Splitting a String into two variables? LUA - lua

So in a LUA driver I am writing I am constantly receiving RS232 strings eg;
ZAA1, ZO64, D1 etc. etc. I am after a solution for finding where the string ends, and the Int starts and putting it into two different variables?
I currently am using a while loop with a string.match method inside. is there a better way? Current Shortened code below;
s = "ZO29"
j = 1
while j <= 64 do
if (s == string.format("ZO%d", j)) then
print("Within ZO message")
inputBuffer = ""
sendACK()
break
elseif (s == string.format("ZC%d", j)) then
inputBuffer = ""
sendACK()
break
end
j = j + 1
end

Try this:
a,b=s:match("(.-)(%d+)$")
This captures the digits at the end of the string into b and the preceding text into a.

Related

Reliable way of getting the exact decimals from any number

I'm having problem returning spesific amount of decimal numbers from this function, i would like it to get that info from "dec" argument, but i'm stuck with this right now.
Edit: Made it work with the edited version bellow but isn't there a better way?
local function remove_decimal(t, dec)
if type(dec) == "number" then
for key, num in pairs(type(t) == "table" and t or {}) do
if type(num) == "number" then
local num_to_string = tostring(num)
local mod, d = math.modf(num)
-- find only decimal numbers
local num_dec = num_to_string:sub(#tostring(mod) + (mod == 0 and num < 0 and 3 or 2))
if dec <= #num_dec then
-- return amount of deciamls in the num by dec
local r = d < 0 and "-0." or "0."
local r2 = r .. num_dec:sub(1, dec)
t[key] = mod + tonumber(r2)
end
end
end
end
return t
end
By passing the function bellow i want a result like this:
result[1] > 0.12
result[2] > -0.12
result[3] > 123.45
result[4] > -1.23
local result = remove_decimal({0.123, -0.123, 123.456, -1.234}, 2)
print(result[1])
print(result[2])
print(result[3])
print(result[4])
I tried this but it seems to only work with one integer numbers and if number is 12.34 instead of 1.34 e.g, the decimal place will be removed and become 12.3. Using other methods
local d = dec + (num < 0 and 2 or 1)
local r = tonumber(num_to_string:sub(1, -#num_to_string - d)) or 0
A good approach is to find the position of the decimal point (the dot, .) and then extract a substring starting from the first character to the dot's position plus how many digits you want:
local function truncate(number, dec)
local strnum = tostring(number)
local i, j = string.find(strnum, '%.')
if not i then
return number
end
local strtrn = string.sub(strnum, 1, i+dec)
return tonumber(strtrn)
end
Call it like this:
print(truncate(123.456, 2))
print(truncate(1234567, 2))
123.45
1234567
To bulk-truncate a set of numbers:
local function truncate_all(t, dec)
for key, value in pairs(t) do
t[key] = truncate(t[key], dec)
end
return t
end
Usage:
local result = truncate_all({0.123, -0.123, 123.456, -1.234}, 2)
for key, value in pairs(result) do
print(key, value)
end
1 0.12
2 -0.12
3 123.45
4 -1.23
One could use the function string.format which is similar to the printf functions from C language. If one use the format "%.2f" the resulting string will contain 2 decimals, if one use "%.3f" the resulting string will be contain 3 decimals, etc. The idea is to dynamically create the format "%.XXXf" corresponding to the number of decimal needed by the function. Then call the function string.format with the newly created format string to generate the string "123.XXX". The last step would be to convert back the string to a number with the function tonumber.
Note that if one want the special character % to be preserved when string.format is called, you need to write %%.
function KeepDecimals (Number, DecimalCount)
local FloatFormat = string.format("%%.%df", DecimalCount)
local String = string.format(FloatFormat, Number)
return tonumber(String)
end
The behavior seems close to what the OP is looking for:
for Count = 1, 5 do
print(KeepDecimals(1.123456789, Count))
end
This code should print the following:
1.1
1.12
1.123
1.1235
1.12346
Regarding the initial code, it's quite straight-forward to integrate the provided solution. Note that I renamed the function to keep_decimal because in my understanding, the function will keep the requested number of decimals, and discard the rest.
function keep_decimal (Table, Count)
local NewTable = {}
local NewIndex = 1
for Index = 1, #Table do
NewTable[NewIndex] = KeepDecimal(Table[Index], Count)
NewIndex = NewIndex + 1
end
return NewTable
end
Obviously, the code could be tested easily, simply by copy and pasting into a Lua interpreter.
Result = keep_decimal({0.123, -0.123, 123.456, -1.234}, 2)
for Index = 1, #Result do
print(Result[Index])
end
This should print the following:
0.12
-0.12
123.46
-1.23
Edit due to the clarification of the need of truncate:
function Truncate (Number, Digits)
local Divider = Digits * 10
local TruncatedValue = math.floor(Number * Divider) / Divider
return TruncatedValue
end
On my computer, the code is working as expected:
> Truncate(123.456, 2)
123.45

