How can I make Shimmer Animation like react-loading-skeleton in iOS - ios

I want to an Shimmer animation like this: https://gph.is/g/amWgbvj.
(This one created by using library: https://github.com/dvtng/react-loading-skeleton in WebApp)
I tried to use GradientLayer with opacity to create Shimmer animation through all subviews:
gradientLayer.colors = [Colors.tokenDark20.cgColor, Colors.tokenDark10.cgColor, Colors.tokenDark20.cgColor]
gradientLayer.opacity = 0.5
But I got the animation: https://gph.is/g/4L3K01P.
More effort:
I tried to use the library: https://github.com/gonzalonunez/Skeleton, tried to chain animation from left to right, but I cant make the same length of gradient shape for all subview:
extension ShimmerExampleCell: SkeletonOwner {
var gradientLayers: [CAGradientLayer] {
return [imagePlaceholderView.gradientLayer, titlePlaceholderView.gradientLayer, subtitlePlaceholderView.gradientLayer]
}
func slide(to dir: SkeletonDirection, group: ((CAAnimationGroup) -> Void) = { _ in }) {
imagePlaceholderView.gradientLayer.slide(to: .right) { (animationGroup) in
animationGroup.beginTime = 0
}
titlePlaceholderView.gradientLayer.slide(to: .right) { (animationGroup) in
animationGroup.beginTime = 1.1
subtitlePlaceholderView.gradientLayer.add(animationGroup, forKey: CAGradientLayer.kSlidingAnimationKey)
}
}
}
I got the animation in here: https://gph.is/g/ZPgPlXV
am I wrong to approach the way to make the Shimmer animation?
Help me please! Thank you in advance!

You can try to use library SkeletonView; it should help you easily implement shimmer animation wherever you want.

View Controller:
class ViewController: UIViewController {
#IBOutlet weak var tableView: UITableView!
var data: [String] = []
override func viewDidLoad() {
super.viewDidLoad()
tableView.register(UINib(nibName: "TableViewCell", bundle: nil), forCellReuseIdentifier: "cell")
tableView.delegate = self
tableView.dataSource = self
for value in 0..<20 {
self.data.append("\(value) data")
self.tableView.reloadData()
}
}
Extension Of ViewController:
extension ViewController: UITableViewDelegate, UITableViewDataSource {
func tableView(_ tableView: UITableView, numberOfRowsInSection section: Int) -> Int {
return data.count
}
func tableView(_ tableView: UITableView, cellForRowAt indexPath: IndexPath) -> UITableViewCell {
let cell = tableView.dequeueReusableCell(withIdentifier: "cell", for: indexPath) as! TableViewCell
cell.labelName.text = data[indexPath.row]
return cell
}
UITableViewCell: Here I set the show or hide status for SkeletonView
class TableViewCell: UITableViewCell {
#IBOutlet weak var labelName: UILabel!
#IBOutlet weak var imgView: UIImageView!
override func awakeFromNib() {
super.awakeFromNib()
// Initialization code
let views = [labelName, imgView]
views.forEach {$0?.showHideSkeletonView(show: true)}
DispatchQueue.main.asyncAfter(deadline: .now()+3) {
views.forEach {$0?.showHideSkeletonView(show: false)}
}
}
ConfigSkeleton: Here I add a function for setup, animation and color for my skeletonView.
import SkeletonView
extension UIView {
func setSkeletonView() {
self.isSkeletonable = true
}
func showHideSkeletonView(show: Bool) {
if show {
let gradient = SkeletonGradient(baseColor: UIColor.clouds)
let animation = SkeletonAnimationBuilder().makeSlidingAnimation(withDirection: .topLeftBottomRight)
self.showAnimatedGradientSkeleton(usingGradient: gradient, animation: animation)
} else {
self.hideSkeleton()
}
}

