I'm using SwiftUI just started. I often confused how difference between Declarative programming and Imperative programming.
Console log show error:
ForEach<Range, Int, Text> count (2) != its initial count (1).
ForEach(_:content:) should only be used for constant data. Instead
conform data to Identifiable or use ForEach(_:id:content:) and
provide an explicit id!
Why?How to update list dynamically?How dose SwiftUI handle data source?
struct TestView: View {
#State var n = 1
var body: some View {
VStack {
Button.init("update") {
self.n += 1
}
AView.init(n: n)
}
}
}
struct AView: View {
let n: Int
var body: some View {
List {
ForEach(0..<n) { i in
Text.init(String(i))
}
}
}
}
ForEach(_:id:content:) differs from ForEach(_:content:) by the id parameter.
If you use a static ForEach the loop is generated once and not refreshed when you modify the n.
Try this:
struct AView: View {
let n: Int
var body: some View {
List {
ForEach(0 ..< n, id:\.self) { i in // <- add `id` parameter
Text(String(i))
}
}
}
}
You can take a look at Why does .self work for ForEach? for a more detailed explanation.
Related
I am very new to SwiftUI and I am coming from a JavaScript background. I was just messing around and i'm trying to make a simple program which just increases the value of the shown number when pressed, then when a certain number is reached the text changes. I've tried so many things but I either get errors complaining about using an instance member in the property initializer or the text listens to the variable, but doesn't change when I want it to. I know this is probably stupid but I am just trying to figure out what is going on here.
heres my very flawed code
import SwiftUI
struct ContentView: View {
#State var num = 0
var body: some View {
var numShow = (String(num))
VStack {
Text(String(numShow))
.padding()
Button {
num += 1
if (num > 5) {
numShow = "test"
}
} label: {
Text("click")
}
}
}
}
struct ContentView_Previews: PreviewProvider {
static var previews: some View {
ContentView()
}
}
you need to understand the basics of SwiftUI. Do the tutorial at: https://developer.apple.com/tutorials/swiftui/
See also: https://docs.swift.org/swift-book/LanguageGuide/TheBasics.html
You cannot declare something like var numShow = (String(num)) anywhere you want in SwiftUI. These declarations need to be in special places and in functions.
try this:
struct ContentView: View {
#State var num = 0
#State var numShow = "" // <-- here declared as a String
var body: some View {
VStack {
Text(numShow) // <-- here Text takes a String
.padding()
Button {
num += 1
if (num > 5) {
numShow = "test"
}
} label: {
Text("click")
}
}
}
}
This file is for the main structure of the application. This is where the error is coming from which is "Missing argument for parameter 'numberOfDoors' in call". This is because it wants me to add
ContentView(numberOfDoors: <#Int#>)
but im having trouble finding out how I can get what the user chooses to be the int instead of me putting a number in there statically.
import SwiftUI
#main
struct NumOfDoorsApp: App {
var body: some Scene {
WindowGroup {
ContentView()
}
}
}
This is my project file.
import SwiftUI
struct ContentView: View {
#State var numberOfDoors: Int
#State var multiOptions: Array<String>
init(numberOfDoors: Int) {
self.numberOfDoors = numberOfDoors
self.multiOptions = [String](repeating: "", count: numberOfDoors)
}
var body: some View {
NavigationView {
Form{
Section {
Picker("Number of doors", selection: $numberOfDoors) {
ForEach(1 ..< 64) {
Text("\($0) doors")
}
}
ForEach(multiOptions.indices, id: \.self) { index in
TextField("Enter your option...", text: $multiOptions[index])
.padding()
.textFieldStyle(RoundedBorderTextFieldStyle())
}
}
Section {
Text("\(numberOfDoors + 1)")
}
}
}
}
}
One of the most important parts of SwiftUI programming is creating an appropriate model for your views.
#State properties are OK for local, often independent properties, but they typically aren't a good solution for your main data model or where a model needs to be manipulated by the user.
In your case you want the size of the array to change based on the selected number of doors, so you need somewhere for that procedural code to live; The model is that place.
