MDDataTable in .kv file - kivy

I'm having some trouble adding the kivymd MDDataTable component as a child widget to a Screen in a .kv file. Keep getting a KeyError: 'container' and AttributeError: 'super' object has no attribute '__getattr__ error. I've looked through the docs and multiple sites and everyone seems to be using some variant of the example found in the docs, which starts the component in the build method.
What I'm trying to say is if this works
class Example(MDApp):
def build(self):
screen = Screen()
data_tables = MDDataTable(
size_hint=(0.9, 0.6),
column_data=[
('Template Id', dp(30)),
('Name', dp(30))
],
row_data=[
('23lkjk33', 'Ayang Paul'),
('28ij399kk', 'Ringwa Justin')
]
)
screen.add_widget(data_tables)
return screen
Example().run()
then why doesn't this work
KV = '''
Screen:
MDDataTable:
size_hint: 0.9, 0.6
pos_hint: {"center_x": 0.5, "center_y": 0.5}
column_data: [('Template Id', dp(30)), ('Name', dp(30))]
row_data: [('23lkjk33', 'Ayang Paul'), ('28ij399kk', 'Ringwa Justin')]
'''
class Example(MDApp):
def build(self):
return Builder.load_string(KV)
Example().run()
???

The problem is that the MDDataTable__init__() method references ids, but when used in a kv file, the ids are not yet available. The MDDataTable is a subclass of ModalView, so it is apparently intended to be used like a Popup rather than in a kv file.
Here is a hack that will let it work in a kv file:
from kivymd.uix.datatables import MDDataTable, TableHeader, TableData, TablePagination
from kivymd.uix.dialog import BaseDialog
class MyDataTable(MDDataTable):
def __init__(self, **kwargs):
# skip the MDDataTable.__init__() and call its superclass __init__()
super(BaseDialog, self).__init__(**kwargs)
# schedule call to MDDataTable.__init__() contents after ids are populated
Clock.schedule_once(partial(self.delayed_init, **kwargs))
def delayed_init(self, dt, **kwargs):
# this is copied from MDDataTable.__init__() with super() call deleted
self.register_event_type("on_row_press")
self.register_event_type("on_check_press")
self.header = TableHeader(column_data=self.column_data, sort=self.sort)
self.table_data = TableData(
self.header,
row_data=self.row_data,
check=self.check,
rows_num=self.rows_num,
_parent=self,
)
self.pagination = TablePagination(table_data=self.table_data)
self.table_data.pagination = self.pagination
self.header.table_data = self.table_data
self.table_data.fbind("scroll_x", self._scroll_with_header)
self.ids.container.add_widget(self.header)
self.ids.container.add_widget(self.table_data)
if self.use_pagination:
self.ids.container.add_widget(self.pagination)
Clock.schedule_once(self.create_pagination_menu, 0.5)
So use MyDataTable in your kv in place of MDDataTable. The above code delays the execution of the guts of the MDDataTable.__init__() method until the ids are available. If the MDDataTable code is ever updated, this hack may not work.

Looks like you have some indentation errors. From the documentation:
The indentation is important and must be consistent. The spacing must
be a multiple of the number of spaces used on the first indented line.
Spaces are encouraged: mixing tabs and spaces is not recommended.
Try this:
<ModifyTeacherInfo#Screen>:
name: "modifyTeacherInfo"
MDDataTable:
size_hint: 0.9, 0.6
pos_hint: {"center_x": 0.5, "center_y": 0.5}
column_data: [('Template Id', dp(30)), ('Name', dp(30))]
row_data: [('23lkjk33', 'Ayang Paul'), ('28ij399kk', 'Ringwa Justin')]