Related

UITableViewCell size does not change

I cannot understand why the cells do not resize according to the given .xib file
This is my table controller
import Foundation
import UIKit
class RecipeTableView: UIViewController {
let cellIdentifier = "RecipeTableViewCell"
#IBOutlet weak var recipeTableView: UITableView!
private let localDatabaseManager: LocalDatabaseManager = LocalDatabaseManager.shared
private var recipes = [Recipe]()
override func viewDidLoad() {
super.viewDidLoad()
recipeTableView.dataSource = self
recipeTableView.delegate = self
//recipeTableView.rowHeight = UITableView.automaticDimension
//recipeTableView.estimatedRowHeight = UITableView.automaticDimension
self.recipeTableView.register(UINib(nibName: cellIdentifier, bundle: nil), forCellReuseIdentifier: cellIdentifier)
localDatabaseManager.loadRecipes { [weak self] (recipes) in
guard let recipes = recipes else {
return
}
self?.recipes = recipes
DispatchQueue.main.async {
self?.recipeTableView.reloadData()
}
}
}
// override func viewWillAppear(_ animated: Bool) {
// recipeTableView.estimatedRowHeight = 256
// recipeTableView.rowHeight = UITableView.automaticDimension
// }
}
extension RecipeTableView: UITableViewDataSource {
func tableView(_ tableView: UITableView, numberOfRowsInSection section: Int) -> Int {
recipes.count
}
func tableView(_ tableView: UITableView, cellForRowAt indexPath: IndexPath) -> UITableViewCell {
guard let cell = tableView.dequeueReusableCell(withIdentifier: cellIdentifier, for: indexPath) as? RecipeTableViewCell else {
return UITableViewCell()
}
let recipe = recipes[indexPath.row]
cell.configure(with: recipe)
//cell.layer.cornerRadius = 32
//cell.layer.masksToBounds = true
return cell
}
}
extension RecipeTableView: UITableViewDelegate {
func numberOfSections(in tableView: UITableView) -> Int {
return 1
}
}
And my cell swift file
import Foundation
import UIKit
import Kingfisher
import Cosmos
class RecipeTableViewCell: UITableViewCell {
#IBOutlet weak var recipeNameLabel: UILabel!
#IBOutlet weak var recipeDescriptionLabel: UILabel!
#IBOutlet weak var recipeImageView: UIImageView!
#IBOutlet weak var recipeCosmosView: CosmosView!
override func prepareForReuse() {
super.prepareForReuse()
recipeNameLabel.text = nil
recipeDescriptionLabel.text = nil
recipeImageView.image = nil
}
func configure(with recipe: Recipe) {
recipeNameLabel?.text = recipe.name
recipeDescriptionLabel?.text = recipe.description
//let imageBytes = recipe.imageData
//let imageData = NSData(bytes: imageBytes, length: imageBytes.count)
//let image = UIImage(data: imageData as Data)
//recipeImageView?.image = image
let imageUrl = URL(string: recipe.imageData)
recipeImageView?.kf.setImage(with: imageUrl)
recipeCosmosView.settings.fillMode = .precise
recipeCosmosView.rating = recipe.rating
}
}
here is what my custom cell looks like
here is how these cells are shown in the app
I already found similar questions, but everywhere the same answer. Need to add the following lines. So I tried.
override func viewWillAppear(_ animated: Bool) {
recipeTableView.estimatedRowHeight = 256
recipeTableView.rowHeight = UITableView.automaticDimension
}
But it did not work
I think you need to call another tableView method for set the height for each cell according to his content
func tableView(_ tableView: UITableView, heightForRowAt indexPath: IndexPath) -> CGFloat {
// add estimated height here ....
//...
return indexPath.row * 20
}

Initialization of UITableViewCell Fails (Swift)

