I have a viewController with a tableView, and another viewController that contains data that I'm trying to pass to the tableView. To add entries to the tableView I used segues, but the problem with segues is that they don't update the tableView permanently. They merely create an instance of the ViewController and add the entry there, but the original object remains unchanged. Both ViewControllers are part of a tab bar controller. What I want is to update the table permanently. Meaning, I want to be able to navigate to the viewController where the table is defined and see that's an entry has been added. Here's the code for the viewController with the tableView:
import UIKit
class FavoritesViewController: UIViewController {
public var shops = [
"hello world",
"hello world",
"hello world"
]
#IBOutlet weak var table: UITableView!
override func viewDidLoad() {
super.viewDidLoad()
table.delegate = self
table.dataSource = self
table.reloadData()
}
}
extension FavoritesViewController: UITableViewDelegate, UITableViewDataSource{
func add(_ shopName: String) {
print(shopName)
shops.append(shopName)
}
func tableView(_ tableView: UITableView, numberOfRowsInSection section: Int) -> Int {
return shops.count
}
func tableView(_ tableView: UITableView, cellForRowAt indexPath: IndexPath) -> UITableViewCell {
let cell = tableView.dequeueReusableCell(withIdentifier: "cell",for: indexPath)
cell.textLabel?.text = shops[indexPath.row]
return cell
}
// define the action. In this case "delete"
func tableView(_ tableView: UITableView, editingStyleForRowAt indexPath: IndexPath) -> UITableViewCell.EditingStyle {
return .delete
}
// do the actual deleting
func tableView(_ tableView: UITableView, commit editingStyle: UITableViewCell.EditingStyle, forRowAt indexPath: IndexPath) {
if editingStyle == .delete {
tableView.beginUpdates()
shops.remove(at: indexPath.row)
tableView.deleteRows(at: [indexPath], with: .fade)
tableView.endUpdates()
}
}
}
And here's how I'm trying to update (in the case adding an entry) the tableView in the other viewController:
class MainViewController: UIViewController, CLLocationManagerDelegate, MKMapViewDelegate{
public var shopName:String?
// there are also many other vars, but they're irrelevant
public var favoritesDestinationVC = FavoritesViewController()
// prepares the data for the segue
override func prepare(for segue: UIStoryboardSegue, sender: Any?) {
if segue.identifier == "goToFavs" {
favoritesDestinationVC = segue.destination as! FavoritesViewController
if let newShopName = shopName {
favoritesDestinationVC.shops.append(newShopName)
}
}
}
}
However, when I add the entry the to the table, the segue creates an instance of FavoritesViewController, adds that entry there, and then displays it in a popup window like this:
But when I dismiss this window the changes disappear (the tableView remains the same; 3 times "Hello World").
I want the changes to be saved in the tableView after dismissing this window. Any idea on how to do that? On how to make those changes permanent?
By your explanation, it looks like. Segue is defined as presenting FavoritesViewController modally. and this behavior is expected. By your implementation. Since you are not updating the view controller object which is part of the tab bar controller.
To make the changes in the controller in tab bar controller, Either you access that object using tabcontroller.viewcontrollers. Communicate using another way like a delegate or notification.
Edit:
It totally depends on where you want to access FavoritesViewController.
If you want to access from TabBarViewController (based on your view hierarchy it may change. be careful about index and typecasting):
let favVC = self.viewControllers?[1] as! FavoritesViewController
favVC.shops.append(newShopName)
If you want to access from a view controller which is part of same tab bar controller:
var favVC = self.tabBarController?.viewControllers?[1] as! FavoritesViewController
favVC.shops.append(newShopName)
Note: Viewcontrollers's index depends on viewcontroller order in your tab bar controller. And type casting depends upon your view hierarchy.
Related
What I basically want is I want to press on a row in my TableViewController which then takes, for example, the text that the row has and passes it to a ViewController that is currently not present. Like when you click on a song in the Spotify app and it plays it without presenting anything but the song details are shown in the mini-player.
Does anyone have a clue how to do that?
