Does this FreeAndNil(lAux) frees my double field too? - delphi

I'm correcting some (a lot) memory leaks of a project. I have some Delphi experience but is not my main language so I'm extra careful at freeing stuff.
I've already tried it and everything looks fine, but I thought that it would free the Field too (not what I want). Does that happen just with Objects?
TMainObject = class(TObject)
public
FDoubleField : double;
*
*
*
procedure TMainObject.CalculateSomeFieldValue();
var
lAux : TAuxObject;
begin
lAux := TAuxObject.Create;
lAux.RecoverData;
if **some condition** then
begin
FDoubleField := lAux.DoubleProperty;
end
else
begin
FDoubleField := lAux.OtherDoubleProperty;
end;
FreeAndNil(lAux);
end
Thanks in advance
Edit: I do not want to lose FDoubleField because I will use it later, but I need to free lAux.

The FDoubleField field doesn't need to be freed because it will be automatically "freed" as soon it goes out of scope.
Some tips:
You don't need to use FreeAndNil(lAux) in this case, just use lAux.Free because there's no need to set a pointer to nil which will no longer be used.
At the beginning, you can set ReportMemoryLeaksOnShutDown := True (documentation). In this way, you will be notified about any memory leak when the application closes.
Use try-finally blocks for being sure to always free the object you created
Modified code using try-finally block and Free:
procedure TMainObject.CalculateSomeFieldValue();
var
lAux : TAuxObject;
begin
lAux := TAuxObject.Create;
try
lAux.RecoverData;
if **some condition** then
begin
FDoubleField := lAux.DoubleProperty;
end
else
begin
FDoubleField := lAux.OtherDoubleProperty;
end;
finally
lAux.Free;
end;
end

In the example you give, you don't need to free anything for a variable of type double in a class (Also called a "field").
Field that must be freed are classes or simple pointers of any type that have been allocated.
The normal place to free data in a class is in the destructor.
Also pay attention to interfaces. They are generally reference counted and as such MUST NOT be freed. Frequently, interfaces are assigned a value by calling a class constructor and you must really look if the value returned by the class constructor is assigned to a variable of an interface type or to a variable of some object type. Assuming TAuxObject also implement the interface IAuxInterface, your have the following valid code:
var
AuxObj : TAuxObject;
AuxIntf : IAuxInterface;
begin
AuxIntf := TAuxObject.Create; // This one must NOT be freed
AuxObj := TAuxObject.Create; // This one must be freed
try
....
finally
AuxObj.FRee;
end;
end;
Properly using interfaces is a big subject. There are cases where interfaces are not reference counted.
There are in Delphi libraries a few classes designed to be ancestor for object supporting interface (For example TInterfacedObject). This ancestor implement reference counting properly (Methods QueryInterface, _AddRef and _Release). If your object do no derive from a class already implementing reference counting, then if you need reference counting then you must implement methods QueryInterface, _AddRef and _Release. As soon as they are defined, some compiler magic will call them when it is needed. And by the way freeing the object must actually done by the _Release method implementation.
Things becomes even more complex if the developer make use of weak and unsafe keywords to mark the interface type variable.

Related

Is there a way to instantiate a desired number of objects in Delphi, without iterating?

