Vertical UIStackView alignment - ios

I have a vertical UIStackview with 3 controls in it.
I want all the controls to be centered, and the first two to expand the whole width available. The third one should take 80% of the available width and be centered as well.
Here is the result I got so far:
As you can see the third control is left aligned.
Here is the code I have for all of this:
var container = new UIStackView
{
TranslatesAutoresizingMaskIntoConstraints = false,
Axis = UILayoutConstraintAxis.Vertical,
Distribution = UIStackViewDistribution.EqualCentering,
Alignment = UIStackViewAlignment.Fill,
Spacing = 10f
};
// Create the Title
UILabel title = new UILabel
{
TranslatesAutoresizingMaskIntoConstraints = false,
Text = item.name,
TextAlignment = UITextAlignment.Center,
Lines = 2,
};
container.AddArrangedSubview(title);
// Create the gauge
SFCircularGauge circularGauge = new SFCircularGauge { TranslatesAutoresizingMaskIntoConstraints = false };
circularGauge.Tag = circularGauge.GenerateViewTag();
circularGauge.HeightAnchor.ConstraintEqualTo(100f).Active = true;
#if DEBUG
circularGauge.BackgroundColor = UIColor.Cyan;
#endif
container.AddArrangedSubview(circularGauge);
// Add the evaluate button
var evaluate = UIButton.FromType(UIButtonType.RoundedRect);
evaluate.TranslatesAutoresizingMaskIntoConstraints = false;
evaluate.SetTitle(Utilities.GetLocalizedString("qol_rate_button_text"), UIControlState.Normal);
evaluate.SetTitleColor(UIColor.White, UIControlState.Normal);
evaluate.BackgroundColor = new UIColor(red: 1.00f, green: 0.37f, blue: 0.00f, alpha: 1.0f); // Optimistic Orange
evaluate.Layer.CornerRadius = 5f;
evaluate.AutoresizingMask = UIViewAutoresizing.FlexibleWidth;
evaluate.ContentEdgeInsets = new UIEdgeInsets(top: 0, left: 10f, bottom: 0, right: 10f);
evaluate.UserInteractionEnabled = true;
evaluate.TouchUpInside -= Evaluate_TouchUpInside;
evaluate.TouchUpInside += Evaluate_TouchUpInside;
evaluate.Tag = evaluate.GenerateViewTag();
viewIdsAutoEvalsIds.Add((int)evaluate.Tag, item.id);
container.AddArrangedSubview(evaluate);
evaluate.WidthAnchor.ConstraintEqualTo(container.WidthAnchor, 0.8f).Active = true;
evaluate.CenterXAnchor.ConstraintEqualTo(container.CenterXAnchor).Active = true;
I can't figure out where is my problem. In the UIStackView configuration? Somewhere else?
Thanks in advance.

The property Alignment is to sets the alignment of the non-axial subviews . In your case , you need to set it as
UIStackViewAlignment.Center
instead of
UIStackViewAlignment.Fill

This might be a bug of the control. We'll see.
In the meantime, thanks again to the Reveal Tool, the gauge has no width defined.
I solved the problem by setting the width constraint explicitly:
// Fix the width to be 100% of the container
circularGauge.WidthAnchor.ConstraintEqualTo(container.WidthAnchor).Active = true;