Here is a simple model object you can use
class DoorModel: ObservableObject {
#Published var numberOfDoors: Int {
didSet {
self.adjustArray(newSize: numberOfDoors)
}
}
#Published var doors:[String]
init(numberOfDoors: Int) {
self.numberOfDoors = numberOfDoors
self.doors = [String](repeating: "", count: numberOfDoors)
}
private func adjustArray(newSize: Int) {
let delta = newSize - doors.count
print("new size = \(newSize) Delta = \(delta)")
if delta > 0 {
doors.append(contentsOf:[String](repeating: "", count: delta))
} else if delta < 0 {
doors.removeLast(-delta)
}
}
}
Note that you still need to supply a starting number of doors via the initialiser for your model. Whenever that value changes, the didSet property observer calls a function to add or remove elements from the end of the array.
You can use this model in your view with an #StateObject decorator. This ensures that a single instance is created and reused as your view is redrawn
struct ContentView: View {
#StateObject var model = DoorModel(numberOfDoors: 1)
var body: some View {
NavigationView {
Form{
Section {
Picker("Number of doors", selection: $model.numberOfDoors) {
ForEach(1 ..< 64) { index in
Text("\(index) doors").tag(index)
}
}
ForEach($model.doors.indices, id: \.self) { index in
TextField("Enter your option...", text: $model.doors[index])
.padding()
.textFieldStyle(RoundedBorderTextFieldStyle())
}
}
}
}
}
}
I added the .tag modifier to ensure that the picker works correctly with your 1-based list; By default the tag will be 0 based.
There are, to my opinion, two issues with your code.
Don't initialize ContentView with a parameter. Especially, since you want to start with a value of 0 doors and let the user choose how many doors.
You can't initialize an #State value directly like: self.numberOfDoors = numberOfDoors.
I suggest the following code, it worked for me.
import SwiftUI
struct ContentView: View {
#State private var numberOfDoors: Int
#State private var multiOptions: Array<String>
init() {
_numberOfDoors = State(wrappedValue: 0)
_multiOptions = State(wrappedValue: [String](repeating: "", count: 1))
}
var body: some View {
NavigationView {
Form{
Section {
Picker("Number of doors", selection: $numberOfDoors) {
ForEach(1 ..< 64) {
Text("\($0) doors")
}
}
ForEach(multiOptions.indices, id: \.self) { index in
TextField("Enter your option...", text: $multiOptions[index])
.padding()
.textFieldStyle(RoundedBorderTextFieldStyle())
}
}
Section {
Text("\(numberOfDoors + 1)")
}
}
}
}
}
The issue is, that when you initialize ContentView, the #State or #StateObject variables don't yet exist. You first need to initialize the View, before you can assign an #State variable.
An #State variable is wrapped in a property wrapper, where the original variable at initialization is _variable. Therefore, you need to initialize an #State variable like this:
_myVariable = State(wrappedValue: myContent)
If you don't so it is like this, you get the error as you mentioned.
In the following code, an observed object is updated but the View that observes it is not. Any idea why?
The code presents on the screen 10 numbers (0..<10) and a button. Whenever the button is pressed, it randomly picks one of the 10 numbers and flips its visibility (visible→hidden or vice versa).
The print statement shows that the button is updating the numbers, but the View does not update accordingly. I know that updating a value in an array does not change the array value itself, so I use a manual objectWillChange.send() call. I would have thought that should trigger the update, but the screen never changes.
Any idea? I'd be interested in a solution using NumberLine as a class, or as a struct, or using no NumberLine type at all and instead rather just using an array variable within the ContentView struct.
Here's the code:
import SwiftUI
struct ContentView: View {
#ObservedObject var numberLine = NumberLine()
var body: some View {
VStack {
HStack {
ForEach(0 ..< numberLine.visible.count) { number in
if self.numberLine.visible[number] {
Text(String(number)).font(.title).padding(5)
}
}
}.padding()
Button(action: {
let index = Int.random(in: 0 ..< self.numberLine.visible.count)
self.numberLine.objectWillChange.send()
self.numberLine.visible[index].toggle()
print("\(index) now \(self.numberLine.visible[index] ? "shown" : "hidden")")
}) {
Text("Change")
}.padding()
}
}
}
class NumberLine: ObservableObject {
var visible: [Bool] = Array(repeatElement(true, count: 10))
}
With #ObservedObject everything's fine... let's analyse...
