I am working on cooja simulator in contiki OS and it worked fine till now without any error and now its showing this error.
Used to open cooja simulator using terminal.
Also, upon analyzing the hard disk it still has 500 mb left and I am wondering does the memory gets used as I use cooja.
Help Required.
I am unable to add image, sorry about that.
Here is the error I am getting
user#instant-contiki:~/contiki-2.7/tools/cooja$ ant run
OpenJDK Client VM warning: Insufficient space for shared memory file:
/tmp/hsperfdata_user/2806
Try using the -Djava.io.tmpdir= option to select an alternate temp location.
Buildfile: /home/user/contiki-2.7/tools/cooja/build.xml
init:
compile:
copy configs:
jar_cooja:
[jar] Building jar: /home/user/contiki-2.7/tools/cooja/dist/cooja.jar
BUILD FAILED
/home/user/contiki-2.7/tools/cooja/build.xml:226: Problem creating jar: No space left on device
Total time: 0 seconds
Related
When scanning iOS project using Fortify, we are facing "unable to load build session with ID" issue.
What I did was, I opened the project by pointing to the folder of the source code. Then this error happened.
I am facing the same error while building a project written in C++. I am using VS 2017 and Fortify is throwing this error while running Analyze solution on .sln file.
Maybe this is occurring because of trying to translate and run -show-build-warnings in one command.
-show-build-warnings is a separate step, and will only work after translation, so try your command without that switch.
If it completes successfully, then you can run from VS dev cmdprompt sourceanalyzer -b -show-build-warnings to check for warnings.
You can check 'not show warning as errors' and reduce warning level to W3 and then build the solution in debug mode.
I resolved this by first doing the equivalent of a "make clean". If there are already executables there, sourceanalyzer make -s will no op and Fortify will not be able to work with them.
I have a strange problem. I develop an app using Ionic on a samba network drive.
I develop on a windows machine and run all the command lines regarding Android development. I switch to a Mac to be able to build for iOS.
All went fine and as expected the last couple of days. Today I edited some HTML, JS and CSS files - just some minor improvements. I built the app for android on the windows machine (plus using jarsigner and zipalign - only if that should matter).
On the Mac I had troubles. Suddenly I get errors when trying to run ionic build --release ios (as I already did successfully the last couple days).
The executed script creates files and folders starting with "._" which were never created before and are already existing without it. This results at some point in an ENOENT (no such file or directory) aborting everything.
I don't get it. I already de-/re-installed node, npm, cordova and ionic. But nothing helped.
I would love to support you guys with additional error messages or logs, but due to I'm fairly new to mobile development (and using a Mac), I don't know what information would be helpful and what not.
Sp please tell me any information you need and I'll be happy to supply them.
I accidentally solved my own problem. I just "removed" the platforms directory (by renaming it) and re-added the platform using the command cordova platform add ios.
After that I could build my app as it did before. Don't know why or what actually triggered this behavior, but at least I'm able to proceed.
If somebody knows how to prevent that from happening again (so that I don't loose all the project settings I configured in Xcode), I would appreciate it.
This happened to me, too - I found this bug in the Cordova issues:
https://issues.apache.org/jira/browse/CB-5644
I found out that Xcode created the file PROJECT_PATH/platforms/ios/._APPNAME.xcodeproject. I deleted this file and "cordova prepared ios" was working again.
...
It should ignore files starting with ._ as they are hidden system
files used by osx to store infos about a file
Build was running, but after some changes it started showing build failed with error:
/Users/mac007/Desktop/Projects/git#git.assembla.com: Internal error.
Please file a bug at bugreport.apple.com and attach
"/var/folders/9p/bpyyfk3j2qj30wjd5lkp72rm0000gn/T/IB-agent-diagnostics_2016-06-13_17-08-49_246000".
Steps to Reproduce:
On command+r in Xcode
Expected Results:
It should run but it is showing build failed
Actual Results:
It was showing Build failed
Version:
Xcode : Version 7.3 (7D175)
OS : 10.11.5 (15F34)
When this happens there isn't much you can do except try to identify what part of your project is giving it trouble and change it to something equivalent, but different.
Upgrade Xcode to 7.3.1 (you never know)
Go back to the last commit that built
Apply the next commit in as small increments as possible to try to figure out what it's having trouble with.
Write that part a different way.
I just started with react-native development on IOS and want to get my feet wet.
I did the following:
react-native init trail
and I opened the trail starter project in xcode and hit run. There were several small issues I fixed already including upgrading watchman, upgrading OSX. Currently the logs do not show any errors.
While the logs show that the packager runs, the build failed on XCode. A lot of errors showed up with the files in the Library folder. Many of them show up as Parse Issues, Semantic Issues.
I'm currently using Mac OSX Yosemite 10.10.5. Why did the started app fail to build?
Here are some code snippets of the errors:
code snippet 1
code snippet 2
Update your versions of node, npm and xCode.
Run 'react-native init yourAppName';
Run in yourAppNameFolder 'npm i' - to install all needed dependencies, which may be missing;
Run 'open yourAppNameFolder/ios/yourAppName.xcodeproj' where appFolder - folder which one have been initialized by command 'react-native init'.
This should help, and one more suggestion - don't touch this bloody xcode, better to run the app from the shell.
I've got a project that I've been working on for a number of years, and everything was going really well making some changes this afternoon, until…
Xcode has stopped compiling the application. It's an ObjC application for the iPad. I get a Shell Script Invocation Error:
Source is /Users/andrew/Developer/SalesIQ/SalesIQ/SalesIQ/SalesIQ-Info.plist
Build is /Users/andrew/Library/Developer/Xcode/DerivedData/SalesIQ-cflsbctuolgqvpbqmuzvrkuopvkl/Build/Products/Debug-iphonesimulator/SalesIQ.app/Info.plist
missing file /Users/andrew/Library/Developer/Xcode/DerivedData/SalesIQ-cflsbctuolgqvpbqmuzvrkuopvkl/Build/Products/Debug-iphonesimulator/SalesIQ.app/Info.plist
Command /bin/sh failed with exit code 1
I've even tried checking out an earlier version of the application and I still get the same error, which confuses me.
Can anyone nudge me in the right direction?
Edit: I should note that I've done a clean and build. I've rebooted. I've tried Xcode 6.0 and the 6.1 beta, and no matter what I do this error is still there.
The missing file warning is misleading. For some unknown reason, a custom script that was run during the build was failing. I deleted the Run Script task, then added it back in, and it's all good.
Weird…