Related

Views in UIStackviews have ambiguous Width

I have the following code that seems to work fine but suffers from constraints problems:
UIView container = something;
UIView bottomAnchorView = previewViewInSameContainer;
var itemAsAWhole = new UIStackView { TranslatesAutoresizingMaskIntoConstraints = false, Axis = UILayoutConstraintAxis.Horizontal, Distribution = UIStackViewDistribution.Fill, Alignment = UIStackViewAlignment.Fill };
var itemTitle = new UILabel { TranslatesAutoresizingMaskIntoConstraints = false, Text = title, Font = FontHelpers.GenerateUIFont("Ubuntu-Light", UIFontTextStyle.Body) };
itemTitle.Tag = itemTitle.GenerateViewTag();
var scoreHStack = new UIStackView { TranslatesAutoresizingMaskIntoConstraints = false, Axis = UILayoutConstraintAxis.Horizontal, Distribution = UIStackViewDistribution.Fill, Alignment = UIStackViewAlignment.Fill };
var itemScore = new UILabel { TranslatesAutoresizingMaskIntoConstraints = false, Text = score == -1 ? "-" : score.ToString(), MinimumFontSize = 8, TextColor = Utilities.GetNoteColorFromScoreValue(score), Font = FontHelpers.GenerateUIFont("Ubuntu-Medium", UIFontTextStyle.Title2) };
itemScore.Tag = itemScore.GenerateViewTag();
var maxScore = new UILabel { TranslatesAutoresizingMaskIntoConstraints = false, Text = "/10", Font = FontHelpers.GenerateUIFont("Ubuntu-Light", UIFontTextStyle.Body) };
scoreHStack.AddArrangedSubview(itemScore);
scoreHStack.AddArrangedSubview(maxScore);
itemAsAWhole.AddArrangedSubview(itemTitle);
itemAsAWhole.AddArrangedSubview(scoreHStack);
container.AddSubview(itemAsAWhole);
itemAsAWhole.TopAnchor.ConstraintEqualTo(bottomAnchorView.BottomAnchor).Active = true;
itemAsAWhole.LeadingAnchor.ConstraintEqualTo(container.LeadingAnchor).Active = true;
itemAsAWhole.TrailingAnchor.ConstraintEqualTo(container.TrailingAnchor).Active = true;
At runtime:
The itemTitle UILabel has ambiguous Width.
The scoreHStack UIStackView has ambiguous Width and horizontal position.
The itemScore UILabel has ambiguous Width.
the maxScore UILabel has ambiguous Width and horizontal position.
What Am I missing in the code to make those warnings disappear?
EDIT : Here is a screenshot of what it does:
EDIT 2 : Problem solved with the help of another answer. Thank you #DonMag ;)
var itemScore = new UILabel { TranslatesAutoresizingMaskIntoConstraints = false, Text = score == -1 ? "-" : score.ToString(), MinimumFontSize = 8, TextColor = Utilities.GetNoteColorFromScoreValue(score), Font = FontHelpers.GenerateUIFont("Ubuntu-Medium", UIFontTextStyle.Title2) };
itemScore.SetContentHuggingPriority(1000f, UILayoutConstraintAxis.Horizontal);
itemScore.SetContentCompressionResistancePriority(1000f, UILayoutConstraintAxis.Horizontal);
itemScore.Tag = itemScore.GenerateViewTag();
var maxScore = new UILabel { TranslatesAutoresizingMaskIntoConstraints = false, Text = "/10", Font = FontHelpers.GenerateUIFont("Ubuntu-Light", UIFontTextStyle.Body) };
maxScore.SetContentHuggingPriority(1000f, UILayoutConstraintAxis.Horizontal);
maxScore.SetContentCompressionResistancePriority(1000f, UILayoutConstraintAxis.Horizontal);
scoreHStack.AddArrangedSubview(itemScore);
scoreHStack.AddArrangedSubview(maxScore);
itemAsAWhole.AddArrangedSubview(itemTitle);

UITextField doesn't scale according to width specified

I want to programmatically create a UITextField and style it accordingly.
I create my Field like
let userName = UITextField(frame: CGRect(x: 60, y: 60, width: 200.00, height: 200));
userName.placeholder = "Username";
userName.textAlignment = NSTextAlignment.left;
userName.font = UIFont(name: "SpaceGrotesk-Light", size: 20.0);
userName.setBottomBorder()
view.addSubview(userName)
userName.translatesAutoresizingMaskIntoConstraints = false;
userName.leftAnchor.constraint(equalTo: view.leftAnchor,constant: 70).isActive = true;
userName.topAnchor.constraint(equalTo: WelcomeText.topAnchor,constant: 70).isActive = true;
This works but instead, the Field's width is same as the placeholder and does not increase but if you start typing in it then the field's width increases according to the text entered. I am a beginner and have no idea why this is happening.
I tried to increase the width but no luck.
let userName = UITextField(frame: CGRect(x: 60, y: 60, width: 400.00, height: 200));
First, it's best to use lower-case for the start of variable names - so instead of
let UserName = UITextField(...)
use
let userName = UITextField(...)
But, that has nothing to do with the sizing.
You appear to be trying to "mix and match" explicit frames with auto-layout. Use one or the other.
Try it like this:
// we'll use constraints, so no need to set a frame
let UserName = UITextField();
UserName.placeholder = "Username";
UserName.textAlignment = NSTextAlignment.left;
UserName.font = UIFont(name: "SpaceGrotesk-Light", size: 20.0);
UserName.setBottomBorder()
view.addSubview(UserName)
// this says "use auto-layout constraints"
UserName.translatesAutoresizingMaskIntoConstraints = false;
UserName.leftAnchor.constraint(equalTo: view.leftAnchor,constant: 70).isActive = true;
UserName.topAnchor.constraint(equalTo: WelcomeText.topAnchor,constant: 70).isActive = true;
// now, set your explicit width
UserName.widthAnchor.constraint(equalToConstant: 200.0).isActive = true
Or, if you want it to stretch based on the width of its superview:
// you have 70-pts padding from the left, so constrain to 70-pts padding from the right
// note that it should be negative (because you want it *from* the right-edge)
UserName.rightAnchor.constraint(equalTo: view.rightAnchor, constant: -70).isActive = true
You can try using the updateConstraints or layoutIfNeeded function after created the view and configure your constraint
userName.updateConstraints()
or
userName.layoutIfNeeded()

