Setting a bottom constraint to a UITextView if needed - ios

I'm trying to fix an issue with a UItextview which I placed at the bottom of a viewcontroller programmatically and sometimes it can clip through the bottom of the view if I don't set a constraint like so.
https://i.stack.imgur.com/YfyPi.png
Whenever I try to constraint the textview to the bottom of the safe area, the text needlessly expands too much if there's less text.
https://i.stack.imgur.com/8w1v2.png
Here's the relevant code snippets from the textview and the constraints respectively:
private let summaryTextView: UITextView = {
let summaryTextView = UITextView()
summaryTextView.textColor = .label
summaryTextView.backgroundColor = .customWhite
summaryTextView.textAlignment = .center
summaryTextView.font = UIFont.systemFont(ofSize: 24)
summaryTextView.clipsToBounds = true
summaryTextView.layer.cornerRadius = 20
summaryTextView.layer.masksToBounds = true
summaryTextView.isSelectable = false
summaryTextView.isEditable = false
summaryTextView.isScrollEnabled = false
summaryTextView.translatesAutoresizingMaskIntoConstraints = false
return summaryTextView
}()
private func setupConstraints() {
NSLayoutConstraint.activate([
imageContainerView.topAnchor.constraint(equalTo: view.topAnchor, constant: 120),
imageContainerView.leadingAnchor.constraint(equalTo: view.leadingAnchor, constant: 10),
imageContainerView.heightAnchor.constraint(equalToConstant: 280),
imageContainerView.widthAnchor.constraint(equalTo: view.widthAnchor, multiplier: 0.4),
summaryTextView.topAnchor.constraint(equalTo: imageContainerView.bottomAnchor,constant: 15),
summaryTextView.leadingAnchor.constraint(equalTo: view.leadingAnchor,constant: 10),
summaryTextView.trailingAnchor.constraint(equalTo: view.trailingAnchor,constant: -10),
summaryTextView.bottomAnchor.constraint(equalTo: view.safeAreaLayoutGuide.bottomAnchor)
])
backgroundImage.fillSuperView(to: view)
bookCover.fillSuperView(to: imageContainerView)
}
Any help would be appreciated!

You need to set the height constraint for UITextView(). Because you are giving fixed top anchor and and bottom anchor so it stretches the textview.

Related

(Swift 5) UIScrollView scrolls but none of the content scrolls (video included)

