NOTE: Bear with me, I feel a little "flame grilled" due to some discussions over here and here and some issues I reported here and here.
Some background
Ye olde (pre 10.4) FreeAndNil looked like this:
FreeAndNil(var SomeObject)
The new and fresh FreeAndNil looks like this:
FreeAndNil(const [ref] SomeObject: TObject);
IMO both have their downsides:
The old one doesn't do any type checking, so calling FreeAndNil on pointers, records and interfaces compiles just fine, but produces interesting but usually unwanted effects during runtime. (Goes completely berserk or if you are lucky it halts with EAccessViolation, EInvalidOperation etc.)
The new one accepts a const parameter, and therefore any object. But then the provided object pointer is actually changed using some hacky-wacky code.
You can now call the new FreeAndNil like this: FreeAndNil(TObject.Create) and it will compile and even run just fine. I liked the old FreeAndNil that warned me when I went wrong and provided e.g. a property instead of a field. Unsure what happens if you provide a object type property to this FreeAndNil implementation. Didn't try.
If we would change the signature into FreeAndNil(var SomeObject:TObject) then it will not allow us to pass any other variable type then exactly the TObject type. Which also makes sense, as if it weren't FreeAndNil, one could easily change a variable provided as type TComponent in the routine change the var variable into an object of a completely different type, e.g. TCollection. Of course FreeAndNil will do no such thing, as it always changes the var parameter to nil.
So this makes FreeAndNil a special case.
Maybe even special enough to convince delphi to add a compiler magic FreeAndNil implementation? Votes anyone?
Potential work-around
I came up with the code below as an alternative (here as a helper method, but could as well be part of TObject implementation) which kind-a combines both worlds. The Assert will help finding invalid calls during runtime.
procedure TSGObjectHelper.FreeAndNilObj(var aObject);
begin
if Assigned(self) then
begin
Assert(TObject(aObject)=self,ClassName+'.FreeAndNil Wrong parameter provided!');
pointer(aObject):=nil;
Destroy;
end;
end;
Usage would be something like this:
var MyObj:=TSOmeObject.Create;
...
MyObj.FreeAndNilObj(MyObj);
I have actually tested this routine, and it even is slightly faster than the 10.4 FreeAndNil implementation. I guess because I do the assignment check first and call Destroy directly.
What I do not like so much is that:
the type checking takes place during runtime, and then only if Assertions are ON.
it feels like having to pass the same variable twice. Which isn't necessarily true/required. It has to be the same object, and the parameter has to be a variable.
Another investigation
But wouldn't it be great if one could call without the parameter
var MyObj:=TSomeObject.Create;
...
MyObj.FreeAndNil;
So I messed around with the self pointer and managed to set it to nil using the same Hacky-Wacky code that 10.4 utilizes in their FreeAndNil. Well... that worked inside the method, self pointed to nil. But after calling FreeAndNil like this, the MyObj variable wasn't nil, but a stale pointer. (This was what I expected.) Moreover, MyObj could be a property or (the result of) a routine, constructor etc.
so nope over here as well...
And finally the question:
Can you think of a cleaner/better solution or trick that would:
FreeAndNil(var aObject:TObject) with not-so-strict type checking compile time (maybe a Compiler directive?) so it allows compiling and calling for variables of any object type.
Complains compile time when something is passed that is not a variable/field of some object type
Help describing what is the best solution/requirement in RSP-29716
The only proper solution to FreeAndNil that is both type safe and does not allow freeing function results and properties would be generic var parameter:
procedure FreeAndNil<T: class>(var Obj: T); inline;
But, currently Delphi compiler does not allow generics on standalone procedures and functions https://quality.embarcadero.com/browse/RSP-13724
Still, that does not mean you cannot have generic FreeAndNil implementation, only that it will be a bit more verbose than necessary.
