app only updates when i close and re-open it - ios

I am trying to build an IOS app where the user puts options in to a tableview, then the options appear and the spinning frame spins and stops at a random point.
I have put all the necessary code in ViewWillAppear but for some reason the app doesn't update with the user defaults, only when i close the app and re-open it.
It did actually work at one point but then stopped and i have no idea how to fix it. I am using TTFortuneWheel Pod.
ImageOne
ImageTwo
I will link my GitHub in case anyone wants to have a look at the full code.
https://github.com/jamesnjones/Just.Decide
below is the code for the main screen
import UIKit
import TTFortuneWheel
import AVFoundation
class ViewController: UIViewController, UINavigationControllerDelegate {
#IBOutlet weak var spinningWheel: TTFortuneWheel!
#IBOutlet weak var ResultsLabel: UILabel!
let transition = SlideInTransition()
var slices : [CarnivalWheel] = []
var result: String?
var player: AVAudioPlayer!
var soundIsOn = true
override func viewDidLoad() {
super.viewDidLoad()
self.navigationController?.delegate = self
spinningWheel.initialDrawingOffset = 270.0
}
override func viewWillAppear(_ animated: Bool) {
super.viewWillAppear(animated)
print("check")
slices = getSlices()
spinningWheel.slices = slices
spinningWheel.equalSlices = true
spinningWheel.frameStroke.width = 0
spinningWheel.titleRotation = CGFloat.pi
spinningWheel.slices.enumerated().forEach { (pair) in
let slice = pair.element as! CarnivalWheel
let offset = pair.offset
switch offset % 6 {
case 0: slice.style = .blue
case 1: slice.style = .green
case 2: slice.style = .grey
case 3: slice.style = .orange
case 4: slice.style = .purple
default: slice.style = .yellow
}
}
}
private func getSlices() -> [CarnivalWheel] {
PersistenceManager.retrieveSlices { [weak self] result in
guard let self = self else {return}
switch result {
case .success(let slices):
if slices.isEmpty {
print("this is where i will add an alert or sumin")
}else {
self.slices = slices
DispatchQueue.main.async {
self.reloadInputViews()
}
}
case .failure(let error):
print("Edit VC Errror ")
}
}
return slices
}
override func didReceiveMemoryWarning() {
super.didReceiveMemoryWarning()
}
func navigationController(_ navigationController: UINavigationController, willShow viewController: UIViewController, animated: Bool) {
true
}
func navigationController(_ navigationController: UINavigationController, didShow viewController: UIViewController, animated: Bool) {
true
}
#IBAction func rotateButton(_ sender: UIButton) {
if soundIsOn {
playSound(soundName: "spinning")
ResultsLabel.text = ""
let randomNumber = Int.random(in: 0...slices.count - 1)
spinningWheel.startAnimating()
DispatchQueue.main.asyncAfter(deadline: .now() + 0) {
self.spinningWheel.startAnimating(fininshIndex: randomNumber) { (finished) in
self.ResultsLabel.text = self.spinningWheel.slices[randomNumber].title
}
}
} else {
ResultsLabel.text = ""
let randomNumber = Int.random(in: 0...slices.count - 1)
spinningWheel.startAnimating()
DispatchQueue.main.asyncAfter(deadline: .now() + 0) {
self.spinningWheel.startAnimating(fininshIndex: randomNumber) { (finished) in
self.ResultsLabel.text = self.spinningWheel.slices[randomNumber].title
}
}
}
}

Rather than putting it inside of your viewWillAppear put it inside of the viewDidAppear:
override func viewDidAppear(_ animated: Bool) {
<#code#>
}

Related

Is there a way to have interactive modal dismissal for a .fullscreen modally presented view controller?

I want to enable interactive modal dismissal that pans along with a users finger on a fullscreen modally presented view controller .fullscreen.
I've seen that it's fairly trivial to do so on the .pageSheet and the .formSheet which have it built in but have not seen a clear example for the full screen.
I'm guessing I'd need to have a pan gesture added to my vc within the body of it's code and then adjust for the states myself but wondering if anyone knows what exactly needs to be done / if there's a simpler way to do it as it seems much more complicated for the .fullscreen case
It can be done with creating your custom UIPresentationController and UIViewControllerTransitioningDelegate. Lets say we have TestViewController and we want to present SecondViewController with total presentedHeight of 1.0 (fullScreen). Presentation will be triggered with #IBAction func buttonPressed and can be dismissed by dragging controller down (as we are used to it). It would be also nice to add some backgroundEffect to be gradually changed while user is sliding down the SecondViewController (especially when used only presentedHeight of 0.6).
