speed exchanges data between TIdTcpServer and TIdTCPClient (like a flood) how to - delphi

I have a simple TidTCPServer Working on a console and accepting Data. My problem is when the client Send Stream but having a very high of speed exchange data, The server freeze after 70 lines and the CPU load of the server go to 70%; I don't know how can i resolve without adding a sleep between every send . below an example of Client and Server . Can you help me to resolve this (Server Side) thanks .
program Srv;
{$I Synopse.inc}
uses
{$IFDEF UNIX}{$IFDEF UseCThreads}
cthreads,
{$ENDIF}{$ENDIF}
Classes, SysUtils, CustApp, Generics.Collections, IdTCPServer, IdCustomTCPServer, IdContext, IdGlobal, Db, mORMot, mORMotSQLite3, IdSync, functions, SynCommons, SynSQLite3Static;
type
{ TMyApplication }
TMyApplication = class(TCustomApplication)
var IdTCPServer: TIdTCPServer;
protected
procedure DoRun; override;
procedure ServerOnConnect(AContext: TIdContext);
procedure ServerOnExecute(AContext: TIdContext);
function ReceiveStream(AContext: TIdContext;Size:integer; var AStream: TStream);
public
constructor Create(TheOwner: TComponent); override;
destructor Destroy; override;
end;
type
TLog = class(TIdNotify)
protected
FMsg: string;
procedure DoNotify; override;
public
class procedure LogMsg(const AMsg: string);
end;
{ TMyApplication }
procedure TLog.DoNotify;
var i:integer;
begin
writeln(FMsg);
end;
class procedure TLog.LogMsg(const AMsg: string);
begin
with TLog.Create do
try
FMsg := AMsg;
Notify;
except
Free;
raise;
end;
end;
function TMyApplication.ReceiveStream(AContext: TIdContext; var AStream: TStream)
: Boolean; overload;
var
LSize: LongInt;
begin
Result := True;
try
LSize := AContext.Connection.IOHandler.ReadLongInt();
AContext.Connection.IOHandler.ReadStream(AStream,LSize, False)
AStream.Seek(0,soFromBeginning);
except
Result := False;
end;
end;
procedure TMyApplication.ServerOnExecute(AContext: TIdContext);
var AStream:TMemoryStream;
begin
if (Acontext.Connection.IOHandler.InputBufferIsEmpty) then
begin
TLog.LogMsg('--: '+random(100000).ToString); //After executing Client this line is displayed 70 time and CPU load is from 40 % to 70%
AStream:=TMemoryStream.Create;
try
ReceiveStream(AContext,TStream(AStream));
// .. here we use AStream to execute some stuff
finally
Astream.free;
end;
end;
procedure TMyApplication.ServerOnConnect(AContext: TIdContext);
begin
TLog.LogMsg('connect');
end;
procedure TMyApplication.DoRun;
begin
IdTCPServer := tIdTCPServer.Create;
IdTCPServer.ListenQueue := 15;
IdTCPServer.MaxConnections := 0;
IdTCPServer.TerminateWaitTime := 5000;
with IdTCPServer.Bindings.Add
do begin
IP := '0.0.0.0';
Port := 80;
IPVersion:=Id_IPv4;
end;
IdTCPServer.OnConnect := ServerOnConnect;
IdTCPServer.OnDisconnect := ServerOnDiconnect;
IdTCPServer.OnExecute := ServerOnExecute;
IdTCPServer.Active := True;
while true do
begin
Classes.CheckSynchronize() ;
sleep(10);
end;
readln;
Terminate;
end;
constructor TMyApplication.Create(TheOwner: TComponent);
begin
inherited Create(TheOwner);
StopOnException := True;
end;
destructor TMyApplication.Destroy;
begin
IdTCPServer.Free;
inherited Destroy;
end;
var
Application: TMyApplication;
begin
Application := TMyApplication.Create(nil);
Application.Title := 'My Application';
Application.Run;
Application.Free;
end.
Client
function TForm1.SendStream(AClient: TIdTCPClient; AStream: TStream): Boolean; overload;
var
StreamSize: LongInt;
begin
try
Result := True;
try
AStream.Seek(0,soFromBeginning);
StreamSize := (AStream.Size);
AClient.IOHandler.Write(LongInt(StreamSize));
AClient.IOHandler.WriteBufferOpen;
AClient.IOHandler.Write(AStream, 0, False);
AClient.IOHandler.WriteBufferFlush;
finally
AClient.IOHandler.WriteBufferClose;
end;
except
Result := False;
end;
end;
procedure TForm1.Button1Click(Sender: TObject);
var
Packet:TPacket;
AStream:TMemoryStream;
begin
for i:=0 to 1000 do
begin
Application.ProcessMessages;
With Packet do
begin
MX := random(10000);
MY := random(10000);
end;
AStream:=TMemoryStream.Create;
try
AStream.Write(Packet,SizeOf(TPacket));
SendStream(IdTCPClientCmd,TStream(AStream));
finally
AStream.Free;
end;
end;
end;

On the server side, your InputBufferIsEmpty() check is backwards. If the client is sending a lot of data, InputBufferIsEmpty() is likely to become False eventually, which will cause your server code to enter a tight unyielding loop that doesn't actually read anything. Just get rid of the check entirely and let ReceiveStream() block until there is a packet available to read.
Also, why are you setting the server's ListenQueue to 15, but the MaxConnections to 0? MaxConnections=0 will force the server to immediately close every client connection that is accepted, so the OnExecute event will never get a chance to be called.
On the client side, there is no need to destroy and recreate the TMemoryStream on each loop iteration, you should reuse that object.
But more importantly, you are not using write buffering correctly, so either fix that or get rid of it. I would do the latter, as you are sending lots of small packets, so just let TCP's default coalescing handle the buffering for you.
And TIdIOHandler.Write(TStream)/TIdIOHandler.ReadStream() can exchange the stream size for you, you don't need to do that manually.
Try this instead:
Server
program Srv;
{$I Synopse.inc}
uses
{$IFDEF UNIX}{$IFDEF UseCThreads}
cthreads,
{$ENDIF}{$ENDIF}
Classes, SysUtils, CustApp, Generics.Collections, IdTCPServer, IdCustomTCPServer, IdContext, IdGlobal, Db, mORMot, mORMotSQLite3, IdSync, functions, SynCommons, SynSQLite3Static;
type
{ TMyApplication }
TMyApplication = class(TCustomApplication)
var
IdTCPServer: TIdTCPServer;
protected
procedure DoRun; override;
procedure ServerOnConnect(AContext: TIdContext);
procedure ServerOnExecute(AContext: TIdContext);
function ReceiveStream(AContext: TIdContext; Size: Integer; var AStream: TStream);
public
constructor Create(TheOwner: TComponent); override;
destructor Destroy; override;
end;
type
TLog = class(TIdNotify)
protected
FMsg: string;
procedure DoNotify; override;
public
class procedure LogMsg(const AMsg: string);
end;
{ TMyApplication }
procedure TLog.DoNotify;
begin
WriteLn(FMsg);
end;
class procedure TLog.LogMsg(const AMsg: string);
begin
with TLog.Create do
try
FMsg := AMsg;
Notify;
except
Free;
raise;
end;
end;
function TMyApplication.ReceiveStream(AContext: TIdContext; AStream: TStream): Boolean; overload;
begin
try
AContext.Connection.IOHandler.ReadStream(AStream, -1, False);
AStream.Position := 0;
Result := True;
except
Result := False;
end;
end;
procedure TMyApplication.ServerOnExecute(AContext: TIdContext);
var
AStream: TMemoryStream;
begin
AStream := TMemoryStream.Create;
try
if not ReceiveStream(AContext, AStream) then
begin
AContext.Connection.Disconnect;
Exit;
end;
TLog.LogMsg('--: '+random(100000).ToString); //After executing Client this line is displayed 70 time and CPU load is from 40 % to 70%
// .. here we use AStream to execute some stuff
finally
AStream.Free;
end;
end;
procedure TMyApplication.ServerOnConnect(AContext: TIdContext);
begin
TLog.LogMsg('connect');
AContext.Connection.IOHandler.LargeStream := False;
end;
procedure TMyApplication.DoRun;
begin
IdTCPServer := TIdTCPServer.Create;
IdTCPServer.ListenQueue := 15;
IdTCPServer.MaxConnections := 1;
IdTCPServer.TerminateWaitTime := 5000;
with IdTCPServer.Bindings.Add do
begin
IP := '0.0.0.0';
Port := 80;
IPVersion := Id_IPv4;
end;
IdTCPServer.OnConnect := ServerOnConnect;
IdTCPServer.OnDisconnect := ServerOnDiconnect;
IdTCPServer.OnExecute := ServerOnExecute;
IdTCPServer.Active := True;
while True do
begin
Classes.CheckSynchronize();
Sleep(10);
end;
ReadLn;
Terminate;
end;
constructor TMyApplication.Create(TheOwner: TComponent);
begin
inherited Create(TheOwner);
StopOnException := True;
end;
destructor TMyApplication.Destroy;
begin
IdTCPServer.Free;
inherited Destroy;
end;
var
Application: TMyApplication;
begin
Application := TMyApplication.Create(nil);
Application.Title := 'My Application';
Application.Run;
Application.Free;
end.
