In Delphi 10.4 Sydney, if you select a comment, for example //xxx and then press press { on your keyboard, the editor will automatically replace the selected text/comment with {//xxx}.
The expected behavior would be to have only { on the screen, instead of {//xxx}.
How do I stop this behavior?
I disabled all my IDE experts, so this must be from the IDE itself.
This is a general feature not related to comments.
If you have anything selected and type an opening bracket like ( or {, you will automatically surround the selection with this bracket. For instance, if you select cat and type (, you will end up with (cat).
This can be particularly annoying when the IDE helps you with an if statement: If you type if and then a space, the IDE automatically inserts if True then with True selected. If you then type ( (for instance, if you want to type (a = 1) and (b = 4)), you will end up with if (True) then, and not if ( then.
To disable this feature, go to Tools, Options, User Interface, Editor Options, Key Mappings, Enhancement modules and deselect Smart Surround Keys:
Related
I created a custom function for google spreadsheets. All it does is return a random letter. The function works great when I first enter it into a cell. But now I want to be able to "recalculate" the function using a keyboard shortcut; I'd also be willing to refresh the page if needed.
TLDR: I want to be able to hit a key and have my custom functions recalculate.
How can I accomplish this?
Edit to add:
Here is the code for my function.
//returns a random letter suitable for use in function notation
function ranFunLet() {
var letters = ['a','b','c','d','f','g','h','j','k','m','n','p','q','r','s','t','u','v','w','x','y','z']
var letter = letters[Math.floor(Math.random()*letters.length)];
//console.log(letter);
return letter;
}
I would like the cell I use it in to run the function again when I press a button (or refresh the page).
Suggestion
The Apps Script editor does support keyboard shortcut trigger as per this existing answer. However, you may want to try Importing functions as macros, then you can assign a unique keyboard shortcut to it.
Here's a sample
Sample Sheet
Sample script function to test
This sample script function increments the number on A1 cell.
function sample() {
var data = SpreadsheetApp.getActive().getActiveSheet().getRange("A1").getValue();
var res = data+1;
SpreadsheetApp.getActive().getActiveSheet().getRange("A1").setValue(res);
}
Import the function on your spreadsheet (in my testing it is named as sample):
In the Google Sheets UI, select Tools > Macros > Import.
Select a function form the list presented and then click Add
function.
Select clear to close the dialog.
Select Tools > Macros > Manage macros.
Locate the function you just imported in the list. Assign a unique
keyboard shortcut to the macro. You can also change the macro name
here; the name defaults to the name of the function.
Click Update to save the macro configuration.
Result
After pressing the sample shortcut key Ctrl + Alt + Shift + 2, the function incremented the number on A1 cell from 1 to 2:
NOTE: You can not choose a specific shortcut & if you'll edit your function on the Apps Script editor, you would need to re-import your function again as a macro.
the button solution is done like this:
https://www.youtube.com/watch?v=yaBMsSpAxYM
I'm using C++Builder 10.3 with a VCL application for Windows. I'm trying to identify a specific item in an AdvPopupMenu by looping through the Items Caption and comparing the Caption to my search text using CompareText(). The Captions have an '&' in the Caption text which I believe is part of the ShortCut feature. This seems to prevent a match when comparing the text.
I have tried setting up the menu items two ways to try and remove the '&'.
//--#1 Menu Setup--
TMenuItem *NewMenuItem;
NewMenuItem = new TMenuItem(MainForm->AdvPopupMenu1);
TShortCut sc2;
sc2 = TextToShortCut("(None)");
NewMenuItem->Caption = "Google";
NewMenuItem->ShortCut = sc2;
//--#2 Menu Setup--
TMenuItem *NewMenuItem;
NewMenuItem = new TMenuItem(MainForm->AdvPopupMenu1);
NewMenuItem->Caption = "Google";
NewMenuItem->ShortCut = NULL;
Below is my loop to search for the AdvPopupMenu item.
UnicodeString SearchFor = "Google";
UnicodeString TestCaption;
for(int i=0; i<MainForm->AdvPopupMenu1->Items->Count; i++){
TestCaption= MainForm->AdvPopupMenu1->Items->Items[i]->Caption;
if(CompareText(SearchFor , TestCaption)==0 ){
//This CompareText always fails
//TestCaption looks like this "&Google" or this "G&oogle"
}
}
How can I setup the AdvPopupMenu Caption to contain no '&' and make the CompareText work?
The &s are important. Without these, keyboard users like myself will find your application more difficult to use.
I think your best solution is to use the StripHotkey function in the Vcl.Menus unit to remove the ampersand character before you pass the caption to CompareText. (In addition, instead of testing if CompareText returns 0, it's better to use the SameText function.)
That is, don't attempt to create the menu items without the ampersand character, and don't try to remove it from the menu items. Only remove the character from the string you pass to the comparison function.
Also notice that the ampersand character is not related to the ShortCut property. The ampersand character makes the next character underlined in the menu item caption, telling the user than he or she can press that key to activate the menu item, but only when the menu is open. On the other hand, the ShortCut property adds a right-aligned text like Ctrl+A or Shift+Ctrl+N or F2 to the menu item, and these shortcuts are available even when the menu isn't open. Hence, these are different features.
In TYPO3 4.5 as well as 6.1, whenever I add an unordered list element, RTEhtmlarera (or some of its many processing routines) will add an extra
<p> </p>
before the ul tag on saving the content element.
This happens only once, when the ul is inserted first. When the p tag is removed and the content element is saved again, it won't happen again.
How can this erroneous behaviour be removed?
Hi try set encapsLines to zero..
Setup typoscript:
tt_content.stdWrap.dataWrap >
lib.parseFunc_RTE.nonTypoTagStdWrap.encapsLines >
Not a real solution but maybe a hint in the right direction.