type
TObj = class
public
class procedure FreeAndNil<T: class>(var Obj: T); static; inline;
end;
class procedure TObj.FreeAndNil<T>(var Obj: T);
var
Temp: TObject;
begin
Temp := Obj;
Obj := nil;
Temp.Free;
end;
Type inference introduced in Rio will allow you to call it without specifying generic signature:
TObj.FreeAndNil(Obj);
Calling (and using) generic FreeAndNil in older Delphi versions is also possible but even more verbose
TObj.FreeAndNil<TFoo>(Obj);
Because we cannot create a global procedure FreeAndNil<T:class>(var aObject:T) I would suggest the code below as a method to the TObject class. (rtl change to be made by embarcadero, but does not need a compiler change)
class procedure TObject.InternalFreeAndNil(var Object:TObject); static; // strict private class method
begin
if Assigned(Object) then
begin
var tmp:=Object;
Object:=nil;
tmp.Destroy;
end;
end;
class procedure TObject.FreeAndNil<T:class>(var Object:T); inline; // public generic class method
begin
InternalFreeAndNil(TObject(Object));
end;
and to have the current (10.4 and earlier) FreeAndNil removed from the sysutils unit to avoid ambiguity.
When the new generic FreeAndNil method is called from within any other method, one can simply call:
FreeAndNil(SomeObjectVariable)
and 10.3+ type inference avoids having to write:
FreeAndNil<TMyClassSpec>(SomeObjectVariable)
which is nice because most of your code will compile nicely without a change.
In some other spots, eg global routines and initialization / finalization sections one would have to call:
TObject.FreeAndNil(SomeObjectVariable)
Which to me would be acceptable, and a lot better than the current and historical half-way solutions with a FreeAndNil(const [ref] aObject:TObject) or an untyped FreeAndNil(var aObject)
And since the routine is so utterly simple and performance appears to be an issue, one could argue to have an assembler implementation for it. Though I am not sure if this is allowed/possible for generic, (and preferably inline) methods.
FTM: One could also just keep FreeAndNil(var aObject:TObject) and tell people to do a typecast like below, which also avoids the compiler complaining about the var type. But in this case, probably a lot of source code has to be adjusted. On the other hand it saves on code bloat, still avoids Invalid use of function results, properties or invalid types like records and pointers as parameter to FreeAndNil, and is utterly simple to change/implement.
...
var Obj:=TSomeObject.Create;
try
DoSOmethingUseFulWithObj(Obj);
finally
FreeAndNil(TObject(Obj)); // typecast avoids compiler complaining. Compiler wont allow invalid typecasts
end;
...
Related
I am having some difficulty understanding typecasting when using a class that is a passed parameter. I tried searching for this but couldn't find other answers.
I am working with some legacy Delphi code, using Delphi 2006, which doesn't support Generics (introduced in Delphi 2009).
The code is using TLists to store pointers to instantiated classes of particular types. When clearing the list, they use this:
procedure ClearList(AList: TList);
var i: Integer;
begin
for i := 0 to AList.Count - 1 do
TObject(AList[i]).Free;
AList.Clear;
end;
And it is called like this:
ClearList(FExtraVisitTypes);
ClearList(FDiagnoses);
ClearList(FProcedures);
ClearList(FImmunizations);
ClearList(FSkinTests);
ClearList(FPatientEds);
ClearList(FHealthFactors);
ClearList(FExams);
My understanding of this may be off, but I am concerned that if the pointed-to objects are freed as TObject, that the destructor of the descendant object won't be called, potentially leading to a memory leak. (My polymorphisim kung-fu is a bit rusty, which may be causing my confusion.)
So I tried to change the clear function as below:
procedure ClearList(AList: TList; ItemClass: TPCEItemClass); //mod to add ItemClass
var i: Integer;
begin
for i := 0 to AList.Count - 1 do begin
(AList[i] as ItemClass).Free;
end;
AList.Clear;
end;
TPCEItemClass is defined like this:
TPCEItemClass = class of TPCEItem;
I then changed the clear calls like this:
ClearList(FExtraVisitTypes, TPCEProc);
ClearList(FDiagnoses, TPCEDiag);
ClearList(FProcedures, TPCEProc);
ClearList(FImmunizations, TPCEImm);
ClearList(FSkinTests, TPCESkin);
ClearList(FPatientEds, TPCEPat);
ClearList(FHealthFactors, TPCEHealth);
ClearList(FExams, TPCEExams);
But the compiler won't allow this and gives this error:
[Pascal Error] uPCE.pas(1730): E2015 Operator not applicable to this operand type
For this erroneous line:
(AList[i] as ItemClass).Free;
Questions:
Does the original way of coding, where the item is freed by simply calling the great-great-great (etc) ancestor Free method end up effecting the descendant's destructor method? As I write this, I'm now thinking that it actually does. But I don't know why. So any answers to help me keep this in my head would be great.
