UIVideoEditorController keeps cancelling instead of saving - ios

I have set up UIVideoEditorController as followed
if UIVideoEditorController.canEditVideo(atPath: video.path) {
let editController = UIVideoEditorController()
editController.videoPath = video.path
editController.delegate = self
present(editController, animated:true)
}
It will end up in the cancel delegate call and then dismisses the editor
func videoEditorControllerDidCancel(_ editor: UIVideoEditorController) {
print("in here")
editor.dismiss(animated: true, completion: nil)
}
Does anyone know why this is or if I need additional configurations to get it to work?

Related

Refer a friend through sms getting White screen

Hi I am writing the following code to refer a friend through SMS.
When I click on cell, the sms app opens with text but when again I tried for second time, it shows white color screen.
Here is my code
var controller1 = MFMessageComposeViewController()
extension ReferaFriendController:UICollectionViewDelegate,UICollectionViewDataSource,MFMessageComposeViewControllerDelegate
{
if indexPath.item == 0
{
if MFMessageComposeViewController.canSendText() {
let urlToShare = self.referalmodeldata[0].referralCodeOnly
controller1.body = "Hey I just gave an Awesome Assessment on App you can also try it. I scored , Try to beat my score \(String(describing: urlToShare))"
controller1.messageComposeDelegate = self
self.present(controller1, animated: true, completion: nil)
}
}
func messageComposeViewController(_ controller: MFMessageComposeViewController, didFinishWith result: MessageComposeResult) {
self.dismiss(animated: true, completion: nil)
}
}
As far as I can see, there's no need to keep a reference to the MFMessageComposeViewController. Just move it to be created at the point you need it, inside your if closure:
if MFMessageComposeViewController.canSendText() {
let controller = MFMessageComposeViewController()
// ...
}

siri shortcut button (INUIAddVoiceShortcutButton) shows wrong title when have multiple shortcuts (NSUserActivity)