Client
function TForm1.SendStream(AClient: TIdTCPClient; AStream: TStream): Boolean; overload;
begin
try
AClient.IOHandler.LargeStream := False; // <-- or, set this 1 time after TIdTCPClient.Connect() exits...
AClient.IOHandler.Write(AStream, 0, True);
Result := True;
except
Result := False;
end;
end;
procedure TForm1.Button1Click(Sender: TObject);
var
Packet: TPacket;
AStream: TMemoryStream;
i: Integer;
begin
AStream := TMemoryStream.Create;
try
AStream.Size := SizeOf(TPacket);
for i := 0 to 1000 do
begin
Application.ProcessMessages;
with Packet do
begin
MX := random(10000);
MY := random(10000);
end;
AStream.Position := 0;
AStream.Write(Packet, SizeOf(TPacket));
SendStream(IdTCPClientCmd, AStream);
end;
finally
AStream.Free;
end;
end;

Related

Delphi - Capture webcam snapshot using DirectX from a Thread

Following the tips from this Stack Overflow answer I created a simple application for Windows that can get a snapshot from the webcam, using DirectX library.
Now I am trying to get the same result using thread. Here is what I got so far:
TGetWebcam = class(TThread)
private
FWCVideo: TVideoImage;
FJpgShot: TJPEGImage;
procedure OnNewVideoFrame(Sender: TObject;
Width, Height: Integer; DataPtr: Pointer);
protected
procedure Execute; override;
public
constructor Create;
destructor Destroy; override;
end;
constructor TGetWebcam.Create;
begin
FreeOnTerminate := True;
FJpgShot := TJPEGImage.Create;
FWCVideo := TVideoImage.Create;
FWCVideo.OnNewVideoFrame := OnNewVideoFrame;
inherited Create(False);
end;
destructor TGetWebcam.Destroy;
begin
FWCVideo.Free;
FJpgShot.Free;
inherited;
end;
procedure TGetWebcam.Execute;
var
TmpLst: TStringList;
JpgImg: TJpegImage;
begin
TmpLst := TStringList.Create;
try
FWCVideo.GetListOfDevices(TmpLst);
if TmpLst.Count <= 0 then Exit;
if FWCVideo.VideoStart(TmpLst[0]) = 0 then
begin
TmpLst.Clear;
FWCVideo.GetListOfSupportedVideoSizes(TmpLst);
if TmpLst.Count <= 0 then Exit;
FWCVideo.SetResolutionByIndex(TmpLst.Count - 1);
JpgImg := TJPEGImage.Create;
try
JpgImg.Assign(FJpgShot);
JpgImg.CompressionQuality := 50;
JpgImg.SaveToFile('c:\test.jpg');
finally
JpgImg.Free;
end;
FWCVideo.VideoStop;
end;
finally
TmpLst.Free;
end;
end;
procedure TGetWebcam.OnNewVideoFrame(Sender: TObject; Width, Height: Integer;
DataPtr: Pointer);
begin
FWCVideo.GetJPG(FJpgShot); // I added this procedure "GetJPG" to VFrames.pas
end;
Problem is, GetListOfDevices always return empty when using inside thread.
Please, what am I doing wrong? Thanks!
EDIT:
After many tests and debugging following Remy Lebeau great tips, my conclusion is that OnNewVideoFrame is never fired when using TVideoImage inside thread. So my next test was trying to get the webcam shot inside the same execute method that creates TVideoImage, after waiting for some seconds, and it worked in the first time, but next time it always get blank white images, I need to close the application and open again for it to work one more time. Here is a abstract of the code I am using:
procedure TGetWebcam.Execute;
var
WCVideo: TVideoImage;
TmpList: TStringList;
JpgShot: TJPEGImage;
begin
CoInitialize(nil);
try
WCVideo := TVideoImage.Create;
try
TmpList := TStringList.Create;
try
WCVideo.GetListOfDevices(TmpList);
if TmpList.Count = 0 then Exit;
if WCVideo.VideoStart(TmpList[0]) <> 0 then Exit;
TmpList.Clear;
WCVideo.GetListOfSupportedVideoSizes(TmpList);
if TmpList.Count = 0 then Exit;
WCVideo.SetResolutionByIndex(ScnResId);
Sleep(5000);
JpgShot := TJPEGImage.Create;
try
WCVideo.GetJPG(JpgShot);
JpgShot.SaveToFile('c:\test.jpg');
finally
JpgShot.Free;
end;
finally
WCVideo.VideoStop;
end;
finally
TmpList.Free;
end;
finally
WCVideo.Free;
end;
finally
CoUninitialize;
end;
end;
Please, why this code works in the first time it runs but in next times always get blank white images? Thanks!
DirectX uses ActiveX/COM interfaces. As such, your thread's Execute() method needs to initialize the COM library for itself via CoInitialize/Ex() before accessing any COM objects.
But more importantly, you are creating and using the TVideoImage object across thread boundaries. Most COM objects are not designed to be used across thread boundaries, they would have to be marshaled in order to do that. So don't use TVideoImage that way. Create, use, and destroy it all within the same thread (ie, inside your Execute() method).
Try this instead:
type
TGetWebcam = class(TThread)
private
FWCVideo: TVideoImage;
FJpgShot: TJPEGImage;
procedure OnNewVideoFrame(Sender: TObject; Width, Height: Integer; DataPtr: Pointer);
protected
procedure Execute; override;
public
constructor Create; reintroduce;
destructor Destroy; override;
end;
...
uses
Winapi.ActiveX;
constructor TGetWebcam.Create;
begin
inherited Create(False);
FreeOnTerminate := True;
FJpgShot := TJPEGImage.Create;
end;
destructor TGetWebcam.Destroy;
begin
FJpgShot.Free;
inherited;
end;
procedure TGetWebcam.Execute;
var
TmpLst: TStringList;
JpgImg: TJpegImage;
begin
CoInitialize(nil);
try
FWCVideo := TVideoImage.Create;
try
FWCVideo.OnNewVideoFrame := OnNewVideoFrame;
TmpLst := TStringList.Create;
try
FWCVideo.GetListOfDevices(TmpLst);
if TmpLst.Count <= 0 then Exit;
if FWCVideo.VideoStart(TmpLst[0]) <> 0 then Exit;
try
TmpLst.Clear;
FWCVideo.GetListOfSupportedVideoSizes(TmpLst);
if TmpLst.Count <= 0 then Exit;
FWCVideo.SetResolutionByIndex(TmpLst.Count - 1);
JpgImg := TJPEGImage.Create;
try
JpgImg.Assign(FJpgShot);
JpgImg.CompressionQuality := 50;
JpgImg.SaveToFile('c:\test.jpg');
finally
JpgImg.Free;
end;
finally
FWCVideo.VideoStop;
end;
finally
TmpLst.Free;
end;
finally
FWCVideo.Free;
end;
finally
CoUninitialize;
end;
end;
procedure TGetWebcam.OnNewVideoFrame(Sender: TObject; Width, Height: Integer; DataPtr: Pointer);
begin
FWCVideo.GetJPG(FJpgShot);
end;
That being said, I would suggest a slightly tweaked approach - assuming the OnNewVideoFrame event is fired asynchronously, the thread should actually wait for the event to fire and not just assume it does, and also it should stop the video capture before using the captured JPG, eg:
uses
..., System.SyncObjs;
type
TGetWebcam = class(TThread)
private
FJpgShot: TJPEGImage;
FJpgShotReady: TEvent;
procedure OnNewVideoFrame(Sender: TObject; Width, Height: Integer; DataPtr: Pointer);
function GetJpgShot: Boolean;
protected
procedure Execute; override;
public
constructor Create; reintroduce;
destructor Destroy; override;
end;
...
