I am trying to draw a path behind the user as they move, tracking their path (like Strava or FitBit apps do when a user starts a workout). So far, the map centres on the user's location but does not start drawing when the user moves. I have tried to implement this with renderForOverlay, but it fails to do so when tested. The code is as follows:
ViewController.swift
import UIKit
import MapKit
import CoreLocation
class StartWorkoutViewController: UIViewController, CLLocationManagerDelegate, MKMapViewDelegate {
#IBOutlet weak var mapsView: MKMapView!
#IBOutlet weak var startButton: UIButton!
var locationManager: CLLocationManager!
var allLocations: [CLLocation] = []
#IBAction func startButton(_ sender: Any) {
// Start the workout
}
override func viewDidLoad() {
super.viewDidLoad()
// Request user's current location
locationManager = CLLocationManager()
locationManager?.requestAlwaysAuthorization()
locationManager?.desiredAccuracy = kCLLocationAccuracyBest
locationManager?.startUpdatingLocation()
locationManager?.startUpdatingHeading()
locationManager?.delegate = self
mapsView?.showsUserLocation = true
mapsView?.mapType = MKMapType(rawValue: 0)!
mapsView?.userTrackingMode = .follow
mapsView?.delegate = self
let noLocation = CLLocationCoordinate2D()
let viewRegion = MKCoordinateRegion(center: noLocation, latitudinalMeters: 100, longitudinalMeters: 100)
mapsView?.setRegion(viewRegion, animated: true)
}
func locationManager(_ manager: CLLocationManager, didUpdateLocations locations: [CLLocation]) {
// Add location to the array and prepare to draw a line between last location and current location
print("Location Updated")
allLocations.append(locations[0])
let previousLocation = allLocations[allLocations.count - 1]
let newLocation = locations[0]
let previousCoordinates = previousLocation.coordinate
let newCoordinates = newLocation.coordinate
var area = [previousCoordinates, newCoordinates]
let polyline = MKPolyline(coordinates: &area, count: area.count)
mapsView.addOverlay(polyline)
}
// DOES NOT WORK
func mapView(_ mapsView: MKMapView, rendererFor overlay: MKOverlay) -> MKOverlayRenderer {
if overlay is MKPolyline {
let polylineRenderer = MKPolylineRenderer(overlay: overlay)
polylineRenderer.strokeColor = UIColor.red
polylineRenderer.lineWidth = 4
return polylineRenderer
} else {
return MKPolylineRenderer()
}
}
func locationManager(_ manager: CLLocationManager, didChangeAuthorization status: CLAuthorizationStatus) {
// If the authorisation for the user's location has changed, ask again
if status != .authorizedAlways {
locationManager = CLLocationManager()
locationManager?.requestAlwaysAuthorization()
}
}
}
Thank you!
The problem is that you’re grabbing a location, adding it to the array, and then creating a polyline from the last location in the array, allLocations[allLocations.count - 1], (which is now the current location) to the current location (i.e. to itself).
So, grab the last item, previousCoordinate, from the array before you add the new location to it:
func locationManager(_ manager: CLLocationManager, didUpdateLocations locations: [CLLocation]) {
guard let currentLocation = locations.first(where: { $0.horizontalAccuracy >= 0 }) else {
return
}
let previousCoordinate = allLocations.last?.coordinate
allLocations.append(currentLocation)
if previousCoordinate == nil { return }
var area = [previousCoordinate!, currentLocation.coordinate]
let polyline = MKPolyline(coordinates: &area, count: area.count)
mapsView.addOverlay(polyline)
}
I'd also suggest, as you see above, checking for the horizontal accuracy of the location update, to make sure it’s non-negative.
Anyway, that yields:
A few other observations:
I'd suggest retiring the noLocation pattern in viewDidLoad. My above pattern doesn't require that dummy value in the array.
Another issue is that in didChangeAuthorization, you are instantiating a new CLLocationManager and not setting its properties. You are therefore losing the configuration of the original CLLocationManager in viewDidLoad. There’s no need to instantiate another one, but if you do, remember to configure it properly.
Related
I watched a few lessons on Youtube and now tried to get hands-on experience. I am pursuing a little project which involves a tabbed app where I tried on the first page to create a map with a button showing the current location. Pretty basic actually. But somehow it just doesn’t work and I don’t know what’s the issue. Someone from CodewithChris told me this “I would suggest breaking up your app into smaller components and making sure each one works before going on to the next. Try outputting your location first before plotting it on a map etc so you can localize bugs easier.” I just don’t understand what she means by smaller components. I really appreciate all the help I can get. Below is the code as good as possible. Thanks in advance for your help.
import UIKit
import MapKit
import CoreLocation
class ViewController: UIViewController, CLLocationManagerDelegate, MKMapViewDelegate {
#IBOutlet var textFieldForAddress: UITextField!
