Firebase insecurity/public endpoints with iOS app - ios

I've frequently heard that the main issue we need Firebase security rules is because an application contains all the configurations needed to connect to the database and thus users could do something like db.delete('*'), read/write whatever they want, etc. etc.
I can see how this is possible on a web app, as you could check out the requests being sent over the network and thus get the endpoint needed to connect to the database, but, on an iOS app, how would this be possible?
For instance, say I created some chat app with Firebase and released it to the App Store. When a user downloads it, how would he/she gain access to my database through an API other than the buttons etc I provide with them with? Is there something equivalent to the "Network" section in google chrome that shows all outgoing requests, and, from, this they could send a malicious request to my database? Would this require installing 3rd party software onto their device to see all outgoing/incoming requests and they could get the required endpoint/database connection info from there?
Thanks.

When a user downloads it, how would he/she gain access to my database through an API other than the buttons etc I provide with them with?
It's not hard to reverse engineer the contents of the IPA file to get both the configuration you provided, and also see what the code is that queries the database. The IPA file can be obtained pretty easily - there is not much protecting that, given the user effectively has full control over the device (e.g. jailbreak). Given that information, it's possible to simply invoke the public Firestore REST API to not just duplicate all the operations in the app, and but invent operations of their own.

Related

Firebase GoogleService-Info.plist file stolen

My GoogleService-Info.plist file for iOS was stolen, is it possible to disable access to my Firebase Firestore to all current iOS devices, and reset this file ?
I tried to delete my iOS app in Firebase, but I can still make request from my iPhone...
And I need to disable access only for iOS devices not Android.
As Doug Stevenson pointed out the contents of the GoogleService-Info.plist are public and accessible to every iOS user of your application. Therefore it is inaccurate to say they could be stolen as they're already publicly available.
As explained in the Firebase documentation the file fields contain identifiers used by your application and Firebase servers to route the requests being made to Firestore, Real Time Database and the rest of products the app might be using. Reading the documentation or the post shared by Doug you would see the information exposed is not a security threat.
Moreover, I would like to point out that everybody could try to access your Firestore collections and try to add/drop data. This is indeed expected as Firestore is publicly accessible by mobile and web clients. However, this doesn't mean Firestore is exposed to users to do whatever they please, instead, the actual access is totally under your control by the means of security rules, which enforce what actions a given user could do. In that sense, the developers who left will only have the access level that your security rules grant them, which shouldn't be a threat when having good rules in place.
Lastly, you may revoke the credentials completely removing the application. I'd say it's not a great idea as you would cause a service disruption to app users. Also, this won't improve security or diminish risks.
You can remove the app directly from the Firebase console
Before proceeding make sure to check and understand the consequences.
Click on Settings > General;
Scroll down to Your Apps;
Identify the app and click on Remove this app.

SKProductsRequest over server?

I have an app where I get a list of product IDs from the server, which I then send to Apple to get a list of SKProducts, which I then send back to the server to get html, which I put all together to make a webview with the products.
This is very complicated- is there a way for the server to communicate with Apple directly without having to do all the back and forth?
No. Your app has to make a request to the iTunes store directly from the device it is running on (to ensure correct handling of the user's iTunes account, including appropriate prices for the region, etc.).
It sounds like your app-server communication structure is not the most efficient; it'd be easier if you generated the storefront web view inside your app, locally on the device (or even found a better, native way of displaying the information, such as a UITableView or UICollectionView), instead of sending the IDs to the server. This would eliminate a lot of the back-and-forth resulting from you doing this in a way that was certainly not intended.

