How to update ParentView after updating SubView #ObservedObject SwiftUI - ios

This is a simple example for my case.
I have a #ObservedObject viewModel (Object1), pass a property (Object2) to another view (View2) . Change value in View 2, and when i go back to View 1, i wish the value is updated too. What is the best solution?
In this Example, when i press the blue number, i wish black number is also updated.
Actually I don't know why do the black number is updated after pressing button "Show".
I would really appreciate if you could help me. Thanks.
import SwiftUI
import Combine
struct ContentView: View {
#ObservedObject var object1: Object1 = Object1(ob: Object2(n: 0))
#State var isShow = false
var body: some View {
NavigationView {
VStack {
Text("\(object1.object2.n)")
//NavigationLink(destination: View2(object2: object1.object2)) {
// Text("Go to view 2")
//}
View2(object2: object1.object2)
Button {
isShow = true
} label: {
Text("Show")
}.alert(isPresented: $isShow, content: {
Alert(title: Text("\(object1.object2.n)"))
})
}
}
}
}
struct View2: View {
#ObservedObject var object2: Object2
var body: some View {
Button {
object2.n += 1
} label: {
Text("\(object2.n)")
}
}
}
class Object1: ObservableObject {
#Published var object2: Object2
init(ob: Object2) {
self.object2 = ob
}
}
class Object2: ObservableObject {
#Published var n: Int = 0
init(n: Int) {
self.n = n
}
}

Here is possible solution:
var body: some View {
NavigationView {
VStack {
Text("\(object1.object2.n)")
.onChange(of: object1.object2.n) { _ in
object1.objectWillChange.send()
}
// .. other code
Alternate is to move every object2 dependent part into separated subview observed object2 explicitly.

Related

SwiftUI: Update parent view on change of UserDefaults in child view

I am making a game with a minimal color scheme. I store the colors that I use as computed static var's in an enum so that I can call them in any view. I am trying to make a secondary color scheme (colorblind). My code looks like this:
enum GameColors {
static var exampleColor: Color {
!UserDefaults.standard.bool(forKey: GamePrefs.colorBlindMode) ? Color.green : Color(red: 0 / 255, green: 213 / 255, blue: 255 / 255)
}
}
enum GamePrefs {
static let colorBlindMode: String = "colorBlindMode"
}
My settings menu is called in my main menu view like so:
struct MainMenuView: View {
#State var settingsClicked: Bool = false
var body: some View {
VStack {
Button {
settingsClicked.toggle()
} label: {
Text("Settings")
.foregroundColor(GameColors.exampleColor)
}
if settingsClicked {
SettingsView()
}
}
}
}
struct SettingsView: View {
#AppStorage(GamePrefs.colorBlindMode) var colorBlindMode = false
var body: some View {
Toggle(isOn: $colorBlindMode) {
Text("Color Blind Mode: \(colorBlindMode ? "On" : "Off")")
.foregroundColor(GameColors.exampleColor)
}
}
}
When I toggle colorBlindMode, only SettingsView's colors are updated, the color of the main menu does not change unless I interact with it. How do I get both to update?
I've tried binding the #AppStorage property wrapper to no success.
You could try this approach, using #AppStorage and .onReceive in MainMenuView,
to ensure GameColors.exampleColor is updated/received in the MainMenuView while
clicking in the SettingsView.
struct MainMenuView: View {
#AppStorage(GamePrefs.colorBlindMode) var colorBlindMode = false // <-- here
#State var settingsClicked: Bool = false
var body: some View {
VStack {
Button {
settingsClicked.toggle()
} label: {
Text("Settings").foregroundColor(GameColors.exampleColor)
}
if settingsClicked {
SettingsView()
}
}
.onReceive(Just(colorBlindMode)) { _ in // <-- here
}
}
}
struct SettingsView: View {
#AppStorage(GamePrefs.colorBlindMode) var colorBlindMode = false
var body: some View {
Toggle(isOn: $colorBlindMode) {
Text("Color Blind Mode: \(colorBlindMode ? "On" : "Off")")
.foregroundColor(GameColors.exampleColor) // <-- here for testing
}
.toggleStyle(SwitchToggleStyle(tint: GameColors.exampleColor))
}
}
The reason your color does not change is because of your MainMenuView is not refreshing when you press the toggle. Only your SettingsView is refreshed. So you would need something to notify your MainMenuView that something has changed.
To do so you can add another AppStorage to your MainMenuView and force your view to refresh by creating a dependency on this property.
struct MainMenuView: View {
#State var settingsClicked: Bool = false
// add the same AppStorage as in SettingsView
#AppStorage(GamePrefs.colorBlindMode) var colorBlindMode = false
var body: some View {
VStack {
Button {
settingsClicked.toggle()
} label: {
let _ = print("text")
Text("Settings")
//this will force the view to update
.foregroundColor(colorBlindMode ? GameColors.exampleColor : GameColors.exampleColor)
}
if settingsClicked {
SettingsView()
}
}
}
}
After reading a bit more about what causes SwiftUI to reload a view, and a whole lot of testing different methods, I believe that the simplest way to solve this problem is to introduce a new #State variable which you must use somewhere in the parent view:
struct MainMenuView: View {
#State var settingsClicked: Bool = false
#State var reloadView: Bool = false // <-- here
var body: some View {
VStack {
Button {
settingsClicked.toggle()
} label: {
Text("Settings")
.foregroundColor(GameColors.exampleColor)
}
if settingsClicked {
SettingsView(reloadParentView: $reloadView)
}
if reloadView {} // <-- here
}
}
}
struct SettingsView: View {
#Binding var reloadParentView: Bool // <-- here
#AppStorage(GamePrefs.colorBlindMode) var colorBlindMode = false
var body: some View {
Toggle(isOn: $colorBlindMode) {
Text("Color Blind Mode: \(colorBlindMode ? "On" : "Off")")
.foregroundColor(GameColors.exampleColor)
}
.onChange(of: colorBlindMode) { _ in
reloadParentView.toggle() // <-- here
}
}
}
Passing this state from the parent view to the child view allows the child to force reloads on the parent at will.