I think that C++ supports something on the lines of :
Object objects[100];
This would instantiate a 100 objects, right? Is it possible to do this in Delphi (specifically 2007)? Something other than:
for i:=0 to 99 do
currentObject = TObject.Create;
or using the Allocate function, with a passed size value a hundred times the TObject size, because that just allocates memory, it doesn't actually divide the memory and 'give' it to the objects.
If my assumption that the c++ instantiation is instant rather than under-the-hood-iterative, I apologize.
What you are looking for is impossible because
Delphi does not support static (stack allocated) objects.
Delphi objects do not have default constructors that can be automatically invoked by compiler.
So that is not a lack of 'sugar syntax'.
For the sake of complete disclosure:
Delphi also supports legacy 'old object model' (Turbo Pascal object model) which allows statically allocated objects;
Dynamic object allocation itself does not prevent automatic object instantiation syntax, but makes such a syntax undesirable;
Automatic object instantiation syntax is impossible because Delphi does not have default constructors: Delphi compiler never instantiate objects implicitly because it does not know what constructor to call.
While you can't do what you want using objects, if your objects are relatively simple, you may be able to get what you want by using an array of records.
Records in Delphi can have properties (including setters and getters), and class and instance methods. They are created automatically when declared, so declaring an array of them will create them all without iterating.
For more info: http://docwiki.embarcadero.com/RADStudio/XE3/en/Structured_Types#Records_.28advanced.29.
(I'm not sure when the new functionality was added to Delphi, it may well be after the 2007 version).
I don't know of any non-hacky way to do this besides iterating:
var
MyObjects: array[0..99] of TMyObject;
i: Integer;
begin
for i := 0 to 99 do
MyObjects[i] := TMyObject.Create;
end;
That declaration wouldn't create 100 objects, it would just give you an array of 100 object references that point to nothing useful.
Creating an object is a two step process. The first step is allocating memory (which your code also doesn't), the second step is calling the constructor (Create method) to initialize that memory, create additional objects, etc, etc.
The allocation part can be done without the loop, but the constructor needs to be called to intialize each instance.
Many VCL classes don't have an additional constructor. They just have the empty constructor that does nothing. In that case, there is no need to call it.
For instance, to fetch an array of stringlists, you can use the following code, adjusted from this example:
type
TStringListArray = array of TStringList;v
var
Instances: array of Byte;
function GetStringLists(Number: Integer): TStringListArray;
var
i: Integer;
begin
// Allocate instance memory for all of them
SetLength(Instances, Number * TStringList.InstanceSize);
// Zero the memory.
FillChar(Instances[0], Length(Instances), 0);
// Allocate array for object references.
SetLength(Result, Number);
for i := 0 to High(Result) do
begin
// Store object reference.
Result[i] := #Instances[i * TStringList.InstanceSize];
// Set the right class.
PPointer(Result[i])^ := TStringList;
// Call the constructor.
Result[i].Create;
end;
end;
And to get an array of 100 stringlists:
var
x: TStringListArray;
begin
x := GetStringLists(100);
So while this procedure may save you a neglectable amount of time, and may theoretically be more memory-efficient (less fragmentation), you will still need the loop. No easy way out.
It is somewhat possible in Delphi (but is not very practical in a Delphi environment, unless you are writing a custom memory manager). Creating an object instance is a two-step process - allocating memory for the object, and constructing the object's members inside of that memory. There is nothing requiring the memory of a given object to be allocated individually. You can allocate a larger block of memory and construct multiple objects inside of that block, taking advantage of a feature of Delphi that calls a constructor like a normal method if it is called from an instance variable instead of a class type, eg:
var
objects: array of Byte;
obj: TSomeClass;
begin
SetLength(objects, 100 * TSomeClass.InstanceSize);
FillChar(objects[0], 0, Length(objects));
for i := 0 to 99 do
begin
obj := TSomeClass.InitInstance(#objects[i * TSomeClass.InstanceSize]));
obj.Create;
end;
...
for i := 0 to 99 do
begin
obj := TSomeClass(#objects[i * TSomeClass.InstanceSize]);
obj.CleanupInstance;
end;
SetLength(objects, 0);
end;
This is not much different than what C++ does behind the scenes when declaring an array of object instances, only C++ supports declaring the array statically and it will call the constructors and destructors automatically, whereas Delphi does not support that.
There are a number of third-party implementations that allow you to allocate objects on the stack or in user-defined buffers, such as:
Objects on the Stack: A Delphi Relic
Allocate objects on stack, at specified memory address, or through any memory manager
Just to name a couple.

How can I check whether an object reference is still valid?