I'm using a tableView and try to create my cells.. in vain.
I set all the things we have to do (created a prototype cell, gave an identifier ("CustomerCell"), set the delegate and dataSource in the storyBoard and inside the ViewDidLoad both, set the good class in the StoryBoard for the tableView, the cells, etc).
Here's my code:
override func viewDidLoad() {
self.tableView.delegate = self
self.tableView.dataSource = self
}
func tableView(_ tableView: UITableView, cellForRowAt indexPath: IndexPath) -> UITableViewCell {
let item = items[indexPath.section]
switch item.type {
case .customer:
if let cell = tableView.dequeueReusableCell(withIdentifier: "CustomerCell", for: indexPath) as? CustomerCellSetter {
cell.item = item as? Customer // THIS is never called, the cell return nil all the time
return cell
}
return UITableViewCell()
}
Is there an other parameter in the equation to get my cell?
Thanks in advance for your precious help !
EDIT:
here's my UITableViewCell classes:
class CustomerCellSetter: CustomerTableViewCell {
var item: Customer? {
didSet {
guard let item = item else {
return }
if let firstName = item.firstName {
fisrtName?.text = firstName
}
if let theLastName = item.lastName {
lastName.text = theLastName
}
if let theGsm = item.GSM {
gsm.text = theGsm
}
if let theMail = item.mail {
mail.text = theMail
}
if let theAdress = item.adress {
adress.text = theAdress
}
if let theNote = item.notes {
notes.text = theNote
}
}
}
}
class CustomerTableViewCell: UITableViewCell {
#IBOutlet var fisrtName : UILabel!
#IBOutlet var lastName : UILabel!
#IBOutlet var gsm : UILabel!
#IBOutlet var mail : UILabel!
#IBOutlet var adress : UILabel!
#IBOutlet var notes : UILabel!
override func awakeFromNib() {
super.awakeFromNib()
// Initialization code
}
override func setSelected(_ selected: Bool, animated: Bool) {
super.setSelected(selected, animated: animated)
}
}
EDIT 2:
did you set the class for the cell as "CustomerCellSetter"?
This can be done in the identity inspector.
Did you have add "UITableViewDelegate, UITableViewDataSource" at class name ?
class ClassName: UITableViewDelegate, UITableViewDataSource {
}
and also you need to add more method of tableview
func tableView(_ tableView: UITableView, numberOfRowsInSection section: Int) -> Int {
return 1 // number of your rows
}
I needed to set CustomCellSetter, not CustomerTableViewCell in identity inspector. Thanks #OOPer for this simple answer.

Table view cell not showing in table view controller

I'm new to swift and I'm trying to get my cells to show in tableView. I searched for questions here but none could help. The table loads fine and I get no errors regarding the tableView. Is there something I'm missing?
-I've double-checked the reuse identifier, they are the same
-I removed and readied the outlets
Here is my UITableViewController class:
class DrawerViewController: UITableViewController{
#IBOutlet weak var drawerTable: UITableView!
var currentCell = [DrawerModel]()
override func viewDidLoad() {
super.viewDidLoad()
addGradientToView(view: drawerTable)
let temp2Model = DrawerModel()
temp2Model.item = "Profile"
temp2Model.icon = "loginbackground2.jpg"
currentCell.append(temp2Model)
drawerTable.delegate = self
drawerTable.dataSource = self
//self.drawerTable.separatorStyle = UITableViewCellSeparatorStyle.none
//self.drawerTable.reloadData()
}
override func tableView(_ tableView: UITableView, cellForRowAt indexPath: IndexPath) -> UITableViewCell {
let cell = drawerTable.dequeueReusableCell(withIdentifier: "drawerCell", for: indexPath) as! DrawerTableViewCell
let tempModel: DrawerModel
tempModel = currentCell[indexPath.row]
cell.thisLabel.text = tempModel.item
print("test1" + tempModel.item! as Any)
let currentImage = UIImage(named: "loginbackground2.jpg")
cell.thisImage = UIImageView(image: currentImage)
return cell
}
override func numberOfSections(in tableView: UITableView) -> Int {
return 1;
}
override func tableView(_ tableView: UITableView, numberOfRowsInSection section: Int) -> Int {
print("it ran")
return currentCell.count
}
func addGradientToView(view: UITableView)
{
//gradient layer
let gradientLayer = CAGradientLayer()
//define colors
gradientLayer.colors = [UIColor.init(rgb: 0x4b0082).cgColor, UIColor.init(rgb: 0xfa8072).cgColor]
//define locations of colors as NSNumbers in range from 0.0 to 1.0
//if locations not provided the colors will spread evenly
gradientLayer.locations = [0.0, 0.8]
//define frame
gradientLayer.frame = view.bounds
//insert the gradient layer to the view layer
view.layer.insertSublayer(gradientLayer, at: 0)
}
override func didReceiveMemoryWarning() {
super.didReceiveMemoryWarning()
// Dispose of any resources that can be recreated.
}
}
Here is my UITableViewCell class:
class DrawerTableViewCell: UITableViewCell {
#IBOutlet weak var thisImage: UIImageView!
#IBOutlet weak var thisLabel: UILabel!
override func awakeFromNib() {
super.awakeFromNib()
// Initialization code
}
override func setSelected(_ selected: Bool, animated: Bool) {
super.setSelected(selected, animated: animated)
// Configure the view for the selected state
}
}
If you are using UITableViewController (in your case DrawerViewController) it already have a tableView property embedded, which have a delegate and dataSource set to controller.
So when in your case next lines are redundant
drawerTable.delegate = self
drawerTable.dataSource = self
To fix just call tableView.reload() after currentCell.append(temp2Model)