Why does my method of trying to typecast via the parameter which is of type class not work? Is this just not allowed? Or is my syntax wrong? Is there another way to do this?
Am I going about this all wrong? Is there a better way?
Thanks
I am concerned that if the pointed-to objects are freed as TObject, that the destructor of the descendant object won't be called, potentially leading to a memory leak.
That is not the case for classes that are properly implemented.
All classes derive from TObject. TObject.Free() calls the TObject.Destroy() destructor, which is virtual. Any descendant that requires destruction logic must override that destructor (if it doesn't, it has a flaw that needs fixing).
So, in properly written code, the original code will work perfectly fine as shown. Calling Free() on any valid and correctly implemented object will invoke its most-derived destructor.
Now, that being said, there have been plenty of cases over the years of people forgetting to override the destructor when their classes require it, thus causing the kinds of memory leaks you are worried about. So, make sure you pay attention to what your classes are doing, and you will be fine.
So I tried to change the clear function as below ... But the compiler won't allow this and gives this error
Correct, because you can't perform a type-cast on an object using a variable to a metaclass type, like you are trying to do. Type-casts require the target type to be specified at compile-time, but metaclass variables are not assigned until runtime.
Does the original way of coding, where the item is freed by simply calling the great-great-great (etc) ancestor Free method end up effecting the descendant's destructor method?
The original code will work just fine 99% of the time, yes. Most Delphi coders are good about override'ing the destructor when it is appropriate. But that other 1% is only when you are dealing with classes that are not implemented correctly, in which case it is their author's responsibility to fix them, not your responsibility to fix the code that is calling Free() on them.
As I write this, I'm now thinking that it actually does. But I don't know why.
Polymorphic dispatch of the virtual destructor, just like when calling any other virtual method.
Why does my method of trying to typecast via the parameter which is of type class not work? Is this just not allowed?
Correct. It is illegal.
Is there another way to do this?
No (well, yes, but it involves walking an object's class structure's manually at runtime, but that requires a deep understanding of how the compiler lays out objects in memory, so I'm not going to get into that here).
I've written a simple class like this:
TMyClass = class
procedure MyProcedure(Sender : TObject);
end;
I'm executing "MyProcedure", in which I never refer to "Self", after the object has been freed:
var
MyObj : TMyClass;
ProcOfObj : TNotifyEvent;
begin
MyObj := TMyClass.Create;
try
ProcOfObj := MyObj.MyProcedure;
finally
MyObj.Free;
end;
ProcOfObj(Self);
end;
It works but I'm wondering if it's a safe practice or if it could cause some issue.
If MyProcedure, and any methods that it calls, really do not refer to the Self instance then you won't encounter runtime errors. However, it is a risky game to play. All it takes is for you to make some future change to the code, without being aware of this issue, and you enter undefined behaviour territory. You may encounter runtime errors, or you may not. And the compiler won't save you.
You don't want to risk that. So, since your method does not refer to an instance, don't make it be an instance method.
type
TMyClass = class
class procedure MyProcedure(Sender : TObject);
end;
Instead make it a class method. That way you avoid the risk, and the compiler will save you if at some point in the future you do attempt to refer to the instance.
This is definitely not safe practice.
As soon as the procedure attempts to access a member variable of its own object you will receive access violations.
Don't place such a trap in your code. You or your team members will fall into it sooner or later.
It is not safe and it breaks code encapsulation.
Imagine if eventually your implementation of TMyClass.MyProcedure changes and starts to reference self? You will get a segmentation fault.
Also, you are going against OOP, since you must have knowledge of the implementation details of the method you are calling to make use of it.
If you want to enforce that your method does not reference a Self pointer, declare the method as a static member.