As previous have commented, this can be achieved via an override. The only change in the override is to remove the super() call from the original class and schedule the call to your new delayed_init. For the sake of copy+paste, as of kivy (2.1.0) and kivymd (0.104.2) the following works:
from kivymd.theming import ThemableBehavior
from kivymd.uix.datatables import MDDataTable
from kivy.clock import Clock
class MyDataTable(MDDataTable):
def __init__(self, **kwargs):
# skip the MDDataTable.__init__() and call its superclass __init__()
super(ThemableBehavior, self).__init__(**kwargs)
# schedule call to MDDataTable.__init__() contents after ids are populated
Clock.schedule_once(partial(self.delayed_init, **kwargs))
def delayed_init(self, dt, **kwargs):
# this is copied from MDDataTable.__init__() with super() call deleted
self.header = TableHeader(
column_data=self.column_data,
sorted_on=self.sorted_on,
sorted_order=self.sorted_order,
)
self.table_data = TableData(
self.header,
row_data=self.row_data,
check=self.check,
rows_num=self.rows_num,
_parent=self,
)
self.register_event_type("on_row_press")
self.register_event_type("on_check_press")
self.pagination = TablePagination(table_data=self.table_data)
self.table_data.pagination = self.pagination
self.header.table_data = self.table_data
self.table_data.fbind("scroll_x", self._scroll_with_header)
self.ids.container.add_widget(self.header)
self.ids.container.add_widget(self.table_data)
if self.use_pagination:
self.ids.container.add_widget(self.pagination)
Clock.schedule_once(self.create_pagination_menu, 0.5)
self.bind(row_data=self.update_row_data)
Your KV file:
Screen:
MDDataTable:
size_hint: 0.9, 0.6
pos_hint: {"center_x": 0.5, "center_y": 0.5}
column_data: [('Template Id', dp(30)), ('Name', dp(30))]
row_data: [('23lkjk33', 'Ayang Paul'), ('28ij399kk', 'Ringwa Justin')]

Related

Python3 KivyMD - MDDialog get ItemConfirm text value

I want to pass to my project_selected function the selected item in my MDDialog after pressing the OK button. But I can't figure out how can I get the value and do this.
I could print the value inside my set_icon funtion in ItemConfirm class, but I don't know whats the better way to pass that value to HomeWindow(Screen) class or if it is possible to call it directly from inside of it once that the ItemConfirm is already called from inside a function that is part of HomeWindow class.
main.py
from kivy.lang import Builder
from kivy.uix.screenmanager import Screen, ScreenManager
from kivymd.app import MDApp
from kivymd.uix.button import MDFlatButton
from kivymd.uix.dialog import MDDialog
from kivymd.uix.list import OneLineAvatarIconListItem
class ItemConfirm(OneLineAvatarIconListItem):
divider = None
def set_icon(self, instance_check):
print(self.text)
instance_check.active = True
check_list = instance_check.get_widgets(instance_check.group)
for check in check_list:
if check != instance_check:
check.active = False
class HomeWindow(Screen):
dialog = None
def show_confirmation_dialog(self):
projects = [{id: 0, name: "example1"},{id: 1, name: "example2"}]
if not self.dialog:
self.dialog = MDDialog(
title="Projects",
type="confirmation",
auto_dismiss=False,
items=[ItemConfirm(text=f"{project['name']}") for project in projects],
buttons=[
MDFlatButton(text="CANCEL", theme_text_color="Custom"),
MDFlatButton(
text="OK",
theme_text_color="Custom",
on_release=self.project_selected,
),
],
)
self.dialog.open()
def project_selected(self, *args, **kwargs):
self.ids.project_selection.text = self.dialog.text
class WindowManager(ScreenManager):
pass
class RlogTimer(MDApp):
def build(self):
self.theme_cls.theme_style = "Dark"
self.theme_cls.primary_palette = "BlueGray"
self.root = Builder.load_file("templates/main.kv")
return self.root
if __name__ == "__main__":
RlogTimer().run()
templates/main.kv
#: import NoTransition kivy.uix.screenmanager.NoTransition
WindowManager:
HomeWindow:
<ScreenManager>:
transition: NoTransition()
<ItemConfirm>:
on_release: root.set_icon(check)
CheckboxLeftWidget:
id: check
group: "check"
<HomeWindow>:
name: "home"
MDBoxLayout:
orientation: "vertical"
MDToolbar:
id: title
title: "Redmine logTimer"
right_action_items: [["clock", lambda x: app.callback_2()]]
MDFlatButton:
id: project_selection
text: "Select Project"
pos_hint: {'center_x': .5, 'center_y': .5}
on_release: root.show_confirmation_dialog()
You can achieve that as follows,
First create a prop. say, selected_project in HomeWindow as,
class HomeWindow(Screen):
dialog = None
selected_project = StringProperty()
Now set its value in method set_icon as,
def set_icon(self, instance_check):
...
app = MDApp.get_running_app() # Access the running app instance.
home_screen = app.root.get_screen("home") # Access required screen.
home_screen.selected_project = self.text # Now set value.
...
Now it's time to set this value in method project_selected,
def project_selected(self, *args, **kwargs):
self.ids.project_selection.text = self.selected_project

