I have a subview:
Here is the sub class of that view:
class MyView: UIView {
public init(){
super.init(frame: .zero)
}
required init?(coder aDecoder: NSCoder) {
super.init(coder: aDecoder)
}
}
On my main view controller I have a stackView:
if I add a single view to the stack view:
override func viewDidAppear(_ animated: Bool) {
super.viewDidAppear(animated)
generaRedView()
}
func generaRedView() {
let newView = MyView()
newView.backgroundColor = .red
stackView.addArrangedSubview(newView)
}
it looks just fine:
But I add two views to the stack view:
override func viewDidAppear(_ animated: Bool) {
super.viewDidAppear(animated)
generaRedView()
generaBlueView()
}
func generaRedView() {
let newView = MyView()
newView.backgroundColor = .red
stackView.addArrangedSubview(newView)
}
func generaBlueView() {
let newView = MyView()
newView.backgroundColor = .blue
stackView.addArrangedSubview(newView)
}
The subviews are been compress:
My question to you guys is how can make the stackView respect the size of the subviews and increase the high of the stack view so the subviews can look normal and not compress?
I'll really appreciate your help.
First of all create a single method to create the MyView instance. Secondly, before adding the newView to stackView, add a height constraint to it, i.e.
func generateView(with color: UIColor, height: CGFloat) {
let newView = MyView()
newView.backgroundColor = color
newView.translatesAutoresizingMaskIntoConstraints = false
newView.heightAnchor.constraint(equalToConstant: height).isActive = true //here....
stackView.addArrangedSubview(newView)
}
You can call the above method like,
generateView(with: .red, height: 80.0)
generateView(with: .blue, height: 180.0)
Screenshot:
There are two things that you need to consider:
what is the height and width of your red and blue views? the code you included in your question does not show that these views has any frame you set other than .zero so first you need to give them proper height to get consider by UIStackView
You need to set UIStackView distribution.. how your views distribute in stackView and set constraint of stack such that dont fix its height.. if you fix UIStackView height it will try to layout subviews with in that height
So what you need is to give your views height constraint and set distribution of your stackView with not fixed height constraint:
func generaRedView() {
let newView = MyView()
newView.backgroundColor = .red
newView.translatesAutoresizingMaskIntoConstraints = false
newView.widthAnchor.constraint(equalToConstant: 100).isActive = true
newView.heightAnchor.constraint(equalToConstant: 100).isActive = true
stackView.addArrangedSubview(newView)
}
This is how you give constraints to your view .... and remove fix Height constraint of stackView
Related
I am trying to add a UIView into a UIScrollView without storyboard. I made some code with the given two files(CalcTypeView.siwft and CalcTypeViewController.swift) as below. However, as shown in the screenshot image, I can see the UIScrollView(gray color) while UIView(red color) does not appear on the screen. What should I do more with these code to make UIView appear? (I've already found many example code using single UIViewController, but what I want is UIView + UIViewController form to maintain MVC pattern)
1. CalcTypeView.swift
import UIKit
final class CalcTypeView: UIView {
private let scrollView: UIScrollView = {
let view = UIScrollView()
view.translatesAutoresizingMaskIntoConstraints = false
view.backgroundColor = .gray
view.showsVerticalScrollIndicator = true
return view
}()
private let contentView1: UIView = {
let view = UIView()
view.translatesAutoresizingMaskIntoConstraints = false
view.backgroundColor = .red
view.clipsToBounds = true
view.layer.cornerRadius = 10
return view
}()
override init(frame: CGRect) {
super.init(frame: frame)
setupScrollView()
setupContentView()
}
required init?(coder: NSCoder) {
fatalError("init(coder:) has not been implemented")
}
private func setupScrollView() {
self.addSubview(scrollView)
NSLayoutConstraint.activate([
scrollView.centerXAnchor.constraint(equalTo: self.centerXAnchor),
scrollView.widthAnchor.constraint(equalTo: self.widthAnchor),
scrollView.topAnchor.constraint(equalTo: self.layoutMarginsGuide.topAnchor),
scrollView.bottomAnchor.constraint(equalTo: self.layoutMarginsGuide.bottomAnchor),
])
}
private func setupContentView() {
scrollView.addSubview(contentView1)
NSLayoutConstraint.activate([
contentView1.leadingAnchor.constraint(equalTo: scrollView.contentLayoutGuide.leadingAnchor, constant: 20),