Firstly we define OverlayViewController which will be later superclass of presented SecondViewControllerand will contain UIPanGestureRecognizer.
class OverlayViewController: UIViewController {
var hasSetPointOrigin = false
var pointOrigin: CGPoint?
var delegate: OverlayViewDelegate?
override func viewDidLoad() {
super.viewDidLoad()
let panGesture = UIPanGestureRecognizer(target: self, action: #selector(panGestureRecognizerAction))
view.addGestureRecognizer(panGesture)
}
override func viewDidLayoutSubviews() {
if !hasSetPointOrigin {
hasSetPointOrigin = true
pointOrigin = self.view.frame.origin
}
}
#objc func panGestureRecognizerAction(sender: UIPanGestureRecognizer) {
let translation = sender.translation(in: view)
// Not allowing the user to drag the view upward
guard translation.y >= 0 else { return }
let currentPosition = translation.y
let originPos = self.pointOrigin
delegate?.userDragged(draggedPercentage: translation.y/originPos!.y)
// setting x as 0 because we don't want users to move the frame side ways!! Only want straight up or down
view.frame.origin = CGPoint(x: 0, y: self.pointOrigin!.y + translation.y)
if sender.state == .ended {
let dragVelocity = sender.velocity(in: view)
if dragVelocity.y >= 1100 {
self.dismiss(animated: true, completion: nil)
} else {
// Set back to original position of the view controller
UIView.animate(withDuration: 0.3) {
self.view.frame.origin = self.pointOrigin ?? CGPoint(x: 0, y: 400)
self.delegate?.animateBlurBack(seconds: 0.3)
}
}
}
}
}
protocol OverlayViewDelegate: AnyObject {
func userDragged(draggedPercentage: CGFloat)
func animateBlurBack(seconds: TimeInterval)
}
Next we define custom PresentationController
class PresentationController: UIPresentationController {
private var backgroundEffectView: UIView?
private var backgroundEffect: BackgroundEffect?
private var viewHeight: CGFloat?
private let maxDim:CGFloat = 0.6
private var tapGestureRecognizer: UITapGestureRecognizer = UITapGestureRecognizer()
convenience init(presentedViewController: UIViewController,
presenting presentingViewController: UIViewController?,
backgroundEffect: BackgroundEffect = .blur,
viewHeight: CGFloat = 0.6)
{
self.init(presentedViewController: presentedViewController, presenting: presentingViewController)
self.backgroundEffect = backgroundEffect
self.backgroundEffectView = returnCorrectEffectView(backgroundEffect)
self.tapGestureRecognizer = UITapGestureRecognizer(target: self, action: #selector(dismissController))
self.backgroundEffectView?.autoresizingMask = [.flexibleWidth, .flexibleHeight]
self.backgroundEffectView?.isUserInteractionEnabled = true
self.backgroundEffectView?.addGestureRecognizer(tapGestureRecognizer)
self.viewHeight = viewHeight
}
private override init(presentedViewController: UIViewController, presenting presentingViewController: UIViewController?) {
super.init(presentedViewController: presentedViewController, presenting: presentingViewController)
}
override var frameOfPresentedViewInContainerView: CGRect {
CGRect(origin: CGPoint(x: 0, y: self.containerView!.frame.height * (1-viewHeight!)),
size: CGSize(width: self.containerView!.frame.width, height: self.containerView!.frame.height *
viewHeight!))
}
override func presentationTransitionWillBegin() {
self.backgroundEffectView?.alpha = 0
self.containerView?.addSubview(backgroundEffectView!)
self.presentedViewController.transitionCoordinator?.animate(alongsideTransition: { (UIViewControllerTransitionCoordinatorContext) in
switch self.backgroundEffect! {
case .blur:
self.backgroundEffectView?.alpha = 1
case .dim:
self.backgroundEffectView?.alpha = self.maxDim
case .none:
self.backgroundEffectView?.alpha = 0
}
}, completion: { (UIViewControllerTransitionCoordinatorContext) in })
}
override func dismissalTransitionWillBegin() {
self.presentedViewController.transitionCoordinator?.animate(alongsideTransition: { (UIViewControllerTransitionCoordinatorContext) in
self.backgroundEffectView?.alpha = 0
}, completion: { (UIViewControllerTransitionCoordinatorContext) in
self.backgroundEffectView?.removeFromSuperview()
})
}
override func containerViewWillLayoutSubviews() {
super.containerViewWillLayoutSubviews()
}
override func containerViewDidLayoutSubviews() {
super.containerViewDidLayoutSubviews()
presentedView?.frame = frameOfPresentedViewInContainerView
backgroundEffectView?.frame = containerView!.bounds
}
#objc func dismissController(){
self.presentedViewController.dismiss(animated: true, completion: nil)
}
func graduallyChangeOpacity(withPercentage: CGFloat) {
self.backgroundEffectView?.alpha = withPercentage
}
func returnCorrectEffectView(_ effect: BackgroundEffect) -> UIView {
switch effect {
case .blur:
var blurEffect = UIBlurEffect(style: .dark)
if self.traitCollection.userInterfaceStyle == .dark {
blurEffect = UIBlurEffect(style: .light)
}
return UIVisualEffectView(effect: blurEffect)
case .dim:
var dimView = UIView()
dimView.backgroundColor = .black
if self.traitCollection.userInterfaceStyle == .dark {
dimView.backgroundColor = .gray
}
dimView.alpha = maxDim
return dimView
case .none:
let clearView = UIView()
clearView.backgroundColor = .clear
return clearView
}
}
}
extension PresentationController: OverlayViewDelegate {
func userDragged(draggedPercentage: CGFloat) {
graduallyChangeOpacity(withPercentage: 1-draggedPercentage)
switch self.backgroundEffect! {
case .blur:
graduallyChangeOpacity(withPercentage: 1-draggedPercentage)
case .dim:
graduallyChangeOpacity(withPercentage: maxDim-draggedPercentage)
case .none:
self.backgroundEffectView?.alpha = 0
}
}
func animateBlurBack(seconds: TimeInterval) {
UIView.animate(withDuration: seconds) {
switch self.backgroundEffect! {
case .blur:
self.backgroundEffectView?.alpha = 1
case .dim:
self.backgroundEffectView?.alpha = self.maxDim
case .none:
self.backgroundEffectView?.alpha = 0
}
}
}
}
enum BackgroundEffect {
case blur
case dim
case none
}
Create SecondViewController subclassing OverlayViewController:
class SecondViewController: OverlayViewController {
override func viewDidLoad() {
super.viewDidLoad()
self.view.backgroundColor = .blue
// Do any additional setup after loading the view.