This is similar to this question. I asked "Why?" to the most popular response but I don't know that anyone would ever look at it again. At least not in any timely manner.
Anyway, my question is about best practices for delegating responsibility for creation of objects to functions or procedures, without causing memory leaks. It seems that this:
procedure FillObject(MyObject: TMyObject; SomeParam: Integer);
begin
//Database operations to fill object
end;
procedure CallUsingProcedure();
var
MyObject: TMyObject;
begin
MyObject = TMyObject.Create();
try
FillObject(MyObject, 1);
//use object
finally
MyObject.Free();
end;
end;
is preferred over this:
function CreateMyObject(DBID: Integer): TMyObject;
begin
Result := TMyObject.Create();
try
//Database operations to fill object
except on E: Exception do
begin
Result.Free();
raise;
end;
end;
end;
procedure CallUsingFunction();
var
MyObject: TMyObject;
begin
MyObject = CreateMyObject(1);
try
//use object
finally
MyObject.Free();
end;
end;
Why?
I'm relatively new to Delphi, having previously worked most with Java and PHP, as well as C++, though to a lesser extent. Intuitively, I lean toward the function method because:
It encapsulates the object creation code in the function, rather than create the object separately whenever I want to use the procedure.
I dislike methods that alter their parameters. It's often left undocumented and can make tracing bugs more difficult.
Vague, but admittedly it just "smells" bad to me.
I'm not saying I'm right. I just want to understand why the community chooses this method and if there is good reason for me to change.
Edit:
References to #E-Rock in comments are to me(Eric G). I changed my display name.
One problem is what Ken White wrote: you hand the user of the function an object he or she must free.
Another advantage of procedures is that you can pass several objects of a hierarchy, while a function that creates such an object always generates the same. E.g.
procedure PopulateStrings(Strings: TStrings);
To that procedure, you can pass any kind of TStrings, be it the Lines of a TMemo, the Items of a TListBox or TComboBox or a simple standalone TStringList. If you have a function:
function CreateStrings: TStrings;
You always get the same kind of object back (which object exactly is not known, as TStrings is abstract, so you probably get a TStringList), and must Assign() the contents to the TStrings you want to modify. The procedure is to be preferred, IMO.
Additionally, if you are the author of the function, you can't control whether the object you create is freed, or when. If you write a procedure, that problem is taken off your hands, since the user provides the object, and its lifetime is none of your concern. And you don't have to know the exact type of the object, it must just be of the class or a descendant of the parameter. IOW, it is also much better for the author of the function.
It is IMO seldom a good idea to return an object from a function, for all the reasons given. A procedure that only modifies the object has no dependency on the object and creates no dependency for the user.
FWIW, Another problem is if you do that from a DLL. The object returned uses the memory manager of the DLL, and also the VMT to which it points is in the DLL. That means that code that uses as or is in the user code does not work properly (since is and as use the VMT pointer to check for class identity). If the user must pass an object of his, to a procedure, that problem does not arise.
Update
As others commented, passing an object to a DLL is not a good idea either. Non-virtual functions will call the functions inside the DLL and use its memory manager, which can cause troubles too. And is and as will not work properly inside the DLL either. So simply don't pass objects into or out of a DLL. That goes with the maxime that DLLs should only use POD type parameters (or compound types -- arrays, records -- that only contain POD types) or COM interfaces. The COM interfaces should also only use the same kind of parameters.
Creating the object instance and passing it into another procedure makes it clear which code is responsible for freeing the instance.
In the first case (using a procedure to fill it):
MyObj := TMyObject.Create;
try
// Do whatever with MyObj
finally
MyObj.Free;
end;
This is clear that this block of code is responsible for freeing MyObj when it's finished being used.
MyObj := CreateMyObject(DBID);
What code is supposed to free it? When can you safely free it? Who is responsible for exception handling? How do you know (as a user of someone else's code)?
As a general rule, you should create, use, and free object instances where they're needed. This makes your code easier to maintain, and definitely makes it easier for someone who comes along later and has to try and figure it out. :)
I use a combination of both idioms. Pass the object as an optional parameter and if not passed, create the object. And in either case return the object as the function result.