UISlider Not displaying the Tract

I created a block to add UISlider programmatically to have total control of the design. How ever it displays on the thumb image without showing the tract. I will appreciate if anyone could help me resolve the problem.
thank you.
let ageSlider: UISlider = {
let ageS = UISlider(frame:CGRect(x: 10, y: 100, width: 300, height: 20))
ageS.minimumValue = 0
ageS.maximumValue = 60
ageS.value = 24
ageS.tintColor = .green
ageS.isContinuous = true
print("creating age slider")
//ageS.maximumTrackTintColor = UIColor.trackStrokeColor
//ageS.minimumTrackTintColor = UIColor.pulsatingFillColor
ageS.translatesAutoresizingMaskIntoConstraints = false
return ageS
}()
You need to add a width constraint to your slider object:
// add age slider constraints to age view. ageView is the container of the ageSlider
// center ageSlider both horizontally and vertically
ageSlider.centerXAnchor.constraint(equalTo: ageView.centerXAnchor).isActive = true
ageSlider.centerYAnchor.constraint(equalTo: ageView.centerYAnchor).isActive = true
// constrain ageSlider width to 90% of ageView width
ageSlider.widthAnchor.constraint(equalTo: ageView.widthAnchor, multiplier: 0.9).isActive = true
Don't set translatesAutoresizingMaskIntoConstraints to false if you want to manually set the frame of the UI component.
Either set it to true:
ageS.translatesAutoresizingMaskIntoConstraints = true
or just comment that line.
If you want the size to not be static, and change when the phone orientation changes, or when the frame of the superview changes, ..., then use constraints. In your case, you are missing the width constraint.