I'm trying to learn to build views without storyboard. I tried to build a scrollview. On that scrollview is a UISearchBar, a UIImageView with an image and a UILabel. It works but none of the content moves. The content is all just frozen in place like no matter how far I scroll the search bar will always be on top of the page. and the image on the bottom. I've attached a video to show what I mean. There's also a problem because none of the content is where I want it to be but that's another problem. I realize this is probably because I don't know enough about constraints and autolayout and building views without storyboards.
Here's the video
class HomePageViewController: UIViewController {
var searchedText: String = ""
let label = UILabel()
let searchBar: UISearchBar = {
let searchBar = UISearchBar()
searchBar.placeholder = "Where are you going?"
searchBar.translatesAutoresizingMaskIntoConstraints = false
searchBar.barTintColor = .systemCyan
searchBar.searchTextField.backgroundColor = .white
searchBar.layer.cornerRadius = 5
return searchBar
}()
let homeImage: UIImageView = {
let homeImage = UIImageView()
homeImage.translatesAutoresizingMaskIntoConstraints = false
homeImage.clipsToBounds = true
return homeImage
}()
let scrollView: UIScrollView = {
let scrollView = UIScrollView()
scrollView.translatesAutoresizingMaskIntoConstraints = false
scrollView.backgroundColor = .systemMint
scrollView.contentSize = CGSize(width: UIScreen.main.bounds.width, height: UIScreen.main.bounds.height * 30)
return scrollView
}()
override func viewDidLoad() {
super.viewDidLoad()
view.backgroundColor = .systemPink
// setupLayout()
// tried this here doesn't do anything for me
}
func setupLayout() {
view.addSubview(scrollView)
self.scrollView.addSubview(searchBar)
homeImage.image = UIImage(named: "Treehouse")
self.scrollView.addSubview(homeImage)
label.text = "Inspiration for your next trip..."
self.scrollView.addSubview(label)
// not sure where this label is being added I want it to be underneath the image but it isn't t
let safeG = view.safeAreaLayoutGuide
let viewFrame = view.bounds
NSLayoutConstraint.activate([
scrollView.topAnchor.constraint(equalTo: view.topAnchor, constant: -10),
scrollView.leftAnchor.constraint(equalTo: view.leftAnchor),
scrollView.rightAnchor.constraint(equalTo: view.rightAnchor),
scrollView.bottomAnchor.constraint(equalTo: view.bottomAnchor),
searchBar.topAnchor.constraint(equalTo: safeG.topAnchor, constant: 50.0),
searchBar.widthAnchor.constraint(equalTo: safeG.widthAnchor, multiplier: 0.9),
searchBar.centerXAnchor.constraint(equalTo: safeG.centerXAnchor),
homeImage.topAnchor.constraint(equalTo: safeG.topAnchor, constant: 150),
homeImage.widthAnchor.constraint(equalTo: safeG.widthAnchor, multiplier: 1.1),
homeImage.centerXAnchor.constraint(equalTo: safeG.centerXAnchor),
homeImage.heightAnchor.constraint(equalToConstant: viewFrame.height/2),
label.topAnchor.constraint(equalTo: homeImage.bottomAnchor, constant: 100)
])
// was doing all this in viewDidLayoutSubviews but not sure if this is better place for it
}
override func viewDidLayoutSubviews() {
super.viewDidLayoutSubviews()
setupLayout()
// tried this in viewDidLoad() and it didn't solve it.
}
}
any help would be appreciated
First, when constraining subviews in a UIScrollView, you should constrain them to the scroll view's Content Layout Guide. You're constraining them to the view's safe area layout guide, so they're never going to go anywhere.
Second, it's difficult to center subviews in a scroll view, because the scroll view can scroll both horizontally and vertically. So it doesn't really have a "center."
You can either put subviews in a stack view, or, quite common, use a UIView as a "content" view to hold the subviews. If you constrain that content view's Width to the scroll view's Frame Layout Guide width, you can then horizontally center the subviews.
Third, it can be very helpful to comment your constraints, so you know exactly what you expect them to do.
Here's a modified version of your posted code:
class HomePageViewController: UIViewController {
var searchedText: String = ""
let label: UILabel = {