Kivymd Custom Input Dialog. problem with getting text

I am creating an Input Dialog using kivymd. Whenever I try to fetch the text from the text field, it doesn't output the text, rather it seems like the text is not there. (the dialog just pops up ok and the buttons are working fine).
part of the kivy code
<Content>
MDTextField:
id: pin
pos_hint: {"center_x": 0.5, "center_y": 0.5}
color_mode: 'custom'
line_color_focus: [0,0,1,1]
part of the python code
class Content(FloatLayout):
pass
class MenuScreen(Screen):
def __init__(self, **kwargs):
super(MenuScreen, self).__init__(**kwargs)
def show_confirmation_dialog(self):
# if not self.dialog:
self.dialog = MDDialog(
title="Enter Pin",
type="custom",
content_cls=Content(),
buttons=[
MDFlatButton(
text="cancel",on_release=self.callback
),
MDRaisedButton(
text="[b]ok[/b]",
on_release=self.ok,
markup=True,
),
],
size_hint_x=0.7,
auto_dismiss=False,
)
self.dialog.open()
def callback(self, *args):
self.dialog.dismiss()
def ok(self, *args):
pin = Content().ids.pin.text
if pin == "":
toast("enter pin")
else:
toast(f"pin is {pin}")
You can call the Content class to a variable and use it in the MDDialog.content_cls.
def show_custom_dialog(self):
content_cls = Content() # call the class to a variable
self.cdialog = MDDialog(content_cls=content_cls,
type='custom', title='Enter Pin'
)
self.cdialog.buttons = [
MDFlatButton(text='cancel',on_release=self.close_dialog),
MDRaisedButton(text='Ok',
on_release=lambda x:self.get_data(x,content_cls))
]
self.cdialog.open()
Then create a function that will get the event_button and the content class as arguments by use of lambda expression in the button as shown above.
def get_data(self,instance_btn, content_cls):
textfield = content_cls.ids.pin
# get input
value = textfield._get_text()
# do stufs here
toast(value)
At this point you can extract any id in the Content class.I hope this helps.
Refer below for full code
from kivmd.app import MDApp
from kivymd.uix.floatlayout import MDFloatLayout
from kivymd.uix.dialog import MDDialog
from kivymd.uix.button import MDFlatButton, MDRaisedButtom
from kivy.lang.builder impor Builder
from kivy.toast import toast
kv = '''
MDBoxLayout:
orientation : 'vertical'
MDFlatbutton:
text : 'Dialog'
pos_hint : {'center_x':.5'}
on_release : app.show_custom_dialog()
<Content>:
MDTextField:
id : pin
pos_hint : {'center_x':.5,'center_y':.5}
'''
class Content(MDFloatLayout):
pass
class InputDialogApp(MDApp):
cdialog = None
def build(self):
return Builder.load_string(kv)
def show_custom_dialog(self):
content_cls = Content()
self.cdialog = MDDialog(title='Enter Pin',
content_cls=content_cls,
type='custom')
self.cdialog.buttons = [
MDFlatButton(text="Cancel",on_release=self.close_dialog),
MDRaisedButton(text="Ok",on_release=lambda x:self.get_data(x,content_cls))
]
self.cdialog.open()
def close_dialog(self, instance):
if self.cdialog:
self.cdialog.dismiss()
def get_data(self, instance_btn, content_cls):
textfield = content_cls.ids.pin
value = textfield._get_text()
# do stuffs here
toast(value)
self.close_dialog(instance_btn)
if __name__ == '__main__':
InputDialogApp().run()
I was also having this problem, and the comment by edwin helped a lot. However, one suggestion. instead of formatting it with buttons = [...] inside of MDDialog as opposed to after, like so self.cdialog = MDDialog(..., buttons = [...]) since otherwise the buttons dont show up but other than that it should work!