Best practice for re-rendering a subview on a UITableViewCell

I have a UITableViewCell subclass which has a custom subview which is created through code. Now the problem is I'm trying to make the scrolling of the UITableView less jumpy.
Here's how this is setup.
CustomSubview is a UIView created through code
BasePostCell is a UITableViewCell is a UITableViewCell subclass that is used as a base for some other cells
UserPostCell, TextPostCell, and DiscussionPostCell are BasePostCell subclasses which are made using xibs and so far since I don't know if it is possible to somehow inherit an xib to another xib I just used viewWithTag and awakeFromNib to connect the subviews to their respective variables, which you will see on the sample code below
All of these are setup with NSLayoutConstraints which from what I've read/researched is significantly slower than if I create the view's through code and then just manually calculate the height, and width of each cell. I would if I could but right now I don't have the luxury of doing so because there are about 20+ different cells in the real code base. (this is just a sample code)
The class I want to change somehow is either CustomSubview or BasePostCell; or if there is a better way to do this please tell me.
Here's my code
The Model
class Post {
var type: PostType = .text
var text: String = ""
var title: String = ""
var displayPhoto: String?
// ... there are other attributes here
enum PostType {
case text, user, discussion
}
}
The Base Classes
class CustomSubview: UIView {
lazy var likeButton: UIButton = {
let button = UIButton()
button.translatesAutoresizingMaskIntoConstraints = false
button.backgroundColor = .black
button.titleLabel?.font = UIFont(face: .helveticaNeue, style: .regular, size: 14) // this is a helper function of mine
button.setTitleColor(UIColor.white, for: .normal)
button.setTitleColor(UIColor.gray, for: .selected)
return button
}()
// The rest are more or less the same as how likeButton is created
// the most important part is `translatesAutoresizingMaskIntoConstraints`
// should be set to true since I use `NSLayoutConstraints`
lazy var commentButton: UIButton = { ... }()
lazy var shareButton: UIButton = { ... }()
lazy var followButton: UIButton = { ... }()
lazy var answerButton: UIButton = { ... }()
func configure(withType type: PostType) {
// I don't know if this is the right way to do this
self.subviews.forEach { $0.removeFromSuperview() }
switch type {
case .text:
[ self.likeButton, self.commentButton, self.shareButton ].forEach { self.addSubview($0) }
// constraints code block
// code goes something like this
self.addConstraints(NSLayoutConstraint.constraints(
withVisualFormat: "H:|-0-[btnLike(==btnComment)]-0-[btnComment]-0-[btnShare(==btnComment)]-0-|",
options: NSLayoutFormatOptions(),
metrics: nil,
views: ["btnLike": self.likeButton,
"btnComment": self.commentButton,
"btnShare": self.shareButton]))
case .user:
[ self.followButton, self.shareButton ].forEach { self.addSubview($0) }
// insert more constraints code block here
case .discussion:
[ self.answerButton, self.commentButton, self.shareButton ].forEach { self.addSubview($0) }
// insert more constraints code block here
}
}
}
class BasePostCell: UITableViewCell {
// ... there are other subviews but
// only this view is modularly created
var customSubview: CustomSubview?
override func awakeFromNib() {
super.awakeFromNib()
self.customSubview = self.viewWithTag(990) as? CustomSubview
}
func configure(withPost post: Post) {
self.customSubview?.configure(withType: post.type)
}
}
The subclasses of the BasePostCell
class UserPostCell: BasePostCell {
var imgDisplayPhoto: UIImageView?
override func awakeFromNib() {
super.awakeFromNib()
self.imgDisplayPhoto = self.viewWithTag(0) as? UIImageView
}
override func configure(withPost post: Post) {
super.configure(withPost: post)
self.imgDisplayPhoto?.image = post.image
}
}
class TextPostCell: BasePostCell {
var lblContent: UILabel?
override func awakeFromNib() {
super.awakeFromNib()
self.lblContent = self.viewWithTag(1) as? UILabel
}
override func configure(withPost post: Post) {
super.configure(withPost: post)
self.lblContent?.text = post.text
}
}
class DiscussionPostCell: BasePostCell {
var lblContent: UILabel?
var lblDiscussionTitle: UILabel?
override func awakeFromNib() {
super.awakeFromNib()
self.lblContent = self.viewWithTag(1) as? UILabel