Autolayouts in UIScrollView using Cirrious.FluentLayouts.Touch

I've to do a ViewController with autolayouts in scrollView, but here is few problems:
public SomeVC() : UIViewController
{
_mainScrollView = new UIScrollView {
ShowsHorizontalScrollIndicator = false,
ShowsVerticalScrollIndicator = true,
BackgroundColor = UIColor.Clear,
ScrollEnabled = true,
AutoresizingMask = UIViewAutoresizing.FlexibleHeight,
TranslatesAutoresizingMaskIntoConstraints = true
};
_userDataTableView = new UITableView(CGRect.Empty, UITableViewStyle.Grouped);
_userDataTableView.LayoutIfNeeded();
_saveButton = new UIButton();
_menuTableView = new UITableView(CGRect.Empty, UITableViewStyle.Grouped);
_menuTableView.LayoutIfNeeded();
_logoutButton = new UIButton();
}
public override void LoadView()
{
base.LoadView();
View = _mainScrollView;
}
public override void ViewDidLoad()
{
base.ViewDidLoad();
Add(_userDataTableView);
Add(_saveButton);
Add(_menuTableView);
Add(_logoutButton);
_mainScrollView.AddConstraints(
_userDataTableView.AtTopOf(View),
_userDataTableView.AtLeftOf(View),
_userDataTableView.AtRightOf(View),
_userDataTableView.Height().EqualTo(_userDataTableView.ContentSize.Height),
_saveButton.Below(_userDataTableView, 20),
_saveButton.AtLeftOf(_mainScrollView, 10),
_saveButton.AtRightOf(_mainScrollView, 10),
_saveButton.Height().EqualTo(44),
_menuTableView.Below(_saveButton, 20),
_menuTableView.AtLeftOf(_mainScrollView),
_menuTableView.AtRightOf(_mainScrollView),
_menuTableView.Height().EqualTo(_menuTableView.ContentSize.Height),
_logoutButton.Below(_menuTableView, 20),
_logoutButton.AtLeftOf(_mainScrollView, 10),
_logoutButton.AtRightOf(_mainScrollView, 10),
_logoutButton.Height().EqualTo(44)
);
_mainScrollView.SubviewsDoNotTranslateAutoresizingMaskIntoConstraints();
}
In fact, it works, but contents width is about half of screen width, and scrolling not working. How to get it works?
As far as I understand, the problem is - _mainScrollView.ContentSize, but how and where should I set it, when using autolayouts?
If your views doesn't exceed the screen you will not be able to do scroll. if you only have something like this :
// Create containers
contentView = new UIView();
scrollView = new UIScrollView { contentView };
Add(scrollView);
contentView.AddSubviews(logo, user, password, loginButton);
// Auto layout
View.SubviewsDoNotTranslateAutoresizingMaskIntoConstraints();
View.AddConstraints(scrollView.FullWidthOf(View));
View.AddConstraints(scrollView.FullHeightOf(View));
View.AddConstraints(
contentView.WithSameWidth(View),
contentView.WithSameHeight(View).SetPriority(UILayoutPriority.DefaultLow)
);
scrollView.SubviewsDoNotTranslateAutoresizingMaskIntoConstraints();
scrollView.AddConstraints(contentView.FullWidthOf(scrollView));
scrollView.AddConstraints(contentView.FullHeightOf(scrollView));
// very important to make scrolling work
var bottomViewConstraint = contentView.Subviews.Last()
.AtBottomOf(contentView).Minus(20);
contentView.SubviewsDoNotTranslateAutoresizingMaskIntoConstraints();
contentView.AddConstraints(
logo.AtTopOf(contentView),
logo.WithRelativeWidth(contentView, 0.8f),
logo.WithSameCenterX(contentView),
logo.WithRelativeHeight(contentView, 0.3f),
user.Below(logo, 50),
user.WithRelativeWidth(logo, 0.8f),
user.WithSameCenterX(logo),
password.Below(user),
password.WithSameWidth(user),
password.WithSameCenterX(user),
loginButton.Below(password, 50),
loginButton.WithRelativeWidth(password, 0.9f),
loginButton.Height().EqualTo(50),
loginButton.WithSameCenterX(password)
);
contentView.AddConstraints(bottomViewConstraint);
}
I'm using this package and it works perfectly like if I was using a stackLayout inside a scrollview in xamarin.forms I think is the perfect behaviour.
Xamarin.IQKeyboardManager from Nuget
Also, if you want to center your content view inside the scrollview you will need to add this:
public override void ViewWillLayoutSubviews()
{
base.ViewWillLayoutSubviews();
var scrollViewBounds = scrollView.Bounds;
var containerViewBounds = contentView.Bounds;
var scrollViewInsets = UIEdgeInsets.Zero;
scrollViewInsets.Top = scrollViewBounds.Size.Height / 2.0f;
scrollViewInsets.Top -= contentView.Bounds.Size.Height / 2.0f;
scrollViewInsets.Bottom = scrollViewBounds.Size.Height / 2.0f;
scrollViewInsets.Bottom -= contentView.Bounds.Size.Height / 2.0f;
scrollViewInsets.Bottom += 1;
scrollView.ContentInset = scrollViewInsets;
}
And thats all, doesn't matter how your contentView is . You will have a centered contetnview inside a scrollview and a manager to capture the keyboard events and adapt your view to this event .
Solution found:
Firstly:
_userDataTableView.AtLeftOf(View),
_userDataTableView.AtRightOf(View),
is not valid, instead of this, we should use:
_userDataTableView.AtLeftOf(View),
_userDataTableView.WithSameWidth(View),
if we want margin, we just add
_userDataTableView.WithSameWidth(View).Minus(MARGIN)
And the last thing we have to do:
_logoutButton.Height().EqualTo(44),
_logoutButton.Bottom().EqualTo().BottomOf(_mainScrollView).Plus(10)
last line is very important. It says to scrollView right content size.

paged scrollView with labels

I'm trying to create a scrollView where u scroll between different labels. As an illustration i have this image:
I want to make the bottom scrollView i've tried creating a replicate, but in my case it is only adding "Book" to the scrollView and how can i make a smaller spacing between the labels. because in my code there are one label per self.view.frame.width
categoryArray = NSArray(objects: "Book", "Elektronik")
var textWidth = 0
for val in categoryArray!
{
var textLabel: UILabel = UILabel(frame: CGRectMake(0, CGFloat(textWidth), categoryScrollView!.frame.width, categoryScrollView!.frame.height))
textLabel.textAlignment = NSTextAlignment.Center
textLabel.text = val as NSString
categoryScrollView?.addSubview(textLabel)
textWidth = textWidth + Int(textLabel.frame.size.width)
if textWidth > Int(self.view.frame.width) {
categoryScrollView?.contentSize = CGSizeMake(CGFloat(textWidth), categoryScrollView!.frame.height);
}
}
I don't read swift very well, but it looks to me like the code is advancing the y position of the label frame on each iteration, rather than the x. In other words, change:
CGRectMake(0, CGFloat(textWidth), categoryScrollView!.frame.width, categoryScrollView!.frame.height)
to:
CGRectMake(CGFloat(textWidth), 0, categoryScrollView!.frame.width, categoryScrollView!.frame.height))

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