how to make a button of free shape? - ios

I want to create map app. For example, the are different areas in Japan. All of them are different shape, not square. You push on it and it gonna change the color. It is possible to create the button of unusual form (the form of region on the map) in Xcode?

Drawing
In order to draw the custom shape on the map, use your custom subclass of MKPolygon where you'll define your selected state color, and selected flag.
internal final class MyPolygon: MKPolygon {
internal var selected = false
internal var selectedColor = UIColor.red.withAlphaComponent(0.6)
...
}
In order to draw a custom color for your custom MKPolygon, create your subclass of MKPolygonRenderer and use custom drawing to fill the polygon with the selectedColor when it has selected == true.
When those two implemented, add your overlay onto MKMapView
mapView.addOverlay(polygon)
Assign the delegate to your mapView, and return your renderer for the polygon from the delegate's method:
func mapView(_ mapView: MKMapView, rendererFor overlay: MKOverlay) -> MKOverlayRenderer {
if let polygon = overlay as? MyPolygon {
return MyPolygonRenderer(polygon: polygon)
}
return MKOverlayRenderer(overlay: overlay)
}
Catching user input
Add UITapGestureRecognizer onto your mapView:
func viewDidLoad() {
super.viewDidLoad()
let tapRecognizer = UITapGestureRecognizer(target: self, action: #selector(mapViewDidTap(_:)))
mapView.addGestureRecognizer(tapRecognizer)
...
}
func mapViewDidTap(_ tapRecognizer: UITapGestureRecognizer) {
if tapRecognizer.state == .recognized {
// Get map coordinate from touch point
let touchCoord = tapRecognizer.location(in: mapView)
let coord = mapView.convert(touchCoord, toCoordinateFrom: mapView)
let coordRect = MKMapRect(origin: coord, size: MKMapSize())
// for every overlay ...
for overlay in mapView.overlays {
// .. if MyPolygon ...
if let polygon = overlay as? MyPolygon {
let selected = polygon.intersects(coordRect)
if polygon.selected != selected {
polygon.selected = selected
mapView.renderer(for: polygon)?.setNeedsDisplay()
}
}
}
}
}

Related

iOS - Select/Deselect the marker in Apple maps not working

I am selecting multiple markers on maps. Marker selection is working perfectly and maps delegate method
func mapView(_ mapView: MKMapView, didSelect view: MKAnnotationView){}
is being called.
When callout shown and i am going to deselect the same marker whose callout is showing. Nothing happened.
When callout shown and i click on any other place and then deselect the previous marker it will deselect the marker.
Required:
When callout shown and i am going to deselect the same marker whose callout is showing that need to be deselect.
Used Stack
xCode with swift 4.2
Apple MapKit
MKAnnotationView as Custom marker
class ArtworkView: MKAnnotationView {
var locItem:LocationItem = LocationItem()
override var annotation: MKAnnotation? {
willSet {
guard let artwork = newValue as? Artwork else {return}
locItem = artwork.locItem
if(!artwork.isUser){
canShowCallout = true
calloutOffset = CGPoint(x: -5, y: 5)
rightCalloutAccessoryView = nil
if let imageName = artwork.imageName {
image = UIImage(named: imageName)
} else {
image = nil
}
detailCalloutAccessoryView = detailLabel
}else{
canShowCallout = false
calloutOffset = CGPoint(x: -5, y: 5)
rightCalloutAccessoryView = nil
image = UIImage(named: "gifcurrentloc")
detailCalloutAccessoryView = nil
}
}
}
In showCallout()/hideCallout(), use
selectAnnotation:/deselectAnnotation: through the map.
In showCalloutView:/hideCalloutView:, don't call setSelected: on the
MKAnnotationView.
You should not call
this method directly. An MKMapView object calls this method in
response to user interactions with the annotation.
You should try to do it, with method deselectAnnotation using your mapView outlet, like:
mapView?.deselectAnnotation(annotation: yourAnnotation, animated: false)

MapKit pin title not visible when placed on overlay?