Generating star pattern in LUA

I am new to programming in LUA. And I am not able to solve this question below.
Given a number N, generate a star pattern such that on the first line there are N stars and on the subsequent lines the number of stars decreases by 1.
The pattern generated should have N rows. In every row, every fifth star (*) is replaced with a hash (#). Every row should have the required number of stars (*) and hash (#) symbols.
Sample input and output, where the first line is the number of test cases
This is what I tried.. And I am not able to move further
function generatePattern()
n = tonumber(io.read())
i = n
while(i >= 1)
do
j = 1
while(j<=i)
do
if(j<=i)
then
if(j%5 == 0)
then
print("#");
else
print("*");
end
print(" ");
end
j = j+1;
end
print("\n");
i = i-1;
end
end
tc = tonumber(io.read())
for i=1,tc
do
generatePattern()
end
First, just the stars without hashes. This part is easy:
local function pattern(n)
for i=n,1,-1 do
print(string.rep("*", i))
end
end
To replace each 5th asterisk with a hash, you can extend the expression with the following substitution:
local function pattern(n)
for i=n,1,-1 do
print((string.rep("*", i):gsub("(%*%*%*%*)%*", "%1#")))
end
end
The asterisks in the pattern need to be escaped with a %, since * holds special meaning within Lua patterns.
Note that string.gsub returns 2 values, but they can be truncated to one value by adding an extra set of parentheses, leading to the somewhat awkward-looking form print((..)).
Depending on Lua version the metamethod __index holding rep for repeats...
--- Lua 5.3
n=10
asterisk='*'
print(asterisk:rep(n))
-- puts out: **********
#! /usr/bin/env lua
for n = arg[1], 1, -1 do
local char = ''
while #char < n do
if #char %5 == 4 then char = char ..'#'
else char = char ..'*'
end -- mod 5
end -- #char
print( char )
end -- arg[1]
chmod +x asterisk.lua
./asterisk.lua 15
Please do not follow this answer since it is bad coding style! I would delete it but SO won't let me. See comment and other answers for better solutions.
My Lua print adds newlines to each printout, therefore I concatenate each character in a string and print the concatenated string out afterwards.
function generatePattern()
n = tonumber(io.read())
i = n
while(i >= 1)
do
ouput = ""
j = 1
while(j<=i)
do
if(j%5 == 0)
then
ouput=ouput .. "#";
else
ouput=ouput .. "*";
end
j = j+1;
end
print(ouput);
i = i-1;
end
end
Also this code is just yours minimal transformed to give the correct output. There are plenty of different ways to solve the task, some are faster or more intuitive than others.

