I have a tab bar with two tab bar item and I add a central addButton on it which can lead me to the adding items viewcontroller. Here is the setup of the middle button.
func setupMiddleButton() {
let tabBarHeight = tabBar.frame.size.height
let menuButton = UIButton(frame: CGRect(x: 0, y: 0, width: tabBarHeight*1.5, height: tabBarHeight*1.5))
var menuButtonFrame = menuButton.frame
menuButtonFrame.origin.y = view.bounds.height - menuButtonFrame.height/2 - tabBarHeight - 8
menuButtonFrame.origin.x = view.bounds.width/2 - menuButtonFrame.size.width/2
menuButton.frame = menuButtonFrame
menuButton.backgroundColor = UIColor.red
menuButton.layer.cornerRadius = menuButtonFrame.height/2
view.addSubview(menuButton)
let largeConfiguration = UIImage.SymbolConfiguration(scale: .large)
let addIcon = UIImage(systemName: "plus", withConfiguration: largeConfiguration)
menuButton.setImage((addIcon), for: .normal)
menuButton.addTarget(self, action: #selector(menuButtonAction(sender:)), for: .touchUpInside)
view.layoutIfNeeded()
}
#objc private func menuButtonAction(sender: UIButton) {
let addVC = AddViewController()
let navigationController = UINavigationController(rootViewController: addVC)
performSegue(withIdentifier: "addEventSegue", sender: sender)
}
and I did this in one of my tab bar view to reloadData, but I found the collectionView unable to reload after I end editing and dismiss the present modally
override func viewWillAppear(_ animated: Bool) {
lifeCollectionView.delegate = self
lifeCollectionView.dataSource = self
self.fetchData()
DispatchQueue.main.async {
self.lifeCollectionView.reloadData()
}
}
What should I do to reload the collection view after I dismiss that present modally? Thank you so much!
There are multiple ways to achieve that delegate , closure and modalPresentation Style
Way 1:
if you add navigationController.modalPresentationStyle = .fullScreen this will call viewWillAppear of the controller who presents controller and your reload method will get called
Way 2: Delegate & Protocol
Declare a protocol like the one below in Second Controller
protocol CallParent{
func reloadCollection()
}
Declare a property to hold the reference of view controller confirming to this protocol in Second Controller
weak var myParent : CallParent?
Now call reloadCollection before dismiss
if let parent = myParent {
parent.reloadCollection()
}
Confirm first controller with CallParent protocol
class FirstVC: UIViewController,CallParent{
Then while calling segue
#objc private func menuButtonAction(sender: UIButton) {
let addVC = AddViewController()
addVC.myParent = self
let navigationController = UINavigationController(rootViewController: addVC)
performSegue(withIdentifier: "addEventSegue", sender: sender)
}
Way 3 : In your presented controller call dismiss function like this
if let fvc = self.presentingViewController as? FirstController {
self.dismiss(animated: true) {
fvc.callReloadFunctionHere()
}
}
Way 4: Closure
class SecondViewController: UIViewController {
var onViewWillDisappear: (()->())?
override func viewWillDisappear(_ animated: Bool) {
super.viewWillDisappear(animated)
onViewWillDisappear?()
}
...
}
In FirstController
#objc private func menuButtonAction(sender: UIButton) {
let addVC = AddViewController()
addVC.onViewWillDisappear = {
// reload collection view here
}
let navigationController = UINavigationController(rootViewController: addVC)
performSegue(withIdentifier: "addEventSegue", sender: sender)
}
Set your collection view datasource, delegate and reload only in viewDidLoad. You don't need to use viewWillAppear to reload your collectionView every time!
Use delegates to pass messages.
protocol ContentChangedDelegate: class {
func itemAdded()
}
Within AddViewController add the below variable
weak var delegate: ContentChangedDelegate? = nil
Set your the UIViewController subclass instance where the lifeCollectionView exists as delegate for AddViewController.
let addVC = AddViewController()
addVC.delegate = self
//push or present addVC
Conform your view controller to the ContentChangedDelegate protocol and within the itemAdded method you can reload your collection view.
Call delegate?.itemAdded() after adding your item in AddViewController. This would call the method in your listVC and it should update immediately.
Related
About
I'm developping ios app with MXParallaxHeader.
I use it in order to create twitter-like UI.
However, I don't know how to pass data from MXScrollView to childViewController when I go MXScrollView page.
Question
How could I pass data from MXScrollView to childViewController?
Sample Code
PreviousViewController
//MXScrollViewController=ParentVC of MarkerInfoTabViewController
class PreviousViewController:UIViewController {
.
.