When I place a pin on top of an overlay, the title of the pin appears to be obscured. When the pin is placed over a point that is not on top of the overlay, the title appears below the pin.
The string lastCoordName is the title of the pin; this string is passed from the previous view controller to the current one (shown below).
Here are some images to describe what I'm talking about...
Above image shows the title right below the pin ("360") when the pin is off the overlay.
But the title goes away when the pin is moved to the correct position on top of the overlay.
The title is still shown when the polyline is drawn horizontally and terminates off the overlay, so the problem isn't that the line is covering the title.
Here is the custom pin class:
class CustomPin : NSObject, MKAnnotation {
var coordinate: CLLocationCoordinate2D
var title: String?
init(coordinate: CLLocationCoordinate2D, title: String) {
self.coordinate = coordinate
self.title = title
super.init()
}
}
The relevant part of viewDidLoad()
let pin = CustomPin(coordinate: endPoint, title: lastCoordName)//uses lastCoordName from previous vc (insead of looking up name of last node given coord)
mapView.addAnnotation(pin)
mapView.selectAnnotation(pin, animated: true)
And the mapViewController extension
extension mapViewController: MKMapViewDelegate {
func mapView(_ mapView: MKMapView, rendererFor overlay: MKOverlay) -> MKOverlayRenderer {
if overlay is SchoolMapOverlay {
return SchoolMapOverlayView(overlay: overlay, overlayImage: #imageLiteral(resourceName: "GBSF1"))
} else if overlay is MKPolyline {
let lineView = MKPolylineRenderer(overlay: overlay)
lineView.strokeColor = UIColor(red:0.2, green:0.48, blue:1.00, alpha:1.0)
lineView.lineWidth = 10.0
return lineView
}
return MKOverlayRenderer()
}
func mapView(mapView: MKMapView, viewForAnnotation annotation: MKAnnotation) -> MKAnnotationView? {
let pin = MKPinAnnotationView(annotation: annotation, reuseIdentifier: "pin")
pin.canShowCallout = true
return pin
}
}
Is the overlay covering the pin title? If so, why are the pin and its title not on the same level (above the overlay)?
You can set the layer the overlay is drawn on with
mapView.add(tileOverlay, level: .aboveRoads)
This will draw it above roads but below labels. Problem is, it's below all labels; so depending on what you're showing in your map, you're gonna have to play with labels a bit.
MKOverlayLevel Documentation

MKMapView hide base map layer

I'm trying to draw an MKPolyline using GPS coordinates and show the user's current location along that polyline. However, I do not want to show the base map layer, I'd just like a transparent background.
Is this possible? How can I do this? Swizzling? Third-party? Something else? Everything is in play.
Thanks
Rather than diving through the map view's subviews, I would recommend trying to implement your own MKTileOverlay class with canReplaceMapContent set to YES and fully transparent tiles. My guess is that the map view would simply draw its backgroundColor behind the tiles, and you could set that to clearColor.
There is a pretty good NSHipster article that can get you started.
use empty MKTileOverlay
lazy var mapView: MKMapView = { () -> MKMapView in
let view = MKMapView()
view.mapType = .satellite
view.delegate = self
let overlay = MKTileOverlay()
overlay.canReplaceMapContent = true
view.addOverlay(overlay)
return view
}()
override func loadView() {
self.view = mapView
}
and render
extension ContentViewController: MKMapViewDelegate {
func mapView(_ mapView: MKMapView, rendererFor overlay: MKOverlay) -> MKOverlayRenderer {
return MKOverlayRenderer(overlay: overlay)
}
}
You can do something like,
NSLog(#"mapview background,%#",myMapView.subviews); //here myMapView is MKMapView object!
for (int i = 0; i < myMapView.subviews.count; i++) {
if ([[myMapView.subviews objectAtIndex:i] isKindOfClass:[UIView class]]) {
UIView *tempView = (UIView*)[myMapView.subviews objectAtIndex:i];
tempView.alpha = 0;
}
}
Hope this will help :)

mapView:rendererForOverlay delegate method never called when addOverlay is called on MKMapView