If you write down your list, do not press enter before the first list entry but shift+enter.
Example:
Here comes the list: <<-- AT THIS POINT PRESS SHIFT+ENTER
- a <<-- Here it does not matter if you press enter or shift+enter
- b
- c
- ...
This works for me as a workaround. I've done a lot of research in sysext:rtehtmlarea but nothing worked. So this looks for me like some kind of mysterious bug/feature connected with the "BR to P" (or vice versa) configuration you can define in pageTS or Setup. BTW: I never fully understood this conversion-thing :)
For me with 6.1 this worked:
lib.parseFunc_RTE {
externalBlocks = table, blockquote, ol, ul, div, dl, address, hr
externalBlocks {
ol.stripNL=1
ol.stdWrap.parseFunc = < lib.parseFunc
ul.stripNL=1
ul.stdWrap.parseFunc = < lib.parseFunc
# i have also seen this setting, but didnĀ“t test it:
# blockquote.stripNLprev = 1
# blockquote.stripNLnext = 1
}
}
I removed many lines for this example, be aware that you overwrite previous settings by using {} ..
I'm working on an addon for World of Warcraft that completely overhauls the interface to adapt to my play style.
In this addon, I would like to have a large button that acts as a "main dps rotation" for my mage. I would like it to change what spell it casts based on what is optimal at any given time. It doesn't cast the spell automatically, it just presents the next best option for the user.
Here is my code so far:
print "Interface Overhaul : LOADED"
heatingUpIsActive = false
print(heatingUpIsActive)
local Button = CreateFrame("Button", "MyButton", UIParent,"SecureActionButtonTemplate")
Button:SetWidth(256)
Button:SetHeight(256)
Button:SetFrameStrata("HIGH")
Button:SetPoint("LEFT")
Button:SetText("Main Rotation")
Button:RegisterForClicks("AnyUp")
Button:SetAttribute("type", "spell")
Button:SetAttribute("spell", "Fireball")
Button:RegisterEvent("UNIT_AURA");
local function auraGained(self, event, ...)
if (UnitAura("player", "Heating Up")) then
if (heatingUpIsActive == false) then
heatingUpIsActive = true
print (heatingUpIsActive)
print ("Heating Up is active!")
Button:SetAttribute("spell", "Inferno Blast")
end
else
heatingUpIsActive = false
print("Heating Up is NOT active.")
print(heatingUpIsActive)
end
end
Button:SetScript("OnEvent", auraGained);
local tex = Button:CreateTexture("ARTWORK");
tex:SetPoint("LEFT")
tex:SetWidth(256)
tex:SetHeight(256)
tex:SetTexture("Interface\\AddOns\\InterfaceOverhaul\\Button2")
If heatingUpIsActive == true, I would like the button to cast ("spell", "Inferno Blast") instead of ("spell", "Fireball"), but it doesn't work if I place that into the correct part of the if statements.
Any thoughts?
As Mud said, you cannot rebind buttons in combat anymore. Blizzard made this change to prevent bots from being able to automate combat. Notably, in order to cast a spell you need to use one of the secure templates, and these secure templates only allow modification of the attributes that control what they do when you're not in combat. So you cannot have one button change spells mid-combat. Similarly, they also prevent you from modifying attributes like their position or visibility, so you cannot move buttons under the mouse either.
The best you can do is display a visual indicator of what spell should be cast, but rely on the user to actually press the correct button.
I'm trying to get tab complete within all open buffers and yasnippet to both work with the tab key. At the moment I can have one or the other. The following code is how I'm handling the yasnippet expand, but as I'm not a lisp programmer I cannot see the mistake here.
If it cannot expand the snippet I would like it to try and expand from the buffer.
;; Auto complete settings / tab settings
;; http://emacsblog.org/2007/03/12/tab-completion-everywhere/ <-- in the comments
(global-set-key [(tab)] 'smart-tab)
(defun smart-tab ()
"This smart tab is minibuffer compliant: it acts as usual in
the minibuffer. Else, if mark is active, indents region. Else if
point is at the end of a symbol, expands it. Else indents the
current line."
(interactive)
(if (minibufferp)
(unless (minibuffer-complete)
(dabbrev-expand nil))
(if mark-active
(indent-region (region-beginning)
(region-end))
(if (looking-at "\\_>")
(unless (yas/expand)
(dabbrev-expand nil))
(indent-for-tab-command)))))
First, I try to understand what the code does, and what you would like it does.
Your code
first checks if the point is in the minibuffer.
If so, then it tries to complete the minibuffer
if (in minibuffer) cannot complete it, it calls dabbrev-expand
else if the point is not in minibuffer
if some region is marked , it indents the region.
if no mark is active, it checks to see if the point is at the end of some word
if so, it checks is yasnippet can expand.
if yas cannot expand, it calls dabbrev-expand
if not, it tries to indent the current line
This is what your code does.
Your code fails due to yas/expand. This command does not return in case the expansion fails.
In case that this command fails, it checks the state of the variable yas/fallback-behavior. If this variable has the value call-other-command, as in your case, the failed yas expansion calls the command bound to the key kept in the variable yas/trigger-key.
In your case , this variable is TAB.
So: You are at the end of the word, You press TAB to complete it, this triggers the interactive smart-tab, which calls yas/expand which in case it fails to expand calls the bound function of TAB, and here is the infinite loop.
The Solution for your problem is to temporaily bound nil to yas/fallback-behavior in this smart-tab function.
Here is how to fix it:
(if (looking-at "\\_>")
(let ((yas/fallback-behavior nil))
(unless (yas/expand)
(dabbrev-expand nil)))
(indent-for-tab-command))