contentView1.trailingAnchor.constraint(equalTo: scrollView.contentLayoutGuide.trailingAnchor, constant: -20),
contentView1.topAnchor.constraint(equalTo: scrollView.contentLayoutGuide.topAnchor, constant: 20),
contentView1.bottomAnchor.constraint(equalTo: scrollView.contentLayoutGuide.bottomAnchor, constant: -20),
])
}
}
2. CalcTypeViewController.swift
import UIKit
final class CalcTypeViewController: UIViewController {
private let calcTypeView = CalcTypeView()
override func viewDidLoad() {
super.viewDidLoad()
setupNavBar()
setupView()
}
private func setupNavBar() {
let navigationBarAppearance = UINavigationBarAppearance()
navigationBarAppearance.configureWithOpaqueBackground()
navigationBarAppearance.shadowColor = .clear
navigationController?.navigationBar.standardAppearance = navigationBarAppearance
navigationController?.navigationBar.scrollEdgeAppearance = navigationBarAppearance
navigationController?.navigationBar.tintColor = Constant.ColorSetting.themeColor
navigationController?.navigationBar.prefersLargeTitles = false
navigationController?.setNeedsStatusBarAppearanceUpdate()
navigationController?.navigationBar.isTranslucent = false
navigationItem.scrollEdgeAppearance = navigationBarAppearance
navigationItem.standardAppearance = navigationBarAppearance
navigationItem.compactAppearance = navigationBarAppearance
navigationItem.rightBarButtonItem = UIBarButtonItem(image: UIImage(systemName: "bookmark.fill"), style: .plain, target: self, action: #selector(addButtonTapped))
navigationItem.rightBarButtonItem?.tintColor = Constant.ColorSetting.themeColor
navigationItem.title = Constant.MenuSetting.menuName2
self.extendedLayoutIncludesOpaqueBars = true
}
override func loadView() {
view = calcTypeView
}
private func setupView() {
view.backgroundColor = .systemBackground
}
#objc private func addButtonTapped() {
let bookmarkVC = BookmarkViewController()
navigationController?.pushViewController(bookmarkVC, animated: true)
}
}
My Screenshot
A scroll view's contentLayoutGuide defines the size of the scrollable area of the scroll view. The default size is 0,0.
In your code your contentView1 has no intrinsic size. It simply has a default size of 0,0. So your constraints are telling the scroll view to make its contentLayoutGuide to be 40,40 (based on the 20 and -20 constants) and leave the contentView1 size as 0,0.
If you setup contentView1 with specific width and height constraints then the scroll view's content size would be correct so that contentView1 would scroll within the scroll view.
A better example might be to add a UIStackView with a bunch of labels. Since the stack view will have an intrinsic size based on its content and setup, the contentLayoutGuide of the scroll view will fit around the stack view's intrinsic size.
I currently have a UIScrollView with a UIImageView (top image) positioned below the UINavigationBar. However, I want to position the UIImageView at the very top of the screen (bottom image). Is there a way to implement this?
What I've tried so far: I added a UIScrollView extension (source) that is supposed to scroll down to the view parameter provided, but it hasn't worked for me.
extension UIScrollView {
// Scroll to a specific view so that it's top is at the top our scrollview
func scrollToView(view:UIView, animated: Bool) {
if let origin = view.superview {
// Get the Y position of your child view
let childStartPoint = origin.convert(view.frame.origin, to: self)
// Scroll to a rectangle starting at the Y of your subview, with a height of the scrollview
self.scrollRectToVisible(CGRect(x:0, y:childStartPoint.y,width: 1,height: self.frame.height), animated: animated)
}
}
// Bonus: Scroll to top
func scrollToTop(animated: Bool) {
let topOffset = CGPoint(x: 0, y: -contentInset.top)
setContentOffset(topOffset, animated: animated)
}
// Bonus: Scroll to bottom
func scrollToBottom() {
let bottomOffset = CGPoint(x: 0, y: contentSize.height - bounds.size.height + contentInset.bottom)
if(bottomOffset.y > 0) {
setContentOffset(bottomOffset, animated: true)
}
}
}
class MealDetailsVC: UIViewController {
private var mealInfo: MealInfo
init(mealInfo: MealInfo) {
self.mealInfo = mealInfo
super.init(nibName: nil, bundle: nil)
}
required init?(coder: NSCoder) {
fatalError("init(coder:) has not been implemented")
}
override func viewDidLoad() {
super.viewDidLoad()
setupViews()
scrollView.scrollToView(view: iv, animated: false) // used extension from above
}
lazy var scrollView: UIScrollView = {
let scrollView = UIScrollView()
return scrollView
}()
lazy var iv: UIImageView = {
let iv = UIImageView()
iv.image = Image.defaultMealImage!