Lua: Type of a character

I need a function
function getCharType(c)
local i = string.byte(c) -- works only for 1 byte chars
if (i > 48) and (i < 57) then return 1 end
if (i > 97) and (i < 122) then return 2 end
return 0
end
which should return
2 - if c is a letter
1 - if c is a digit
0 - if c is a symbol (anything else)
c itself will already be a lower case character: charType = getCharType(string.lower(Character)). If Unicode characters are possible, that would be fine.
With the above getCharType("ö") is 0.
To find out whether a non-ASCII character is an uppercase or lowercase letter or a number, you need Unicode data. Module:Unicode data on Wikipedia has a function like this that uses Module:Unicode data/category (data for the General Category of Unicode characters).
Here's an adaptation of the lookup_category function from Module:Unicode data. I haven't included the Unicode data (Module:Unicode data/category); you will have to copy it from the link above.
local category_data -- set this variable to the table in Module:Unicode data/category above
local floor = math.floor
local function binary_range_search(code_point, ranges)
local low, mid, high
low, high = 1, #ranges
while low <= high do
mid = floor((low + high) / 2)
local range = ranges[mid]
if code_point < range[1] then
high = mid - 1
elseif code_point <= range[2] then
return range
else
low = mid + 1
end
end
return nil
end
function get_category(code_point)
if category_data.singles[code_point] then
return category_data.singles[code_point]
else
local range = binary_range_search(code_point, category_data.ranges)
return range and range[3] or "Cn"
end
end
The function get_category takes a code point (a number) and returns the name of the General Category. I guess the categories you are interested in are Nd (number, decimal digit) and the categories that begin with L (letter).
You will need a function that converts a character to a codepoint. If the file is encoded in UTF-8 and you are using Lua 5.3, you can use the utf8.codepoint function: get_category(utf8.codepoint('ö')) will result in 'Ll'. You can convert category codes to the number value that your function above uses: function category_to_number(category) if category == "Nd" then return 1 elseif category:sub(1, 1) == "L" then return 2 else return 0 end end.
Works only with ASCII characters (not Unicode)
function getCharType(c)
return #c:rep(3):match(".%w?%a?")-1
end

PBKDF2 Lua Implementation Issue

I am trying to write a PBKDF2 implementation in pure lua. I am writing it because I want to use it in a sandboxed lua environment that does not allow outside libraries. I had a look at the standard document from the IETF and had at it. Below is the code I have come up with:
do
package.preload["pbkdf2"] = function()
local hmac = require 'hmac'
local len = string.len
local gsub = string.gsub
local format = string.format
local byte = string.byte
local char = string.char
local concat = table.concat
local ceil = math.ceil
local function toBytes(str)
local tmp = {}
for i = 1, len(str) do
tmp[i] = byte(str, i)
end
return tmp
end
local function toString(bArray)
local tmp = {}
for i = 1, #bArray do
tmp[i] = char(bArray[i])
end
tmp = concat(tmp)
return tmp
end
-- transform a string of bytes in a string of hexadecimal digits
local function asHex(s)
local h = gsub(s, ".", function(c)
return format("%02x", byte(c))
end)
return h
end
local num2string = function(l, n)
local s = {}
for i = 1, n do
local idx = (n + 1) - i
s[idx] = char(l & 255)
l = l >> 8
end
s = concat(s)
return s
end
local buildBlock = function(hFun, password, salt, c, int)
local tmp
local tmp2
for i = 1, c do
if i == 1 then
print(int)
print(salt .. int)
-- PRF(password, salt || INT_32_BE(i)
-- return result of hash as a byte string
tmp = hmac.hash(hFun, password, salt .. num2string(int, 4), true)
else
-- returns result of hash as byte string
tmp2 = hmac.hash(hFun, password, tmp, true)
-- transform to byte arrays
tmp2 = toBytes(tmp2)
tmp = toBytes(tmp)
assert(#tmp == #tmp2)
-- apply XOR over bytes in both arrays
-- save results to final array
for j = 1, #tmp do
-- perform XOR operation on both elements in the respective arrays
tmp[j] = tmp[j] ~ tmp2[j]
end
-- transform back into byte string to pass to next hash
tmp = toString(tmp)
end
end
return tmp
end
local truncate = function(str, pos)
return string.sub(str, 1, pos)
end
local deriveKey = function(hFun, message, salt, c, dLen)
local hLen = hFun.outputSize
-- the derived key cannot be larger than (2^32 * hLen)
if dLen > (2^32) * hLen then error("The derived key cannot be larger than 2^32 times the output size of the hash function.") end
-- the block size is the desired key length divided by the output size of the underlying hash function, rounded up
local blockSize = ceil(dLen/hLen)
-- to store our blocks
local final = {}
for i = 1, blockSize do
-- lets make our blocks in here
final[i] = buildBlock(hFun, message, salt, c, i)
end
local result
if #final == 1 then
result = final[1] -- we only have one block
else
result = concat(final) -- turns final into a bytestring to be outputted
end
--if #result > dLen then truncate(final, dLen) end
assert(#result == dLen)
return asHex(result) -- outputs as a hex value
end
return {deriveKey = deriveKey}
end
end
This code is not getting the correct answers. Testing this code with test vectors provided here, assuming that the underlying PRF is HMAC-SHA256, the output is below:
key: "password"
salt: "salt"
c: 1
dkLen: 32
Got: 13463842ec330934dc124494b40d8baade465b72f3fcadad741f2d0e052fd2f5
Expected: 120fb6cffcf8b32c43e7225256c4f837a86548c92ccc35480805987cb70be17b
key: "password"
salt: "salt"
c: 2
dkLen: 32
Got: 8b82aed26f503effdbc6c14bc7f0338b2b90e387f14ac1f91f9ad74e618f9558
Expected: AE4D0C95AF6B46D32D0ADFF928F06DD02A303F8EF3C251DFD6E2D85A95474C43
I believe it may have something to do with the string to byte encoding, but I cannot pinpoint what exactly is causing the issue. When I was testing my HMAC code, I had to rely on online generators because I couldn't find vectors for HMAC-SHA224 and HMAC-SHA256. Some calculators would give me completely different output values for the same key, message combination. That could be because of how they are processing the inputs, but I am not sure. I would appreciate it if someone more experienced could help me out with this.
EDIT: This problem is solved. Seems that all that was needed was to pass int as a binary string of length 4. I updated the code with the fixes.
EDIT 2: I read the standard again to realize the solution was in my face the entire time (standard says to encode i as a 32-bit big endian integer).
The solution was to convert int to a binary string of length 4. Thanks to #EgorSkriptunoff for his insight.