uses
Winapi.ActiveX;
constructor TGetWebcam.Create;
begin
inherited Create(False);
FreeOnTerminate := True;
FJpgShot := TJPEGImage.Create;
FJpgShotReady := TEvent.Create;
end;
destructor TGetWebcam.Destroy;
begin
FJpgShot.Free;
FJpgShotReady.Free;
inherited;
end;
procedure TGetWebcam.Execute;
var
JpgImg: TJpegImage;
begin
CoInitialize(nil);
try
if not GetJpgShot() then Exit;
JpgImg := TJPEGImage.Create;
try
JpgImg.Assign(FJpgShot);
JpgImg.CompressionQuality := 50;
JpgImg.SaveToFile('c:\test.jpg');
finally
JpgImg.Free;
end;
finally
CoUninitialize;
end;
end;
function TGetWebcam.GetJpgShot: Boolean;
var
TmpLst: TStringList;
WCVideo: TVideoImage;
begin
Result := False;
WCVideo := TVideoImage.Create;
try
WCVideo.OnNewVideoFrame := OnNewVideoFrame;
TmpLst := TStringList.Create;
try
WCVideo.GetListOfDevices(TmpLst);
if TmpLst.Count < 1 then Exit;
if WCVideo.VideoStart(TmpLst[0]) <> 0 then Exit;
try
TmpLst.Clear;
WCVideo.GetListOfSupportedVideoSizes(TmpLst);
if TmpLst.Count < 1 then Exit;
WCVideo.SetResolutionByIndex(TmpLst.Count - 1);
Result := FJpgShotReady.WaitFor(5000) = wrSignaled;
finally
WCVideo.VideoStop;
end;
finally
TmpLst.Free;
end;
finally
WCVideo.Free;
end;
end;
procedure TGetWebcam.OnNewVideoFrame(Sender: TObject; Width, Height: Integer; DataPtr: Pointer);
begin
TVideoImage(Sender).GetJPG(FJpgShot);
FJpgShotReady.SetEvent;
end;
UPDATE: you might need to add a message loop to your thread in order for the OnNewVideoFrame event to fire correctly, eg:
uses
..., Winapi.Windows;
type
TGetWebcam = class(TThread)
private
FJpgShot: TJPEGImage;
FJpgShotReady: Boolean;
procedure OnNewVideoFrame(Sender: TObject; Width, Height: Integer; DataPtr: Pointer);
function GetJpgShot: Boolean;
protected
procedure Execute; override;
public
constructor Create; reintroduce;
destructor Destroy; override;
end;
...
uses
Winapi.ActiveX;
constructor TGetWebcam.Create;
begin
inherited Create(False);
FreeOnTerminate := True;
FJpgShot := TJPEGImage.Create;
end;
destructor TGetWebcam.Destroy;
begin
FJpgShot.Free;
inherited;
end;
procedure TGetWebcam.Execute;
var
JpgImg: TJpegImage;
begin
CoInitialize(nil);
try
if not GetJpgShot() then Exit;
JpgImg := TJPEGImage.Create;
try
JpgImg.Assign(FJpgShot);
JpgImg.CompressionQuality := 50;
JpgImg.SaveToFile('c:\test.jpg');
finally
JpgImg.Free;
end;
finally
CoUninitialize;
end;
end;
function TGetWebcam.GetJpgShot: Boolean;
var
TmpLst: TStringList;
WCVideo: TVideoImage;
Msg: TMSG;
begin
Result := False;
WCVideo := TVideoImage.Create;
try
WCVideo.OnNewVideoFrame := OnNewVideoFrame;
TmpLst := TStringList.Create;
try
WCVideo.GetListOfDevices(TmpLst);
if TmpLst.Count < 1 then Exit;
if WCVideo.VideoStart(TmpLst[0]) <> 0 then Exit;
try
TmpLst.Clear;
WCVideo.GetListOfSupportedVideoSizes(TmpLst);
if TmpLst.Count < 1 then Exit;
WCVideo.SetResolutionByIndex(TmpLst.Count - 1);
FJpgShotReady := False;
while (not FJpgShotReady) and GetMessage(Msg, 0, 0, 0) do
begin
TranslateMessage(Msg);
DispatchMessage(Msg);
end;
Result := FJpgShotReady;
finally
WCVideo.VideoStop;
end;
finally
TmpLst.Free;
end;
finally
WCVideo.Free;
end;
end;
procedure TGetWebcam.OnNewVideoFrame(Sender: TObject; Width, Height: Integer; DataPtr: Pointer);
begin
TVideoImage(Sender).GetJPG(FJpgShot);
FJpgShotReady := True;
end;

Client/Server application

I am writing a client / server application. There is one server and several clients.
When connecting a client, the task is to add its IP address to the ListBox, and when disconnecting the client, remove it from the ListBox. Then exchange messages between the client and server.
Three questions arose: when a client connects, its IP address is added to the ListBox, but when disconnected, it is not deleted from there, here is the code:
type
TSimpleClient = class(TObject)
DNS,
Name : String;
ListLink : Integer;
Thread : Pointer;
end;
procedure TForm1.IdTCPServer1Connect(AContext: TIdContext);
var
Client: TSimpleClient;
begin
Client := TSimpleClient.Create;
Client.DNS := AContext.Connection.Socket.Binding.PeerIP;
Client.ListLink := ListBox1.Items.Count;
Client.Thread := AContext;
ListBox1.Items.Add(Client.DNS);
AContext.Data := Client;
Clients.Add(Client);
end;
procedure TForm1.IdTCPServer1Disconnect(AContext: TIdContext);
var
Client : TSimpleClient;
begin
sleep(2000);
Client :=Pointer (AContext.Data);
Clients.Delete(Client.ListLink);
ListBox1.Items.Delete(ListBox1.Items.IndexOf(Client.DNS));
Client.Free;
AContext.Data := nil;
end;
The second question, when exchanging messages, the letters in Cyrillic are given as "???", all Google went through it and it was not possible to find an error.
And the third question, on the client is a timer that listens to messages from the server, when the timer is turned on, the client application hangs tight, putting all this into the stream is the same trouble, the code:
if not IdTCPClient1.Connected then
Exit;
s := IdTCPClient1.Socket.ReadLn;
if s <> '' then
Label1.Text := s;
I see quite a few problems with your code.
On the server side, you need to get rid of the TSimpleClient.ListLink field. You are misusing it, causing bad behaviors in your code since you don't keep it updated as clients are added/removed. Think of what happens when you have 2 clients connected, where ListLink is 0 and 1 respectively, and then the 1st client disconnects. The ListLink for the 2nd client will become invalid since you don't decrement it from 1 to 0.
Also TIdTCPServer is a multi-threaded component, its events are fired in the context of worker threads, but your event handler code is not thread-safe. You MUST synchronize with the main UI thread when accessing UI controls from worker threads, and you MUST protect your Clients list from concurrent access across thread boundaries. In this case, you don't really need your own Clients list to begin with as TIdTCPServer has its own thread-safe Contexts list that you can use to access the connected clients.
You are also not handling Unicode at all. By default, Indy's default byte encoding for Unicode strings is US-ASCII, which is why you are getting ? for non-ASCII characters. You can use the IOHandler's DefStringEncoding property to set a different byte encoding, such as IndyTextEncoding_UTF8 (if you are using Delphi 2007 or earlier, you might need to also use the IOHandler's DefAnsiEncoding property to specify how your ANSI strings are converted to/from Unicode. By default, it is set to IndyTextEncoding_OSDefault).