iv.contentMode = .scaleAspectFill
return iv
}()
}
extension MealDetailsVC {
func setupViews() {
addBackButton()
addSubviews()
autoLayoutViews()
constrainSubviews()
}
fileprivate func addBackButton() {
...
}
#objc func goBack(sender: UIBarButtonItem) {
...
}
fileprivate func addSubviews() {
view.addSubview(scrollView)
scrollView.addSubview(iv)
}
fileprivate func autoLayoutViews() {
scrollView.translatesAutoresizingMaskIntoConstraints = false
iv.translatesAutoresizingMaskIntoConstraints = false
}
fileprivate func constrainSubviews() {
NSLayoutConstraint.activate([
scrollView.centerXAnchor.constraint(equalTo: view.centerXAnchor),
scrollView.widthAnchor.constraint(equalTo: view.widthAnchor),
scrollView.topAnchor.constraint(equalTo: view.topAnchor),
scrollView.bottomAnchor.constraint(equalTo: view.bottomAnchor)
])
NSLayoutConstraint.activate([
iv.topAnchor.constraint(equalTo: scrollView.topAnchor),
iv.widthAnchor.constraint(equalTo: scrollView.widthAnchor),
iv.heightAnchor.constraint(equalTo: iv.widthAnchor, multiplier: 0.6)
])
}
}
This may help.
scrollView.contentInsetAdjustmentBehavior = .never
For more information,
This property specifies how the safe area insets are used to modify the content area of the scroll view. The default value of this property is UIScrollViewContentInsetAdjustmentAutomatic.
Don't set a height anchor and add a imageView centerXAnchor equal to ScrollView centerXAnchor constraint. set imageView.contentMode to .scaleAspectFit
Help me in one of the two ways maybe:
How to solve the problem? or
How to understand the error message?
Project summary
So I'm learning about inputAccessoryView by making a tiny project, which has only one UIButton. Tapping the button summons the keyboard with inputAccessoryView which contains 1 UITextField and 1 UIButton. The UITextField in the inputAccessoryView will be the final firstResponder that is responsible for the keyboard with that inputAccessoryView
The error message
API error: <_UIKBCompatInputView: 0x7fcefb418290; frame = (0 0; 0 0); layer = <CALayer: 0x60000295a5e0>> returned 0 width, assuming UIViewNoIntrinsicMetric
The code
is very straightforward as below
The custom UIView is used as inputAccessoryView. It installs 2 UI outlets, and tell responder chain that it canBecomeFirstResponder.
class CustomTextFieldView: UIView {
let doneButton:UIButton = {
let button = UIButton(type: .close)
return button
}()
let textField:UITextField = {
let textField = UITextField()
textField.placeholder = "placeholder"
return textField
}()
required init?(coder: NSCoder) {
super.init(coder: coder)
initSetup()
}
override init(frame:CGRect) {
super.init(frame: frame)
initSetup()
}
convenience init() {
self.init(frame: .zero)
}
func initSetup() {
addSubview(doneButton)
addSubview(textField)
}
func autosizing(to vc: UIViewController) {
frame = CGRect(x: 0, y: 0, width: vc.view.frame.size.width, height: 40)
let totalWidth = frame.size.width - 40
doneButton.frame = CGRect(x: totalWidth * 4 / 5 + 20,
y: 0,
width: totalWidth / 5,
height: frame.size.height)
textField.frame = CGRect(x: 20,
y: 0,
width: totalWidth * 4 / 5,
height: frame.size.height)
}
override var canBecomeFirstResponder: Bool { true }
override var intrinsicContentSize: CGSize {
CGSize(width: 400, height: 40)
} // overriding this variable seems to have no effect.