self.lblDiscussionTitle = self.viewWithTag(2) as? UILabel
}
override func configure(withPost post: Post) {
super.configure(withPost: post)
self.lblContent?.text = post.text
self.lblDiscussionTitle?.text = post.title
}
}
And finally the implementation on a SampleViewController
class SomeViewController: UIViewController {
#IBOutlet var tableView: UITableView!
var posts: [Post] = []
var heightForPost: [IndexPath: CGFloat] = [:]
override func viewDidLoad() {
super.viewDidLoad()
// let's just say I initialized the posts
self.posts = <SomePostsArrayHere>
// ... register nib to tableview codes here.
self.tableView.delegate = self
self.tableView.dataSource = self
self.tableView.reloadData()
}
// ... other implementations
}
// Here is the delegate and dataSource
extension SomeViewController: UITableViewDelegate, UITableViewDataSource {
func numberOfSections(in tableView: UITableView) -> Int {
return 1
}
func tableView(_ tableView: UITableView, numberOfRowsInSection section: Int) -> Int {
return self.posts.count
}
func tableView(_ tableView: UITableView, cellForRowAt indexPath: IndexPath) -> UITableViewCell {
let post = self.posts[indexPath.row]
var postCell: BasePostCell
switch post.type {
case .text:
postCell = tableView.dequeueReusableCell(withIdentifier: "TextPostCell", for: indexPath) as! TextPostCell
case .user:
postCell = tableView.dequeueReusableCell(withIdentifier: "UserPostCell", for: indexPath) as! UserPostCell
case .discussion:
postCell = tableView.dequeueReusableCell(withIdentifier: "DiscussionPostCell", for: indexPath) as! DiscussionPostCell
}
postCell.configure(withPost: post)
return postCell
}
func tableView(_ tableView: UITableView, willDisplay cell: UITableViewCell, forRowAt indexPath: IndexPath) {
self.heightForPost[IndexPath] = cell.frame.size.height
}
func tableView(_ tableView: UITableView, heightForRowAt indexPath: IndexPath) -> CGFloat {
return self.heightForPost[indexPath] ?? UITableViewAutomaticDimension
}
func tableView(_ tableView: UITableView, estimatedHeightForRowAt indexPath: IndexPath) -> CGFloat {
return 300
}
}
I have already suggested using time profiler to identify the problem code, but still I see one no-no in your code.
In configuring your cells, you always call configure(withType type: PostType) on your CustomSubview. And there, you remove the subviews and "rebuild" them. That's not something you should be doing in reusable cells - you don't want to touch their view hierarchy, all you want to do is to change their contents, e.g., change the text in a label, change an image in an imageView, etc. Otherwise you are not using the full power of reusable cells.
Just change the BaseClass to configure the subviews hierarchy just once, and then in cellForRowAt set just the contents of subviews:
class BasePostCell: UITableViewCell {
// ... there are other subviews but
// only this view is modularly created
var customSubview: CustomSubview?
override func awakeFromNib() {
super.awakeFromNib()
self.customSubview = self.viewWithTag(990) as? CustomSubview
}
func configure(withPost post: Post) {
// don't reconfigure the customView view hierarchy here, it gets called everytime cellForRowAt is called
}
}
class UserPostCell: BasePostCell {
var imgDisplayPhoto: UIImageView?
override func awakeFromNib() {
super.awakeFromNib()
// subviews setup just once here, because for the UserPostCell
// the type of the post will never change
self.customSubview?.configure(withType: .user)
self.imgDisplayPhoto = self.viewWithTag(0) as? UIImageView
}
override func configure(withPost post: Post) {
super.configure(withPost: post)
self.imgDisplayPhoto?.image = post.image
}
}
class TextPostCell: BasePostCell {
var lblContent: UILabel?
override func awakeFromNib() {
super.awakeFromNib()
self.customSubview?.configure(withType: .text)
self.lblContent = self.viewWithTag(1) as? UILabel
}
override func configure(withPost post: Post) {
super.configure(withPost: post)
self.lblContent?.text = post.text
}
}
class DiscussionPostCell: BasePostCell {
var lblContent: UILabel?
var lblDiscussionTitle: UILabel?
override func awakeFromNib() {
super.awakeFromNib()
self.customSubview?.configure(withType: .discussion)
self.lblContent = self.viewWithTag(1) as? UILabel
self.lblDiscussionTitle = self.viewWithTag(2) as? UILabel
}
override func configure(withPost post: Post) {
super.configure(withPost: post)
self.lblContent?.text = post.text
self.lblDiscussionTitle?.text = post.title
}
}