Iteration 1:
Take your code without changes and add just the following line (shows as text current state of visible array)
VStack { // << right below this
Text("\(numberLine.visible.reduce(into: "") { $0 += $1 ? "Y" : "N"} )")
and run, and you see that Text is updated so observable object works
Iteration 2:
Remove self.numberLine.objectWillChange.send() and use instead default #Published pattern in view model
class NumberLinex: ObservableObject {
#Published var visible: [Bool] = Array(repeatElement(true, count: 10))
}
run and you see that update works the same as on 1st demo above.
*But... main numbers in ForEach still not updated... yes, because problem in ForEach - you used constructor with Range that generates constant view's group by-design (that documented!).
!! That is the reason - you need dynamic ForEach, but for that model needs to be changed.
Iteration 3 - Final:
Dynamic ForEach constructor requires that iterating data elements be identifiable, so we need struct as model and updated view model.
Here is final solution & demo (tested with Xcode 11.4 / iOS 13.4)
struct ContentView: View {
#ObservedObject var numberLine = NumberLine()
var body: some View {
VStack {
HStack {
ForEach(numberLine.visible, id: \.id) { number in
Group {
if number.visible {
Text(String(number.id)).font(.title).padding(5)
}
}
}
}.padding()
Button("Change") {
let index = Int.random(in: 0 ..< self.numberLine.visible.count)
self.numberLine.visible[index].visible.toggle()
}.padding()
}
}
}
class NumberLine: ObservableObject {
#Published var visible: [NumberItem] = (0..<10).map { NumberItem(id: $0) }
}
struct NumberItem {
let id: Int
var visible = true
}
I faced the same issue.
For me, replacing #ObservedObject with #StateObject worked.
Using your insight, #Asperi, that the problem is with the ForEach and not with the #ObservableObject functionality, here's a small modification to the original that does the trick:
import SwiftUI
struct ContentView: View {
#ObservedObject var numberLine = NumberLine()
var body: some View {
VStack {
HStack {
ForEach(Array(0..<10).filter {numberLine.visible[$0]}, id: \.self) { number in
Text(String(number)).font(.title).padding(5)
}
}.padding()
Button(action: {
let index = Int.random(in: 0 ..< self.numberLine.visible.count)
self.numberLine.visible[index].toggle()
}) {
Text("Change")
}.padding()
}
}
}
class NumberLine: ObservableObject {
#Published var visible: [Bool] = Array(repeatElement(true, count: 10))
}
There is nothing Wrong with observed object, you should use #Published in use of observed object, but my code works without it as well. And also I updated your logic in your code.
import SwiftUI
struct ContentView: View {
#ObservedObject var model = NumberLineModel()
#State private var lastIndex: Int?
var body: some View {
VStack(spacing: 30.0) {
HStack {
ForEach(0..<model.array.count) { number in
if model.array[number] {
Text(String(number)).padding(5)
}
}
}
.font(.title).statusBar(hidden: true)
Group {
if let unwrappedValue: Int = lastIndex { Text("Now the number " + unwrappedValue.description + " is hidden!") }
else { Text("All numbers are visible!") }
}
.foregroundColor(Color.red)
.font(Font.headline)
Button(action: {
if let unwrappedIndex: Int = lastIndex { model.array[unwrappedIndex] = true }
let newIndex: Int = Int.random(in: 0...9)
model.array[newIndex] = false
lastIndex = newIndex
}) { Text("shuffle") }
}
}
}
class NumberLineModel: ObservableObject {
var array: [Bool] = Array(repeatElement(true, count: 10))
}
The problem is with the function, do not forget to add id: \.self in your ForEach function, and make your Model Hashable, Identifiable.
Since updating to Xcode Beta 6 earlier today my application will no longer build, it was working fine in Beta 5 and earlier.