I've 2 siri shortcuts in my App.
I use NSUserActivity to donate these shortcuts. I've also created 2 NSUserActivityTypes in my info.plist.
There are 2 view controllers which handle these shortcuts (1 view controller for 1 shortcut).
If I add 1 siri shortcut from 1 view controller and then go to 2nd view controller the native siri shortcut button (INUIAddVoiceShortcutButton) on 2nd view controller automatically picks the first shortcut (created from 1st view controller) and shows "Added to Siri" with suggested phrase instead of showing "Add to Siri" button. I double checked that each NSUserActivity has different identifier but still somehow its picks the wrong shortcut.
View Controller 1:
let userActivity = NSUserActivity(activityType: "com.activity.type1")
userActivity.isEligibleForSearch = true
userActivity.isEligibleForPrediction = true
userActivity.title = shortcut.title
userActivity.suggestedInvocationPhrase = suggestedPhrase
let attributes = CSSearchableItemAttributeSet(itemContentType: kUTTypeItem as String)
attributes.contentDescription = description
userActivity.contentAttributeSet = attributes
let shortcut = INShortcut(userActivity: userActivity)
let siriButton = INUIAddVoiceShortcutButton(style: .whiteOutline)
siriButton.translatesAutoresizingMaskIntoConstraints = false
siriButton.shortcut = shortcut
self.view.addSubview(siriButton)
View Controller 2:
let userActivity2 = NSUserActivity(activityType: "com.activity.type2")
userActivity2.isEligibleForSearch = true
userActivity2.isEligibleForPrediction = true
userActivity2.title = shortcut.title
userActivity2.suggestedInvocationPhrase = suggestedPhrase
let attributes = CSSearchableItemAttributeSet(itemContentType: kUTTypeItem as String)
attributes.contentDescription = description
userActivity2.contentAttributeSet = attributes
let shortcut = INShortcut(userActivity: userActivity2)
let siriButton = INUIAddVoiceShortcutButton(style: .whiteOutline)
siriButton.translatesAutoresizingMaskIntoConstraints = false
siriButton.shortcut = shortcut
self.view.addSubview(siriButton)
A similar thing happens when I delete the App and reinstall without deleting the shortcuts from Phone's Settings App.
Seems like its an IOS bug. I figured out a workaround for this problem. You have to create a new siri button every time the user add/edit the siri shortcut. Before creating siri button do the following things
1- Get all the voice shortcuts from INVoiceShortcutCenter by calling the function. Note that this happens asynchronously, so you need to do it some time before you need the data (e.g. in your AppDelegate). You'll also need to re-load this whenever the user adds a Siri Shortcut (probably in the INUIAddVoiceShortcutViewControllerDelegate.addVoiceShortcutViewController(_:didFinishWith:error) method).
INVoiceShortcutCenter.shared.getAllVoiceShortcuts { (voiceShortcutsFromCenter, error) in
guard let voiceShortcutsFromCenter = voiceShortcutsFromCenter else {
if let error = error as NSError? {
os_log("Failed to fetch voice shortcuts with error: %#", log: OSLog.default, type: .error, error)
}
return
}
self.voiceShortcuts = voiceShortcutsFromCenter
}
2- In View Controller-1 check if the shortcut is already added or not by iterating all the voice shortcuts
let voiceShorcut = voiceShortcuts.first { (voiceShortcut) -> Bool in
if let activity = voiceShortcut.shortcut.userActivity, activity.activityType == "com.activity.type1" {
return true
}
return false
}
3- If your voice shortcut is registered then pass the INShortcut to siri button otherwise don't set it.
if voiceShorcut != nil {
let shortcut = INShortcut(userActivity: userActivity1)
siriButton.shortcut = shortcut
}
Do the same thing in Second View Controller.
It's iOS 12.0 bug.
You can fix it by update INUIAddVoiceShortcutButton.voiceShortcut with correct value.
Use KVO to observe "voiceShortcut" property and when it change assign correct value to it.
I've moved to intents setup now and I find that even having just one intent setup and working the INUIAddVoiceShortcutButton is not able to track my shortcut. Once phrase is recorded it shows the Added to Siri with phrase.
But every time the app relaunches the Add to Siri button shows up instead of the Added to Siri button with recorded phrase.
I have tried going by Bilal's suggestion and although I can see the INVoiceShortcutCenter showing me my shortcut as present it doesn't loaded it into the Siri button.
My code looks like this for the button itself.
private func addSiriButton() {
let addShortcutButton = INUIAddVoiceShortcutButton(style: .blackOutline)
addShortcutButton.delegate = self
addShortcutButton.shortcut = INShortcut(intent: engine.intent )
addShortcutButton.translatesAutoresizingMaskIntoConstraints = false
siriButtonSubView.addSubview(addShortcutButton)
siriButtonSubView.centerXAnchor.constraint(equalTo: addShortcutButton.centerXAnchor).isActive = true
siriButtonSubView.centerYAnchor.constraint(equalTo: addShortcutButton.centerYAnchor).isActive = true
}
I have all the protocols implement and I had a close look at the Soup app but just can't figure out what drives this inaccuracy.
Funny enough, even British Airways app developers have given up on that as their button has exactly the same fault behaviour.
Update: I've built another test project with minimal amount implementation for the Intent and the Add to Siri and Added to Siri works perfectly. I'm guessing at this point that there is something in my own apps codebase that is causing this unwanted behaviour.
update 2 Just wanted to let everyone know I have fixed the issue. Using intents works fine but there is definitely a little sensitivity in the Intents definition file itself. All I had to do is create a new intent which then was generated and that worked. Seems my initial intent was somehow corrupt but there were no errors. After creating another intent and re-assigning intent handling function to that it all worked as intended. (pun intended)
I encountered this error when I had an existing intent and working configuration, but added a new parameter. However, in my Intent configuration, I had not added the new parameter name to a supported combination under the Shortcuts app section.
For example, if I had two properties myId and myName, and specified them as such:
let intent = MyIntent()
intent.myId = 1234
intent.myName = "banana"
Then I would need a supported combination of myId, myName in my intents definition file. In my particular case, I had forgotten myName so the INUIAddVoiceShortcutButton was attempting to do a lookup using myId, myName but didn't know how.
I just fixed this issue myself by changing my implementation (originally based on the soupchef app) to this code sample provided by apple (https://developer.apple.com/documentation/sirikit/inuiaddvoiceshortcutbutton):