#IBOutlet var getDirectionsButton: UIButton!
#IBOutlet var map: MKMapView!
var locationManger = CLLocationManager()
override func viewDidLoad() {
super.viewDidLoad()
locationManger.delegate = self
locationManger.desiredAccuracy = kCLLocationAccuracyBest
locationManger.requestAlwaysAuthorization()
locationManger.requestWhenInUseAuthorization()
locationManger.startUpdatingLocation()
map.delegate = self
}
#IBAction func getDirectionsTapped(_ sender: Any) {
getAddress()
}
func getAddress() {
let geoCoder = CLGeocoder()
geoCoder.geocodeAddressString(textFieldForAddress.text!) { (placemarks, error) in
guard let placemarks = placemarks, let location = placemarks.first?.location
else {
print("No Location Found")
return
}
print(location)
self.mapThis(destinationCord: location.coordinate)
}
}
func locationManager(_ manager: CLLocationManager, didUpdateLocations locations: [CLLocation]) {
print(locations)
}
func mapThis(destinationCord : CLLocationCoordinate2D) {
let souceCordinate = (locationManger.location?.coordinate)!
let soucePlaceMark = MKPlacemark(coordinate: souceCordinate)
let destPlaceMark = MKPlacemark(coordinate: destinationCord)
let sourceItem = MKMapItem(placemark: soucePlaceMark)
let destItem = MKMapItem(placemark: destPlaceMark)
let destinationRequest = MKDirections.Request()
destinationRequest.source = sourceItem
destinationRequest.destination = destItem
destinationRequest.transportType = .automobile
destinationRequest.requestsAlternateRoutes = true
let directions = MKDirections(request: destinationRequest)
directions.calculate { (response, error) in
guard let response = response else {
if let error = error {
print("Something is wrong :(")
}
return
}
let route = response.routes[0]
self.map.addOverlay(route.polyline)
self.map.setVisibleMapRect(route.polyline.boundingMapRect, animated: true)
}
}
func mapView(_ mapView: MKMapView, rendererFor overlay: MKOverlay) -> MKOverlayRenderer {
let render = MKPolylineRenderer(overlay: overlay as! MKPolyline)
render.strokeColor = .blue
return render
}
}
If you want to show the user location and have the map track it, you need to set two properties on the map view - showsUserLocation and userTrackingMode. In order for the map to have access to the user location you must receive whenInUse authorisation from the user, using CLocationManager.
import MapKit
import CoreLocation
class ViewController: UIViewController, CLLocationManagerDelegate, MKMapViewDelegate {
#IBOutlet var textFieldForAddress: UITextField!
#IBOutlet var getDirectionsButton: UIButton!
#IBOutlet var map: MKMapView!
var locationManger = CLLocationManager()
override func viewDidLoad() {
super.viewDidLoad()
locationManger.requestWhenInUseAuthorization()
map.showsUserLocation = true
map.userTrackingMode = .follow
}
If you are running on the simulator then you need to simulate a location using the Debug menu in the simulator.
Okay, this information is surprising hard to find (just getting your own location!) — even after watching tutorials I had a hard time. But basically what you're missing is mapView.showsUserLocation = true
Here's the full code, if you need it...
import UIKit
import CoreLocation
import MapKit
class RadiusMapLocationViewController: UIViewController, MKMapViewDelegate {
#IBOutlet weak var mapView: MKMapView!
let coordinate = CLLocationCoordinate2DMake(33.97823607957177, -118.43823725357653)
var locationManager : CLLocationManager = CLLocationManager()
// Authorize use of location
func locationManager(_ manager: CLLocationManager, didChangeAuthorization status: CLAuthorizationStatus) {
mapView.showsUserLocation = (status == .authorizedAlways)
}
// Entering region
func locationManager(_ manager: CLLocationManager, didEnterRegion region: CLRegion) {
showAlert(withTitle: "You've entered \(region.identifier)", message: "Happy hopping!")