Sort cell input from customized cell in viewController

I have a ViewController in which a tableView and a button "sort" is integrated.
The cells of this tableView are customized in another class called "customizedCell".
When the ViewController is loaded, a label (riskTitle: UITextView! in CellCustomized) in the tableView is filled with the items stored in the array (RiskTitles_Plan = String in ViewController). My code below has some values hard coded for this array.
What I am trying to do now is to store the numbers generated by two pickerViews in the label "riskFactor: UILabel!" in an array (RiskFactor_Plan -> RiskFactor_Int). When the user clicks on the button sort, the values in my array have to be sorted and the rows in the tableView will be loaded in a new order (smallest to biggest number or vise versa).
This is my code (unnecessary code is deleted).
Swift 3 - ViewController:
import UIKit
class ViewController: UIViewController, UITableViewDelegate, UITableViewDataSource {
var RiskTitles_Plan = [String]()
var RiskFactor_Plan = [String]()
var RiskFactor_Plan_Int = [Int]()
var sortBtn = UIButton()
override func viewDidLoad() {
super.viewDidLoad()
RiskTitles_Plan = ["my cat","my dog","my sheep","my cow","my fish"]
sortBtn.setImage(UIImage(named: "Sort"), for: UIControlState.normal)
sortBtn.addTarget(self, action: #selector(RiskPlan.sortAction(_:)), for: .touchUpInside)
self.view.addSubview(sortBtn)
}
func numberOfSections(in tableView: UITableView) -> Int {
return 1
}
func tableView(_ tableView: UITableView, numberOfRowsInSection section: Int) -> Int {
return RiskTitles_Plan.count
}
/////// Here comes the interesting part ///////
func tableView(_ tableView: UITableView, cellForRowAt indexPath: IndexPath) -> UITableViewCell {
let cell = self.tableView!.dequeueReusableCell(withIdentifier: "Cell", for: indexPath) as! CellCustomized
RiskFactor_Plan.append(cell.riskFactor.text!)
cell.riskTitle?.text = RiskTitles_Plan[indexPath.row]
cell.backgroundColor = myColorsClass.darkCyan()
for i in RiskFactor_Plan_Int {
let stringItem: String = String(i)
RiskFactor_Plan.append(stringItem)
}
cell.riskFactor.text! = RiskFactor_Plan[indexPath.row]
return cell
}
func sortAction(_ sender:UIButton!) {
for i in RiskFactor_Plan {
let intItem: Int = Int(i)!
RiskFactor_Plan_Int.append(intItem)
}
RiskFactor_Plan_Int = RiskFactor_Plan_Int.sorted{ $0 < $1 }
tableView.reloadData()
}
}
Swift 3 - CellCustomized:
import UIKit
class CellCustomized: UITableViewCell {
var myColorsClass = myColors()
var myStylesClass = myStyles()
#IBOutlet weak var riskTitle: UITextView!
#IBOutlet weak var riskFactor: UILabel!
override init(style: UITableViewCellStyle, reuseIdentifier: String?) {