How to link screen to list items in a Kivymd list

I'm using ScreenManager. I would like to link the items in a OneLineListItem to new screen.
This is my KV file
screen_helper = """
ScreenManager:
GroupsScreen:
MyGroupScreen:
<GroupsScreen>:
name: 'groups'
ScrollView:
MDList:
id: container_groups
<MyGroupScreen>:
name: 'my_group'
ScrollView:
MDList:
id: container_group
MDRectangleFlatButton:
text: 'Back'
pos_hint: {'center_x':0.5,'center_y':0.1}
on_press: root.manager.current = 'groups'
and this is the python file
class GroupsScreen(Screen):
def on_enter(self, *args):
for i in range(5):
item = OneLineListItem(text='Gruppo ' + str(i))
self.ids.container_groups.add_widget(item)
class MyGroupScreen(Screen):
pass
sm = ScreenManager()
sm.add_widget(GroupsScreen(name='groups'))
sm.add_widget(MyGroupScreen(name='my_group'))
class DemoApp(MDApp):
def build(self):
self.theme_cls.primary_palette = "Red"
self.theme_cls.primary_hue = "500"
screen = Builder.load_string(screen_helper)
return screen
I would like to click on an item in the groups screen and go to MyGroupScreen.
The OneLineListItem class actually extends ButtonBehavior, so you can treat it like a Button. Just assign a on_press or on_release method to the OneLineListItem:
class GroupsScreen(Screen):
def on_kv_post(self, *args):
for i in range(5):
item = OneLineListItem(text='Gruppo ' + str(i))
item.on_release = self.switch_to_my_groups
self.ids.container_groups.add_widget(item)
def switch_to_my_groups(self, *args):
self.manager.current = 'my_group'
I changed your on_enter() method to a on_kv_post() to be sure that the kv rules have been executed (so that the ids are available).
Another problem is the lines:
sm = ScreenManager()
sm.add_widget(GroupsScreen(name='groups'))
sm.add_widget(MyGroupScreen(name='my_group'))
These lines should be removed. They attempt build the GUI, and then the result is not used. The line:
screen = Builder.load_string(screen_helper)
then rebuilds the GUI again, and this time it is actually used.

Recycleview AttributeError: 'super' object has no attribute '__getattr__'

please check why the below program is giving an
AttributeError: 'super' object has no attribute '__getattr__'
.py:
from kivy.app import App
from kivy.lang import Builder
from kivy.uix.boxlayout import BoxLayout
from kivy.properties import ListProperty, NumericProperty, ObjectProperty
from kivy.uix.recycleview.views import RecycleDataViewBehavior
from kivy.uix.textinput import TextInput
# from kivy.effects.scroll.ScrollEffect import ScrollEffect
from kivy.uix.screenmanager import ScreenManager, Screen
from kivy.uix.gridlayout import GridLayout
from kivy.uix.recycleboxlayout import RecycleBoxLayout
Builder.load_file('so_extractTIC.kv')
class RecycleItem(ScreenManager,RecycleDataViewBehavior, TextInput):
index = NumericProperty(0)
def refresh_view_attrs(self, rv, index, data):
self.index = index
return super(RecycleItem, self).refresh_view_attrs(rv, index, data)
class DataView(Screen):
DataList = ListProperty()
TextInputNum = NumericProperty(10)
def __init__(self,*args,**kwargs):
super(DataView, self).__init__(*args,**kwargs)
# for key, val in self.ids.items():
# print("key={0}, val={1}".format(key, val))
data12= []
for x in range(self.TextInputNum):
data12.append({'text': '', 'height': 50})
self.ids.rv.data = data12
def extract_data(self,rv):
print(self.parent.parent.parent)
self.DataList.clear()
for x in range(self.TextInputNum):
self.DataList.append(self.ids.rv.data[x]['text'])
print(self.DataList)
class RootWidget(ScreenManager):
pass
class MainApp(App):
def build(self):
# self.root = Builder.load_string(APP_KV)
return RootWidget()
if __name__ == '__main__':
MainApp().run()
.kv:
<DataView>:
BoxLayout:
orientation: 'vertical'
RecycleView:
size_hint_y: 0.9
viewclass: 'RecycleItem'
id: rv
key_size: 'size'
# effect_cls: ScrollEffect
cols: 1
RecycleBoxLayout:
id: rvbox
cols: rv.cols
orientation: 'vertical'
size_hint_y: None
height: self.minimum_height
default_size_hint: 1, None
Button:
text: 'Submit'
size_hint_y: 0.1
on_release: root.extract_data()
<RecycleItem>:
on_text: self.parent.parent.data[self.index]['text'] = self.text
<RootWidget>:
DataView:
name:"DataView_screen"
I have been searching for extract data from recycleview using textInput boxes. Please find the link for the query:
Retrieve Data from Kivy Recycleview
I am trying to inherit from ScreenManager, but it is giving the 'super' attribute error. Tried passing id as argument in the .kv and tried to find real parent but nothing works.
Also, please suggest how to use the above code for recycle GridLaout, with 2d rows and columns, i tried using for loops, but getting key related errors.
like:
for z in range(12):
for y in range(8):
self.table_data12.append(self.ids.idname.data[y][z]['text'])
thanks!
In your DataView class, the __init__() method references self.ids, but the ids are not yet available at that point. You can delay that referencing by using Clock.schedule_once() like this:
def __init__(self, *args, **kwargs):
super(DataView, self).__init__(*args, **kwargs)
# for key, val in self.ids.items():
# print("key={0}, val={1}".format(key, val))
Clock.schedule_once(self.setup_data)
def setup_data(self, dt):
data12 = []
for x in range(self.TextInputNum):
data12.append({'text': '', 'height': 50})
self.ids.rv.data = data12
I see no reason for making the RecycleItem a subclass of ScreenManager.
In your 'kv, the on_textline forRecycleItem` can be:
<RecycleItem>:
on_text: app.root.get_screen('DataView_screen').ids.rv.data[self.index]['text'] = self.text
And the submit Button can be:
Button:
text: 'Submit'
size_hint_y: 0.1
on_release: root.extract_data(rv)