}
Main VC uses the custom UIView as inputAccessoryView. The UITextField in the inputAccessoryView becomes the real firstResponder in the end, I believe.
class ViewController: UIViewController {
let customView = CustomTextFieldView()
var keyboardShown = false
override func viewDidLoad() {
super.viewDidLoad()
// Do any additional setup after loading the view.
customView.autosizing(to: self)
}
#IBAction func summonKeyboard() {
print("hello")
keyboardShown = true
self.becomeFirstResponder()
customView.textField.becomeFirstResponder()
}
override var canBecomeFirstResponder: Bool { keyboardShown }
override var inputAccessoryView: UIView? {
return customView
}
}
I've seen people on the internet says this error message will go away if I run on a physical phone. I didn't go away when I tried.
I override intrinsicContentSize of the custom view, but it has no effect.
The error message shows twice together when I tap summon.
What "frame" or "layer" does the error message refer to? Does it refer to the custom view's frame and layer?
If we use Debug View Hierarchy we can see that _UIKBCompatInputView is part of the (internal) view hierarchy of the keyboard.
It's not unusual to see constraint errors / warnings with internal views.
Since frame and/or intrinsic content size seem to have no effect, I don't think it can be avoided (nor does it seem to need to be).
As a side note, you can keep the "Done" button round by using auto-layout constraints. Here's an example:
class CustomTextFieldView: UIView {
let textField: UITextField = {
let tf = UITextField()
tf.font = .systemFont(ofSize: 16)
tf.autocorrectionType = .no
tf.returnKeyType = .done
tf.placeholder = "placeholder"
// textField backgroundColor so we can see its frame
tf.backgroundColor = .yellow
return tf
}()
let doneButton:UIButton = {
let button = UIButton(type: .close)
return button
}()
override init(frame: CGRect) {
super.init(frame: frame)
commonInit()
}
required init?(coder: NSCoder) {
super.init(coder: coder)
commonInit()
}
func commonInit() -> Void {
autoresizingMask = [.flexibleHeight, .flexibleWidth]
[doneButton, textField].forEach { v in
v.translatesAutoresizingMaskIntoConstraints = false
addSubview(v)
}
NSLayoutConstraint.activate([
// constrain doneButton
// Trailing: 20-pts from trailing
doneButton.trailingAnchor.constraint(equalTo: trailingAnchor, constant: -20.0),
// Top and Bottom 8-pts from top and bottom
doneButton.topAnchor.constraint(equalTo: topAnchor, constant: 8.0),
doneButton.bottomAnchor.constraint(equalTo: bottomAnchor, constant: -8.0),
// Width equal to default height
// this will keep the button round instead of oval
doneButton.widthAnchor.constraint(equalTo: doneButton.heightAnchor),
// constrain textField
// Leading: 20-pts from leading
textField.leadingAnchor.constraint(equalTo: leadingAnchor, constant: 20.0),
// Trailing: 8-pts from doneButton leading
textField.trailingAnchor.constraint(equalTo: doneButton.leadingAnchor, constant: -8.0),
// vertically centered
textField.centerYAnchor.constraint(equalTo: centerYAnchor),
])
}
}
class CustomTextFieldViewController: UIViewController {
let customView = CustomTextFieldView()
var keyboardShown = false
override func viewDidLoad() {
super.viewDidLoad()
}
#IBAction func summonKeyboard() {
print("hello")
keyboardShown = true
self.becomeFirstResponder()
customView.textField.becomeFirstResponder()
}
override var canBecomeFirstResponder: Bool { keyboardShown }
override var inputAccessoryView: UIView? {
return customView
}
}
I'm trying to display a dynamically sized UITextView inside a stack view, but the text view is not adjusting to the size of the content.