Deferred Deep Linking in iOS

We're trying to implement deferred deep linking in one of our iOS applications to encourage users to invite their friends to use the app, and reward users based on how many installs occur from their referral link. Basically similar to TapStream's product.
Consider this example:
So, UserA shares their link, “ourappURL.com/refer?id=userA”, on any
network they want. UserB clicks that link, which will take them to
Safari and then bounce them to the App Store page where UserB
downloads the app.
When UserB opens the app, the app checks which referral ID they came
in on (if any). In this example, the referral ID would be “userA” as
that’s the ID that was in the referral link. The app then sends this to
our servers and we award UserA with a referral credit.
I'm trying to break this issue down into its core parts. I believe the first part is getting the web page for the user's referral link to save the referral ID to the device somewhere that the app can access it. But I'm not sure this is possible because of the sandboxed nature of iOS.
I know this is fundamentally possible because many ad providers offer the ability to track installations from an ad campaign (see Mobile App Tracking for example).
We have also attempted to do this ourselves and I will try to break down the different steps here.
Going back to your example, you are correct about "remembering" the device identification, and all relevant data "id=userA". You are also correct about "sandboxed nature of iOS" which I presume it means a web page is not allowed to store information outside of the browser app (Safari) and apps (your app) are not able to access information stored by other apps (Safari).
Our solution to this is to store this device to data key-value pair in an environment that is both accessible by the browser as well as by your app, i.e. your backend server.
The next challenge, which remains to be the biggest challenge, is how to uniquely identify this device from the information collectable from the browser? Javascripts in browsers, unlike native apps, don't have access to IDFAs which could be used to uniquely identify a iOS device. To overcome this, one can imagine to use a combination of common information that is available both to the browser app as well to your native app, i.e. OS type, public IP, screen size, etc. etc. Please note, a composite key from these data fields does not guarantee uniqueness (imagine two iPhone 6 visiting this web page via the same router). Therefore, your backend server (assuming you are using it to store this key-value pair), will want to have a strategy on how to handle collisions on keys i.e. the second key deletes the first key, or you allow collision to exist by having a queue of values for a single key. This really depends on how you actual plan to use this technology.
The last step is to form this composite key on your app using the exact same fields you used earlier in the browser to perform a "lookup" on your backend server to retrieve the value previously stored.
Here is a summary of the steps:
User 1 invites User 2 by sending the following link to 2: example.com?inviter=1
User 2 visit Web Page P
P constructs and sends the following key-value pair to your server S iOS|55.55.55.55|750×1334 -> inviter_id=1
User 2 goes to the app store and downloads your App A
User 2 first launches A, A contacts S with the same key (assuming the IP hasn't changed).
S finds the value inviter_id=1 by using this key passed in and, let's say, reward User 1 five points for inviting 2.
Hope this help!
Edit 04/24:
Since Derrick mentioned it in the comments, I figure I would take this chance to finish our story here.
Going back to the beginning of my answer where I mentioned we've attempted to do this ourselves. We had a working prototype based on our current system architecture (which is not in anyway optimized, or meant to be optimized, for storing and analyzing deep link data like this), we ultimately decided not to allocate any additional engineering resource into this project.
Due to the heuristic nature of this matching process, we found this project needing debugging, tuning and optimizing constantly for a diminishing ROI. More importantly, we have found other companies which are more specialized and do a much better job than ourselves.
It has been probably 6 months since we stopped using our internal system and we haven't regretted making such decision.
During this processes, we've worked with a number of vendors, Appsflyer, Adjust, TapStream and we have ultimately ended up with Branch Metrics https://branch.io.
Whether you should DIY or work with another company again depends on your specific objective. We finally decided to stay with Branch, not only because the other vendors charged anywhere from $500 to thousands of dollars per month while Branch is completely free, but also the level of the support they have provided is simply unparalleled.
We've successfully used the clipboard (NSPasteboard) to achieve this: the web page that processes the redirect to the app store does a paste to the mobile device's clipboard before letting the user download the app. Once the app is installed, it uses NSPasteboard on first launch to check for an appropriately coded string. This string can contain the text of interest or, more securely, a token used to fetch interesting data from the backend. In Objective C:
UIPasteboard *pasteboard = [UIPasteboard generalPasteboard];
NSString *pasteboardString = pasteboard.string;
The clipboard can be cleared once the app is done with it, to avoid repeating the same action.
There is a good solution here: http://blogs.innovationm.com/deferred-deep-linking-in-ios-with-universal-link/
Basic workflow:
User selects domain link on web.
Link sets referral ID to cookie.
User redirected to app store.
On app launch, load referral page in SFSafariViewController.
Referral page checks for cookie and if it exists calls a deeplink into the app with the referral ID.
My answer from HERE
Apple no longer supports Deep Links. It is now called Universal Links and works a bit differently.
Source
Now that Apple no longer supports URI schemes for deep linking, developers must implement Universal Links in order to deep link properly on iOS. If you are already using URI schemes, check out our blog on transitioning to Universal Links.
From: HERE
And HERE is another article on Universal Links and what they are.