Try something more like this:
type
TSimpleClient = class(TObject)
DNS,
Name : String;
Thread : Pointer;
OutgoingMsgs : TIdThreadSafeStringList;
HasOutgoingMsgs : Boolean;
constructor Create;
destructor Destroy; override;
procedure Queue(const Msg: string);
procedure FlushMsgs;
end;
constructor TSimpleClient.Create;
begin
inherited;
OutgoingMsgs := TIdThreadSafeStringList.Create;
end;
destructor TSimpleClient.Destroy;
begin
OutgoingMsgs.Free;
inherited;
end;
procedure TSimpleClient.Queue(const Msg: string);
var
List: TStringList;
begin
List := OutgoingMsgs.Lock;
try
List.Add(Msg);
HasOutgoingMsgs := True;
finally
OutgoingMsgs.Unlock;
end;
end;
procedure TSimpleClient.FlushMsgs;
var
List: TStringList;
begin
List := OutgoingMsgs.Lock;
try
while List.Count > 0 do
begin
TIdContext(Thread).Connection.IOHandler.WriteLn(List[0]);
List.Delete(0);
end;
HasOutgoingMsgs := False;
finally
OutgoingMsgs.Unlock;
end;
end;
procedure TForm1.IdTCPServer1Connect(AContext: TIdContext);
var
PeerIP: string;
Client: TSimpleClient;
begin
PeerIP := AContext.Binding.PeerIP;
Client := TSimpleClient.Create;
Client.DNS := PeerIP;
Client.Thread := AContext;
AContext.Data := Client;
TThread.Queue(nil,
procedure
begin
ListBox1.Items.AddObject(PeerIP, Client);
end
);
AContext.Connection.IOHandler.DefStringEncoding := IndyTextEncoding_UTF8;
end;
procedure TForm1.IdTCPServer1Disconnect(AContext: TIdContext);
var
Client : TSimpleClient;
begin
Client := TSimpleClient(AContext.Data);
try
TThread.Queue(nil,
procedure
var
Index: Integer;
begin
Index := ListBox1.Items.IndexOfObject(Client);
if Index <> -1 then
ListBox1.Items.Delete(Index);
end;
);
finally
{ The anonymous procedure being passed to TThread.Queue() above captures
the Client variable itself, not its value. On ARC platforms, we need to
prevent Free() setting the variable to nil before it can be passed to
IndexOfObject(), and also because IndexOfObject() expects a live object
anyway. ARC will free the object when the anonymous procedure exits. On
non-ARC platforms, it is OK to Free() the object here, the variable will
not change value, and IndexOfObject() does not need a live object... }
{$IFNDEF AUTOREFCOUNT}
Client.Free;
{$ENDIF}
AContext.Data := nil;
end;
end;
procedure TForm1.IdTCPServer1Execute(AContext: TIdContext);
var
Client: TSimpleClient;
begin
Client := TSimpleClient(AContext.Data);
if Client.HasOutgoingMsgs then
Client.FlushMsgs
else
Sleep(100);
end;
procedure TForm1.SendMessageToClient(Client: TSimpleClient; const Msg: string);
var
List: TIdContextList;
begin
List := IdTCPServer1.Contexts.LockList;
try
if List.IndexOf(TIdContext(Client.Thread)) <> -1 then // still connected?
Client.Queue(Msg);
finally
IdTCPServer1.Contexts.UnlockList;
end;
end;
procedure TForm1.Button1Click(Sender: TObject);
var
Index: Integer;
Msg: string;
Client: TSimpleClient;
begin
Index := ListBox1.ItemIndex;
if Index = -1 then Exit;
Msg := Edit1.Text;
if Msg = '' then Exit;
Client := TSimpleClient(ListBox1.Items.Objects[Index]);
SendMessageToClient(Client, Msg);
end;
Alternatively, you can derive TSimpleClient from TIdServerContext and get rid of the Thread field altogether:
type
TSimpleClient = class(TIdServerContext)
DNS,
Name : String;
OutgoingMsgs : TIdThreadSafeStringList;
HasOutgoingMsgs : Boolean;
constructor Create(AConnection: TIdTCPConnection; AYarn: TIdYarn; AList: TIdContextThreadList = nil); override;
destructor Destroy; override;
procedure Queue(const Msg: string);
procedure FlushMsgs;
end;
constructor TSimpleClient.Create(AConnection: TIdTCPConnection; AYarn: TIdYarn; AList: TIdContextThreadList = nil);
begin
inherited Create(AConnection, AYarn, AList);
OutgoingMsgs := TIdThreadSafeStringList.Create;
end;
destructor TSimpleClient.Destroy;
begin
OutgoingMsgs.Free;
inherited;
end;
procedure TSimpleClient.Queue(const Msg: string);
var
List: TStringList;
begin
List := OutgoingMsgs.Lock;
try
List.Add(Msg);
HasOutgoingMsgs := True;
finally
OutgoingMsgs.Unlock;
end;
end;
procedure TSimpleClient.FlushMsgs;
var
List: TStringList;
begin
List := OutgoingMsgs.Lock;
try
while List.Count > 0 do
begin
Self.Connection.IOHandler.WriteLn(List[0]);
List.Delete(0);
end;
HasOutgoingMsgs := False;
finally
OutgoingMsgs.Unlock;
end;
end;
procedure TForm1.FormCreate(Sender: TObject);
begin
IdTCPServer1.ContextClass := TSimpleClient;
end;
procedure TForm1.IdTCPServer1Connect(AContext: TIdContext);
var
PeerIP: string;
Client: TSimpleClient;
begin
PeerIP := AContext.Binding.PeerIP;
Client := TSimpleClient(AContext);
Client.DNS := PeerIP;
TThread.Queue(nil,
procedure
begin
ListBox1.Items.AddObject(PeerIP, Client);
end
);
AContext.Connection.IOHandler.DefStringEncoding := IndyTextEncoding_UTF8;
end;
procedure TForm1.IdTCPServer1Disconnect(AContext: TIdContext);
var
Client : TSimpleClient;
begin
Client := TSimpleClient(AContext);
TThread.Queue(nil,
procedure
var
Index: Integer;
begin
Index := ListBox1.Items.IndexOfObject(Client);
if Index <> -1 then
ListBox1.Items.Delete(Index);
end;
);
end;
procedure TForm1.IdTCPServer1Execute(AContext: TIdContext);
var
Client: TSimpleClient;
begin
Client := TSimpleClient(AContext);
if Client.HasOutgoingMsgs then
Client.FlushMsgs
else
Sleep(100);
end;
procedure TForm1.SendMessageToClient(Client: TSimpleClient; const Msg: string);
var
List: TIdContextList;
begin
List := IdTCPServer1.Contexts.LockList;
try
if List.IndexOf(TIdContext(Client)) <> -1 then // still connected?
Client.Queue(Msg);
finally
IdTCPServer1.Contexts.UnlockList;
end;
end;
procedure TForm1.Button1Click(Sender: TObject);
var
Index: Integer;
Msg: string;
Client: TSimpleClient;
begin
Index := ListBox1.ItemIndex;
if Index = -1 then Exit;
Msg := Edit1.Text;
if Msg = '' then Exit;
Client := TSimpleClient(ListBox1.Items.Objects[Index]);
SendMessageToClient(Client, Msg);
end;
On the client side, you are reading from the socket in the main UI thread, but Indy uses blocking sockets, and so its reading methods will block the calling thread until the requested data arrives. DON'T block the main UI thread! Read only if there is actually something available to read, or else move the reading into a separate worker thread. For example:
IdTCPClient1.Connect;
IdTCPClient1.IOHandler.DefStringEncoding := IndyTextEncoding_UTF8;
...
IdTCPClient1.Disconnect;
...
procedure TForm1.Timer1Timer(Sender: TObject);
var
s: string;
begin
if IdTCPClient1.Connected and (not IdTCPClient1.IOHandler.InputBufferIsEmpty) then
begin
s := IdTCPClient1.IOHandler.ReadLn;
if s <> '' then
Label1.Text := s;
end;
end;
Alternatively:
type
TReadingThread = class(TThread)
protected
procedure Execute; override;
end;
procedure TReadingThread.Execute;
var
s: String;
begin
while not Terminated do
begin
s := Form1.IdTCPClient1.IOHandler.ReadLn;
if s <> '' then
begin
TThread.Queue(nil,
procedure
begin
Form1.Label1.Text := s;
end
);
end;
end;
end;
...
var
ReadingThread: TReadingThread = nil;
...
IdTCPClient1.Connect;
IdTCPClient1.IOHandler.DefStringEncoding := IndyTextEncoding_UTF8;
ReadingThread := TReadingThread.Create(False);
...