let v = UILabel()
v.translatesAutoresizingMaskIntoConstraints = false
return v
}()
let searchBar: UISearchBar = {
let searchBar = UISearchBar()
searchBar.placeholder = "Where are you going?"
searchBar.translatesAutoresizingMaskIntoConstraints = false
searchBar.barTintColor = .systemCyan
searchBar.searchTextField.backgroundColor = .white
searchBar.layer.cornerRadius = 5
return searchBar
}()
let homeImage: UIImageView = {
let homeImage = UIImageView()
homeImage.translatesAutoresizingMaskIntoConstraints = false
homeImage.clipsToBounds = true
return homeImage
}()
let scrollView: UIScrollView = {
let scrollView = UIScrollView()
scrollView.translatesAutoresizingMaskIntoConstraints = false
scrollView.backgroundColor = .systemMint
// don't do this
//scrollView.contentSize = CGSize(width: UIScreen.main.bounds.width, height: UIScreen.main.bounds.height * 30)
return scrollView
}()
override func viewDidLoad() {
super.viewDidLoad()
view.backgroundColor = .systemPink
setupLayout()
}
func setupLayout() {
view.addSubview(scrollView)
//homeImage.image = UIImage(named: "Treehouse")
homeImage.image = UIImage(named: "natureBKG")
label.text = "Inspiration for your next trip..."
// let's use a UIView to hold the "scroll content"
let contentView = UIView()
contentView.translatesAutoresizingMaskIntoConstraints = false
// give it a green background so we can see it
contentView.backgroundColor = .green
contentView.addSubview(searchBar)
contentView.addSubview(homeImage)
contentView.addSubview(label)
scrollView.addSubview(contentView)
let safeG = view.safeAreaLayoutGuide
let svContentG = scrollView.contentLayoutGuide
let svFrameG = scrollView.frameLayoutGuide
NSLayoutConstraint.activate([
// constrain scrollView to all 4 sides of view
// (generally, constrain to safe-area, but this is what you had)
scrollView.topAnchor.constraint(equalTo: view.topAnchor),
scrollView.leftAnchor.constraint(equalTo: view.leftAnchor),
scrollView.rightAnchor.constraint(equalTo: view.rightAnchor),
scrollView.bottomAnchor.constraint(equalTo: view.bottomAnchor),
// constrain contentView to all 4 sides of scroll view's Content Layout Guide
contentView.topAnchor.constraint(equalTo: svContentG.topAnchor, constant: 0.0),
contentView.leadingAnchor.constraint(equalTo: svContentG.leadingAnchor, constant: 0.0),
contentView.trailingAnchor.constraint(equalTo: svContentG.trailingAnchor, constant: 0.0),
contentView.bottomAnchor.constraint(equalTo: svContentG.bottomAnchor, constant: 0.0),
// constrain contentView Width equal to scroll view's Frame Layout Guide Width
contentView.widthAnchor.constraint(equalTo: svFrameG.widthAnchor),
// constrain searchBar Top to contentView Top + 50
searchBar.topAnchor.constraint(equalTo: contentView.topAnchor, constant: 50.0),
// constrain searchBar Width to 90% of contentView Width
searchBar.widthAnchor.constraint(equalTo: contentView.widthAnchor, multiplier: 0.9),
// constrain searchBar centerX to contentView centerX
searchBar.centerXAnchor.constraint(equalTo: contentView.centerXAnchor),
// constrain homeImage Top to searchBar Bottom + 40
homeImage.topAnchor.constraint(equalTo: searchBar.bottomAnchor, constant: 40.0),
// constrain homeImage Width equal to contentView Width
homeImage.widthAnchor.constraint(equalTo: contentView.widthAnchor, multiplier: 1.0),
// constrain homeImage centerX to contentView centerX
homeImage.centerXAnchor.constraint(equalTo: contentView.centerXAnchor),
// constrain homeImage Height to 1/2 of scroll view frame Height
homeImage.heightAnchor.constraint(equalTo: svFrameG.heightAnchor, multiplier: 0.5),
// you probably won't get vertical scrolling yet, so increase the vertical space
// between the homeImage and the label by changing the constant
// from 100 to maybe 400
// constrain label Top to homeImage Bottom + 100
label.topAnchor.constraint(equalTo: homeImage.bottomAnchor, constant: 100.0),
// constrain label centerX to contentView centerX
label.centerXAnchor.constraint(equalTo: contentView.centerXAnchor),
// constrain label Bottom to contentView Bottom - 20
label.bottomAnchor.constraint(equalTo: contentView.bottomAnchor, constant: -20.0),
])
}
}