}
// Exiting region
func locationManager(_ manager: CLLocationManager, didExitRegion region: CLRegion) {
showAlert(withTitle: "You've exited \(region.identifier)", message: "")
}
// Creating region and notifying when exit / enter
func region(with geotification: Geotification) -> CLCircularRegion {
let region = CLCircularRegion(center: geotification.coordinate,
radius: geotification.radius,
identifier: geotification.identifier)
region.notifyOnEntry = (geotification.eventType == .onEntry)
region.notifyOnExit = !region.notifyOnEntry
return region
}
// Monitoring region, if not "error"
func startMonitoring(geotification: Geotification) {
if !CLLocationManager.isMonitoringAvailable(for: CLCircularRegion.self) {
showAlert(withTitle:"Error", message: "Geofencing is not supported on this device!")
return
}
}
func stopMonitoring(geotification: Geotification) {
for region in locationManager.monitoredRegions {
guard let circularRegion = region as? CLCircularRegion,
circularRegion.identifier == geotification.identifier else { continue }
locationManager.stopMonitoring(for: circularRegion)
}
}
override func viewDidLoad() {
super.viewDidLoad()
mapView.delegate = self
mapView.userTrackingMode = .follow
mapView.showsUserLocation = true
// Region of coordinate
mapView.region = MKCoordinateRegion(center: coordinate, latitudinalMeters: 800, longitudinalMeters: 800)
mapView.region = MKCoordinateRegion(center: coordinate, latitudinalMeters: 1000, longitudinalMeters: 1000)
let title = "Marina Bar Hop"
let restaurantAnnotation = MKPointAnnotation()
restaurantAnnotation.coordinate = coordinate
restaurantAnnotation.title = title
mapView.addAnnotation(restaurantAnnotation)
let regionRadius = 300.0
let circle = MKCircle(center: coordinate, radius: regionRadius)
mapView.addOverlay(circle)
self.locationManager.requestAlwaysAuthorization()
self.locationManager.delegate = self as? CLLocationManagerDelegate
//Zoom to user location
if let userLocation = locationManager.location?.coordinate {
let viewRegion = MKCoordinateRegion(center: userLocation, latitudinalMeters: 200, longitudinalMeters: 200)
mapView.setRegion(viewRegion, animated: false)
}
}
func mapView(_ mapView: MKMapView, rendererFor overlay: MKOverlay) -> MKOverlayRenderer {
let circleRenderer = MKCircleRenderer(overlay: overlay)
circleRenderer.strokeColor = UIColor.red
circleRenderer.lineWidth = 1.0
return circleRenderer
}
}
I have a few additional features on here if you need them. And it sounds like maybe you want to add a pin on the user's current location? It's included in this code too. I hope this helps! :)
I use Mapbox with Swift 4 and I have a problem when I want to display the user location. I don't understand why the user location is not set as it should be.
I would get the user location coordinates in the viewDidLoad() method. To do so, I have set MGLMapViewDelegate and CLLocationManagerDelegate in my ViewController declaration. Then, in my viewDidLoad() I have:
// Mapview configuration
let mapView = MGLMapView(frame: self.mapView.bounds)
mapView.autoresizingMask = [.flexibleWidth, .flexibleHeight]
mapView.showsUserLocation = true
mapView.setUserTrackingMode(.follow, animated: true)
mapView.delegate = self
self.mapView.addSubview(mapView)
// User location
print("User location:")
print(mapView.userLocation!.coordinate)
But I get this:
CLLocationCoordinate2D(latitude: -180.0, longitude: -180.0)
I think it is because the location is not set when the view loads, but I need to get values in viewDidLoad().
What should I do, and why the line mapView.userLocation!.coordinate doesn't work?
EDIT
In fact, I want to use MapboxDirections to display on the map a line between the user location and a fixed point. To do it, I use this code (see the first comment):
let waypoints = [
// HERE I would use the user location coordinates for my first Waypoint
Waypoint(coordinate: CLLocationCoordinate2D(latitude: 38.9131752, longitude: -77.0324047), name: "Mapbox"),
Waypoint(coordinate: CLLocationCoordinate2D(latitude: 38.8977, longitude: -77.0365), name: "White House"),
]
let options = RouteOptions(waypoints: waypoints, profileIdentifier: .automobileAvoidingTraffic)
options.includesSteps = true
_ = directions.calculate(options) { (waypoints, routes, error) in
guard error == nil else {
print("Error calculating directions: \(error!)")
return
}
if let route = routes?.first, let leg = route.legs.first {
print("Route via \(leg):")
let distanceFormatter = LengthFormatter()
let formattedDistance = distanceFormatter.string(fromMeters: route.distance)
let travelTimeFormatter = DateComponentsFormatter()
travelTimeFormatter.unitsStyle = .short
let formattedTravelTime = travelTimeFormatter.string(from: route.expectedTravelTime)
print("Distance: \(formattedDistance); ETA: \(formattedTravelTime!)")