EDIT: I added code that shows how I create and pass in the shortcutObject (INShortcut) for both UserActivity and custom Intent shortcuts.
The Shortcut class is an enum that contains a computed property called intent that returns an instantiation of the custom intent.
private func addShortcutButton(shortcut: Shortcut, parentViewController: UIViewController, shortcutViewControllerDelegate: INUIAddVoiceShortcutViewControllerDelegate) {
guard let view = parentViewController.view else { return }
if let intent = shortcut.intent {
shortcutObject = INShortcut(intent: intent)
} else if let userActivity = view.userActivity {
shortcutObject = INShortcut(userActivity: userActivity)
}
self.shortcutViewControllerDelegate = shortcutViewControllerDelegate
addSiriButton(to: shortcutButtonContainer)
}
func addSiriButton(to view: UIView) {
let button = INUIAddVoiceShortcutButton(style: .whiteOutline)
button.translatesAutoresizingMaskIntoConstraints = false
view.addSubview(button)
view.centerXAnchor.constraint(equalTo: button.centerXAnchor).isActive = true
view.centerYAnchor.constraint(equalTo: button.centerYAnchor).isActive = true
button.addTarget(self, action: #selector(addToSiri(_:)), for: .touchUpInside)
}
// Present the Add Shortcut view controller after the
// user taps the "Add to Siri" button.
#objc
func addToSiri(_ sender: Any) {
guard let shortcutObject = shortcutObject else { return }
let viewController = INUIAddVoiceShortcutViewController(shortcut: shortcutObject)
viewController.modalPresentationStyle = .formSheet
viewController.delegate = shortcutViewControllerDelegate
parentViewController?.present(viewController, animated: true, completion: nil)
}
So we can't use the default Siri button, you have to use custom UIButton.
The class VoiceShortcutsManager will check all the voice intents and then we can search that list check if exist one match if yes so we should suggest edition if not we should suggest adding.
public class VoiceShortcutsManager {
private var voiceShortcuts: [INVoiceShortcut] = []
public init() {
updateVoiceShortcuts(completion: nil)
}
public func voiceShortcut(for order: DeviceIntent, powerState: State) -> INVoiceShortcut? {
for element in voiceShortcuts {
guard let intent = element.shortcut.intent as? ToggleStateIntent else {
continue
}
let deviceIntent = DeviceIntent(identifier: intent.device?.identifier, display: intent.device?.displayString ?? "")
if(order == deviceIntent && powerState == intent.state) {
return element
}
}
return nil
}
public func updateVoiceShortcuts(completion: (() -> Void)?) {
INVoiceShortcutCenter.shared.getAllVoiceShortcuts { (voiceShortcutsFromCenter, error) in
guard let voiceShortcutsFromCenter = voiceShortcutsFromCenter else {
if let error = error {
print("Failed to fetch voice shortcuts with error: \(error.localizedDescription)")
}
return
}
self.voiceShortcuts = voiceShortcutsFromCenter
if let completion = completion {
completion()
}
}
}
}
And then implement in your ViewController
class SiriAddViewController: ViewController {
let voiceShortcutManager = VoiceShortcutsManager.init()
override func viewDidLoad() {
super.viewDidLoad()
contentView.btnTest.addTarget(self, action: #selector(self.testBtn), for: .touchUpInside)
}
...
#objc func testBtn() {
let deviceIntent = DeviceIntent(identifier: smartPlug.deviceID, display: smartPlug.alias)
//is action already has a shortcut, update shortcut else create shortcut
if let shortcut = voiceShortcutManager.voiceShortcut(for: deviceIntent, powerState: .off) {
let editVoiceShortcutViewController = INUIEditVoiceShortcutViewController(voiceShortcut: shortcut)
editVoiceShortcutViewController.delegate = self
present(editVoiceShortcutViewController, animated: true, completion: nil)
} else if let shortcut = INShortcut(intent: intentTurnOff) {
let addVoiceShortcutVC = INUIAddVoiceShortcutViewController(shortcut: shortcut)
addVoiceShortcutVC.delegate = self
present(addVoiceShortcutVC, animated: true, completion: nil)
}
}
}
#available(iOS 12.0, *)
extension SiriAddViewController: INUIAddVoiceShortcutButtonDelegate {
func present(_ addVoiceShortcutViewController: INUIAddVoiceShortcutViewController, for addVoiceShortcutButton: INUIAddVoiceShortcutButton) {
addVoiceShortcutViewController.delegate = self
addVoiceShortcutViewController.modalPresentationStyle = .formSheet
present(addVoiceShortcutViewController, animated: true, completion: nil)
}
func present(_ editVoiceShortcutViewController: INUIEditVoiceShortcutViewController, for addVoiceShortcutButton: INUIAddVoiceShortcutButton) {
editVoiceShortcutViewController.delegate = self
editVoiceShortcutViewController.modalPresentationStyle = .formSheet
present(editVoiceShortcutViewController, animated: true, completion: nil)
}
}
#available(iOS 12.0, *)
extension SiriAddViewController: INUIAddVoiceShortcutViewControllerDelegate {
func addVoiceShortcutViewController(_ controller: INUIAddVoiceShortcutViewController, didFinishWith voiceShortcut: INVoiceShortcut?, error: Error?) {
voiceShortcutManager.updateVoiceShortcuts(completion: nil)
controller.dismiss(animated: true, completion: nil)
}
func addVoiceShortcutViewControllerDidCancel(_ controller: INUIAddVoiceShortcutViewController) {
controller.dismiss(animated: true, completion: nil)
}
}
#available(iOS 12.0, *)
extension SiriAddViewController: INUIEditVoiceShortcutViewControllerDelegate {
func editVoiceShortcutViewController(_ controller: INUIEditVoiceShortcutViewController, didUpdate voiceShortcut: INVoiceShortcut?, error: Error?) {
voiceShortcutManager.updateVoiceShortcuts(completion: nil)
controller.dismiss(animated: true, completion: nil)
}
func editVoiceShortcutViewController(_ controller: INUIEditVoiceShortcutViewController, didDeleteVoiceShortcutWithIdentifier deletedVoiceShortcutIdentifier: UUID) {
voiceShortcutManager.updateVoiceShortcuts(completion: nil)
controller.dismiss(animated: true, completion: nil)
}
func editVoiceShortcutViewControllerDidCancel(_ controller: INUIEditVoiceShortcutViewController) {
voiceShortcutManager.updateVoiceShortcuts(completion: nil)
controller.dismiss(animated: true, completion: nil)
}
}
}
This code was inspired/copy from this webpage:
https://www.nodesagency.com/test-drive-a-siri-shortcuts-intro/
My experience with solving this was a little different. Some intents added via the Add to Siri button worked, which adjusted to "Added to Siri", while others didn't. I realised the actions that worked didn't require parameters.
After setting default values for intents that exposed parameters, which are passed into INShortcut (and then assigned to INUIAddVoiceShortcutButton), all buttons updated their state correctly!