This technique has (1) the flexibility of the creation of the object inside of the called function, and (2) the caller control of the caller passing the object as a parameter. Control in two meanings: control in the real type of the object being used, and control about the moment when to free the object.
This simple piece of code exemplifies this idiom.
function MakeList(aList:TStrings = nil):TStrings;
var s:TStrings;
begin
s:=aList;
if s=nil then
s:=TSTringList.Create;
s.Add('Adam');
s.Add('Eva');
result:=s;
end;
And here are three different ways to use it
simplest usage, for quick and dirty code
var sl1,sl2,sl3:TStrings;
sl1:=MakeList;
when programmer wants to make more explicit ownership and/or use a custom type
sl2:=MakeList(TMyStringsList.create);
when the object is previously created
sl3:=TMyStringList.Create;
....
MakeList(sl3);
I've written a custom SDL GUI toolkit (source is on http://sourceforge.net/projects/lkgui/files/) and I'm having an issue with an inherited object.
When the object is within the main program, the constructor isn't called hence the program doesn't properly initialise the object and it crashes after some commands (Specifically, TStartGameButton inherits from GUI_Canvas inherits from GUI_Element and anything that is not defined in GUI_Element crashes the program with an EAccessViolation). When the object is placed within a unit, this problem goes away.
I understand that I could just leave it in the unit, but it will lead to some ugly code that could hopefully be avoided.
Has anyone any idea why this might be happening and how I may avoid it?
Old-style Delphi objects have been broken since the release of Delphi 2, perhaps earlier. They do not do inheritance well when they have fields of compiler-managed types, such as string or dynamic arrays. There was a discussion about it in 2004 on comp.lang.pascal.delphi.misc. Here was the code to reproduce it:
type
TBase = object
public
s: string;
end;
TDerived = object(TBase)
end;
procedure test;
var
obj: TDerived; //okay for TBase!
begin
assert(obj.s = '', 'uninitialized dynamic variable');
end;
And in fact it's only OK for TBase by accident because of how the function's prologue code happens to be generated. Putting additional code in that function can make it crash anyway.
Indeed, it's exactly as you've observed — old-style objects don't get initialized properly. Their string fields don't start out holding an empty string; instead, they hold garbage, and so it's not even possible to initialize them yourself without using something like FillChar.
This appears to be due to the variables being local variables. Unit-scope ("global") variables seem to work OK. Variables that are declared at unit scope but only used by the unit's initialization section, or at program scope and used only in the DPR file's main begin-end block, are treated by the compiler as local variables, so they're not set to all-bits-zero like their global counterparts. When you move your variable declaration to a unit but continue to use it in your DPR file, it's elevated to "global" status.
Your TGUI_Element type has a string member called DbgName, and it looks like that's the only string field you have in the type hierarchy. Take that out, or change it to ShortString, and I'll bet your crashes go away, at least temporarily.
Why are you giving all objects individual named constructors instead of making them virtual?
type tx = object
constructor init; virtual;
end;
txx = object(tx)
constructor init; virtual; // like override in Delphi classes.
end;
If you need a visual hierarchy to look at, have a look at Free Vision, it demonstrates nearly every facet of the TP object model
Oops apparantly virtual constructors are not possible in the TP model
I need a way to write a generic procedure to act upon an object type or any of its descendants.
My first attempt was to declare
procedure TotalDestroy(var obj:TMyObject);
but when using it with a descendant object
type TMyNewerObject = class(TMyObject);
var someNewerObject: TMyNewerObject;
TotalDestroy(someNewerObject);
I get the infamous error "types of formal and actual parameters must be identical"
So, while strugling to find a solution, I looked at the source code of Delphi system FreeAndNil procedure. And I found this awesome declaration, along with this astonishing comment
{ FreeAndNil frees the given TObject instance and
sets the variable reference to nil.
Be careful to only pass TObjects to this routine. }
procedure FreeAndNil(var Obj);
It avoids the type checking error, but it uses no safety net.
My question is ... is there any safe way to check the type of an untyped var parameter?
or in other words, can you improve this Delphi source code so that the warning would not be needed?
procedure FreeAndNil(var Obj);
var
Temp: TObject;
begin
Temp := TObject(Obj);
Pointer(Obj) := nil;
Temp.Free;
end;
Let's examine what you want to do.