if route.coordinateCount > 0 {
// Convert the route’s coordinates into a polyline.
var routeCoordinates = route.coordinates!
let routeLine = MGLPolyline(coordinates: &routeCoordinates, count: route.coordinateCount)
// Add the polyline to the map and fit the viewport to the polyline.
mapView.addAnnotation(routeLine)
mapView.setVisibleCoordinates(&routeCoordinates, count: route.coordinateCount, edgePadding: .zero, animated: true)
}
}
}
Larme is correct: the user's location typically isn't available yet in -viewDidLoad. Use the -mapView:didUpdateUserLocation: delegate method to be notified when the user's location becomes available and when it updates.
If you need the user’s location before a map is shown, consider running your own CLLocationManager.
-180, -180 is the kCLLocationCoordinate2DInvalid constant from Core Location. You should typically check if CLLocationCoordinate2DIsValid() before trying to display CLLocationCoordinate2D on a map.
Sergey Kargopolov has a great example of how to obtain the user location using CLLocationManager and CLLocationManagerDelegate. Here is his code:
class ViewController: UIViewController, CLLocationManagerDelegate {
var locationManager:CLLocationManager!
override func viewDidLoad() {
super.viewDidLoad()
}
override func viewWillAppear(_ animated: Bool) {
super.viewWillAppear(animated)
determineMyCurrentLocation()
}
func determineMyCurrentLocation() {
locationManager = CLLocationManager()
locationManager.delegate = self
locationManager.desiredAccuracy = kCLLocationAccuracyBest
locationManager.requestAlwaysAuthorization()
if CLLocationManager.locationServicesEnabled() {
locationManager.startUpdatingLocation()
//locationManager.startUpdatingHeading()
}
}
func locationManager(_ manager: CLLocationManager, didUpdateLocations locations: [CLLocation]) {
let userLocation:CLLocation = locations[0] as CLLocation
// Call stopUpdatingLocation() to stop listening for location updates,
// other wise this function will be called every time when user location changes.
// manager.stopUpdatingLocation()
print("user latitude = \(userLocation.coordinate.latitude)")
print("user longitude = \(userLocation.coordinate.longitude)")
}
func locationManager(_ manager: CLLocationManager, didFailWithError error: Error)
{
print("Error \(error)")
}
}
I'm pretty new in programming and this is my first app, so sorry if the approach is very shabby.
I created a helper method to get the user location, because I need to call it from different view controllers so I thought this was a cleaner way to do it. But I don't know why is not working now (no errors, it just show the general view of Europe). But when it was inside the view controller it worked perfectly fine.
I got this new approach from the course I'm doing and I've been researching in many sources. I've also checked this question but I didn't find any solution yet.
Here is the method I created in the GMSClient file. It will get the user location, but if the user disables this option, it will show the default position (centred in Berlin):
extension GMSClient: CLLocationManagerDelegate {
//MARK: Initial Location: Berlin
func setDefaultInitialLocation(_ map: GMSMapView) {
let camera = GMSCameraPosition.camera(withLatitude: 52.520736, longitude: 13.409423, zoom: 8)
map.camera = camera
let initialLocation = CLLocationCoordinate2DMake(52.520736, 13.409423)
let marker = GMSMarker(position: initialLocation)
marker.title = "Berlin"
marker.map = map
}
//MARK: Get user location
func getUserLocation(_ map: GMSMapView,_ locationManager: CLLocationManager) {
var userLocation: String?
locationManager.requestWhenInUseAuthorization()
func locationManager(_ manager: CLLocationManager, didChangeAuthorization status: CLAuthorizationStatus) {
if status == .authorizedWhenInUse {
locationManager.startUpdatingLocation()
map.isMyLocationEnabled = true
map.settings.myLocationButton = true
} else {
setDefaultInitialLocation(map)
}
}
func locationManager(_ manager: CLLocationManager, didUpdateLocations locations: [CLLocation]) {
if let location = locations.first {
map.camera = GMSCameraPosition(target: location.coordinate, zoom: 15, bearing: 0, viewingAngle: 0)
locationManager.stopUpdatingLocation()
//Store User Location
userLocation = "\(location.coordinate.latitude), \(location.coordinate.longitude)"
print("userLocation is: \((userLocation) ?? "No user Location")")
}
}
}
}
This file has also this singelton:
// MARK: Shared Instance
class func sharedInstance() -> GMSClient {
struct Singleton {
static var sharedInstance = GMSClient()
}
return Singleton.sharedInstance
}
And then I call it in my view controller like this:
class MapViewController: UIViewController, CLLocationManagerDelegate {
// MARK: Outlets
#IBOutlet weak var mapView: GMSMapView!