This is the code from the file with the error message, although I'm aware at the moment this doesn't necessarily mean this is where the error actually lies.
import SwiftUI
struct JobView_Table : View {
#ObservedObject var jobList: JobDetailViewModel = JobDetailViewModel()
var body: some View {
NavigationView {
List {
ForEach($jobList.jobDetails) { job in
NavigationLink(destination: JobDetailHost(jobDetails: job)) { // ERROR: "Type of expression is ambiguous without more context"
JobView_List(jobDetails: job)
}
}
}
.navigationBarTitle(Text("My Jobs"))
.onAppear(perform: fetchData)
.onAppear(perform: {
print("Hello!")
})
}
}
private func fetchData() {
return(jobList.updateDetails())
}
}
The struct containing the data conforms correctly to the following protocols.
struct JobDetails: Codable, Identifiable, Equatable, Hashable {
...
...
}
This is the class which provides the data to JobView_Table.
import Foundation
import UIKit
import Combine
class JobDetailViewModel: ObservableObject, Identifiable {
#Published var jobDetails: [JobDetails] = []
func updateDetails() {
self.jobDetails = DataManager().fetchJobList()
}
}
And finally the target view which is linked to via the NavigationLink.
struct JobDetailHost: View {
#Environment(\.editMode) var mode
#Binding var jobDetails: JobDetails
var body: some View {
VStack {
JobDetailView(jobDetails: jobDetails)
}
.navigationBarItems(trailing: EditButton())
}
}
I notice that some others seem to be having similar problems, i.e. in the two questions listed below, but exploring the answers in these questions is not helping me at this moment.
SwiftUI Xcode 11 beta 5 / 6: Type of expression is ambiguous without more context
SwiftUI: Why does ForEach($strings) (text: Binding) not build?
EDIT:
I have tried implementing the suggestion from Fabian, this has got rid of the error, however no content is being populated in the list.
This is the adjusted List code, which compiles successfully but when running the application the list is not populated.
List {
ForEach(jobList.jobDetails.indexed(), id: \.1.id) { (index, job) in
NavigationLink(destination: JobDetailHost(jobDetails: self.$jobList.jobDetails[index])) {
Text(job.jobName)
}
}
}
The following does not use the ForEach and discards the NavigationLink, and still doesn't work.
List(jobList.jobDetails.indexed(), id: \.1.id) { (index, job) in
Text(job.jobName)
}
I'll quote from the macOS Catalina 10.15 Beta 6 Release Notes:
The Binding structure’s conditional conformance to the Collection
protocol is removed. (51624798)
If you have code such as the following:
struct LandmarkList: View {
#Binding var landmark: [Landmark]
var body: some View {
List(landmarks) { landmark in
Toggle(landmark.value.name, isOn: landmark[\.isFavorite])
}
}
}
Define the following collection type:
struct IndexedCollection<Base: RandomAccessCollection>: RandomAccessCollection {
typealias Index = Base.Index
typealias Element = (index: Index, element: Base.Element)
let base: Base
var startIndex: Index { base.startIndex }
var endIndex: Index { base.endIndex }
func index(after i: Index) -> Index {
base.index(after: i)
}
func index(before i: Index) -> Index {
base.index(before: i)
}
func index(_ i: Index, offsetBy distance: Int) -> Index {
base.index(i, offsetBy: distance)
}
subscript(position: Index) -> Element {
(index: position, element: base[position])
}
}
extension RandomAccessCollection {
func indexed() -> IndexedCollection<Self> {
IndexedCollection(base: self)
}
}
Then, update your code to:
struct LandmarkList: View {
#Binding var landmarks: [Landmark]
var body: some View { // Does often give error on id: \.1.id
List(landmarks.indexed(), id: \.1.id) { (index, landmark) in
Toggle(landmark.name, isOn: self.$landmarks[index].isFavorite)
}
}
}
Your code also takes a Binding<[JobDetails]> with $jobList.jobDetails, but Binding<[JobDetails]> does not conform to the Collection protocol anymore.
Note to the solution above however, that I got cases where \.1.id was not recognized because the compiler didn't understand \.1 is referring to the second element in the tuple IndexedCollection defines, but it's possible that I used it wrong. It's possible to rewrite it however which makes it work.