I have an issues where I am trying to determine if a reference to an object is valid. But it seems to be returning strange results.
procedure TForm1.Button1Click(Sender: TObject);
var form1 : TForm;
ref2 : TControl;
begin
form1 := TForm.Create(nil);
form1.Name := 'CustomForm';
form1.Parent := self; //Main Form
form1.Show;
ref2 := form1;
showmessage(ref2.ClassName+' - '+ref2.Name+' - '+BoolToStr(ref2.visible,true));
freeandnil(form1);
showmessage(ref2.ClassName+' - '+ref2.Name+' - '+BoolToStr(ref2.visible,true));
end;
The first showmessage returns - "TForm - CustomForm - True" (Just like I would expect it to).
The second showmessage return - "TForm - - False". I was actually hoping for some kind of access violation that I could then trap and know that the reference isn't valid.
In my application I need to compile a list of random TForm descendants as they are created and then check later if they have gone away (or are not visible). Unfortunately it is a plugin based system so I can go change all of these Forms to post a "I'm done Message."
Would code like this be safe to use (assuming I actually am checking for access violations)? Does anybody have any ideas what is happening.
Thanks
The problem is that with a certain likelyhood the memory accessed is still reserved by the Delphi memory manager. In that case Windows does not generate any kind of access violation, because that memory belongs to you!
One possibility is to switch to a different Delphi memory manager which can detect the use of freed objects. FastMM4, for example, has several "memory hygiene" checks, which are very useful for debugging, but even then you won't catch all of these errors immediately.
You can download FastMM4 from SourceForge.
Any TComponent (e.g. a TForm descendant) can register for notifications when other components are destroyed.
In your form, call FreeNotification(form) for each form that you wish to be notified of the destruction of. Then on the same form override the Notification() method. When any form (or other component) for which you have called FreeNotification() is destroyed, your Notification() method will be called with a Component parameter referencing the form and an Operation of opRemove.
If I've understood what it is you are trying to achieve, I think this should be enough information to devise an approach to do what you need.
After
freeandnil(form1);
the Delphi memory manager just marks the memory allocated by form1 as free, but all form1 data is still there, and can be accessed via ref2 until the memory manager reuse the freed memory for some other object(s).
You can't check that way if ref2 references a valid object or not. Code like this can't be safe, it is actually a bug.
If you want to obtain a 100% access violation modify the code as follows (here ref2^ = nil if form1 is freed):
procedure TForm1.Button1Click(Sender: TObject);
var form1 : TForm;
ref2 : ^TControl;
begin
form1 := TForm.Create(nil);
form1.Name := 'CustomForm';
form1.Parent := self; //Main Form
form1.Show;
ref2 := #form1;
showmessage(ref2^.ClassName+' - '+ref2^.Name+' - '+BoolToStr(ref2^.visible,true));
freeandnil(form1);
showmessage(ref2^.ClassName+' - '+ref2^.Name+' - '+BoolToStr(ref2^.visible,true));
end;
There is no reliable way to do what you are trying to do using the technique you're attempting. Forms that have "gone away" may have their memory reused, possibly even for a new form.