Swift 3 - Display alert controller asynchronously with long function running in background

I am using Swift 3.
The behavior I am trying to do is: the user clicks on a button, a spinning gear alert controller displays while it kicks off a long-running function. Once that function is done executing, the spinning gear goes away and the view controller dismisses.
The code below kicks off the doProcessing function but doesn't display the spinning gear until about a second before the view dismisses. So this isn't quite right.
func displaySpinningGear() {
print("display spinning gear")
// show the alert window box
let activityAlertController = UIAlertController(title: "Processing", message: "Please wait while the photo is being processed.", preferredStyle: .alert)
//create an activity indicator
let indicator = UIActivityIndicatorView(frame: activityAlertController.view.bounds)
indicator.autoresizingMask = [.flexibleWidth, .flexibleHeight]
indicator.hidesWhenStopped = true
indicator.activityIndicatorViewStyle = UIActivityIndicatorViewStyle.gray
//add the activity indicator as a subview of the alert controller's view
activityAlertController.view.addSubview(indicator)
indicator.isUserInteractionEnabled = false // required otherwise if there buttons in the UIAlertController you will not be able to press them
indicator.startAnimating()
print("start animating")
self.present(activityAlertController, animated: true, completion: nil)
}
func onButtonClick() {
self.displaySpinningGear()
DispatchQueue.main.async {
self.doProcessing() // long running function
}
if let viewController = presentingViewController {
// This block will dismiss both current and a view controller presenting current
viewController.dismiss(animated: true, completion: nil)
}
else {
// This block will dismiss only current view controller
self.dismiss(animated: true, completion: nil)
}
}
The code below kicks off the doProcessing function but the view dismisses immediately and I can tell from the console that my doProcessing function is still running. This is not right either.
function onButtonClick() {
DispatchQueue.global(qos: .background).async {
print("Processing")
self.doProcessing() // run in background
DispatchQueue.main.async {
self.displaySpinningGear()
}
}
if let viewController = presentingViewController {
// This block will dismiss both current and a view controller presenting current
viewController.dismiss(animated: true, completion: nil)
}
else {
// This block will dismiss only current view controller
self.dismiss(animated: true, completion: nil)
}
}
How do I get the background function to kick off while displaying a spinning gear and dismiss the view and alert controller when the background function is done running (not before)?
EDIT
Tried moving the code to spin the gear outside the background block as per #Honey's suggestion in the comment but to no avail. The view immediately dismisses while the process function is still processing (I can tell through print statements).
func onButtonClick() {
DispatchQueue.main.async {
self.displaySpinningGear()
}
DispatchQueue.global(qos: .background).async {
print("Processing")
self.doProcessing() // run in background
}
if let viewController = presentingViewController {
// This block will dismiss both current and a view controller presenting current
viewController.dismiss(animated: true, completion: nil)
}
else {
// This block will dismiss only current view controller
self.dismiss(animated: true, completion: nil)
}
}
Make a Callback from long running function so when it ends returns a value and catch it to disappear the alert.
Try it:
typealias DoProcessingCallback = (_ finished: Bool) -> Void
func onButtonClick() {
self.displaySpinningGear()
self.doProcessing(callback: { (finished) in
if finished {
// Here you DismissViewController
// Here you DismissAlert
}
}) // long running function
}
func doProcessing(callback: DoProcessingCallback) {
// YOUR LONG CODE....
// When you know it already finished
callback(true)
}
Hope it helps you
I had the same issue and tried a bunch of different things and this is what worked:
activityView.alpha = 0.8
DispatchQueue.global(qos: .default).async(execute: {
DispatchQueue.main.async(execute: {
self.performSegue(withIdentifier: "cropToProcessed", sender: self)
})
})
Basically I set the alpha for activity indicator to 0.0 initially and when the button is pressed I set it to 0.8 and I set it back to 0.0 in viewWillDisappear and it works