Example using IndexedCollection
struct AnotherIndexedView_NeedsEnv: View {
#EnvironmentObject var modalManager: ModalManager
var body: some View {
ZStack {
SwiftUI.ForEach(modalManager.modals.indexed()) { m in
ModalView(currentModal: self.$modalManager.modals[m.index]).environmentObject(self.modalManager)
}
}.onAppear(perform: {self.modalManager.fetchContent()})
}
}
I can do a static List like
List {
View1()
View2()
}
But how do i make a dynamic list of elements from an array?
I tried the following but got error: Closure containing control flow statement cannot be used with function builder 'ViewBuilder'
let elements: [Any] = [View1.self, View2.self]
List {
ForEach(0..<elements.count) { index in
if let _ = elements[index] as? View1 {
View1()
} else {
View2()
}
}
}
Is there any work around for this?
What I am trying to accomplish is a List contaning dynamic set of elements that are not statically entered.
Looks like the answer was related to wrapping my view inside of AnyView
struct ContentView : View {
var myTypes: [Any] = [View1.self, View2.self]
var body: some View {
List {
ForEach(0..<myTypes.count) { index in
self.buildView(types: self.myTypes, index: index)
}
}
}
func buildView(types: [Any], index: Int) -> AnyView {
switch types[index].self {
case is View1.Type: return AnyView( View1() )
case is View2.Type: return AnyView( View2() )
default: return AnyView(EmptyView())
}
}
}
With this, i can now get view-data from a server and compose them. Also, they are only instanced when needed.
if/let flow control statement cannot be used in a #ViewBuilder block.
Flow control statements inside those special blocks are translated to structs.
e.g.
if (someBool) {
View1()
} else {
View2()
}
is translated to a ConditionalValue<View1, View2>.
Not all flow control statements are available inside those blocks, i.e. switch, but this may change in the future.
More about this in the function builder evolution proposal.
In your specific example you can rewrite the code as follows:
struct ContentView : View {
let elements: [Any] = [View1.self, View2.self]
var body: some View {
List {
ForEach(0..<elements.count) { index in
if self.elements[index] is View1 {
View1()
} else {
View2()
}
}
}
}
}
You can use dynamic list of subviews, but you need to be careful with the types and the instantiation. For reference, this is a demo a dynamic 'hamburger' here, github/swiftui_hamburger.
// Pages View to select current page
/// This could be refactored into the top level
struct Pages: View {
#Binding var currentPage: Int
var pageArray: [AnyView]
var body: AnyView {
return pageArray[currentPage]
}
}
// Top Level View
/// Create two sub-views which, critially, need to be cast to AnyView() structs
/// Pages View then dynamically presents the subviews, based on currentPage state
struct ContentView: View {
#State var currentPage: Int = 0
let page0 = AnyView(
NavigationView {
VStack {
Text("Page Menu").color(.black)
List(["1", "2", "3", "4", "5"].identified(by: \.self)) { row in
Text(row)
}.navigationBarTitle(Text("A Page"), displayMode: .large)
}
}
)
let page1 = AnyView(
NavigationView {
VStack {
Text("Another Page Menu").color(.black)
List(["A", "B", "C", "D", "E"].identified(by: \.self)) { row in
Text(row)
}.navigationBarTitle(Text("A Second Page"), displayMode: .large)
}
}
)
var body: some View {
let pageArray: [AnyView] = [page0, page1]
return Pages(currentPage: self.$currentPage, pageArray: pageArray)
}
}
You can do this by polymorphism:
struct View1: View {
var body: some View {
Text("View1")
}
}
struct View2: View {
var body: some View {
Text("View2")
}
}
class ViewBase: Identifiable {
func showView() -> AnyView {
AnyView(EmptyView())
}
}
class AnyView1: ViewBase {
override func showView() -> AnyView {
AnyView(View1())
}
}
class AnyView2: ViewBase {
override func showView() -> AnyView {
AnyView(View2())
}
}
struct ContentView: View {
let views: [ViewBase] = [
AnyView1(),
AnyView2()
]
var body: some View {
List(self.views) { view in
view.showView()
}
}
}
I found a little easier way than the answers above.
Create your custom view.