}
override func viewDidLayoutSubviews() {
super.viewDidLayoutSubviews()
addSlider()
}
func addSlider() {
let sliderWidth:CGFloat = 100
let centerOfScreen = self.view.frame.size.width / 2
let rect = CGRect(x: centerOfScreen - sliderWidth/2, y: 80, width: sliderWidth, height: 10)
let slider = UIView(frame: rect)
slider.backgroundColor = .black
self.view.addSubview(slider)
}
Add showOverlay() function that will be triggered after buttonPressed and conform your presenting UIViewController (TestViewController) to UIViewControllerTransitioningDelegate :
class TestViewController: UIViewController {
override func viewDidLoad() {
super.viewDidLoad()
// Do any additional setup after loading the view.
}
#IBAction func buttonPressed(_ sender: Any) {
showOverlay()
}
func showOverlay() {
let secondVC = UIStoryboard(name: "Main", bundle: nil).instantiateViewController(withIdentifier: "secondVC") as! SecondViewController
secondVC.modalPresentationStyle = .custom
secondVC.transitioningDelegate = self
self.present(secondVC, animated: true, completion: nil)
}
}
extension TestViewController: UIViewControllerTransitioningDelegate {
func presentationController(forPresented presented: UIViewController,
presenting: UIViewController?,
source: UIViewController) -> UIPresentationController?
{
let presentedHeight: CGFloat = 1.0
let controller = PresentationController(presentedViewController: presented,
presenting: presenting,
backgroundEffect: .dim,
viewHeight: presentedHeight)
if let vc = presented as? OverlayViewController {
vc.delegate = controller
}
return controller
}
}
Now we should be able to present SecondViewController with showOverlay() function setting its presentedHeight to 1.0 and .dim background effect. We can dismiss SecondViewController similar to another modal presentations.

Child View Controllers in Page View Controller Failing to Receive Delegate Calls

I am having an issue with my two child view controllers inside a parent PageViewController, where a delegate called by one of the children is not received by the other child.
My first child contains buttons, and when a button is pressed, a delegate is triggered in the other child to pause the timer. However, it fails to receive the call and the timer continues to run.
Here is my PageViewController:
class StartMaplessWorkoutPageViewController: UIPageViewController, UIPageViewControllerDelegate, UIPageViewControllerDataSource {
lazy var workoutViewControllers: [UIViewController] = {
return [self.getNewViewController(viewController: "ButtonsViewController"), self.getNewViewController(viewController: "DisplayMaplessViewController")]
}()
override func viewDidLoad() {
super.viewDidLoad()
// Do any additional setup after loading the view.
self.dataSource = self
// Saw this from another answer, doesn't do anything that helps (at the moment)
let buttonsViewController = storyboard?.instantiateViewController(withIdentifier: "ButtonsViewController") as! ButtonsViewController
let displayMaplessViewController = storyboard?.instantiateViewController(withIdentifier: "DisplayMaplessViewController") as! DisplayMaplessViewController
buttonsViewController.buttonsDelegate = displayMaplessViewController
if let firstViewController = workoutViewControllers.last {
setViewControllers([firstViewController], direction: .forward, animated: true, completion: nil)
}
let pageControl = UIPageControl.appearance(whenContainedInInstancesOf: [StartWorkoutPageViewController.self])
pageControl.currentPageIndicatorTintColor = .orange
pageControl.pageIndicatorTintColor = .gray
}
func getNewViewController(viewController: String) -> UIViewController {
return (storyboard?.instantiateViewController(withIdentifier: viewController))!
}
// MARK: PageView DataSource
func pageViewController(_ pageViewController: UIPageViewController, viewControllerBefore viewController: UIViewController) -> UIViewController? {
guard let viewControllerIndex = workoutViewControllers.firstIndex(of: viewController) else {
return nil
}
let previousIndex = viewControllerIndex - 1
guard previousIndex >= 0 else {
return workoutViewControllers.last
}
guard workoutViewControllers.count > previousIndex else {
return nil
}
return workoutViewControllers[previousIndex]
}
func pageViewController(_ pageViewController: UIPageViewController, viewControllerAfter viewController: UIViewController) -> UIViewController? {
guard let viewControllerIndex = workoutViewControllers.firstIndex(of: viewController) else {
return nil
}
let nextIndex = viewControllerIndex + 1
let workoutViewControllersCount = workoutViewControllers.count
guard workoutViewControllersCount != nextIndex else {
return workoutViewControllers.first
}
guard workoutViewControllersCount > nextIndex else {
return nil
}
return workoutViewControllers[nextIndex]
}
func presentationCount(for pageViewController: UIPageViewController) -> Int {
return workoutViewControllers.count
}
func presentationIndex(for pageViewController: UIPageViewController) -> Int {
guard let firstViewController = viewControllers?.first, let firstViewControllerIndex = workoutViewControllers.firstIndex(of: firstViewController) else {
return 0
}
return firstViewControllerIndex
}
}
My ChildViewController with Buttons:
protocol ButtonsViewDelegate: class {
func onButtonPressed(button: String)
}
class ButtonsViewController: UIViewController {
weak var buttonsDelegate: ButtonsViewDelegate?
var isPaused: Bool = false
#IBOutlet weak var startStopButton: UIButton!