#IBAction func goMXScrollView(_ sender: Any) {
let nextView = self.storyboard?.instantiateViewController(withIdentifier: "MXScrollViewController") as! MXScrollViewController
self.navigationController?.pushViewController(nextView, animated: true)
}
}
childViewController
//MarkerInfoTabViewController(=childVC of MXScrollView)
import Tabman
import UIKit
import MXParallaxHeader
class MarkerInfoTabViewController: TabmanViewController {
var marker:Marker!
private var viewControllers = [UIViewController?]()
override func viewDidLoad() {
super.viewDidLoad()
let leftView = self.storyboard?.instantiateViewController(withIdentifier: "MarkerInfoLeftViewController") as! MarkerInfoLeftViewController
let rightView = self.storyboard?.instantiateViewController(withIdentifier: "MarkerInfoRightViewController") as! MarkerInfoRightViewController
//↓I want to pass data here
leftView.marker = marker
viewControllers = [leftView, rightView]
self.dataSource = self
// Create bar
let bar = TMBar.ButtonBar()
bar.layout.transitionStyle = .snap // Customize
// Add to view
addBar(bar, dataSource: self, at: .top)
}
}
My App Image
・storyboard
・segue to header
・segue to childVC
Reference
My app is mostly the same as this app.
Just define a property in the child controller class
class ChildViewController {
var passedData: MY_DATA_TYPE
...
and set it after the instantiation
let nextView = self.storyboard?.instantiateViewController(withIdentifier: "ChildViewController") as! ChildViewController
nextView.passedData = MY_PASSED_DATA
self.navigationController?.pushViewController(nextView, animated: true)
I spent hours to make this work but I am trying to show an array in a view controller based on the button that is pressed in the previous view. So I want to use the same view controller but with different data.
In the view controller:
#IBAction func firstDeck(_ sender: UIButton) {
var dataSource : CardsDataModel? {
didSet {
label.text = cardsDeck.FirstDate()
}
}
}
#IBAction func secondDeck(_ sender: UIButton) {
var dataSource : CardsDataModel? {
didSet {
label.text = cardsDeck.PizzaFriends()
}
}
}
So there are two cardDecks: PizzaFriends and FirstDates. I tried using IBAction from the buttons to then show the relevant cardsDeck but without success. The cards are empty.
Declare an Array of String type variable in NextViewController
var someData = [String]()
In viewDidLoad() method of NextViewController add this
print("Some Data: \(someData)")
In the PreviousViewController in the IBAction methods present/push the NextViewController with assign someText variable according to which button has been pressed
#IBAction func firstDeck(_ sender: UIButton) {
let vc = NextViewController()
vc.someData = cardsDeck.FirstDate()
// If you want to present NextViewController
present(vc, animated: true, completion: nil)
// If you want to push NextViewController to navigation stack
//navigationController?.pushViewController(vc, animated: true)
}
#IBAction func secondDeck(_ sender: UIButton) {
let vc = NextViewController()
vc.someData = cardsDeck.PizzaFriends()
// If you want to present NextViewController
present(vc, animated: true, completion: nil)
// If you want to push NextViewController to navigation stack
//navigationController?.pushViewController(vc, animated: true)
}
Here is a sample NextViewController
class NextViewController: UIViewController {
var someData = [String]()
var cardView = SwipeCardView(frame: CGRect(x: 10, y: 150, width: 300, height: 600))
override func viewDidLoad() {
super.viewDidLoad()
self.view.backgroundColor = .white
self.view.addSubview(cardView)
cardView.label.text = "\(someData)"
}
}
I have a containerView added to a View Controller. I am hoping to on swipe of the containerView change the view in the container. However when I use the following in my swipe action function it adds the view to the whole page not just changing the view inside the container.
class SwipeDateViewController: UIViewController, UIGestureRecognizerDelegate {
#IBOutlet weak var swipeContainer: UIView!
override func viewDidLoad() {
super.viewDidLoad()
}
#IBAction func swipeLeftHandler(_ sender: UISwipeGestureRecognizer) {
let viewController = self.storyboard!.instantiateViewController(withIdentifier: "swipeViewControllerStoryboard") as! SwipeViewController
self.swipeContainer.addSubview(viewController.view)
}
}
How do I just change the view in the container and not update the whole screen?
I think maybe you could add modify function in your custom vc.
Then just run function of it.