How to make UIView which is inside scrollview adapt to screen orientation when user changes screen from portrait to landscape in swift

How to make UIView which is inside scrollview adapt to screen orientation when user changes screen from portrait to landscape in swift?
var scrollView: UIScrollView = {
var scroll = UIScrollView()
scroll.translatesAutoresizingMaskIntoConstraints = false
return scroll
}()
view.addSubview(scrollView)
scrollView.topAnchor.constraint(equalTo: view.topAnchor, constant: 100).isActive = true
scrollView.centerXAnchor.constraint(equalTo: view.centerXAnchor, constant: 0).isActive = true
scrollView.leadingAnchor.constraint(equalTo: view.leadingAnchor, constant: 0).isActive = true
scrollView.trailingAnchor.constraint(equalTo: view.trailingAnchor, constant: 0).isActive = true
scrollView.heightAnchor.constraint(equalToConstant: 500).isActive = true
for i in 0..<arr.count {
var contentView = UIView()
contentView.frame = CGRect(x: i * Int(view.bounds.size.width) + 10, y: 0, width: Int(view.bounds.size.width) - 20 , height: Int(view.frame.height))
scrollView.contentSize = CGSize(width: (view.frame.size.width * CGFloat((Double(i)+1))) ,height: scrollView.frame.size.height)
}
Image
You really want to be using auto-layout instead of trying to calculate frame sizes. Let it do all the work for you.
Based on your code, it looks like you want each "contentView" to be the width of the scrollView's frame, minus 20 (so you have 10-pts of space on each side).
You can quite easily do this by embedding your contentViews in a UIStackView.
Here's a simple example:
class ViewController: UIViewController {
var scrollView: UIScrollView = {
var scroll = UIScrollView()
scroll.translatesAutoresizingMaskIntoConstraints = false
return scroll
}()
override func viewDidLoad() {
super.viewDidLoad()
view.addSubview(scrollView)
// use a stack view to hold and arrange the scrollView's subviews
let stackView = UIStackView()
stackView.translatesAutoresizingMaskIntoConstraints = false
stackView.spacing = 20
// add the stackView to the scrollView
scrollView.addSubview(stackView)
// respect safe area
let safeG = view.safeAreaLayoutGuide
// use scrollView's Content Layout Guide to define scrollable content
let layoutG = scrollView.contentLayoutGuide
// use scrollView's Frame Layout Guide to define content height (since you want horizontal scrolling)
let frameG = scrollView.frameLayoutGuide
NSLayoutConstraint.activate([
scrollView.topAnchor.constraint(equalTo: safeG.topAnchor, constant: 100),
// you're setting leading and trailing, so no need for centerX
//scrollView.centerXAnchor.constraint(equalTo: view.centerXAnchor, constant: 0),
scrollView.leadingAnchor.constraint(equalTo: safeG.leadingAnchor, constant: 0),
scrollView.trailingAnchor.constraint(equalTo: safeG.trailingAnchor, constant: 0),
// let's constrain the scrollView bottom to the view (safe area) bottom
//scrollView.heightAnchor.constraint(equalToConstant: 500),
scrollView.bottomAnchor.constraint(equalTo: safeG.bottomAnchor, constant: -10.0),
// constrain Top and Bottom of the stackView to scrollView's Content Layout Guide
stackView.topAnchor.constraint(equalTo: layoutG.topAnchor),
stackView.bottomAnchor.constraint(equalTo: layoutG.bottomAnchor),
// 10-pts space on leading and trailing
stackView.leadingAnchor.constraint(equalTo: layoutG.leadingAnchor, constant: 10.0),
stackView.trailingAnchor.constraint(equalTo: layoutG.trailingAnchor, constant: -10.0),
// constrain stackView's height to scrollView's Frame Layout Guide height
stackView.heightAnchor.constraint(equalTo: frameG.heightAnchor),
])
// add some views to the stack view
let arr: [UIColor] = [
.red, .green, .blue, .yellow, .purple,
]
for i in 0..<arr.count {
let contentView = UIView()
contentView.backgroundColor = arr[i]
stackView.addArrangedSubview(contentView)
// constrain each "contentView" width to scrollView's Frame Layout Guide width minus 20
contentView.widthAnchor.constraint(equalTo: frameG.widthAnchor, constant: -20).isActive = true
// don't do this
//contentView.frame = CGRect(x: i * Int(view.bounds.size.width) + 10, y: 0, width: Int(view.bounds.size.width) - 20 , height: Int(view.frame.height))
// don't do this
//scrollView.contentSize = CGSize(width: (view.frame.size.width * CGFloat((Double(i)+1))) ,height: scrollView.frame.size.height)
}
}
}
Run that and see if that's what you're going for.
You need to add your subviews to the scroll view and setup their constraints - using of an auto-layout. Don't use contentView.frame = CGRect(...) and scrollView.contentSize = CGSize(...).
For example you can change your for-in to this:
Note: this is only example, change your for-in loop to your needs.
for i in 0..<arr.count {
// we need to distinguish the first and last subviews (because different constraints)
let topAnchor = i == 0 ? scrollView.topAnchor : scrollView.subviews.last!
let isLast = i == arr.count - 1
// here we will use a specific height for all subviews except the last one
let subviewHeight = 60
var contentView = UIView()
contentView.translatesAutoresizingMaskIntoConstraints = false
scrollView.addSubview(contentView)
if isLast {
NSLayoutConstraint.activate([
contentView.topAnchor.constraint(equalTo: topAnchor),
contentView.widthAnchor.constraint(equalTo: scrollView.widthAnchor),
contentView.bottomAnchor.constraint(equalTo: scrollView.bottomAnchor),
contentView.centerXAnchor.constraint(equalTo: scrollView.centerXAnchor)
]
} else {
NSLayoutConstraint.activate([
contentView.topAnchor.constraint(equalTo: topAnchor),
contentView.widthAnchor.constraint(equalTo: scrollView.widthAnchor),
contentView.heightAnchor.constraint(equalToConstant: subviewHeight),
contentView.centerXAnchor.constraint(equalTo: scrollView.centerXAnchor)
]
}
}

Why I cannot modify a UIScrollview leading edge programmatically?