#IBOutlet weak var optionsButton: UIButton!
#IBOutlet weak var endButton: UIButton!
#IBAction func startStopButton(_ sender: Any) {
if isPaused == true {
buttonsDelegate?.onButtonPressed(button: "Start")
isPaused = false
} else {
buttonsDelegate?.onButtonPressed(button: "Pause")
isPaused = true
}
}
#IBAction func endButton(_ sender: Any) {
let menu = UIAlertController(title: "End", message: "Are you sure you want to end?", preferredStyle: .actionSheet)
let end = UIAlertAction(title: "End", style: .default, handler: { handler in
self.buttonsDelegate?.onButtonPressed(button: "End")
})
let cancelAction = UIAlertAction(title: "Cancel", style: .cancel)
menu.addAction(end)
menu.addAction(cancelAction)
self.present(menu, animated: true, completion: nil)
}
override func viewDidLoad() {
super.viewDidLoad()
}
}
My other ChildViewController, which should be receiving the calls of the ButtonsViewDelegate:
import UIKit
class DisplayMaplessViewController: UIViewController, ButtonsViewDelegate {
var timer = Timer()
var currentTime: TimeInterval = 0.0
var isCountdown: Bool = false
var isInterval: Bool = false
var currentRepeats: Int = 0
var currentActivity: Int = 0
var count: Int = 0
override func viewDidLoad() {
super.viewDidLoad()
// Do any additional setup after loading the view.
startIntervalTimer(withTime: 0)
}
// Currently not being called
func onButtonPressed(button: String) {
switch button {
case "Start":
restartIntervalTimer()
case "Pause":
pauseIntervalTimer()
case "End":
stop()
default:
break
}
}
func startIntervalTimer(withTime: Double) {
if withTime != 0 {
currentTime = withTime
if isInterval != true {
isCountdown = true
}
}
timer = Timer.scheduledTimer(timeInterval: 1.0, target: self, selector: #selector(intervalTimerUpdate), userInfo: nil, repeats: true)
}
func pauseIntervalTimer() {
timer.invalidate()
}
func restartIntervalTimer() {
timer = Timer.scheduledTimer(timeInterval: 1.0, target: self, selector: #selector(intervalTimerUpdate), userInfo: nil, repeats: true)
}
// Currently Not being called
func stop() {
timer.invalidate()
let formatter = DateComponentsFormatter()
formatter.unitsStyle = .positional
formatter.allowedUnits = [.hour, .minute, .second]
formatter.zeroFormattingBehavior = [.pad]
let timeString = formatter.string(from: currentTime)
// save the data etc
print("Stop is called")
}
#objc func intervalTimerUpdate() {
currentTime += 1.0
print(currentTime)
}
}
Sorry that this is so long winded, been trying for quite a while and really annoyed that it doesn't work! Thanks!
I'll try to be clear, hopefully i'll be so as english is not my native language.
It seems to me that you are instantiating your ViewControllers to be presented in the getNewViewController() method and storing them in the workoutViewControllers array, but you are setting the delegate as a separate instance that you never set in your PageVC. You need to set the delegates using the same instances.
These two are two instances of two VC classes (also not sure if the identifier "DisplayViewController" is right, i expected "DisplayMaplessViewController", hard to tell without the storyboard):
let buttonsViewController = storyboard?.instantiateViewController(withIdentifier: "ButtonsViewController") as! ButtonsViewController
let displayMaplessViewController = storyboard?.instantiateViewController(withIdentifier: "DisplayViewController") as! DisplayMaplessViewController
buttonsViewController.buttonsDelegate = displayMaplessViewController
And these in the array two other instances, unrelated from the ones above, of the same two classes:
lazy var workoutViewControllers: [UIViewController] = {
return [self.getNewViewController(viewController: "ButtonsViewController"), self.getNewViewController(viewController: "DisplayMaplessViewController")]
}()
To better understand what i mean, i refactored from scratch and semplified your project (had to do it programmatically as i'm not used to storyboards).
It now consists of a PageController that displays a buttonsVC with a red button and a displayMaplessVC with a blue background.
Once you press the red button, the delegate method is called which causes the blue background to turn green.
Take a look at what i'm doing, as i'm appending the same instances of which i set the delegate:
instantiate a DisplayMaplessViewController object and ButtonsViewController object;
set buttonsVC.buttonsDelegate = displayMaplessVC;
append both ViewControllers to the array.
This is a way to get it done but for sure there are several other ways to achieve the same result, once you get the point and understand your mistake you can pick the one you like the most.