Well you can do that but you need to initialize your View Controller first for you to access its properties like:
func tableView(_ tableView: UITableView, didSelectRowAt indexPath: IndexPath) {
let vc = UIStoryboard(name: "Main", bundle: nil).instantiateViewController(withIdentifier: "DestinationVc") as? DestinationVc
vc?.text = "TextToBePassed"
}
And there it is without presenting it but I don't get it why you don't want to present or show it but that's how it is done based on your question. Thanks :)
If you have created the UI via XIB or programatically then follow this approach:
func tableView(_ tableView: UITableView, didSelectRowAt indexPath: IndexPath) {
let nextVC = NextViewController()
nextVC.text = model?[indexPath.row].text // If you are using model or if you have stored the data in the array then nextVC.text = yourArray[indexPath.row]["text"]
self.navigationController?.pushViewController(nextVC,animated: true)
}
Also, in the NextViewController, you have to add text. Like this:
class NextViewController: UIViewController {
var text = String()
//MARK:- View Life Cycle
override func viewDidLoad() {
super.viewDidLoad()
print(text) //This will print the text passed from previous VC
}
}
func tableView(_ tableView: UITableView, didSelectRowAt indexPath: IndexPath) {
let vc = NextViewController()
vc.title = "\(Title)"
self.navigationController?.pushViewController(vc,animated: true)
}
Using this method can help you in passing the data to another Controller without using segue.
Assuming this is for iOS as the question doesn't specify.
In the tableView(_ tableView: UITableView, didSelectRowAt indexPath: IndexPath) method in your UITableViewDelegate, you can grab the cell's text with
let cell = tableView.cellForRow(at: indexPath)?.textLabel?.text // cell: String?
You can then assign this to a global variable if you wish, or if you maintain a reference to the non-present view controller, you can give it a property to store this text and assign it before you call performSegue(withIdentifier identifier: String, sender: Any?).
I currently have 2 table view controllers. I've added two disclosure indicators on two static cells for marital status and home state (canton). The user clicks on one of both and is taken to another view controller where he makes the appropriate selection.
The code is currently working for marital status. My question is if here I could reuse the second view controller (i.e. the one with the dynamic cells) for the same purpose but utilising a different array (in this case an array with states' names). For me it is clear that I could simply add a new view controller and implement the states' list there. Here is a screenshot of the storyboard:
First View Controller code:
import UIKit
class FirstTableViewController: UITableViewController, DataEnteredDelegate {
#IBOutlet var maritalStatusCell: UITableViewCell!
#IBOutlet var maritalStatusLabel: UILabel!
func userDidEnterInformation(info: String) {
maritalStatusLabel.text = "Marital Status: (\(info))"
}
override func prepare(for segue: UIStoryboardSegue, sender: Any?) {
if segue.identifier == "maritalStatusSegue" {
let sendingVC: SecondTableViewController = segue.destination as! SecondTableViewController
sendingVC.delegate = self
}
}
}
Second View Controller code:
import UIKit
protocol DataEnteredDelegate {
func userDidEnterInformation(info: String)
}
class SecondTableViewController: UITableViewController {
let maritalStatusArray: [String] = ["Single", "Married"]
let cantonArray: [String] = ["ZG", "ZH", "BE", "LU", "AG"]
var delegate: DataEnteredDelegate? = nil
override func tableView(_ tableView: UITableView, numberOfRowsInSection section: Int) -> Int {
return maritalStatusArray.count
}
override func tableView(_ tableView: UITableView, didSelectRowAt indexPath: IndexPath) {
if delegate != nil {
let information: String? = tableView.cellForRow(at: indexPath)?.textLabel?.text
delegate!.userDidEnterInformation(info: information!)
dismiss(animated: true, completion: nil)
self.navigationController?.popViewController(animated: true)
}
}
override func tableView(_ tableView: UITableView, cellForRowAt indexPath: IndexPath) -> UITableViewCell {
let cell = tableView.dequeueReusableCell(withIdentifier: "MaritalStatusCell", for: indexPath)
cell.textLabel?.text = maritalStatusArray[indexPath.row]
return cell
}
}
Does is make sense here to use the second table view controller for the states' list as well ? If yes, how can I implement that ? Thanks.