I'm fairly new to iOS app development. I'm trying to make an iOS app which will have an horizontal scroll view with labels added as subviews which exhibit a snapping behaviour. I'm using UIKit and auto layouts (Swift 5, Xcode 12.01) for a programmatically build UI. I have three labels to be added to the scroll view, one is centred, one is offset 500 pt from the scrollview centre (right) and one is at -500 from the centre (left)
When I try to set the scrollview trailing anchor referring to the label on the right I have no problems. However, when I try to set the leading edge referring to the label on the left (leading edge), I encounter the error: [LayoutConstraints] Unable to simultaneously satisfy constraints.
Am I missing something?
I attach my code below:
// Create scroll view on top of bottom view
func createScrollView() -> UIScrollView {
let myScrollView = UIScrollView()
myScrollView.isScrollEnabled = true
myScrollView.backgroundColor = .red
myScrollView.showsHorizontalScrollIndicator = true
view.addSubview(myScrollView)
// Constraints
myScrollView.translatesAutoresizingMaskIntoConstraints = false
myScrollView.leadingAnchor.constraint(equalTo: view.leadingAnchor, constant: 0).isActive = true
myScrollView.trailingAnchor.constraint(equalTo: view.trailingAnchor).isActive = true
myScrollView.bottomAnchor.constraint(equalTo: bottomView.firstBaselineAnchor).isActive = true
myScrollView.heightAnchor.constraint(equalToConstant: 50).isActive = true
// Add some elements to the view
let label1 = UILabel()
let label2 = UILabel()
let label3 = UILabel()
label1.text = "EV 0."
label1.font = .systemFont(ofSize: 20)
label1.translatesAutoresizingMaskIntoConstraints = false
label2.text = "ISO"
label2.font = .systemFont(ofSize: 20)
label2.translatesAutoresizingMaskIntoConstraints = false
label3.text = "SNAP"
label3.font = .systemFont(ofSize: 20)
label3.translatesAutoresizingMaskIntoConstraints = false
// Add labels to scroll view
myScrollView.addSubview(label1)
myScrollView.addSubview(label2)
myScrollView.addSubview(label3)
// Add constraint
label1.centerYAnchor.constraint(equalTo: myScrollView.centerYAnchor).isActive = true
label2.centerYAnchor.constraint(equalTo: myScrollView.centerYAnchor).isActive = true
label3.centerYAnchor.constraint(equalTo: myScrollView.centerYAnchor).isActive = true
label1.centerXAnchor.constraint(equalTo: myScrollView.centerXAnchor, constant: -300).isActive = true
label2.centerXAnchor.constraint(equalTo: myScrollView.centerXAnchor, constant: 300).isActive = true
label3.centerXAnchor.constraint(equalTo: myScrollView.centerXAnchor, constant: 0).isActive = true
// Add last constraint in the scroll view
myScrollView.leadingAnchor.constraint(equalTo: label1.leadingAnchor, constant: -500).isActive = true
myScrollView.trailingAnchor.constraint(equalTo: label2.trailingAnchor, constant: 500).isActive = true
return myScrollView
Thanks a lot for your help!!!