Just copy and paste it into a new project, build and run (you have to set the class of the starting ViewController in the Storyboard as StartMaplessWorkoutPageViewController):
import UIKit
class StartMaplessWorkoutPageViewController: UIViewController, UIPageViewControllerDelegate, UIPageViewControllerDataSource {
private var workoutViewControllers = [UIViewController]()
private let pageController: UIPageViewController = {
let pageController = UIPageViewController(transitionStyle: .scroll, navigationOrientation: .horizontal, options: nil)
return pageController
}()
override func viewDidLoad() {
super.viewDidLoad()
pageController.delegate = self
pageController.dataSource = self
let buttonsVC = ButtonsViewController()
let displayMaplessVC = DisplayMaplessViewController()
buttonsVC.buttonsDelegate = displayMaplessVC
workoutViewControllers.append(buttonsVC)
workoutViewControllers.append(displayMaplessVC)
self.addChild(self.pageController)
self.view.addSubview(self.pageController.view)
self.pageController.setViewControllers([displayMaplessVC], direction: .forward, animated: true, completion: nil)
self.pageController.didMove(toParent: self)
}
override func viewDidLayoutSubviews() {
super.viewDidLayoutSubviews()
pageController.view.frame = view.bounds
}
func pageViewController(_ pageViewController: UIPageViewController, viewControllerBefore viewController: UIViewController) -> UIViewController? {
guard let viewControllerIndex = workoutViewControllers.firstIndex(of: viewController) else {
return nil
}
let previousIndex = viewControllerIndex - 1
guard previousIndex >= 0 else {
return workoutViewControllers.last
}
guard workoutViewControllers.count > previousIndex else {
return nil
}
return workoutViewControllers[previousIndex]
}
func pageViewController(_ pageViewController: UIPageViewController, viewControllerAfter viewController: UIViewController) -> UIViewController? {
guard let viewControllerIndex = workoutViewControllers.firstIndex(of: viewController) else {
return nil
}
let nextIndex = viewControllerIndex + 1
let workoutViewControllersCount = workoutViewControllers.count
guard workoutViewControllersCount != nextIndex else {
return workoutViewControllers.first
}
guard workoutViewControllersCount > nextIndex else {
return nil
}
return workoutViewControllers[nextIndex]
}
func presentationCount(for pageViewController: UIPageViewController) -> Int {
return workoutViewControllers.count
}
}
.
protocol ButtonsViewDelegate: class {
func onButtonPressed()
}
import UIKit
class ButtonsViewController: UIViewController {
weak var buttonsDelegate: ButtonsViewDelegate?
let button: UIButton = {
let button = UIButton()
button.backgroundColor = .red
button.addTarget(self, action: #selector(onButtonPressed), for: .touchUpInside)
return button
}()
override func viewDidLoad() {
super.viewDidLoad()
view.addSubview(button)
}
override func viewDidLayoutSubviews() {
super.viewDidLayoutSubviews()
button.frame = CGRect(x: 50,
y: 50,
width: 100,
height: 100)
}
#objc private func onButtonPressed() {
buttonsDelegate?.onButtonPressed()
}
}
.
import UIKit
class DisplayMaplessViewController: UIViewController, ButtonsViewDelegate {
private let testView: UIView = {
let view = UIView()
view.backgroundColor = .blue
return view
}()
override func viewDidLoad() {
super.viewDidLoad()
view.addSubview(testView)
}
override func viewDidLayoutSubviews() {
super.viewDidLayoutSubviews()
testView.frame = view.bounds
}
internal func onButtonPressed() {
testView.backgroundColor = .green
}
}

CABasicAnimation with UINavigatonController and custom animations goes wrong

Here below you can see the result of my code. Please note that the second time when I press in the Back Button the animation is not working.
Best Regards
I have tried for hours to understand what is the trouble with my animation, but I can't find the source of the problem. I have been looking around the internet for an answer without success. So, this is my problem.
I put the animation to finish() if the transition goes more than 50% of the view.bounds.width and cancel() otherwise
This is my steps
Handle the Animation to less than 50%
The animations goes back
Press the Back button in the UINavigationItem and the animation runs to fast
This my code in the Animator
class Animator: UIPercentDrivenInteractiveTransition, UIViewControllerAnimatedTransitioning {
private var pausedTime: CFTimeInterval = 0
private var isLayerBased: Bool { operation == .pop }
let animationDuration = 1.0
weak var storedContext: UIViewControllerContextTransitioning?
var interactive: Bool = false
var operation: UINavigationController.Operation = .push
func handlePan(recognizer: UIScreenEdgePanGestureRecognizer)
{
// This part is only for get percent of the translation in the screen with the finger
let translation = recognizer.translation(in: recognizer.view!.superview!)
var progress: CGFloat = abs(translation.x / recognizer.view!.superview!.bounds.width)
progress = min(max(progress, 0.01), 0.99)
switch recognizer.state {
case .changed:
update(progress)
case .cancelled, .ended:
if progress < 0.5 {
cancel()
} else {
finish()
}
interactive = false
default:
break
}
}
override func update(_ percentComplete: CGFloat) {
super.update(percentComplete)
if isLayerBased {
let animationProgress = TimeInterval(animationDuration) * TimeInterval(percentComplete)
storedContext?.containerView.layer.timeOffset = pausedTime + animationProgress
}
}
override func cancel() {
if isLayerBased {
restart(forFinishing: false)
}
super.cancel()
}
override func finish() {
if isLayerBased {
restart(forFinishing: true)
}
super.finish()
}
private func restart(forFinishing: Bool)
{
let transitionLayer = storedContext?.containerView.layer
transitionLayer?.beginTime = CACurrentMediaTime()
transitionLayer?.speed = forFinishing ? 1 : -1
}
func animateTransition(using transitionContext: UIViewControllerContextTransitioning)
{
if interactive && isLayerBased {
let transitionLayer = transitionContext.containerView.layer
self.pausedTime = transitionLayer.convertTime(CACurrentMediaTime(), from: nil)
transitionLayer.speed = 0
transitionLayer.timeOffset = pausedTime
}
self.storedContext = transitionContext
if operation == .pop {
let fromVC = transitionContext.viewController(forKey: .from)!
let toVC = transitionContext.viewController(forKey: .to)!
let animation = CABasicAnimation(keyPath: "transform")
animation.fromValue = NSValue(caTransform3D: CATransform3DIdentity)
animation.toValue = NSValue(caTransform3D: CATransform3DMakeScale(0.001, 0.001, 1))
animation.duration = animationDuration
animation.delegate = self
fromVC.view.layer.removeAllAnimations()
fromVC.view.layer.add(animation, forKey: nil)
} else if operation == .push {
// The Push Animation
// ...