For example:
var customVC:EmbeddedViewController?
func addView() {
let storyboard = UIStoryboard.init(name: "Main", bundle: nil)
let vc = storyboard.instantiateViewController(withIdentifier: "EmbeddedViewController") as! EmbeddedViewController
self.addChild(vc)
vc.view.bounds = CGRect.init(x: 20, y: 40, width: 50, height: 60)
self.view.addSubview(vc.view)
vc.didMove(toParent: self)
customVC = vc
}
#IBAction func actionAddView(_ sender: Any) {
customVC?.changeColor(color: UIColor.black)
}
EmbeddedViewController
class EmbeddedViewController: UIViewController {
public func changeColor(color:UIColor) {
self.view.backgroundColor = color
}
}
I want to add a swipe action to my app. Basically I have 5 view controllers and I main view controller. On my main view controller I have a view and I am calling the content from other 5 view controllers to that view. And I want to swipe those 5 view controllers.
My code:
import UIKit
class TabViewController: UIViewController {
#IBOutlet var contentView: UIView!
#IBOutlet var buttons: [UIButton]!
#IBOutlet var backgroundView: UIImageView!
var movingView = UIView()
var rifleViewController: UIViewController!
var pistolViewController: UIViewController!
var shotgunViewController: UIViewController!
var smgsViewController: UIViewController!
var sniperViewController: UIViewController!
var viewControllers: [UIViewController]!
var selectedIndex: Int = 0
override func viewDidLoad() {
super.viewDidLoad()
let storyboard = UIStoryboard(name: "Main", bundle: nil)
rifleViewController = storyboard.instantiateViewController(withIdentifier: "rifles")
sniperViewController = storyboard.instantiateViewController(withIdentifier: "snipers")
smgsViewController = storyboard.instantiateViewController(withIdentifier: "smgss")
shotgunViewController = storyboard.instantiateViewController(withIdentifier: "shotguns")
pistolViewController = storyboard.instantiateViewController(withIdentifier: "pistols")
viewControllers = [rifleViewController,
pistolViewController,
shotgunViewController,
smgsViewController,
sniperViewController]
buttons[selectedIndex].isSelected = true
didPressTab(buttons[selectedIndex])
let screenWidth = UIScreen.main.bounds.width
movingView = UIView(frame: CGRect(x: 0, y: 80, width: screenWidth / 5, height: 5))
movingView.backgroundColor = UIColor.white
backgroundView.addSubview(movingView)
}
override func didReceiveMemoryWarning() {
super.didReceiveMemoryWarning()
// Dispose of any resources that can be recreated.
}
#IBAction func didPressTab(_ sender: UIButton) {
let previousIndex = selectedIndex
selectedIndex = sender.tag
buttons[previousIndex].isSelected = false
let previousVC = viewControllers[previousIndex]
previousVC.willMove(toParentViewController: nil)
previousVC.view.removeFromSuperview()
previousVC.removeFromParentViewController()
sender.isSelected = true
let vc = viewControllers[selectedIndex]
addChildViewController(vc)
vc.view.frame = contentView.bounds
contentView.addSubview(vc.view)
vc.didMove(toParentViewController: self)
let newx = sender.frame.origin.x
UIView.animate(withDuration: 0.2) {
self.movingView.frame.origin.x = newx
}
}
}
You must go for UIPageViewController.
With the setViewControllers(_:direction:animated:completion:) you can set an array of your view controllers and also you can customise the animation.
Add on all of your viewController two Swipe Gesture Recognizer. Take care that you really drag and drop them onto the View Controllerin the hierarchy because else it might not work (For the most left and most right view controller you just have to add one swipe gesture recognizer). After that change for one of the the Swipe Gesture Recognizerper view controller the Swipe option in the attribute inspector from the standard Left to Right.
Create from each view controller to the next a Showseague and one back. Give them an Identifier you can remember. Then write something like that into each ViewController.swift and link the #IBAction with the two Swipe Gesture Recognizer of each corresponding view controller:
#IBAction func didSwipe(_ sender: UISwipeGestureRecognizer) {
if sender.direction == UISwipeGestureRecognizerDirection.left {
performSegue(withIdentifier: "identifierOfSegue", sender: nil)
}
if sender.direction == UISwipeGestureRecognizerDirection.right {
performSegue(withIdentifier: "identifierOfOtheSegue", sender: nil)
}
}
I don't know if I understood your question, but you can add (from Interface Builder) a UIGestureRecognizer (for the swipe action) to the View and in the selector of that gesture, you present the View you'd like to show.
I wish to create a small popover about 50x50px from a UIButton. I have seen methods using adaptive segue's but I have my size classes turn of thus meaning I can not use this features!
How else can I create this popover? Can I create it with code inside my button IBACtion? Or is there still a way I can do this with storyboards?