How can one app provide data to another without swiching apps?

Scenario:
I "control" two different apps, App A and App B, both which the user has installed
App A is running
App A needs to obtain a string that was set by App B when App B last ran.
After obtaining the string, App A will still be running
User should not receive any feedback this communication is happening. E.g. no "switching animations" between A or B, no pop-ups, etc.
Constraints:
Apps are released under different vendors
Apps are already in the app store; updated versions will have this communication ability.
It is acceptable for the data stored in App B to be accessible to other apps on the device.
It is not acceptable for the data stored in App B to be visible to general third parties (e.g. if an external server is used, there needs to be some sort of secured scheme)
The data read should be able to occur immediately upon App A being opened after install. For instance, I cannot require the user of App A to enter log in credentials for an external communication service.
Must work on non-jailbroken devices.
This is seeming rather difficult to pull off in iOS7. Help is appreciated.
Tricky work around. Not recommended, but it will get the job done if you can't afford servers.
On the first app create a contact in the user's contacts book. Give it a generic name like "000 - NameOfAppB Data - Don't Delete" (I start with "000" so it goes to the bottom of the users contact book so they never see it, I also add "don't delete" so if the user does somehow find it they don't delete it hahaha) (who looks at contact books anyways). In the contact info under notes add your NSData in string format.
Then when app A is opened search for that contact, read the data, then delete the contact.
Apple does allow you to create and delete users contacts without their permission. (At least in 2011 they did, this may have changed).
This might serve your purpose
https://developer.apple.com/library/ios/documentation/Security/Reference/keychainservices/Reference/reference.html
I am not sure of its limitations though, i have seen implementations where credentials have been shared between apps.

How to share links via FB App when I am offline

I am developing an mobile app for iPhone. The app will primary used by people who are on holiday in a different country and will be offline most of the time, due to high costs for internet traffic.
However, the company for which I am developing the app wants to users to be able to use the "Facebook Share" functionality also when people are not connected to the internet.
It should work on a way that they click the SHARE link button in the app, but then get a message that they are offline and the link will get shared as soon as they are online again.
I am trying to figure out how to do this. Can I pass the link I want to share to the official FB App via fb:// protocol (or whatever) and the FB App handles the post/share as soon as it is online again?
Or do I have to do it on my own, put the links I want to share in a internal database and then post them to the wall when I am online again?
Or any other ways??
Any suggestions would be welcome, I would prefer a very quick solution and hope someone maybe has an idea how to do this. I was hoping I can pass the share-link to the official FB App and this one handles everything when it goes online again !?
Thanks for your ideas!
Your approach should be to make your link-sharing code automatically cache requests until they are sent. The app then doesn't need to concern itself with the details - it can just post the link and get a 'failed', 'success', or 'postponed' response from your API and notify the user accordingly.
Your link-sharing code can then internally check if it can currently post to FB and if not (either because the user is currently offline or perhaps the Facebook token is expired) it will store it for later. This class will then re-check periodically (for example when the app comes to the foreground or when the class is initialised the next time the app starts) for connectivity and then it will check if the token is still valid and perform FB login if required. Once it has a valid token it can then iterate through the pending requests and act upon them.
If you really want to make it nice and clean, you can separate out the code that accepts incoming requests to do something, checks if it can be performed now, does it or stores it for later, and periodically checks any requests in the pending queue. This class will not have any idea what the requests do or how they are performed, it will work with another class that implements a protocol to do the actual work and knows about facebook, etc. There may even be an existing design pattern for such a setup, but I don't know what it's called if there is.
Update: I did some research and found this is very similar to the "Fire-and-Forget Pattern".

Resources