At best, you could work some mechanism whereby you cache the results of iterating Screen.Forms, but you can still fall foul of accidental duplicates, where a form gets destroyed and another gets reallocated and gets the same object address. That scenario is less likely than the memory being reused for some other object, however.
In a similar case I am using a singleton object that keeps a list of all the created forms.
Each form has a field with a reference to this Object.
TMyForm = class(TForm)
private
//*** This is the reference to the singleton...
FFormHandler: TFormHandler;
public
...
//*** you might want to publish it as a property:
property FormHandler: TFormHandler read FFormHandler write FFormHandler;
end;
You can set this reference e.g. when calling the constructor:
TMyForm.Create(aFormHandler: TFormHandler; aOwner: TComponent)
begin
FFormHandler := aFormHandler;
inherited Create(aOwner);
end;
(Or you could set the field from outside directly after creating the form if you don't want to change the parameters of the constructor).
When the form ist destroyed it notifies the handler and tells him to remove the form from the list - something like that:
TMyForm.Destroy(Sender: TObject);
begin
FFormHandler.RemoveFromFormList(Self);
inherited;
end;
(The details of the track-keeping are not included in the expample - e.g. a method "AddToFomList" or something alike would be needed)
There is one very interesting memory manager. It is called SafeMM: http://blogs.embarcadero.com/medington/2009/10/16/24839 But still it is for debugging only.
Given that you cannot modify the code that is out there in the plugins, all the good solutions about how to write safer code are not applicable to your case.
You have 1 way of doing it by
checking if an Object reference is
still what it's supposed to be by
looking up the VMT. This idea was
first published by Ray Lischner (who advocated for FreeAndNil for that very reason) and
later by Hallvard Vassbotn: see
this SO answer.
Another, better but introducing major slowdown, is to use FastMM4 in FullDebugmode to have it to replace all the freed objects by a TFreeObject instance instead of simply releasing the memory to the available pool.
Note that both methods do not prevent a false positive if another instance of the same class happens to be created at the same memory address. You get a valid object of the right type, just not the original one. (Unlikely in your case, but possible)
it is as simple as comparing against NIL:
// object declaration
Type object;
object = new Type();
...
// here you want to be sure of the existance of the object:
if (object <> nil )
object.free;
If you cannot test in another manner, you can use this as a last resort±
function IsValidClass( Cls: TClass ): Boolean;
var
i: Integer;
begin
for i := 0 to 99 do begin
Result := ( Cls = TObject ); // note that other modules may have a different root TObject!
if Result then Exit;
if IsBadReadPtr( Cls, sizeof( Pointer ) ) then Break;
if IsBadReadPtr( Pointer( Integer( Cls ) + vmtParent ), sizeof( Pointer ) ) then Break;
Cls := Cls.ClassParent;
end;
Result := False;
end;
function IsValidObject( Obj: TObject ): Boolean;
begin
Result := not IsBadReadPtr( Obj, sizeof( Pointer ) ) and IsValidClass( Obj.ClassType ) and not IsBadReadPtr( Obj, Obj.InstanceSize );
end;
IsBadReadPtr comes from Windows.