Set constraint on label from below collection view programmatically

Set constraint lbl_Title from bottom to collectionView.
On setting the bottom constraint 60, the label goes below the collection view, after setting it to -60 then it's adjusted to location.
How to set constraints based on collection?
func setCollectionViewConstraints() -> Void {
collectionView.translatesAutoresizingMaskIntoConstraints = false
collectionView.bottomAnchor.constraint(equalTo: bottomAnchor, constant: 10).isActive = true
collectionView.leadingAnchor.constraint(equalTo: leadingAnchor, constant: 0).isActive = true
collectionView.trailingAnchor.constraint(equalTo: trailingAnchor, constant: 0).isActive = true
collectionView.heightAnchor.constraint(greaterThanOrEqualToConstant: 60).isActive = true
}
func setRecentJobLabelConstraints() -> Void {
lbl_Title.translatesAutoresizingMaskIntoConstraints = false
lbl_Title.bottomAnchor.constraint(equalTo: bottomAnchor, constant: -60).isActive = true
lbl_Title.leadingAnchor.constraint(equalTo: leadingAnchor, constant: 20).isActive = true
lbl_Title.heightAnchor.constraint(greaterThanOrEqualToConstant: 20).isActive = true
}
Here the issue is fixed if the constraint is set to -60, I think it's the wrong way.
Setting -60 is the right way. The coordinate system for CocoaTouch is a bit strange because it's (0,0) is in the top-left corner of the device, compared to the coordinated in Cocoa which starts from bottom-left. You'll get used to this once you do more auto-layout programmatically.
Note: Also, you need to give negative values when trying to constraint sub-views to super-views from right.
Different Approach: Another approach would be to constraint the super-view to the sub-view this way it's more readable and self-explanatory. Constraint the bottomAnchor of super-view to sub-view's bottomAnchor with a padding of 60 points.
bottomAnchor.constraint(equalTo: lbl_Title.bottomAnchor, constant: 60).isActive = true
It is not a wrong way , calling the constant while using bottom & trailing constraints should be with a minus value , you can use the below extension i created rather than repeating the same autolayout lines over & over
// MARK: - Anchors Method
extension UIView {
func anchors (top:NSLayoutYAxisAnchor? , leading:NSLayoutXAxisAnchor? , bottom : NSLayoutYAxisAnchor? , trailing: NSLayoutXAxisAnchor? , padding : UIEdgeInsets = .zero){
translatesAutoresizingMaskIntoConstraints = false
if let top = top {
topAnchor.constraint(equalTo: top , constant: padding.top).isActive = true
}
if let leading = leading {
leadingAnchor.constraint(equalTo: leading , constant: padding.left).isActive = true
}
if let bottom = bottom {
bottomAnchor.constraint(equalTo: bottom , constant: -padding.bottom).isActive = true
}
if let trailing = trailing {
trailingAnchor.constraint(equalTo: trailing , constant: -padding.right).isActive = true
}
}
}
and call it like below this :
YourUIView.anchors(top: View.topAnchor , leading: View.leadingAnchor , bottom: View.bottomAnchor , trailing: View.trailingAnchor , padding: .init(top: 10, left: 10, bottom: 10, right: 10))
A quick advice , there is no need to assign a void as a return since the function is not returning something .