ReadingThread.Terminate;
try
IdTCPClient1.Disconnect;
finally
ReadingThread.WaitFor;
ReadingThread.Free;
end;
Thank you so much Remy, your answer really helped me sort out my problem. I targeted Windows and Android platforms. I fixed your code a little and it worked for me:
type
TSimpleClient = class(TObject)
DNS,
Name : String;
Thread : Pointer;
OutgoingMsgs : TIdThreadSafeStringList;
HasOutgoingMsgs : Boolean;
constructor Create;
destructor Destroy; override;
procedure Queue(const Msg: string);
procedure FlushMsgs;
end;
constructor TSimpleClient.Create;
begin
inherited;
OutgoingMsgs := TIdThreadSafeStringList.Create;
end;
destructor TSimpleClient.Destroy;
begin
OutgoingMsgs.Free;
inherited;
end;
procedure TSimpleClient.Queue(const Msg: string);
var
List: TStringList;
Client: TSimpleClient;
begin
List := OutgoingMsgs.Lock;
try
List.Add(Msg);
HasOutgoingMsgs := True;
Client.FlushMsgs;
finally
OutgoingMsgs.Unlock;
end;
end;
procedure TSimpleClient.FlushMsgs;
var
List: TStringList;
begin
List := OutgoingMsgs.Lock;
try
while List.Count > 0 do
begin
TIdContext(Thread).Connection.IOHandler.WriteLn(List[0]);
List.Delete(0);
end;
HasOutgoingMsgs := False;
finally
OutgoingMsgs.Unlock;
end;
end;
procedure TForm1.IdTCPServer1Connect(AContext: TIdContext);
var
PeerIP: string;
Client: TSimpleClient;
begin
PeerIP := AContext.Binding.PeerIP;
Client := TSimpleClient.Create;
Client.DNS := PeerIP;
Client.Thread := AContext;
AContext.Data := Client;
TThread.Queue(nil,
procedure
begin
ListBox1.Items.AddObject(PeerIP, Client);
end
);
AContext.Connection.IOHandler.DefStringEncoding := IndyTextEncoding_UTF8;
end;
procedure TForm1.IdTCPServer1Disconnect(AContext: TIdContext);
var
Client : TSimpleClient;
begin
Client := TSimpleClient(AContext.Data);
try
TThread.Queue(nil,
procedure
var
Index: Integer;
begin
Index := ListBox1.Items.IndexOfObject(Client);
if Index <> -1 then
ListBox1.Items.Delete(Index);
end;
);
finally
{ The anonymous procedure being passed to TThread.Queue() above captures
the Client variable itself, not its value. On ARC platforms, we need to
prevent Free() setting the variable to nil before it can be passed to
IndexOfObject(), and also because IndexOfObject() expects a live object
anyway. ARC will free the object when the anonymous procedure exits. On
non-ARC platforms, it is OK to Free() the object here, the variable will
not change value, and IndexOfObject() does not need a live object... }
{$IFNDEF AUTOREFCOUNT}
Client.Free;
{$ENDIF}
AContext.Data := nil;
end;
end;
procedure TForm1.IdTCPServer1Execute(AContext: TIdContext);
var
Client: TSimpleClient;
begin
Client := TSimpleClient(AContext.Data);
if Client.HasOutgoingMsgs then
Client.FlushMsgs
else
Sleep(100);
end;
procedure TForm1.SendMessageToClient(Client: TSimpleClient; const Msg: string);
var
List: TIdContextList;
begin
List := IdTCPServer1.Contexts.LockList;
try
if List.IndexOf(TIdContext(Client.Thread)) <> -1 then // still connected?
Client.Queue(Msg);
finally
IdTCPServer1.Contexts.UnlockList;
end;
end;
procedure TForm1.Button1Click(Sender: TObject);
var
Index: Integer;
Msg: string;
Client: TSimpleClient;
begin
Index := ListBox1.ItemIndex;
if Index = -1 then Exit;
Msg := Edit1.Text;
if Msg = '' then Exit;
Client := TSimpleClient(ListBox1.Items.Objects[Index]);
SendMessageToClient(Client, Msg);
end;
I added a call to the FlushMsgs method from the TSimpleClient.Queue procedure and messages started to be sent, the list of clients is updated every time clients are connected and disconnected, and the server stopped hanging. Thanks again Remy, you helped a lot to speed up the development, golden man.

TIdTcpClient thread stops responding after some time

After some time my client thread stops receiving/sending commands from/to TIdTcpServer.
Here is the client side thread I copied from an example from Remy:
Tested locally and it doesn't happen, only on a running environment the error occurs...
type
TDataEvent = procedure(const LBuffer: TIdBytes) of object;
TReadingThread = class(TThread)
private
FClient : TIdTCPClient;
FData : TIdBytes;
FOnData : TDataEvent;
procedure DataReceived;
protected
procedure Execute; override;
public
constructor Create(AClient: TIdTCPClient); reintroduce;
property OnData: TDataEvent read FOnData write FOnData;
end;
constructor TReadingThread.Create(AClient: TIdTCPClient);
begin
inherited Create(True);
FClient := AClient;
end;
procedure TReadingThread.Execute;
begin
while not Terminated do
begin
Form1.Cliente.IOHandler.ReadBytes(FData, szProtocol, False);
if (FData <> nil) and Assigned(FOnData) then Synchronize(DataReceived);
end;
end;
procedure TReadingThread.DataReceived;
begin
if Assigned(FOnData) then FOnData(FData);
end;
procedure TForm1.DataReceived(const LBuffer: TIdBytes);
type
PTBytes = ^TBytes;
PTIdBytes = ^TIdBytes;
var
LDataSize : Integer;
LProtocol : TProtocol;
LBuffer2 : TBytes;
LProtocol2 : TProtocol;
begin
LProtocol := BytesToProtocol(PTBytes(#LBuffer)^);
case LProtocol.Command of
cmdHWID:
begin
HWID := LProtocol.Sender.HWID;
end;
cmdPing:
begin
InitProtocol(LProtocol2);
LProtocol2.Command := cmdPing;
LProtocol2.Sender.PBack := GetTickCount;
LBuffer2 := ProtocolToBytes(LProtocol2);
Form1.Cliente.IOHandler.Write(PTIdBytes(#LBuffer2)^);
ClearBuffer(LBuffer2);
end;
end;
end;
For a while all works perfectly, but after some time, the client side stops receiving/sending. The connection to the server is seems to be still open.
function to find connection by ip:
list := IdTCPServer1.Contexts.LockList;
try
for i := 0 to list.Count - 1 do
begin
ctx := TIdContext(list[i]);
if ctx.Binding.PeerIP = Edit9.Text then
begin
TLog.AddMsg('IP FOUND');
Achou := True;
Cliente := TClientContext(ctx);
SerialCn := Cliente.Client.HWID;
IpCn := Cliente.Client.IP;
break;
end;
end;
finally
IdTCPServer1.Contexts.UnlockList;
end;

Error message: "Bitmap Image is not valid" on received from Socket

I'm trying to get a screenshot and send it over the web using ClientSocket and ServerSocket components.
I'm having problems when I try to turn the stream received at ServerSocket into a picture again. Error message "Bitmap Image is not valid!" when performing:
DesktopForm.imgScreen.Picture.Bitmap.LoadFromStream(ms);
I do not know if the problem is in the way sending the image or get in the way.
My server code:
unit UntThreadDesktop;
interface
uses
System.Classes,
System.SysUtils,
System.Win.ScktComp,
WinApi.Windows,
WinApi.ActiveX,
Vcl.Graphics,
Vcl.Imaging.Jpeg,
UntDesktopForm;
type
TThreadDesktop = class(TThread)
private
FSocket: TCustomWinSocket;
FDesktopForm: TDesktopForm;
public
constructor Create(ASocket: TCustomWinSocket);
destructor Destroy; override;
procedure Execute; override;
end;
implementation
uses
UntLibraries;
{ TThreadDesktop }
constructor TThreadDesktop.Create(ASocket: TCustomWinSocket);
begin
inherited Create(true);
FreeOnTerminate := true;
FSocket := ASocket;
end;
destructor TThreadDesktop.Destroy;
begin
inherited;
end;
procedure TThreadDesktop.Execute;
var
text: string;
fileSize: integer;
ms: TMemoryStream;
buf: Pointer;
nBytes: integer;
jpg: TJPEGImage;
begin
inherited;
CoInitialize(nil);
try
// Init DesktopForm
Synchronize(procedure begin
FDesktopForm := TDesktopForm.Create;
FDesktopForm.Show;
end);
ms := TMemoryStream.Create;
try
FSocket.SendText('<|GetScreen|>');
while FSocket.Connected and (not Self.Terminated) and (FDesktopForm <> nil) do
begin
if FSocket.ReceiveLength > 0 then
begin
ms.Clear;
text := string(FSocket.ReceiveText);
text := Copy(text,1, Pos(#0,text)-1);
fileSize := StrToInt(text);
// Receiving file
while FSocket.Connected and (not Self.Terminated) and (FDesktopForm <> nil) do
begin
Synchronize(procedure begin
if FDesktopForm <> nil then
FDesktopForm.panInfo.Caption := 'Total: ' + IntToStr(ms.Size) +
' de ' + IntToStr(fileSize);
end);
try
text := '';
GetMem(buf, FSocket.ReceiveLength);
try
nBytes := FSocket.ReceiveBuf(buf^, FSocket.ReceiveLength);
if nBytes > 0 then
ms.Write(buf^, nBytes);
if (ms.Size = fileSize) or (nBytes <= 0) then
begin
ms.Position := 0;
ms.SaveToFile('C:\Temp\Screen.bmp');
ms.Position := 0;
//jpg := TJPEGImage.Create;
//jpg.LoadFromStream(ms);
// Carrega a imagem
Synchronize(procedure begin
if FDesktopForm <> nil then
//FDesktopForm.imgScreen.Picture.Assign(jpg);
FDesktopForm.imgScreen.Picture.Graphic.LoadFromStream(ms);
end);
end;
finally
FreeMem(buf);
end;
except
end;
end;
end;
TThread.Sleep(10);
end;
finally
ms.Free;
// Close DesktopForm
Synchronize(procedure begin
if FDesktopForm <> nil then
FDesktopForm.Close;
end);
end;
finally
CoUninitialize;
end;
end;
end.