Make sure that your view is Identifiable
(It tells SwiftUI it can distinguish between views inside the ForEach by looking at their id property)
For example, lets say you are just adding images to a HStack, you could create a custom SwiftUI View like:
struct MyImageView: View, Identifiable {
// Conform to Identifiable:
var id = UUID()
// Name of the image:
var imageName: String
var body: some View {
Image(imageName)
.resizable()
.frame(width: 50, height: 50)
}
}
Then in your HStack:
// Images:
HStack(spacing: 10) {
ForEach(images, id: \.self) { imageName in
MyImageView(imageName: imageName)
}
Spacer()
}
SwiftUI 2
You can now use control flow statements directly in #ViewBuilder blocks, which means the following code is perfectly valid:
struct ContentView: View {
let elements: [Any] = [View1.self, View2.self]
var body: some View {
List {
ForEach(0 ..< elements.count) { index in
if let _ = elements[index] as? View1 {
View1()
} else {
View2()
}
}
}
}
}
SwiftUI 1
In addition to the accepted answer you can use #ViewBuilder and avoid AnyView completely:
#ViewBuilder
func buildView(types: [Any], index: Int) -> some View {
switch types[index].self {
case is View1.Type: View1()
case is View2.Type: View2()
default: EmptyView()
}
}
Is it possible to return different Views based on needs?
In short: Sort of
As it's fully described in swift.org, It is IMPOSSIIBLE to have multiple Types returning as opaque type
If a function with an opaque return type returns from multiple places, all of the possible return values must have the same type. For a generic function, that return type can use the function’s generic type parameters, but it must still be a single type.
So how List can do that when statically passed some different views?
List is not returning different types, it returns EmptyView filled with some content view. The builder is able to build a wrapper around any type of view you pass to it, but when you use more and more views, it's not even going to compile at all! (try to pass more than 10 views for example and see what happens)
As you can see, List contents are some kind of ListCoreCellHost containing a subset of views that proves it's just a container of what it represents.
What if I have a lot of data, (like contacts) and want to fill a list for that?
You can conform to Identifiable or use identified(by:) function as described here.
What if any contact could have a different view?
As you call them contact, it means they are same thing! You should consider OOP to make them same and use inheritance advantages. But unlike UIKit, the SwiftUI is based on structs. They can not inherit each other.
So what is the solution?
You MUST wrap all kind of views you want to display into the single View type. The documentation for EmptyView is not enough to take advantage of that (for now). BUT!!! luckily, you can use UIKit
How can I take advantage of UIKit for this
Implement View1 and View2 on top of UIKit.
Define a ContainerView with of UIKit.
Implement the ContainerView the way that takes argument and represent View1 or View2 and size to fit.
Conform to UIViewRepresentable and implement it's requirements.
Make your SwiftUI List to show a list of ContainerView
So now it's a single type that can represent multiple views
Swift 5
this seems to work for me.
struct AMZ1: View {
var body: some View {
Text("Text")
}
}
struct PageView: View {
let elements: [Any] = [AMZ1(), AMZ2(), AMZ3()]
var body: some View {
TabView {
ForEach(0..<elements.count) { index in
if self.elements[index] is AMZ1 {
AMZ1()
} else if self.elements[index] is AMZ2 {
AMZ2()
} else {
AMZ3()
}
}
}
import SwiftUI
struct ContentView: View {
var animationList: [Any] = [
AnimationDemo.self, WithAnimationDemo.self, TransitionDemo.self
]
var body: some View {
NavigationView {
List {
ForEach(0..<animationList.count) { index in
NavigationLink(
destination: animationIndex(types: animationList, index: index),
label: {
listTitle(index: index)
})
}
}
.navigationBarTitle("Animations")
}
}
#ViewBuilder
func listTitle(index: Int) -> some View {
switch index {
case 0:
Text("AnimationDemo").font(.title2).bold()
case 1:
Text("WithAnimationDemo").font(.title2).bold()
case 2:
Text("TransitionDemo").font(.title2).bold()
default:
EmptyView()
}
}
#ViewBuilder
func animationIndex(types: [Any], index: Int) -> some View {
switch types[index].self {
case is AnimationDemo.Type:
AnimationDemo()
case is WithAnimationDemo.Type:
WithAnimationDemo()
case is TransitionDemo.Type:
TransitionDemo()
default:
EmptyView()
}
}
}
enter image description here