It also happen cookbook:
start Tuner
then switch to DrumSequencer
after few time when switch quickly, the app freeze.
The App freeze happen after call engine.stop()
any idea what can solve this issue?
Issue is resolved.
I pushed the fix to v5-develop branch.
The AudioKit Cookbook is not intended to be a model for how any application should be set up, just a series of one-file examples to get you started. There is a GitHub Issues page for the Cookbook where things like this should be asked. Its a delicate balance to know what should be asked on the Issues page or on StackOverflow, but this one is pretty clear.
Related
I dont know where to ask this, but im just ask it here and if you know where im supposed to ask this just let me know.
So a couple days ago when im watching youtube on my pc, a portion of the video always being looping for some reason without me doing anything. The only way to make it stop was to reload the page. Does anyone have the same problem? and how do i disable this?
Heres a pic of what it looks like
Have you tried:
Closing out the YouTube application and restarting it?
Tried opening YouTube with a different browser?
Updating your computer OS & main browser to the latest version?
Signed in & out of YouTube?
Try those and see if those work. This is based on my experience in my previous job as an IT Help Desk Specialist. A software feature failed to work, but a simple restart of the browser/computer fixed the issue. In addition, general maintenance usually fixes the issue: updates, security scans, rebooting, deleting unused
files/cache, etc.
Let me know how it goes.
I have been developing an iOS app that utilizes the CloudKit feature available for Apple Developers. I've found it to be a wonderful resource, especially since the very day I started designing my backend, the service I was intending to use (Parse) announced it was shutting down. It's very appealing due to it's small learning curve, but I'm starting to notice some annoying little issues here and there so I'm seeking out some experts for advice and help. I posted another CloudKit question a couple days ago, which is still occurring: CloudKit Delete Self Option Not Working. But I want to limit this to a different issue that may be related.
Problem ~ Ever since I started using CloudKit I have noticed that whenever I manually try to edit (delete an entry, remove or add part of a list, even add a DeleteSelf option to a CKReference after creation), and then try to save the change, I get an error message and cannot proceed. Here is a screenshot of the error window that appears:
It's frustrating because anytime I want to manipulate a record to perform some sort of test, I either have to go do it through my app, or just delete the record entirely and create a new one (that I am able to do without issue). I have been just working around this issue for over a month now because it wasn't fatal to my progress. However, I am starting to think that this could be related to my other CloudKit issues, and maybe if I could get some advice on how to fix it I could also solve my other problems. I have file numerous bug reports with Apple, but haven't received a response or seen any changes.
I'd also like to mention that for a very long time now (at least a few days), I've noticed down in the bottom left hand corner of my Dashboard that it is consistently saying that it's "Reindexing Development Data". I remember at first that wasn't an issue, I would get that notification after making a change but it'd go away after the operation is complete. Now it seems to be stuck somewhere inside the process. And this is a chronic issue, it's saying this all the time, even right when I log into my dashboard.
Here is what I'm talking about:
As time goes on I find more small issues with CloudKit, I'm concerned that once I go into production more problems could start manifesting and then I could have a serious issue. I'd love to stick with CloudKit and avoid the learning curve of a different service like Amazon Web Services, but I also don't want to set myself up for failure.
Can anyone help me with this issue, or has anyone else experienced it on a regular basis? Thanks for the advice and help!
Pierce,
I found myself in a similar situation; the issue seemed to be linked to Assets; I had an Asset in my record definition. I and several other I noted reported the re-indexing issue on the apple support website and after about a month it eventually disappeared.
Have you tried resting your database schema completely, snapshot the definition; since you zap it completely and than reset, see inset.
Ultimately I simply created a new project, linked it to cloud kit and use the new container in my original app.
I need to scan a website for changes every few minutes and when difference occurs i need inform user with popout window that contains information about that change.
Problem is i can't find solution to that, i tried putting that code in applicationDidEnterBackground but it didnt work. I'm new to swift and mobile programming at all so please be understanding.
Where should i begin? Little tip maybe.
Thank you!
I found copycopter a while ago and now started using it. I am pretty happy with it but now am having some weird issues.
My DB size is 8M (thousands of versions on day one) and it keeps adding blubs. It started with a few hundres and over the weekend it went up to 1800+. I did not touch the app over the weekend.
I keep getting blurbs added to the DB nonstop even when I don't edit the application. Things like activerecord.model.x, then activerecord.model.x.other for EVERY MODEL in the app so this is definitely a duplication issue.
I really want to use copycopter but am stuck on this continued blurb adding issue/8M DB. Any help is appreciated. Thank you.
We have just discovered the same the problem. It currently seems to be add any form variable into the equation even when there is no copycopter syntax in site. Also overtime a helper has a label it grabs it.
We narrowed it down to just development ENV, so we think it maybe one of our debugger tools. It seems to capture temp files that are written
THE APPS: Two Cocos2d universal iOS games with a large customer base.
THE PROBLEM: Several months back (in 2011) reports started coming in, sounds would randomly cut out, only some of the sounds would play in the app, others wouldn’t. This problem can ONLY be fixed by a device reboot.
IMPORTANT NOTES & DETAILS:
The SAME code and SAME sound files played fine for over a year with
NO bug reports of this sort. I wish I could pinpoint a date, but I
believe the problem started with an iOS update.
The bug is incredibly hard to reproduce. I have personally seen it
once, but I have had no luck causing it again. Yet we get 1-2
support emails a day with the same issue, some of which come in the
form a bad reviews. If I had to pull a number out of the air, I’d
guess we’re looking at a 1 in 1000 incidence. It seems maybe more
common on the iPad, but I’m not sure.
Restarting the device is the ONLY way to fix the problem.
Restarting the app does nothing, deleting the app and reinstalling
does nothing, has to be a power down and turn back on.
A few weeks ago in an attempt to blindly fix I dumped the Cocos2d
Sound engine and switched one of the apps over to ObjectAL (another
openAL based sound engine), hoping it might have fixed the problem.
It did not, same issue is occurring. As you'd note, both of these
are just interfaces for OpenAL.
The sound files themselves were converted from wavs to cafs using
Apple’s recommend method (
https://developer.apple.com/library/ios/#codinghowtos/AudioAndVideo/_index.html
), although we also used the -c 1 flag to make them single channel.
Just to be clear, the bug has nothing to do with the usual sound
issues (mute switch, volume). A portion of the sounds continue
playing fine, but they will never all play again until the device is
powered down and restarted.
If anyone has any ideas I’d all, I’d be very grateful for the help. I’m at wits end here trying to fix a persistent bug I can’t recreate and that appears to be caused by something outside my control.
I've had similar problems with OpenAL, as the commenters stated. We had spurious problems on different hardware and on different OS releases. Really, it was nearly impossible to reproduce. The only reason we even found out about the problem was the significant percentage of users who experienced crashes or other severe audio problems. We tried for months trying to make it work, but in the end the stability problems we experienced just weren't manageable. We ended up going with another library and took OpenAL completely out of the picture. I certainly would not recommend it for new projects.