}
}
}
extension Animator: CAAnimationDelegate {
func animationDidStop(_ anim: CAAnimation, finished flag: Bool) {
if let context = self.storedContext
{
print("COMPLETE TRANSITION & ANIMATION STOP")
context.completeTransition(!context.transitionWasCancelled)
}
self.storedContext = nil
}
}
That was my animator class. In my MainViewController the only interesting code is this:
class MainViewController: UIViewController, UINavigationControllerDelegate {
let animator = Animator()
override func viewDidLoad() {
super.viewDidLoad()
self.navigationController?.delegate = self
}
func navigationController(_ navigationController: UINavigationController, animationControllerFor operation: UINavigationController.Operation, from fromVC: UIViewController, to toVC: UIViewController) -> UIViewControllerAnimatedTransitioning? {
animator.operation = operation
return animador
}
func navigationController(_ navigationController: UINavigationController, interactionControllerFor animationController: UIViewControllerAnimatedTransitioning) -> UIViewControllerInteractiveTransitioning? {
if ! animator.interactive {
return nil
}
return animador
}
}
And in my DetailViewController I have this
class DetailViewController: UIViewController {
weak var animator: Animator?
override func viewDidAppear(_ animated: Bool) {
super.viewDidAppear(animated)
if let masterVC = navigationController!.viewControllers.first as? ViewController {
animador = masterVC.animador
}
let pan = UIScreenEdgePanGestureRecognizer(target: self, action: #selector(didPan(recognizer:)))
pan.edges = .left
view.addGestureRecognizer(pan)
}
#objc func didPan(recognizer: UIScreenEdgePanGestureRecognizer)
{
if recognizer.state == .began
{
animador?.interactive = true
self.navigationController?.popViewController(animated: true)
}
animador?.handlePan(recognizer: recognizer)
}

MapKit Map with child view won't add annotations

I'm currently trying to implement a Map connected with a search function. For the overlay containing the table view, I've decided to go for a library called FloatingPanel. Anyways, this shouldn't be of importance, since it shouldn't affect the essential code etc.
The data is being read inside of SearchResultsTableViewController and passed to MapViewController by passData().
Inside of passData() a function called addAnnotationToMap() from MapViewController is being called to process the data - printing inside of the function will always return the correct value.
Inside of the function I'm trying to add an annotation to the map, but it won't work. Nothing happens - but when I do print(mapView.annotations) the Array of annotations is being returned including mine.
By the way, I had to add loadViewIfNeeded() to the MapViewController because without (after using the overlay view) mapView returned nil.
Sorry for the amount of code - but there might be some relevant code. I didn't include the code for the table view.
MapViewController
class MapViewController: UIViewController, FloatingPanelControllerDelegate, UISearchBarDelegate {
var fpc: FloatingPanelController!
var searchVC = SearchResultTableViewController()
private enum AnnotationReuseID: String {
case pin
}
#IBOutlet private var mapView: MKMapView!
var mapItems: [MKMapItem]?
var boundingRegion: MKCoordinateRegion?
override func viewDidLoad() {
super.viewDidLoad()
if let region = boundingRegion {
mapView.region = region
}
fpc = FloatingPanelController()
fpc.delegate = self
// Initialize FloatingPanelController and add the view
fpc.surfaceView.backgroundColor = .clear
fpc.surfaceView.cornerRadius = 9.0
fpc.surfaceView.shadowHidden = false
searchVC = (storyboard?.instantiateViewController(withIdentifier: "SearchPanel") as! SearchResultTableViewController)
// Set a content view controller
fpc.set(contentViewController: searchVC)
fpc.track(scrollView: searchVC.tableView)
}
override func viewDidAppear(_ animated: Bool) {
super.viewDidAppear(animated)
// Add FloatingPanel to a view with animation.