Yes you can use the Same View controller for displaying the Array of your states' names which I think you have declared in cantonArray, what you need to do is declare a bool variable in Second View Controller (In case if you want to manage only two arrays, if you want to manage more arrays then declare an enum). Then in the segue get from which index that segue is fired, you can get the selected indexPath like this
if let indexPath = tableView.indexPathForSelectedRow{
}
Now check the indexPath.row, if it is 0 then you have selected Marital State so you need to show maritalStatusArray array so make the bool variable true if you get indexpath.row = 1 then make that variable false
Now in Second View Controller add a condition as per the bool variable and show the data from that array like this
override func tableView(_ tableView: UITableView, cellForRowAt indexPath: IndexPath) -> UITableViewCell {
let cell = tableView.dequeueReusableCell(withIdentifier: "MaritalStatusCell", for: indexPath)
if showMaritalArray {
cell.textLabel?.text = maritalStatusArray[indexPath.row]
} else {
cell.textLabel?.text = cantonArray[indexPath.row]
}
return cell
}
This is how you can declare enum
enum SelectedRow {
case MaritalStatus
case States
case ThirdRow
}
var selectedRow = SelectedRow.MaritalStatus
I have the following problem:
I am making a Pokédex-like application that displays a list of all 721 Pokémon on the first tab, and another list on the second tab containing My Favorite Pokémon. Essentially, there are two identical ViewControllers connected to my TabBar.
My storyboard is as follows:
So here is the problem:
The TableView on the first (and initial) tab works fine. However, when I load the TableView on the second tab the Pokémon are loaded, but not displayed. I am able to click the TableViewCell and go to the detail page, but the label in the TableViewCell is not showing anything.
This is the code I use for loading Favorites TableView
class FavoritesViewController: BaseViewController,
UITableViewDataSource, UITableViewDelegate {
#IBOutlet var FavoritesListView: UITableView!
var pokemonList: [String] = ["Nothing Here!"]
func tableView(tableView: UITableView, cellForRowAtIndexPath indexPath: NSIndexPath) -> UITableViewCell {
let cell = tableView.dequeueReusableCellWithIdentifier("FavoriteCell", forIndexPath: indexPath) as! FavoriteCell
var name = pokemonList[indexPath.row]
capitalizeFirstLetter(&name)
cell.nameLabel.text = name
return cell;
}
func tableView(tableView: UITableView, numberOfRowsInSection section: Int) -> Int {
return pokemonList.count
}
func tableView(tableView: UITableView, didSelectRowAtIndexPath indexPath: NSIndexPath) {
print(pokemonList[indexPath.row])
self.performSegueWithIdentifier("ToPokemonDetail", sender: pokemonList[indexPath.row])
}
override func prepareForSegue(segue: UIStoryboardSegue, sender: AnyObject?) {
if(segue.identifier == "ToPokemonDetail"){
let destination = segue.destinationViewController as! PokemonDetailViewController
let thisPokemon = sender as! String
destination.currentPokemon = thisPokemon
}
}
override func viewWillAppear(animated: Bool) {
FavoritesListView.reloadData()
}
override func viewDidLoad() {
super.viewDidLoad()
// Fetch the cached list, getNames returns an array of strings
let list = utility.getNames("Favorites")
pokemonList = list
}
The delegate and the dataSource are set via the storyboard.
The above code works, and shows the Favorites list just fine. The class for the complete Pokédex has a similar construction.
I have tried switching Favorites and Pokédex around, so that it shows the complete Pokémon list on startup. All 721 Pokémon are shown correctly, but then the Favorites are not visible.
What else I have tried:
Checking the Reuse Identifiers, over and over
Referencing outlets should be bound correctly
Calling TableView.reloadData() in the viewDidAppear method
Switching around the tab items
Does anyone have any clue what on earth is going on here?