You can do one of the following two options :
Create an action for the UIButton in your UIViewController and inside present the ViewController you want like a Popover and your UIViewController has to implement the protocol UIPopoverPresentationControllerDelegate, take a look in the following code :
#IBAction func showPopover(sender: AnyObject) {
var popoverContent = self.storyboard?.instantiateViewControllerWithIdentifier("StoryboardIdentifier") as! UIViewController
popoverContent.modalPresentationStyle = .Popover
var popover = popoverContent.popoverPresentationController
if let popover = popoverContent.popoverPresentationController {
let viewForSource = sender as! UIView
popover.sourceView = viewForSource
// the position of the popover where it's showed
popover.sourceRect = viewForSource.bounds
// the size you want to display
popoverContent.preferredContentSize = CGSizeMake(200,500)
popover.delegate = self
}
self.presentViewController(popoverContent, animated: true, completion: nil)
}
func adaptivePresentationStyleForPresentationController(controller: UIPresentationController) -> UIModalPresentationStyle {
return .None
}
According to the book of #matt Programming iOS 8:
A popover presentation controller, in iOS 8, is a presentation controller (UIPresentationController), and presentation controllers are adaptive. This means that, by default, in a horizontally compact environment (i.e. on an iPhone), the .Popover modal presentation style will be treated as .FullScreen. What appears as a popover on the iPad will appear as a fullscreen presented view on the iPhone, completely replacing the interface.
To avoid this behavior in the iPhone you need to implement the delegate method adaptivePresentationStyleForPresentationController inside your UIViewController to display the Popover correctly.
The other way in my opinion is more easy to do, and is using Interface Builder, just arrange from the UIButton to create a segue to the ViewController you want and in the segue select the Popover segue.
I hope this help you.
Swift 4 Here is fully working code. So here you will see popup window with size of 250x250:
import UIKit
class ViewController: UIViewController {
#IBOutlet weak var button: UIButton!
override func viewDidLoad() {
super.viewDidLoad()
// in case if you don't want to make it via IBAction
button.addTarget(self, action: #selector(tapped), for: .touchUpInside)
}
#objc
private func tapped() {
guard let popVC = storyboard?.instantiateViewController(withIdentifier: "popVC") else { return }
popVC.modalPresentationStyle = .popover
let popOverVC = popVC.popoverPresentationController
popOverVC?.delegate = self
popOverVC?.sourceView = self.button
popOverVC?.sourceRect = CGRect(x: self.button.bounds.midX, y: self.button.bounds.minY, width: 0, height: 0)
popVC.preferredContentSize = CGSize(width: 250, height: 250)
self.present(popVC, animated: true)
}
}
// This is we need to make it looks as a popup window on iPhone
extension ViewController: UIPopoverPresentationControllerDelegate {
func adaptivePresentationStyle(for controller: UIPresentationController) -> UIModalPresentationStyle {
return .none
}
}
Take into attention that you have to provide popVC identifier to one viewController you want to present as a popup.
Hope that helps!
Here you can present a popover on button click.
func addCategory( _ sender : UIButton) {
var popoverContent = self.storyboard?.instantiateViewControllerWithIdentifier("NewCategory") as UIViewController
var nav = UINavigationController(rootViewController: popoverContent)
nav.modalPresentationStyle = UIModalPresentationStyle.Popover
var popover = nav.popoverPresentationController
popoverContent.preferredContentSize = CGSizeMake(50,50)
popover.delegate = self
popover.sourceView = sender
popover.sourceRect = sender.bounds
self.presentViewController(nav, animated: true, completion: nil)
}
Swift 4 Version
Doing most work from the storyboard
I added a ViewController, went to it's attribute inspector and ticked the "Use Preferred Explicit size". After that I changed the Width and Height values to 50 each.
Once this was done I ctrl clicked and dragged from the Button to the ViewController I added choosing "Present as Popover" and naming the segue Identifier as "pop"
Went to the ViewController where I had my Button and added the following code:
class FirstViewController: UIViewController, UIPopoverPresentationControllerDelegate {
#IBOutlet weak var popoverButton: UIButton! // the button
override func prepare(for segue: UIStoryboardSegue, sender: Any?) {
if segue.identifier == "pop" {
let popoverViewController = segue.destination
popoverViewController.modalPresentationStyle = .popover
popoverViewController.presentationController?.delegate = self
popoverViewController.popoverPresentationController?.sourceView = popoverButton
popoverViewController.popoverPresentationController?.sourceRect = CGRect(x: 0, y: 0, width: popoverButton.frame.size.width, height: popoverButton.frame.size.height)
}
}
func adaptivePresentationStyle(for controller: UIPresentationController) -> UIModalPresentationStyle {
return UIModalPresentationStyle.none
}
override func viewDidLoad() {
super.viewDidLoad()
}
}