It´s a thread used to receive the image in background.
In the main form of my application server I own a TServerSocket component working with the ServerType property to stThreadBlocking.
In my client application I have TClientSocket component using the property ClientType as ctNonBlocking.
My thread code:
unit UntThreadDesktopClient;
interface
uses
System.Classes,
System.SysUtils,
System.Win.ScktComp,
WinApi.Windows,
WinApi.ActiveX,
Vcl.Imaging.Jpeg,
Vcl.Graphics,
Vcl.Forms;
type
TThreadDesktopClient = class(TThread)
private
FSocket: TClientSocket;
FStream: TMemoryStream;
public
constructor Create(AHostname: string; APort: integer); reintroduce;
destructor Destroy; override;
procedure Execute; override;
private
procedure OnConnect(Sender: TObject; Socket: TCustomWinSocket);
procedure GetScreen(stream: TMemoryStream);
end;
implementation
{ TThreadDesktopClient }
constructor TThreadDesktopClient.Create(AHostname: string; APort: integer);
begin
inherited Create(true);
FreeOnTerminate := true;
FStream := TMemoryStream.Create;
FSocket := TClientSocket.Create(nil);
FSocket.ClientType := ctNonBlocking;
FSocket.Host := AHostname;
FSocket.Port := APort;
FSocket.OnConnect := OnConnect;
FSocket.Open;
end;
destructor TThreadDesktopClient.Destroy;
begin
FStream.Free;
if FSocket.Active then
FSocket.Close;
FSocket.Free;
inherited;
end;
procedure TThreadDesktopClient.Execute;
var
cmd: AnsiString;
begin
inherited;
CoInitialize(nil);
try
while FSocket.Active and not Self.Terminated do
begin
if FSocket.Socket.ReceiveLength > 0 then
begin
cmd := FSocket.Socket.ReceiveText;
if cmd = '<|GetScreen|>' then
begin
FStream.Clear;
GetScreen(FStream);
FStream.Position := 0;
FSocket.Socket.SendText(AnsiString(IntToStr(FStream.Size)) + #0);
FSocket.Socket.SendStream(FStream);
end
else
if cmd = '<|TYPE|>' then
begin
FSocket.Socket.SendText('<|TYPE-DESKTOP|>');
end;
end;
end;
finally
CoUninitialize;
end;
end;
procedure TThreadDesktopClient.OnConnect(Sender: TObject; Socket: TCustomWinSocket);
begin
Start;
end;
procedure TThreadDesktopClient.GetScreen(stream: TMemoryStream);
var
DC: HDC;
bmp: TBitmap;
jpg: TJPEGImage;
begin
DC := GetDC(GetDesktopWindow);
try
bmp := TBitmap.Create;
jpg := TJPEGImage.Create;
try
//bmp.PixelFormat := pf8bit;
bmp.Width := GetDeviceCaps(DC, HORZRES);
bmp.Height := GetDeviceCaps(DC, VERTRES);
//bmp.Width := Screen.Width;
//bmp.Height := Screen.Height;
BitBlt(bmp.Canvas.Handle, 0, 0, bmp.Width, bmp.Height, DC, 0, 0, SRCCOPY);
bmp.Modified := True;
//jpg.Assign(bmp);
//jpg.Compress;
stream.Clear;
//jpg.SaveToStream(stream);
bmp.SaveToStream(stream);
finally
bmp.Free;
jpg.Free;
end;
finally
ReleaseDC(GetDesktopWindow, DC);
end;
end;
end.
For further clarification, I will also post my main thread of the client application and how it is called in the main form from my client application.
unit UntThreadMain;
interface
uses
System.Classes,
System.Win.ScktComp,
WinApi.ActiveX;
type
TThreadMain = class(TThread)
private
FClientSocket: TClientSocket;
public
constructor Create(AHostname: string; APort: integer); reintroduce;
destructor Destroy; override;
procedure Execute; override;
public
procedure OnConnect(Sender: TObject; Socket: TCustomWinSocket);
procedure OnDisconnect(Sender: TObject; Socket: TCustomWinSocket);
procedure OnError(Sender: TObject; Socket: TCustomWinSocket;
ErrorEvent: TErrorEvent; var ErrorCode: Integer);
private
procedure SendInfo;
procedure OpenDesktopChannel;
end;
implementation
uses
UntClientMainForm,
UntThreadDesktopClient;
{ TThreadMain }
constructor TThreadMain.Create(AHostname: string; APort: integer);
begin
inherited Create(true);
FreeOnTerminate := false;
FClientSocket := TClientSocket.Create(nil);
FClientSocket.ClientType := ctNonBlocking;
FClientSocket.Host := AHostname;
FClientSocket.Port := APort;
FClientSocket.OnConnect := OnConnect;
FClientSocket.OnDisconnect := OnDisconnect;
FClientSocket.Open;
end;
destructor TThreadMain.Destroy;
begin
if FClientSocket.Active then
FClientSocket.Close;
FClientSocket.Free;
inherited;
end;
procedure TThreadMain.Execute;
var
cmd: AnsiString;
begin
inherited;
CoInitialize(nil);
try
while FClientSocket.Socket.Connected and not Self.Terminated do
begin
if FClientSocket.Socket.ReceiveLength > 0 then
begin
cmd := FClientSocket.Socket.ReceiveText;
if cmd = '<|TYPE|>' then
FClientSocket.Socket.SendText('<|TYPE-COMMAND|>')
else
if cmd = '<|INFO|>' then
SendInfo
else
if cmd = '<|REQUEST-DESKTOP|>' then
TThreadDesktopClient.Create(FClientSocket.Host, FClientSocket.Port);
end;
end;
finally
CoUninitialize;
end;
end;
procedure TThreadMain.OnConnect(Sender: TObject; Socket: TCustomWinSocket);
begin
Start;
Synchronize(procedure
begin
ClientMainForm.stBar.Panels[1].Text := 'Conectado';
ClientMainForm.btnConectar.Caption := 'Desconectar';
end);
end;
procedure TThreadMain.OnDisconnect(Sender: TObject; Socket: TCustomWinSocket);
begin
Synchronize(procedure
begin
ClientMainForm.stBar.Panels[1].Text := 'Desconectado';
ClientMainForm.btnConectar.Caption := 'Conectar';
end);
end;
procedure TThreadMain.OnError(Sender: TObject; Socket: TCustomWinSocket;
ErrorEvent: TErrorEvent; var ErrorCode: Integer);
begin
ErrorCode := 0;
end;
procedure TThreadMain.SendInfo;
var
cmd: AnsiString;
begin
cmd := '<|INFO|>;NomePC=Tiago-PC;SO=Windows Seven Professiona 64-bit;' +
'CPU=Intel Core i7 3ª Geração';
FClientSocket.Socket.SendText(cmd);
end;
end.
Note that this thread calls the TThreadDesktopClient.
In the main form of the application server, where the TServerSocket, got OnGetThread TServerSocket the method this way:
procedure TMainForm.ServerSocketGetThread(Sender: TObject;
ClientSocket: TServerClientWinSocket; var SocketThread: TServerClientThread);
begin
SocketThread := TThreadController.Create(false, ClientSocket);
end;
When an image is requested:
procedure TMainForm.pmiAcessarClick(Sender: TObject);
var
nI: integer;
begin
for nI := 0 to Pred(ServerSocket.Socket.ActiveConnections) do
begin
if ServerSocket.Socket.Connections[nI].SocketHandle = cdsClientesId.AsInteger then
ServerSocket.Socket.Connections[nI].SendText('<|REQUEST-DESKTOP|>');
end;
end;
Returning to my client application, this code is used to connect in server (TServerSocket).
procedure TClientMainForm.btnConectarClick(Sender: TObject);
begin
if FThreadMain = nil then
begin
FThreadMain := TThreadMain.Create('localhost', 6550);
end
else
begin
FThreadMain.Terminate;
FThreadMain.Free;
FThreadMain := nil;
end;
end;
So, this is all my code.
When an image is received, I try to load it on TImage get the error message: "Bitmap Image is not valid."
I've tried a few different ways to treat the stream sent by the client application. But it still fails.
Usually got the same error: "Bitmap Image is not valid."
There are a LOT of problems with the code you showed - ranging from a fundamental lack of understanding of how TClientSocket and TServerSocket actually work in general, to a lack of understanding of how to send/receive/parse over TCP/IP. I see very few things in your code that are correct.