First I have the arranged subview:
class InfoView: UIView {
private var title: String!
private var detail: String!
private var titleLabel: UILabel!
private var detailTextView: UITextView!
init(infoModel: InfoModel) {
self.title = infoModel.title
self.detail = infoModel.detail
super.init(frame: .zero)
configure()
setConstraint()
}
required init?(coder: NSCoder) {
fatalError("init(coder:) has not been implemented")
}
private func configure() {
titleLabel = UILabel()
titleLabel.text = title
titleLabel.font = .rounded(ofSize: titleLabel.font.pointSize, weight: .bold)
titleLabel.textColor = .lightGray
titleLabel.sizeToFit()
titleLabel.translatesAutoresizingMaskIntoConstraints = false
self.addSubview(titleLabel)
detailTextView = UITextView()
detailTextView.sizeToFit()
detailTextView.text = detail
detailTextView.font = UIFont.systemFont(ofSize: 19)
detailTextView.isEditable = false
detailTextView.textColor = .lightGray
detailTextView.isUserInteractionEnabled = false
detailTextView.isScrollEnabled = false
detailTextView.translatesAutoresizingMaskIntoConstraints = false
self.addSubview(detailTextView)
}
private func setConstraint() {
NSLayoutConstraint.activate([
titleLabel.topAnchor.constraint(equalTo: self.topAnchor),
titleLabel.leadingAnchor.constraint(equalTo: self.leadingAnchor, constant: 5),
titleLabel.heightAnchor.constraint(equalToConstant: 40),
detailTextView.topAnchor.constraint(equalTo: titleLabel.bottomAnchor),
detailTextView.leadingAnchor.constraint(equalTo: self.leadingAnchor),
detailTextView.trailingAnchor.constraint(equalTo: self.trailingAnchor),
detailTextView.bottomAnchor.constraint(equalTo: self.bottomAnchor)
])
}
}
Then I implement the stack view in a view controller:
class MyViewController: UIViewController {
var infoModelArr: [InfoModel]!
var stackView: UIStackView!
var scrollView: UIScrollView!
init(infoModelArr: [InfoModel]) {
self.infoModelArr = infoModelArr
super.init(nibName: nil, bundle: nil)
}
required init?(coder: NSCoder) {
fatalError("init(coder:) has not been implemented")
}
override func viewDidLoad() {
super.viewDidLoad()
var infoViewArr = [InfoView]()
for infoModel in infoModelArr {
let infoView = InfoView(infoModel: infoModel)
infoViewArr.append(infoView)
}
stackView = UIStackView(arrangedSubviews: infoViewArr)
stackView.axis = .vertical
stackView.spacing = 10
stackView.distribution = .fillProportionally
stackView.translatesAutoresizingMaskIntoConstraints = false
scrollView.addSubview(stackView)
NSLayoutConstraint.activate([
stackView.topAnchor.constraint(equalTo: scrollView.topAnchor),
stackView.leadingAnchor.constraint(equalTo: view.layoutMarginsGuide.leadingAnchor),
stackView.trailingAnchor.constraint(equalTo: view.layoutMarginsGuide.trailingAnchor),
])
}
override func viewDidLayoutSubviews() {
super.viewDidLayoutSubviews()
scrollView.contentSize = stackView.bounds.size
}
}
Finally, I call the view controller as following:
let myVC = MyViewController(infoModelArr: [InfoModel(title: "title", detail: "detail"), InfoModel(title: "title", detail: "detail")])
self.present(myVC, animated: true, completion: nil)
Notably, if I were to instantiate the stack view with a single arranged subview, the height of the stack view seems to be dynamically adjusted, but as soon as 2 or more subviews are introduced, the height doesn't reflect the content.
When I attempted to set the intrinsic size of the InfoView,
override func layoutSubviews() {
super.layoutSubviews()
height = titleLabel.bounds.height + detailTextView.bounds.height
}
var height: CGFloat! = 200 {
didSet {
self.invalidateIntrinsicContentSize()
}
}
override var intrinsicContentSize: CGSize {
let originalSize = super.intrinsicContentSize
return CGSize(width: originalSize.width, height: height)
}
detailTextView.bounds.height returns 0.
The fillProportionally distribution tries to scale the heights of the arranged subviews according to their intrinsic content size, as a proportion of of the stack view's height. e.g. if the stack view has a height of 120, and arranged subview A has an intrinsic height of 10, and arranged subview B has an intrinsic height of 20, then A and B will have a height of 40 and 80 respectively in the stack view.