Layout problems after replacing UILabel with UITextView in a UITableViewCell

I've got basic chat functionality as part of an App I'm building. It is basically a UITable View where the UITableViewCell only contains a UILabel (the chat message text) and a UIView (serving as a speech bubble, surrounding the text. Here's the code:
class ChatMessageViewCellController: UITableViewCell {
var ChatMessageText = UILabel()
var ChatBubble = UIView()
var leadingConstraint: NSLayoutConstraint!
var trailingConstraint: NSLayoutConstraint!
var isIncoming: Bool! {
didSet {
if self.isIncoming {
self.ChatBubble.backgroundColor = UIColor(named: "customGrey")
self.leadingConstraint.isActive = true
self.trailingConstraint.isActive = false
} else {
self.ChatBubble.backgroundColor = UIColor(named: "customGreen")
self.leadingConstraint.isActive = false
self.trailingConstraint.isActive = true
}
}
}
override func awakeFromNib() {
super.awakeFromNib()
addSubview(ChatBubble)
addSubview(ChatMessageText)
self.ChatBubble.translatesAutoresizingMaskIntoConstraints = false
self.ChatMessageText.translatesAutoresizingMaskIntoConstraints = false
self.ChatBubble.backgroundColor = UIColor(named: "customGreen")
self.ChatBubble.layer.cornerRadius = 10
self.ChatMessageText.numberOfLines = 0
self.ChatMessageText.textColor = .white
self.ChatMessageText.font = UIFont.systemFont(ofSize: 15, weight: UIFont.Weight.light)
let constraints = [
self.ChatMessageText.topAnchor.constraint(equalTo: topAnchor, constant: 16),
self.ChatMessageText.bottomAnchor.constraint(equalTo: bottomAnchor, constant: -32),
self.ChatMessageText.widthAnchor.constraint(lessThanOrEqualToConstant: 220),
self.ChatBubble.topAnchor.constraint(equalTo: ChatMessageText.topAnchor, constant: -16),
self.ChatBubble.trailingAnchor.constraint(equalTo: ChatMessageText.trailingAnchor, constant: 16),
self.ChatBubble.bottomAnchor.constraint(equalTo: ChatMessageText.bottomAnchor, constant: 16),
self.ChatBubble.leadingAnchor.constraint(equalTo: ChatMessageText.leadingAnchor, constant: -16),
]
NSLayoutConstraint.activate(constraints)
self.leadingConstraint = self.ChatMessageText.leadingAnchor.constraint(equalTo: leadingAnchor, constant: 32)
self.trailingConstraint = self.ChatMessageText.trailingAnchor.constraint(equalTo: trailingAnchor, constant: -32)
}
My problem is this:
I'm not feeding the UILabel with standard strings but with NSAttributedStrings, as I'd like to get some of the links in there clickable and parts of the text selectable by the user.
So I've been told to use a UITextView instead of the UILabel. I've thus made the following 2 changes:
Changed var ChatMessageText = UILabel()to var ChatMessageText = UITextView()
Did remove self.ChatMessageText.numberOfLines = 0 as UITextView doesn't have a numberOfLines member
Xcode doesn't complain and the app compiles and runs but it completely messes with my layout and I just can't figure out why. All the constraints from the UILabel should also work for the UITextView - at least I thought so. But here's how the screen looks like.
What am I doing wrong? Do I need to add / alter constraints?
By default, a UITextView has scrolling enabled.
While this seems obvious, that allows the user to enter more lines of text than will fit in the frame, and the user can scroll the text up and down.
In order for this to happen, UIKit has to know the frame of the text view. If the frame is not set, UIKit has no way to know how many lines to display, or how wide the view should be. So unless we have given the text view a full set of constraints, auto-layout will give it a size of .zero. Even if given a width (or max width) constraint, auto-layout still doesn't know how many scrollable lines of text we want displayed.
Setting .isScrollEnabled = false on the text view changes all of that.
Now, if we only constrained the position and width of the text view, UIKit will calculate the height based on the content size of the .text property.
This can be easily demonstrated. We'll create two text views, give them each top, leading and max-width (lessThanOrEqualTo) constraints, and the same text... but set .isScrollEnabled = false on one of them:
class TextViewTestViewController: UIViewController {
let nonScrollingTextView = UITextView()
let scrollingTextView = UITextView()
override func viewDidLoad() {
super.viewDidLoad()
let s = "This is a test string to demonstrate UITextView size behavior."
[nonScrollingTextView, scrollingTextView].forEach {
tv in
tv.translatesAutoresizingMaskIntoConstraints = false
tv.font = UIFont.systemFont(ofSize: 17.0)
tv.text = s
view.addSubview(tv)
}
let g = view.safeAreaLayoutGuide
NSLayoutConstraint.activate([
nonScrollingTextView.topAnchor.constraint(equalTo: g.topAnchor, constant: 40.0),
nonScrollingTextView.leadingAnchor.constraint(equalTo: g.leadingAnchor, constant: 40.0),
nonScrollingTextView.widthAnchor.constraint(lessThanOrEqualToConstant: 300.0),
scrollingTextView.topAnchor.constraint(equalTo: nonScrollingTextView.bottomAnchor, constant: 40.0),
scrollingTextView.leadingAnchor.constraint(equalTo: g.leadingAnchor, constant: 40.0),
scrollingTextView.widthAnchor.constraint(lessThanOrEqualToConstant: 300.0),
])
// disable scrolling on the "top" text view
nonScrollingTextView.isScrollEnabled = false
// top text view is cyan
nonScrollingTextView.backgroundColor = .cyan
// bottom text view is green (although we won't see it)
scrollingTextView.backgroundColor = .green
}
}
Result:
We've added two text views, but only disabled scrolling on the "top" one (cyan background). We don't even see the second one (green background), because auto-layout gives it a height of Zero.
Worth noting... if the text view has scrolling disabled and has editing enabled, it will automatically grow / shrink as the user adds / deletes text.

Resources