Removing multiple sheets after swiping down the last one swiftui

I currently have two sheets in a row and I want them to be dismissed to the view that called the first sheet once the last sheet is dismissed by the user. I am open to not pulling up views as sheets its just the way I learned how to easily pull up new views.
BookView is what I want to be returned after the PickDefinition sheet view has been dismissed.
BookView pulls up AddWord as a sheet.
AddWord is pulled up as a sheet and then in it PickDefinition is pulled up as a sheet.
After PickDefinition is dismissed I would like for it to go back to the BookView
struct BookView: View {
#ObservedObject var book: Book
#State var addingWord = false
#Environment(\.presentationMode) var presentationMode
var body: some View {
VStack {
List(Array(zip(book.words, book.definitions)), id: \.self.0) { (word, definition) in
Text("\(word) - \(definition)")
}
}
.onAppear(perform: {
DB_Manager().openBook(name: book.name, book: self.book)
})
.navigationBarTitle("\(book.name)")
.navigationBarItems(trailing: Button(action: {
self.addingWord = true
}) {
Image(systemName: "plus")
}
).sheet(isPresented: $addingWord) {
AddWord(book: self.book)
}
}
}
struct AddWord: View {
#ObservedObject var book: Book
#StateObject var currentArray = SaveArray()
#State var addingDefinition = false
#State var word = ""
#State var definition = ""
#State var allDefinitions: [String] = []
#Environment(\.presentationMode) var presentationMode
var body: some View {
NavigationView {
Form {
TextField("Word: ", text: $word)
}
.navigationBarTitle("Add word")
.navigationBarItems(trailing: Button("Add") {
if self.word != "" {
book.words.append(self.word)
getDef(self.word, book, currentArray)
addingDefinition = true
}
}).sheet(isPresented: $addingDefinition) {
PickDefinition(definitions: currentArray, book: book, word: self.word)
}
}
}
struct PickDefinition: View {
#ObservedObject var definitions: SaveArray
var book: Book
var word: String
#Environment(\.presentationMode) var presentationMode
var body: some View {
NavigationView {
VStack {
List {
ForEach(0 ..< definitions.currentArray.count) { index in
Button("\(self.definitions.currentArray[index])", action: {
print("hello")
DB_Manager().addWords(name: self.book.name, word: self.word, definition: self.definitions.currentArray[index])
book.definitions.append(self.definitions.currentArray[index])
self.presentationMode.wrappedValue.dismiss()
})
}
}
}
.navigationTitle("Choose")
}
}
}
You need to pass addingWord into the AddWord view, and then into the PickDefinition view, using Binding. When PickDefinition disappears, set the passed property to false to hide the AddWord sheet.
struct BookView: View {
var body: some View {
// ...
.sheet(isPresented: $addingWord) {
AddWord(book: self.book, presentAddingWord: $addingWord)
}
}
}
struct AddWord: View {
#Binding var presentAddingWord: Bool
// ...
var body: some View {
// ...
.sheet(isPresented: $addingDefinition) {
PickDefinition(/* ... */, presentAddingWord: $presentAddingWord)
}
}
}
struct PickDefinition: View {
#Binding var presentAddingWord: Bool
// ...
var body: some View {
// ...
.onDisappear {
presentAddingWord = false
}
}
}

SwiftUI is it possible to pass range of binding in ForEach?