super.init(style: style, reuseIdentifier: reuseIdentifier) // the common code is executed in this super call
}
required init?(coder aDecoder: NSCoder) {
super.init(coder: aDecoder)
}
override func awakeFromNib() {
super.awakeFromNib()
} // nib end
}
The code above results in the error fatal error: unexpectedly found nil while unwrapping an Optional value for code line: let intItem: Int = Int(i)! in ViewController when the sort button in clicked.
My problem is to figure out
how to save the generated values in riskFactor: UILabel! in an array (-> RiskTitles_Plan = String) during runtime. I guess the array needs to be appended whenever the label in the table is updated with a generated value
how to convert the string array (-> RiskTitles_Plan = String) to an integer array (-> RiskTitles_Plan_Int = Int)
Based on the context of your problem I tried to replicate in a project so this is how I do it, hopefully it can help you.
Result:
Code:
class ViewController: UIViewController, UITableViewDelegate, UITableViewDataSource{
#IBOutlet weak var tableView: UITableView!
var risks = Array<(title: String, factor: Int)>()
override func viewDidLoad() {
super.viewDidLoad()
tableView.delegate = self
tableView.dataSource = self
risks.append(("my cat", 0))
risks.append(("my dog", 0))
risks.append(("my sheep", 0))
risks.append(("my cow", 0))
risks.append(("my fish", 0))
}
func tableView(_ tableView: UITableView, numberOfRowsInSection section: Int) -> Int {
return risks.count
}
func tableView(_ tableView: UITableView, cellForRowAt indexPath: IndexPath) -> UITableViewCell {
let cell = tableView.dequeueReusableCell(withIdentifier: "cell", for: indexPath) as! TableViewCell
let riskTitle = risks[indexPath.row].title
let riskFactor = risks[indexPath.row].factor
cell.titleLabel.text = riskTitle
cell.factorLabel.text = String(riskFactor)
cell.index = indexPath.row
cell.onFactorValueChanged = { [unowned self] newFactorValue, atIndex in
self.risks[atIndex].factor = newFactorValue
}
return cell
}
#IBAction func sortRisksBasedOnFactor(_ sender: AnyObject) {
risks.sort { (riskA, riskB) -> Bool in
return riskA.factor > riskB.factor
}
tableView.reloadData()
}
}
class TableViewCell: UITableViewCell {
#IBOutlet weak var titleLabel: UILabel!
#IBOutlet weak var factorLabel: UILabel!
var index = 0
var onFactorValueChanged: (Int, Int) -> Void = { _ in }
#IBAction func generateFactor(_ sender: AnyObject) {
factorLabel.text = String(random(min: 1, max: 10))
onFactorValueChanged(Int(factorLabel.text!)!, index)
}
func random(min: Int, max: Int) -> Int {
guard min < max else {return min}
return Int(arc4random_uniform(UInt32(1 + max - min))) + min
}
}

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