// MARK: Properties
let locationManager = CLLocationManager()
var userLocation: String?
let locationManagerDelegate = GMSClient()
// MARK: Life Cycle
override func viewDidLoad() {
super.viewDidLoad()
self.locationManager.delegate = locationManagerDelegate
GMSClient.sharedInstance().getUserLocation(mapView, locationManager)
}
Anyone has an idea of what can be wrong?
Thanks!
Following what Paulw11 said, I found the faster solution using Notifications.
Send notification from the LocationManager delegate method inside the first view Controller:
class MapViewController: CLLocationManagerDelegate {
func locationManager(_ manager: CLLocationManager, didChangeAuthorization status: CLAuthorizationStatus) {
if status == .authorizedWhenInUse {
locationManager.startUpdatingLocation()
mapView.isMyLocationEnabled = true
mapView.settings.myLocationButton = true
} else {
initialLocation()
}
}
func locationManager(_ manager: CLLocationManager, didUpdateLocations locations: [CLLocation]) {
if let location = locations.first {
mapView.camera = GMSCameraPosition(target: location.coordinate, zoom: 15, bearing: 0, viewingAngle: 0)
locationManager.stopUpdatingLocation()
let userInfo : NSDictionary = ["location" : location]
NotificationCenter.default.post(name: NSNotification.Name("UserLocationNotification"), object: self, userInfo: userInfo as [NSObject : AnyObject])
}
}
}
Set the second view controller as observer. This way I can store the userLocation and use it later for the search request:
class NeighbourhoodPickerViewController: UIViewController, UITextFieldDelegate {
var userLocation: String?
var currentLocation: CLLocation!
override func viewDidLoad() {
super.viewDidLoad()
NotificationCenter.default.addObserver(self, selector: #selector(locationUpdateNotification), name: Notification.Name("UserLocationNotification"), object: nil)
}
func locationUpdateNotification(notification: NSNotification) {
if let userInfo = notification.userInfo?["location"] as? CLLocation {
self.currentLocation = userInfo
self.userLocation = "\(userInfo.coordinate.latitude), \(userInfo.coordinate.longitude)"
}
}
I guess the problem is here,
self.locationManager.delegate = locationManagerDelegate
You have created a new instance of GMSClient, and saved it in the stored property and that instance is set as the delegate property of CLLocationManager.
You need to do this instead,
self.locationManager.delegate = GMSClient.sharedInstance()
You need to do this because you would want singleton instance of GMSClient to be the delegate for CLLocationManager and not a new instance. That way your singleton class would recieve the callbacks from
CLLocationManager class.
To understand more about why your code was not working, I would suggest you read more about Objects, Instances, Instance variables, Singletons, Delegate design pattern.
i am making an app with google map it is showing multiple marker on map i want to show only for current location.
//
import UIKit
import GoogleMaps
import GooglePlaces
import GooglePlacePicker
class HomeLocationVC: UIViewController{
#IBOutlet var addressTextField: UITextField!
#IBOutlet var mapViewContainer: UIView!
var locationManager = CLLocationManager()
var currentLocation: CLLocation?
var mapView: GMSMapView!
var placesClient: GMSPlacesClient!
var zoomLevel: Float = 15.0
var likelyPlaces: [GMSPlace] = []
var selectedPlace: GMSPlace?
var camera:GMSCameraPosition?
var marker = GMSMarker()
override func viewDidLoad() {
super.viewDidLoad()
locationManager = CLLocationManager()
locationManager.desiredAccuracy = kCLLocationAccuracyBest
locationManager.distanceFilter = 50
locationManager.startUpdatingLocation()
locationManager.delegate = self
placesClient = GMSPlacesClient.shared()
userCurrentLocation()
}
override func didReceiveMemoryWarning() {
super.didReceiveMemoryWarning()
}
#IBAction func searchWIthAddress(_ sender: Any) {
// Prepare the segue.
func prepare(for segue: UIStoryboardSegue, sender: Any?) {
if segue.identifier == "segueToSelect" {
if let nextViewController = segue.destination as? PlacesViewController {
nextViewController.likelyPlaces = likelyPlaces
}
}
}
}
}
extension HomeLocationVC: CLLocationManagerDelegate {
// Handle incoming location events.
func locationManager(_ manager: CLLocationManager, didUpdateLocations locations: [CLLocation]) {
if let location = locations.first{
print("Location: \(location)")
camera = GMSCameraPosition.camera(withLatitude: location.coordinate.latitude,
longitude: location.coordinate.longitude,
zoom: zoomLevel)
if mapView.isHidden {
mapView.isHidden = false
mapView.camera = camera!