You want to call a method that takes X, passing in an object of type Y, where Y is a descendant of X. The snag, the parameter is a "var" parameter.
Let's analyze what you could do if that was possible.
type
TBase = class
end;
TDescendant = class(TBase)
end;
procedure Fiddle(var x: TBase);
begin
x := TDescendant.Create;
end;
type
TOtherDescendant = class(TBase)
end;
var a: TOtherDescendant;
a := TOtherDescendant.Create;
Fiddle(a);
Uh-oh, now a no longer contains an instance of TOtherDescendant, it contains an instance of TDescendant. That probably comes as a surprise to the code that follows the call.
You must not only consider what you intend to do with the syntax you propose, but effectively what you could do with the syntax.
You should read Eric Lipperts excellent blog post about similar issues in .NET, found here: Why do ref and out parameters not allow type variation?.
I've written about this before, using an example very similar to Lasse's:
Delphi Q&A: Why must the types of actual and formal var parameters be identical?
Unless you're writing an assignment statement to change the value of the input parameter itself, and not just one of its properties, you shouldn't pass a parameter by reference in the first place.
If you are writing an assignment statement to change the parameter's value, then the compiler message really is true, and you should heed it.
One reason for needing to by-pass the error is when you're writing a function like TApplication.CreateForm. Its job is to change the input parameter's value, and the type of the new value varies and cannot be determined at compile time. If you're writing such a function, then your only option with Delphi is to use an untyped var parameter, and then there is extra burden on both the caller and the receiver to make sure everything goes right. The caller needs to make sure it passes a variable that is capable of holding values of whatever type the function will put in it, and the function needs to make sure it stores a value of a type compatible with what the caller requested.
In the case of CreateForm, the caller passes in a class-reference literal and a variable of that class type. The function instantiates the class and stores the reference in the variable.
I don't think very highly of either CreateForm or FreeAndNil, largely because of the way their untyped parameters sacrifice type safety in return for comparatively little extra convenience. You haven't shown the implementation of your TotalDestroy function, but I suspect its var parameter will ultimately provide the same low utility as in those other two functions. See my articles on both:
When should I use FreeAndNil?
Why shouldn't I call Application.CreateForm?
In addition to what Lasse wrote, which is quite correct, most of the time you don't want to pass an object to a var parameter anyway.
An object is a reference type. What you see as the object is actually a reference to it. You would only want to pass an object reference to a var parameter if you wanted to change your object out for a new object. If you just want to be able to modify the members of the object, then you can do that by simply passing it to a normal parameter. Make method call take a TMyObject parameter instead of a var TMyObject parameter and it should work.
Of course, if you really are replacing the object, then feel free to disregard all this, and see Lasse's answer.
can you improve this Delphi source code so that the warning would not be needed?
Yes, you can get a type safe way to avoid the compiler error.
In the newest Delphi 10.4 Sidney, the FreeAndNil procedure has been changed into this:
procedure FreeAndNil(const [ref] Obj: TObject);
var
Temp: TObject;
begin
Temp := Obj;
TObject(Pointer(#Obj)^) := nil;
Temp.Free;
end;
It is type safe for objects and will catch errors when passing an interface reference for example.
The way to pass a parameter by const [ref] means that the parameter is passed by reference. Without the [ref] attribute, parameters with size equal and smaller than a pointer would otherwise be passed by value.
Here, even though the object is passed as a constant, the reference will be modified.
In that sense, it is not a perfect declaration, but will do its job better than the former implementation.
From New features in Delphi 10.4:
This means that incorrect usage of FreeAndNil will now cause a compiler error. In the past, incorrect usage would not be caught, leading to difficult bugs. Note that although the parameter is declared as const, the by-reference variable is indeed modified.
A new, but ‘not as bad’, class of incorrect calling is possible with this declaration of FreeAndNil: the method can be called passing in properties or a method result, as well as cast expressions, a type’s implicit conversion to TObject, etc. The nil-ed value will then be the temporary variable in the expression.