Reference-counting for objects

In my code I use a small data-storing class, which is created in different places. To avoid memory leaks and simplify things, I want to use reference counting, so I did
type TFileInfo = class (TInterfacedObject, IInterface)
and removed all my manual calls to TFileInfo.Free. Unfortunately Delphi reported a lot of memory leaks. Searching on SO I found the following question explaining why this doesn't work:
Why aren't descendants of TInterfacedObject garbage collected?
There is a workaround presented there but it requires me (at least if i get it right) to write a custom interface IFileInfo and provide it with a lot of getters and setters, which I want to avoid.
EDIT I should add that I insert the create FileInfo objects into two different kinds of hash tables: one descending from TBucketList and another one is a hash map implementation from the Codegear forum. Internally they both user pointers, so the situation is just like in the other question.
Is there any other possibility to make objects in Delphi use reference-counting?
The reference counting in Delphi only works if you only have a reference to your instance via an interface. As soon as you mix interface references and class references then you are in trouble.
Essentially you want reference counting without the need to create an interface with all the methods and properties defined in it. There are three ways to do this, and these are roughly in the order I would recommend them.
Barry Kelly wrote a post about Smart Pointers. It uses the Generics in Delphi 2009, but I am pretty sure you could hard code it to the specific versions of type you are using if you are not using 2009 yet (it is a great release BTW).
Another way that works with more versions of Delphi and less modification is the value type wrapper by Janez Atmapuri Makovsek. It is an example implemented for TStringList, but you could adapt it for any type.
The third way is to create a interfaced pointer (similar to Barry's Smart Pointer, but not so smart). I believe there is one in JCL, but I don't remember the details for sure. Basically this is an interface that accepts a TObject reference at construction. Then when it's reference count reaches zero it calls free on the object you passed to it. This method really only works for short lived instances that you are no passing as parameters because you separate the reference counted reference from the actually used reference. I would recommend one of the other two methods instead, but if you prefer this method and want more information just let me know.
That is the thing about Delphi, there are a free ways of accomplishing things. Option #1 is the best one in my opinion - Get Delphi 2009 and use that method if you can.
Good luck!
Unfortunately, the Delphi compiler generates the necessary code to inc/dec reference count only when you use interfaces (in your case custom interface IFileInfo). Moreover, if interfaces are cast to pointer (or TObject for that matter), again no reference counting is possible. For example, assumming global variable list : TList:
var ifi : IFileInfo;
begin
ifi := TFileInfo.Create;
list.Add(TFileInfo(ifi));
end;
after the method returns list[list.Count - 1] will contain dangling pointer.
So interfaces cannot be used in a hashmap that casts them to pointers, the hashmap implementation must keep them as IInterface.
Don't mix object references and interface references.
var
Intf: IInterface;
Obj: TFileInfo;
begin
// Interface Reference
Intf := TFileInfo.Create; // Intf is freed by reference counting,
// because it's an interface reference
// Object Reference
Obj := TFileInfo.Create;
Obj.Free; // Free is necessary
// Dangerous: Mixing
Obj := TFileInfo.Create;
Intf := Obj; // Intf takes over ownership and destroys Obj when nil!
Intf := nil; // reference is destroyed here, and Obj now points to garbage
Obj.Free; // this will crash (AV) as Obj is not nil, but the underlying object
// is already destroyed
end;
This functionality is supplied for interfaces but not for objects.
You can create something like it, but you need to override some of the structure of TObject:
TRefCountObject = class (TObject)
private
FRefCount : Integer;
public
constructor Create;
procedure Free; reintroduce;
function RefCountedCopy: TRefCountObject;
end;
constructor TRefCountObject.Create;
begin
inherited;
FRefCount := 1;
end;
procedure TRefCountObject.Free;
begin
if self=nil then Exit;
Dec(FRefCount);
if FRefCount<=0 then
Destroy;
end;
function TRefCountObject.RefCountedCopy: TRefCountObject;
begin
Inc(FRefCount);
Result := self;
end;
You need RefCountedCopy to assign the object to another variable. But then you have a refcounted object.
How to use this:
var1 := TRefCountObject.Create; // rc = 1
var2 := var1.RefCountedCopy; // rc = 2
var3 := var1.RefCountedCopy; // rc = 3
var2.Free; // rc = 2
var1.Free; // rc = 1
var4 := var3.RefCountedCopy; // rc = 2
var3.Free; // rc = 1
var4.Free; // rc = 0
If you want to eliminate calls to free on TObject instances then you might want to look at a garbage collector for native Delphi. I am aware of 2 different garbage collectors and a garbage collecting technique, each with pros and cons.
Native Precise Tracking Garbage Collector by Henrick Hellström
API for Boehm Garbage Collector DLL by Barry Kelly
Garbage Collector for Delphi Objects and Components by Rossen Assenov (not a real garbage collector, more of a memory bag.)
One of those will probably work for you.
To add to what has already been said, if you want to store references to Interfaces, instead of using a TList, use a TInterfaceList. The ref count will work consistently.
There's a long explanation to this, but in short: Inheriting from TInterfacedObject (and not calling Free yourself), is not enough, you need to use an object-factory-dynamic to create the objects for you, and use interface-pointers to the object everywhere, not just object-reference-variables. (Yes, that means you can't just switch 'old code' without looking it over)