I'd like to pass a range of an array in a model inside ForEach.
I recreated an example:
import SwiftUI
class TheModel: ObservableObject {
#Published var list: [Int] = [1,2,3,4,5,6,7,8,9,10]
}
struct MainView: View {
#StateObject var model = TheModel()
var body: some View {
VStack {
ForEach (0...1, id:\.self) { item in
SubView(subList: $model.list[0..<5]) <-- error if I put a range
}
}
}
}
struct SubView: View {
#Binding var subList: [Int]
var body: some View {
HStack {
ForEach (subList, id:\.self) { item in
Text("\(item)")
}
}
}
}
struct MainView_Previews: PreviewProvider {
static var previews: some View {
MainView()
}
}
The work around
I found is to pass all the list and perform the range inside the subView. But I'd like don't do this because the array is very big:
struct MainView: View {
#StateObject var model = TheModel()
var body: some View {
VStack {
ForEach (0...1, id:\.self) { i in
SubView(subList: $model.list, number: i, dimension: 5)
}
}
}
}
struct SubView: View {
#Binding var subList: [Int]
var number: Int
var dimension: Int
var body: some View {
HStack {
ForEach (subList[number*dimension..<dimension*(number+1)].indices, id:\.self) { idx in
Button(action: {
subList[idx] += 1
print(subList)
}, label: {
Text("num: \(subList[idx])")
})
}
}
}
}
I would pass the model to the subview since it is a class and will be passed by reference and then pass the range as a separate parameter.
Here is my new implementation of SubView
struct SubView: View {
var model: TheModel
var range: Range<Int>
var body: some View {
HStack {
ForEach (model.list[range].indices, id:\.self) { idx in
HStack {
Button(action: {
model.list[idx] += 1
print(model.list)
}, label: {
Text("num: \(model.list[idx])")
})
}
}
}
}
}
Note that I added indices to the ForEach header to make sure we access the array using an index and not with a value from the array.
The calling view would then look like
var body: some View {
VStack {
SubView(model: model, range: (0..<5))
Text("\(model.list.map(String.init).joined(separator: "-"))")
}
The extra Text is just there for testing purposes

