Convert a video into an IOS Live Photo format without an Apple device - ios

I'm currently making live/animated wallpapers for Android phones, which is pretty easy with GIF/Mp4 files. But I would also like to make the live wallpapers compatible natively with ios/iPhones. I've seen many tutorials on how to convert a video to a Live photo but they all involve some kind of app you need to install on your IPhone. Issue is, I don't own an iPhone or any iOS device to do that and apparently iOS emulators are not a thing, so my question is :
Is it possible to convert a (mp4) video to an iOs Live photo through a 3rd party ? If so, how would you do it ?
I'm pretty inexperienced with the iOS environnement so thank you for your help !

Well, a live photo is a container that holds both a .jpeg and a H.264-encoded .mov file. More details here.
Do you have an Apple computer to do so, or do you want to create it independently from any apple hardware?
For the first case, there are a bunch of (demo) applications on github you could take a look into.
For the second case, I'm not sure if anything exists.

Related

Programatically upload a video to Youtube

I am currently trying to programmatically upload a video from an iOS device to Youtube, but all of the information I am finding is incredibly dated.
I have explored the Google API Cocoapod, but the documentation around using it is rather weak, so I could not find a good starting point.
Other answers on here lead off to four year old projects that are now broken.
Hoping someone can point me to a current example, tutorial or other documentation on how to upload through iOS.
I have never done this but I m sure following link will help you.
1.Upload Videos to YouTube with iPhone custom App
2.Uploading Video with iPhone
3.YouTube Data API.
4. Upload Video on you tube.

ios swift store videos

I am doing a video Library app. I want store 6 videos locally in this app. When user download this app, it already had those 6 videos. Also, those videos might be replaced later by other videos if the app has been updated from server. So where should I put those videos? The sandbox document or other place?
The pre-uploaded videos will always be in your bundle, you have no method to replace it. All the other videos will be in your sandbox as it's the only place you can use.
You can have a look at on-demand-resource introduced in iOS9, which may be what you want.
The Documents folder is indeed the best place to store videos or other files that you want to persist between launches of the application.
Because cellular data can be expensive and to reduce initial download size, I recommend allowing the user to download the video files only after installing your app.
The concept I'm talking about can be seen by looking at this related question (code is in Objective-C, tho).

Making an App with PhoneGap that operates without internet

I want to create a small App that just shows WebPage with link, video Playing and PDF Documents. The problem is that I expect the app to open Video, PDFs etc without accessing internet.
So, when I click on video, it should play even without internet.
Is it possible to do this in PhoneGap?
As long as they are in a format that the device can handle in the browser directly, you should be fine. A good way to think of PhoneGap is like an enhanced web browser.
You should be able to put the files into the resources, and PhoneGap should be able to access them completely fine. It essentially works by using the file:/// scheme, so you can probably try making something like you'd want to put on the iPad, and try it on your computer. If it doesn't work on there, it likely won't work on the iPad either.
In terms of video files, you'd probably want to use an .mp4, as these should be natively supported by the iOS WebView.
Now that being said, if you're trying to get your app in to the AppStore, you may want to look into the Apple User Interface guidelines. For example section 12.3 of the App Store Review Guidelines states that apps that are ... a collection of links, may be rejected.
You may also find the iOS Human Interface Guidelines helpful.

Flex/Flash - Include assets for iOS

So, finally got the retina resolution to work with flashbuilder/flex and windows when exporting to iPad, but now I need some more help.
I want to port our old porfolio to iOS, so we can have it with us when we are meeting up with new clients.
EDIT: Ok, local storage seems like a lot of work, so I'll include it all in one huge .ipa file..
Now, our porfolio contains a lot of videos. What codec should this be to be playable in our flash application on the iPad?

Upload file from iPhone media library, in 2012

I'm about to launch a service where one of the feature is to upload files with an 'upload' button on a website. Some years ago, I made some program for iPhone, and I remember that it was impossible to upload an MP3 from the library, because each app is in its sandbox, though I was able to upload MP3 placed in the sandbox itself.
There is an old post on SO about the impossibility to upload from the library to a website:
A html5 web app for mobile safari to upload images from the Photos.app?
Is possible as of may 2012 for an iPhone/iPad to be prompted into the music library when clicking on an html upload button?
I don't think things will evolve in your way on iPhone.
I assume your service will not be in native objective-c.
look at the features of phonegap to see what interactions are currently possible :
http://docs.phonegap.com/en/1.8.0/index.html
You can probably develop a dedicated app to extract the music file using the Media Player framework and send them to your service, but I barely doubt it can pass the apple verification team.
Apple will not allow you to do this. Although it may be possible using private APIs or perhaps the Media Player framework, it will not be accepted by Apple.

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