How can I do mod without a mod operator?

This scripting language doesn't have a % or Mod(). I do have a Fix() that chops off the decimal part of a number. I only need positive results, so don't get too robust.
Will
// mod = a % b
c = Fix(a / b)
mod = a - b * c
do? I'm assuming you can at least divide here. All bets are off on negative numbers.
a mod n = a - (n * Fix(a/n))
For posterity, BrightScript now has a modulo operator, it looks like this:
c = a mod b
If someone arrives later, here are some more actual algorithms (with errors...read carefully)
https://eprint.iacr.org/2014/755.pdf
There are actually two main kind of reduction formulae: Barett and Montgomery. The paper from eprint repeat both in different versions (algorithms 1-3) and give an "improved" version in algorithm 4.
Overview
I give now an overview of the 4. algorithm:
1.) Compute "A*B" and Store the whole product in "C" that C and the modulus $p$ is the input for that algorithm.
2.) Compute the bit-length of $p$, say: the function "Width(p)" returns exactly that value.
3.) Split the input $C$ into N "blocks" of size "Width(p)" and store each in G. Start in G[0] = lsb(p) and end in G[N-1] = msb(p). (The description is really faulty of the paper)
4.) Start the while loop:
Set N=N-1 (to reach the last element)
precompute $b:=2^{Width(p)} \bmod p$
while N>0 do:
T = G[N]
for(i=0; i<Width(p); i++) do: //Note: that counter doesn't matter, it limits the loop)
T = T << 1 //leftshift by 1 bit
while is_set( bit( T, Width(p) ) ) do // (N+1)-th bit of T is 1
unset( bit( T, Width(p) ) ) // unset the (N+1)-th bit of T (==0)
T += b
endwhile
endfor
G[N-1] += T
while is_set( bit( G[N-1], Width(p) ) ) do
unset( bit( G[N-1], Width(p) ) )
G[N-1] += b
endwhile
N -= 1
endwhile
That does alot. Not we only need to recursivly reduce G[0]:
while G[0] > p do
G[0] -= p
endwhile
return G[0]// = C mod p
The other three algorithms are well defined, but this lacks some information or present it really wrong. But it works for any size ;)
What language is it?
A basic algorithm might be:
hold the modulo in a variable (modulo);
hold the target number in a variable (target);
initialize modulus variable;
while (target > 0) {
if (target > modulo) {
target -= modulo;
}
else if(target < modulo) {
modulus = target;
break;
}
}
This may not work for you performance-wise, but:
while (num >= mod_limit)
num = num - mod_limit
In javascript:
function modulo(num1, num2) {
if (num2 === 0 || isNaN(num1) || isNaN(num2)) {
return NaN;
}
if (num1 === 0) {
return 0;
}
var remainderIsPositive = num1 >= 0;
num1 = Math.abs(num1);
num2 = Math.abs(num2);
while (num1 >= num2) {
num1 -= num2
}
return remainderIsPositive ? num1 : 0 - num1;
}

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