SwiftUI View not updating based on #ObservedObject

In the following code, an observed object is updated but the View that observes it is not. Any idea why?
The code presents on the screen 10 numbers (0..<10) and a button. Whenever the button is pressed, it randomly picks one of the 10 numbers and flips its visibility (visible→hidden or vice versa).
The print statement shows that the button is updating the numbers, but the View does not update accordingly. I know that updating a value in an array does not change the array value itself, so I use a manual objectWillChange.send() call. I would have thought that should trigger the update, but the screen never changes.
Any idea? I'd be interested in a solution using NumberLine as a class, or as a struct, or using no NumberLine type at all and instead rather just using an array variable within the ContentView struct.
Here's the code:
import SwiftUI
struct ContentView: View {
#ObservedObject var numberLine = NumberLine()
var body: some View {
VStack {
HStack {
ForEach(0 ..< numberLine.visible.count) { number in
if self.numberLine.visible[number] {
Text(String(number)).font(.title).padding(5)
}
}
}.padding()
Button(action: {
let index = Int.random(in: 0 ..< self.numberLine.visible.count)
self.numberLine.objectWillChange.send()
self.numberLine.visible[index].toggle()
print("\(index) now \(self.numberLine.visible[index] ? "shown" : "hidden")")
}) {
Text("Change")
}.padding()
}
}
}
class NumberLine: ObservableObject {
var visible: [Bool] = Array(repeatElement(true, count: 10))
}
With #ObservedObject everything's fine... let's analyse...
Iteration 1:
Take your code without changes and add just the following line (shows as text current state of visible array)
VStack { // << right below this
Text("\(numberLine.visible.reduce(into: "") { $0 += $1 ? "Y" : "N"} )")
and run, and you see that Text is updated so observable object works
Iteration 2:
Remove self.numberLine.objectWillChange.send() and use instead default #Published pattern in view model
class NumberLinex: ObservableObject {
#Published var visible: [Bool] = Array(repeatElement(true, count: 10))
}
run and you see that update works the same as on 1st demo above.
*But... main numbers in ForEach still not updated... yes, because problem in ForEach - you used constructor with Range that generates constant view's group by-design (that documented!).
!! That is the reason - you need dynamic ForEach, but for that model needs to be changed.
Iteration 3 - Final:
Dynamic ForEach constructor requires that iterating data elements be identifiable, so we need struct as model and updated view model.
Here is final solution & demo (tested with Xcode 11.4 / iOS 13.4)
struct ContentView: View {
#ObservedObject var numberLine = NumberLine()
var body: some View {
VStack {
HStack {
ForEach(numberLine.visible, id: \.id) { number in
Group {
if number.visible {
Text(String(number.id)).font(.title).padding(5)
}
}
}
}.padding()
Button("Change") {
let index = Int.random(in: 0 ..< self.numberLine.visible.count)
self.numberLine.visible[index].visible.toggle()
}.padding()
}
}
}
class NumberLine: ObservableObject {
#Published var visible: [NumberItem] = (0..<10).map { NumberItem(id: $0) }
}
struct NumberItem {
let id: Int
var visible = true
}
I faced the same issue.
For me, replacing #ObservedObject with #StateObject worked.
Using your insight, #Asperi, that the problem is with the ForEach and not with the #ObservableObject functionality, here's a small modification to the original that does the trick:
import SwiftUI
struct ContentView: View {
#ObservedObject var numberLine = NumberLine()
var body: some View {
VStack {
HStack {
ForEach(Array(0..<10).filter {numberLine.visible[$0]}, id: \.self) { number in
Text(String(number)).font(.title).padding(5)
}
}.padding()
Button(action: {
let index = Int.random(in: 0 ..< self.numberLine.visible.count)
self.numberLine.visible[index].toggle()
}) {
Text("Change")
}.padding()
}
}
}
class NumberLine: ObservableObject {
#Published var visible: [Bool] = Array(repeatElement(true, count: 10))
}
There is nothing Wrong with observed object, you should use #Published in use of observed object, but my code works without it as well. And also I updated your logic in your code.
import SwiftUI
struct ContentView: View {
#ObservedObject var model = NumberLineModel()
#State private var lastIndex: Int?
var body: some View {
VStack(spacing: 30.0) {
HStack {
ForEach(0..<model.array.count) { number in
if model.array[number] {
Text(String(number)).padding(5)
}
}
}
.font(.title).statusBar(hidden: true)
Group {
if let unwrappedValue: Int = lastIndex { Text("Now the number " + unwrappedValue.description + " is hidden!") }
else { Text("All numbers are visible!") }
}
.foregroundColor(Color.red)
.font(Font.headline)
Button(action: {
if let unwrappedIndex: Int = lastIndex { model.array[unwrappedIndex] = true }
let newIndex: Int = Int.random(in: 0...9)
model.array[newIndex] = false
lastIndex = newIndex
}) { Text("shuffle") }
}
}
}
class NumberLineModel: ObservableObject {
var array: [Bool] = Array(repeatElement(true, count: 10))
}
The problem is with the function, do not forget to add id: \.self in your ForEach function, and make your Model Hashable, Identifiable.

SwiftUI set a Binding from the String result of a picker

I am tearing out my hair trying to figure out how to bind the picked value in my SwiftUI view:
The picker needs to be bound to the Int returned from the tags. I need to covert this Int to the String and set the Binding. How?
struct ContentView: View {
#Binding var operatorValueString:String
var body: some View {
Picker(selection: queryType, label: Text("Query Type")) {
ForEach(0..<DM.si.operators.count) { index in
Text(DM.si.operators[index]).tag(index)
}
}.pickerStyle(SegmentedPickerStyle())
}
}
How and where can I set my operatorValueString ?
operatorValueString = DM.si.operators[queryType] //won't compile.
You can achieve the result, using your own custom binding that sets the string, whenever the picker's selection changes:
struct ContentView: View {
#State private var operatorString = ""
var body: some View {
VStack {
Subview(operatorValueString: $operatorString)
Text("Selected: \(operatorString)")
}
}
}
struct Subview: View {
#Binding var operatorValueString: String
#State private var queryType: Int = 0
let operators = ["OR", "AND", "NOT"]
var body: some View {
let binding = Binding<Int>(
get: { self.queryType },
set: {
self.queryType = $0
self.operatorValueString = self.operators[self.queryType]
})
return Picker(selection: binding, label: Text("Query Type")) {
ForEach(operators.indices) { index in
Text(self.operators[index]).tag(index)
}
}.pickerStyle(SegmentedPickerStyle())
}
}

Resources