Bypassing (disabling) Delphi's reference counting for interfaces

For one particular issue in the architecture of an application I'm working on, interfaces seem to be a nice solution. Specifically, some "business objects" depend on a bunch of settings that are pulled from the database in the actual app. Letting those business objects ask for an interface (through Inversion of Control), and letting a central TDatabaseSettings object implement those interfaces, allows for better isolation, and thus for much easier unit testing.
However, in Delphi, interfaces seem to come with an, in this case, unpleasant bonus: reference counting. This means that if I do something like this:
type
IMySettings = interface
function getMySetting: String;
end;
TDatabaseSettings = class(..., IMySettings)
//...
end;
TMyBusinessObject = class(TInterfacedObject, IMySettings)
property Settings: IMySettings read FSettings write FSettings;
end;
var
DatabaseSettings: TDatabaseSettings;
// global object (normally placed in a controller somewhere)
//Now, in some function...
O := TMyBusinessObject.Create;
O.Settings := DatabaseSettings;
// ... do something with O
O.Free;
On the last line (O.Free), my global DatabaseSettings object is now also freed, since the last interface reference to it (which was contained in O) is lost!
One solution would be to store the 'global' DatabaseSettings object with an interface; another solution would be to override the reference counting mechanism for the TDatabaseSettings class, so I can continue to manage the DatabaseSettings as a normal object (which is much more consistent with the rest of the app).
So, in summary, my question is: how do I disable the interface reference counting mechanism for a particular class?
I've been able to find some info that suggests overriding the IInterface methods _AddRef and _Release for the class (TDatabaseSettings in the example); has anyone ever done that?
Or would you say I shouldn't do this (confusing? just a bad idea?), and find a different solution to the architectural problem?
Thanks a lot!
Ok, you can bypass it, but the question is if you really want that.
If you want to use interfaces, you better use them completely. So as you have experienced it, you get problems if you mix class and interface variables.
var
// DatabaseSettings: TDatabaseSettings;
DatabaseSettings : IMySettings;
//Now, in some function...
O := TMyBusinessObject.Create;
O.Settings := DatabaseSettings;
// ... do something with O
O.Free;
You now have a second reference to the interface and losing the first will not free the object.
It as also possible to keep both the class and the object:
var
DatabaseSettings: TDatabaseSettings;
DatabaseSettingsInt : IMySettings;
Be sure to set the interface right after the object has been created.
If you really want to disable reference counting, you just have to create a new descendant of TObject that implements IInterface. I have tested the example below in D2009 and it works:
// Query Interface can stay the same because it does not depend on reference counting.
function TMyInterfacedObject.QueryInterface(const IID: TGUID; out Obj): HResult;
begin
if GetInterface(IID, Obj) then
Result := 0
else
Result := E_NOINTERFACE;
end;
constructor TMyInterfacedObject.Create;
begin
FRefCount := 1;
end;
procedure TMyInterfacedObject.FreeRef;
begin
if Self = nil then
Exit;
if InterlockedDecrement(FRefCount) = 0 then
Destroy;
end;
function TMyInterfacedObject._AddRef: Integer;
begin
Result := InterlockedIncrement(FRefCount);
end;
function TMyInterfacedObject._Release: Integer;
begin
Result := InterlockedDecrement(FRefCount);
if Result = 0 then
Destroy;
end;
FreeRef just lowers the refcount just like _Release. You can use it where you normally use Free.
Don't descend from TInterfacedObject, instead descend from TSingletonImplementation from standard System.Generics.Defaults unit.
TSingletonImplementation is a base for simple classes that need a basic IInterface implementation, with reference counting disabled.
TSingletonImplementation is a thread-safe base class for Delphi classes that support interfaces. Unlike TInterfacedObject, TSingletonImplementation does not implement reference counting.
_AddRef, _Release and _QueryInterface are, in fact, what you want to override. You should be very clear about what you're doing, however, as this can cause memory leaks or strange, hard-to-find bugs.
Don't descend from TInterfacedObject, instead descend from TObject, and implement your own versions of the first two of those methods that return 1.
To disable reference counting, AddRef and Release should do nothing but return -1
function TMyInterfacedObject._AddRef: Integer;
begin
Result := -1;
end;
function TMyInterfacedObject._Release: Integer;
begin
Result := -1;
end;
There is quite a lot of utility in interfaces without reference counting. If you use reference counting, then you cannot mix object and interface references as bad things will happen. By disabling ref counts, you can happily mix interface and object references without worrying about your objects suddenly getting auto destroyed.
Disabling reference counting for this kind of problem smells bad.
A much nicer and architectural solution would be to use some kind of "singleton" pattern.
The easiest way to implement this would look like:
interface
type
TDatabaseSettings = class(..., IMySettings)
end;
function DatabaseSettings: IMySettings;
implementation
var
GDatabaseSettings: IMySettings;
function DatabaseSettings: IMySettings;
begin
if GDatabaseSettings = nil then GDatabaseSettings := TDatabaseSettings.Create;
Result := GDatabaseSettings;
end;
O := TMyBusinessObject.Create;
O.Settings := DatabaseSettings;
O.Free;
By the way: when you use interfaces: always use interface variables! Do not mix both class en interface vars (use "var Settings: IMySettings" instead of "var Settings: TDatabaseSettings"). Otherwise reference counting will get in your way (auto destroy, invalid pointer operations, etc).
In the above solution, GDatabaseSettings is also of type "IMySettings", so it gets a proper reference count, and will last till your program terminates.
Or just use the code below:
var
I: IMyInterface;
begin
I := ...;
...
Do whatever you want in a scope;
Initialize(I); //- this will clear the interface variable without calling the _release.
end.