fpc.addPanel(toParent: self, animated: true)
fpc.move(to: .tip, animated: true)
// Must be here
searchVC.searchController.searchBar.delegate = self
}
func addAnnotationToMap() {
loadViewIfNeeded()
guard let item = mapItems?.first else { return }
guard let coordinate = item.placemark.location?.coordinate else { return }
let annotation = MKPointAnnotation()
annotation.title = item.name
annotation.coordinate = coordinate
mapView.addAnnotation(annotation)
}
func searchBarCancelButtonClicked(_ searchBar: UISearchBar) {
searchBar.resignFirstResponder()
searchBar.showsCancelButton = false
fpc.move(to: .tip, animated: true)
}
func searchBarTextDidBeginEditing(_ searchBar: UISearchBar) {
searchBar.showsCancelButton = true
searchVC.tableView.alpha = 1.0
fpc.move(to: .full, animated: true)
searchVC.hideHeader()
}
func searchBarTextDidEndEditing(_ searchBar: UISearchBar) {
fpc.move(to: .half, animated: true)
searchVC.showHeader()
}
func floatingPanelDidMove(_ vc: FloatingPanelController) {
let y = vc.surfaceView.frame.origin.y
let tipY = vc.originYOfSurface(for: .tip)
if y > tipY - 44.0 {
let progress = max(0.0, min((tipY - y) / 44.0, 1.0))
self.searchVC.tableView.alpha = progress
}
}
func floatingPanelWillBeginDragging(_ vc: FloatingPanelController) {
if vc.position == .full {
searchVC.searchBar.showsCancelButton = false
searchVC.searchBar.resignFirstResponder()
}
}
func floatingPanelDidEndDragging(_ vc: FloatingPanelController, withVelocity velocity: CGPoint, targetPosition: FloatingPanelPosition) {
UIView.animate(withDuration: 0.25,
delay: 0.0,
options: .allowUserInteraction,
animations: {
if targetPosition == .tip {
self.searchVC.tableView.alpha = 0.0
self.searchVC.hideHeader()
} else if targetPosition == .half {
self.searchVC.tableView.alpha = 1.0
self.searchVC.showHeader()
} else {
self.searchVC.tableView.alpha = 1.0
self.searchVC.hideHeader()
}
}, completion: nil)
}
}
SearchViewController
class SearchResultTableViewController: UIViewController {
#IBOutlet weak var searchBar: UISearchBar!
#IBOutlet weak var tableView: UITableView!
#IBOutlet weak var visualEffectView: UIVisualEffectView!
private enum CellReuseID: String {
case resultCell
}
private var places: [MKMapItem]? {
didSet {
tableView.reloadData()
}
}
private var suggestionController: SuggestionsTableTableViewController!
var searchController: UISearchController!
private var localSearch: MKLocalSearch? {
willSet {
places = nil
localSearch?.cancel()
}
}
private var boundingRegion: MKCoordinateRegion?
override func awakeFromNib() {
super.awakeFromNib()
suggestionController = SuggestionsTableTableViewController()
suggestionController.tableView.delegate = self
searchController = UISearchController(searchResultsController: suggestionController)
searchController.searchResultsUpdater = suggestionController
searchController.searchBar.isUserInteractionEnabled = false
searchController.searchBar.alpha = 0.5
}
override func viewDidLoad() {
super.viewDidLoad()
searchBar.addSubview(searchController.searchBar)
searchController.searchBar.searchBarStyle = .minimal
searchController.searchBar.tintColor = .black
searchController.searchBar.isUserInteractionEnabled = true
searchController.dimsBackgroundDuringPresentation = false
definesPresentationContext = true
hideHeader()
}
override func viewDidLayoutSubviews() {
super.viewDidLayoutSubviews()
if #available(iOS 10, *) {
visualEffectView.layer.cornerRadius = 9.0
visualEffectView.clipsToBounds = true
}
}
override func viewDidAppear(_ animated: Bool) {
super.viewDidAppear(animated)
}
func showHeader() {
changeHeader(height: 116.0)
}
func hideHeader() {
changeHeader(height: 0.0)
}
func changeHeader(height: CGFloat) {
tableView.beginUpdates()
if let headerView = tableView.tableHeaderView {
UIView.animate(withDuration: 0.25) {
var frame = headerView.frame
frame.size.height = height
self.tableView.tableHeaderView?.frame = frame
}
}
tableView.endUpdates()
}
func passData() {
guard let mapViewController = storyboard?.instantiateViewController(withIdentifier: "map") as? MapViewController else { return }
guard let mapItem = places?.first else { return }
guard let coordinate = mapItem.placemark.location?.coordinate else { return }
let span = MKCoordinateSpan(latitudeDelta: coordinate.latitude, longitudeDelta: coordinate.longitude)
let region = MKCoordinateRegion(center: coordinate, span: span)
mapViewController.boundingRegion = region
mapViewController.mapItems = [mapItem]
mapViewController.addAnnotationToMap()
}
private func search(for suggestedCompletion: MKLocalSearchCompletion) {
let searchRequest = MKLocalSearch.Request(completion: suggestedCompletion)
search(using: searchRequest)
}
private func search(for queryString: String?) {
let searchRequest = MKLocalSearch.Request()
searchRequest.naturalLanguageQuery = queryString
search(using: searchRequest)
}
private func search(using searchRequest: MKLocalSearch.Request) {
if let region = boundingRegion {
searchRequest.region = region
}
UIApplication.shared.isNetworkActivityIndicatorVisible = true
localSearch = MKLocalSearch(request: searchRequest)
localSearch?.start { [weak self] (response, error) in
if error == nil {
self?.passData()
} else {
self?.displaySearchError(error)
return
}
self?.places = response?.mapItems
self?.boundingRegion = response?.boundingRegion
UIApplication.shared.isNetworkActivityIndicatorVisible = false
}
}
private func displaySearchError(_ error: Error?) {
if let error = error as NSError?, let errorString = error.userInfo[NSLocalizedDescriptionKey] as? String {
let alertController = UIAlertController(title: "Could not find any places.", message: errorString, preferredStyle: .alert)
alertController.addAction(UIAlertAction(title: "OK", style: .default, handler: nil))
present(alertController, animated: true, completion: nil)
}
}
}

UIView disappears after user interaction

whenever I click a textfield inside the view, then click the other text field, the view disappears. Strange... Can anyone help?