You are creating multiple connections on the client side, making each one identify its type (command vs desktop), but your server code is not querying that type or even caring what the type is. It assumes every client is a desktop client and asks for its screen. So you can simplify your code on both sides by simply eliminating that second connection. It is not really needed anyway. You would keep your connections to a minimum to reduce overhead.
I would strongly suggest a re-write of your code.
Try something more like this instead:
Common:
unit UntSocketCommon;
uses
System.Classes,
System.Win.ScktComp;
interface
procedure ReadRawFromSocket(Socket: TWinSocketStream; Buf: Pointer; BufLen: Integer);
function ReadLineFromSocket(Socket: TWinSocketStream): String;
function ReadIntegerFromSocket(Socket: TWinSocketStream): Integer;
procedure ReadStreamFromSocket(Socket: TWinSocketStream; Stream: TStream);
procedure WriteRawFromSocket(Socket: TWinSocketStream; Buf: Pointer; BufLen: Integer);
procedure WriteLineToSocket(Socket: TWinSocketStream; const Value: String);
procedure WriteIntegerToSocket(Socket: TWinSocketStream; Value: Integer);
procedure WriteStreamToSocket(Socket: TWinSocketStream; Stream: TStream);
implementation
procedure ReadRawFromSocket(Socket: TWinSocketStream; Buf: Pointer; BufLen: Integer);
var
PBuf: PByte;
nBytesRead: Integer;
begin
PBuf := PByte(Buf);
while BufLen > 0 do
begin
nBytesRead := Socket.Read(PBuf^, BufLen);
if nBytesRead < 1 then raise Exception.Create('Unable to read from socket');
Inc(PBuf, nBytesRead);
Dec(BufLen, nBytesRead);
end;
end;
function ReadLineFromSocket(Socket: TWinSocketStream): String;
var
Ch: AnsiChar;
Buf: array[0..255] of AnsiChar;
BufLen: Integer;
S: UTF8String;
procedure AppendBuf;
var
OldLen: Integer;
begin
OldLen := Length(S);
SetLength(S, OldLen + BufLen);
Move(Buf[0], S[OldLen], BufLen);
end;
begin
Result := '';
BufLen := 0;
repeat
ReadRawFromSocket(Socket, #Ch, SizeOf(Ch));
if Ch = #10 then Break;
if BufLen = Length(Buf) then
begin
AppendBuf;
BufLen := 0;
end;
Buf[BufLen] := Ch;
Inc(BufLen);
until False;
if BufLen > 0 then AppendBuf;
BufLen := Length(S);
if BufLen > 0 then
begin
if S[BufLen] = #13 then
SetLength(S, BufLen-1);
end;
Result := String(S);
end;
function ReadIntegerFromSocket(Socket: TWinSocketStream): Integer;
begin
ReadRawFromSocket(Socket, #Result, SizeOf(Result));
Result := ntohl(Result);
end;
procedure ReadStreamFromSocket(Socket: TWinSocketStream; Stream: TStream);
var
Size: Integer;
Buf: array[0..1023] of Byte;
nBytes: Integer;
begin
Size := ReadIntegerFromSocket(Socket);
while Size > 0 do
begin
nBytes := Size;
if nBytes > Length(Buf) then nBytes := Length(Buf);
ReadRawFromSocket(Socket, Buf[0], nBytes);
Stream.WriteBuffer(Buf[0], nBytes);
Dec(Size, nBytes);
end;
end;
procedure WriteRawToSocket(Socket: TWinSocketStream; Buf: Pointer; BufLen: Integer);
var
PBuf: PByte;
nBytesWritten: Integer;
begin
PBuf := PByte(Buf);
while BufLen > 0 do
begin
nBytesWritten := Socket.Write(PBuf^, BufLen);
if nBytesWritten < 1 then raise Exception.Create('Unable to write to socket');
Inc(PBuf, nBytesWritten);
Dec(BufLen, nBytesWritten);
end;
end;
procedure WriteLineToSocket(Socket: TWinSocketStream; const Value: String);
var
S: UTF8String;
begin
S := UTF8String(Value + #13#10);
WriteRawToSocket(Socket, PAnsiChar(S), Length(S));
end;
procedure WriteIntegerToSocket(Socket: TWinSocketStream; Value: Integer);
begin
Value := htonl(Value);
WriteRawToSocket(Socket, #Value, SizeOf(Value));
end;
procedure WriteStreamToSocket(Socket: TWinSocketStream; Stream: TStream);
var
Size: Integer;
Buf: array[0..1023] of Byte;
nBytes: Integer;
begin
Size := Stream.Size - Stream.Position;
WriteIntegerToSocket(Socket, Size);
while Size > 0 do
begin
nBytes := Size;
if nBytes > Length(Buf) then nBytes := Length(Buf);
Stream.ReadBuffer(Buf[0], nBytes);
WriteRawToSocket(Socket, Buf[0], nBytes);
Dec(Size, nBytes);
end;
end;
end.
Server:
unit UntThreadDesktop;
interface
uses
System.Classes,
System.Win.ScktComp,
UntDesktopForm;
type
TThreadController = class(TServerClientThread)
private
FDesktopForm: TDesktopForm;
protected
procedure ClientExecute; override;
end;
implementation
uses
System.SysUtils,
WinApi.Windows,
Vcl.Graphics,
UntLibraries,
UntSocketCommon;
{ TThreadDesktop }
procedure TThreadController.ClientExecute;
var
fileSize: Integer;
ms: TMemoryStream;
buf: array[0..1023] of Byte;
nBytes: Integer;
SocketStrm: TWinSocketStream;
begin
SocketStrm := TWinSocketStream.Create(ClientSocket, 5000);
try
// Init DesktopForm
Synchronize(
procedure
begin
FDesktopForm := TDesktopForm.Create;
FDesktopForm.Show;
end
);
try
ms := TMemoryStream.Create;
try
while ClientSocket.Connected and (not Terminated) and (FDesktopForm <> nil) do
begin
ms.Clear;
WriteLineToSocket(SocketStrm, '<|GetScreen|>');
{
ReadStreamFromSocket(SocketStrm, ms);
ms.Position := 0;
ms.SaveToFile('C:\Temp\Screen.bmp');
ms.Position := 0;
Synchronize(
procedure
begin
if FDesktopForm <> nil then
FDesktopForm.imgScreen.Picture.Bitmap.LoadFromStream(ms);
end
);
}
fileSize := ReadIntegerFromSocket(SocketStrm);
while (ms.Size < fileSize) and ClientSocket.Connected and (not Terminated) and (FDesktopForm <> nil) do
begin
Synchronize(
procedure
begin
if FDesktopForm <> nil then
FDesktopForm.panInfo.Caption := 'Total: ' + IntToStr(ms.Size) + ' de ' + IntToStr(fileSize);
end
);
nBytes := fileSize - ms.Size;
if nBytes > Length(Buf) then nBytes := Length(Buf);
ReadRawFromSocket(SocketStrm, buf[0], nBytes);
ms.WriteBuffer(buf[0], nBytes);
if ms.Size = fileSize then
begin
ms.Position := 0;
ms.SaveToFile('C:\Temp\Screen.bmp');
ms.Position := 0;
Synchronize(
procedure
begin
if FDesktopForm <> nil then
FDesktopForm.imgScreen.Picture.Bitmap.LoadFromStream(ms);
end
);
end;
end;
end;
finally
ms.Free;
end;
finally
Synchronize(
procedure
begin
if FDesktopForm <> nil then
FDesktopForm.Close;
end
);
end;
finally
SocketStrm.Free;
end;
end;
end.