} else {
mapView.animate(to: camera!)
}
listLikelyPlaces()
locationManager.stopUpdatingLocation()
}
let position = CLLocationCoordinate2D(latitude: (locations.last?.coordinate.latitude)!, longitude: (locations.last?.coordinate.longitude)!)
marker = GMSMarker(position: position)
marker.title = "Location"
marker.map = self.mapView
// marker.isTappable = true
}
// Handle authorization for the location manager.
func locationManager(_ manager: CLLocationManager, didChangeAuthorization status: CLAuthorizationStatus) {
switch status {
case .restricted:
print("Location access was restricted.")
case .denied:
print("User denied access to location.")
// Display the map using the default location.
mapView.isHidden = false
case .notDetermined:
print("Location status not determined.")
case .authorizedAlways: fallthrough
case .authorizedWhenInUse:
locationManager.startUpdatingLocation()
mapView.isMyLocationEnabled = true
mapView.settings.myLocationButton = true
print("Location status is OK.")
}
}
// Handle location manager errors.
func locationManager(_ manager: CLLocationManager, didFailWithError error: Error) {
locationManager.stopUpdatingLocation()
print("Error: \(error)")
}
}
extension HomeLocationVC: GMSMapViewDelegate{
func mapView(_ mapView: GMSMapView, idleAt position: GMSCameraPosition) {
reverseGeocodeCoordinate(coordinate: position.target)
}
}
Each time func locationManager(_ manager: CLLocationManager, didUpdateLocations locations: [CLLocation]) is called you ADD a marker. Even by calling locationManager.stopUpdatingLocation() there could still be pending updates.
You should keep a reference to a single marker and update it's position property instead.
so add a stored property to the class
var marker: GSMMarker?
and then each you receive new location updates just update it.
func locationManager(_ manager: CLLocationManager, didUpdateLocations locations: [CLLocation]) {
let position = CLLocationCoordinate2D(latitude: (locations.last?.coordinate.latitude)!, longitude: (locations.last?.coordinate.longitude)!)
if let marker = self.marker {
marker = GMSMarker(position: position)
}
}
Note: there's a stray bracket in your code above, I imagine it will just be a copy error, but its just under locationManager.stopUpdatingLocation() in the func locationManager(_ manager: CLLocationManager, didUpdateLocations locations: [CLLocation]) function
I use CLLocationManager to request the user's location. However, if they are outside of New York City, I want to default to certain coordinates. Is there a way to check if they are in a certain city?
import UIKit
import CoreLocation
import GoogleMaps
private let kDefaultLatitude: Double = 40.713
private let kDefaultLongitude: Double = -74.000
private let kDefaultZoomLevel: Float = 16.0
class RootMapViewController: UIViewController {
#IBOutlet weak var mapView: GMSMapView!
let locationManager = CLLocationManager()
override func viewDidLoad() {
super.viewDidLoad()
fetchLocation()
}
private func fetchLocation() {
locationManager.delegate = self
locationManager.desiredAccuracy = kCLLocationAccuracyBest
locationManager.requestWhenInUseAuthorization()
locationManager.startUpdatingLocation()
}
}
// MARK: CLLocationManagerDelegate
extension RootMapViewController: CLLocationManagerDelegate {
func locationManager(manager: CLLocationManager, didUpdateLocations locations: [CLLocation]) {
locationManager.stopUpdatingLocation()
let userCoordinates = locations[0].coordinate
// How do I check if the user is in NYC?
// if user is in nyc
centerMapOn(userCoordinates)
mapView.myLocationEnabled = true
mapView.settings.myLocationButton = true
// else default to Times Square
}
}
You can use reverse geocoding. For example you can place:
geocoder:CLGeocoder = CLGeocoder()
geocoder.reverseGeocodeLocation(locations[0],completionHandler{
if error == nil && placemarks.count > 0 {
let location = placemarks[0] as CLPlacemark
print(location.locality)
})
in func locationManager(manager: CLLocationManager, didUpdateLocations locations: [CLLocation])