Feel free to ask any more questions
Edit: this is what happens when I swap the two TabBar Buttons around, no code changes
Pokédex Screen
Favorites Screen
GitHub Project Here
Problem is in storyboard cell label frame. Set constraints of view controller for (Any,Any) Size Class. I can commit the code on github if you can give me write rights on your git. Thanks
Perhaps your table's delegate and dataSource are not set.
table.delegate = self
table.dataSource = self
Of course this is after you add the properties to your view controller
class ViewController: UIViewController, UITableViewDelegate, UITableViewDataSource {
Your number of rows is always 0 for that controller,
I looked into your code pokemonList count is always 0 its not updating data in it
func tableView(tableView: UITableView, numberOfRowsInSection section: Int) -> Int {
return pokemonList.count
}
The big issue is your PokemonDetailViewController is not a UITableViewController. It needs to inherent from UITableViewDataSource, UITableViewDelegate and then be connected to the storyboard view to provide data and formatting for a table.
I'm attempting to create my first iOS app that I plan to publish into the App Store. It's a tabbed application with TableView embedded into each View Controller. Here's the code for one of my tabbed View Controllers:
import Foundation
import UIKit
class AU: UITableViewController {
var textArray = ["001", "002", "003", "004", "005", "006", "007", "008", "009", "010", "011", "012", "013", "014", "015", "016", "017", "018", "019", "020", "021", "022", "023", "024", "025", "026", "027", "028", "029", "030", "031", "032", "033", "034", "035", "036", "037", "038", "039", "040", "041", "042" ]
override func viewDidLoad() {
super.viewDidLoad()
// Do any additional setup after loading the view, typically from a nib.
}
override func tableView(tableView: UITableView, cellForRowAtIndexPath indexPath: NSIndexPath) -> UITableViewCell {
let cell = tableView.dequeueReusableCellWithIdentifier("AUCell") as UITableViewCell!
cell.textLabel?.text = textArray[indexPath.row]
return cell
}
override func tableView(tableView: UITableView, numberOfRowsInSection section: Int) -> Int {
return textArray.count
}
}
So, basically, when the user taps on one of the items in the textArray, I want to switch to a different View Controller. I'm currently writing this in Swift 2.
Every UIViewController embedded in a UITabBarController has a reference back to the UITabBarController with its tabBarController property. To change the selected view controller of the tab bar, set the tab bar's selectedViewController:
override func tableView(tableView: UITableView, didSelectRowAtIndexPath indexPath: NSIndexPath) {
if (indexPath.row == 0) { // check the row that was selected
self.tabBarController?.selectedIndex = 0 // select a new tab on the tab bar, changing the selected view controller
}
}
First of all create a few ViewControllers in your main storyboard and give them storyboard ids
Create list of names :
let viewControllersNames = ["ViewController_1","ViewController_2","ViewController_3"]
and in the method :
override func tableView(tableView: UITableView, didSelectRowAtIndexPath indexPath: NSIndexPath) {
let vc = self.storyboard?.instantiateViewControllerWithIdentifier(self.viewControllersNames[indexPath.row])
self.navigationController?.pushViewController(vc!, animated: true)
}
Good luck !
I know, I know this has been asked a lot of times. I also found this question but the solution it suggested did not work for me.
I am just trying to build an app to demonstrate how to use those things in UIKit (in case I want to use them later on. I can just copy the code).
I have created a View Controller with a table view in it. I wrote a class called PrototypeTableController to act as the view controller class for the view controller I created in the storyboard.
When the user taps on one of the cells, I want another view controller to show, called Prototype Table Content. And different text will be shown if you tap on different cells.
In the storyboard, it's like this:
The text of the label in Prototype Table Content will be different when the user taps on a different cell. This means I need to send data from one view controller to another.