Kivy Text Input. Setting text with Clock.schedule_once()

I though that it will be fairly simple to show set some text to TextInput and show it on the screen but it seems I was wrong. In the below code I need to set text Lorem ipsum... to the text input and switch the tabs. I can see the text only when I uncomment Clock.schedule_interval(self.set_text, 1). I would use Clock.schedule_once or any other way than just constantly calling set_text() method.
'''
Test of the widget TabbedPanel.
'''
from kivy.app import App
from kivy.clock import Clock
from kivy.uix.floatlayout import FloatLayout
from kivy.uix.tabbedpanel import TabbedPanel
from kivy.lang import Builder
from kivy.uix.boxlayout import BoxLayout
from kivy.uix.tabbedpanel import TabbedPanel, TabbedPanelHeader
from kivy.factory import Factory
theRoot = """
#:import Factory kivy.factory.Factory
<EditButton>
orientation: 'vertical'
Button:
text: 'Switch to Edit Screen'
on_press: root.change_tab()
<EditInput>
orientation: 'vertical'
TextInput:
id: text_input
<UnCloseableHeader>
color: 0,0,0,1
disabled_color: self.color
# variable tab_width
text: 'tabx'
size_hint_x: None
width: self.texture_size[0] + 40
BoxLayout:
pos: root.pos
size_hint: None, None
size_y: 20
padding: 3
Label:
id: lbl
text: root.text
<MainTabbedPanel>:
size_hint: (1, 1)
do_default_tab: False
#default_tab: edit_button_tab
tab_width: 130
FloatLayout:
EditButton:
id: edit_button
EditInput:
id: edit_input
UnCloseableHeader:
id: edit_button_tab
text: 'Edit'
content: edit_button.__self__
UnCloseableHeader:
id: edit_input_tab
text: 'Edit Tab'
content: edit_input.__self__
MainTabbedPanel:
"""
class EditInput(BoxLayout):
notes = ''
def __init__(self, **kwargs):
super(EditInput, self).__init__(**kwargs)
print('NOTES', self.notes)
#Clock.schedule_interval(self.set_text, 1)
Clock.schedule_once(self.set_text, -1)
def set_text(self, dt):
print('SET TEXT', self.notes)
self.ids.text_input.text = self.notes
class EditButton(BoxLayout):
def __init__(self, **kwargs):
super(EditButton, self).__init__(**kwargs)
def change_tab(self):
EditInput.notes = 'Lorem ipsum...'
EditInput()
mtp = App.get_running_app().root
mtp.switch_to(mtp.ids.edit_input_tab)
class MainTabbedPanel(TabbedPanel):
tab = ''
def __init__(self, **kwargs):
super(MainTabbedPanel, self).__init__(**kwargs)
self.tabs_showing = True
class UnCloseableHeader(TabbedPanelHeader):
pass
Factory.register('UnCloseableHeader', cls=UnCloseableHeader)
sm = Builder.load_string(theRoot)
class TabbedPanelApp(App):
def build(self):
return sm
if __name__ == '__main__':
TabbedPanelApp().run()
EDIT
I've tried with:
SNIPPET
def change_tab(self):
EditInput.notes = 'Lorem ipsum...'
EditInput()
and:
Clock.schedule_once(self.set_text, 1)
It works in about 50% of cases witch is pretty hard to understand
You can take advantage of Property binding that kv sets up for you. Change your EditInput class to simply:
class EditInput(BoxLayout):
notes = StringProperty('')
no need for any of the methods. Then, in your kv, change the EditInput rule to:
<EditInput>
orientation: 'vertical'
TextInput:
id: text_input
text: root.notes
and change the change_tab method of EditButton to:
def change_tab(self):
mtp = App.get_running_app().root
mtp.ids.edit_input.notes = 'Lorem ipsum...'
mtp.switch_to(mtp.ids.edit_input_tab)
Note that changing the notes property of the EditInput instance will automatically change the TextInput (due to the property binding set up by kv).
Also, the line in change_tab():
EditInput()
is creating a new instance of the EditInput class that is unused and will be garbage collected.

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