Your stack view doesn't have a defined height, so fillProportionally doesn't make much sense here.
Instead, a distribution of fill should do the job:
stackView.distribution = .fill
(as an experiment, you can try adding a height constraint to the stack view, and you'll see how fillProportionally works)
Greetings stack overflow.
I am trying to build a "bullseye" type view, using coloured subviews and the corner radius. The problem I have is, only my first subview's corners are getting rounded and the inner views are still squares. The black view is a subview of my custom view. The red view is it's subview, and they yellow view the subview of that. Pretty simple hierarchy.
The result looks like this:
I add the views and set their constraints manually. My test app just has the ThreeCircleView dead center of a view controller with the X,Y centered and the width, height constant. I do the actual rounding of the corners in didLayoutSubViews because the size of the view might change, so the corners would have to be resized.
I wrote a test view to isolate this, here it is
class ThreeCircleView: UIView {
var outerCircle: UIView = UIView()
var middleCircle: UIView = UIView()
var innerCircle: UIView = UIView()
override init(frame: CGRect) {
super.init(frame: frame)
translatesAutoresizingMaskIntoConstraints = false
addSubViews()
}
required init?(coder: NSCoder) {
super.init(coder: coder)
translatesAutoresizingMaskIntoConstraints = false
addSubViews()
}
func addSubViews() {
outerCircle.backgroundColor = .black
middleCircle.backgroundColor = .red
innerCircle.backgroundColor = .yellow
self.addSubview(outerCircle)
outerCircle.addSubview(middleCircle)
middleCircle.addSubview(innerCircle)
let outerCenterY = outerCircle.centerYAnchor.constraint(equalTo: self.centerYAnchor)
let outerCenterX = outerCircle.centerXAnchor.constraint(equalTo: self.centerXAnchor)
let outerCenterWidth = outerCircle.widthAnchor.constraint(equalTo: self.widthAnchor, constant: -50.0 )
let outerCenterHeight = outerCircle.heightAnchor.constraint(equalTo: self.heightAnchor, constant: -50.0 )
outerCircle.translatesAutoresizingMaskIntoConstraints = false
NSLayoutConstraint.activate([outerCenterY,outerCenterX,outerCenterWidth,outerCenterHeight])
self.setNeedsLayout()
let middleCenterY = middleCircle.centerYAnchor.constraint(equalTo: self.centerYAnchor)
let middleCenterX = middleCircle.centerXAnchor.constraint(equalTo: self.centerXAnchor)
let middleCenterWidth = middleCircle.widthAnchor.constraint(equalTo: self.widthAnchor, constant: -100.0 )
let middleCenterHeight = middleCircle.heightAnchor.constraint(equalTo: self.heightAnchor, constant: -100.0 )
middleCircle.translatesAutoresizingMaskIntoConstraints = false
NSLayoutConstraint.activate([middleCenterY,middleCenterX,middleCenterWidth,middleCenterHeight])
let innerCenterY = innerCircle.centerYAnchor.constraint(equalTo: self.centerYAnchor)
let innerCenterX = innerCircle.centerXAnchor.constraint(equalTo: self.centerXAnchor)
let innerCenterWidth = innerCircle.widthAnchor.constraint(equalTo: self.widthAnchor, constant: -150.0 )
let innerCenterHeight = innerCircle.heightAnchor.constraint(equalTo: self.heightAnchor, constant: -150.0 )
innerCircle.translatesAutoresizingMaskIntoConstraints = false
NSLayoutConstraint.activate([innerCenterY,innerCenterX,innerCenterWidth,innerCenterHeight])
}
func makeCircle(v:UIView) {
v.layer.cornerRadius = v.frame.size.width * 0.50
v.clipsToBounds = true
}
override func layoutSubviews() {
super.layoutSubviews()
makeCircle(v: outerCircle)
makeCircle(v: middleCircle)
makeCircle(v: innerCircle)
}
}
An easy way to make it look as expected is to add layoutIfNeeded() call inside your makeCircle(v:UIView) method. This will make you sure that all views' frames are updated correctly before applying visual changes:
func makeCircle(v:UIView) {
v.layoutIfNeeded()
v.layer.cornerRadius = v.frame.size.width * 0.50
v.clipsToBounds = true
}