I animate the view using facebook pop. Here is my animation engine code:
import UIKit
import pop
class AnimationEngine {
class var offScreenRightPosition: CGPoint {
return CGPoint(x: UIScreen.main.bounds.width + 250,y: UIScreen.main.bounds.midY - 75)
}
class var offScreenLeftPosition: CGPoint{
return CGPoint(x: -UIScreen.main.bounds.width,y: UIScreen.main.bounds.midY - 75)
}
class var offScreenTopPosition: CGPoint{
return CGPoint(x: UIScreen.main.bounds.midX,y: -UIScreen.main.bounds.midY)
}
class var screenCenterPosition: CGPoint {
return CGPoint(x: UIScreen.main.bounds.midX, y: UIScreen.main.bounds.midY - 75)
}
let ANIM_DELAY : Int = 1
var originalConstants = [CGFloat]()
var constraints: [NSLayoutConstraint]!
init(constraints: [NSLayoutConstraint]) {
for con in constraints {
originalConstants.append(con.constant)
con.constant = AnimationEngine.offScreenRightPosition.x
}
self.constraints = constraints
}
func animateOnScreen(_ delay: Int) {
let time = DispatchTime.now() + Double(Int64(Double(delay) * Double(NSEC_PER_SEC))) / Double(NSEC_PER_SEC)
DispatchQueue.main.asyncAfter(deadline: time) {
var index = 0
repeat {
let moveAnim = POPSpringAnimation(propertyNamed: kPOPLayoutConstraintConstant)
moveAnim?.toValue = self.originalConstants[index]
moveAnim?.springBounciness = 8
moveAnim?.springSpeed = 8
if (index < 0) {
moveAnim?.dynamicsFriction += 10 + CGFloat(index)
}
let con = self.constraints[index]
con.pop_add(moveAnim, forKey: "moveOnScreen")
index += 1
} while (index < self.constraints.count)
}
}
class func animateToPosisition(_ view: UIView, position: CGPoint, completion: ((POPAnimation?, Bool) -> Void)!) {
let moveAnim = POPSpringAnimation(propertyNamed: kPOPLayerPosition)
moveAnim?.toValue = NSValue(cgPoint: position)
moveAnim?.springBounciness = 8
moveAnim?.springSpeed = 8
moveAnim?.completionBlock = completion
view.pop_add(moveAnim, forKey: "moveToPosition")
}
}
Then here is my viewcontroller code where the view is inside in:
import UIKit
import pop
class LoginVC: UIViewController, UITextFieldDelegate {
override var prefersStatusBarHidden: Bool {
return true
}
#IBOutlet weak var emailLoginVCViewConstraint: NSLayoutConstraint!
#IBOutlet weak var emailLoginVCView: MaterialView!
#IBOutlet weak var emailAddressTextField: TextFieldExtension!
#IBOutlet weak var passwordTextField: TextFieldExtension!
var animEngine : AnimationEngine!
override func viewDidAppear(_ animated: Bool) {
self.emailLoginVCView.isUserInteractionEnabled = true
}
override func viewDidLoad() {
super.viewDidLoad()
// Do any additional setup after loading the view, typically from a nib.
self.view.bringSubview(toFront: emailAddressTextField)
self.animEngine = AnimationEngine(constraints: [emailLoginVCViewConstraint])
self.emailAddressTextField.delegate = self
self.passwordTextField.delegate = self
emailAddressTextField.allowsEditingTextAttributes = false
}
func textFieldShouldReturn(_ textField: UITextField) -> Bool {
if (textField === emailAddressTextField) {
passwordTextField.becomeFirstResponder()
} else if (textField === passwordTextField) {
passwordTextField.resignFirstResponder()
} else {
// etc
}
return true
}
#IBAction func emailTapped(_ sender: AnyObject) {
AnimationEngine.animateToPosisition(emailLoginVCView, position: AnimationEngine.screenCenterPosition, completion: { (POPAnimation, Bool)
in
})
}
#IBAction func exitTapped(_ sender: AnyObject) {
AnimationEngine.animateToPosisition(emailLoginVCView, position: AnimationEngine.offScreenRightPosition, completion: { (POPAnimation, Bool)
in
})
}
}
Last here is my hierchy and options: (my view's name is emailLoginVCView). Also when I was debugging when I clicked another textfield I set a breakpoint so I got this info: enter image description here
I have a constraint that binds the center of the login view with the center of the main screen
when I create the AnimationEngine,I pass it that constraint, and it sets its constant to be the offScreenRightPosition.x
when I bring up the email login sheet, I'm not changing the constant of the constraint; I'm just changing the position of the view
which means that autolayout thinks it’s supposed to still be offscreen
when the second textfield becomes active, that’s somehow triggering auto-layout to re-evaluate the constraints, and it sees that the login view’s position doesn’t match what the constraint says it should be so....
Autolayout moves it offscreen
So if I add this in emailTapped(_:), the problem goes away :)
#IBAction func emailTapped(_ sender: AnyObject) {
AnimationEngine.animateToPosisition(emailLoginVCView, position: AnimationEngine.screenCenterPosition, completion: { (POPAnimation, Bool)
in
self.emailLoginVCViewConstraint.constant = 0
})
}

Resources