The post mentioned above suggested that I should give the segue an identifier, so I did:
Here is my code:
View controller class for the table view:
class PrototypeTableController: UIViewController, UITableViewDataSource, UITableViewDelegate {
let data = ["Cell1", "Cell2", "Cell3", "Cell4", "Cell5"]
let contents = ["Hello", "Nice", "OMG", "Jesus", "Peace"]
var content: String?
func numberOfSectionsInTableView(tableView: UITableView) -> Int {
return 1
}
func tableView(tableView: UITableView, numberOfRowsInSection section: Int) -> Int {
return data.count
}
func tableView(tableView: UITableView, cellForRowAtIndexPath indexPath: NSIndexPath) -> UITableViewCell {
let cell = UITableViewCell()
cell.textLabel?.text = data[indexPath.row]
return cell
}
func tableView(tableView: UITableView, titleForFooterInSection section: Int) -> String? {
return "This is a prototype table view created by Sweeper"
}
func tableView(tableView: UITableView, titleForHeaderInSection section: Int) -> String? {
return "my table"
}
func tableView(tableView: UITableView, didSelectRowAtIndexPath indexPath: NSIndexPath) {
content = contents[indexPath.row]
tableView.deselectRowAtIndexPath(indexPath, animated: true)
performSegueWithIdentifier("showContent", sender: tableView)
}
override func prepareForSegue(segue: UIStoryboardSegue, sender: AnyObject?) {
if segue.identifier == "showContent" {
let destination = segue.destinationViewController as! PrototypeTableContentViewController
destination.contentString = content
}
}
}
View controller class for Prototype Table Content view:
class PrototypeTableContentViewController: UIViewController {
#IBOutlet var tableContent: UILabel!
var contentString: String?
override func viewDidLoad() {
super.viewDidLoad()
tableContent.text = contentString
}
}
I think I did all the things suggested in the post mentioned above. I added an identifier, I called performSegueWithIdentifier
, I also deselected the cell after the tapping.
However, it just doesn't go to the other view controller! It stays on the same controller! Like this:
When the user taps on one of the cells, I want another view controller to show, called Prototype Table Content. And different text will be shown if you tap on different cells.
While you can programmatically call performSegueWithIdentifier, it's a lot of effort that the storyboard can automatically handle for you. Just use a show storyboard segue from your prototype cell to PrototypeTableContentViewController.
prepareForSegue knows which cell you selected because the cell is the sender. All you have to do is set the destination view controller's contentString.
override func prepareForSegue(segue: UIStoryboardSegue, sender: AnyObject?) {
guard let controller = (segue.destinationViewController as? PrototypeTableContentViewController where segue.identifier == "showContent", let cell = sender as? UITableViewCell, textLabel = cell.textLabel else {
return
}
controller.contentString = textLabel.text
}
This is very similar to how a template like Master-Detail segues from a cell to show details about a cell (although Apple uses indexPathForSelectedRow to pass the cell's details):
override func prepareForSegue(segue: UIStoryboardSegue, sender: AnyObject?) {
if segue.identifier == "showDetail" {
if let indexPath = self.tableView.indexPathForSelectedRow {
let object = objects[indexPath.row] as! NSDate
let controller = (segue.destinationViewController as! UINavigationController).topViewController as! DetailViewController
controller.detailItem = object
controller.navigationItem.leftBarButtonItem = self.splitViewController?.displayModeButtonItem()
controller.navigationItem.leftItemsSupplementBackButton = true
}
}
}
In either case, the SDK performs the storyboard segue for you; a segue didn't need to be programmatically added or performed.
Make sure your tableview delegate is set. If you are using storyboard, make sure delegate outlet in your storyboard is connected properly. If you are creating tableview by code, then you should do tableView.delegate=self; to set the delegate.
Your code is fine.
And one more thing:
You might need to change this line:
performSegueWithIdentifier("showContent", sender: tableView)
you need to make the sender as the row but not the tableview,so that the prepare for segue will get the sender as row instead of whole tableview.
As you are calling the prepareForSegue overtime you select a row, it makes sense to make the row as sender in performSegueWithIdentifier.
So it would be:
let row=indexPAth.row
performSegueWithIdentifier("showContent", sender: row)