I created a MapViewController class with a scene that has an MKMapView in the storyboard. The MKMapView has an outlet mapView to MapViewController, and the delegate is set to MapViewController in the storyboard. The MapViewController is a MKMapViewDelegate, and I implemented the optional delegate method mapView:rendererForOverlay, and some other ones.
In viewDidAppear, I call addMapOverlay, defined as:
func addMapOverlay() {
let overlayRect = MKMapRectMake(
44.97077, -93.2864435,
0.1, 0.1)
let coordinate = CLLocationCoordinate2DMake(44.97087, -93.2865435)
let overlay = MapOverlay(coordinate: coordinate, rect: overlayRect)
print("adding overlay with level...")
mapView.delegate = self;
mapView.addOverlay(overlay, level: .AboveRoads)
}
Even though the delegate is set in the storyboard, I tried to see if would help if I set it here as well. (No difference.)
I implement the delegate methods as such:
extension MapViewController: MKMapViewDelegate {
func mapViewWillStartRenderingMap(mapView: MKMapView) {
print("mapViewWillStartRenderingMap...")
}
func mapView(mapView: MKMapView, didAddOverlayViews overlayViews: [AnyObject]) {
print("mapView:didAddOverlayViews...")
}
func mapView(mapView: MKMapView, rendererForOverlay overlay: MKOverlay)
-> MKOverlayRenderer {
print("mapView:rendererForOverlay")
if overlay is MapOverlay {
let image = UIImage(named: "main_map_overlay")
let overlayView = MapOverlayView(overlay: overlay, overlayImage: image!)
return overlayView
}
return MKPolylineRenderer()
}
}
I am supposed to see the UIImage in the mapView with the coordinates, but I don't. The problem is that mapView:rendererForOverlay never gets called. What am missing? My only output is:
adding overlay with level...
mapViewWillStartRenderingMap...
Well I figured out the answer to my problem. Turns out, CLLocationCoordinate2DMake(44.97087, -93.2865435) is not the correct way to make the coordinate in this case. It's wrong one way or another, and as a result, adding the overlay silently fails without any helpful information. I did the following and it's fine now:
let parkTopLeft = MKMapPointForCoordinate(CLLocationCoordinate2D(
latitude: 44.972189,
longitude: -93.287307))
let parkBottomRight = MKMapPointForCoordinate(CLLocationCoordinate2D(
latitude: 44.967810,
longitude: -93.28186))
let overlayRect = MKMapRectMake(
parkTopLeft.x,
parkTopLeft.y,
parkBottomRight.x - parkTopLeft.x,
parkBottomRight.y - parkTopLeft.y)
let coordinate = CLLocationCoordinate2DMake(
overlayRect.origin.x + overlayRect.size.width / 2,
overlayRect.origin.y + overlayRect.size.height / 2)
let overlay = MapOverlay(coordinate: coordinate, rect: overlayRect)
mapView.addOverlay(overlay, level: .AboveRoads)

How to overlay an image on a IOS map using swift

I am trying to find out how to overlay an image on a IOS map using SWIFT. I have created the following code that overlays a green circle on a map using map kit. I want to replace the green circle with the rectangular image tOver.png 500,500 I am new to iOS development and to swift. So far I can not find a swift example or good resource.
//
// ViewController.swift
// mapoverlaytest
//
import UIKit
import MapKit
class ViewController: UIViewController,MKMapViewDelegate {
#IBOutlet weak var mapView: MKMapView!
override func viewDidLoad() {
super.viewDidLoad()
self.mapView.delegate = self;
let location = CLLocationCoordinate2D(
latitude: 51.50007773,
longitude: -0.1246402
)
let span = MKCoordinateSpanMake(0.05, 0.05)
let region = MKCoordinateRegion(center: location, span: span)
mapView.setRegion(region, animated: true)
let annotation = MKPointAnnotation()
annotation.setCoordinate(location)
annotation.title = "Big Ben"
annotation.subtitle = "London"
var overlay = MKCircle (centerCoordinate: location, radius: 500)
mapView.addOverlay(overlay)
mapView.addAnnotation(annotation)
}
func mapView(
mapView: MKMapView!, rendererForOverlay
overlay: MKOverlay!) -> MKOverlayRenderer! {
if (overlay.isKindOfClass(MKCircle))
{
var circleRenderer = MKCircleRenderer(overlay: overlay)
circleRenderer.strokeColor = UIColor.greenColor()
circleRenderer.fillColor = UIColor(
red: 0,
green: 1.0,
blue: 0,
alpha: 0.5)
return circleRenderer
}
return nil
}
override func didReceiveMemoryWarning() {
super.didReceiveMemoryWarning()
// Dispose of any resources that can be recreated.
}
}
As Totem explained, it would be simpler to use an image annotation instead of an overlay if that works for your purposes. It may not work depending on what you want to use this image for, however. The main difference between map overlays and map annotations, is annotations stay the same size when you zoom the map (like a pin), and overlays change with the size of the map (like marking a building). If you want your image to zoom with the map, it gets a little more complicated.
You will want to create a new MKOverlayRenderer subclass to draw your image. You have to draw the image into the image context yourself by subclassing the drawMapRect(mapRect, zoomScale, inContext) function. After you make this subclass, you can just substitute in your custom subclass in place of the MKCircleRenderer, and you should be good to go.
There is a very good write up on Raywenderlich.com, which you should definitely check out. It should walk you through everything you need to know.
Instead of rendererForOverlay, you should implement
func mapView(mapView: MKMapView!, viewForAnnotation annotation: MKAnnotation!) -> MKAnnotationView!
Inside there, build your MKAnnotationView and set its image property before returning it out. Check out https://developer.apple.com/LIBRARY/ios/documentation/MapKit/Reference/MKAnnotationView_Class/index.html for more info on the MKAnnotationView class.

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