procedure TMainForm.ServerSocketGetThread(Sender: TObject;
ClientSocket: TServerClientWinSocket; var SocketThread: TServerClientThread);
begin
SocketThread := TThreadController.Create(false, ClientSocket);
end;
Client:
unit UntThreadMain;
interface
uses
System.Classes,
System.Win.ScktComp;
type
TThreadMain = class(TThread)
private
FClientSocket: TClientSocket;
FSocketStrm: TWinSocketStream;
procedure SendInfo;
procedure SendScreen;
procedure OnConnect(Sender: TObject; Socket: TCustomWinSocket);
procedure OnDisconnect(Sender: TObject; Socket: TCustomWinSocket);
procedure OnError(Sender: TObject; Socket: TCustomWinSocket; ErrorEvent: TErrorEvent; var ErrorCode: Integer);
protected
procedure Execute; override;
public
constructor Create(AHostname: string; APort: integer); reintroduce;
destructor Destroy; override;
end;
implementation
uses
System.SysUtils,
WinApi.Windows,
Vcl.Graphics,
UntClientMainForm,
UntSocketCommon;
{ TThreadMain }
constructor TThreadMain.Create(AHostname: string; APort: integer);
begin
inherited Create(false);
FreeOnTerminate := false;
FClientSocket := TClientSocket.Create(nil);
FClientSocket.ClientType := ctBlocking;
FClientSocket.Host := AHostname;
FClientSocket.Port := APort;
FClientSocket.OnConnect := OnConnect;
FClientSocket.OnDisconnect := OnDisconnect;
FClientSocket.OnError := OnError;
end;
destructor TThreadMain.Destroy;
begin
FClientSocket.Free;
inherited;
end;
procedure TThreadMain.Execute;
var
SocketStrm: TWinSocketStream;
cmd: String;
begin
FClientSocket.Open;
try
FSocketStrm := TWinSocketStream.Create(FClientSocket.Socket, 5000);
try
while FClientSocket.Socket.Connected and (not Terminated) do
begin
if SocketStrm.WaitForData(1000) then
begin
cmd := ReadLineFromSocket(SocketStrm);
if cmd = '<|INFO|>' then
begin
SendInfo
end
else if cmd = '<|GetScreen|>' then
begin
SendScreen;
end
end;
end;
finally
FSocketStrm.Free;
end;
finally
FClientSocket.Close;
end;
end;
procedure TThreadMain.OnConnect(Sender: TObject; Socket: TCustomWinSocket);
begin
Synchronize(
procedure
begin
ClientMainForm.stBar.Panels[1].Text := 'Conectado';
ClientMainForm.btnConectar.Caption := 'Desconectar';
end
);
end;
procedure TThreadMain.OnDisconnect(Sender: TObject; Socket: TCustomWinSocket);
begin
Synchronize(
procedure
begin
ClientMainForm.stBar.Panels[1].Text := 'Desconectado';
ClientMainForm.btnConectar.Caption := 'Conectar';
end
);
end;
procedure TThreadMain.OnError(Sender: TObject; Socket: TCustomWinSocket;
ErrorEvent: TErrorEvent; var ErrorCode: Integer);
begin
ErrorCode := 0;
Socket.Close;
end;
procedure TThreadMain.SendInfo;
var
cmd: string;
begin
cmd := '<|INFO|>;NomePC=Tiago-PC;SO=Windows Seven Professiona 64-bit;CPU=Intel Core i7 3ª Geração';
WriteLineToSocket(FSocketStrm, cmd);
end;
procedure TThreadMain.SendScreen;
var
DC: HDC;
bmp: TBitmap;
ms: TMemoryStream;
begin
ms := TMemoryStream.Create;
try
bmp := TBitmap.Create;
try
DC := GetDC(0);
try
//bmp.PixelFormat := pf8bit;
bmp.Width := GetDeviceCaps(DC, HORZRES);
bmp.Height := GetDeviceCaps(DC, VERTRES);
//bmp.Width := Screen.Width;
//bmp.Height := Screen.Height;
BitBlt(bmp.Canvas.Handle, 0, 0, bmp.Width, bmp.Height, DC, 0, 0, SRCCOPY);
finally
ReleaseDC(0, DC);
end;
bmp.SaveToStream(ms);
finally
bmp.Free;
end;
ms.Position := 0;
WriteStreamToSocket(FSocketStrm, ms);
finally
ms.Free;
end;
end;
end.
procedure TClientMainForm.btnConectarClick(Sender: TObject);
begin
if FThreadMain = nil then
begin
FThreadMain := TThreadMain.Create('localhost', 6550);
end else
begin
FThreadMain.Terminate;
FThreadMain.WaitFor;
FThreadMain.Free;
FThreadMain := nil;
end;
end;

Delphi 7: Handling events in console application (TidIRC)

I'm trying to make a console application based on Indy's IRC Component (TIdIRC) but I'm having trouble with events. Here's my code:
program Project1;
{$APPTYPE CONSOLE}
uses
SysUtils,
Classes,
Math,
IdBaseComponent,
IdComponent,
IdTCPConnection,
IdTCPClient,
IdIRC;
type
TEvents = class
public
procedure Raw(Sender: TObject; AUser: TIdIRCUser; ACommand, AContent: String; var Suppress: Boolean);
end;
const
IrcServ = 'gr.irc.gr';
IrcPort = 6667;
IrcChan = '#lalala';
var
Irc: TidIRC;
Event: TEvents;
uName, rName: string;
function Log(s: string): string;
var now: TDateTime;
begin
now := Time;
result := FormatDateTime('[hh:nn:ss] ', now) + s;
end;
procedure TEvents.Raw(Sender: TObject; AUser: TIdIRCUser; ACommand, AContent: String; var Suppress: Boolean);
begin
Log(AUser.Nick+' '+ACommand+' '+AContent);
end;
begin
Event := TEvents.Create;
Irc := TidIRC.Create(nil);
Irc.OnRaw := Event.Raw;
Randomize;
Write('Nickname: ');
ReadLn(uName);
rName := 'IDM' + IntToStr(RandomRange(1000, 9999)) + uName;
with Irc do begin
AltNick := 'IDM' + IntToStr(RandomRange(1000, 9999)) + uName;
Nick := rName;
Username := rName;
RealName := 'I.D.M.';
Host := IrcHost;
Port := IrcPort;
//MaxLineAction := maException; <-- [ERROR] Undeclared identifier: 'maException'
ReadTimeout := 0;
UserMode := [];
Connect();
Join(IrcChan);
end;
ReadLn;
end.
I've tried so far everything i could think of, but, although the app is connected successfully, it won't return any raw message... What am i missing?
TdIRC uses an internal worker thread to receive data. The OnRaw event is triggered when that thread is parsing data. The thread uses TThread.Synchronize() to do that parsing. Since your main thread does not have an active VCL message loop, you can pump the Synchronize() queue manually. After you connect, call the CheckSynchronize() function from the Classes unit in a loop while you are connected to IRC, eg:
begin
...
Connect;
try
Join(IrcChan);
do
CheckSynchronize;
Sleep(10);
until SomeCondition;
finally
Disconnect;
end;
...
end.
For good measure, you can assign a handler to the WakeMainThread event in the Classes unit to help control when CheckSynchronize() should be called, so the main thread can go to sleep while the IRC connection is idle, eg:
program Project1;
{$APPTYPE CONSOLE}
uses
SysUtils,
Classes,
Math,
IdBaseComponent,
IdComponent,
IdTCPConnection,
IdTCPClient,
IdIRC;
type
TEvents = class
private
FSyncEvent: TEvent;
public
constructor Create;
destructor Destroy; override;
procedure Raw(Sender: TObject; AUser: TIdIRCUser; ACommand, AContent: String; var Suppress: Boolean);
procedure Wake(Sender: TObject);
procedure CheckSync;
end;
function Log(s: string): string;
begin
result := FormatDateTime('[hh:nn:ss] ', Time) + s;
end;
constructor TEvents.Create;
begin
inherited;
FSyncEvent := TEvent.Create(nil, False, False, '');
end;
destructor TEvents.Destroy;
begin
FSyncEvent.Free;
inherited;
end;
procedure TEvents.Raw(Sender: TObject; AUser: TIdIRCUser; ACommand, AContent: String; var Suppress: Boolean);
begin
Log(AUser.Nick+' '+ACommand+' '+AContent);
end;
procedure TEvents.Wake(Sender: TObject);
begin
FSyncEvent.SetEvent;
end;
procedure TEvents.CheckSync;
begin
FSyncEvent.WaitFor(Infinite);
CheckSynchronize;
end;
const
IrcServ = 'gr.irc.gr';
IrcPort = 6667;
IrcChan = '#lalala';
var
Irc: TidIRC;
Event: TEvents;
uName, rName: string;
begin
Event := TEvents.Create;
try
WakeMainThread := Event.Wake;
Irc := TIdIRC.Create(nil);
try
Irc.OnRaw := Event.Raw;
Randomize;
Write('Nickname: ');
ReadLn(uName);
rName := 'IDM' + IntToStr(RandomRange(1000, 9999)) + uName;
with Irc do begin
AltNick := 'IDM' + IntToStr(RandomRange(1000, 9999)) + uName;
Nick := rName;
Username := rName;
RealName := 'I.D.M.';
Host := IrcHost;
Port := IrcPort;
//MaxLineAction := maException; <-- [ERROR] Undeclared identifier: 'maException'
ReadTimeout := 0;
UserMode := [];
Connect;
try
Join(IrcChan);
do
Event.CheckSync;
until SomeCondition;
finally
Disconnect;
end;
end;
finally
Irc.Free;
end;
finally
Event.Free;
end;
end.

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