}
- (void)startWithDelegate:(id <RWSampleBufferChannelDelegate>)delegate completionHandler:(dispatch_block_t)localCompletionHandler
{
completionHandler = [localCompletionHandler copy]; // released in -callCompletionHandlerIfNecessary
[assetWriterInput requestMediaDataWhenReadyOnQueue:serializationQueue usingBlock:^{
if (finished)
return;
BOOL completedOrFailed = NO;
// Read samples in a loop as long as the asset writer input is ready
while ([assetWriterInput isReadyForMoreMediaData] && !completedOrFailed)
{
CMSampleBufferRef sampleBuffer = [assetReaderOutput copyNextSampleBuffer];
if (sampleBuffer != NULL)
{
if ([delegate respondsToSelector:#selector(sampleBufferChannel:didReadSampleBuffer:)])
[delegate sampleBufferChannel:self didReadSampleBuffer:sampleBuffer];
BOOL success = [assetWriterInput appendSampleBuffer:sampleBuffer];
CFRelease(sampleBuffer);
sampleBuffer = NULL;
completedOrFailed = !success;
}
else
{
completedOrFailed = YES;
}
}
if (completedOrFailed)
[self callCompletionHandlerIfNecessary];
}];
}
- (void)cancel
{
dispatch_async(serializationQueue, ^{
[self callCompletionHandlerIfNecessary];
});
}
- (void)callCompletionHandlerIfNecessary
{
// Set state to mark that we no longer need to call the completion handler, grab the completion handler, and clear out the ivar
BOOL oldFinished = finished;
finished = YES;
if (oldFinished == NO)
{
[assetWriterInput markAsFinished]; // let the asset writer know that we will not be appending any more samples to this input
dispatch_block_t localCompletionHandler = [completionHandler retain];
[completionHandler release];
completionHandler = nil;
if (localCompletionHandler)
{
localCompletionHandler();
[localCompletionHandler release];
}
}
}
#end
Hey It was for a long while, but I end up with good solution and it may help someone in future
my code:
-(void) compressVideo
{
asset = [[AVURLAsset alloc] initWithURL:videoUrl options:nil];
exportSession = [[AVAssetExportSession alloc] initWithAsset:asset presetName:AVAssetExportPresetPassthrough];
NSLog(#" %#", [AVAssetExportSession exportPresetsCompatibleWithAsset:asset]);
NSLog(#" %#", exportSession.supportedFileTypes);
NSLog(#"----------------------------------------- convert to mp4");
NSLog(#" %#", exportSession.supportedFileTypes);
exportSession.outputFileType = AVFileTypeMPEG4;
exportSession.outputURL = [self outputVideoPath:#"outPut" ext:#"mp4"];
[exportSession exportAsynchronouslyWithCompletionHandler:^{
ICQLog(#" exportSession.status = %d exportSession.error = %#", exportSession.status, exportSession.error);
if ( exportSession && (exportSession.status == AVAssetExportSessionStatusCompleted) )
{
ICQLog(#" exportSession.outputURL = %#", exportSession.outputURL);
// we need to remove temporary files
[[NSFileManager defaultManager] removeItemAtURL:videoUrl error:NULL];
[videoUrl release];
videoUrl = [exportSession.outputURL retain];
}
else
{
//TODO - report error
}
[exportSession release], exportSession = nil;
[asset release], asset = nil;
}];
I can't help with the trans-wrap stuff, I haven't got my head into this.
Is the main priority to get the file output as a .mp4 without having to reprocess it? If it is then just use .mp4 as the file extension of the movie clip that was output by you code and this should work fine. I have used this approach today and it works. i didn't have to convert it from .mov to .mp4 because essentially a .mp4 file is the same as a .mov file with some additional standards based functionality.
Hope this is of help.
This is the code I used.
(BOOL)encodeVideo:(NSURL *)videoURL
{
AVURLAsset *asset = [[AVURLAsset alloc] initWithURL:videoURL options:nil];
// Create the composition and tracks
AVMutableComposition *composition = [AVMutableComposition composition];
AVMutableCompositionTrack *videoTrack = [composition addMutableTrackWithMediaType:AVMediaTypeVideo preferredTrackID:kCMPersistentTrackID_Invalid];
AVMutableCompositionTrack *audioTrack = [composition addMutableTrackWithMediaType:AVMediaTypeAudio preferredTrackID:kCMPersistentTrackID_Invalid];
NSArray *assetVideoTracks = [asset tracksWithMediaType:AVMediaTypeVideo];
if (assetVideoTracks.count <= 0)
{
NSLog(#"Error reading the transformed video track");
return NO;
}
// Insert the tracks in the composition's tracks
AVAssetTrack *assetVideoTrack = [assetVideoTracks firstObject];
[videoTrack insertTimeRange:assetVideoTrack.timeRange ofTrack:assetVideoTrack atTime:CMTimeMake(0, 1) error:nil];
[videoTrack setPreferredTransform:assetVideoTrack.preferredTransform];
AVAssetTrack *assetAudioTrack = [[asset tracksWithMediaType:AVMediaTypeAudio] objectAtIndex:0];
[audioTrack insertTimeRange:assetAudioTrack.timeRange ofTrack:assetAudioTrack atTime:CMTimeMake(0, 1) error:nil];
// Export to mp4
NSString *mp4Quality = [MGPublic isIOSAbove:#"6.0"] ? AVAssetExportPresetMediumQuality : AVAssetExportPresetPassthrough;
NSString *exportPath = [NSString stringWithFormat:#"%#/%#.mp4",
[NSHomeDirectory() stringByAppendingString:#"/tmp"],
[BSCommon uuidString]];
NSURL *exportUrl = [NSURL fileURLWithPath:exportPath];
AVAssetExportSession *exportSession = [[AVAssetExportSession alloc] initWithAsset:composition presetName:mp4Quality];
exportSession.outputURL = exportUrl;
CMTime start = CMTimeMakeWithSeconds(0.0, 0);
CMTimeRange range = CMTimeRangeMake(start, [asset duration]);
exportSession.timeRange = range;
exportSession.outputFileType = AVFileTypeMPEG4;
[exportSession exportAsynchronouslyWithCompletionHandler:^{
switch ([exportSession status])
{
case AVAssetExportSessionStatusCompleted:
NSLog(#"MP4 Successful!");
break;
case AVAssetExportSessionStatusFailed:
NSLog(#"Export failed: %#", [[exportSession error] localizedDescription]);
break;
case AVAssetExportSessionStatusCancelled:
NSLog(#"Export canceled");
break;
default:
break;
}
}];
return YES;
}

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