open "Messages" app in my app

I'm trying to develop an app, that take a number from a variable then open in "Messages" app with (1500) in the field To: and the variable value in Text Messages field like this
I tried this answer how to open an URL in Swift3 and Swift: How to open a new app when uibutton is tapped but i didn't figure out the URL for Messages app
what should I use? Big thanks.
use this
if MFMessageComposeViewController.canSendText() == true{
let recipients:[String] = ["1500"]
var messageController = MFMessageComposeViewController()
//messageController.messageComposeDelegate = self // implement delegate if you want
messageController.recipients = recipients
messageController.body = "Your_text"
self.present(messageController, animated: true, completion: nil)
}
You need to import "MessageUI" to your class and use the below code.
func sendMessages() {
if MFMessageComposeViewController.canSendText() == true {
let recipients:[String] = ["9895249619"]
let messageController = MFMessageComposeViewController()
messageController.messageComposeDelegate = self
messageController.recipients = recipients
messageController.body = "Your_message_text"
self.present(messageController, animated: true, completion: nil)
} else {
//handle text messaging not available
}
}
func messageComposeViewController(_ controller: MFMessageComposeViewController, didFinishWith result: MessageComposeResult) {
controller.dismiss(animated: true, completion: nil)
}

Integrating GameCenter in Swift with NSNotification, using SpriteKit - ViewController issue

I've tried a whole bunch of ways to get Game Center working in my SpriteKit game. Unfortunately the way I've done it in the past using ObjC and ViewControllers don't work because I'm using SKScene/ a GameScene.
This is the swift version of the code (I think):
// MARK: Game Center Integration
//login and make available
func authenticateLocalPlayer(){
let localPlayer = GKLocalPlayer()
print(localPlayer)
localPlayer.authenticateHandler = {(viewController, error) -> Void in
if ((viewController) != nil) {
self.presentViewController(viewController!, animated: true, completion: nil)
}else{
print((GKLocalPlayer.localPlayer().authenticated))
}
}
}
//submit a score to leaderboard
func reportScoreToLeaderboard(thisScore:Int){
if GKLocalPlayer.localPlayer().authenticated {
let scoreReporter = GKScore(leaderboardIdentifier: "LeaderboardID")
scoreReporter.value = Int64(thisScore)
let scoreArray: [GKScore] = [scoreReporter]
GKScore.reportScores(scoreArray, withCompletionHandler: { (error: NSError?) -> Void in
if error != nil {
print(error!.localizedDescription)
} else {
print("Score submitted")
}
})
}
}
//show leaderboard (call from button or touch)
func showLeaderboard() {
let vc = self.view?.window?.rootViewController
let gc = GKGameCenterViewController()
gc.gameCenterDelegate = self
vc?.presentViewController(gc, animated: true, completion: nil)
}
//hides view when finished
func gameCenterViewControllerDidFinish(gameCenterViewController: GKGameCenterViewController){
gameCenterViewController.dismissViewControllerAnimated(true, completion: nil)
}
Unfortunetely, no matter what I try, I either get this error:
Attempting to load the view of a view controller while it is deallocating is not allowed and may result in undefined behavior
... or it just crashes.
I've read that NSNotifications can be used? But how?
I'm guessing the best way is to set it all up in the GameViewController.swift and use NSNotifications to communicate with the RootViewController from the GameScene? I can't seem to find a tutorial or example though.
Use delegation when a view controller needs to change views, do not have the view itself change views, this could cause the view trying to deallocating while the new view is being presented, thus the error you are getting

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