How should I free an array of objects in a Delphi 7 destructor?

Suppose my Delphi classes look like this:
interface
type
TMySubInfo = class
public
Name : string;
Date : TDateTime;
Age : Integer;
end;
TMyInfo = class
public
Name : string;
SubInfo : array of TMySubInfo;
destructor Destroy; override;
end;
implementation
destructor TMyInfo.Destroy;
begin
// hmmm..
end;
end.
To properly clean up, what should go in the destructor? Is it enough to do SetLength(SubInfo,0), or do I need to loop through and free each TMySubInfo? Do I need to do anything at all?
You need to loop through and free each created object.
You must know, that declaring a array of TMySubInfo doesn't actually create the objects. You have to create them later on.
I would use a TList instead for a more dynamic approach. You could even use a TObjectList that can free all its items when the list gets freed.
You should free each item, like this
destructor TMyInfo.Destroy;
var
I: Integer;
begin
for I:= Low(SubInfo) to High(SubInfo) do
SubInfo[I].Free;
SetLength(SubInfo, 0);
inherited;
end;
You free the objects the same way you allocated them. If you assigned an element's value by calling the constructor of a class, then free the object referenced by that element.
destructor TMyInfo.Destroy;
var
info: TMySubInfo;
begin
for info in SubInfo do
info.Free;
inherited;
end;
That uses syntax introduced in Delphi 2005. If you have an older version, use an explicit loop-control variable:
var
i: Integer;
begin
for i := 0 to High(SubInfo) do
SubInfo[i].Free;
You don't need to call SetLength at the end. A dynamic-array field like SubInfo gets released automatically when the object is destroyed. It works the same as interface, string, and Variant fields.
Agreed with all the above suggestions, but I want to add an (admittedly somewhat anal) recommendation that you always call the FreeAndNil() procedure in preference to the Free method.
Sooner or later you will accidentally access an object that you have already freed. If you have the habit of FreeAndNil-ing everything, then you get an immediate a/v on the line that contains the problem. If you merely Free'd the object, you will likely get a mysterious and apparently unconnected failure some time later...
This might seem obsessive in the context of a destructor, as here. Ok, it is a bit, but either one does it everywhere or not at all.
It is also anal, but Like to free in the reverse order to the creation, for example:
For I := List.Count-1 downto 0 do
List[I].Free;
I view creation and destruction as parethesis () although it makes litte actual execution diference.
Bri
If you created the objects via constructor calls, you need to make calls to Free to free them. If not, you don't.
For every new there should be a free.
Can you not use Finalize?

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